Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.12 @ 12:49:25 Player: ILikeMonsters1890 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1106) 1106 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3190 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 59/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Signal Interpreter Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Compact Wheel Compact Wheel Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 48 | 9 8 11 4 16 Power 5 | 1 1 1 . 2 Engine 5 | 1 1 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 4 3 3 1 7 Treads . | . . . . . Leg . | . . . . . Wheel 13 | 4 3 3 1 2 Hover 3 | . . . . 3 Flight 2 | . . . . 2 Utility 14 | 2 2 5 1 4 Device 8 | 1 . 5 . 2 Storage 2 | 1 1 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 2 2 2 3 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 2 2 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . 3 10 . 17 Power 3 | . . 1 . 2 Propulsion 14 | . 3 4 . 7 Utility 5 | . . 2 . 3 Weapon 8 | . . 3 . 5 Highest Loss Streak 17 | . 1 4 . 17 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 95 92 84 Engine 11 | . 14 10 11 6 Wheel 18 | . 28 18 15 1 Hover 3 | . . . . 19 Device 13 | . 14 21 11 1 Storage 11 | . 14 11 11 8 Processor 10 | . . 11 22 24 Protection 1 | . . . . 6 Ballistic Gun 22 | . 28 21 21 14 Naked Turns . | . . . . . Heaviest Build 22 | 14 20 22 18 18 Greatest Support 32 | 32 26 32 26 32 Greatest Overweight (x) 4 | . . 2 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 9 Most Carried 10 | 8 9 10 9 10 Average Carried 7 | 3 7 9 7 8 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 8 9 10 8 1 Class Distribution -------------------- 42% | Mutant 40% | Scavenger-Mutant 11% | Scavenger-Skirmisher 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1186 | 352 284 331 66 153 Remotely . | . . . . . Salvage Created 1655 | 135 450 562 133 375 Parts 121 | 12 31 51 6 21 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 34 | . 12 12 1 9 Guns 33 | . 12 12 1 8 AOE 1 | . . . . 1 Classes Destroyed 9 | 2 3 3 . 1 Worker 1 | . . 1 . . Tunneler 6 | 4 . 1 1 . Hauler 1 | . 1 . . . Recycler 3 | 1 1 . 1 . Watcher 3 | . . 3 . . Swarmer 12 | . 6 4 . 2 Grunt 17 | . 6 5 1 5 Brawler 1 | . . . . 1 Sentry 4 | . . 3 . 1 Best Kill Streak 5 | 2 4 5 1 4 Combat Bots Only 4 | . 4 4 1 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2703 | . 491 682 . 1530 Core 749 | . 60 130 . 559 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 76 . 67 . Volleys Fired 162 | 25 49 36 13 39 Largest 2 | 2 2 2 2 2 Hottest 85 | 40 40 43 40 85 Shots Fired 313 | 50 98 72 26 67 Gun 313 | 50 98 72 26 67 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 308 | 50 98 72 26 62 Thermal 5 | . . . . 5 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 14 12 11 6 12 Robot Miss Streak 5 | 2 3 2 4 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 222 | 39 68 52 17 46 Core Hits 89 | 8 25 25 6 25 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 2 | 1 . . . 1 Destroy 2 | 1 . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2387 | 407 707 746 132 395 Guns 2373 | 407 707 739 132 388 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 14 | . . 7 . 7 Kinetic 2316 | 407 707 739 132 331 Thermal 57 | . . . . 57 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . 3 . 3 Shots . | . . . . . Rammed 4 | . . 1 . 3 Targets Rammed 4 | . . 1 . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 173 | . 12 4 . 173 Average Temperature 33 | . 7 2 . 45 Received Heat Transfer 1104 | . 126 240 . 738 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . . . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 429 | 25 256 429 85 236 Initial 96 | . 16 96 55 33 Average 139 | 8 117 239 61 157 Maximum Alert Level 2 | . 1 2 . 1 Low Security (%) 76 | 100 87 39 100 83 Level 1 19 | . 12 44 . 16 Level 2 4 | . . 15 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 3 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 7 | . 2 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 19 28 3 20 Peak Tracking Total 8 | . 5 8 3 8 Tactical Retreats 11 | . 5 4 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 5 | . 1 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 10 | . 3 3 1 3 Terminals 7 | . 2 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 6 9 1 9 Successful 12 | . 2 6 1 3 Failed 13 | . 4 3 . 6 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 20 | . 4 7 . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . . 4 1 3 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Patrol Status 1 | . . 1 . . Reinforcement Status 2 | . . 1 . 1 Recall Reinforcements 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 2 2 . . Retrieve Matter 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 2 . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 1 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2099 | 241 711 595 221 331 Spaces Moved 1260 | 158 371 356 188 187 Core 55 | 8 . . . 47 Treads . | . . . . . Legs . | . . . . . Wheels 1066 | 150 371 356 188 1 Hover 139 | . . . . 139 Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 50 Average Speed 86 | 90 85 98 92 54 Slowest Speed 250 | 100 90 115 95 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 9 33 33 41 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1991 | 209 679 531 213 359 Wait 445 | 3 230 101 7 104 Move 1256 | 157 370 355 187 187 Hop . | . . . . . Pick Up 55 | 15 13 18 2 7 Fast Attach . | . . . . . Attach 35 | 7 3 8 4 13 Detach 1 | . . . . 1 Swap 13 | 2 5 3 . 3 Drop 20 | . 9 9 . 2 Fire 162 | 25 49 36 13 39 Melee . | . . . . . Ram 4 | . . 1 . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 242 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 923 | -10/Materials | Discovered new exit (range 12) 953 | -10/Materials | Identified exit to Materials 953 | -10/Materials | Entered another Materials area 953 | -9/Materials | Evolved 2 slots: Utility x2 1148 | -9/Materials | Build established: Scavenger-Mutant 1192 | -9/Materials | Lost 4 parts (1p2n1w) 1463 | -9/Materials | Discovered new exit (range 8) 1471 | -9/Materials | Identified exit to Mines 1548 | -9/Materials | Entered Mines 1567 | -9/Mines | Lost 3 parts (1u2w) 1718 | -9/Mines | Discovered new exit (range 8) 1724 | -9/Mines | Identified exit to Materials 1736 | -9/Mines | Met a Derelict shopkeep closing up shop 1769 | -9/Mines | Entered Materials 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -8/Materials | Core integrity fell below 50% 2075 | -8/Materials | Core integrity fell below 20% 2100 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02048_ U-05 Engineer lays Concrete. 02050_ Flight Unit destroyed. 02050_ U-05 Engineer lays Concrete. 02051_ Slammed into G-47 Trooper. 02051_ Destabilizing: System corrupted (+2). 02051_ U-05 Engineer lays Concrete. 02054_ Lgt. Assault Rifle destroyed. 02055_ Acquired Particle Gun. 02058_ G-47 Trooper destroyed. 02060_ U-05 Engineer lays Concrete. 02060_ U-05 Engineer builds a Door. 02062_ System corrupted: Component data lost. 02063_ G-47 Trooper destroyed. 02071_ Particle Gun destroyed. 02071_ Lgt. Assault Rifle destroyed. 02075_ Acquired 45 matter. 02077_ Med. Storage Unit destroyed. 02079_ Lgt. Ion Engine destroyed. 02088_ U-05 Engineer builds a Door. 02096_ N NFCKATXEU,M#WJQ#GHOMKFXTQ,G2ASTUC:G Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????? ??????????????????????????????#????? | | ?????????????#?#?????????????"?#?? ? ??????####### | | ????????????????????????????????????#?###### | | ??????????????????????????????????????# # """ | | ?????????????? ???????? ?? ???????????# # """ | | ?????? ?????? ?????? ??????????######## # """ | | ????????????????????? ? ?? ??"# [[ # #/ | | ?????????????????????????# ????#! 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