Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 11:55:47 Player: Jaegerpls Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2357) 2357 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 4776 Bonus ------- High Alert Combat Kills 184 Cogmind --------- Core Integrity 200/550 Matter 56/300 Energy 100/100 System Corruption 0% Temperature Cool (30) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Matter Pod Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Gauss Cannon Mining Laser [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 55 | 6 8 13 4 24 Power 6 | 1 1 1 1 2 Engine 6 | 1 1 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 1 3 3 . 10 Treads 9 | . . 3 . 6 Leg 5 | . 2 . . 3 Wheel 3 | 1 1 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 3 7 1 6 Device 8 | . 3 1 . 4 Storage 3 | 1 . . 1 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 5 | . . 5 . . Artifact . | . . . . . Weapon 14 | 3 1 2 2 6 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 1 2 . 2 Ballistic Cannon 5 | . . . 1 4 Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 15 | . 1 . . 14 Power 1 | . . . . 1 Propulsion 7 | . 1 . . 6 Utility 1 | . . . . 1 Weapon 6 | . . . . 6 Highest Loss Streak 7 | . 1 . . 7 To Critical Strikes . | . . . . . Average Backups 9 | 3 6 7 8 10 Power . | . 1 1 . . Propulsion . | 2 3 2 1 . Utility 5 | . 1 1 5 7 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 22 | . 2 4 1 15 Power 2 | . . . . 2 Propulsion 4 | . 2 2 . . Utility 13 | . . 1 1 11 Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 90 99 100 97 Engine 10 | . 14 11 11 8 Treads 20 | . . 16 22 23 Leg 2 | . 8 5 . 1 Wheel 1 | . 16 . . . Device 12 | . 7 11 9 15 Storage 10 | . 14 11 11 9 Processor 8 | . . 10 11 9 Protection 5 | . . 10 12 2 Ballistic Gun 10 | . 18 22 13 3 Ballistic Cannon 12 | . . . 6 22 Peak Build Rating 37 | 5 9 14 14 37 Average Rating 21 | 4 6 12 13 32 On Entrance 8 | . 5 9 14 14 Avg Prop Armor Cover (%) 6 | . . 5 . 7 Naked Turns . | . . . . . Heaviest Build 52 | 13 15 28 30 52 Greatest Support 60 | 10 20 40 40 60 Greatest Overweight (x) 15 | 1 1 . . 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 Average Capacity 10 | 7 8 8 8 11 Most Carried 14 | 7 8 8 10 14 Average Carried 9 | 3 6 7 8 10 Final Capacity 15 | 8 8 8 10 15 Final Carried 11 | 7 8 8 10 11 Class Distribution -------------------- 27% | Scavenger-Mutant 26% | Mutant 23% | Skirmisher 16% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2747 | 186 247 307 255 1752 Remotely . | . . . . . Salvage Created 2155 | . 265 452 163 1275 Parts 140 | . 22 30 5 83 Haulers Intercepted 3 | . . . . 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 60 | . 8 11 4 37 Guns 24 | . 8 11 3 2 Cannons 36 | . . . 1 35 Classes Destroyed 12 | . 3 1 1 7 Worker 2 | . . . . 2 Builder 4 | . . . . 4 Tunneler 1 | . . . . 1 Hauler 3 | . . . . 3 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 7 | . 1 1 . 5 Swarmer 16 | . 3 3 . 10 Grunt 26 | . 5 4 3 14 Brawler 2 | . . . . 2 Duelist 3 | . . . 1 2 Sentry 13 | . . 4 . 9 Best Kill Streak 5 | . 3 3 2 5 Combat Bots Only 4 | . 3 3 2 4 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 369 | . 33 77 8 251 Missed 113 | . 9 28 3 73 Hits 256 | . 24 49 5 178 Melee 4 | . . . 1 3 Projectile 252 | . 24 49 4 175 Critical Strikes 14 | . 1 . 1 12 Damage Taken 3510 | . 314 576 86 2534 Core 511 | . 70 59 32 350 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 75 | . . 75 . . Core Remaining (%) 83 | 100 72 . 77 . Volleys Fired 190 | . 25 35 21 109 Largest 3 | . 2 2 2 3 Hottest 120 | . 60 46 100 120 Shots Fired 461 | . 50 70 34 307 Gun 161 | . 50 70 13 28 Cannon 288 | . . . 13 275 Launcher . | . . . . . Special 12 | . . . 8 4 Kinetic 436 | . 37 70 26 303 Thermal 25 | . 13 . 8 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 4 9 5 11 Robot Miss Streak 6 | . 4 5 5 6 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 245 | . 26 45 14 160 Core Hits 101 | . 14 19 6 62 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . . . 1 12 Blast 13 | . . . 1 12 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5547 | . 321 699 248 4279 Guns 1406 | . 321 699 124 262 Cannons 4035 | . . . 124 3911 Explosions 58 | . . . . 58 Melee . | . . . . . Ramming . | . . . . . Kinetic 5365 | . 245 699 248 4173 Thermal 124 | . 76 . . 48 Explosive 58 | . . . . 58 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 63 | . . . . 63 Projectiles 63 | . . . . 63 Explosions . | . . . . . Melee . | . . . . . Knockbacks 30 | . . . 2 28 Impact . | . . . . . Kinetic 27 | . . . 2 25 Secondary 3 | . . . . 3 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 247 | . 18 7 62 247 Average Temperature 32 | . 10 3 24 37 Received Heat Transfer 1821 | . 180 198 48 1395 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 275 | . 175 . . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 3 | . . . . 3 Low Security (%) 74 | 100 100 100 100 48 Level 1 4 | . . . . 8 Level 2 19 | . . . . 40 Level 3 1 | . . . . 2 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 721 | . 120 124 55 721 Initial 40 | . . 40 32 . Average 157 | . 41 39 6 296 Influence Increases 2072 | . 241 336 121 1374 Destroy 0b10 Robot/C 1200 | . 160 220 80 740 Destroy 0b10 Robot/NC 95 | . 5 5 . 85 Destroy Leader 320 | . 42 62 20 196 Successful Hack 52 | . 3 34 . 15 Select Force Hacks 30 | . 30 . . . Disable Machine 120 | . . 15 15 90 Destroy Structure 195 | . 1 . 6 188 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 1408 | . 145 348 205 710 Entered New Map 108 | . . 56 52 . Time Decay 1150 | . 135 292 153 570 Lost Part 150 | . 10 . . 140 Squads Dispatched 10 | . 3 . . 7 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault 1 | . . . . 1 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 10 15 4 59 Peak Tracking Total 7 | . 4 3 2 7 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 8 | . . 1 1 6 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 19 | . 3 6 . 10 Terminals 11 | . 1 4 . 6 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 4 | . 1 1 . 2 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 77 | . 4 32 . 41 Successful 49 | . 2 22 . 25 Failed 27 | . 2 10 . 15 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . . . . 1 Manual 56 | . 4 24 . 28 Terminals 48 | . 1 23 . 24 Fabricators . | . . . . . Repair Stations 6 | . 1 5 . . Recycling Units 19 | . 2 4 . 13 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 4 | . . 2 . 2 Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . . . . 1 Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 8 | . . 3 . 5 Process 2 | . . 1 . 1 Report Inventory 3 | . . 1 . 2 Retrieve Matter 3 | . . 1 . 2 Scanalyzer 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 32 | . 2 13 . 17 Terminals 24 | . . 11 . 13 Track 4 | . . 2 . 2 Assimilate 1 | . . 1 . . Botnet 9 | . . 4 . 5 Operators 2 | . . 1 . 1 Skim 8 | . . 3 . 5 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Mechanics 2 | . 1 1 . . Recycling Units 5 | . 1 1 . 3 Reject 3 | . . 1 . 2 Recyclers 1 | . . . . 1 Tunnel 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Researchers 1 | . . . . 1 Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 3 5 . 10 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter 956 | . . 256 . 700 Retrieved Matter 1149 | . . 287 . 862 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 3930 | . . 665 1147 2118 Sensors 3930 | . . 665 1147 2118 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5090 | 45 471 806 1270 2498 Spaces Moved 2309 | 32 246 352 652 1027 Core 3 | 1 . . . 2 Treads 1907 | . . 279 652 976 Legs 209 | . 87 73 . 49 Wheels 190 | 31 159 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 160 160 Average Speed 155 | 91 98 151 160 169 Slowest Speed 800 | 95 120 160 160 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 50 28 98 71 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug 6 | . . . 6 . Terrain Destroyed 220 | . . . 7 213 Melee . | . . . . . Projectile 186 | . . . 7 179 AOE 34 | . . . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3402 | 44 426 555 830 1547 Wait 737 | . 136 127 141 333 Move 2305 | 31 245 351 651 1027 Hop . | . . . . . Pick Up 44 | 7 6 9 5 17 Fast Attach 22 | 5 1 5 1 10 Attach 10 | . 2 2 . 6 Detach 1 | . . 1 . . Swap 44 | 1 5 12 5 21 Drop 49 | . 6 13 6 24 Fire 190 | . 25 35 21 109 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 4) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x2 782 | -9/Materials | Repaired Assault Rifle 809 | -9/Materials | Repaired Sml. Laser 1006 | -9/Materials | Build established: Scavenger-Mutant 1235 | -9/Materials | Discovered new exit (range 15) 1282 | -9/Materials | Identified exit to Mines 1323 | -9/Materials | Entered Mines 1443 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1448 | -9/Mines | Found Prototype Device 1468 | -9/Mines | Build established: Mutant 1617 | -9/Mines | Discovered new exit (range 6) 1673 | -9/Mines | Identified exit to Materials 1781 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1789 | -9/Mines | Learned Materials security intel 1796 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1962 | -9/Mines | Build established: Scavenger-Mutant 2117 | -9/Mines | Found DCF Scrap (12 items) 2200 | -9/Mines | Discovered exit to Materials (range 9) 2250 | -9/Mines | Received a Mining Laser from a helpful Derelict 2593 | -9/Mines | Entered Materials 2593 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2625 | -8/Materials | Central database locked down 3244 | -8/Materials | Identified Exp. Sensor Array 3418 | -8/Materials | Build established: Skirmisher 3980 | -8/Materials | Garrison activated, responded to threat 4383 | -8/Materials | Discovered new exit (range 16) 4389 | -8/Materials | Build established: Scavenger-Skirmisher 4866 | -8/Materials | Garrison activated, responded to threat 4993 | -8/Materials | First assault squad dispatched 5021 | -8/Materials | Core integrity fell below 50% 5047 | -8/Materials | Lost 4 parts (1n3w) 5091 | -8/Materials | Self-destructed Last Messages --------------- 05004_ U-05 Engineer builds a Wall. 05006_ K-01 Serf collects debris. 05006_ M-28 Smith repairs G-47 Trooper. 05016_ Aluminum Leg destroyed. 05041_ Critical hit (Burn: +37). 05042_ G-47 Trooper knocked back. 05045_ Slug penetrates G-47 Trooper. 05045_ G-47 Trooper destroyed. 05045_ G-47 Trooper Particle Gun blasted off. 05050_ Critical hit (Burn: +37). 05053_ U-05 Engineer builds a Wall. 05064_ Acquired 5 matter. 05068_ Aluminum Leg destroyed. 05076_ Gauss Cannon destroyed. 05085_ U-05 Engineer builds a Wall. 05086_ Gauss Cannon destroyed. 05088_ Deuterium Engine destroyed. 05089_ Imp. Heat Sink destroyed. 05089_ U-05 Engineer builds a Wall. 05091_ Mining Laser destroyed. 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"#????##=[![""#??# # """ | | ?????????????? ??????#????# ===!Y"#??# + """ | | ??????????????###??????????##==!!""#?## # """ | | ??????????????????????#######=[!=[ #?## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 46% | -9/Materials Sml. Laser | 70% | -9/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseCouplerKinecellerator Manual? 0 Play Time 00:50:25 Cumulative 28.0 hours Start 2025.10.28 @ 00:25:22 End 2025.10.28 @ 11:55:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4562e851-2ece-4a42-9806-0310af56dbdc