Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 00:15:25

Player: Zailor

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (187)     935
Value Destroyed (9150)     9150
Prototype IDs (7)          140
Alien Tech Used (1)        200
Bonus (3630)               3630
              TOTAL SCORE: 20655

 Bonus
-------
High Alert Combat Kills    509
Follower Combat Kills      1092
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/1150
Matter                     73/300
Energy                     98/100
System Corruption          15%
Temperature                Cool (12)
Location                   -4/Factory

 Parts 
-------
Power (2)
Propulsion (6)
Utility (7)
  Enhanced Optical Array
  Relay Coupler [Sentry] (12)
Weapon (4)
Inventory (4)
  Advanced Signal Interpreter

 Peak State 
------------
Power
  Micro Fission Core
  Light Antimatter Reactor
Propulsion
  Improved Treads
  Improved Treads
  Heavy Treads
  Heavy Treads
Utility
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Long-range Terrain Scanner
  Improved Cloaking Device
  Hardened Medium Armor Plating
Weapon
  High-powered Shotgun
  Coil Gun
  Hypervelocity Gauss Cannon
  Heavy Shock Bomb Launcher
Inventory
  Reinforced Fission Core
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Advanced Heat Sink
  Matter Compressor
  Advanced Signal Interpreter
  0b10 Decoder Chip [Looter]
  Advanced Hacking Suite
  Relay Coupler [NC]
  Relay Coupler [Grunt]
  Relay Coupler [Sentry]
  Improved Field Recycling Unit
  Mini Grenade Launcher
  Improved Remote Datajack
  Heavy Mace
[Rating: 93]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Particle Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   .   .   2   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             249  | 7   8   .   14  23  10  4   12  2   22  19  2   21  11  5   12  .   13  64  
  Power                    25   | 1   .   .   2   3   .   .   1   .   2   3   .   3   2   1   .   .   1   6   
    Engine                 15   | 1   .   .   2   3   .   .   1   .   1   2   .   1   1   1   .   .   1   1   
    Core                   5    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   2   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   
  Propulsion               54   | 2   2   .   3   7   .   2   1   1   7   4   2   5   1   .   1   .   1   15  
    Treads                 45   | 2   2   .   3   7   .   2   1   1   7   4   2   5   1   .   1   .   .   7   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 2   .   .   .   2   3   .   1   .   4   5   .   4   4   1   4   .   6   17  
    Device                 26   | .   .   .   .   .   2   .   1   .   2   2   .   2   3   .   2   .   2   10  
    Storage                4    | 2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
    Protection             16   | .   .   .   .   .   1   .   .   .   2   2   .   2   1   1   1   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   117  | 2   6   .   9   11  7   2   9   1   9   7   .   9   4   3   7   .   5   26  
    Energy Gun             19   | 2   5   .   4   2   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
    Energy Cannon          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          48   | .   .   .   2   6   3   2   4   .   8   4   .   6   1   1   2   .   2   7   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   1   .   2   .   1   1   1   2   .   .   2   
    Launcher               26   | .   1   .   2   2   2   .   3   .   1   .   .   1   1   1   2   .   2   8   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
    Impact Weapon          7    | .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   3   .   .   1   .   .   2   .   .   .   1   .   .   .   1   
Parts Lost                 98   | .   4   .   6   5   .   .   5   .   3   1   .   10  3   1   3   .   8   49  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   
  Propulsion               33   | .   1   .   2   2   .   .   .   .   1   .   .   5   3   .   3   .   2   14  
  Utility                  18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   15  
  Weapon                   41   | .   3   .   4   3   .   .   5   .   2   1   .   3   .   1   .   .   3   16  
  Highest Loss Streak      15   | .   4   .   4   2   .   .   2   .   1   1   .   9   1   1   2   .   8   15  
Average Slot Usage (%)     87   | .   94  100 74  97  100 98  96  99  97  99  98  93  95  87  81  64  57  68  
  Engine                   5    | .   14  14  11  11  9   7   7   7   5   5   5   1   2   4   5   5   4   1   
  Treads                   22   | .   27  28  21  21  18  28  30  30  29  26  33  30  31  23  22  11  4   11  
  Device                   6    | .   .   .   .   .   9   7   7   7   7   11  11  10  5   5   4   11  9   9   
  Storage                  14   | .   28  28  22  22  18  15  15  15  15  13  11  11  11  11  11  11  11  6   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   4   .   .   4   
  Protection               5    | .   .   .   .   .   9   7   7   7   7   7   5   4   9   11  6   5   7   5   
  Energy Gun               5    | .   23  28  12  19  9   5   3   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            15   | .   .   .   4   21  26  24  19  15  24  24  17  21  15  14  15  11  9   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   6   1   1   5   .   1   4   3   5   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 16  18  18  25  49  53  53  61  65  67  65  65  68  84  85  91  88  91  88  
  Greatest Support         186  | 40  40  40  40  40  40  80  80  83  91  92  152 152 137 92  120 46  46  186 
  Greatest Overweight (x)  29   | 1   .   .   .   2   1   1   .   .   .   .   .   2   .   .   1   1   29  7   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 16   | 8   8   8   8   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         14   | 6   8   8   8   15  16  16  16  16  16  16  16  16  16  16  16  16  16  11  
  Most Carried             16   | 5   8   8   8   16  16  16  16  16  16  16  16  16  16  16  16  15  16  16  
  Average Carried          13   | 2   6   7   7   13  15  15  15  16  15  15  15  15  15  15  15  15  14  10  
  Final Capacity           16   | 8   8   8   8   16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | 5   8   8   8   16  16  16  16  16  16  16  16  16  16  16  15  15  13  1   

 Class Distribution 
--------------------
 34% | Scavenger-Tank
 16% | Bothacker-Tank
 14% | Scavenger-Mutant
 12% | Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -9/Storage
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Garrison
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/Garrison
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Garrison
 Scavenger-Mutant | -5/Factory
   Bothacker-Tank | -5/Upper Caves
   Bothacker-Tank | -5/Upper Caves
   Bothacker-Tank | -5/Warlord
  Derelict-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           7211 | 270  90   .    175  382  178  .    347  .    923  777  .    1325 404  192  346  .    164  1638 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7085 | 92   382  .    466  511  281  .    539  .    719  540  .    1264 324  32   339  .    60   1536 
  Parts                    355  | 4    19   .    23   32   18   .    19   .    42   30   .    52   12   6    14   .    4    80   
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    2    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    21   .    8    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  157  | .   8   .   15  13  7   .   13  .   18  8   .   21  6   4   10  .   1   33  
  Guns                     95   | .   6   .   6   10  4   .   8   .   13  8   .   19  6   1   4   .   1   9   
  Cannons                  10   | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   .   6   
  AOE                      50   | .   2   .   9   3   3   .   4   .   3   .   .   1   .   3   5   .   .   17  
Classes Destroyed          15   | 1   2   .   2   2   2   .   .   .   2   3   .   1   .   .   .   .   .   .   
  Worker                   11   | .   2   .   1   1   1   .   .   .   .   3   .   .   .   .   .   .   .   3   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  51   | .   .   .   5   6   2   .   4   .   8   3   .   4   4   4   7   .   .   4   
  Grunt                    55   | .   8   .   9   2   4   .   9   .   3   2   .   3   .   .   1   .   1   13  
  Brawler                  5    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   1   5   .   .   .   .   5   .   .   4   1   .   1   .   .   4   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   6   
  Programmer               12   | .   .   .   .   .   .   .   .   .   1   1   .   3   1   .   .   .   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           16   | 1   3   .   4   4   3   .   4   .   8   5   .   12  2   4   5   .   1   16  
  Combat Bots Only         12   | .   2   .   4   3   2   .   4   .   8   3   .   12  2   4   5   .   1   8   
Max Kills in Single Turn   7    | 1   1   .   3   3   3   .   2   .   3   3   .   2   1   2   5   .   1   7   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   3   2   2   .   2   .   3   .   .   1   .   2   5   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  
Damage Taken               17822 | .    690  .    843  730  285  .    792  .    1359 551  .    2288 985  285  785  .    1271 6958 
  Core                     2661  | .    163  .    124  90   22   .    61   .    103  60   .    224  73   14   170  .    396  1161 
  Absorbed by Shields      107   | .    .    .    .    .    .    .    .    .    .    .    .    107  .    .    .    .    .    .    
  Reduced by Siege Mode    48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
Core Remaining (%)         65    | 100  .    34   .    46   96   .    .    .    76   92   .    .    .    .    .    .    12   .    
Volleys Fired              487   | 2    39   .    64   40   14   .    33   .    36   29   .    62   33   10   12   .    12   101  
  Largest                  4     | 2    2    .    2    4    4    .    4    .    4    4    .    4    4    3    4    .    2    4    
  Hottest                  215   | 80   115  .    115  215  110  .    159  .    162  130  .    146  199  91   151  .    85   190  
Shots Fired                1152  | 4    66   .    92   115  56   .    88   .    119  106  .    182  69   19   37   .    16   183  
  Gun                      968   | 4    64   .    79   113  54   .    76   .    90   99   .    178  57   9    25   .    9    111  
  Cannon                   108   | .    .    .    .    .    .    .    9    .    28   7    .    3    12   3    10   .    1    35   
  Launcher                 72    | .    2    .    13   2    2    .    3    .    1    .    .    1    .    7    1    .    5    35   
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
  Kinetic                  809   | .    .    .    20   59   40   .    65   .    103  106  .    181  66   12   35   .    10   112  
  Thermal                  188   | 2    51   .    59   54   14   .    .    .    .    .    .    .    .    .    .    .    .    8    
  Explosive                66    | .    2    .    13   2    2    .    3    .    1    .    .    1    .    7    1    .    5    29   
  Electromagnetic          85    | 2    13   .    .    .    .    .    20   .    15   .    .    .    3    .    .    .    .    32   
  Robot Hit Streak         34    | 3    19   .    11   15   19   .    26   .    34   16   .    20   18   3    5    .    4    17   
  Robot Miss Streak        7     | 1    2    .    4    3    1    .    2    .    6    7    .    4    5    5    6    .    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    
  Secondary Targets        19    | .    1    .    1    1    .    .    1    .    4    .    .    10   1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    .    1    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           838   | 3    52   .    73   76   36   .    60   .    102  92   .    143  38   11   16   .    6    130  
  Core Hits                525   | 2    20   .    34   31   18   .    30   .    69   66   .    105  17   9    15   .    5    104  
  Critical Hits            16    | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    .    12   
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    
Melee Attacks              23    | .    .    .    12   .    3    .    .    .    .    2    .    1    .    .    .    .    .    5    
  Impact                   23    | .    .    .    12   .    3    .    .    .    .    2    .    1    .    .    .    .    .    5    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21173 | 36   728  .    1653 1003 745  .    1131 .    1827 2055 .    3167 879  495  691  .    127  6636 
  Guns                     11207 | 36   656  .    618  765  336  .    647  .    1079 1110 .    3057 646  78   306  .    71   1802 
  Cannons                  1760  | .    .    .    .    .    .    .    183  .    569  24   .    58   233  .    106  .    39   548  
  Explosions               7963  | .    72   .    802  238  409  .    301  .    179  921  .    52   .    417  279  .    17   4276 
  Melee                    233   | .    .    .    233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  10013 | .    .    .    97   243  198  .    535  .    1364 1134 .    3115 821  78   412  .    110  1906 
  Thermal                  3215  | 23   538  .    521  522  138  .    .    .    .    650  .    .    .    .    .    .    .    823  
  Explosive                5977  | .    72   .    802  238  409  .    301  .    179  271  .    52   .    417  279  .    17   2940 
  Electromagnetic          1725  | 13   118  .    .    .    .    .    295  .    284  .    .    .    58   .    .    .    .    957  
  Impact                   233   | .    .    .    233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    .    1    8    .    5    7    7    7    14   17   15   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    1    7    .    4    5    7    7    10   15   8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  242   | .    .    .    .    .    .    .    .    .    4    31   .    32   18   18   22   4    47   66   
    Message Errors         53    | .    .    .    .    .    .    .    .    .    2    5    .    8    3    5    8    .    10   12   
    Matter Fused           35    | .    .    .    .    .    .    .    .    .    .    7    .    4    2    6    .    1    5    10   
    Heat Flow Errors       29    | .    .    .    .    .    .    .    .    .    .    .    .    4    4    2    2    2    8    7    
    Energy Discharges      21    | .    .    .    .    .    .    .    .    .    .    4    .    2    1    .    4    .    5    5    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    4    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    .    .    .    2    .    3    .    2    2    .    3    4    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    1    1    
    Misfires               12    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    4    3    
    Misdirections          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    6    
    Targeting Errors       38    | .    .    .    .    .    .    .    .    .    1    12   .    5    5    .    3    .    3    9    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    1    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            477   | .    3    .    74   6    .    .    6    .    .    178  .    .    .    14   .    .    .    196  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               419   | .    3    .    16   6    .    .    6    .    .    178  .    .    .    14   .    .    .    196  
  Melee                    58    | .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    9    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      318   | .    34   .    41   .    .    .    106  .    .    .    .    .    .    .    .    .    .    137  
  Shots                    11    | .    2    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    4    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        621   | 36   335  .    255  621  33   .    179  .    253  .    .    179  228  193  609  234  251  438  
  Average Temperature      124   | 20   140  .    99   173  13   .    100  .    73   .    .    57   97   94   221  122  92   118  
  Received Heat Transfer   2971  | .    369  .    366  174  126  .    279  .    315  27   .    283  36   .    180  .    216  600  
  Effects                  27    | .    1    .    1    14   .    .    .    .    .    .    .    .    .    .    6    .    .    5    
    Shutdowns              5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Energy Bleed           7     | .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Interference           9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Damage (core)          2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Total Turns              70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Longest Duration         22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Parts Fried              6     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    6    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5572  | 50   1433 .    1443 1260 325  .    .    .    .    400  .    .    .    .    .    .    .    661  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Peak Influence             828  | 5   93  34  200 227 341 31  629 344 828 472 192 820 710 .   .   .   .   642 
  Average Influence        290  | 2   49  34  120 102 167 28  339 335 537 414 164 415 586 .   .   .   .   263 
Maximum Alert Level        3    | .   .   .   1   1   1   .   2   1   3   2   .   3   3   .   .   .   .   2   
  Low Security (%)         45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   .   1   2   2   .   .   .   .   2   .   .   3   .   .   .   .   12  
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Reinforcement            15   | .   2   .   1   2   2   .   .   .   .   1   .   .   2   .   .   .   .   5   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Distress Signals           11   | .   1   .   2   2   .   .   .   .   .   3   .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              283  | .   21  .   27  27  17  1   13  1   26  15  2   29  20  5   15  .   4   60  
  Peak Tracking Total      12   | .   4   .   6   5   5   1   4   1   7   3   2   12  5   5   7   .   4   10  
  Tactical Retreats        25   | .   4   .   5   3   1   .   .   .   .   1   .   1   6   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Traps Triggered            9    | .   .   .   .   4   .   .   1   .   1   .   .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Machines Disabled          23   | .   .   .   2   .   .   .   3   .   1   4   .   5   2   1   .   .   .   5   
  Max in Single Turn       2    | .   .   .   1   .   .   .   1   .   1   2   .   1   .   1   .   .   .   2   
  Garrison Relay           9    | .   .   .   .   .   .   .   3   .   1   .   .   5   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Machines Accessed          25   | .   1   .   1   7   6   1   .   1   .   1   2   .   1   1   1   .   .   2   
  Terminals                20   | .   1   .   1   7   6   .   .   .   .   1   1   .   1   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
Total Hacks                65   | .   6   .   2   22  17  1   .   2   .   2   4   .   2   1   1   .   .   5   
  Successful               37   | .   5   .   1   9   11  1   .   2   .   1   2   .   1   1   1   .   .   2   
  Failed                   28   | .   1   .   1   13  6   .   .   .   .   1   2   .   1   .   .   .   .   3   
    Catastrophic           6    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   .   1   9   9   .   .   .   .   1   3   .   2   .   .   .   .   2   
  Terminals                59   | .   6   .   2   22  17  .   .   .   .   2   3   .   2   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   4   .   .   6   8   .   .   .   .   .   1   .   .   1   1   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   2   .   2   7   6   .   .   .   .   2   .   .   3   .   .   .   .   3   
  Terminals                11   | .   1   .   1   3   3   .   .   .   .   1   .   .   1   .   .   .   .   1   
    Track                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   1   .   1   2   2   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   1   7   5   .   .   1   .   1   .   .   1   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  formatsys_high           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
Relay Couplers Released    34   | .   .   .   .   .   .   .   9   .   4   .   .   21  .   .   .   .   .   .   
  Machine Destruction      34   | .   .   .   .   .   .   .   9   .   4   .   .   21  .   .   .   .   .   .   
  Attached                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   6   .   .   6   .   .   2   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  
Total Allies               28   | .    .    .    .    10   .    .    .    .    6    .    .    6    .    .    3    .    1    2    
  Largest Group            10   | .    .    .    .    10   9    1    .    .    6    4    .    6    6    .    3    .    1    1    
  Highest-Rated Group      237  | .    .    .    .    88   80   7    .    .    192  128  .    237  237  .    99   .    115  115  
  Highest-Rated Ally       115  | .    .    .    .    16   16   7    .    .    32   32   .    49   49   .    41   .    115  115  
Total Orders               9    | .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    4    .    
  STAY                     3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
  GOTO                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               212  | .    .    .    .    41   60   .    .    .    18   12   .    8    42   .    13   .    2    16   
  Total Damage             5137 | .    .    .    .    394  588  .    .    .    726  425  .    407  1439 .    331  .    160  667  
  Kills                    46   | .    .    .    .    8    5    .    .    .    7    4    .    2    11   .    3    .    2    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               12437 | 84   557  90   600  1345 532  237  760  227  799  1070 139  1431 603  657  627  72   849  1758 
Spaces Moved               6058  | 41   236  56   222  613  221  141  396  141  322  533  84   689  267  386  323  41   439  907  
  Core                     206   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    200  
  Treads                   5413  | 37   236  56   222  613  221  141  396  141  322  533  84   689  267  386  323  41   197  508  
  Legs                     339   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  99   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  180  160  160  160  160  152  152  150  157  160  160  180  150  50   
  Average Speed            160   | 150  160  160  160  179  180  160  160  160  160  158  154  157  158  160  163  180  182  137  
  Slowest Speed            1500  | 160  160  160  160  200  180  180  160  160  160  160  155  185  160  160  180  180  1500 400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       33    | 5    43   20   23   71   29   5    63   4    43   19   4    89   6    65   54   9    53   28   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        4     | .    .    .    .    .    1    1    .    1    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    .    .    .    .    .    1    .    .    1    1    1    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    1    .    
Spaces Dug                 47    | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    39   4    
Terrain Destroyed          569   | .    16   .    57   11   29   .    19   .    .    40   .    16   19   46   13   .    49   254  
  Melee                    8     | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    4    
  Projectile               47    | .    .    .    .    .    .    .    .    .    .    1    .    6    19   4    8    .    .    9    
  AOE                      514   | .    16   .    57   11   26   .    19   .    .    38   .    10   .    42   5    .    49   241  

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  
Total                      7871 | 56   352  57   355  793  317  153  462  143  534  693  93   908  384  411  398  40   475  1247 
  Wait                     662  | .    54   .    34   82   65   .    10   .    41   81   5    65   64   6    20   .    6    129  
  Move                     6042 | 40   235  55   221  612  220  141  395  140  321  532  84   688  266  385  322  40   438  907  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 6    8    1    3    16   3    5    7    .    5    11   2    11   2    3    2    .    4    17   
  Fast Attach              102  | 7    3    .    6    7    .    .    .    1    7    9    .    13   7    .    5    .    2    35   
  Attach                   70   | .    2    .    5    4    2    3    5    .    1    5    2    4    1    3    2    .    6    25   
  Detach                   27   | .    1    .    3    4    .    .    .    .    1    1    .    2    .    .    3    .    1    11   
  Swap                     79   | .    3    .    3    12   8    1    8    1    14   5    .    4    3    3    5    .    5    4    
  Drop                     118  | 1    7    1    4    16   2    3    4    1    21   18   .    13   8    1    6    .    1    11   
  Fire                     487  | 2    39   .    64   40   14   .    33   .    36   29   .    62   33   10   12   .    12   101  
  Melee                    23   | .    .    .    12   .    3    .    .    .    .    2    .    1    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   153  | .    .    .    .    .    .    .    .    .    87   .    .    45   .    .    21   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison
-6/Factory
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Upp x2 / *Arm)

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 16)
    85 | -11/Scrapyard      | Entered Materials
   253 | -10/Materials      | Core integrity fell below 50%
   285 | -10/Materials      | Lost 4 parts (1n3w)
   322 | -10/Materials      | Build established: Mutant
   378 | -10/Materials      | Discovered new exit (range 7)
   642 | -10/Materials      | Entered Mines
   718 | -10/Mines          | Discovered new exit (range 10)
   732 | -10/Mines          | Entered Materials
   732 | -9/Materials       | Evolved 2 slots: Weapon x2
  1121 | -9/Materials       | Lost 4 parts (2n2w)
  1282 | -9/Materials       | Discovered new exit (range 15)
  1310 | -9/Materials       | Discovered new exit (range 15)
  1332 | -9/Materials       | Entered Storage
  1438 | -9/Storage         | Learned location of Armory (-4)
  2086 | -9/Storage         | Core integrity fell below 50%
  2203 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2573 | -9/Storage         | Discovered new exit (range 13)
  2677 | -9/Storage         | Entered Materials
  2677 | -8/Materials       | Accompanied by 9 allies
  2677 | -8/Materials       | Evolved 2 slots: Utility x2
  3139 | -8/Materials       | Identified exit to Factory
  3209 | -8/Materials       | Entered Factory
  3209 | -7/Factory         | Accompanied by 1 ally
  3209 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3246 | -7/Factory         | Build established: Scavenger-Tank
  3446 | -7/Factory         | Identified exit to Garrison
  3446 | -7/Factory         | Entered Garrison
  3456 | -7/Garrison        | Triggered checkpoint
  3590 | -7/Garrison        | Triggered checkpoint
  3600 | -7/Garrison        | Garrison Relay disabled
  3668 | -7/Garrison        | Triggered checkpoint
  3760 | -7/Garrison        | Discovered new exit (range 15)
  3813 | -7/Garrison        | Triggered checkpoint
  3839 | -7/Garrison        | Garrison Relay disabled
  3921 | -7/Garrison        | Triggered checkpoint
  4002 | -7/Garrison        | Discovered new exit (range 10)
  4026 | -7/Garrison        | Installed Relay Interface Framework
  4087 | -7/Garrison        | Triggered checkpoint
  4122 | -7/Garrison        | Garrison Relay disabled
  4206 | -7/Garrison        | Entered Factory
  4416 | -7/Factory         | Build established: Scavenger-Mutant
  4425 | -7/Factory         | Identified exit to Garrison
  4433 | -7/Factory         | Entered Garrison
  4480 | -7/Garrison        | Triggered checkpoint
  4533 | -7/Garrison        | Triggered checkpoint
  4686 | -7/Garrison        | Triggered checkpoint
  4718 | -7/Garrison        | Build established: Scavenger-Tank
  4743 | -7/Garrison        | Triggered checkpoint
  4753 | -7/Garrison        | Triggered checkpoint
  4753 | -7/Garrison        | Triggered checkpoint
  4801 | -7/Garrison        | Destroyed 8 combat bots
  5021 | -7/Garrison        | Discovered new exit (range 10)
  5048 | -7/Garrison        | Expanded RIF knowledge: Program Shield
  5088 | -7/Garrison        | Triggered checkpoint
  5166 | -7/Garrison        | Garrison Relay disabled
  5232 | -7/Garrison        | Entered Factory
  5232 | -6/Factory         | Accompanied by 4 allies
  5232 | -6/Factory         | Evolved 2 slots: Utility x2
  6258 | -6/Factory         | Discovered new exit (range 22)
  6302 | -6/Factory         | Entered another Factory area
  6302 | -5/Factory         | Evolved 2 slots: Propulsion x2
  6441 | -5/Factory         | Identified exit to Garrison
  6441 | -5/Factory         | Entered Garrison
  6517 | -5/Garrison        | Triggered checkpoint
  6542 | -5/Garrison        | Garrison Relay disabled
  6774 | -5/Garrison        | Spotted B-75 Beast
  6797 | -5/Garrison        | Triggered checkpoint
  6906 | -5/Garrison        | Destroyed B-75 Beast
  6927 | -5/Garrison        | Destroyed 12 combat bots
  6973 | -5/Garrison        | Lost 9 parts (1p5n3w)
  7122 | -5/Garrison        | Discovered new exit (range 21)
  7164 | -5/Garrison        | Expanded RIF knowledge: Structural Interface
  7243 | -5/Garrison        | Garrison Relay disabled
  7342 | -5/Garrison        | Triggered checkpoint
  7450 | -5/Garrison        | Discovered new exit (range 4)
  7488 | -5/Garrison        | Triggered checkpoint
  7548 | -5/Garrison        | Garrison Relay disabled
  7632 | -5/Garrison        | Triggered checkpoint
  7758 | -5/Garrison        | Discovered new exit (range 10)
  7785 | -5/Garrison        | Triggered checkpoint
  7816 | -5/Garrison        | Garrison Relay disabled
  7826 | -5/Garrison        | Triggered checkpoint
  7833 | -5/Garrison        | Garrison Relay disabled
  7872 | -5/Garrison        | Entered Factory
  7872 | -5/Factory         | Accompanied by 6 allies
  8346 | -5/Factory         | Discovered new exit (range 13)
  8472 | -5/Factory         | First assault squad dispatched
  8475 | -5/Factory         | Entered Upper Caves
  8768 | -5/Upper Caves     | Build established: Bothacker-Tank
  8905 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9021 | -5/Upper Caves     | Discovered new exit (range 5)
  9102 | -5/Upper Caves     | Found Alien Artifact
  9103 | -5/Upper Caves     | Identified Dimensional Node Initializer
  9103 | -5/Upper Caves     | Initialized slip node
  9132 | -5/Upper Caves     | Entered another Upper Caves area
  9612 | -5/Upper Caves     | Discovered new exit (range 10)
  9621 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9759 | -5/Upper Caves     | Entered Warlord
  9789 | -5/Warlord         | System corruption reached 10%
  9813 | -5/Warlord         | Discovered new exit (range 12)
  9831 | -5/Warlord         | Entered Proximity Caves
 10167 | -4/Proximity Caves | Spotted B-86 Titan
 10196 | -4/Proximity Caves | Core integrity fell below 50%
 10210 | -4/Proximity Caves | Assimilated Titan 7a with formatsys_high
 10224 | -4/Proximity Caves | Crushed by falling debris
 10224 | -4/Proximity Caves | Core integrity fell below 20%
 10255 | -4/Proximity Caves | Lost 8 parts (1p2n2u3w)
 10272 | -4/Proximity Caves | Learned location of Testing (-3)
 10567 | -4/Proximity Caves | Build established: Derelict-Mutant
 10574 | -4/Proximity Caves | Discovered new exit (range 6)
 10680 | -4/Proximity Caves | Entered Factory
 10680 | -4/Factory         | Accompanied by 1 ally
 10680 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11162 | -4/Factory         | Build established: Scavenger-Tank
 11263 | -4/Factory         | Lost 3 parts (1u2w)
 11524 | -4/Factory         | System corruption reached 10%
 11630 | -4/Factory         | Build established: Scavenger-Skirmisher
 11759 | -4/Factory         | Destroyed 8 combat bots
 11759 | -4/Factory         | Lost 15 parts (1p5n5u4w)
 11868 | -4/Factory         | Lost 5 parts (3n2w)
 11927 | -4/Factory         | Lost 4 parts (2p1n1u)
 11981 | -4/Factory         | Spotted B-86 Titan
 11997 | -4/Factory         | Identified exit to Upper Caves
 11997 | -4/Factory         | Identified exit to Armory
 12016 | -4/Factory         | Build established: Scavenger-Mutant
 12169 | -4/Factory         | Core integrity fell below 50%
 12211 | -4/Factory         | Lost 4 parts (2n2u)
 12384 | -4/Factory         | Core integrity fell below 20%
 12438 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
12398_ System corrupted: Matter fused (-8).
12398_ Penetrated by Slug.
12399_ H-77 Assassin knocked back.
12399_ H-77 Assassin IFF system glitched.
12401_ Slug penetrates Wall.
12401_ H-77 Assassin knocked back.
12402_ Penetrated by Slug.
12402_ RIF reveals location of hidden door.
12404_ Hardcell Cannon destroyed.
12406_ Mni. Grenade Launcher destroyed.
12406_ Slug penetrates Wall. <x2>
12407_ Relay Coupler [NC] destroyed.
12409_ Penetrated by Slug.
12409_ Adv. Heat Sink destroyed.
12416_ System corrupted: Matter fused (-8).
12421_ RIF reveals location of hidden door.
12433_ T-07 Excavator is excavating.
12437_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F008.
12437_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| /########################????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
|  ]                      #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
|         #######/###     #????????????????????????? |
|         #????     #     #????????????????????????? |
|         #??       #     #????????????????????????? |
|    ######         #     #????????????????????????? |
|    #????#         #     #????????????????????????? |
|    #????# """ """ #     #????????????????????????? |
|    #????# """ """ #     #????????????????????????? |
| +#+###### """ """ #     #????????????????????????? |
|        ##  ""  "" #     #####+####???????????????? |
|        ##  ""  "" #      @       #???????????????? |
| " " "  ##         #      tk     A/ k       ??????? |
| " " "  ##"""  """ #       k  g   /      Y  >  Y??? |
| " " "  #???"  "?? #              /k        R  ???? |
| " " "  #???   ??? #              #"    "#     ???? |
| " " "  #???"  ????####t###########??"  "#????????? |
| " " "  #???" ????????  #?????????????? ""????????? |
| " " "  #????????????####?????????????????????????? |
| " " "  #?????????????????????????????????????????? |
| " " "  #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| +####?##?????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
| +###?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #????###########??????????????????????????????? |
|    #????#         #??????????????????????????????? |
|    #????#         #??????????????????????????????? |
|    #????#         #??????????????????????????????? |
|    #????# """ """ #??????????????????????????????? |
|    #????# """ """ #??????????????????????????????? |
|    #????# """ """ #??????????????????????????????? |
|    #????#         #??????????????????????????????? |
|    #????# """ """ #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          39
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        20
Armor Coverage             600
Resistance: KI             20
Resistance: TH             10
Evasion (%)                51
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapFlyingCorpse
  Manual?         0
Play Time         02:25:38
  Cumulative      71.4 hours
  Start           2019.10.29 @ 21:34:29
  End             2019.10.30 @ 00:15:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             45
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fe5efe7-4481-4218-a101-79fd943335f2