Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.29 @ 17:57:32 Player: Mr Goldstein Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (24) 120 Value Destroyed (888) 888 Prototype IDs (224) 4480 Alien Tech Used (5) 1000 Bonus (13757) 13757 TOTAL SCORE: 29645 Bonus ------- High Alert Combat Kills 157 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 207/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit System Shield Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Guided Remote Datajack Sigix Broadsword Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Antigrav Array Field Propulsion Array > --- UTILITY ---------- Armored Scrap Engine Advanced Visual Processing Unit Experimental Core Shielding System Shield Makeshift System Shield Authchip [Propulsion] > --- WEAPON ----------- Powered Hammer Katana > --- INVENTORY -------- Authchip [Armor] Dimensional Node Initializer Transdimensional Reconstructor Powered Hammer [Rating: 109] Favorites ----------- Power Fusion Reactor Power Core Neutrino Core Reactor Fusion Reactor Propulsion Cooled Gravmag System Treads Heavy Treads Leg Biometal Leg Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Armored Scrap Engine Processor Advanced Visual Processing Unit Hackware System Shield Protection Experimental Core Shielding Weapon Mini Grenade Launcher Energy Gun Constructs Energy Cannon Warp Cannon Launcher Mini Grenade Launcher Special Weapon Guided Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Slots Evolved 16 | . . . . . 4 . . 4 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 7 | . . . . . 2 . . 2 . . . . . . 1 . . . . 1 . 1 . . . . . Utility 8 | . . . . . 2 . . 2 . . . . . . 1 . . . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 51 | . . 1 . 4 2 1 6 3 2 1 . . 1 3 2 3 1 9 . . . 4 . 5 1 1 1 Power 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 17 | . . . . 3 . . 1 . 1 . . . . 2 2 . . 5 . . . 2 . . 1 . . Treads 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . 3 . . . 1 . . 1 . . Flight 10 | . . . . 3 . . 1 . 1 . . . . 2 2 . . . . . . 1 . . . . . Utility 14 | . . . . . . . 3 2 . 1 . . . 1 . 1 1 2 . . . 1 . 2 . . . Device 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 2 1 . . . . . . . 1 . . . . . 1 . . . . . Hackware 5 | . . . . . . . . . . 1 . . . 1 . . 1 1 . . . . . 1 . . . Protection 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 18 | . . 1 . 1 2 1 2 1 1 . . . 1 . . 1 . 1 . . . 1 . 3 . 1 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . 1 2 1 2 1 1 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Slashing Weapon 4 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 6 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Lost 30 | . . . . . . 5 . 2 . . . . 1 . 1 7 . . . . . 4 . 2 4 1 3 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 14 | . . . . . . 2 . 1 . . . . 1 . . 4 . . . . . 2 . 1 2 1 . Utility 9 | . . . . . . . . . . . . . . . 1 2 . . . . . 1 . 1 2 . 2 Weapon 6 | . . . . . . 3 . 1 . . . . . . . 1 . . . . . . . . . . 1 Highest Loss Streak 6 | . . . . . . 5 . 1 . . . . 1 . 1 6 . . . . . 3 . 2 3 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 40 | . . 4 . 25 27 23 41 42 43 44 46 46 46 51 49 43 26 43 64 57 57 61 . 48 39 28 18 Hover 3 | . . . . . . . . . . . . . . . . . . 4 17 15 15 17 . 5 6 3 . Flight 5 | . . . . 25 18 9 9 3 6 6 6 6 4 11 19 9 . . . . . 3 . 4 2 . . Device 3 | . . . . . . . 1 7 6 6 6 6 6 6 5 5 5 5 5 5 5 4 . 4 4 1 . Processor 9 | . . . . . . . 12 17 20 20 20 20 20 14 5 6 5 5 5 5 5 4 . 9 8 8 5 Hackware 7 | . . . . . . . . . . 4 6 6 6 11 11 10 8 15 17 15 15 14 . 16 15 12 10 Launcher 4 | . . 4 . . 9 14 17 13 7 6 6 6 6 6 5 2 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . 4 5 5 5 5 5 4 . . . . . Naked Turns 125 | . 34 18 64 2 . 4 3 . . . . . . . . . . . . . . . . . . . . Heaviest Build 19 | . . . . . 2 2 3 3 3 2 2 2 4 2 2 18 3 16 16 16 16 19 6 9 4 4 3 Greatest Support 59 | 3 3 3 3 8 8 8 4 4 4 4 4 4 4 8 22 22 3 33 33 33 33 59 32 22 37 3 3 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 3 5 4 5 5 Average Carried 4 | . 3 3 4 4 5 4 4 4 4 5 4 5 4 5 5 4 4 4 4 4 4 4 3 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 4 5 5 4 5 4 5 5 5 5 5 5 5 4 5 4 4 4 5 4 3 4 4 5 3 Scrap Engine Consumption 22 | . . . . . . . . . 14 . 4 . . . 1 . . . . . 2 . . 1 . . . Constructs Created 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Constructs Modified 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 46% | Hacker-Mutant 31% | Mutant 16% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Mutant | -3/Lab Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Matter Collected 952 | 200 . 25 . . . 11 256 . 210 10 . 20 . 29 . 81 6 104 . . . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 893 | . . 65 . 12 . 172 . 153 . . . 33 . 60 . 52 . 346 . . . . . . . . . Parts 40 | . . 1 . 8 . 9 . 3 . . . . . 9 . 2 . 8 . . . . . . . . . Haulers Intercepted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . . 3 . . . 4 1 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Combat Hostiles Destroyed 21 | . . 2 . 4 . 5 . 5 . . . . . 5 . . . . . . . . . . . . . AOE 21 | . . 2 . 4 . 5 . 5 . . . . . 5 . . . . . . . . . . . . . Classes Destroyed 7 | . . 1 . 1 . 3 . 1 . . . 1 . . . . . . . . . . . . . . . Worker 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Swarmer 9 | . . . . 4 . . . . . . . . . 5 . . . . . . . . . . . . . Grunt 9 | . . 2 . . . 4 . 3 . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . . 2 . 4 . 8 . 3 . . . . . 5 . . . . . . . . . . . . . Combat Bots Only 5 | . . 2 . 4 . 5 . 3 . . . . . 5 . . . . . . . . . . . . . Max Kills in Single Turn 4 | . . 1 . 3 . 4 . 2 . . . 1 . 3 . 1 . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 3 . 4 . 2 . . . . . 3 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Damage Taken 6312 | . . 74 . 36 . 577 . 408 . 58 . 16 230 55 141 608 154 . 103 . 67 1495 . 203 697 213 1177 Core 2902 | . . 74 . 27 . 375 . 239 . 24 . . 117 16 47 287 86 . . . . 270 . . 252 163 925 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 153 | . . . . . . . . . . . . . . . . . . . . . . 153 . . . . . Regen/Repaired (Parts) 576 | . . . . . . . . . 145 . . . . 127 . 100 . . . . . 200 . . . . 4 Core Remaining (%) 67 | 100 . . . 59 . . 31 . . . . . . 53 . . . . 58 . 100 . . 71 . . . Volleys Fired 31 | . . 3 . 2 . 7 . 12 . . . 2 . 3 . . . . . . . . . 2 . . . Largest 2 | . . 1 . 1 . 2 . 2 . . . 1 . 1 . . . . . . . . . 1 . . . Hottest 60 | . . 30 . 30 . 60 . 60 . . . 30 . 30 . . . . . . . . . 10 . . . Shots Fired 42 | . . 3 . 2 . 13 . 17 . . . 2 . 3 . . . . . . . . . 2 . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . . 3 . 2 . 13 . 17 . . . 2 . 3 . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 40 | . . 3 . 2 . 13 . 17 . . . 2 . 3 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . Robot Miss Streak 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 24 | . . 2 . . . . . . . . . . 1 . . 1 . 16 . . . 2 . 2 . . . Core Hits 56 | . . 2 . 4 . 21 . 14 . . . 2 . 8 . 1 . 3 . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 36 | . . . . . . . . . . . . . 1 . . 1 1 16 . . . 10 . 3 . 1 3 Impact 13 | . . . . . . . . . . . . . . . . . . . . . . 7 . 3 . 1 2 Slashing 23 | . . . . . . . . . . . . . 1 . . 1 1 16 . . . 3 . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Damage Inflicted 4224 | . . 128 . 251 . 1023 . 995 . . . 174 74 237 . 87 . 1084 . . . 141 . . . 2 28 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2791 | . . 128 . 251 . 1006 . 995 . . . 174 . 237 . . . . . . . . . . . . . Melee 1333 | . . . . . . . . . . . . . 74 . . 78 . 1084 . . . 97 . . . . . Ramming 100 | . . . . . . 17 . . . . . . . . . 9 . . . . . 44 . . . 2 28 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 57 | . . . . . . . . 57 . . . . . . . . . . . . . . . . . . . Explosive 2734 | . . 128 . 251 . 1006 . 938 . . . 174 . 237 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 97 | . . . . . . . . . . . . . . . . . . . . . . 97 . . . . . Slashing 1236 | . . . . . . . . . . . . . 74 . . 78 . 1084 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 1 . . . . . . . . . . 1 1 . . 1 1 2 2 2 3 Average Corruption 1 | . . . . . . 1 1 . . . . . . . . . . 1 1 . . 1 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . 2 . . . . . . . . . . 1 . . . 3 . 3 . . 3 Message Errors 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Matter Fused 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 265 | . . . . . . . . 3 . . . 4 . . . . . 258 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7 | . . . . . . . . 3 . . . 4 . . . . . . . . . . . . . . . Melee 258 | . . . . . . . . . . . . . . . . . . 258 . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 183 | . . . . . . 49 . 97 . . . . . . . 4 . . . . . 20 . . . 1 12 Shots 5 | . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . Rammed 19 | . . . . . . 2 . . . . . . . . . 2 . . . . . 6 . . 1 1 7 Targets Rammed 19 | . . . . . . 2 . . . . . . . . . 2 . . . . . 6 . . 1 1 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 16 | . . 5 . . . 16 . . . . . . . . . 4 . . . . . 6 . . . . . Average Temperature 7 | . . 4 . . . 9 . . . . . . . . . 4 . . . . . 6 . . . . . Received Heat Transfer 997 | . . 42 . . . 261 . 36 . 15 . 9 . 18 48 213 18 . . . . 283 . . . 9 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Peak Influence 1305 | . . 87 . 121 46 278 314 1140 399 524 . . . . 237 . . . . 309 216 1305 632 . 56 74 158 Initial 632 | . . . . . 46 18 104 531 399 279 . . . . 78 . . . . 309 216 121 632 . . 14 44 Average 322 | . . 51 . 119 46 156 251 748 399 379 . . . . 132 . . . . 309 216 706 632 . 22 52 76 Maximum Alert Level 4 | . . . . . . 1 1 4 1 2 . . . . 1 . . . . 1 1 4 2 . . . . Low Security (%) 47 | 100 100 100 . 100 100 57 23 . . . . . . . 89 . . . . . . 31 . . 100 100 100 Level 1 31 | . . . . . . 42 76 . 100 54 . . . . 10 . . . . 100 100 5 . . . . . Level 2 7 | . . . . . . . . 35 . 45 . . . . . . . . . . . 13 100 . . . . Level 3 7 | . . . . . . . . 60 . . . . . . . . . . . . . 12 . . . . . Level 4 6 | . . . . . . . . 4 . . . . . . . . . . . . . 36 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 2 . 3 . 1 . . . . . . . . . . . 6 . . . 1 3 Investigation 9 | . . . . . . 2 . 1 . 1 . . . . . . . . . . . 5 . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 7 | . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Distress Signals 12 | . . 1 . . . . . . . . . . . 1 3 . . . . . . 3 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 2 4 . 8 . 25 . 17 . 10 . 4 4 9 20 14 4 . 9 . 1 49 . 1 9 4 45 Peak Tracking Total 22 | . 2 3 . 4 . 19 . 7 . 9 . 4 4 9 13 8 3 . 8 . 1 22 . 1 9 2 20 Tactical Retreats 20 | . . . . . . . . 1 . . . . . 1 3 4 2 . 1 . . 6 . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Traps Triggered 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 3 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Machines Disabled 13 | . . . . . . 4 . 6 . . . . . . . . 1 . . . . . . 1 . 1 . Max in Single Turn 4 | . . . . . . 1 . 4 . . . . . . . . 1 . . . . . . 1 . 1 . Garrison Access 4 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Machines Accessed 40 | . . . 1 . . 5 8 2 . 2 1 . 3 1 1 . . 4 . 1 . 6 . 2 3 . . Terminals 18 | . . . . . . 4 1 1 . 1 . . . 1 1 . . . . 1 . 5 . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . Total Hacks 110 | . . . 1 . . 11 13 4 . 2 1 . 19 1 3 . . 13 . 1 . 17 . 20 4 . . Successful 77 | . . . 1 . . 2 9 1 . 2 1 . 19 1 1 . . 13 . 1 . 3 . 20 3 . . Failed 33 | . . . . . . 9 4 3 . . . . . . 2 . . . . . . 14 . . 1 . . Catastrophic 12 | . . . . . . 5 1 . . . . . . . . . . . . . . 5 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . . . . . . 10 9 4 . 2 . . . . 3 . . . . . . 13 . . 2 . . Terminals 40 | . . . . . . 9 2 3 . 1 . . . 1 3 . . . . 1 . 16 . . 4 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . 1 . 1 . . . . . . . . . . . 1 . . . . . Terminal Hacks 61 | . . . 1 . . 1 . . . 1 1 . 19 1 . . . 13 . 1 . 1 . 20 2 . . Record 28 | . . . 1 . . . . . . . . . 2 . . . . 5 . . . . . 20 . . . Part Schematic 12 | . . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 4 | . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . . . . . 7 1 . 1 . . . . 1 . . . . . . 2 . . 1 . . Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Jam 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . . . 4 1 1 . . . . . . 1 . . . . . . 5 . . 2 . . Full Trace Events 6 | . . . . . . 2 1 . . . . . . . . . . . . . . 3 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Total Allies 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest-Rated Group 26 | . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Robot Analysis Total 131 | . . . . . . . . . . . . . 131 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . . 1 . . 2 . 1 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Turns Passed 2789 | 11 34 24 64 114 12 90 215 165 237 71 110 86 47 83 95 155 124 145 52 8 26 267 1 196 120 125 112 Spaces Moved 5678 | 23 60 33 127 278 23 160 506 201 340 238 420 317 93 215 247 340 237 186 124 19 31 572 1 238 233 233 183 Core 1411 | 23 60 33 127 3 . 60 5 84 5 . . . 17 15 . 136 237 103 . . . . . . 87 233 183 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1214 | . . . . . . . . . . . . . . . . . . 83 124 19 31 572 1 238 146 . . Flight 3053 | . . . . 275 23 100 501 117 335 238 420 317 76 200 247 204 . . . . . . . . . . . Fastest Speed 25 | 50 50 50 50 37 37 37 40 40 25 25 25 25 25 32 31 31 50 42 42 42 42 38 38 46 50 50 50 Average Speed 38 | 50 50 50 50 37 37 42 40 44 25 25 25 25 29 33 36 42 50 47 42 42 42 40 38 48 50 50 50 Slowest Speed 100 | 50 50 50 50 50 37 50 50 50 50 25 25 25 50 50 42 50 50 100 42 42 42 46 38 50 51 100 50 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . . . . . . 15 1 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . 3 . . 5 . 1 7 5 1 2 1 5 4 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Exploration Rate (%) 39 | 3 19 10 48 62 2 45 84 12 95 11 63 58 81 38 15 75 49 61 35 1 47 21 1 96 13 43 18 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 29 | . . . 1 . . . 7 . . . . . 18 . . . . 3 . . . . . . . . . Known Exits Taken 12 | . . . . . . 1 1 . . 1 1 1 1 1 1 . . . 1 1 . 1 . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . . . . . . . . . 1 1 1 . . . . 1 1 . 1 . Scrap Searched 9 | . . . . 1 . . . . . . 1 . . 1 . 3 3 . . . . . . . . . . Spaces Dug 125 | . . . . 25 . 54 . 28 . . . . . 15 . . . . . . . . . . . . 3 Terrain Destroyed 264 | . . 26 . 25 . 77 . 84 . . . 23 . 26 . . . . . . . . . . . . 3 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 261 | . . 26 . 25 . 77 . 84 . . . 23 . 26 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec Total 6086 | 22 63 37 126 283 24 169 510 259 489 241 419 319 108 220 244 342 239 216 123 18 43 591 1 308 235 239 198 Wait 275 | . . . . . . . . 42 144 10 3 2 15 . 1 . . . . . 6 1 . 51 . . . Move 5589 | 22 59 32 126 271 22 159 495 201 337 224 409 314 89 212 237 333 236 185 123 18 30 571 . 237 232 232 183 Hop 29 | . . . . 3 . . 5 . 1 6 5 1 1 1 4 2 . . . . . . . . . . . Pick Up 18 | . 4 . . 1 . . 4 . 1 . 1 . . . . . 1 1 . . 2 . . 1 . 2 . Fast Attach 41 | . . . . 2 2 . 3 2 2 1 . . . 3 2 2 1 9 . . . 3 . 8 1 . . Attach 16 | . . 1 . 1 . 1 3 1 . . . . 1 . . 1 . 1 . . . 1 1 . . 1 3 Detach 6 | . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 Swap 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Drop 21 | . . . . 1 . . . 1 3 . 1 . . 1 . 1 . 4 . . 1 . . 5 1 2 . Fire 31 | . . 3 . 2 . 7 . 12 . . . 2 . 3 . . . . . . . . . 2 . . . Melee 34 | . . . . . . . . . . . . . 1 . . 1 1 16 . . . 8 . 3 . 1 3 Ram 19 | . . . . . . 2 . . . . . . . . . 2 . . . . . 6 . . 1 1 7 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 12 | -11/Junkyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 14) 46 | -10/Materials | Entered Mines 47 | -10/Mines | Assembled infested the area 52 | -10/Mines | Assisted by a Guerilla fighting off Assembled 68 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 68 | -10/Mines | Discovered new exit (range 5) 70 | -10/Mines | Entered Exiles 83 | -10/Exiles | Met 8R-AWN 91 | -10/Exiles | Met EX-HEX 111 | -10/Exiles | Met EX-DEC 114 | -10/Exiles | Learned location of Zion (-7) 128 | -10/Exiles | Discovered new exit (range 14) 134 | -10/Exiles | Entered Mines 141 | -9/Mines | Met a Derelict bent on vengeance 163 | -9/Mines | Learned location of 1 exit from Materials 245 | -9/Mines | Discovered new exit (range 10) 248 | -9/Mines | Entered Materials 248 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 248 | -8/Materials | Discovered new exit (range 8) 249 | -8/Materials | Identified exit to Factory 260 | -8/Materials | Entered Storage 280 | -8/Storage | Identified exit to Recycling 314 | -8/Storage | Build established: Mutant 341 | -8/Storage | Core integrity fell below 50% 349 | -8/Storage | Used back door to open Recycling access 350 | -8/Storage | Entered Recycling 377 | -8/Recycling | Lost 5 parts (2n3w) 529 | -8/Recycling | Found Scrap Engine 561 | -8/Recycling | Discovered new exit (range 9) 564 | -8/Recycling | Identified exit to Factory 565 | -8/Recycling | Entered Factory 565 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 717 | -6/Factory | Garrison activated, responded to threat 730 | -6/Factory | Sucked down chute 730 | -6/Factory | Entered Waste 730 | -6/Waste | The area was eerily silent 769 | -6/Waste | Discovered new exit (range 20) 966 | -6/Waste | Identified exit to Factory 967 | -6/Waste | Entered Factory 991 | -6/Factory | Identified exit to Lower Caves 991 | -6/Factory | Identified exit to Extension 998 | -6/Factory | Spotted B-75 Beast 1038 | -6/Factory | Entered Lower Caves 1067 | -6/Lower Caves | Learned Factory garrison access intel 1071 | -6/Lower Caves | Encountered a Warlord checkpoint 1111 | -6/Lower Caves | Discovered new exit (range 12) 1115 | -6/Lower Caves | Identified exit to Lower Caves 1148 | -6/Lower Caves | Entered another Lower Caves area 1231 | -6/Lower Caves | Discovered new exit (range 8) 1233 | -6/Lower Caves | Identified exit to Data Miner 1234 | -6/Lower Caves | Entered Data Miner 1234 | -6/Data Miner | Discovered new exit (range 6) 1238 | -6/Data Miner | Met Data Miner 1244 | -6/Data Miner | Learned location of Section 7 (-2) 1244 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1248 | -6/Data Miner | Received God Mode back door access code from Data Miner 1253 | -6/Data Miner | Interfaced with the Data Conduit 1280 | -6/Data Miner | Identified exit to Proximity Caves 1281 | -6/Data Miner | Entered Proximity Caves 1352 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 1363 | -5/Proximity Caves | Discovered new exit (range 3) 1363 | -5/Proximity Caves | Identified exit to Factory 1364 | -5/Proximity Caves | Entered Factory 1364 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -5/Factory | Discovered new exit (range 14) 1365 | -5/Factory | Identified exit to Upper Caves 1366 | -5/Factory | Loaded intel: 216 machine locations 1367 | -5/Factory | Loaded intel: 4 garrison access locations 1372 | -5/Factory | Identified exit to Factory 1459 | -5/Factory | Entered Upper Caves 1516 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1537 | -5/Upper Caves | Learned 4 Factory zone layouts 1541 | -5/Upper Caves | Spotted B-75 Beast 1575 | -5/Upper Caves | Lost 6 parts (4n1u1w) 1605 | -5/Upper Caves | Discovered new exit (range 16) 1614 | -5/Upper Caves | Entered another Upper Caves area 1632 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1717 | -5/Upper Caves | Found Alien Artifact 1730 | -5/Upper Caves | Discovered new exit (range 13) 1738 | -5/Upper Caves | Entered Zhirov 1738 | -5/Zhirov | Discovered new exit (range 3) 1748 | -5/Zhirov | Met Zhirov 1762 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1770 | -5/Zhirov | Found Alien Artifact 1777 | -5/Zhirov | Found Alien Artifact 1777 | -5/Zhirov | Identified Integrated Reactor 1777 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1883 | -5/Zhirov | Entered Proximity Caves 1885 | -4/Proximity Caves | Spotter reported a threat 1886 | -4/Proximity Caves | Spotter reported a threat 1932 | -4/Proximity Caves | Discovered exit to Factory (range 8) 1935 | -4/Proximity Caves | Entered Factory 1935 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1936 | -4/Factory | Identified exit to Upper Caves 1938 | -4/Factory | Loaded intel: 287 machine locations 1943 | -4/Factory | Identified exit to DSF 1943 | -4/Factory | Entered DSF 1944 | -4/DSF | Loaded intel: 3 machine locations 1958 | -4/DSF | Discovered new exit (range 20) 1961 | -4/DSF | Build established: Hacker-Mutant 1969 | -4/DSF | Entered Research 1969 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -3/Research | Loaded intel: 105 machine locations 2122 | -3/Research | Discovered new exit (range 12) 2136 | -3/Research | Spotted B-86 Titan 2219 | -3/Research | Search patrols dispatched 2224 | -3/Research | Identified exit to Armory 2224 | -3/Research | Identified exit to Testing 2236 | -3/Research | Entered Armory 2236 | -3/Armory | Identified Transdimensional Reconstructor 2236 | -3/Armory | Warped through subspace to slip node 2236 | -3/Armory | Discovered new exit (range 1) 2237 | -3/Armory | Loaded intel: 57 machine locations 2237 | -3/Armory | Entered Lab 2237 | -3/Lab | Discovered new exit (range 9) 2243 | -3/Lab | Hidden lab's door opened automatically 2243 | -3/Lab | Sensor layout match revealed 2244 | -3/Lab | Gained access to the hidden lab's interior 2254 | -3/Lab | Detected by scanners 2259 | -3/Lab | Found Alien Artifact 2259 | -3/Lab | Identified Core Reset Matrix 2259 | -3/Lab | Identified Dimensional Node Initializer 2259 | -3/Lab | Used Core Reset Matrix 2261 | -3/Lab | Lost 3 parts (2n1u) 2263 | -3/Lab | Confronted by A5 2263 | -3/Lab | Sensed 3 artifacts in vicinity 2271 | -3/Lab | Found Prototype Special Weapon 2271 | -3/Lab | Identified Gui. Remote Datajack 2278 | -3/Lab | Destroyed A5 with code downloaded from Data Conduit 2290 | -3/Lab | Found Prototype Protection 2290 | -3/Lab | Identified Exp. Powered Armor 2338 | -3/Lab | Found Prototype Hackware 2338 | -3/Lab | Identified Deep Network Scanner 2353 | -3/Lab | Found Core Expander 2353 | -3/Lab | Installed Core Expander, added new Weapon slot 2360 | -3/Lab | Found Integrated Reactor 2360 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 2368 | -3/Lab | Found Transdimensional Reconstructor 2381 | -3/Lab | Found Prototype Energy Cannon 2381 | -3/Lab | Identified Warp Cannon 2384 | -3/Lab | Found Prototype Energy Gun 2384 | -3/Lab | Identified Hyp. EM Gauss Rifle 2397 | -3/Lab | Discovered new exit (range 11) 2406 | -3/Lab | Decrypted terminal 2418 | -3/Lab | Decrypted terminal 2418 | -3/Lab | Acquired modification code for an L2 power cell 2433 | -3/Lab | Entered Research 2433 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2481 | -2/Research | Spotted B-90 Cyclops 2502 | -2/Research | Identified exit to Quarantine 2553 | -2/Research | Entered Quarantine 2554 | -2/Quarantine | Detected hypermatrix surge 2554 | -2/Quarantine | Sensed 12 artifacts in vicinity 2580 | -2/Quarantine | Lost 3 parts (1n2u) 2586 | -2/Quarantine | Found Sigix Broadsword 2626 | -2/Quarantine | Found Transdimensional Reconstructor 2641 | -2/Quarantine | Spotted Fortress 2676 | -2/Quarantine | Discovered new exit (range 6) 2678 | -2/Quarantine | Entered Section 7 2679 | -2/Section 7 | Sensed 17 artifacts in vicinity 2681 | -2/Section 7 | Spotted S7 Guard 2722 | -2/Section 7 | Scanned by Researcher 2723 | -2/Section 7 | Warped through subspace 2724 | -2/Section 7 | Core integrity fell below 50% 2726 | -2/Section 7 | Discovered new exit (range 19) 2740 | -2/Section 7 | Warped through subspace 2767 | -2/Section 7 | Core integrity fell below 20% 2776 | -2/Section 7 | Lost 3 parts (2u1w) 2790 | -2/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 02748_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02750_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7013. 02753_ Slammed into A-15 Conveyor. 02753_ A-15 Conveyor calls for reinforcements. 02753_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02753_ A-15 Conveyor sends out distress signal. 02754_ System corrupted: Substantial component data lost. 02754_ Slammed into A-15 Conveyor. 02756_ Destabilizing: System interference. 02756_ Adv. Visual Processing Unit temporarily disabled. 02757_ Slammed into A-15 Conveyor. 02766_ Penetrated by Slug. 02771_ Slug penetrates Wall. 02773_ System corrupted: IFF burst signal emitted. 02775_ W-44 Eye sends out distress signal. 02776_ K-01 Serf cleans the Quarantine Pod. 02776_ K-01 Serf cleans the Scanalyzer. 02789_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????!?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ##########???????????????????????? | | ???????????+ # #???????????????????????? | | ???????????# # #???????????????????????? | | ???????????# # #???????????????????????? | | ???????????# # #???????????????????????? | | ???????????# # #???????????????????????? | | ???????????# # #??????????????H????????? | | ?########### # #???????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | /ss #????#??????????????????? | | #s #??? ?????????????????? | | ############ # #??? ???? ??????????? | | # # % #??""""" ???????????? | | ??"" # # #??""!"" ?????????????? | | ???" "" / # #? c""" ???????????????? | | ???" S"" # # #? ?????????????????? | | ????? "" # # # ???????????????????? | | ?????! ?# # # ?????????????????????? | | ?????# ##??# #########@#??????????????????????? | | ?????####### k kk ????????????????????? | | ?????# ! + ???????????????????? | | ?????# # """ """ ?????????????????? | | ?????# # " " " " R ???????????????? | | ?????# """ # """ """ ########## ?????????????? | | ?????# """ # ??????????? #???????????? | | ?????# """ # !! ?????????????? #???????????? | | ?????# """ # [[ !! ???????????????#???????????? | | ?????# """ # [[ !! ? ??????????????????????????? | | ?????# """ # ???????????????????????????? | | ?????# """ # !????????????????????????????? | | ###### #!% ####?????????????????????????????? | | ## # #????????????????????????????????? | | ####/### #????????????????????????????????? | | # +????????????????????????????????? | | + #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | ####"########????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # """ """ #??????????????????????????????????? | | # """ """ #??????????????????????????????????? | | # """ """ #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 33 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Core Shielding 40 Evasion (%) 65 Melee Accuracy 8 Offensive Hacking 25 Defensive Hacking 21 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyCommActivator Manual? 0 Play Time 00:46:22 Cumulative 250.3 hours Start 2023.05.29 @ 17:11:40 End 2023.05.29 @ 17:57:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 746 Rogue 746 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/2/2/0/0/0/0/0 Lore% 87 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21c8f9a7-15ee-4804-a15f-a43c5ff8834a