Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.29 @ 17:57:32

Player: Mr Goldstein

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (27)       5400
Robots Destroyed (24)      120
Value Destroyed (888)      888
Prototype IDs (224)        4480
Alien Tech Used (5)        1000
Bonus (13757)              13757
              TOTAL SCORE: 29645

 Bonus
-------
High Alert Combat Kills    157
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     207/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (9) ---
                (None)
>           --- UTILITY (10) -----
   Advanced Visual Processing Unit
            System Shield
  Makeshift System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
     Guided Remote Datajack
            Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
               Antigrav Array
               Field Propulsion Array
>              --- UTILITY ----------
       Armored Scrap Engine
      Advanced Visual Processing Unit
  Experimental Core Shielding
               System Shield
     Makeshift System Shield
               Authchip [Propulsion]
>              --- WEAPON -----------
               Powered Hammer
               Katana
>              --- INVENTORY --------
               Authchip [Armor]
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Powered Hammer
[Rating: 109]

 Favorites 
-----------
Power                      Fusion Reactor
  Power Core               Neutrino Core
  Reactor                  Fusion Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Heavy Treads
  Leg                      Biometal Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Armored Scrap Engine
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Experimental Core Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Constructs
  Energy Cannon            Warp Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Guided Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Slots Evolved              16   | .   .   .   .   .   4   .   .   4   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             51   | .   .   1   .   4   2   1   6   3   2   1   .   .   1   3   2   3   1   9   .   .   .   4   .   5   1   1   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   .   .   3   .   .   1   .   1   .   .   .   .   2   2   .   .   5   .   .   .   2   .   .   1   .   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   1   .   .   
    Flight                 10   | .   .   .   .   3   .   .   1   .   1   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   .   .   3   2   .   1   .   .   .   1   .   1   1   2   .   .   .   1   .   2   .   .   .   
    Device                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   .   1   .   1   2   1   2   1   1   .   .   .   1   .   .   1   .   1   .   .   .   1   .   3   .   1   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   .   1   2   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   6   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   .   .   .   5   .   2   .   .   .   .   1   .   1   7   .   .   .   .   .   4   .   2   4   1   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               14   | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   4   .   .   .   .   .   2   .   1   2   1   .   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   1   2   .   2   
  Weapon                   6    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   .   5   .   1   .   .   .   .   1   .   1   6   .   .   .   .   .   3   .   2   3   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     40   | .   .   4   .   25  27  23  41  42  43  44  46  46  46  51  49  43  26  43  64  57  57  61  .   48  39  28  18  
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   17  15  15  17  .   5   6   3   .   
  Flight                   5    | .   .   .   .   25  18  9   9   3   6   6   6   6   4   11  19  9   .   .   .   .   .   3   .   4   2   .   .   
  Device                   3    | .   .   .   .   .   .   .   1   7   6   6   6   6   6   6   5   5   5   5   5   5   5   4   .   4   4   1   .   
  Processor                9    | .   .   .   .   .   .   .   12  17  20  20  20  20  20  14  5   6   5   5   5   5   5   4   .   9   8   8   5   
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   4   6   6   6   11  11  10  8   15  17  15  15  14  .   16  15  12  10  
  Launcher                 4    | .   .   4   .   .   9   14  17  13  7   6   6   6   6   6   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   5   5   5   5   5   4   .   .   .   .   .   
Naked Turns                125  | .   34  18  64  2   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             19   | .   .   .   .   .   2   2   3   3   3   2   2   2   4   2   2   18  3   16  16  16  16  19  6   9   4   4   3   
  Greatest Support         59   | 3   3   3   3   8   8   8   4   4   4   4   4   4   4   8   22  22  3   33  33  33  33  59  32  22  37  3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   5   5   3   5   4   5   5   
  Average Carried          4    | .   3   3   4   4   5   4   4   4   4   5   4   5   4   5   5   4   4   4   4   4   4   4   3   3   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   4   5   5   4   5   4   5   5   5   5   5   5   5   4   5   4   4   4   5   4   3   4   4   5   3   
Scrap Engine Consumption   22   | .   .   .   .   .   .   .   .   .   14  .   4   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   
  Constructs Created       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Constructs Modified      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 46% | Hacker-Mutant
 31% | Mutant
 16% | Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -8/Storage
          Mutant | -8/Recycling
          Mutant | -6/Factory
        Sprinter | -6/Waste
        Sprinter | -6/Factory
        Sprinter | -6/Lower Caves
        Sprinter | -6/Lower Caves
          Mutant | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -5/Zhirov
   Hacker-Mutant | -4/Proximity Caves
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -4/DSF
   Hacker-Mutant | -3/Research
   Hacker-Mutant | -3/Armory
   Hacker-Mutant | -3/Lab
   Hacker-Mutant | -2/Research
   Hacker-Mutant | -2/Quarantine
    Alien-Mutant | -2/Section 7

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-----------                Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Matter Collected           952  | 200 .   25  .   .   .   11  256 .   210 10  .   20  .   29  .   81  6   104 .   .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            893  | .   .   65  .   12  .   172 .   153 .   .   .   33  .   60  .   52  .   346 .   .   .   .   .   .   .   .   .   
  Parts                    40   | .   .   1   .   8   .   9   .   3   .   .   .   .   .   9   .   2   .   8   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   1   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Combat Hostiles Destroyed  21   | .   .   2   .   4   .   5   .   5   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      21   | .   .   2   .   4   .   5   .   5   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   .   1   .   1   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  9    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    9    | .   .   2   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   .   2   .   4   .   8   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         5    | .   .   2   .   4   .   5   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   4    | .   .   1   .   3   .   4   .   2   .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   3   .   4   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  Lab  Res  Qua  Sec  
Damage Taken               6312 | .    .    74   .    36   .    577  .    408  .    58   .    16   230  55   141  608  154  .    103  .    67   1495 .    203  697  213  1177 
  Core                     2902 | .    .    74   .    27   .    375  .    239  .    24   .    .    117  16   47   287  86   .    .    .    .    270  .    .    252  163  925  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  153  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  .    .    .    .    .    
  Regen/Repaired (Parts)   576  | .    .    .    .    .    .    .    .    .    145  .    .    .    .    127  .    100  .    .    .    .    .    200  .    .    .    .    4    
Core Remaining (%)         67   | 100  .    .    .    59   .    .    31   .    .    .    .    .    .    53   .    .    .    .    58   .    100  .    .    71   .    .    .    
Volleys Fired              31   | .    .    3    .    2    .    7    .    12   .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Largest                  2    | .    .    1    .    1    .    2    .    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hottest                  60   | .    .    30   .    30   .    60   .    60   .    .    .    30   .    30   .    .    .    .    .    .    .    .    .    10   .    .    .    
Shots Fired                42   | .    .    3    .    2    .    13   .    17   .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 40   | .    .    3    .    2    .    13   .    17   .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                40   | .    .    3    .    2    .    13   .    17   .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Robot Miss Streak        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           24   | .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    16   .    .    .    2    .    2    .    .    .    
  Core Hits                56   | .    .    2    .    4    .    21   .    14   .    .    .    2    .    8    .    1    .    3    .    .    .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              36   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    16   .    .    .    10   .    3    .    1    3    
  Impact                   13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    .    1    2    
  Slashing                 23   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    16   .    .    .    3    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Damage Inflicted           4224 | .    .    128  .    251  .    1023 .    995  .    .    .    174  74   237  .    87   .    1084 .    .    .    141  .    .    .    2    28   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2791 | .    .    128  .    251  .    1006 .    995  .    .    .    174  .    237  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1333 | .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    78   .    1084 .    .    .    97   .    .    .    .    .    
  Ramming                  100  | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    44   .    .    .    2    28   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  57   | .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2734 | .    .    128  .    251  .    1006 .    938  .    .    .    174  .    237  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   97   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    
  Slashing                 1236 | .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    78   .    1084 .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    2    2    2    3    
  Average Corruption       1    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    3    .    .    3    
    Message Errors         3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            265  | .    .    .    .    .    .    .    .    3    .    .    .    4    .    .    .    .    .    258  .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    .    .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    258  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    258  .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    .    .    .    .    49   .    97   .    .    .    .    .    .    .    4    .    .    .    .    .    20   .    .    .    1    12   
  Shots                    5    | .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   19   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    .    .    1    1    7    
Targets Rammed             19   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    .    .    1    1    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        16   | .    .    5    .    .    .    16   .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    .    
  Average Temperature      7    | .    .    4    .    .    .    9    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    .    
  Received Heat Transfer   997  | .    .    42   .    .    .    261  .    36   .    15   .    9    .    18   48   213  18   .    .    .    .    283  .    .    .    9    45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  Lab  Res  Qua  Sec  
Peak Influence             1305 | .    .    87   .    121  46   278  314  1140 399  524  .    .    .    .    237  .    .    .    .    309  216  1305 632  .    56   74   158  
  Initial                  632  | .    .    .    .    .    46   18   104  531  399  279  .    .    .    .    78   .    .    .    .    309  216  121  632  .    .    14   44   
  Average                  322  | .    .    51   .    119  46   156  251  748  399  379  .    .    .    .    132  .    .    .    .    309  216  706  632  .    22   52   76   
Maximum Alert Level        4    | .    .    .    .    .    .    1    1    4    1    2    .    .    .    .    1    .    .    .    .    1    1    4    2    .    .    .    .    
  Low Security (%)         47   | 100  100  100  .    100  100  57   23   .    .    .    .    .    .    .    89   .    .    .    .    .    .    31   .    .    100  100  100  
  Level 1                  31   | .    .    .    .    .    .    42   76   .    100  54   .    .    .    .    10   .    .    .    .    100  100  5    .    .    .    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    35   .    45   .    .    .    .    .    .    .    .    .    .    .    13   100  .    .    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    1    .    .    .    .    2    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    1    3    
  Investigation            9    | .    .    .    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Distress Signals           12   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   3   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              239  | .   2   4   .   8   .   25  .   17  .   10  .   4   4   9   20  14  4   .   9   .   1   49  .   1   9   4   45  
  Peak Tracking Total      22   | .   2   3   .   4   .   19  .   7   .   9   .   4   4   9   13  8   3   .   8   .   1   22  .   1   9   2   20  
  Tactical Retreats        20   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   4   2   .   1   .   .   6   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Traps Triggered            6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Machines Disabled          13   | .   .   .   .   .   .   4   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Max in Single Turn       4    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Machines Accessed          40   | .   .   .   1   .   .   5   8   2   .   2   1   .   3   1   1   .   .   4   .   1   .   6   .   2   3   .   .   
  Terminals                18   | .   .   .   .   .   .   4   1   1   .   1   .   .   .   1   1   .   .   .   .   1   .   5   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                110  | .   .   .   1   .   .   11  13  4   .   2   1   .   19  1   3   .   .   13  .   1   .   17  .   20  4   .   .   
  Successful               77   | .   .   .   1   .   .   2   9   1   .   2   1   .   19  1   1   .   .   13  .   1   .   3   .   20  3   .   .   
  Failed                   33   | .   .   .   .   .   .   9   4   3   .   .   .   .   .   .   2   .   .   .   .   .   .   14  .   .   1   .   .   
    Catastrophic           12   | .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   .   .   .   .   .   10  9   4   .   2   .   .   .   .   3   .   .   .   .   .   .   13  .   .   2   .   .   
  Terminals                40   | .   .   .   .   .   .   9   2   3   .   1   .   .   .   1   3   .   .   .   .   1   .   16  .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             61   | .   .   .   1   .   .   1   .   .   .   1   1   .   19  1   .   .   .   13  .   1   .   1   .   20  2   .   .   
  Record                   28   | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   20  .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   .   .   .   .   7   1   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   .   .   4   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   2   .   .   
  Full Trace Events        6    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------------              Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Turns Passed               2789 | 11  34  24  64  114 12  90  215 165 237 71  110 86  47  83  95  155 124 145 52  8   26  267 1   196 120 125 112 
Spaces Moved               5678 | 23  60  33  127 278 23  160 506 201 340 238 420 317 93  215 247 340 237 186 124 19  31  572 1   238 233 233 183 
  Core                     1411 | 23  60  33  127 3   .   60  5   84  5   .   .   .   17  15  .   136 237 103 .   .   .   .   .   .   87  233 183 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1214 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   83  124 19  31  572 1   238 146 .   .   
  Flight                   3053 | .   .   .   .   275 23  100 501 117 335 238 420 317 76  200 247 204 .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            25   | 50  50  50  50  37  37  37  40  40  25  25  25  25  25  32  31  31  50  42  42  42  42  38  38  46  50  50  50  
  Average Speed            38   | 50  50  50  50  37  37  42  40  44  25  25  25  25  29  33  36  42  50  47  42  42  42  40  38  48  50  50  50  
  Slowest Speed            100  | 50  50  50  50  50  37  50  50  50  50  25  25  25  50  50  42  50  50  100 42  42  42  46  38  50  51  100 50  
  Overloaded Moves         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            34   | .   .   .   .   3   .   .   5   .   1   7   5   1   2   1   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Exploration Rate (%)       39   | 3   19  10  48  62  2   45  84  12  95  11  63  58  81  38  15  75  49  61  35  1   47  21  1   96  13  43  18  
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     29   | .   .   .   1   .   .   .   7   .   .   .   .   .   18  .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        12   | .   .   .   .   .   .   1   1   .   .   1   1   1   1   1   1   .   .   .   1   1   .   1   .   .   1   .   .   
  Unknown Exits Taken      12   | 1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   .   1   .   
Scrap Searched             9    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   3   3   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 125  | .   .   .   .   25  .   54  .   28  .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   3   
Terrain Destroyed          264  | .   .   26  .   25  .   77  .   84  .   .   .   23  .   26  .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      261  | .   .   26  .   25  .   77  .   84  .   .   .   23  .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Arm Lab Res Qua Sec 
Total                      6086 | 22  63  37  126 283 24  169 510 259 489 241 419 319 108 220 244 342 239 216 123 18  43  591 1   308 235 239 198 
  Wait                     275  | .   .   .   .   .   .   .   .   42  144 10  3   2   15  .   1   .   .   .   .   .   6   1   .   51  .   .   .   
  Move                     5589 | 22  59  32  126 271 22  159 495 201 337 224 409 314 89  212 237 333 236 185 123 18  30  571 .   237 232 232 183 
  Hop                      29   | .   .   .   .   3   .   .   5   .   1   6   5   1   1   1   4   2   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  18   | .   4   .   .   1   .   .   4   .   1   .   1   .   .   .   .   .   1   1   .   .   2   .   .   1   .   2   .   
  Fast Attach              41   | .   .   .   .   2   2   .   3   2   2   1   .   .   .   3   2   2   1   9   .   .   .   3   .   8   1   .   .   
  Attach                   16   | .   .   1   .   1   .   1   3   1   .   .   .   .   1   .   .   1   .   1   .   .   .   1   1   .   .   1   3   
  Detach                   6    | .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swap                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     21   | .   .   .   .   1   .   .   .   1   3   .   1   .   .   1   .   1   .   4   .   .   1   .   .   5   1   2   .   
  Fire                     31   | .   .   3   .   2   .   7   .   12  .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    34   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   16  .   .   .   8   .   3   .   1   3   
  Ram                      19   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   1   1   7   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Upp / DSF)
-4/DSF
-3/Research (discovered 3 exits: *Arm / *Tes x2)
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7 (discovered 1 exit: [*Acc])

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 16)
   12 | -11/Junkyard       | Entered Materials
   40 | -10/Materials      | Discovered new exit (range 14)
   46 | -10/Materials      | Entered Mines
   47 | -10/Mines          | Assembled infested the area
   52 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   68 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   68 | -10/Mines          | Discovered new exit (range 5)
   70 | -10/Mines          | Entered Exiles
   83 | -10/Exiles         | Met 8R-AWN
   91 | -10/Exiles         | Met EX-HEX
  111 | -10/Exiles         | Met EX-DEC
  114 | -10/Exiles         | Learned location of Zion (-7)
  128 | -10/Exiles         | Discovered new exit (range 14)
  134 | -10/Exiles         | Entered Mines
  141 | -9/Mines           | Met a Derelict bent on vengeance
  163 | -9/Mines           | Learned location of 1 exit from Materials
  245 | -9/Mines           | Discovered new exit (range 10)
  248 | -9/Mines           | Entered Materials
  248 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  248 | -8/Materials       | Discovered new exit (range 8)
  249 | -8/Materials       | Identified exit to Factory
  260 | -8/Materials       | Entered Storage
  280 | -8/Storage         | Identified exit to Recycling
  314 | -8/Storage         | Build established: Mutant
  341 | -8/Storage         | Core integrity fell below 50%
  349 | -8/Storage         | Used back door to open Recycling access
  350 | -8/Storage         | Entered Recycling
  377 | -8/Recycling       | Lost 5 parts (2n3w)
  529 | -8/Recycling       | Found Scrap Engine
  561 | -8/Recycling       | Discovered new exit (range 9)
  564 | -8/Recycling       | Identified exit to Factory
  565 | -8/Recycling       | Entered Factory
  565 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  717 | -6/Factory         | Garrison activated, responded to threat
  730 | -6/Factory         | Sucked down chute
  730 | -6/Factory         | Entered Waste
  730 | -6/Waste           | The area was eerily silent
  769 | -6/Waste           | Discovered new exit (range 20)
  966 | -6/Waste           | Identified exit to Factory
  967 | -6/Waste           | Entered Factory
  991 | -6/Factory         | Identified exit to Lower Caves
  991 | -6/Factory         | Identified exit to Extension
  998 | -6/Factory         | Spotted B-75 Beast
 1038 | -6/Factory         | Entered Lower Caves
 1067 | -6/Lower Caves     | Learned Factory garrison access intel
 1071 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1111 | -6/Lower Caves     | Discovered new exit (range 12)
 1115 | -6/Lower Caves     | Identified exit to Lower Caves
 1148 | -6/Lower Caves     | Entered another Lower Caves area
 1231 | -6/Lower Caves     | Discovered new exit (range 8)
 1233 | -6/Lower Caves     | Identified exit to Data Miner
 1234 | -6/Lower Caves     | Entered Data Miner
 1234 | -6/Data Miner      | Discovered new exit (range 6)
 1238 | -6/Data Miner      | Met Data Miner
 1244 | -6/Data Miner      | Learned location of Section 7 (-2)
 1244 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 1248 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 1253 | -6/Data Miner      | Interfaced with the Data Conduit
 1280 | -6/Data Miner      | Identified exit to Proximity Caves
 1281 | -6/Data Miner      | Entered Proximity Caves
 1352 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 1363 | -5/Proximity Caves | Discovered new exit (range 3)
 1363 | -5/Proximity Caves | Identified exit to Factory
 1364 | -5/Proximity Caves | Entered Factory
 1364 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1364 | -5/Factory         | Discovered new exit (range 14)
 1365 | -5/Factory         | Identified exit to Upper Caves
 1366 | -5/Factory         | Loaded intel: 216 machine locations
 1367 | -5/Factory         | Loaded intel: 4 garrison access locations
 1372 | -5/Factory         | Identified exit to Factory
 1459 | -5/Factory         | Entered Upper Caves
 1516 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 1537 | -5/Upper Caves     | Learned 4 Factory zone layouts
 1541 | -5/Upper Caves     | Spotted B-75 Beast
 1575 | -5/Upper Caves     | Lost 6 parts (4n1u1w)
 1605 | -5/Upper Caves     | Discovered new exit (range 16)
 1614 | -5/Upper Caves     | Entered another Upper Caves area
 1632 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 1717 | -5/Upper Caves     | Found Alien Artifact
 1730 | -5/Upper Caves     | Discovered new exit (range 13)
 1738 | -5/Upper Caves     | Entered Zhirov
 1738 | -5/Zhirov          | Discovered new exit (range 3)
 1748 | -5/Zhirov          | Met Zhirov
 1762 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 1770 | -5/Zhirov          | Found Alien Artifact
 1777 | -5/Zhirov          | Found Alien Artifact
 1777 | -5/Zhirov          | Identified Integrated Reactor
 1777 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 1883 | -5/Zhirov          | Entered Proximity Caves
 1885 | -4/Proximity Caves | Spotter reported a threat
 1886 | -4/Proximity Caves | Spotter reported a threat
 1932 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 1935 | -4/Proximity Caves | Entered Factory
 1935 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1936 | -4/Factory         | Identified exit to Upper Caves
 1938 | -4/Factory         | Loaded intel: 287 machine locations
 1943 | -4/Factory         | Identified exit to DSF
 1943 | -4/Factory         | Entered DSF
 1944 | -4/DSF             | Loaded intel: 3 machine locations
 1958 | -4/DSF             | Discovered new exit (range 20)
 1961 | -4/DSF             | Build established: Hacker-Mutant
 1969 | -4/DSF             | Entered Research
 1969 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 1970 | -3/Research        | Loaded intel: 105 machine locations
 2122 | -3/Research        | Discovered new exit (range 12)
 2136 | -3/Research        | Spotted B-86 Titan
 2219 | -3/Research        | Search patrols dispatched
 2224 | -3/Research        | Identified exit to Armory
 2224 | -3/Research        | Identified exit to Testing
 2236 | -3/Research        | Entered Armory
 2236 | -3/Armory          | Identified Transdimensional Reconstructor
 2236 | -3/Armory          | Warped through subspace to slip node
 2236 | -3/Armory          | Discovered new exit (range 1)
 2237 | -3/Armory          | Loaded intel: 57 machine locations
 2237 | -3/Armory          | Entered Lab
 2237 | -3/Lab             | Discovered new exit (range 9)
 2243 | -3/Lab             | Hidden lab's door opened automatically
 2243 | -3/Lab             | Sensor layout match revealed
 2244 | -3/Lab             | Gained access to the hidden lab's interior
 2254 | -3/Lab             | Detected by scanners
 2259 | -3/Lab             | Found Alien Artifact
 2259 | -3/Lab             | Identified Core Reset Matrix
 2259 | -3/Lab             | Identified Dimensional Node Initializer
 2259 | -3/Lab             | Used Core Reset Matrix
 2261 | -3/Lab             | Lost 3 parts (2n1u)
 2263 | -3/Lab             | Confronted by A5
 2263 | -3/Lab             | Sensed 3 artifacts in vicinity
 2271 | -3/Lab             | Found Prototype Special Weapon
 2271 | -3/Lab             | Identified Gui. Remote Datajack
 2278 | -3/Lab             | Destroyed A5 with code downloaded from Data Conduit
 2290 | -3/Lab             | Found Prototype Protection
 2290 | -3/Lab             | Identified Exp. Powered Armor
 2338 | -3/Lab             | Found Prototype Hackware
 2338 | -3/Lab             | Identified Deep Network Scanner
 2353 | -3/Lab             | Found Core Expander
 2353 | -3/Lab             | Installed Core Expander, added new Weapon slot
 2360 | -3/Lab             | Found Integrated Reactor
 2360 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 2368 | -3/Lab             | Found Transdimensional Reconstructor
 2381 | -3/Lab             | Found Prototype Energy Cannon
 2381 | -3/Lab             | Identified Warp Cannon
 2384 | -3/Lab             | Found Prototype Energy Gun
 2384 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 2397 | -3/Lab             | Discovered new exit (range 11)
 2406 | -3/Lab             | Decrypted terminal
 2418 | -3/Lab             | Decrypted terminal
 2418 | -3/Lab             | Acquired modification code for an L2 power cell
 2433 | -3/Lab             | Entered Research
 2433 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 2481 | -2/Research        | Spotted B-90 Cyclops
 2502 | -2/Research        | Identified exit to Quarantine
 2553 | -2/Research        | Entered Quarantine
 2554 | -2/Quarantine      | Detected hypermatrix surge
 2554 | -2/Quarantine      | Sensed 12 artifacts in vicinity
 2580 | -2/Quarantine      | Lost 3 parts (1n2u)
 2586 | -2/Quarantine      | Found Sigix Broadsword
 2626 | -2/Quarantine      | Found Transdimensional Reconstructor
 2641 | -2/Quarantine      | Spotted Fortress
 2676 | -2/Quarantine      | Discovered new exit (range 6)
 2678 | -2/Quarantine      | Entered Section 7
 2679 | -2/Section 7       | Sensed 17 artifacts in vicinity
 2681 | -2/Section 7       | Spotted S7 Guard
 2722 | -2/Section 7       | Scanned by Researcher
 2723 | -2/Section 7       | Warped through subspace
 2724 | -2/Section 7       | Core integrity fell below 50%
 2726 | -2/Section 7       | Discovered new exit (range 19)
 2740 | -2/Section 7       | Warped through subspace
 2767 | -2/Section 7       | Core integrity fell below 20%
 2776 | -2/Section 7       | Lost 3 parts (2u1w)
 2790 | -2/Section 7       | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
02748_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02750_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  7013.
02753_ Slammed into A-15 Conveyor.
02753_ A-15 Conveyor calls for reinforcements.
02753_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
02753_ A-15 Conveyor sends out distress signal.
02754_ System corrupted: Substantial component data lost.
02754_ Slammed into A-15 Conveyor. <x2>
02756_ Destabilizing: System interference.
02756_ Adv. Visual Processing Unit temporarily disabled.
02757_ Slammed into A-15 Conveyor. <x3>
02766_ Penetrated by Slug. <x3>
02771_ Slug penetrates Wall. <x2>
02773_ System corrupted: IFF burst signal emitted.
02775_ W-44 Eye sends out distress signal.
02776_ K-01 Serf cleans the Quarantine Pod.
02776_ K-01 Serf cleans the Scanalyzer.
02789_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????# """ #  """ """  ##########   ?????????????? |
| ?????# """ #           ???????????   #???????????? |
| ?????# """ #      !!  ?????????????? #???????????? |
| ?????# """ #   [[ !!  ???????????????#???????????? |
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| ?????# """ #          ???????????????????????????? |
| ?????# """ #        !????????????????????????????? |
| ######     #!%  ####?????????????????????????????? |
|     ##     #    #????????????????????????????????? |
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|     #           +????????????????????????????????? |
|     +           #????????????????????????????????? |
|     #           #????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          33
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Core Shielding             40
Evasion (%)                65
Melee Accuracy             8
Offensive Hacking          25
Defensive Hacking          21
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Core Expander
Sigix Broadsword

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyCommActivator
  Manual?         0
Play Time         00:46:22
  Cumulative      250.3 hours
  Start           2023.05.29 @ 17:11:40
  End             2023.05.29 @ 17:57:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          746
  Rogue           746
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/2/2/0/0/0/0/0
Lore%             87
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21c8f9a7-15ee-4804-a15f-a43c5ff8834a