Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.24 @ 16:41:10 Player: Lazz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (76) 380 Value Destroyed (2623) 2623 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8243 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Programmer] (58) Relay Coupler [Programmer] (58) Relay Coupler [Programmer] (66) Relay Coupler [Programmer] (60) Relay Coupler [Programmer] (70) Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Makeshift Salvage Targeting Computer Tactical Coordination Suite Core Analyzer Improved Utility Shielding Improved Weapon Shielding Hacking Drone Bay > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VSS Leg Treads Medium Treads Leg VSS Leg Wheel Wheel Utility Core Analyzer Device Structural Scanner Storage Large Storage Unit Processor Core Analyzer Protection Improved Utility Shielding Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Launcher Guided Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 5 | . . 1 1 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 73 | 7 11 6 10 5 3 2 . 6 6 10 1 6 . Power 13 | 1 1 1 2 2 1 . . 2 1 1 . 1 . Engine 6 | 1 1 1 . . . . . . 1 1 . 1 . Core 6 | . . . 2 2 1 . . 1 . . . . . Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 21 | 2 5 3 4 1 . 1 . 1 . 3 1 . . Treads 1 | . . . . . . . . . . 1 . . . Leg 19 | 2 5 3 4 1 . 1 . 1 . 1 1 . . Wheel 1 | . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 20 | 2 2 . 2 2 . . . 3 1 4 . 4 . Device 10 | 1 1 . 1 1 . . . 1 1 2 . 2 . Storage 2 | 1 1 . . . . . . . . . . . . Processor 2 | . . . 1 . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . . 1 . . . 2 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 19 | 2 3 2 2 . 2 1 . . 4 2 . 1 . Energy Gun 10 | 2 3 2 . . . . . . 2 1 . . . Energy Cannon 3 | . . . 2 . 1 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 1 . . . . . 1 . Special Weapon 2 | . . . . . . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . 2 . Parts Lost 37 | . . 1 . . 1 2 . 6 12 9 . . 6 Power 8 | . . . . . 1 1 . 3 1 . . . 2 Propulsion 11 | . . . . . . 1 . 1 5 3 . . 1 Utility 9 | . . . . . . . . . 3 4 . . 2 Weapon 9 | . . 1 . . . . . 2 3 2 . . 1 Highest Loss Streak 11 | . . 1 . . 1 2 . 2 11 7 . . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 10 | 2 7 12 14 14 14 14 15 14 14 4 4 4 5 Power . | . 1 1 1 . . . . . . . . . . Propulsion . | . . 1 1 1 1 . 1 1 . . . . . Utility 4 | . 1 2 5 5 5 6 6 6 5 2 2 1 5 Weapon 5 | 1 4 7 6 7 7 8 8 7 7 1 2 2 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 21 | . . . 6 3 2 1 . . 2 1 . 3 3 Power 1 | . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . 1 1 . . . . . . . 1 3 Weapon 14 | . . . 4 2 2 1 . . 2 1 . 2 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 100 98 99 99 99 93 92 74 62 48 37 49 47 Engine 4 | . 14 11 6 . . . . . . 1 6 12 7 Core 1 | . . . 2 15 14 8 7 . . . . . . Leg 19 | . 28 33 36 30 30 30 30 26 20 1 3 6 3 Device 11 | . 14 21 18 18 15 15 15 8 7 17 6 7 14 Storage 4 | . 14 11 9 7 7 7 7 7 5 . . . . Processor 8 | . . . 8 7 7 7 7 7 6 9 13 13 8 Protection 5 | . . . . 3 7 7 7 13 11 1 . 1 8 Energy Gun 2 | . 28 21 . . . . . . 8 1 . . . Energy Cannon 5 | . . . 17 15 15 8 7 7 . . . . . Launcher 1 | . . . . . . 6 7 . . . . 4 3 Special Weapon 1 | . . . . . . . . . . 9 . . . Peak Build Rating 58 | 7 8 11 35 43 43 39 38 44 42 35 26 58 58 Average Rating 31 | 5 7 10 28 42 39 35 37 35 35 23 25 37 39 On Entrance 26 | . 7 8 11 35 43 39 38 36 32 16 19 26 58 Avg Prop Armor Cover (%) 10 | . . . . . . . . 10 12 8 . . . Naked Turns 22 | . . . . . . . . . . . . . 22 Heaviest Build 54 | 13 30 33 43 50 47 47 42 54 35 21 13 34 34 Greatest Support 57 | 20 20 30 53 56 56 57 57 52 39 28 15 15 15 Greatest Overweight (x) 8 | . 1 1 1 . . . . 1 8 3 4 2 2 Average Overweight (x) . | . . . . . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 10 | 7 10 15 15 15 15 15 15 15 14 5 5 5 5 Most Carried 15 | 4 13 15 15 15 15 15 15 15 15 5 5 5 5 Average Carried 10 | 2 7 12 14 14 14 14 15 14 14 4 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 13 15 15 15 15 15 15 15 5 5 5 5 5 Class Distribution -------------------- 90% | Mutant 6% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 1306 | 270 98 97 110 50 90 160 . 191 68 103 20 45 4 Remotely . | . . . . . . . . . . . . . . Salvage Created 3204 | 182 373 247 577 123 63 267 . 459 268 444 195 . 6 Parts 137 | 17 24 13 23 6 6 11 . 15 12 10 . . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 4 4 . 7 . 3 . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . 9 3 10 2 4 13 . 10 4 4 . . 2 Melee 3 | . . . . . . . . . . 3 . . . Guns 12 | . 8 2 . . . . . . 2 . . . . Cannons 17 | . . . 9 2 1 1 . 4 . . . . . AOE 25 | . 1 . . . 3 12 . 6 1 . . . 2 Classes Destroyed 13 | 2 2 2 1 1 1 . . 1 2 . 1 . . Worker 2 | . . . . . . . . . 2 . . . . Tunneler 6 | 5 . . . . . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Drone 4 | . . . . . . . . 2 . . . . 2 Watcher 5 | . 1 1 2 . . . . . 1 . . . . Swarmer 14 | . . . . . 4 5 . 5 . . . . . Grunt 28 | . 9 1 7 . . 7 . 1 . 3 . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 9 | . . 2 2 1 . 1 . 1 2 . . . . Hunter 2 | . . . . 1 . . . 1 . . . . . Programmer 3 | . . . . . . . . . 2 1 . . . Decomposer 2 | . . . . . . . . . . 1 1 . . Samaritan 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | 4 5 1 4 1 4 9 . 4 2 3 . . 2 Combat Bots Only 9 | . 4 1 4 1 4 9 . 4 1 3 . . 2 Max Kills in Single Turn 3 | 1 1 1 1 1 2 2 . 3 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 2 2 . 3 1 . . . 1 Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 548 | . 46 13 41 47 16 44 . 87 135 69 . . 50 Missed 174 | . 11 4 12 19 6 14 . 24 51 17 . . 16 Hits 374 | . 35 9 29 28 10 30 . 63 84 52 . . 34 Projectile 374 | . 35 9 29 28 10 30 . 63 84 52 . . 34 Critical Strikes 8 | . . . 1 . . 2 . . . 5 . . . Damage Taken 5187 | . 422 134 451 274 146 517 . 597 808 970 . . 868 Core 1211 | . 64 15 89 11 15 80 . 86 200 289 . . 362 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 251 | . . . . . 10 41 . 7 46 . . . 147 Core Remaining (%) 85 | 100 74 96 83 . . . . 72 . . . . . Volleys Fired 166 | 11 25 15 26 7 4 12 . 18 24 15 . . 9 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 . . 1 Hottest 180 | 80 80 80 180 60 60 165 . 165 170 160 . . 39 Shots Fired 293 | 22 50 30 50 14 6 16 . 24 44 28 . . 9 Gun 145 | 22 50 30 . . . . . . 42 1 . . . Cannon 94 | . . . 50 14 4 6 . 20 . . . . . Launcher 27 | . . . . . 2 10 . 4 2 . . . 9 Special 27 | . . . . . . . . . . 27 . . . Kinetic . | . . . . . . . . . . . . . . Thermal 216 | 22 30 . 50 14 4 6 . 20 42 28 . . . Explosive 27 | . . . . . 2 10 . 4 2 . . . 9 Electromagnetic 50 | . 20 30 . . . . . . . . . . . Robot Hit Streak 29 | 4 6 21 15 17 2 9 . 7 18 29 . . . Robot Miss Streak 5 | 2 3 1 1 1 2 1 . 1 5 1 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 207 | 11 30 26 35 9 2 11 . 15 31 33 4 . . Core Hits 136 | 7 19 8 17 4 6 20 . 18 15 16 . . 6 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 9 | . 1 . 1 . . . . . 4 3 . . . Burn 6 | . . . . . . . . . 4 2 . . . Meltdown 1 | . . . 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . Melee Attacks 16 | . . . . . . . . . . 12 4 . . Impact 16 | . . . . . . . . . . 12 4 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7654 | 121 415 401 1092 269 240 1880 . 918 861 805 398 . 254 Guns 1400 | 121 372 337 . . . . . . 548 22 . . . Cannons 1968 | . . . 1092 269 27 155 . 425 . . . . . Explosions 3094 | . 43 64 . . 213 1725 . 493 313 . . . 243 Melee 907 | . . . . . . . . . . 509 398 . . Ramming 11 | . . . . . . . . . . . . . 11 Kinetic . | . . . . . . . . . . . . . . Thermal 3230 | 121 233 64 1092 269 27 155 . 425 548 296 . . . Explosive 2987 | . . . . . 213 1725 . 493 313 . . . 243 Electromagnetic 519 | . 182 337 . . . . . . . . . . . Impact 907 | . . . . . . . . . . 509 398 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 2 2 . Average Corruption 1 | . . . . . . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 2 1 3 . Message Errors 2 | . . . . . . . . . . 1 1 . . Matter Fused 2 | . . . . . . . . . . 1 . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Overload Shots 8 | . . . 4 . . 1 . 3 . . . . . Effects 1 | . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . Overflow Damage 775 | . . . 19 . . 111 . 48 21 202 341 . 33 Projectiles 35 | . . . 19 . . . . . . 16 . . . Explosions 213 | . . . . . . 111 . 48 21 . . . 33 Melee 527 | . . . . . . . . . . 186 341 . . Knockbacks 1 | . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 304 | . 9 . . . . . . 37 65 . . . 193 Shots 12 | . 1 . . . . . . 1 2 . . . 8 Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 473 | 54 213 74 116 54 . 159 . 473 398 18 . . 1 Average Temperature 67 | 24 77 26 35 20 . 50 . 170 99 8 . . 1 Received Heat Transfer 1591 | . 237 42 252 66 . 135 . 138 174 484 . . 63 Effects 6 | . . . . . . . . 6 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . . 1 1 . . Combat Hostiles 3 | . . 1 . . . . . . . 1 1 . . Parts Fried 8 | . . 3 . . . . . . . 2 3 . . Impact Corruptions 19 | . . . . . . . . . . 8 11 . . Robots Melted 4 | . . . 1 . . . . . 2 1 . . . Combat Hostiles 2 | . . . 1 . . . . . 1 . . . . Parts Melted 8 | . . . 2 3 . . . . 3 . . . . Heat Transferred 7579 | 275 475 100 1384 333 37 198 . 520 1900 2357 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 157 | 15 126 46 157 71 . . . . 43 . . . . Initial 68 | . . 45 . 68 . . . . 42 . . . . Average 25 | 3 56 24 21 39 . . . . 10 . . . . Influence Increases 1768 | 30 276 108 331 104 90 310 . 200 189 100 5 . 25 Destroy 0b10 Robot/C 1140 | . 180 60 200 40 80 260 . 160 80 80 . . . Destroy 0b10 Robot/NC 110 | 30 5 10 10 . . . . 20 20 . 5 . 10 Destroy Leader 252 | . 42 24 54 20 10 20 . 20 42 20 . . . Successful Hack 92 | . . 11 25 40 . . . . 16 . . . . Disable Machine 45 | . 30 . . . . . . . 15 . . . . Destroy Structure 39 | . 4 3 12 4 . . . . 16 . . . . Lose Combat Pursuer 90 | . 15 . 30 . . 30 . . . . . . 15 Influence Decreases 1768 | 30 168 216 180 241 104 208 102 132 230 127 5 . 25 Entered New Map 291 | . . 63 . 83 6 . 102 . 26 11 . . . Time Decay 1332 | 30 168 143 180 158 88 198 . 112 144 86 5 . 20 Lost Part 145 | . . 10 . . 10 10 . 20 60 30 . . 5 Squads Dispatched 9 | . 3 . 2 1 . 1 . . 2 . . . . Investigation 4 | . 1 . 1 1 . 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 4 | . 2 . 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 6 | . 2 2 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 84 | . 13 4 14 2 3 15 . 9 9 8 . . 7 Peak Tracking Total 10 | . 4 1 4 1 3 10 . 4 5 4 . . 5 Tactical Retreats 5 | . 1 . 1 . . 2 . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 4 | . 2 . . . . 1 . . 1 . . . . Max in Single Turn 1 | . 1 . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 22 | . 2 1 7 3 1 2 4 . 2 . . . . Terminals 13 | . 2 1 6 2 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 77 | . 6 5 23 7 1 4 28 . 3 . . . . Successful 48 | . 1 2 8 2 1 4 28 . 2 . . . . Failed 28 | . 5 3 15 5 . . . . . . . . . Catastrophic 2 | . . 1 . 1 . . . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . Manual 18 | . 6 5 7 . . . . . . . . . . Terminals 34 | . 6 5 15 4 . 3 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 13 | . . . 8 3 . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 44 | . 1 2 5 2 1 4 28 . 1 . . . . Record 14 | . . . . . . 3 11 . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 1 . . 3 . . . . . . Open Door 2 | . . . . . 1 1 . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . . 1 . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 1 6 3 . 1 . . 1 . . . . Full Trace Events 4 | . 1 . 1 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 3 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 11 . . . . 13 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Active Infowar (turns) 3909 | 54 405 314 905 337 287 416 82 344 26 739 . . . Structural 3707 | . 260 314 905 337 287 416 82 344 26 736 . . . Seismic 3627 | 54 145 295 904 337 287 416 82 343 25 739 . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 . 2 . 2 . 1 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 9500 | 162 405 314 905 337 287 416 82 2465 581 982 363 1937 264 Spaces Moved 5618 | 88 212 124 374 290 254 363 77 1446 235 496 269 1141 249 Core 473 | 4 . . . . . . . . 22 213 44 . 190 Treads 142 | . . . . . . . . . . 142 . . . Legs 4931 | 84 212 124 374 290 254 363 77 1446 213 69 225 1141 59 Wheels 72 | . . . . . . . . . . 72 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 100 97 105 105 100 100 95 105 105 50 Average Speed 146 | 116 140 181 156 104 101 105 105 160 190 148 128 168 96 Slowest Speed 450 | 120 190 190 190 107 107 105 105 190 450 200 250 245 245 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 38 14 32 9 44 52 68 90 11 60 50 83 44 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . 1 1 . . . . 2 . Known Exits Taken 3 | . . . . 1 . . . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 . . 1 1 . Scrap Searched 16 | . . . . . 2 6 . 1 . 3 2 2 . Spaces Dug 7 | . . . 5 1 . . . 1 . . . . . Terrain Destroyed 219 | . 4 3 9 3 13 65 . 55 29 . . . 38 Melee . | . . . . . . . . . . . . . . Projectile 15 | . . . 9 3 2 . . 1 . . . . . AOE 204 | . 4 3 . . 11 65 . 54 29 . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 6538 | 121 270 180 655 311 278 379 77 1564 324 678 281 1156 264 Wait 547 | 12 9 32 208 4 . . . 89 54 135 4 . . Move 5605 | 87 211 123 373 289 253 362 76 1445 234 495 268 1140 249 Hop . | . . . . . . . . . . . . . . Pick Up 47 | 4 7 1 15 3 7 1 . . . 3 1 5 . Fast Attach 35 | 7 2 . 3 . 1 . . 4 3 7 1 5 2 Attach 22 | . . 3 2 2 . 1 . 1 7 4 1 1 . Detach 4 | . . . . . . . . 1 . 3 . . . Swap 36 | . 9 6 6 3 6 2 1 3 . . . . . Drop 53 | . 7 . 22 3 7 1 . 1 2 3 . 5 2 Fire 166 | 11 25 15 26 7 4 12 . 18 24 15 . . 9 Melee 16 | . . . . . . . . . . 12 4 . . Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . 2 . 1 2 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 11) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -9/Materials | Discovered new exit (range 10) 882 | -9/Materials | Entered another Materials area 882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1776 | -8/Materials | Discovered new exit (range 3) 1787 | -8/Materials | Entered Factory 1787 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1958 | -7/Factory | Identified exit to Lower Caves 2016 | -7/Factory | Discovered new exit (range 5) 2124 | -7/Factory | Entered Lower Caves 2371 | -7/Lower Caves | Learned location of 1 exit from Factory 2393 | -7/Lower Caves | Discovered new exit (range 12) 2411 | -7/Lower Caves | Entered another Lower Caves area 2450 | -7/Lower Caves | Attracted the attention of an 0b10 base 2500 | -7/Lower Caves | Learned location of Extension (-6) 2502 | -7/Lower Caves | Destroyed 9 combat bots 2533 | -7/Lower Caves | Learned Factory emergency access door positions 2543 | -7/Lower Caves | Encountered a Warlord checkpoint 2565 | -7/Lower Caves | Entered a destroyed Warlord outpost 2769 | -7/Lower Caves | Discovered new exit (range 15) 2827 | -7/Lower Caves | Entered Data Miner 2827 | -7/Data Miner | Discovered new exit (range 6) 2847 | -7/Data Miner | Met Data Miner 2865 | -7/Data Miner | Learned location of Section 7 (-3) 2865 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2883 | -7/Data Miner | Received God Mode back door access code from Data Miner 2909 | -7/Data Miner | Entered Proximity Caves 3234 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5209 | -6/Proximity Caves | Discovered new exit (range 11) 5250 | -6/Proximity Caves | Learned Factory emergency access door positions 5374 | -6/Proximity Caves | Entered Factory 5374 | -6/Factory | Evolved 2 slots: Utility x2 5375 | -6/Factory | Identified exit to Factory 5467 | -6/Factory | Identified exit to Lower Caves 5467 | -6/Factory | Identified exit to Extension 5646 | -6/Factory | Central database locked down 5955 | -6/Factory | Lost 11 parts (1p4n3u3w) 5955 | -6/Factory | Entered Lower Caves 6048 | -6/Lower Caves | Identified exit to Lower Caves 6087 | -6/Lower Caves | Learned Factory trap positions 6730 | -6/Lower Caves | Lost 7 parts (1n4u2w) 6934 | -6/Lower Caves | Core integrity fell below 50% 6937 | -6/Lower Caves | Entered another Lower Caves area 7285 | -6/Lower Caves | Discovered new exit (range 15) 7300 | -6/Lower Caves | Entered Zion 7366 | -6/Zion | Discovered new exit (range 11) 7450 | -6/Zion | System corruption cleaned by Quarantine Array 7552 | -6/Zion | Learned location of Warlord (-4) 7573 | -6/Zion | Given the Hacking Drone Bay 7640 | -6/Zion | Found Prototype Launcher 7640 | -6/Zion | Identified Gui. Missile Launcher 7929 | -6/Zion | Loaded intel: 5 derelict terminal locations 8060 | -6/Zion | Received a visual enhancement algorithm 8914 | -6/Zion | Found Prototype Device 8914 | -6/Zion | Identified Hacking Drone Bay 9173 | -6/Zion | Found Relay Coupler [Programmer] 9176 | -6/Zion | Found Relay Coupler [Programmer] 9180 | -6/Zion | Found Relay Coupler [Programmer] 9188 | -6/Zion | Found Relay Coupler [Programmer] 9191 | -6/Zion | Found Relay Coupler [Programmer] 9237 | -6/Zion | Entered Proximity Caves 9356 | -5/Proximity Caves | Build established: Derelict-Mutant 9381 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9401 | -5/Proximity Caves | Released all parts (5) 9428 | -5/Proximity Caves | Learned Factory interactive machine intel 9429 | -5/Proximity Caves | Lost 5 parts (2p1n1u1w) 9495 | -5/Proximity Caves | Core integrity fell below 20% 9501 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09400_ Dropped Tactical Coordination Suite. 09401_ Released Imp. Utility Shielding. 09401_ Released Adv. Heat Sink. 09401_ Released Core Analyzer. 09401_ Released Mak. Salvage Targeting Computer. 09401_ Released Hacking Drone Bay. 09401_ Acquired Tactical Coordination Suite. 09402_ Penetrated by Slug. 09402_ Dropped Tactical Coordination Suite. 09403_ Acquired Hacking Drone Bay. 09404_ Slug penetrates Wall. 09409_ The unstable cave ceiling collapses. 09410_ Penetrated by Slug. 09428_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 09466_ Penetrated by Slug. 09478_ Slug penetrates Wall. 09480_ Penetrated by Slug. 09480_ Hacking Drone Bay destroyed. 09499_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ## ## #????????????????????????? | | ### #????????????????????????? | | ?# #?# #????????????????????????? | | ?# #?# #????????????????????????? | | ?# ### #"# ##???????????????????????? | | ?# ##### ## ##??????????????????????? | | ?### ##??###### #??????????????????????? | | ???## # ##?????## #??????????????????????? | | ????# # ##?#### #??????????????????????? | | ###?# # # #?# #??????????????????????? | | ### # ### #?## #??????????????????????? | | # #?### #??## ##??????????????????????? | | # #???# #???#####???????????????????????? | | ####### #???# #???????????????????????????????? | | ??????? ##???# #???????????????????????????????? | | ????? ##????# #???????????????????????????????? | | ???? #?????# #???????????????????????????????? | | ??? ##?????# #???????????????????????????????? | | ?? ??????## ##?######???????????????????????? | | ????????## ### ##??????????????????????? | | ??????## #?# #??????????????????????? | | ## ???????# #?## #??????????????????????? | | ??# ???????### #??## ###????????????????????? | | ????????????## ##??## #????????????????????? | | ???????????## ##??# s##????????????????????? | | ???????????# ####@s##????????????????????? | | ????????# ### ss #????????????????????? | | ??????# ??## #????????????????????? | | ????? ???## ##????????????????????? | | ????? ????## ##?????????????????????? | | ????? ## ?????######??????????????????????? | | ?????? ?# ?????????????????????????????????? | | ??????### ?# ?????????????????????????????????? | | ????????# ??? ?????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 30 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Salvage Targeting 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Fission Core | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralZhirovSuit Manual? 0 Play Time 00:54:20 Cumulative 281.8 hours Start 2026.08.23 @ 21:41:44 End 2026.08.24 @ 16:41:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 358 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0/0 Lore% 80 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 007fe3ed-8213-4135-be38-5a8ddd3adfaf