Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.13 @ 00:17:22 Player: Skelly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3712) 3712 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 7597 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 0/850 Matter 154/400 Energy 39/500 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink High-capacity Battery Medium Matter Pod > --- WEAPON (4) ------- Gauss Rifle Heavy Flak Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Enhanced Autogun Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Battery Hardened Medium Armor Plating Thermal Defense Suite Improved Shield Generator Heavy EM Shotgun Heavy Flak Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Power Shielding Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 1 . Propulsion 2 | . . 1 . . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . 1 . . 1 Parts Attached 113 | 6 11 6 31 18 41 Power 18 | 1 . 1 6 3 7 Engine 7 | 1 . . 2 . 4 Core 11 | . . 1 4 3 3 Reactor . | . . . . . . Propulsion 31 | 2 7 1 10 3 8 Treads 1 | . . . 1 . . Leg 28 | 2 5 1 9 3 8 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 19 | 1 1 . 6 4 7 Device 9 | . . . 2 3 4 Storage 4 | 1 . . 1 . 2 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . 1 . 2 1 1 Artifact . | . . . . . . Weapon 45 | 2 3 4 9 8 19 Energy Gun 11 | 1 . . 4 4 2 Energy Cannon 11 | . 1 3 2 2 3 Ballistic Gun 13 | 1 1 . 3 2 6 Ballistic Cannon 6 | . . 1 . . 5 Launcher 3 | . 1 . . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 1 4 Parts Lost 49 | . . . 11 7 31 Power 12 | . . . 1 2 9 Propulsion 13 | . . . 4 1 8 Utility 6 | . . . 1 1 4 Weapon 18 | . . . 5 3 10 Highest Loss Streak 12 | . . . 4 5 12 Average Slot Usage (%) 93 | . 98 100 92 99 88 Engine 4 | . 14 3 1 6 3 Core 10 | . . 7 15 14 8 Leg 24 | . 27 33 23 22 24 Device 6 | . . . 3 14 6 Storage 9 | . 14 11 9 7 9 Protection 10 | . 12 11 13 7 9 Energy Gun 4 | . 8 . 2 7 4 Energy Cannon 7 | . 6 22 9 6 3 Ballistic Gun 5 | . 8 . 6 6 5 Ballistic Cannon 3 | . . . 5 . 3 Launcher 3 | . 6 10 . . 4 Naked Turns . | . . . . . . Heaviest Build 69 | 11 16 26 50 53 69 Greatest Support 65 | 20 20 30 35 42 65 Greatest Overweight (x) 12 | 3 3 . 12 2 9 Average Overweight (x) . | 1 . . 1 1 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 Average Capacity 9 | 5 6 6 9 10 9 Most Carried 10 | 4 6 6 10 10 10 Average Carried 6 | 1 3 4 5 9 6 Final Capacity 10 | 6 6 6 10 10 4 Final Carried 8 | 2 6 3 8 8 . Class Distribution -------------------- 43% | Scavenger-Tank 22% | Tank 19% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2347 | 260 150 140 388 447 962 Remotely . | . . . . . . Salvage Created 4908 | 73 324 324 575 802 2810 Parts 253 | 8 27 17 39 36 126 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 9 | 1 . 1 . . 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 11 3 16 14 29 Guns 27 | . 5 . 5 9 8 Cannons 28 | . 4 1 9 4 10 AOE 16 | . 2 2 2 1 9 Classes Destroyed 14 | 2 5 1 . 3 3 Worker 14 | . 1 1 . 1 11 Builder 14 | . 1 1 . . 12 Tunneler 1 | 1 . . . . . Hauler 1 | . . . . . 1 Recycler 6 | 1 . 2 . . 3 Operator 1 | . . . . 1 . Watcher 10 | . 1 . 3 2 4 Swarmer 18 | . 6 . 7 1 4 Saboteur 1 | . . . . . 1 Grunt 34 | . 5 1 4 10 14 Brawler 1 | . . . . . 1 Sentry 10 | . . 2 5 1 2 Hunter 4 | . . . . 1 3 Programmer 5 | . . . . 1 4 Best Kill Streak 8 | 1 3 6 6 4 8 Combat Bots Only 6 | . 3 2 6 4 4 Max Kills in Single Turn 5 | 1 2 3 2 2 5 Gunslinging . | . . . . . . Exploded 3 | . 2 1 1 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6107 | . 134 108 1559 827 3479 Core 1354 | . 39 13 377 63 862 Absorbed by Shields 478 | . . . . 290 188 Core Remaining (%) 80 | 100 84 96 31 91 . Volleys Fired 272 | 6 32 12 72 44 106 Largest 4 | 1 2 3 3 3 4 Hottest 208 | 40 90 150 164 181 208 Shots Fired 581 | 6 52 31 142 126 224 Gun 282 | 6 37 . 48 86 105 Cannon 255 | . 12 24 94 40 85 Launcher 42 | . 3 7 . . 32 Special 2 | . . . . . 2 Kinetic 268 | . 20 . 63 49 136 Thermal 207 | 6 29 24 68 51 29 Explosive 10 | . 3 7 . . . Electromagnetic 96 | . . . 11 26 59 Robot Hit Streak 29 | 5 12 10 27 15 29 Robot Miss Streak 7 | . 3 2 5 6 7 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 431 | 5 37 19 98 101 171 Core Hits 300 | 3 19 13 29 65 171 Critical Hits 5 | . . 1 . 1 3 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . 1 . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10511 | 56 489 451 1689 1702 6124 Guns 3547 | 56 253 . 430 1215 1593 Cannons 3806 | . 157 172 1195 430 1852 Explosions 3135 | . 79 279 45 57 2675 Melee . | . . . . . . Ramming 19 | . . . 19 . . Kinetic 4080 | . 112 . 728 774 2466 Thermal 2317 | 56 298 172 766 588 437 Explosive 1079 | . 79 279 . . 721 Electromagnetic 3016 | . . . 176 340 2500 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 13 | . . . . 2 11 Message Errors 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 167 | . . 5 46 6 110 Projectiles 56 | . . . 46 6 4 Explosions 111 | . . 5 . . 106 Melee . | . . . . . . Knockbacks 27 | . . . 11 . 16 Impact . | . . . . . . Kinetic 25 | . . . 10 . 15 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 223 | . . 40 40 28 115 Shots 10 | . . 2 1 1 6 Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 601 | . 82 231 561 381 601 Average Temperature 135 | . 27 94 152 147 144 Received Heat Transfer 2233 | . 48 33 612 389 1151 Effects 42 | . . 1 13 4 24 Shutdowns 11 | . . . 5 1 5 Energy Bleed 4 | . . 1 1 1 1 Interference 7 | . . . 4 . 3 Matter Decay 6 | . . . . 2 4 Damage (minor) 5 | . . . 2 . 3 Damage (major) 8 | . . . 1 . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 14 | . . . 1 2 11 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 4042 | 125 658 370 1258 988 643 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 1 2 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 652 | 10 302 191 209 193 652 Average Influence 172 | 2 150 79 89 61 315 Maximum Alert Level 2 | . 1 . 1 . 2 Low Security (%) 75 | 100 64 100 94 100 45 Level 1 7 | . 35 . 5 . 7 Level 2 17 | . . . . . 46 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 1 . 6 11 Investigation 5 | . 1 1 . 2 1 Extermination 3 | . . . . 1 2 Reinforcement 9 | . . . . 3 6 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 6 | . . . . 2 4 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 15 6 36 23 52 Peak Tracking Total 9 | . 4 3 8 7 9 Tactical Retreats 10 | . . . 6 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 1 1 3 2 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . . . . . 5 Reprogrammed 5 | . . . . 5 . Reused 2 | . . . . 2 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 37 | . . . . 3 34 Max in Single Turn 6 | . . . . 1 6 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . . 2 5 1 4 Terminals 11 | . . 2 4 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . . 6 16 3 8 Successful 28 | . . 6 14 1 7 Failed 5 | . . . 2 2 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . . 6 10 3 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . 6 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . . 6 8 1 7 Record 9 | . . 3 5 . 1 Part Schematic 1 | . . . . . 1 Robot Schematic 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Alert Level 2 | . . 1 . . 1 Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 3 | . . 2 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . . . 6 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 2 | . . . 2 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . 4 1 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 25 | . . . 25 . . Retrieved Matter 25 | . . . 25 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5150 | 94 422 393 1351 945 1945 Spaces Moved 2855 | 49 235 278 667 504 1122 Core 114 | 21 40 . 7 . 46 Treads 30 | . . . 30 . . Legs 2710 | 28 194 278 630 504 1076 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . 1 . . . . Fastest Speed 50 | 50 117 120 120 150 100 Average Speed 141 | 140 133 120 156 151 134 Slowest Speed 650 | 200 200 120 650 180 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 58 22 41 12 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 147 | . 13 45 18 14 57 Melee . | . . . . . . Projectile 24 | . . . 12 5 7 AOE 123 | . 13 45 6 9 50 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3490 | 68 295 314 847 590 1376 Wait 107 | . . . 38 3 66 Move 2850 | 48 234 277 666 503 1122 Hop . | . . . . . . Pick Up 96 | 8 10 9 31 12 26 Fast Attach 7 | . . . 1 . 6 Attach 71 | 6 4 2 23 11 25 Detach 4 | . 2 . . 2 . Swap 36 | . 7 4 7 7 11 Drop 44 | . 6 10 6 8 14 Fire 272 | 6 32 12 72 44 106 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 858 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1828 | -8/Materials | Lost 3 parts (1u2w) 1839 | -8/Materials | Core integrity fell below 50% 1866 | -8/Materials | Lost 4 parts (2n2w) 2232 | -8/Materials | Discovered new exit (range 16) 2261 | -8/Materials | Entered Factory 2261 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2537 | -7/Factory | Build established: Scavenger-Tank 3157 | -7/Factory | Discovered new exit (range 10) 3206 | -7/Factory | Entered another Factory area 3206 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3219 | -6/Factory | Lost 5 parts (2p1n1u1w) 4062 | -6/Factory | Build established: Scavenger-Mutant 4189 | -6/Factory | Lost 4 parts (2p1n1w) 4366 | -6/Factory | Lost 3 parts (3w) 4444 | -6/Factory | Lost 4 parts (1p2n1w) 4729 | -6/Factory | Lost 4 parts (1p1n1u1w) 4956 | -6/Factory | First assault squad dispatched 5022 | -6/Factory | Build established: Scavenger-Tank 5085 | -6/Factory | Core integrity fell below 50% 5093 | -6/Factory | Core integrity fell below 20% 5131 | -6/Factory | Lost 12 parts (2p4n3u3w) 5151 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05089_ Utility Shielding destroyed. 05089_ Force Field destroyed. 05090_ Penetrated by Slug. 05093_ Lrg. Storage Unit destroyed. 05096_ Overheating: Matter decay (-38). Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05100_ Phase Cannon destroyed. 05121_ System corrupted: Energy discharge (-14). 05135_ R-10 Processor collects Adv. Heat Sink. 05138_ Slug penetrates Wall. 05140_ Acquired Hvy. Flak Cannon. 05142_ R-10 Processor collects Hrd. Medium Armor Plating. 05142_ Slug penetrates Wall. 05147_ U-05 Engineer lays Concrete. 05148_ Acquired Gauss Rifle. 05150_ G-50 Soldier knocked back. 05150_ Slug penetrates G-50 Soldier. 05150_ G-50 Soldier suffers critical hit. 05150_ Destroyed Lgt. Angular Momentum Engine. 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""" #??????????????????? | | ????????????????????????? ??" #??????????????????? | | ????????????????????????? ??? #??????????????????? | | ????????????????????????? ??? #??????????????????? | | ????????????????????????? ????#??????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 715 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! More Dakka Please Novice Programmer Oh No You Don't! Shopping List Challenges ------------ None Game ------ Seed GodPointRegulator Manual? 0 Play Time 00:57:37 Cumulative 4.3 hours Start 2020.04.12 @ 23:20:03 End 2020.04.13 @ 00:17:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6563e6dd-f695-431b-bb1c-60e96928e250