Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 04:26:51 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (3332) 3332 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 8220 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 81 Aligned with FarCom 300 Friendly Fire -192 Cogmind --------- Core Integrity 379/850 Matter 90/300 Energy 150/150 System Corruption 1% Temperature Cool (189) Location -6/Factory Parts ------- Power (1) Light Angular Momentum Engine Propulsion (4) Utility (7) Humpback Advanced Signal Interpreter Hacking Suite Weapon (3) Inventory (24) Light Angular Momentum Engine Light Angular Momentum Engine Improved Cooling System High-capacity Matter Pod (0) High-capacity Matter Pod (0) Launcher Guidance Computer Matter Filter Kinecellerator Weapon Cycler Transmission Jammer Improved Light Armor Plating Shock Absorption System System Shield System Backup Module Proton Cannon Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Peak State ------------ Power Improved Deuterium Engine Propulsion Medium Treads Medium Treads Medium Treads Medium Treads Utility Humpback Experimental Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite Dynamic Insulation System Weapon Plasma Rifle Proton Cannon Advanced Assault Cannon Inventory Light Angular Momentum Engine Medium Treads Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Launcher Guidance Computer Matter Filter Kinecellerator Weapon Cycler Transmission Jammer Improved Light Armor Plating Shock Absorption System System Shield System Backup Module Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Humpback Device Experimental Sensor Array Storage Humpback Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . . . 1 2 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 119 | 7 8 10 9 2 5 1 22 25 30 Power 9 | 1 2 1 1 . . 1 1 1 1 Engine 8 | 1 2 1 1 . . . 1 1 1 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 2 3 4 . . . 5 8 3 Treads 23 | . . 3 4 . . . 5 8 3 Leg 4 | 2 2 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 3 3 2 . 4 . 4 12 11 Device 20 | . 2 1 1 . 2 . 1 5 8 Storage 8 | 1 . 1 . . 1 . 1 3 1 Processor 2 | . . . . . . . . 1 1 Hackware 1 | . . . . . . . . . 1 Protection 9 | . 1 1 1 . 1 . 2 3 . Artifact . | . . . . . . . . . . Weapon 43 | 3 1 3 2 2 1 . 12 4 15 Energy Gun 5 | 2 . . 1 . . . 1 . 1 Energy Cannon 9 | . . . . . . . 1 . 8 Ballistic Gun 10 | 1 1 2 1 . 1 . 4 . . Ballistic Cannon 17 | . . 1 . . . . 6 4 6 Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 3 . 4 . . Parts Lost 12 | . 1 . 1 . . . . . 10 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . 4 Utility 3 | . 1 . . . . . . . 2 Weapon 4 | . . . 1 . . . . . 3 Highest Loss Streak 8 | . 1 . 1 . . . . . 8 Average Slot Usage (%) 90 | . 95 100 99 100 90 88 82 91 89 Engine 7 | . 14 14 11 11 11 9 4 7 5 Treads 29 | . . 27 33 33 33 33 36 29 24 Device 7 | . 5 6 1 . . . . 7 16 Storage 8 | . 14 14 11 11 11 11 9 7 6 Processor 3 | . . . . . . . . 7 6 Protection 12 | . 3 7 20 22 18 22 18 14 5 Energy Cannon 2 | . . . . . . . . . 7 Ballistic Gun 5 | . 19 21 9 . 6 11 7 . . Ballistic Cannon 7 | . . 7 11 9 . . 2 13 9 Launcher 1 | . . . . 12 9 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 13 16 41 45 43 59 59 110 113 121 Greatest Support 112 | 20 20 42 62 60 60 60 88 112 112 Greatest Overweight (x) 3 | . . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 44 | 6 6 10 10 10 12 12 24 24 44 Average Capacity 19 | 5 6 9 10 10 11 12 23 24 24 Most Carried 24 | 4 6 10 10 10 12 12 24 24 24 Average Carried 18 | 2 4 8 9 9 11 11 22 22 23 Final Capacity 24 | . . . . . . . . . 24 Final Carried 24 | . . . . . . . . . 24 Class Distribution -------------------- 39% | Hauler-Mutant 35% | Mutant 25% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 3182 | 251 101 359 229 164 50 20 912 512 584 Remotely . | . . . . . . . . . . Salvage Created 3964 | . 291 228 284 51 . 148 1236 1118 608 Parts 232 | . 27 15 22 3 . 11 68 53 33 Haulers Intercepted 8 | . . . . . . . 3 4 1 Recyclers Shooed 6 | . 2 . 1 . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 79 | . 7 6 11 1 . 5 19 21 9 Guns 38 | . 7 2 5 . . 5 19 . . Cannons 40 | . . 4 6 1 . . . 21 8 Classes Destroyed 12 | . 5 1 2 . . 1 2 1 . Worker 6 | . . 1 . . . . 3 . 2 Builder 5 | . . . 1 . . . 1 2 1 Hauler 8 | . . . . . . . 3 4 1 Recycler 9 | . 1 1 1 . . . 1 4 1 Operator 1 | . 1 . . . . . . . . Watcher 8 | . 1 . . . . . 5 2 . Swarmer 25 | . 3 3 7 . . 3 4 5 . Grunt 35 | . 4 3 3 2 . 1 8 10 4 Brawler 1 | . . . . . . 1 . . . Sentry 9 | . . . 1 . . . 5 1 2 Hunter 5 | . . . . . . . 2 3 . Programmer 5 | . . . . . . . . 2 3 Best Kill Streak 11 | . 4 3 5 1 . 5 11 3 6 Combat Bots Only 6 | . 3 3 4 1 . 5 6 3 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 2 2 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 4778 | . 428 274 549 21 . 28 165 1225 2088 Core 777 | . 53 34 76 . . . 12 131 471 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 65 . . . 81 97 81 . Volleys Fired 199 | . 30 20 26 8 . . 8 70 37 Largest 3 | . 2 2 2 1 . . 2 2 3 Hottest 198 | . 60 64 119 44 . . 96 96 198 Shots Fired 497 | . 60 40 52 8 . 14 89 147 87 Gun 211 | . 60 31 26 . . 14 73 7 . Cannon 286 | . . 9 26 8 . . 16 140 87 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 456 | . 50 40 47 8 . 14 89 147 61 Thermal 10 | . . . 5 . . . . . 5 Explosive . | . . . . . . . . . . Electromagnetic 31 | . 10 . . . . . . . 21 Robot Hit Streak 19 | . 6 7 5 4 . 6 19 15 11 Robot Miss Streak 12 | . 3 5 12 5 . 2 2 4 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Autonomous 95 | . . . . . . 14 73 8 . Shots Hit Robots 350 | . 34 25 31 8 . 10 74 103 65 Core Hits 197 | . 15 17 26 8 . 6 38 47 40 Critical Hits 8 | . 2 . . . . . 1 4 1 Critical Kills 3 | . 1 . . . . . 1 1 . Critical Parts Destroyed 5 | . 1 . . . . . . 3 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8653 | . 441 384 601 148 . 356 2143 2997 1583 Guns 3423 | . 441 239 240 . . 356 1921 226 . Cannons 5108 | . . 145 361 148 . . 218 2670 1566 Explosions 101 | . . . . . . . . 101 . Melee . | . . . . . . . . . . Ramming 21 | . . . . . . . 4 . 17 Kinetic 7924 | . 407 384 515 148 . 356 2139 2896 1079 Thermal 301 | . . . 86 . . . . 101 114 Explosive . | . . . . . . . . . . Electromagnetic 407 | . 34 . . . . . . . 373 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . . 1 Effects 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 177 | . . . . . . . . 151 26 Projectiles 92 | . . . . . . . . 66 26 Explosions 85 | . . . . . . . . 85 . Melee . | . . . . . . . . . . Knockbacks 60 | . . 4 9 7 . . . 25 15 Impact . | . . . . . . . . . . Kinetic 56 | . . 4 8 6 . . . 25 13 Secondary 4 | . . . 1 1 . . . . 2 Self-Inflicted Damage 97 | . . . . . . . . 97 . Shots 1 | . . . . . . . . 1 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 768 | . 20 120 242 36 . . 78 278 768 Average Temperature 107 | . 9 55 65 13 . . 35 74 254 Received Heat Transfer 1224 | . 204 51 186 12 . 9 36 315 411 Effects 23 | . . . 1 . . . . 5 17 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 6 | . . . 1 . . . . 2 3 Interference 3 | . . . . . . . . 3 . Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 346 | . . . 148 . . . . 50 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 830 | . 182 225 325 82 . 71 470 830 406 Average Influence 144 | . 70 92 129 57 . 17 284 162 114 Maximum Alert Level 3 | . . 1 1 . . . 2 3 2 Low Security (%) 67 | . . . . . . . . . . Level 1 21 | . . . . . . . . . . Level 2 8 | . . . . . . . . . . Level 3 1 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 1 . . . . 3 9 6 Investigation 7 | . . 1 . . . . 2 2 2 Extermination 5 | . . . . . . . . 2 3 Reinforcement 6 | . 2 . . . . . 1 2 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . . 1 . . . 3 . . Communications Jammed 3 | . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . 3 . Times Spotted 104 | . 10 10 13 4 . 7 21 26 13 Peak Tracking Total 5 | . 2 3 4 5 . 4 5 3 5 Tactical Retreats 6 | . 1 . 2 1 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . . . . . . . 1 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 12 | . . 1 . . . 1 1 9 . Max in Single Turn 6 | . . . . . . 1 1 6 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 18 | . 1 1 2 . 3 . 3 5 3 Terminals 5 | . . . 2 . . . 1 1 1 Fabricators 4 | . . . . . . . . 3 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 1 1 5 . 25 . 7 11 6 Successful 40 | . 1 1 2 . 25 . 4 4 3 Failed 16 | . . . 3 . . . 3 7 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 11 | . . . 5 . . . 2 2 2 Fabricators 10 | . . . . . . . . 8 2 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . 2 Scanalyzers 5 | . . . . . . . 4 1 . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . . 1 2 . 25 . 1 . 1 Record 25 | . . . . . 25 . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . . . . 4 2 Load Schematic 1 | . . . . . . . . 1 . Build 5 | . . . . . . . . 3 2 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 2 . . . 2 4 2 Full Trace Events 4 | . . . . . . . 1 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 3 | . . . . . . . . 1 2 Matter 877 | . . . . . . . . 497 380 Time 377 | . . . . . . . . 187 190 Total Part Build Rating 16 | . . . . . . . . 6 10 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 5 | . . 2 . 3 . . . . . Largest Group 3 | . . 2 . 3 . . . . . Highest-Rated Group 43 | . . 43 . 40 . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . Total Orders 1 | . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . 1 . Ally Attacks 25 | . . 11 . 14 . . . . . Total Damage 384 | . . 206 . 178 . . . . . Kills 5 | . . 4 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 9531 | 66 290 995 425 382 728 474 1673 1808 2690 Spaces Moved 3985 | 45 151 569 206 226 445 264 803 569 707 Core 7 | 7 . . . . . . . . . Treads 3785 | . . 565 206 226 445 264 803 569 707 Legs 193 | 38 151 4 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 160 160 160 165 160 160 Average Speed 164 | 109 120 156 155 160 160 160 175 163 179 Slowest Speed 220 | 120 120 160 160 160 160 160 180 176 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 20 99 20 51 67 58 49 32 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 89 | . . . . . . 7 53 22 7 Melee . | . . . . . . . . . . Projectile 86 | . . . . . . 7 53 19 7 AOE 3 | . . . . . . . . 3 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 6600 | 62 202 632 259 239 465 317 1066 1305 2053 Wait 2079 | . 1 15 9 . . 48 147 607 1252 Move 3976 | 44 150 568 205 225 444 263 802 568 707 Hop . | . . . . . . . . . . Pick Up 115 | 10 6 10 5 2 7 2 46 16 11 Fast Attach 17 | . 1 . 1 . . 1 2 4 8 Attach 41 | 7 1 . 3 . 3 . 13 4 10 Detach 13 | 1 . . . . . . 9 . 3 Swap 61 | . 6 10 5 2 2 . 7 17 12 Drop 95 | . 7 9 5 2 9 3 31 18 11 Fire 199 | . 30 20 26 8 . . 8 70 37 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . . 1 . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / [*Low]) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 829 | -10/Mines | Met a Derelict shopkeep closing up shop 970 | -10/Mines | Discovered new exit (range 8) 1280 | -10/Mines | Identified exit to Materials 1299 | -10/Mines | Learned location of Storage (-7) 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1656 | -9/Materials | Discovered new exit (range 8) 1746 | -9/Materials | Identified exit to Materials 1777 | -9/Materials | Entered Mines 1791 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1844 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1888 | -9/Mines | Discovered exit to Materials (range 7) 1961 | -9/Mines | Discovered exit to Materials (range 12) 2022 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2026 | -9/Mines | Found Prototype Device 2108 | -9/Mines | Assembled infested the area 2113 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2153 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2153 | -9/Mines | Discovered new exit (range 5) 2159 | -9/Mines | Entered Exiles 2199 | -9/Exiles | Met 8R-AWN 2225 | -9/Exiles | Met EX-HEX 2356 | -9/Exiles | Met EX-BIN 2382 | -9/Exiles | Aligned with FarCom system 2383 | -9/Exiles | Given EX-Vault access code 2452 | -9/Exiles | Opened EX-Vault 2459 | -9/Exiles | Found Prototype Device 2460 | -9/Exiles | Identified Chronowheel 2460 | -9/Exiles | Activated Chronowheel 2466 | -9/Exiles | Found Prototype Device 2467 | -9/Exiles | Identified Trap Reconfigurator 2482 | -9/Exiles | Found Prototype Ballistic Gun 2484 | -9/Exiles | Identified AWS/Gauss 2524 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2567 | -9/Exiles | Met EX-DEC 2700 | -9/Exiles | Discovered new exit (range 11) 2863 | -9/Exiles | Discovered new exit (range 14) 2887 | -9/Exiles | Left Exiles lab with AWS/Gauss 2887 | -9/Exiles | Entered Mines 3347 | -8/Mines | Discovered exit to Materials (range 9) 3361 | -8/Mines | Entered Materials 3361 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3703 | -8/Materials | Build established: Hauler-Mutant 4073 | -8/Materials | Identified Exp. Sensor Array 5018 | -8/Materials | Discovered new exit (range 11) 5034 | -8/Materials | Entered Factory 5034 | -7/Factory | Evolved 2 slots: Utility x2 5035 | -7/Factory | Identified exit to Storage 5174 | -7/Factory | Fabricated Adv. Drone Bay (x1) 5395 | -7/Factory | Discovered new exit (range 50) 6434 | -7/Factory | Garrison activated, responded to threat 6622 | -7/Factory | Local fabrication network quarantined 6818 | -7/Factory | Discovered new exit (range 8) 6842 | -7/Factory | Entered another Factory area 6842 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7146 | -6/Factory | Build established: Hauler-Skirmisher 8352 | -6/Factory | Fabricated Proton Cannon (x1) 8735 | -6/Factory | Fabricated Proton Cannon (x1) 9525 | -6/Factory | Core integrity fell below 50% 9532 | -6/Factory | Self-destructed Last Messages --------------- 09524_ U-05 Engineer builds a Door. 09524_ G-67 Veteran knocked back. 09526_ Exp. Sensor Array destroyed. 09526_ K-01 Serf destroyed. 09526_ Slug penetrates Wall. 09526_ Critical hit. 09526_ Hvy. Flak Cannon destroyed. 09526_ Slug penetrates G-50 Soldier. 09527_ G-50 Soldier knocked back. 09527_ G-50 Soldier destroyed. 09528_ Hvy. Flak Cannon destroyed. 09529_ Penetrated by Slug. 09529_ Med. Treads destroyed. 09529_ Critical hit. 09529_ Adv. Assault Cannon destroyed. 09530_ Slug penetrates Wall. 09531_ U-05 Engineer builds a Door. 09532_ Med. Treads destroyed. 09532_ Slug penetrates U-05 Engineer. 09532_ U-05 Engineer destroyed. 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"""" = #????????????????????? | | #?# """" """" *%!#????????????????????? | | ##### #?# = ! =[!#????????????????????? | | ## ##########+#####+##????????????????????? | | ## h =!*#?????????????????????? | | ## =% !=!=#?????????????????????? | | ## ! *%=%!*|#?????????????????????? | | ## |= g#?????????????????????? | | ## g @%#?????????????????????? | | ### ############+####+#?????????????????????? | | #?# #???????????? h/????????????????????? | | #?# #??????????? ##???????????????????? | | "" #?# #??????????"""""" ##???????????????????? | | "" #?# #???????? #????????????????????? | | "" #?# #???????""""""""" #????????????????????? | | #?# #?????? +????????????????????? | | #?# #?????????""""""" #????????????????????? | | ####?# #???????????? #????????????????????? | | ???### ###?????????????? #????????????????????? | | ???# #?????????????? #????????????????????? | | ???# #?????????????? #????????????????????? | | ???# #??????????????? #????????????????????? | | ???# #???????????????##????????????????????? | | #??? #?????????????????????????????????????? | | #??? #?????????????????????????????????????? | | #??? #?????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | ##### +??????????????????????????????????????? | | + ^ * #??????????????????????????????????????? | | # * ! #??????????????????????????????????????? | | + #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 EM Shielding 2 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Drone Bay | x1 | -7/Factory | Preloaded Proton Cannon | x1 | -6/Factory | Preloaded Proton Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteWeightDoublenader Manual? 0 Play Time 01:24:14 Cumulative 33.5 hours Start 2019.10.28 @ 03:03:55 End 2019.10.28 @ 04:26:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cad3e05-64e5-4449-a4d9-1cb695d1d0db