Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 18:11:50 Player: Oldman Pu Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (144) 720 Value Destroyed (4890) 4890 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 11733 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 184 Met Data Miner 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Fusion Compressor Armored Treads Armored Treads Advanced Heat Sink Coolant Injector Coolant Injector Large Battery High-capacity Matter Pod Remote Shield Heavy Laser Gatling Laser Improved Spread Laser Improved Spread Laser Heavy Plasma Cannon Enhanced Autogun Enhanced Autogun Heavy Machine Gun Advanced Assault Cannon [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Power] Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . Utility 3 | . . . . . 2 1 . . . . . . . . . Weapon 2 | . . . . . 1 . . . . . 1 . . . . Parts Attached 159 | 6 11 3 . 2 57 4 . 3 15 3 17 12 21 . 5 Power 24 | 1 1 1 . 1 7 . . 1 2 . 2 2 6 . . Engine 21 | 1 1 1 . 1 7 . . 1 . . 2 2 5 . . Core 3 | . . . . . . . . . 2 . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 4 . . . 14 2 . 1 1 1 3 2 2 . . Treads 11 | . . . . . 4 2 . . 1 . 1 2 1 . . Leg . | . . . . . . . . . . . . . . . . Wheel 21 | 2 4 . . . 10 . . 1 . 1 2 . 1 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 58 | 1 4 . . 1 17 1 . 1 9 1 7 4 7 . 5 Device 33 | . 1 . . . 10 . . 1 6 1 5 2 5 . 2 Storage 10 | 1 3 . . 1 3 . . . . . . . 1 . 1 Processor 6 | . . . . . 2 . . . 1 . 1 . 1 . 1 Hackware 2 | . . . . . . . . . 1 . . . . . 1 Protection 7 | . . . . . 2 1 . . 1 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 2 2 2 . . 19 1 . . 3 1 5 4 6 . . Energy Gun 22 | 1 . 1 . . 10 . . . 1 . 4 1 4 . . Energy Cannon 9 | . . . . . 4 . . . 2 1 1 . 1 . . Ballistic Gun 12 | 1 2 . . . 5 1 . . . . . 3 . . . Ballistic Cannon 2 | . . 1 . . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 9 1 . . . . 1 . . . . Parts Lost 63 | . 2 1 . . 12 . . 1 6 2 1 9 15 . 14 Power 11 | . 1 . . . 2 . . . 2 . . 1 3 . 2 Propulsion 13 | . . . . . 5 . . . 1 1 . 1 3 . 2 Utility 19 | . . . . . 3 . . 1 2 . . 3 4 . 6 Weapon 20 | . 1 1 . . 2 . . . 1 1 1 4 5 . 4 Highest Loss Streak 9 | . 1 1 . . 5 . . 1 3 2 1 9 9 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 99 100 100 97 99 100 95 90 89 90 85 84 80 45 Engine 11 | . 14 14 14 14 17 15 15 15 5 . 5 11 8 13 5 Core 1 | . . . . . . . . . 9 15 7 . 3 . . Treads 3 | . . . . . 2 7 7 3 3 7 6 3 15 6 . Wheel 11 | . 28 28 28 28 14 15 15 15 10 7 10 10 2 6 . Device 16 | . 2 14 14 14 20 15 15 15 23 27 13 13 11 20 19 Storage 9 | . 25 14 14 14 9 7 7 7 7 7 6 6 6 6 5 Processor 1 | . . . . . 2 . . . . . 5 3 . . . Protection 3 | . . . . . 2 14 15 13 6 . 5 8 9 . . Energy Gun 9 | . 1 12 14 14 13 7 7 7 10 7 13 10 15 13 5 Energy Cannon 3 | . . . . . 7 12 7 7 4 15 13 7 2 6 . Ballistic Gun 4 | . 26 2 . . 3 2 7 7 6 . . 8 5 . . Ballistic Cannon 3 | . . 12 14 14 1 . . . . . . . 1 6 5 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 246 | 12 47 56 56 57 76 78 78 81 75 69 86 87 246 246 231 Greatest Support 68 | 26 32 26 26 26 42 22 22 40 40 28 56 56 68 28 28 Greatest Overweight (x) 73 | . 1 2 2 2 7 3 3 3 2 2 2 3 8 8 73 Average Overweight (x) 3 | . . 1 2 2 3 3 3 2 1 2 1 1 3 8 27 Largest Inventory Capacity 35 | 8 20 20 20 20 20 20 20 20 20 20 20 20 35 35 35 Average Capacity 23 | 7 15 20 20 20 20 20 20 20 20 20 20 20 23 35 33 Most Carried 20 | . 13 15 17 20 20 20 20 20 20 20 20 20 18 11 11 Average Carried 14 | . 6 14 16 19 18 18 20 19 19 17 18 17 14 11 10 Final Capacity 35 | 8 20 20 20 20 20 20 20 20 20 20 20 20 35 35 5 Final Carried 20 | . 13 15 17 19 20 20 20 20 20 16 20 13 11 11 4 Class Distribution -------------------- 24% | Hauler-Mutant 17% | Tank 17% | Mutant 13% | Gunner 11% | Scavenger-Gunner 8% | Scavenger-Tank 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Matter Collected 3179 | 255 347 74 36 28 1012 . 40 98 269 28 118 248 408 . 218 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5999 | . 588 166 96 47 2583 . . 153 410 46 418 480 899 . 113 Parts 284 | . 47 11 2 2 142 . . 2 19 2 15 13 27 . 2 Haulers Intercepted 8 | . 2 . . . 6 . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . . 14 2 . 8 26 . 12 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 115 | . 13 4 3 1 42 . . 2 11 2 4 9 21 . 3 Guns 81 | . 13 4 1 1 27 . . 1 10 . 1 7 16 . . Cannons 29 | . . . 2 . 12 . . . 1 2 2 2 5 . 3 Classes Destroyed 17 | . 6 . 1 . 4 . . . 1 . 2 2 1 . . Worker 5 | . . . . . 5 . . . . . . . . . . Builder 6 | . 1 . . . 5 . . . . . . . . . . Hauler 8 | . 2 . . . 6 . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . Operator 6 | . 1 . . . 3 . . 1 . . 1 . . . . Watcher 9 | . 2 . . . 5 . . . . . 2 . . . . Swarmer 24 | . 6 . . . 4 . . . 7 2 . . 5 . . Grunt 62 | . 7 4 2 1 27 . . . 3 . . 3 12 . 3 Brawler 4 | . . . . . 1 . . . . . . 2 1 . . Duelist 2 | . . . . . . . . . . . . 1 1 . . Protector 1 | . . . . . . . . . . . . . 1 . . Sentry 12 | . . . . . 8 . . 2 . . . 1 1 . . Hunter 4 | . . . 1 . 1 . . . . . 2 . . . . Programmer 2 | . . . . . . . . . . . 2 . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . Thief 2 | . . . . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 2 1 1 7 . . 1 4 2 3 7 8 . 3 Combat Bots Only 8 | . 3 2 1 1 3 . . 1 4 2 2 7 8 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 . . 1 1 1 1 2 1 . 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Hostile Shots Fired 787 | . 63 20 . 3 165 . . 90 68 24 36 97 143 . 78 Missed 204 | . 19 5 . 1 45 . . 34 14 7 13 20 32 . 14 Damage Taken 9938 | . 465 247 . 24 2186 . . 435 973 238 391 1433 2092 . 1454 Core 1489 | . 79 95 . . 265 . . 39 83 76 75 169 107 . 501 Absorbed by Shields 101 | . . . . . . . . . . . . 83 . . 18 Regen/Repaired (Parts) 82 | . . . . . 82 . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 30 51 . . . . 71 . . . . . Volleys Fired 368 | . 82 17 7 2 128 . . 12 27 6 13 19 44 . 11 Largest 4 | . 2 2 2 2 3 . . 3 3 3 4 4 4 . 4 Hottest 301 | . 60 100 100 100 197 . . 157 192 192 301 298 282 . 282 Shots Fired 1031 | . 162 27 14 4 381 . . 36 73 18 50 72 162 . 32 Gun 793 | . 162 25 7 2 280 . . 24 65 6 24 51 133 . 14 Cannon 238 | . . 2 7 2 101 . . 12 8 12 26 21 29 . 18 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 408 | . 143 25 7 2 110 . . 12 22 . . 23 49 . 15 Thermal 623 | . 19 2 7 2 271 . . 24 51 18 50 49 113 . 17 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 21 6 11 1 18 . . 13 15 2 6 7 12 . 6 Robot Miss Streak 12 | . 6 2 1 1 5 . . 2 3 6 3 5 12 . 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 13 | . 1 . . . 1 . . . 3 . . 4 4 . . Max Gunslinging Chain 2 | . 1 . . . 1 . . . 1 . . 2 1 . . Shots Hit Robots 664 | . 91 19 11 2 262 . . 28 45 5 29 47 105 . 20 Core Hits 327 | . 36 10 4 1 106 . . 6 22 3 14 21 95 . 9 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . . . Critical Strikes 37 | . 1 . . . 20 . . 1 4 1 4 4 1 . 1 Burn 31 | . . . . . 17 . . 1 4 1 4 4 . . . Destroy 2 | . 1 . . . 1 . . . . . . . . . . Blast 4 | . . . . . 2 . . . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12429 | . 928 215 181 30 5115 . . 565 855 112 680 954 2295 . 499 Guns 8779 | . 928 177 80 30 3547 . . 379 714 30 203 656 1856 . 179 Cannons 3570 | . . 38 101 . 1488 . . 186 141 82 477 298 439 . 320 Explosions 80 | . . . . . 80 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 4413 | . 815 184 101 . 1608 . . 199 380 . . 333 504 . 289 Thermal 7936 | . 113 31 80 30 3427 . . 366 475 112 680 621 1791 . 210 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 80 | . . . . . 80 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . 3 3 3 3 5 . 13 13 13 13 . 3 5 5 5 Average Corruption 5 | . 2 3 3 3 3 . 9 13 13 13 . 3 3 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 236 | . 12 8 5 3 43 . 5 15 29 3 . 8 21 4 80 Message Errors 59 | . 4 3 1 2 11 . 2 2 4 2 . 2 8 2 16 Matter Fused 45 | . 1 . 1 . 9 . . 4 7 . . 1 3 1 18 Heat Flow Errors 23 | . 1 1 1 . 2 . 1 3 4 . . 1 1 . 8 Energy Discharges 33 | . 2 2 1 . 7 . . 2 5 . . . 3 1 10 Parts Rejected 2 | . . . . . 1 . . . 1 . . . . . . Parts Fused 4 | . 1 . . . . . 1 . . . . 1 . . 1 Data Loss (minor) 32 | . 1 1 . . 4 . 1 3 2 1 . 2 3 . 14 Data Loss (major) 10 | . . . 1 . 3 . . 1 1 . . . 1 . 3 Misfires 12 | . 2 . . . 3 . . . . . . . . . 7 Alerts 8 | . . . . 1 2 . . . 1 . . . 2 . 2 Weapon Failures 8 | . . 1 . . 1 . . . 4 . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 54 | . . . 7 . 5 . . 13 . . 13 2 14 . . Projectiles 54 | . . . 7 . 5 . . 13 . . 13 2 14 . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 12 | . . 2 2 . 5 . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 10 | . . 2 1 . 4 . . . . . . . . . 3 Secondary 2 | . . . 1 . 1 . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 562 | . 136 213 111 12 320 . . 328 174 196 401 562 444 . 195 Average Temperature 120 | . 51 99 61 8 82 . . 128 64 120 123 307 151 . 98 Received Heat Transfer 3239 | . 180 129 . 12 765 . . 138 90 . . 527 897 . 501 Effects 11 | . . . . . 1 . . . . . . 9 1 . . Energy Bleed 3 | . . . . . 1 . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Damage (major) 5 | . . . . . . . . . . . . 4 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 3 . . 1 . . 1 . . . . Combat Hostiles 5 | . . . . . 3 . . 1 . . 1 . . . . Parts Melted 47 | . 1 . . . 29 . . 3 2 . 9 3 . . . Heat Transferred 16914 | . 250 74 185 74 8177 . . 740 1295 296 1702 1793 1957 . 371 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Peak Influence 749 | . 154 136 . 30 749 374 130 177 . . 175 . . . . Initial 340 | . . 46 . . 11 340 130 77 . . 63 . . . . Average 224 | . 81 100 . 22 384 346 114 108 . . 73 . . . . Maximum Alert Level 3 | . . . . . 3 1 . . . . . . . . . Low Security (%) 63 | 100 100 100 . 100 23 . 100 100 . . 100 . . . . Level 1 17 | . . . . . 32 100 . . . . . . . . . Level 2 15 | . . . . . 33 . . . . . . . . . . Level 3 4 | . . . . . 9 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 3 . . 1 7 . . 1 . . 2 . 1 . . Investigation 7 | . 2 . . 1 4 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . Reinforcement 6 | . 1 . . . 3 . . 1 . . 1 . . . . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Distress Signals 2 | . . . . . 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 165 | . 24 4 . 1 55 . 6 3 17 3 8 10 23 . 11 Peak Tracking Total 9 | . 4 2 . 1 5 . 6 1 8 2 3 7 9 . 4 Tactical Retreats 7 | . . . . . 1 . 1 . 2 1 . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Traps Triggered 13 | . 5 . . . 3 1 . . 2 . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 2 . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Machines Disabled 11 | . . . . . 4 . . 1 1 . . . 1 . 4 Max in Single Turn 1 | . . . . . 1 . . 1 1 . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Machines Accessed 24 | . 2 1 4 1 7 1 . 1 1 . 2 . . 4 . Terminals 5 | . 2 . . . 2 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . 2 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 122 | . 6 1 49 1 25 5 . 2 1 . 4 . . 28 . Successful 105 | . 6 1 49 1 14 3 . 1 1 . 1 . . 28 . Failed 17 | . . . . . 11 2 . 1 . . 3 . . . . Catastrophic 2 | . . . . . . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 3 | . . . 1 . . . . . . . . . . 2 . Terminals 14 | . 6 . . . 6 . . 2 . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 10 | . . . . . 9 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . 8 5 . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . Terminal Hacks 91 | . 6 1 49 1 4 . . 1 1 . . . . 28 . Record 65 | . 3 . 49 . 2 . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . 3 . Open Door 3 | . . 1 . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 5 3 . . . . . . . . . Insert Component 5 | . . . . . 3 2 . . . . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . 6 1 . 1 . . 1 . . . . Full Trace Events 4 | . . . . . 4 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 1 . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 104 | . . . . . 104 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Total Allies 2 | . . . . . . . 1 . . . . . . . 1 Largest Group 1 | . . . . . . . 1 . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 31 . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 31 . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . 9 . . . . . . . 12 Total Damage 1045 | . . . . . . . 168 . . . . . . . 877 Kills 6 | . . . . . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 2 . . . . 2 . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Turns Passed 12567 | 37 1099 442 597 163 2590 178 157 414 718 61 760 817 1081 225 3228 Spaces Moved 5872 | 37 737 323 478 118 1300 132 121 279 497 30 512 587 394 103 224 Core 229 | 11 . . . . . . . . . . . . . . 218 Treads 338 | . . . . . 103 . . . . . . . 235 . . Legs . | . . . . . . . . . . . . . . . . Wheels 5305 | 26 737 323 478 118 1197 132 121 279 497 30 512 587 159 103 6 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 120 120 110 130 130 110 110 130 115 115 130 220 50 Average Speed 182 | 75 105 118 120 120 141 130 130 124 120 130 122 123 231 220 1421 Slowest Speed 3700 | 90 115 120 120 120 385 130 130 130 130 130 130 145 255 220 3700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 49 | 3 99 59 91 30 95 5 79 6 63 6 15 64 60 75 38 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . 1 . . . . 4 . . . 5 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 22 | . . . . . . . . . 4 . . . 13 . 5 Melee . | . . . . . . . . . . . . . . . . Projectile 22 | . . . . . . . . . 4 . . . 13 . 5 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Low Low Dat Pro Total 6989 | 42 915 357 487 137 1797 139 121 322 562 38 619 635 472 102 244 Wait 396 | . 71 7 . 9 220 1 1 23 . . 44 18 2 . . Move 5858 | 36 736 322 477 117 1299 132 120 278 496 29 511 586 393 102 224 Hop . | . . . . . . . . . . . . . . . . Pick Up 101 | . 12 5 2 4 43 1 . 2 14 . 9 . 9 . . Fast Attach 39 | 6 3 . . . 15 1 . 1 . . 6 3 . . 4 Attach 59 | . 2 1 . . 13 2 . 1 9 3 4 8 16 . . Detach 3 | . . . . . . . . . . . 1 . 2 . . Swap 62 | . 6 2 . 2 29 1 . 1 6 . 8 1 5 . 1 Drop 93 | . 3 3 . 3 50 1 . 4 10 . 15 . 1 . 3 Fire 368 | . 82 17 7 2 128 . . 12 27 6 13 19 44 . 11 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . 8 . . . 1 Rewire 1 | . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 12) 578 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Discovered new exit (range 8) 877 | -10/Materials | Discovered new exit (range 4) 953 | -10/Materials | Discovered new exit (range 9) 1137 | -10/Materials | Entered Mines 1152 | -10/Mines | Core integrity fell below 50% 1189 | -10/Mines | Learned Materials garrison access intel 1204 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1286 | -10/Mines | Discovered new exit (range 14) 1292 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1296 | -10/Mines | Learned Materials terminal intel 1470 | -10/Mines | Learned 4 Materials zone layouts 1474 | -10/Mines | Discovered new exit (range 12) 1575 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1575 | -10/Mines | Discovered new exit (range 5) 1579 | -10/Mines | Entered Exiles 1579 | -10/Exiles | Found Exiles lab destroyed 1890 | -10/Exiles | Learned location of Zion (-7) 2159 | -10/Exiles | Discovered new exit (range 14) 2176 | -10/Exiles | Entered Mines 2177 | -9/Mines | Met a Derelict bent on vengeance 2182 | -9/Mines | Met a Derelict shopkeep closing up shop 2245 | -9/Mines | Learned location of 1 exit from Materials 2300 | -9/Mines | Assembled infested the area 2314 | -9/Mines | Learned Materials non-interactive machine intel 2335 | -9/Mines | Discovered new exit (range 4) 2339 | -9/Mines | Entered Materials 2339 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2340 | -8/Materials | Identified exit to Factory 2342 | -8/Materials | Loaded intel: 49 non-interactive machine locations 2343 | -8/Materials | Loaded intel: 12 terminal locations 2344 | -8/Materials | Loaded intel: 1 garrison access location 2845 | -8/Materials | Build established: Scavenger-Gunner 3229 | -8/Materials | Discovered exit to Factory (range 15) 3979 | -8/Materials | Repaired Prc. Beam Rifle 4122 | -8/Materials | Repaired Coolant Injector 4297 | -8/Materials | Crushed by falling debris 4350 | -8/Materials | Lost 5 parts (1p2n1u1w) 4367 | -8/Materials | Build established: Tank 4588 | -8/Materials | Discovered exit to Factory (range 15) 4929 | -8/Materials | Entered Factory 4929 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5107 | -7/Factory | Sucked down chute 5107 | -7/Factory | Entered Waste 5108 | -7/Waste | Met a frightened Derelict 5117 | -7/Waste | Spotted C-40 Crusher 5122 | -7/Waste | EMP discharged 5136 | -7/Waste | Spotted C-40 Crusher 5137 | -7/Waste | Spotted C-40 Crusher 5137 | -7/Waste | Spotted C-40 Crusher 5146 | -7/Waste | Spotted C-40 Crusher 5166 | -7/Waste | Spotted C-40 Crusher 5222 | -7/Waste | EMP discharged 5222 | -7/Waste | System corruption reached 10% 5245 | -7/Waste | Discovered new exit (range 15) 5264 | -7/Waste | Entered Factory 5673 | -7/Factory | Discovered new exit (range 5) 5678 | -7/Factory | Entered Lower Caves 5881 | -7/Lower Caves | Learned Factory emergency access door positions 6043 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6109 | -7/Lower Caves | Learned Factory stockpile data 6325 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6377 | -7/Lower Caves | Discovered new exit (range 16) 6396 | -7/Lower Caves | Entered another Lower Caves area 6450 | -7/Lower Caves | Discovered new exit (range 6) 6457 | -7/Lower Caves | Entered Factory 6457 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6624 | -6/Factory | Build established: Gunner 7123 | -6/Factory | Discovered new exit (range 16) 7217 | -6/Factory | Entered Lower Caves 7571 | -6/Lower Caves | Learned 4 Factory zone layouts 7671 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7751 | -6/Lower Caves | Lost 9 parts (1p1n3u4w) 7759 | -6/Lower Caves | Destroyed 7 combat bots 7920 | -6/Lower Caves | Learned Factory stockpile data 7951 | -6/Lower Caves | Spotted B-75 Beast 8012 | -6/Lower Caves | Build established: Scavenger-Tank 8026 | -6/Lower Caves | Discovered new exit (range 5) 8034 | -6/Lower Caves | Entered another Lower Caves area 8147 | -6/Lower Caves | Lost 4 parts (1p1n2w) 8671 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8740 | -6/Lower Caves | Destroyed 8 combat bots 8859 | -6/Lower Caves | Lost 9 parts (2p2n3u2w) 9025 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9106 | -6/Lower Caves | Discovered new exit (range 4) 9110 | -6/Lower Caves | Build established: Hauler-Gunner 9115 | -6/Lower Caves | Entered Data Miner 9115 | -6/Data Miner | Discovered new exit (range 6) 9157 | -6/Data Miner | Met Data Miner 9217 | -6/Data Miner | Learned location of Section 7 (-3) 9217 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9252 | -6/Data Miner | Received God Mode back door access code from Data Miner 9340 | -6/Data Miner | Entered Proximity Caves 9341 | -5/Proximity Caves | Identified exit to Factory 9372 | -5/Proximity Caves | Core integrity fell below 50% 9414 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 9654 | -5/Proximity Caves | Build established: Hauler-Mutant 10611 | -5/Proximity Caves | Escorted by Enhanced Grunt 12446 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12490 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 12562 | -5/Proximity Caves | Core integrity fell below 20% 12568 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 12488_ Found Target Analyzer. 12488_ Found Authchip [Power]. 12488_ Found 31 Matter. 12489_ Acquired Authchip [Power]. 12491_ Acquired Adv. Signal Interpreter. 12494_ Acquired 20 matter. 12494_ Discarded Adv. Signal Interpreter. 12495_ Acquired Imp. Thermal Shield. 12511_ Dropped Hcp. Storage Unit. 12512_ Dropped Adv. Heat Sink. 12539_ S,M&9&NYV5 64UW7HZZBAP 12557_ Triggered Stasis Trap. 12557_ A bubble of rippling energy engulfs the area. 12557_ Field strength at 94. 12558_ Field strength at 88. 12562_ The unstable cave ceiling collapses. 12563_ Coolant Injector destroyed. 12565_ Imp. Thermal Shield destroyed. 12567_ Authchip [Power] destroyed. 12567_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | ?### ##??????????????????????????????????????? | | #??# ##???????????????????????????????????????? | | #?# #????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ###???????????????????????????????????????? | | #?????????? ???????????????????????????? | | # #????????? ????????????????????????? | | ## #????????? ??????????????????????? | | ?## ##????????? ????????????????????? | | ??## #?????????# ???????????????????? | | ???# #?????????# ????????????????? | | ### #?????????# i ??????????????? | | ##????????# ????????????? | | #???###### ????????????? | | ##### ###??# d < ???????????? | | ????## ## ### ???????????? | | ?????# # ??????????? | | ?????# ??????????? | | ?????# ??????????? | | ?????# ?????????? | | ?????# ?????????? | | ????# ????????? | | ? ## ????????? | | # ## # # @ ????????? | | ???## ##?# ????????? | | ????## ???# ????????? | | ?????## #??# ?????????? | | ??????## #??# ?????????? | | ???????? #??# ??????????? | | ????????# #??# ??????????? | | ?????????##??# d ??????????? | | ?????????????################## i ???????????? | | ??????????????????????????????? ???????????? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 130 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Variable Charge Gun | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystThermalCasing Manual? 0 Play Time 01:27:41 Cumulative 263.2 hours Start 2024.04.17 @ 11:02:22 End 2024.04.17 @ 18:11:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 191 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2aaa7fe-4865-4d85-be50-39df1ceb24d9