Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 12:04:09 Player: Buttons Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (5094) 5094 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2619) 2619 TOTAL SCORE: 12888 Bonus ------- High Alert Combat Kills 1381 Follower Combat Kills 846 Met Imprinter 300 Was Imprinted 300 Friendly Fire -208 Cogmind --------- Core Integrity 0/1000 Matter 67/300 Energy 93/100 System Corruption 10% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Heat Sink Magnetic Acceleration Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Recoil Nullifier Improved Particle Charger Zionite Weapon Casing Layered Medium Armor Plating > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Advanced Signal Interpreter Improved System Restoration Module Plasma Rifle Thermic Laser Heavy Phase Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Phasing Sabre [Rating: 90] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . Utility 6 | . . . 1 . . . 3 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 179 | 8 15 5 29 . 5 3 66 43 5 Power 19 | 1 2 . 2 . . 1 10 3 . Engine 9 | 1 2 . 2 . . . 4 . . Core 10 | . . . . . . 1 6 3 . Reactor . | . . . . . . . . . . Propulsion 42 | 2 5 2 4 . . 1 17 10 1 Treads 11 | . . . . . . . . 10 1 Leg 29 | 2 3 2 4 . . 1 17 . . Wheel . | . . . . . . . . . . Hover 2 | . 2 . . . . . . . . Flight . | . . . . . . . . . . Utility 63 | 2 4 . 11 . 2 . 24 19 1 Device 32 | 1 1 . 5 . 1 . 15 8 1 Storage 10 | 1 3 . 2 . . . 2 2 . Processor 4 | . . . 1 . . . 2 1 . Hackware 1 | . . . . . . . 1 . . Protection 16 | . . . 3 . 1 . 4 8 . Artifact . | . . . . . . . . . . Weapon 55 | 3 4 3 12 . 3 1 15 11 3 Energy Gun 18 | 1 . . 5 . 1 1 6 3 1 Energy Cannon 7 | . . . . . . . 5 1 1 Ballistic Gun 7 | 2 . . 4 . . . 1 . . Ballistic Cannon 14 | . 3 2 2 . 1 . 1 5 . Launcher 5 | . 1 1 1 . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 2 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 1 1 2 . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 2 | . . . . . . . 2 . . Parts Lost 41 | . . 1 5 . . 1 16 6 12 Power 3 | . . . . . . . 2 . 1 Propulsion 11 | . . 1 . . . . 3 2 5 Utility 19 | . . . 3 . . . 8 4 4 Weapon 8 | . . . 2 . . 1 3 . 2 Highest Loss Streak 12 | . . 1 2 . . 1 9 3 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 100 91 98 100 99 98 91 97 65 Engine 8 | . 14 14 10 11 11 3 5 2 . Core 2 | . . . . . . 7 5 8 7 Treads 3 | . . . . . . . . 18 13 Leg 19 | . 27 20 21 22 22 22 24 3 . Device 15 | . 14 14 15 11 11 11 18 21 11 Storage 9 | . 14 14 11 11 11 11 6 5 3 Processor 1 | . . . . . . . 2 5 7 Protection 7 | . . . 5 11 10 11 4 11 5 Energy Gun 11 | . . . 13 22 21 20 10 3 . Energy Cannon 1 | . . . . . . . 5 1 . Ballistic Gun 2 | . 1 . 11 . . . . . . Ballistic Cannon 9 | . 26 28 7 11 5 11 1 11 11 Slashing Weapon 1 | . . . . . 5 . . . . Peak Build Rating 90 | 7 10 10 20 20 30 30 65 90 87 Average Rating 38 | 5 9 9 17 20 23 24 56 82 57 On Entrance 26 | . 7 10 10 20 20 22 30 63 87 Naked Turns 65 | . . . . . . . . . 65 Heaviest Build 76 | 14 22 22 34 34 35 39 67 76 74 Greatest Support 120 | 20 20 20 30 30 30 43 73 120 116 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 10 8 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 10 9 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 9 10 10 10 4 Class Distribution -------------------- 30% | Tank 29% | Mutant 13% | Gunner 11% | Scavenger-Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -5/Factory Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Matter Collected 3996 | 308 417 96 731 . 10 119 772 1439 104 Remotely . | . . . . . . . . . . Salvage Created 5396 | 84 343 48 795 . . 143 1578 2327 78 Parts 268 | 6 36 2 52 . . 6 63 98 5 Haulers Intercepted 9 | . 1 . 3 . . . 1 4 . Recyclers Shooed 7 | . . . . . . . 4 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 41 . . 5 Prevented 6 | . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 101 | . 14 3 18 . . 3 21 36 6 Melee 4 | . . . . . . . 4 . . Guns 20 | . . . 7 . . 1 8 4 . Cannons 57 | . 11 2 5 . . 2 9 22 6 AOE 19 | . 3 1 6 . . . . 9 . Classes Destroyed 18 | 2 6 . 3 . . 1 2 4 . Worker 7 | . . . 1 . . . 2 4 . Builder 6 | . 1 . 1 . . . 2 2 . Tunneler 2 | 2 . . . . . . . . . Hauler 9 | . 1 . 3 . . . 1 4 . Recycler 10 | 1 1 . 1 . . . 2 5 . Operator 3 | . 1 . 1 . . . 1 . . Drone 1 | . . . . . . 1 . . . Watcher 12 | . 3 . 4 . . . 1 4 . Swarmer 26 | . 9 1 6 . . . 2 6 2 Saboteur 1 | . . . . . . . . 1 . Grunt 37 | . 5 2 7 . . 1 10 11 1 Brawler 2 | . . . . . . . 1 . 1 Duelist 8 | . . . 2 . . . . 5 1 Protector 1 | . . . . . . . . 1 . Sentry 10 | . . . 3 . . 1 1 4 1 Hunter 1 | . . . . . . . . 1 . Programmer 14 | . . . . . . . 7 7 . Z-Heavy 1 | . . . . . . . . 1 . Best Kill Streak 7 | 3 5 2 6 . . 1 3 7 3 Combat Bots Only 5 | . 4 2 4 . . 1 3 5 3 Max Kills in Single Turn 5 | 1 2 1 5 . . 1 2 4 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 1 3 . . . . 3 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 732 | . 75 15 70 . . 55 193 173 151 Missed 187 | . 19 2 16 . . 25 50 46 29 Damage Taken 9717 | . 543 173 692 . . 495 2727 2505 2582 Core 1767 | . 115 14 88 . . 95 454 216 785 Absorbed by Shields 199 | . . . 31 . . . 64 104 . Redirected to Shielding 310 | . . . . . . . . 310 . Regen/Repaired (Parts) 724 | . . . 172 . . . 210 342 . Core Remaining (%) 62 | 100 . 48 . . . 54 46 . . Volleys Fired 304 | 7 52 10 47 . . 11 70 89 18 Largest 3 | 2 2 2 3 . . 3 3 3 3 Hottest 250 | 40 78 78 145 . . 145 229 250 205 Shots Fired 792 | 14 101 19 137 . . 29 192 249 51 Gun 320 | 14 6 . 106 . . 18 114 61 1 Cannon 461 | . 92 18 30 . . 11 78 182 50 Launcher 11 | . 3 1 1 . . . . 6 . Special . | . . . . . . . . . . Kinetic 455 | 14 98 18 79 . . 11 33 153 49 Thermal 305 | . . . 55 . . 11 147 90 2 Explosive 11 | . 3 1 1 . . . . 6 . Electromagnetic 21 | . . . 2 . . 7 12 . . Robot Hit Streak 29 | 3 3 6 17 . . 13 10 29 12 Robot Miss Streak 8 | 2 6 1 8 . . 5 5 6 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 494 | 8 48 14 88 . . 19 120 153 44 Core Hits 242 | 6 23 4 43 . . 10 58 86 12 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 26 | . 3 1 3 . . 1 5 10 3 Burn 11 | . . . 2 . . 1 3 5 . Destroy 1 | . 1 . . . . . . . . Blast 13 | . 2 1 1 . . . 2 5 2 Sever 1 | . . . . . . . . . 1 Melee Attacks 84 | . . . . . 59 . 15 . 10 Impact . | . . . . . . . . . . Slashing 84 | . . . . . 59 . 15 . 10 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16593 | 77 1191 311 1916 . . 351 3593 7334 1820 Guns 3721 | 77 28 . 934 . . 181 1527 974 . Cannons 9368 | . 994 293 444 . . 170 1427 4525 1515 Explosions 2703 | . 169 18 538 . . . 166 1812 . Melee 778 | . . . . . . . 473 . 305 Ramming 23 | . . . . . . . . 23 . Kinetic 8125 | 77 1022 293 869 . . 170 459 3720 1515 Thermal 5633 | . . . 483 . . 87 2369 2694 . Explosive 1758 | . 169 18 538 . . . 166 867 . Electromagnetic 276 | . . . 26 . . 94 126 30 . Impact . | . . . . . . . . . . Slashing 778 | . . . . . . . 473 . 305 Piercing . | . . . . . . . . . . Highest Corruption 12 | . 4 4 . . . . 12 1 10 Average Corruption 4 | . 3 4 . . . . 6 1 10 Corruption Purged 15 | . . . . . . . 14 1 . Corruption Blocked . | . . . . . . . . . . Effects 71 | . 21 2 . . . . 37 9 2 Message Errors 12 | . 4 . . . . . 4 4 . Matter Fused 14 | . 6 . . . . . 6 1 1 Heat Flow Errors 11 | . 2 1 . . . . 6 2 . Energy Discharges 11 | . 3 . . . . . 7 1 . Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 10 | . 4 . . . . . 5 1 . Data Loss (major) 4 | . 1 . . . . . 2 . 1 Misfires 2 | . . . . . . . 2 . . Alerts 1 | . 1 . . . . . . . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 587 | . 12 . 61 . . . 97 376 41 Projectiles 215 | . 7 . . . . . 45 122 41 Explosions 372 | . 5 . 61 . . . 52 254 . Melee . | . . . . . . . . . . Knockbacks 68 | . 9 3 2 . . 2 5 42 5 Impact . | . . . . . . . . . . Kinetic 62 | . 8 3 2 . . 1 5 38 5 Secondary 6 | . 1 . . . . 1 . 4 . Self-Inflicted Damage 271 | . . . 67 . . . 101 103 . Shots 4 | . . . 1 . . . 1 2 . Rammed 4 | . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . 4 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 723 | . 151 385 344 . . 106 380 723 151 Average Temperature 109 | . 47 159 105 . . 45 107 167 58 Received Heat Transfer 2625 | . 78 93 173 . . 159 863 458 801 Effects 22 | . . 1 1 . . . 5 15 . Shutdowns 7 | . . 1 . . . . 2 4 . Energy Bleed 6 | . . . 1 . . . 2 3 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . . . 1 1 . Damage (minor) 3 | . . . . . . . . 3 . Damage (major) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 19 | . . . 3 . . 1 8 7 . Heat Transferred 8768 | . . . 1517 . . 277 3626 3348 . Parts Sabotaged 4 | . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Peak Influence 1593 | 15 230 98 351 90 . . 863 1593 . Initial 758 | . 9 19 37 90 . . 758 367 . Average 504 | 5 100 71 196 90 . . 749 860 . Maximum Alert Level 4 | . 1 . 1 . . . 3 4 . Low Security (%) 29 | 100 93 100 39 100 . . . . . Level 1 18 | . 6 . 60 . . . . 8 . Level 2 13 | . . . . . . . 24 25 . Level 3 32 | . . . . . . . 75 42 . Level 4 6 | . . . . . . . . 23 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 . . 1 7 8 . Investigation 1 | . . . 1 . . . . . . Extermination 8 | . . . . . . . 5 3 . Reinforcement 4 | . 1 . 1 . . . 1 1 . Assault 5 | . . . . . . 1 1 3 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Distress Signals 3 | . . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 178 | . 24 5 30 . . 16 32 57 14 Peak Tracking Total 10 | . 4 3 4 . . 6 5 6 10 Tactical Retreats 11 | . 3 . 2 . . . 3 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Traps Triggered 9 | . 4 . . . . . 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Disabled 31 | . 2 . 3 . . . 2 23 1 Max in Single Turn 8 | . 1 . 2 . . . 1 8 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Accessed 25 | . 6 . 9 . . . 3 7 . Terminals 13 | . 6 . 6 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 1 . . . 2 3 . Recycling Units 4 | . . . 1 . . . 1 2 . Scanalyzers 2 | . . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 75 | . 12 . 42 . . . 9 12 . Successful 55 | . 7 . 35 . . . 5 8 . Failed 19 | . 5 . 6 . . . 4 4 . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 60 | . 11 . 21 . 2 . 15 11 . Terminals 38 | . 12 . 25 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 21 | . . . 8 . . . 6 7 . Recycling Units 7 | . . . 2 . . . 3 2 . Scanalyzers 9 | . . . 7 . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 . 10 . . . . 1 . Robot Analysis 5 | . . . 5 . . . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . . . 8 . . . 3 5 . Scan Component 9 | . . . 4 . . . 2 3 . Repair 7 | . . . 4 . . . 1 2 . Recycling Unit Hacks 3 | . . . . . . . 1 2 . Report Inventory 3 | . . . . . . . 1 2 . Scanalyzer 7 | . . . 7 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 4 | . . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 6 . 8 . . . . . . Terminals 14 | . 6 . 8 . . . . . . Botnet 3 | . 1 . 2 . . . . . . Skim 11 | . 5 . 6 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 23 | . 5 . 9 . . . 3 6 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . 3 . 14 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . 4 . . . 1 2 . Time 223 | . . . 134 . . . 26 63 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total Allies 11 | . . 1 . . 6 1 1 2 . Largest Group 7 | . . 1 1 . 6 7 1 2 . Highest-Rated Group 379 | . . 31 31 . 347 379 32 170 . Highest-Rated Ally 96 | . . 31 31 . 96 96 32 85 . Zionite Dispatches 2 | . . . . . . . 1 1 . Heavy 1 | . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . 1 . . Total Orders 2 | . . . . . 1 1 . . . FOLLOW 1 | . . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . . Ally Attacks 114 | . . . 11 . . 82 4 17 . Total Damage 5032 | . . . 124 . . 3903 173 832 . Kills 30 | . . . 2 . . 22 1 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Robot Analysis Total 5 | . . . 5 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches 1 | . . . . . 1 . . . . Drone Recoveries 1 | . . . . . 1 . . . . Zionite Intel Received 4 | . . . . . . . 2 2 . Trap Installations 1 | . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Turns Passed 12972 | 113 1510 95 2089 154 3323 634 2464 2269 321 Spaces Moved 6441 | 66 694 28 865 82 1641 314 1453 1093 205 Core 108 | 3 . . . . . . . . 105 Treads 1070 | . . . . . . . . 970 100 Legs 5259 | 63 690 28 865 82 1641 314 1453 123 . Wheels . | . . . . . . . . . . Hover 4 | . 4 . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 116 190 120 190 190 120 120 120 50 Average Speed 158 | 116 151 210 155 190 190 176 128 161 108 Slowest Speed 260 | 120 190 260 190 190 190 190 190 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 6 91 7 58 22 91 55 30 33 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 25 | . . 1 3 . 1 . 11 9 . Known Exits Taken 4 | . 1 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . Scrap Searched 3 | . . . . . 1 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 324 | . 19 9 47 . . . 56 184 9 Melee . | . . . . . . . . . . Projectile 77 | . 6 2 1 . . . 18 41 9 AOE 247 | . 13 7 46 . . . 38 143 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total 8456 | 85 1054 44 1515 81 1758 371 1880 1412 256 Wait 1246 | . 269 . 534 . 45 35 209 136 18 Move 6432 | 65 693 27 864 81 1640 313 1452 1092 205 Hop . | . . . . . . . . . . Pick Up 99 | 5 9 2 19 . 4 4 38 18 . Fast Attach 68 | 7 5 . 7 . . 1 29 19 . Attach 43 | . 2 2 6 . 1 1 21 5 5 Detach 4 | . 2 . . . . . 1 1 . Swap 68 | 1 8 3 16 . 4 1 16 19 . Drop 102 | . 14 . 22 . 5 3 29 29 . Fire 304 | 7 52 10 47 . . 11 70 89 18 Melee 84 | . . . . . 59 . 15 . 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 732 | -10/Materials | Discovered new exit (range 10) 909 | -10/Materials | Discovered new exit (range 15) 1250 | -10/Materials | Discovered new exit (range 9) 1311 | -10/Materials | Identified exit to Materials 1337 | -10/Materials | Identified exit to Mines 1433 | -10/Materials | Learned 4 Subcaves zone layouts 1517 | -10/Materials | Loaded intel: 2 trap records 1562 | -10/Materials | Learned location of 2 exits from Mines 1616 | -10/Materials | Learned location of 1 exit from Storage 1624 | -10/Materials | Entered Mines 1626 | -10/Mines | Identified exit to Subcaves 1635 | -10/Mines | Core integrity fell below 50% 1685 | -10/Mines | Escorted by a lone wolf Derelict 1705 | -10/Mines | Learned location of Storage (-7) 1719 | -10/Mines | Entered Materials 1719 | -9/Materials | Accompanied by 1 ally 1719 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2095 | -9/Materials | Build established: Tank 2737 | -9/Materials | Identified exit to Mines 2935 | -9/Materials | Discovered new exit (range 3) 3177 | -9/Materials | Build established: Gunner 3334 | -9/Materials | Central database locked down 3395 | -9/Materials | Repaired Rnf. Ion Engine 3409 | -9/Materials | Learned location of Zion (-7) 3422 | -9/Materials | Repaired Med. Laser 3462 | -9/Materials | Repaired Carbon-fiber Leg 3474 | -9/Materials | Learned location of 1 exit from Storage 3501 | -9/Materials | Repaired Carbon-fiber Leg 3580 | -9/Materials | Learned location of 1 exit from Storage 3618 | -9/Materials | Learned Storage garrison access intel 3687 | -9/Materials | Identified exit to Materials 3808 | -9/Materials | Entered Mines 3817 | -9/Mines | Met a Derelict bent on vengeance 3828 | -9/Mines | Build established: Tank 3857 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3962 | -9/Mines | Entered Zion 4044 | -7/Zion | Discovered new exit (range 16) 4315 | -7/Zion | Learned location of Recycling (-7) 5204 | -7/Zion | Given A8's code to call for help 5654 | -7/Zion | Build established: Mutant 6137 | -7/Zion | Given the Hacking Drone Bay 6142 | -7/Zion | Found Prototype Device 6284 | -7/Zion | Met Imprinter 6322 | -7/Zion | Imprinted 6324 | -7/Zion | Declared Zion's savior 6821 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6829 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7260 | -7/Zion | Identified Hacking Drone Bay 7285 | -7/Zion | Entered Proximity Caves 7285 | -6/Proximity Caves | Accompanied by 6 allies 7473 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7553 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7558 | -6/Proximity Caves | Spotter reported a threat 7593 | -6/Proximity Caves | Spotter reported a threat 7646 | -6/Proximity Caves | Spotter reported a threat 7782 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7827 | -6/Proximity Caves | Lost 3 allies 7887 | -6/Proximity Caves | Discovered new exit (range 5) 7919 | -6/Proximity Caves | Entered Factory 7919 | -6/Factory | Accompanied by 1 ally 7919 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 8127 | -6/Factory | Build established: Scavenger-Tank 8269 | -6/Factory | Lost 9 parts (1p2n3u3w) 8382 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 8619 | -6/Factory | First assault squad dispatched 8841 | -6/Factory | Lost 5 parts (1p4u) 8989 | -6/Factory | Repaired Med. Storage Unit 9028 | -6/Factory | System corruption reached 10% 9291 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9292 | -6/Factory | Zion Explosive Resupply teleported in 9317 | -6/Factory | Core integrity fell below 50% 9383 | -6/Factory | Terminal network hard line cut 9861 | -6/Factory | Build established: Scavenger-Gunner 10288 | -6/Factory | Discovered new exit (range 11) 10383 | -6/Factory | Entered another Factory area 10383 | -5/Factory | Evolved 2 slots: Utility x2 10495 | -5/Factory | Repaired Hardlight Generator 10816 | -5/Factory | Garrison activated, responded to threat 10926 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 11081 | -5/Factory | Build established: Gunner 11242 | -5/Factory | Repaired Lyr. Medium Armor Plating 11336 | -5/Factory | Retrieved Zion intel report: Trap Installations 11337 | -5/Factory | Zion Heavy squad teleported in 11371 | -5/Factory | Found Prototype Protection 11371 | -5/Factory | Identified Zio. Weapon Casing 11583 | -5/Factory | First assault squad dispatched 11677 | -5/Factory | Build established: Scavenger-Gunner 11703 | -5/Factory | Terminal network hard line cut 11802 | -5/Factory | Found Zio. Weapon Casing 11812 | -5/Factory | Lost 3 parts (1n2u) 12478 | -5/Factory | Build established: Tank 12536 | -5/Factory | Discovered new exit (range 13) 12558 | -5/Factory | Identified exit to Upper Caves 12652 | -5/Factory | Entered Upper Caves 12791 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12863 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12867 | -5/Upper Caves | System corruption reached 10% 12873 | -5/Upper Caves | Core integrity fell below 50% 12873 | -5/Upper Caves | Released all parts (9) 12897 | -5/Upper Caves | Lost 12 parts (1p5n4u2w) 12957 | -5/Upper Caves | Core integrity fell below 20% 12973 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 12867_ Lgt. Angular Momentum Engine fries itself beyond repair. 12873_ Released Imp. Weapon Cycler. 12873_ Released Adv. Signal Interpreter. 12873_ Released Adv. Cooling System. 12873_ Released Antimatter Cannon. 12873_ Released Med. Storage Unit. 12873_ Released Adv. Targeting Computer. 12873_ Released Mic. Fission Core. 12873_ Released Plasma Rifle. 12873_ Released Hvy. Phase Cannon. 12873_ Acquired 7 matter. 12880_ System corrupted: Substantial component data lost. 12920_ System corrupted: Matter fused (-7). 12932_ Penetrated by Slug. 12953_ Y-64 Sentinel Imp. Treads severed. 12956_ Penetrated by Slug. 12959_ Slug penetrates Wall. 12964_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#######? | | ??????????????????????????????????????????#"""""#? | | ??????????????????????????????????????????#"" ""#? | | ??????????????????????????????????????????#"" ""#? | | ????????????????????????????????????????####" "##? | | ????????????????????????????????????????# #" "### | | ???????????????????????#???????????????## "" ""## | | ?????????????????????## ???####????##### | | ??????????##???????# ##### ####?# ### | | ????????# #???????# # ### ####?## | | ?????### #??????## #?????## | | ?? ???# # #####"## ## #??????## | | ???? ??# # ## ##### ##???????## | | ?????? ##"# ## ###### ##???# ##??###????## | | ???????? #"## ####?######## #?????## | | ??######?# # ######## @ ##### ## #??????# | | ??#"" ""# # #??????#Y ## ##?????? | | ??#" "#%" "#####????# ###### | | ??#" "#% *### ##???# | | ??#" %"%%"## ##??## | | #?### ##%%"### ##??## ## # | | # # %#%% ## ###?## ## ### ## # | | # ]!] % ## #??# #### #### ## | | * !!%#### ##??## #??### ##### | | [##!#### #????## #??######??# # | | #### #?????###?## ###???# ### | | ??#"# ##????????# ##??## ##?? | | ? "## ####### ## ###?????## ##??## ###? | | ??# #?????## ### ####### ##### ## | | ???# ??????###?## | | ???? ???????????# # | | ???# #???????????# ## ####### | | ???## #??????????# ## ###### #?????? | | ????# ???????????## ### ##????# ?????? | | ???? ????????????####?# # ???? ????? | | ???? ?????????????????# ## ""?? ##???? | | ???? ?????????????????## #####? """?" ##????? | | ??? ??????????????????#####????? """?" #?????? | | ??? ???????????????????????????? " ?" ??????? | | ??? ????????????????????????????""???"" ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 10 Particle Charging 20 Defensive Hacking 12 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Flak Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Oh No You Don't! Remodeling Significant Disruption The One Troublemaker Challenges ------------ None Game ------ Seed ArmageddonBehemothProcessor Manual? 0 Play Time 03:37:37 Cumulative 11.6 hours Start 2024.09.10 @ 22:06:41 End 2024.09.12 @ 12:04:09 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4bbab0ac-1c87-4f78-9318-5571af455c9f