Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 10:58:54 Player: LandRaider Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (123) 615 Value Destroyed (4296) 4296 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9931 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Advanced Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Huge Storage Unit Improved Targeting Computer Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Spiked Medium Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Matter Compressor Advanced Trap Scanner Seismic Detector Improved Kinecellerator Improved Phase Shifter Improved Utility Shielding Layered Light Armor Plating Remote Force Field High-powered Tractor Beam > --- WEAPON ----------- High-powered Shotgun Coil Gun Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Cold Fusion Reactor Neutrino Core Improved Coolant Injector Huge Storage Unit ECM Suite Heavy Assault Rifle Autogun Coil Gun Coil Gun Rocket Launcher Improved Remote Datajack Maul [Rating: 102] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Wave Gun Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 9 | . . . 2 1 2 1 . . 1 2 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 120 | 7 12 1 4 3 8 24 2 1 24 34 Power 12 | 1 1 . 1 . 1 3 . . 1 4 Engine 5 | 1 1 . 1 . 1 1 . . . . Core 3 | . . . . . . 1 . . 1 1 Reactor 4 | . . . . . . 1 . . . 3 Propulsion 24 | 2 2 . . 1 1 6 . . 3 9 Treads 13 | . 2 . . 1 1 6 . . 3 . Leg 10 | 2 . . . . . . . . . 8 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 2 3 . 2 1 4 9 2 . 12 13 Device 28 | 1 . . 2 1 1 5 1 . 7 10 Storage 6 | 1 2 . . . . . . . 2 1 Processor 4 | . 1 . . . 1 . . . 1 1 Hackware 2 | . . . . . 1 1 . . . . Protection 8 | . . . . . 1 3 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 36 | 2 6 1 1 1 2 6 . 1 8 8 Energy Gun 2 | 1 . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 21 | 1 4 . 1 1 1 3 . . 4 6 Ballistic Cannon 5 | . . . . . . 1 . 1 1 2 Launcher 2 | . 1 1 . . . . . . . . Special Weapon 2 | . 1 . . . . . . . 1 . Impact Weapon 4 | . . . . . 1 2 . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 78 | . 2 . . . 4 12 2 3 17 38 Power 8 | . . . . . . 2 . . 1 5 Propulsion 15 | . . . . . . 2 . . 3 10 Utility 30 | . 1 . . . 2 3 2 2 7 13 Weapon 25 | . 1 . . . 2 5 . 1 6 10 Highest Loss Streak 17 | . 1 . . . 3 6 1 3 6 17 To Critical Strikes 3 | . . . . . . . . . 1 2 Average Backups 13 | 5 13 15 14 13 14 13 14 13 14 12 Power 1 | . 1 1 1 2 1 1 1 1 2 2 Propulsion 3 | 3 2 2 2 2 2 4 6 6 1 1 Utility 4 | . 1 3 3 4 4 4 5 4 6 3 Weapon 3 | . 7 8 6 5 4 3 1 1 2 4 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . 2 1 4 . . 1 1 . 7 5 Power 4 | . . . 1 . . . . . 1 2 Propulsion 11 | . 2 . 1 . . 1 1 . 5 1 Utility 2 | . . . . . . . . . . 2 Weapon 3 | . . 1 2 . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 98 100 98 99 99 92 86 97 87 80 Engine 4 | . 14 14 11 9 7 5 . . . . Reactor 1 | . . . . . . . 6 6 . 4 Treads 12 | . 4 28 22 18 15 12 13 13 13 2 Leg 3 | . 23 . . . . . . . . 10 Device 17 | . 9 . 20 26 22 20 13 19 14 29 Storage 8 | . 14 14 11 9 7 6 6 6 8 9 Processor 10 | . 4 14 11 9 7 13 13 13 10 2 Hackware 3 | . . . . . 6 6 6 6 4 . Protection 3 | . . . . . 6 2 5 6 4 3 Ballistic Gun 14 | . 24 25 22 27 18 15 6 6 13 6 Ballistic Cannon 2 | . . . . . . 2 6 10 1 5 Impact Weapon 3 | . . . . . 3 2 6 6 3 2 Peak Build Rating 102 | 6 10 11 14 19 29 54 56 62 77 102 Average Rating 41 | 4 9 10 13 18 27 39 53 60 68 80 On Entrance 25 | . 6 10 11 14 19 29 54 56 53 23 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 14 32 32 35 40 43 64 63 66 88 92 Greatest Support 88 | 20 40 40 40 40 42 60 60 60 88 75 Greatest Overweight (x) 14 | 4 1 . . . 1 14 1 1 3 3 Average Overweight (x) . | 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 14 15 15 Average Carried 13 | 5 13 15 13 13 14 13 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 15 14 15 13 14 15 5 Class Distribution -------------------- 44% | Mutant 12% | Scavenger-Gunner 9% | Skirmisher 9% | Scavenger-Skirmisher 6% | Scavenger-Assassin 5% | Assassin 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Matter Collected 4617 | 294 669 149 218 53 409 576 425 10 935 879 Remotely 588 | . . . . . . . . . 324 264 Salvage Created 4456 | 163 781 172 248 104 521 482 136 . 948 901 Parts 260 | 13 55 11 11 9 26 28 3 . 54 50 Haulers Intercepted 4 | . 2 . 1 . . . . . 1 . Recyclers Shooed 8 | 1 1 1 . . . 2 . . 1 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 89 | . 19 9 4 4 9 11 3 . 16 14 Melee 2 | . . . . . . 1 . . . 1 Guns 63 | . 19 6 4 4 9 4 1 . 10 6 Cannons 16 | . . . . . . 5 2 . 5 4 AOE 7 | . . 3 . . . . . . 1 3 Classes Destroyed 14 | 3 5 . . 1 4 . . . . 1 Worker 5 | 2 1 . . . 1 . . . 1 . Builder 3 | . . . . . . . . . . 3 Tunneler 5 | 3 . . . . 1 . . . 1 . Hauler 4 | . 2 . 1 . . . . . 1 . Recycler 5 | 1 1 . 1 . 1 . . . . 1 Mechanic 3 | . . . . . 1 1 . . . 1 Operator 2 | . 1 . . . . 1 . . . . Watcher 7 | . 2 . . . . 1 . . 4 . Swarmer 35 | . 11 6 3 3 3 . 2 . 7 . Grunt 21 | . 8 3 1 . 2 3 . . 1 3 Brawler 1 | . . . . . 1 . . . . . Sentry 5 | . . . . 1 . 1 . . 3 . Hunter 12 | . . . . . 1 . 1 . 2 8 Programmer 15 | . . . . . 2 7 . . 3 3 Decomposer 1 | . . . . . . . 1 . . . Packrat 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 6 4 3 3 3 3 2 2 . 6 4 Combat Bots Only 6 | . 3 3 3 3 3 1 2 . 6 4 Max Kills in Single Turn 3 | 1 1 3 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . 1 2 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 1147 | . 81 15 18 22 64 161 48 45 211 482 Missed 370 | . 22 2 4 8 13 54 10 14 61 182 Hits 777 | . 59 13 14 14 51 107 38 31 150 300 Melee 3 | . . . . . . . . 3 . . Projectile 774 | . 59 13 14 14 51 107 38 28 150 300 AOE 5 | . . . . . . 2 . . . 3 Critical Strikes 31 | . . . 1 1 3 3 . 1 6 16 Part Disruptions 3 | . . . . . . 3 . . . . Actively Blocked 1 | . . . . . . 1 . . . . Damage Taken 12258 | . 581 117 172 113 769 1343 616 469 2806 5272 Core 1813 | . 149 33 43 18 52 122 21 27 193 1155 Absorbed by Shields 250 | . . . . . . . . 167 25 58 Redirected to Shielding 224 | . . . . . . 101 . . . 123 Regen/Repaired (Parts) 100 | . . . . . . . . . . 100 Core Remaining (%) 80 | 100 . 27 89 96 92 . . 80 80 . Volleys Fired 308 | 8 76 17 21 6 28 40 13 . 53 46 Largest 4 | 2 2 2 2 3 3 4 2 . 3 4 Hottest 169 | 70 100 46 46 69 69 117 67 . 169 165 Shots Fired 748 | 15 142 31 42 18 73 126 26 . 144 131 Gun 637 | 15 137 28 42 18 73 109 13 . 122 80 Cannon 103 | . . . . . . 17 13 . 22 51 Launcher 6 | . 3 3 . . . . . . . . Special 2 | . 2 . . . . . . . . . Kinetic 725 | 8 137 28 42 18 73 126 26 . 136 131 Thermal 17 | 7 2 . . . . . . . 8 . Explosive 6 | . 3 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | 8 9 5 6 2 23 26 6 . 12 7 Robot Miss Streak 7 | 1 7 3 3 6 3 6 6 . 4 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 6 | . 1 . 1 1 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . Shots Hit Robots 469 | 11 66 11 24 6 55 100 22 . 90 84 Core Hits 218 | 7 32 10 8 5 25 38 14 . 42 37 Critical Kills 7 | 1 . . . . . 1 . . 1 4 Critical Parts Destroyed 11 | . . . . . . 5 1 . 3 2 Critical Strikes 26 | 1 . . . . . 6 1 . 9 9 Burn 2 | . . . . . . . . . 2 . Destroy 13 | 1 . . . . . 4 . . 4 4 Blast 6 | . . . . . . . . . 3 3 Smash 5 | . . . . . . 2 1 . . 2 Melee Attacks 55 | . . . . . 8 24 2 . 4 17 Impact 55 | . . . . . 8 24 2 . 4 17 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . 3 . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11015 | 139 1009 354 390 95 1035 1988 529 . 2118 3358 Guns 6665 | 139 1009 165 390 95 783 1417 97 . 1409 1161 Cannons 2224 | . . . . . . 401 224 . 602 997 Explosions 1028 | . . 189 . . . . . . 107 732 Melee 1064 | . . . . . 252 155 208 . . 449 Ramming 34 | . . . . . . 15 . . . 19 Kinetic 8741 | 64 1009 165 390 95 783 1818 321 . 1938 2158 Thermal 1088 | 75 . 101 . . . . . . 180 732 Explosive 88 | . . 88 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1064 | . . . . . 252 155 208 . . 449 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 3 . 3 2 7 Average Corruption 2 | . . . . . 1 2 . 3 1 2 Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . . 20 . 2 3 5 Message Errors 6 | . . . . . . 5 . . 1 . Matter Fused 5 | . . . . . . 3 . 1 . 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . 1 . 1 . . Parts Rejected 3 | . . . . . . 2 . . . 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . 5 . . 1 1 Data Loss (major) 3 | . . . . . . 3 . . . . Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 873 | . . 81 . . 140 123 102 . 126 301 Projectiles 100 | . . . . . . 8 . . 46 46 Explosions 279 | . . 81 . . . . . . 80 118 Melee 494 | . . . . . 140 115 102 . . 137 Knockbacks 40 | . . . . . 1 11 12 . 2 14 Impact 4 | . . . . . 1 . 1 . . 2 Kinetic 35 | . . . . . . 11 11 . 2 11 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 488 | . . . . . . . . . 141 347 Shots 6 | . . . . . . . . . 2 4 Rammed 5 | . . . . . . 5 . . . . Targets Rammed 9 | . . . . . . 6 . . . 3 Kicked 3 | . . . . . . . . . . 3 Crushed 1 | . . . . . . 1 . . . . Highest Temperature 186 | 36 56 21 12 36 42 12 . . 186 170 Average Temperature 33 | 15 11 7 4 17 17 5 . . 60 78 Received Heat Transfer 1625 | . 198 18 57 9 117 357 . 182 438 249 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . 3 1 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 5 | . . . . . 4 1 . . . . Impact Corruptions 21 | . . . . . 7 3 4 . . 7 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 1 . . . . . . 2 1 Heat Transferred 1231 | 222 . 150 . . . . . . 359 500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Maximum Alert Level 1 | . 1 . . . . . . . . . Low Security (%) 96 | 100 73 100 100 100 100 100 . . 100 100 Level 1 3 | . 26 . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 301 | 15 301 169 89 71 87 56 . . 138 172 Initial 103 | . . 103 52 . . 9 . . . 23 Average 47 | 2 115 97 27 25 28 12 . . 45 74 Influence Increases 3419 | 30 691 374 134 106 344 419 80 . 634 607 Destroy 0b10 Robot/C 1780 | . 380 180 80 80 180 220 60 . 320 280 Destroy 0b10 Robot/NC 170 | 30 35 . 10 . 20 15 . . 35 25 Destroy Leader 472 | . 68 40 22 20 50 92 20 . 90 70 Successful Hack 131 | . 31 . 7 5 24 50 . . 14 . Select Force Hacks 110 | . 30 . . . 50 30 . . . . Disable Machine 345 | . 60 120 . . . . . . 75 90 Destroy Structure 261 | . 27 34 . 1 5 12 . . 70 112 Lose Combat Pursuer 150 | . 60 . 15 . 15 . . . 30 30 Influence Decreases 3419 | 30 426 504 269 106 324 385 134 . 586 655 Entered New Map 302 | . . 162 83 . . 11 21 . . 25 Time Decay 2615 | 30 406 342 186 106 318 295 113 . 432 387 Lost Part 492 | . 20 . . . 6 79 . . 144 243 Lost Ally 10 | . . . . . . . . . 10 . Squads Dispatched 27 | . 3 1 1 1 3 6 . . 6 6 Investigation 9 | . 3 1 . . 1 2 . . 1 1 Extermination 11 | . . . . . 2 4 . . 3 2 Reinforcement 6 | . . . 1 1 . . . . 1 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Distress Signals 4 | . 1 . . 1 . 1 . . . 1 Communications Jammed 1 | . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . 1 . Times Spotted 157 | . 36 5 9 6 10 19 4 3 29 36 Peak Tracking Total 11 | . 5 3 4 5 3 3 3 3 5 11 Tactical Retreats 8 | . 2 . 1 . 1 . . . 1 3 ECM-based Alert Blocks 5 | . . . . . . . . . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 3 | . 2 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 24 | . 5 8 . . . . . . 5 6 Max in Single Turn 4 | . 1 4 . . . . . . 4 3 Garrison Access 2 | . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 38 | . 9 1 2 1 4 11 1 1 5 3 Terminals 23 | . 7 . 1 1 2 8 . . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 6 | . 2 . . . . 2 . . 2 . Scanalyzers 3 | . . . 1 . 1 1 . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 89 | . 26 1 5 3 10 26 1 1 12 4 Successful 47 | . 15 1 1 1 6 14 1 1 6 1 Failed 41 | . 11 . 4 2 3 12 . . 6 3 Catastrophic 4 | . 2 . . . . . . . 1 1 Database Lockouts 1 | . . . . . 1 . . . . . Manual 28 | . 10 . 1 2 3 7 . . 4 1 Terminals 59 | . 23 . 3 3 4 18 . . 5 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 14 | . 3 . . . . 5 . . 6 . Scanalyzers 9 | . . . 2 . 4 3 . . . . Garrison Access 3 | . . . . . 2 . . . 1 . Terminal Hacks 22 | . 7 1 1 . 1 9 1 1 1 . Record 1 | . . . . . . . . . 1 . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . Open Door 3 | . . 1 . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 2 | . 1 . . . . 1 . . . . Locate Traps 3 | . 1 . . . . 2 . . . . Dispatch Records 1 | . . . . . . 1 . . . . Patrol Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . 2 . . 3 . Report Inventory 4 | . 1 . . . . 1 . . 2 . Retrieve Components 2 | . . . . . . 1 . . 1 . Scanalyzer 2 | . . . . . 2 . . . . . Retrieve Study 2 | . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . Seal Access 2 | . . . . . 1 . . . 1 . Unauthorized Hacks 15 | . 7 . . 1 2 3 . . 1 1 Terminals 9 | . 5 . . 1 1 1 . . 1 . Track 1 | . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . 1 . Botnet 6 | . 5 . . 1 . . . . . . Sabotage 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . 1 Recycling Units 4 | . 2 . . . . 2 . . . . Monitor 2 | . 1 . . . . 1 . . . . Tunnel 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Watchers 1 | . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 5 . 2 1 3 7 . . 4 2 Full Trace Events 2 | . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . . 3 . . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . . . 10 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Active Infowar (turns) 10485 | 24 814 . 549 319 1219 2650 1933 766 1372 839 Sensors 7436 | . . . 549 319 1219 2650 1933 766 . . Terrain 2362 | . . . 538 319 1144 . . . . 361 Traps 3438 | . . . . 318 1219 1062 . . . 839 Seismic 1217 | 24 814 . . . . . . . . 379 Cloaking 1029 | . . . . . . 426 . . 603 . Jamming 876 | . . . . . . . . . 876 . ECM 193 | . . . . . . . . . 41 152 Robot Analysis Total 2 | . 1 . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Turns Passed 12264 | 161 1261 774 575 319 1219 2690 1933 769 1577 986 Spaces Moved 5331 | 75 565 450 310 178 476 965 879 367 640 426 Core 41 | 29 . . . . . 2 . . . 10 Treads 4390 | . 103 450 310 178 476 963 879 367 640 24 Legs 881 | 46 462 . . . . . . . . 373 Wheels 19 | . . . . . . . . . . 19 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 152 152 160 160 160 50 Average Speed 198 | 160 175 160 160 160 225 230 213 209 203 166 Slowest Speed 750 | 250 190 160 160 160 240 750 240 240 460 460 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . 1 . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 6 95 91 34 19 11 20 82 40 19 11 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . . 1 . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 3 | . . 1 . . . . 1 1 . . Spaces Dug 28 | . 2 . . . 5 15 . . 4 2 Terrain Destroyed 188 | . 34 35 . . 5 15 . . 35 64 Melee 26 | . . . . . 5 15 . . 4 2 Projectile 37 | . 2 . . . . . . . 15 20 AOE 125 | . 32 35 . . . . . . 16 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total 6334 | 98 713 479 357 201 549 1303 904 368 803 559 Wait 336 | . 37 7 8 12 19 209 3 . 40 1 Move 5321 | 74 564 449 309 177 475 964 878 366 639 426 Hop . | . . . . . . . . . . . Pick Up 81 | 8 15 2 7 2 3 15 3 1 16 9 Fast Attach 49 | 5 1 . 2 . 3 5 . 1 12 20 Attach 61 | 2 4 . 1 2 3 15 3 . 9 22 Detach 8 | 1 . . . . . 2 . . 2 3 Swap 46 | . 9 2 1 1 8 13 . . 7 5 Drop 60 | . 7 2 8 1 2 10 2 . 21 7 Fire 308 | 8 76 17 21 6 28 40 13 . 53 46 Melee 55 | . . . . . 8 24 2 . 4 17 Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 Crush 6 | . . . . . . 6 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 3) 938 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Identified exit to Materials 1140 | -10/Materials | Core integrity fell below 50% 1150 | -10/Materials | Discovered exit to Materials (range 14) 1316 | -10/Materials | Discovered new exit (range 16) 1351 | -10/Materials | Identified exit to Mines 1423 | -10/Materials | Entered Mines 1647 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1810 | -10/Mines | Discovered exit to Materials (range 11) 1853 | -10/Mines | Discovered new exit (range 6) 1860 | -10/Mines | Identified exit to Subcaves 2110 | -10/Mines | Met a Derelict shopkeep closing up shop 2197 | -10/Mines | Entered Materials 2197 | -9/Materials | Evolved 2 slots: Utility x2 2501 | -9/Materials | Identified exit to Mines 2544 | -9/Materials | Build established: Skirmisher 2639 | -9/Materials | Discovered new exit (range 14) 2663 | -9/Materials | Identified exit to Materials 2772 | -9/Materials | Entered another Materials area 2772 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3068 | -8/Materials | Discovered new exit (range 3) 3070 | -8/Materials | Identified exit to Factory 3091 | -8/Materials | Entered Factory 3091 | -7/Factory | Evolved 2 slots: Utility x2 3113 | -7/Factory | Central database locked down 4087 | -7/Factory | Discovered new exit (range 12) 4124 | -7/Factory | Identified exit to Factory 4284 | -7/Factory | Lost 3 parts (2u1w) 4310 | -7/Factory | Entered another Factory area 4310 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4551 | -6/Factory | Build established: Scavenger-Assassin 4779 | -6/Factory | Identified exit to Lower Caves 5174 | -6/Factory | Spotted B-75 Beast 5736 | -6/Factory | Build established: Gunner 6025 | -6/Factory | Lost 6 parts (1p2n1u2w) 6272 | -6/Factory | Build established: Mutant 7000 | -6/Factory | Entered Lower Caves 8383 | -6/Lower Caves | Encountered a Warlord checkpoint 8389 | -6/Lower Caves | Discovered new exit (range 6) 8401 | -6/Lower Caves | Identified exit to Lower Caves 8785 | -6/Lower Caves | Spotted B-75 Beast 8933 | -6/Lower Caves | Entered another Lower Caves area 9351 | -6/Lower Caves | Discovered new exit (range 10) 9401 | -6/Lower Caves | Identified exit to Factory 9425 | -6/Lower Caves | Build established: Tank 9702 | -6/Lower Caves | Entered Factory 9702 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9730 | -5/Factory | Lost 3 parts (2u1w) 9774 | -5/Factory | Garrison activated, responded to threat 9903 | -5/Factory | Lost 4 parts (1n1u2w) 10211 | -5/Factory | Build established: Scavenger-Gunner 10428 | -5/Factory | Lost 3 parts (1n2w) 10598 | -5/Factory | Discovered new exit (range 8) 10613 | -5/Factory | Identified exit to Factory 10972 | -5/Factory | Discovered exit to Factory (range 4) 11124 | -5/Factory | Lost 3 parts (3u) 11279 | -5/Factory | Entered another Factory area 11279 | -4/Factory | Evolved 2 slots: Utility x2 11304 | -4/Factory | Lost 6 parts (1p1n2u2w) 11667 | -4/Factory | Build established: Scavenger-Tank 11767 | -4/Factory | Lost 11 parts (1p1n6u3w) 12073 | -4/Factory | Build established: Scavenger-Skirmisher 12175 | -4/Factory | Lost 8 parts (1p2n1u4w) 12235 | -4/Factory | Core integrity fell below 50% 12262 | -4/Factory | Core integrity fell below 20% 12265 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 12246_ Acquired 56 matter. 12249_ Slug penetrates Wall. 12249_ Penetrated by Slug. 12249_ Slug penetrates Wall. 12249_ Slug penetrates Power Conduit. 12250_ K-01 Serf collects debris. 12256_ Slug penetrates Wall. 12256_ Penetrated by Slug. 12258_ Wheel destroyed. 12259_ Dropped Lrg. Storage Unit. 12261_ Power Conduit explodes. 12261_ R-10 Processor destroyed. 12261_ Power Conduit explodes. 12261_ Adv. Trap Scanner destroyed. 12261_ Power Conduit explodes. 12261_ Slug penetrates Recycling Unit. 12261_ Hpw. Shock Rifle tumbles out of recycling unit. 12262_ Acquired 40 matter. 12262_ K-01 Serf collects debris. 12263_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | = #?##/########### ##T # #?##????????????? | | = ### """"" + #?#?????????????? | | ##! ""T"" #### #???#? ?????????? | | ## ! #### ??????????? | | /%= #??# ???????? | | ##! " #?## ??????? | | ## #### !!??????? | | ## ##?# !! ?????? | | ## " "" #??# """" """" ! ??????##### | | # """"" #?## """" """" ??????????? | | # """ *#? """" """"??""??????????? | | # # "??" ""????????????????? | | # """"" # """" """???????????????? | | + """"" # k"""" "?????"???????????? | | % # """ # "?????????????????? | | # # ??????????????????? | | ### # ? # ? ???????????????? | | ??# #####"#####? #?#????????????????? | | ? # ##? ????????????????????? | | ??# *##?# #????????????????????? | | ? # "[ "#?# #????????????????????? | | ? + "Y" !"#?# #????????????????????? | | ??# " " ### #????????????????????? | | ??# ## % #????????????????????? | | ??# % ## #????????????????????? | | ??# ""# @ ###??????????????????? | | ? ; #??????????????????? | | ? #??????????????????? | | ? u ?????????????? | | ? ????????????? | | ?? H ????????????? | | ???? t ???????????? | | ????? ??????????? | | ????? ####### ???????????? | | ?????? ";;;;;;;# #??????????????????? | | ??????####### ## #############??????????????????? | | ????????????###?##???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 21 Energy Capacity 315 Matter Stores 393 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 55 Target Analysis 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BorgInsulatedExtrapolator Manual? 0 Play Time 02:21:07 Cumulative 77.8 hours Start 2026.08.17 @ 22:29:14 End 2026.08.18 @ 10:58:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 69 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2354f7e-4708-4443-a317-a0d6fda8d657