Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.13 @ 00:17:22

Player: Skelly

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (120)     600
Value Destroyed (3712)     3712
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (165)                165
              TOTAL SCORE: 7597

 Bonus
-------
High Alert Combat Kills    165

 Cogmind 
---------
Core Integrity             0/850
Matter                     154/400
Energy                     39/500
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Battery
         Medium Matter Pod
>               --- WEAPON (4) -------
                Gauss Rifle
          Heavy Flak Cannon
>               --- INVENTORY (4) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
                Utility Shielding
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Proton Cannon
       Enhanced Autogun
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Battery
       Hardened Medium Armor Plating
                Thermal Defense Suite
       Improved Shield Generator
          Heavy EM Shotgun
          Heavy Flak Cannon
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Power Shielding
Weapon                     Ion Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   .   1   1   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   2    | .   .   1   .   .   1   
Parts Attached             113  | 6   11  6   31  18  41  
  Power                    18   | 1   .   1   6   3   7   
    Engine                 7    | 1   .   .   2   .   4   
    Core                   11   | .   .   1   4   3   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   7   1   10  3   8   
    Treads                 1    | .   .   .   1   .   .   
    Leg                    28   | 2   5   1   9   3   8   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   
  Utility                  19   | 1   1   .   6   4   7   
    Device                 9    | .   .   .   2   3   4   
    Storage                4    | 1   .   .   1   .   2   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   .   2   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   45   | 2   3   4   9   8   19  
    Energy Gun             11   | 1   .   .   4   4   2   
    Energy Cannon          11   | .   1   3   2   2   3   
    Ballistic Gun          13   | 1   1   .   3   2   6   
    Ballistic Cannon       6    | .   .   1   .   .   5   
    Launcher               3    | .   1   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   1   4   
Parts Lost                 49   | .   .   .   11  7   31  
  Power                    12   | .   .   .   1   2   9   
  Propulsion               13   | .   .   .   4   1   8   
  Utility                  6    | .   .   .   1   1   4   
  Weapon                   18   | .   .   .   5   3   10  
  Highest Loss Streak      12   | .   .   .   4   5   12  
Average Slot Usage (%)     93   | .   98  100 92  99  88  
  Engine                   4    | .   14  3   1   6   3   
  Core                     10   | .   .   7   15  14  8   
  Leg                      24   | .   27  33  23  22  24  
  Device                   6    | .   .   .   3   14  6   
  Storage                  9    | .   14  11  9   7   9   
  Protection               10   | .   12  11  13  7   9   
  Energy Gun               4    | .   8   .   2   7   4   
  Energy Cannon            7    | .   6   22  9   6   3   
  Ballistic Gun            5    | .   8   .   6   6   5   
  Ballistic Cannon         3    | .   .   .   5   .   3   
  Launcher                 3    | .   6   10  .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             69   | 11  16  26  50  53  69  
  Greatest Support         65   | 20  20  30  35  42  65  
  Greatest Overweight (x)  12   | 3   3   .   12  2   9   
  Average Overweight (x)   .    | 1   .   .   1   1   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  
  Average Capacity         9    | 5   6   6   9   10  9   
  Most Carried             10   | 4   6   6   10  10  10  
  Average Carried          6    | 1   3   4   5   9   6   
  Final Capacity           10   | 6   6   6   10  10  4   
  Final Carried            8    | 2   6   3   8   8   .   

 Class Distribution 
--------------------
 43% | Scavenger-Tank
 22% | Tank
 19% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2347 | 260  150  140  388  447  962  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4908 | 73   324  324  575  802  2810 
  Parts                    253  | 8    27   17   39   36   126  
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           9    | 1    .    1    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  73   | .   11  3   16  14  29  
  Guns                     27   | .   5   .   5   9   8   
  Cannons                  28   | .   4   1   9   4   10  
  AOE                      16   | .   2   2   2   1   9   
Classes Destroyed          14   | 2   5   1   .   3   3   
  Worker                   14   | .   1   1   .   1   11  
  Builder                  14   | .   1   1   .   .   12  
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 6    | 1   .   2   .   .   3   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  10   | .   1   .   3   2   4   
  Swarmer                  18   | .   6   .   7   1   4   
  Saboteur                 1    | .   .   .   .   .   1   
  Grunt                    34   | .   5   1   4   10  14  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   10   | .   .   2   5   1   2   
  Hunter                   4    | .   .   .   .   1   3   
  Programmer               5    | .   .   .   .   1   4   
Best Kill Streak           8    | 1   3   6   6   4   8   
  Combat Bots Only         6    | .   3   2   6   4   4   
Max Kills in Single Turn   5    | 1   2   3   2   2   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   1   1   1   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               6107  | .    134  108  1559 827  3479 
  Core                     1354  | .    39   13   377  63   862  
  Absorbed by Shields      478   | .    .    .    .    290  188  
Core Remaining (%)         80    | 100  84   96   31   91   .    
Volleys Fired              272   | 6    32   12   72   44   106  
  Largest                  4     | 1    2    3    3    3    4    
  Hottest                  208   | 40   90   150  164  181  208  
Shots Fired                581   | 6    52   31   142  126  224  
  Gun                      282   | 6    37   .    48   86   105  
  Cannon                   255   | .    12   24   94   40   85   
  Launcher                 42    | .    3    7    .    .    32   
  Special                  2     | .    .    .    .    .    2    
  Kinetic                  268   | .    20   .    63   49   136  
  Thermal                  207   | 6    29   24   68   51   29   
  Explosive                10    | .    3    7    .    .    .    
  Electromagnetic          96    | .    .    .    11   26   59   
  Robot Hit Streak         29    | 5    12   10   27   15   29   
  Robot Miss Streak        7     | .    3    2    5    6    7    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        4     | .    2    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    
Shots Hit Robots           431   | 5    37   19   98   101  171  
  Core Hits                300   | 3    19   13   29   65   171  
  Critical Hits            5     | .    .    1    .    1    3    
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    1    .    1    3    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10511 | 56   489  451  1689 1702 6124 
  Guns                     3547  | 56   253  .    430  1215 1593 
  Cannons                  3806  | .    157  172  1195 430  1852 
  Explosions               3135  | .    79   279  45   57   2675 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  19    | .    .    .    19   .    .    
  Kinetic                  4080  | .    112  .    728  774  2466 
  Thermal                  2317  | 56   298  172  766  588  437  
  Explosive                1079  | .    79   279  .    .    721  
  Electromagnetic          3016  | .    .    .    176  340  2500 
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    3    2    
  Average Corruption       1     | .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    2    11   
    Message Errors         3     | .    .    .    .    2    1    
    Heat Flow Errors       2     | .    .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    2    
    Targeting Errors       4     | .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            167   | .    .    5    46   6    110  
  Projectiles              56    | .    .    .    46   6    4    
  Explosions               111   | .    .    5    .    .    106  
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 27    | .    .    .    11   .    16   
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    10   .    15   
  Secondary                2     | .    .    .    1    .    1    
Self-Inflicted Damage      223   | .    .    40   40   28   115  
  Shots                    10    | .    .    2    1    1    6    
  Rammed                   3     | .    .    .    3    .    .    
Targets Rammed             3     | .    .    .    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        601   | .    82   231  561  381  601  
  Average Temperature      135   | .    27   94   152  147  144  
  Received Heat Transfer   2233  | .    48   33   612  389  1151 
  Effects                  42    | .    .    1    13   4    24   
    Shutdowns              11    | .    .    .    5    1    5    
    Energy Bleed           4     | .    .    1    1    1    1    
    Interference           7     | .    .    .    4    .    3    
    Matter Decay           6     | .    .    .    .    2    4    
    Damage (minor)         5     | .    .    .    2    .    3    
    Damage (major)         8     | .    .    .    1    .    7    
    Damage (core)          1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    2    
  Parts Fried              14    | .    .    .    1    2    11   
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    1    .    1    
  Heat Transferred         4042  | 125  658  370  1258 988  643  
Parts Sabotaged            2     | .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    1    2    4    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             652  | 10  302 191 209 193 652 
  Average Influence        172  | 2   150 79  89  61  315 
Maximum Alert Level        2    | .   1   .   1   .   2   
  Low Security (%)         75   | 100 64  100 94  100 45  
  Level 1                  7    | .   35  .   5   .   7   
  Level 2                  17   | .   .   .   .   .   46  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   1   1   .   6   11  
  Investigation            5    | .   1   1   .   2   1   
  Extermination            3    | .   .   .   .   1   2   
  Reinforcement            9    | .   .   .   .   3   6   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   2   4   
Haulers Reinforced         2    | .   .   .   .   .   2   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           4    | .   1   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              132  | .   15  6   36  23  52  
  Peak Tracking Total      9    | .   4   3   8   7   9   
  Tactical Retreats        10   | .   .   .   6   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   1   1   3   2   1   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   5   
  Reprogrammed             5    | .   .   .   .   5   .   
  Reused                   2    | .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          37   | .   .   .   .   3   34  
  Max in Single Turn       6    | .   .   .   .   1   6   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          12   | .   .   2   5   1   4   
  Terminals                11   | .   .   2   4   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                33   | .   .   6   16  3   8   
  Successful               28   | .   .   6   14  1   7   
  Failed                   5    | .   .   .   2   2   1   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                27   | .   .   6   10  3   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             22   | .   .   6   8   1   7   
  Record                   9    | .   .   3   5   .   1   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              2    | .   .   1   .   .   1   
  Locate Traps             1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              3    | .   .   2   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   .   .   
  Recycle Component        1    | .   .   .   1   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         2    | .   .   .   2   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   4   1   3   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   
  Recycled Matter          25   | .   .   .   25  .   .   
  Retrieved Matter         25   | .   .   .   25  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5150 | 94   422  393  1351 945  1945 
Spaces Moved               2855 | 49   235  278  667  504  1122 
  Core                     114  | 21   40   .    7    .    46   
  Treads                   30   | .    .    .    30   .    .    
  Legs                     2710 | 28   194  278  630  504  1076 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1    | .    1    .    .    .    .    
  Fastest Speed            50   | 50   117  120  120  150  100  
  Average Speed            141  | 140  133  120  156  151  134  
  Slowest Speed            650  | 200  200  120  650  180  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    58   22   41   12   36   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          147  | .    13   45   18   14   57   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               24   | .    .    .    12   5    7    
  AOE                      123  | .    13   45   6    9    50   

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      3490 | 68   295  314  847  590  1376 
  Wait                     107  | .    .    .    38   3    66   
  Move                     2850 | 48   234  277  666  503  1122 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  96   | 8    10   9    31   12   26   
  Fast Attach              7    | .    .    .    1    .    6    
  Attach                   71   | 6    4    2    23   11   25   
  Detach                   4    | .    2    .    .    2    .    
  Swap                     36   | .    7    4    7    7    11   
  Drop                     44   | .    6    10   6    8    14   
  Fire                     272  | 6    32   12   72   44   106  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    2    .    .    
  Kick                     1    | .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  496 | -10/Materials | Discovered new exit (range 15)
  517 | -10/Materials | Entered another Materials area
  517 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  858 | -9/Materials  | Discovered new exit (range 16)
  910 | -9/Materials  | Entered another Materials area
  910 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1828 | -8/Materials  | Lost 3 parts (1u2w)
 1839 | -8/Materials  | Core integrity fell below 50%
 1866 | -8/Materials  | Lost 4 parts (2n2w)
 2232 | -8/Materials  | Discovered new exit (range 16)
 2261 | -8/Materials  | Entered Factory
 2261 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2537 | -7/Factory    | Build established: Scavenger-Tank
 3157 | -7/Factory    | Discovered new exit (range 10)
 3206 | -7/Factory    | Entered another Factory area
 3206 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3219 | -6/Factory    | Lost 5 parts (2p1n1u1w)
 4062 | -6/Factory    | Build established: Scavenger-Mutant
 4189 | -6/Factory    | Lost 4 parts (2p1n1w)
 4366 | -6/Factory    | Lost 3 parts (3w)
 4444 | -6/Factory    | Lost 4 parts (1p2n1w)
 4729 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 4956 | -6/Factory    | First assault squad dispatched
 5022 | -6/Factory    | Build established: Scavenger-Tank
 5085 | -6/Factory    | Core integrity fell below 50%
 5093 | -6/Factory    | Core integrity fell below 20%
 5131 | -6/Factory    | Lost 12 parts (2p4n3u3w)
 5151 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05089_ Utility Shielding destroyed.
05089_ Force Field destroyed.
05090_ Penetrated by Slug. <x2>
05093_ Lrg. Storage Unit destroyed.
05096_ Overheating: Matter decay (-38).
Experienced players can activate Tactical HUD mode in the options menu, or
  press Ctrl-F7, for more detailed HUD info.
05100_ Phase Cannon destroyed.
05121_ System corrupted: Energy discharge (-14).
05135_ R-10 Processor collects Adv. Heat Sink.
05138_ Slug penetrates Wall. <x2>
05140_ Acquired Hvy. Flak Cannon.
05142_ R-10 Processor collects Hrd. Medium Armor Plating.
05142_ Slug penetrates Wall. <x2>
05147_ U-05 Engineer lays Concrete.
05148_ Acquired Gauss Rifle.
05150_ G-50 Soldier knocked back.
05150_ Slug penetrates G-50 Soldier.
05150_ G-50 Soldier suffers critical hit.
05150_ Destroyed Lgt. Angular Momentum Engine.

 Map 
-----
+----------------------------------------------------+
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| #           #          !=%    =       #????####### |
| #           ##############+####       #??????????? |
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| #           #????????????  !  #??????????????????? |
| #      !  ! #????????????     #??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          33
Energy Capacity            715
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Plasma Cannon | -6/Factory | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -6/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
More Dakka Please
Novice Programmer
Oh No You Don't!
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              GodPointRegulator
  Manual?         0
Play Time         00:57:37
  Cumulative      4.3 hours
  Start           2020.04.12 @ 23:20:03
  End             2020.04.13 @ 00:17:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6563e6dd-f695-431b-bb1c-60e96928e250