Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.11 @ 12:56:44

Player: Salamander

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (55)      275
Value Destroyed (1289)     1289
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (645)                645
              TOTAL SCORE: 6189

 Bonus
-------
Follower Combat Kills      45
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             664/700
Matter                     290/300
Energy                     274/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (38)
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY (6) ------
     Small Storage Unit
           Trap Scanner
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Propulsion Shielding
           Hacking Suite
>          --- WEAPON (2) -------
           Arc Projector
           CR-A16's Pointy Stick
>          --- INVENTORY (8) ----
    Cooled Airjet
    Medium Matter Pod (100)
  Advanced Weight Redist. System
     Light Armor Plating
           Mobile Refinery Mk. CCLXVII
           Trap Reconfigurator
     Heavy Rocket Launcher
           Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
     Cooled Airjet
     Cooled Airjet
     Cooled Airjet
     Cooled Airjet
>           --- UTILITY ----------
      Small Storage Unit
            Visual Processing Unit
   Improved Signal Interpreter
   Improved Propulsion Shielding
            Hacking Suite
            Trap Reconfigurator
>           --- WEAPON -----------
            Arc Projector
  Makeshift Sword
>           --- INVENTORY --------
     Cooled Airjet
     Medium Matter Pod
   Advanced Weight Redist. System
            Trap Scanner
      Light Armor Plating
   Improved Trap Extractor
            Arc Projector
      Heavy Rocket Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Trap Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Arc Projector
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             60   | 7   7   1   .   .   15  20  4   1   5   
  Power                    4    | 1   .   1   .   .   .   1   1   .   .   
    Engine                 4    | 1   .   1   .   .   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   .   .   8   8   .   .   .   
    Treads                 8    | 2   .   .   .   .   6   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   4   .   .   .   
    Flight                 5    | .   .   .   .   .   1   4   .   .   .   
  Utility                  23   | 2   5   .   .   .   3   9   .   .   4   
    Device                 10   | 1   .   .   .   .   .   5   .   .   4   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   
    Processor              6    | .   4   .   .   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             3    | .   .   .   .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   .   .   .   4   2   3   1   1   
    Energy Gun             3    | .   .   .   .   .   .   1   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   2   .   .   .   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   .   .   1   
Parts Lost                 3    | .   .   1   .   .   2   .   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   1   .   .   .   .   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  100 100 94  95  100 100 100 
  Engine                   12   | .   14  13  14  14  9   7   7   7   7   
  Treads                   23   | .   28  28  28  28  30  1   .   .   .   
  Hover                    4    | .   .   .   .   .   .   19  30  30  30  
  Device                   1    | .   .   .   .   .   .   6   7   7   7   
  Storage                  12   | .   14  14  14  14  9   7   7   7   7   
  Processor                14   | .   12  14  14  14  17  15  15  15  15  
  Hackware                 1    | .   .   .   .   .   .   6   7   7   7   
  Protection               2    | .   .   .   .   .   8   6   7   7   7   
  Energy Gun               1    | .   .   .   .   .   .   3   14  9   7   
  Ballistic Gun            22   | .   28  28  28  28  17  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 12  49  49  49  49  57  57  26  26  25  
  Greatest Support         83   | 40  40  40  40  40  83  83  32  32  32  
  Greatest Overweight (x)  5    | .   1   1   1   1   5   1   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  8   8   8   
  Average Capacity         17   | 7   19  20  20  20  20  8   8   8   8   
  Most Carried             20   | 3   20  20  20  20  20  20  8   8   8   
  Average Carried          16   | 1   17  19  19  20  19  8   8   7   8   
  Final Capacity           20   | 8   20  20  20  20  20  8   8   8   8   
  Final Carried            20   | 3   20  20  20  20  20  8   8   8   8   

 Class Distribution 
--------------------
 80% | Mutant
  7% | Hacker-Scout
  7% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
  Hacker-Scout | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Zion

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Matter Collected           1692 | 281 377 180 .   .   231 355 32  118 118 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1783 | 104 500 379 .   .   510 190 47  53  .   
  Parts                    125  | 4   38  20  .   .   38  16  5   4   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   2   4   .   
  Prevented                5    | .   .   .   .   .   .   .   1   4   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  36   | .   13  5   .   .   13  .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
  Guns                     28   | .   13  5   .   .   9   .   .   1   .   
  AOE                      7    | .   .   .   .   .   4   .   3   .   .   
Classes Destroyed          11   | 2   4   1   .   .   3   1   .   .   .   
  Worker                   3    | .   1   .   .   .   .   2   .   .   .   
  Builder                  2    | .   .   1   .   .   1   .   .   .   .   
  Tunneler                 3    | 1   .   2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 3    | 1   .   1   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  6    | .   3   .   .   .   1   2   .   .   .   
  Swarmer                  15   | .   6   .   .   .   4   .   3   2   .   
  Grunt                    16   | .   7   5   .   .   4   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   4   .   .   .   .   
Best Kill Streak           7    | 2   3   3   .   .   7   2   3   1   .   
  Combat Bots Only         5    | .   3   3   .   .   5   .   3   1   .   
Max Kills in Single Turn   2    | 1   1   1   .   .   2   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Hostile Shots Fired        173  | .    59   21   .    .    54   1    5    33   .    
  Missed                   51   | .    17   3    .    .    18   .    4    9    .    
Damage Taken               1214 | .    278  202  .    .    448  14   14   258  .    
  Core                     206  | .    51   31   .    .    88   .    .    36   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  76   | .    .    .    .    .    .    .    .    76   .    
  Ignored by Resistances   362  | .    89   62   .    .    126  4    4    77   .    
Core Remaining (%)         83   | 100  .    .    .    67   84   .    .    .    .    
Volleys Fired              132  | 6    36   21   .    .    43   17   3    6    .    
  Largest                  2    | 2    2    2    .    .    2    1    2    2    .    
  Hottest                  110  | 40   46   46   .    .    46   55   110  110  .    
Shots Fired                243  | 12   72   43   .    .    83   17   4    12   .    
  Gun                      238  | 12   72   43   .    .    80   17   2    12   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    3    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  207  | 12   72   43   .    .    80   .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                5    | .    .    .    .    .    3    .    2    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    17   2    12   .    
  Robot Hit Streak         53   | 8    17   31   .    .    53   4    1    8    .    
  Robot Miss Streak        3    | 2    2    1    .    .    1    3    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           194  | 8    54   38   .    .    70   11   1    12   .    
  Core Hits                81   | 2    22   13   .    .    29   8    3    4    .    
  Critical Kills           2    | 1    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | 1    1    .    .    .    .    .    .    .    .    
    Destroy                2    | 1    1    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    2    .    2    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    2    .    2    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3623 | 90   737  567  .    .    1548 328  223  130  .    
  Guns                     2723 | 90   737  567  .    .    1061 171  8    89   .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               702  | .    .    .    .    .    487  .    215  .    .    
  Melee                    198  | .    .    .    .    .    .    157  .    41   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2455 | 90   737  567  .    .    1061 .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                702  | .    .    .    .    .    487  .    215  .    .    
  Electromagnetic          268  | .    .    .    .    .    .    171  8    89   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 198  | .    .    .    .    .    .    157  .    41   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    1    1    .    .    .    3    3    
  Average Corruption       1    | .    1    1    1    1    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    4    11   4    .    .    .    .    4    1    
    Message Errors         3    | .    .    .    .    .    .    .    .    3    .    
    Matter Fused           8    | .    2    3    2    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    2    1    .    .    .    .    .    1    .    
    Energy Discharges      3    | .    .    2    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    .    
    Misfires               2    | .    .    2    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    1    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            79   | .    .    .    .    .    52   .    27   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               79   | .    .    .    .    .    52   .    27   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        253  | .    253  209  .    .    21   .    24   153  .    
  Average Temperature      55   | .    95   56   .    .    7    .    16   57   .    
  Received Heat Transfer   450  | .    48   153  .    .    234  9    .    6    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Peak Influence             324  | 10  254 87  .   .   324 181 .   .   .   
  Initial                  17   | .   5   17  .   .   .   17  .   .   .   
  Average                  59   | 3   57  25  .   .   158 61  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   .   
  Low Security (%)         91   | 100 89  100 .   100 66  100 .   .   .   
  Level 1                  8    | .   10  .   .   .   33  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   .   2   .   .   .   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              54   | .   17  5   .   .   16  7   5   4   .   
  Peak Tracking Total      4    | .   3   3   .   .   4   1   4   3   .   
  Tactical Retreats        3    | .   .   .   .   .   .   .   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Traps Triggered            6    | .   6   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   6   .   .   .   
Traps Reconfigurated       9    | .   .   .   .   .   .   9   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   6   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Accessed          20   | .   8   .   2   .   5   5   .   .   .   
  Terminals                13   | .   8   .   .   .   4   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   
Total Hacks                53   | .   26  .   2   .   16  9   .   .   .   
  Successful               26   | .   14  .   2   .   8   2   .   .   .   
  Failed                   27   | .   12  .   .   .   8   7   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   9   .   1   .   8   3   .   .   .   
  Terminals                41   | .   26  .   .   .   14  1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   6   .   .   .   
Terminal Hacks             15   | .   10  .   2   .   3   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   2   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   2   .   .   .   
Unauthorized Hacks         8    | .   4   .   .   .   4   .   .   .   .   
  Terminals                8    | .   4   .   .   .   4   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   .   
    Botnet                 5    | .   3   .   .   .   2   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   8   .   .   .   5   3   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   15  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Total Allies               5    | .   .   .   .   .   1   .   .   1   3   
  Largest Group            3    | .   .   .   .   .   1   1   .   1   3   
  Highest-Rated Group      73   | .   .   .   .   .   26  26  .   32  73  
  Highest-Rated Ally       32   | .   .   .   .   .   26  26  .   32  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   2   .   
  Total Damage             138  | .   .   .   .   .   .   .   .   138 .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               5580 | 96   1683 1582 564  82   680  458  110  136  189  
Spaces Moved               3876 | 44   646  628  235  35   300  1006 254  266  462  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    
  Treads                   1886 | 41   646  628  235  35   290  11   .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   10   | .    .    .    .    .    10   .    .    .    .    
  Hover                    1606 | .    .    .    .    .    .    624  254  266  462  
  Flight                   371  | .    .    .    .    .    .    371  .    .    .    
  Fastest Speed            26   | 50   160  240  240  240  155  26   38   38   38   
  Average Speed            127  | 152  233  240  240  240  165  34   38   38   38   
  Slowest Speed            240  | 160  240  240  240  240  240  160  38   38   38   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 5    97   97   62   15   30   27   56   56   64   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             7    | .    .    1    .    .    .    .    1    1    4    
Spaces Dug                 17   | .    .    .    .    .    .    .    17   .    .    
Terrain Destroyed          58   | .    .    .    .    .    23   .    35   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      58   | .    .    .    .    .    23   .    35   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total                      4269 | 59   756  662  236  34   405  1097 261  286  473  
  Wait                     90   | .    33   10   .    .    20   27   .    .    .    
  Move                     3863 | 43   645  627  234  34   299  1001 253  265  462  
  Hop                      2    | .    .    .    .    .    .    2    .    .    .    
  Pick Up                  48   | 3    23   2    1    .    11   6    .    1    1    
  Fast Attach              26   | 7    3    .    .    .    8    5    .    .    3    
  Attach                   14   | .    .    1    .    .    2    11   .    .    .    
  Detach                   2    | .    .    .    .    .    1    1    .    .    .    
  Swap                     20   | .    4    .    .    .    5    4    4    1    2    
  Drop                     57   | .    12   1    1    .    16   21   1    1    4    
  Fire                     132  | 6    36   21   .    .    43   17   3    6    .    
  Melee                    5    | .    .    .    .    .    .    2    .    2    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    .    .    10   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
   97 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  733 | -10/Materials  | Discovered new exit (range 13)
  847 | -10/Materials  | Identified exit to Materials
 1154 | -10/Materials  | Discovered exit to Materials (range 7)
 1554 | -10/Materials  | Discovered exit to Materials (range 8)
 1727 | -10/Materials  | Discovered new exit (range 6)
 1780 | -10/Materials  | Entered Mines
 1857 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1857 | -10/Mines      | Discovered new exit (range 5)
 2325 | -10/Mines      | Discovered exit to Materials (range 6)
 2394 | -10/Mines      | Discovered exit to Materials (range 10)
 2565 | -10/Mines      | Learned Materials stockpile data
 2661 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3362 | -10/Mines      | Entered Exiles
 3420 | -10/Exiles     | Met 8R-AWN
 3463 | -10/Exiles     | Met EX-HEX
 3550 | -10/Exiles     | Met EX-BIN
 3578 | -10/Exiles     | Aligned with FarCom system
 3581 | -10/Exiles     | Given EX-Vault access code
 3636 | -10/Exiles     | Opened EX-Vault
 3656 | -10/Exiles     | Found Trap Reconfigurator
 3707 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 3735 | -10/Exiles     | Exiles lab attacked by MAIN.C
 3834 | -10/Exiles     | Learned location of Zion (-7)
 3904 | -10/Exiles     | Discovered new exit (range 11)
 3926 | -10/Exiles     | Left Exiles lab with Trap Reconfigurator
 3926 | -10/Exiles     | Entered Mines
 3989 | -9/Mines       | Discovered new exit (range 9)
 4008 | -9/Mines       | Entered Materials
 4008 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 4583 | -8/Materials   | Discovered new exit (range 10)
 4688 | -8/Materials   | Entered Factory
 4688 | -7/Factory     | Accompanied by 1 ally
 4688 | -7/Factory     | Evolved 2 slots: Utility x2
 4796 | -7/Factory     | Discovered new exit (range 4)
 4797 | -7/Factory     | Identified exit to Lower Caves
 4959 | -7/Factory     | Discovered new exit (range 11)
 4964 | -7/Factory     | Identified exit to Factory
 5005 | -7/Factory     | Build established: Hacker-Scout
 5146 | -7/Factory     | Entered Lower Caves
 5236 | -7/Lower Caves | Learned Factory trap positions
 5252 | -7/Lower Caves | Discovered new exit (range 10)
 5255 | -7/Lower Caves | Identified exit to Lower Caves
 5256 | -7/Lower Caves | Entered another Lower Caves area
 5272 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5371 | -7/Lower Caves | Encountered a Warlord checkpoint
 5371 | -7/Lower Caves | Spotted B-75 Beast
 5389 | -7/Lower Caves | Discovered new exit (range 8)
 5392 | -7/Lower Caves | Identified exit to Zion
 5392 | -7/Lower Caves | Entered Zion
 5427 | -7/Zion        | Gained Derelict followers
 5433 | -7/Zion        | System corruption cleaned by Quarantine Array
 5442 | -7/Zion        | Build established: Hacker-Mutant
 5448 | -7/Zion        | Learned Factory trap positions
 5517 | -7/Zion        | Learned 4 Factory zone layouts
 5526 | -7/Zion        | Rebuked by Imprinter
 5543 | -7/Zion        | Found Prototype Device
 5544 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
 5570 | -7/Zion        | Found CR-A16's Pointy Stick
 5581 | -7/Zion        | Self-destructed

 Last Messages 
---------------
I take your silence as disbelief. That's what
  they all say, but we'll prove them wrong!
Take my pointy stick, and go forth to remind
  everyone that CR-A16 the Behemoth Slayer is no
  myth!
05570_ Dropped Mak. Sword.
05570_ Acquired CR-A16's Pointy Stick.
05572_ CR-A16: "I admit it's gotten a bit crusty
  over time, but if anything it's a damn good
  walking stick..."
RU-N14: So I had this idea. Swords are powerful,
  right?
Well, why wait until we close the gap with an
  enemy to attack? Just throw one at them!
And then I had an even better idea. Why not make
  the swords EXPLODE on contact, too?
I just pumped out another batch here, let's
  spread the love all the way to 0b10!
Once I've perfected the design I need to send a
  batch up to Warlord.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ???????????????????"     """"   """                |
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| ??????????????????#"     """""""        """"""""   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
                     Mak. Axe | -7/Zion | Archive
            Fusion Compressor | -7/Zion | Archive
                Gatling Laser | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
           Mak. System Shield | -7/Zion | Archive
                    Drone Bay | -7/Zion | Archive
          Imp. Trap Extractor | -7/Zion | Archive
             Disruptor Cannon | -7/Zion | Archive
            Hvy. Phase Cannon | -7/Zion | Archive
                    Great Axe | -7/Zion | Archive
      Adv. Signal Interpreter | -7/Zion | Archive
            Matter Compressor | -7/Zion | Archive
                       Ripper | -7/Zion | Archive
        Imp. Shield Generator | -7/Zion | Archive
             Hvy. Machine Gun | -7/Zion | Archive

 Robot Schematics 
------------------
   B-36 Bruiser | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive
  W-25 Informer | -7/Zion | Archive
 L-61 Swordsman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingRocketMatrix
  Manual?         0
Play Time         00:44:12
  Cumulative      155.6 hours
  Start           2024.03.11 @ 12:12:15
  End             2024.03.11 @ 12:56:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          139
  Rogue           14
  Adventurer      123
  Explorer        2
Win Type          -
  Total           8
  Types           3/0/2/0/0/1/1/1/0
Lore%             69
Gallery%          78
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 720b1f0c-b140-48f8-9090-cd73bbb24d27