Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.11 @ 12:56:44 Player: Salamander Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1289) 1289 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 6189 Bonus ------- Follower Combat Kills 45 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 664/700 Matter 290/300 Energy 274/275 System Corruption 0% Temperature Cool (0) Movement Hovering (38) Location -7/Zion Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY (6) ------ Small Storage Unit Trap Scanner Visual Processing Unit Improved Signal Interpreter Improved Propulsion Shielding Hacking Suite > --- WEAPON (2) ------- Arc Projector CR-A16's Pointy Stick > --- INVENTORY (8) ---- Cooled Airjet Medium Matter Pod (100) Advanced Weight Redist. System Light Armor Plating Mobile Refinery Mk. CCLXVII Trap Reconfigurator Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Propulsion Shielding Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Arc Projector Makeshift Sword > --- INVENTORY -------- Cooled Airjet Medium Matter Pod Advanced Weight Redist. System Trap Scanner Light Armor Plating Improved Trap Extractor Arc Projector Heavy Rocket Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 60 | 7 7 1 . . 15 20 4 1 5 Power 4 | 1 . 1 . . . 1 1 . . Engine 4 | 1 . 1 . . . 1 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . . . . 8 8 . . . Treads 8 | 2 . . . . 6 . . . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . Hover 4 | . . . . . . 4 . . . Flight 5 | . . . . . 1 4 . . . Utility 23 | 2 5 . . . 3 9 . . 4 Device 10 | 1 . . . . . 5 . . 4 Storage 3 | 1 1 . . . . 1 . . . Processor 6 | . 4 . . . 1 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 3 | . . . . . 2 1 . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 2 . . . 4 2 3 1 1 Energy Gun 3 | . . . . . . 1 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 2 . . . 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 . . 1 Parts Lost 3 | . . 1 . . 2 . . . . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . 1 . . . . To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 98 | . 99 99 100 100 94 95 100 100 100 Engine 12 | . 14 13 14 14 9 7 7 7 7 Treads 23 | . 28 28 28 28 30 1 . . . Hover 4 | . . . . . . 19 30 30 30 Device 1 | . . . . . . 6 7 7 7 Storage 12 | . 14 14 14 14 9 7 7 7 7 Processor 14 | . 12 14 14 14 17 15 15 15 15 Hackware 1 | . . . . . . 6 7 7 7 Protection 2 | . . . . . 8 6 7 7 7 Energy Gun 1 | . . . . . . 3 14 9 7 Ballistic Gun 22 | . 28 28 28 28 17 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 12 49 49 49 49 57 57 26 26 25 Greatest Support 83 | 40 40 40 40 40 83 83 32 32 32 Greatest Overweight (x) 5 | . 1 1 1 1 5 1 . . . Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 8 8 Average Capacity 17 | 7 19 20 20 20 20 8 8 8 8 Most Carried 20 | 3 20 20 20 20 20 20 8 8 8 Average Carried 16 | 1 17 19 19 20 19 8 8 7 8 Final Capacity 20 | 8 20 20 20 20 20 8 8 8 8 Final Carried 20 | 3 20 20 20 20 20 8 8 8 8 Class Distribution -------------------- 80% | Mutant 7% | Hacker-Scout 7% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 1692 | 281 377 180 . . 231 355 32 118 118 Remotely . | . . . . . . . . . . Salvage Created 1783 | 104 500 379 . . 510 190 47 53 . Parts 125 | 4 38 20 . . 38 16 5 4 . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 2 4 . Prevented 5 | . . . . . . . 1 4 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 36 | . 13 5 . . 13 . 3 2 . Melee 1 | . . . . . . . . 1 . Guns 28 | . 13 5 . . 9 . . 1 . AOE 7 | . . . . . 4 . 3 . . Classes Destroyed 11 | 2 4 1 . . 3 1 . . . Worker 3 | . 1 . . . . 2 . . . Builder 2 | . . 1 . . 1 . . . . Tunneler 3 | 1 . 2 . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | 1 . 1 . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 6 | . 3 . . . 1 2 . . . Swarmer 15 | . 6 . . . 4 . 3 2 . Grunt 16 | . 7 5 . . 4 . . . . Brawler 1 | . . . . . 1 . . . . Sentry 4 | . . . . . 4 . . . . Best Kill Streak 7 | 2 3 3 . . 7 2 3 1 . Combat Bots Only 5 | . 3 3 . . 5 . 3 1 . Max Kills in Single Turn 2 | 1 1 1 . . 2 1 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . 2 . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Hostile Shots Fired 173 | . 59 21 . . 54 1 5 33 . Missed 51 | . 17 3 . . 18 . 4 9 . Damage Taken 1214 | . 278 202 . . 448 14 14 258 . Core 206 | . 51 31 . . 88 . . 36 . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 76 | . . . . . . . . 76 . Ignored by Resistances 362 | . 89 62 . . 126 4 4 77 . Core Remaining (%) 83 | 100 . . . 67 84 . . . . Volleys Fired 132 | 6 36 21 . . 43 17 3 6 . Largest 2 | 2 2 2 . . 2 1 2 2 . Hottest 110 | 40 46 46 . . 46 55 110 110 . Shots Fired 243 | 12 72 43 . . 83 17 4 12 . Gun 238 | 12 72 43 . . 80 17 2 12 . Cannon . | . . . . . . . . . . Launcher 5 | . . . . . 3 . 2 . . Special . | . . . . . . . . . . Kinetic 207 | 12 72 43 . . 80 . . . . Thermal . | . . . . . . . . . . Explosive 5 | . . . . . 3 . 2 . . Electromagnetic 31 | . . . . . . 17 2 12 . Robot Hit Streak 53 | 8 17 31 . . 53 4 1 8 . Robot Miss Streak 3 | 2 2 1 . . 1 3 1 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 194 | 8 54 38 . . 70 11 1 12 . Core Hits 81 | 2 22 13 . . 29 8 3 4 . Critical Kills 2 | 1 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | 1 1 . . . . . . . . Destroy 2 | 1 1 . . . . . . . . Melee Attacks 5 | . . . . . . 2 . 2 1 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . 2 . 2 1 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3623 | 90 737 567 . . 1548 328 223 130 . Guns 2723 | 90 737 567 . . 1061 171 8 89 . Cannons . | . . . . . . . . . . Explosions 702 | . . . . . 487 . 215 . . Melee 198 | . . . . . . 157 . 41 . Ramming . | . . . . . . . . . . Kinetic 2455 | 90 737 567 . . 1061 . . . . Thermal . | . . . . . . . . . . Explosive 702 | . . . . . 487 . 215 . . Electromagnetic 268 | . . . . . . 171 8 89 . Impact . | . . . . . . . . . . Slashing 198 | . . . . . . 157 . 41 . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . . . 3 3 Average Corruption 1 | . 1 1 1 1 . . . 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . 4 11 4 . . . . 4 1 Message Errors 3 | . . . . . . . . 3 . Matter Fused 8 | . 2 3 2 . . . . . 1 Heat Flow Errors 4 | . 2 1 . . . . . 1 . Energy Discharges 3 | . . 2 1 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . Misfires 2 | . . 2 . . . . . . . Alerts 2 | . . 1 1 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . . . . 52 . 27 . . Projectiles . | . . . . . . . . . . Explosions 79 | . . . . . 52 . 27 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 253 | . 253 209 . . 21 . 24 153 . Average Temperature 55 | . 95 56 . . 7 . 16 57 . Received Heat Transfer 450 | . 48 153 . . 234 9 . 6 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 324 | 10 254 87 . . 324 181 . . . Initial 17 | . 5 17 . . . 17 . . . Average 59 | 3 57 25 . . 158 61 . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . Low Security (%) 91 | 100 89 100 . 100 66 100 . . . Level 1 8 | . 10 . . . 33 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . 2 . . . Investigation 2 | . 1 . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 54 | . 17 5 . . 16 7 5 4 . Peak Tracking Total 4 | . 3 3 . . 4 1 4 3 . Tactical Retreats 3 | . . . . . . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 6 | . 6 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused 6 | . . . . . . 6 . . . Traps Reconfigurated 9 | . . . . . . 9 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . . . . 6 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 20 | . 8 . 2 . 5 5 . . . Terminals 13 | . 8 . . . 4 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 3 . . . Total Hacks 53 | . 26 . 2 . 16 9 . . . Successful 26 | . 14 . 2 . 8 2 . . . Failed 27 | . 12 . . . 8 7 . . . Catastrophic 2 | . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 9 . 1 . 8 3 . . . Terminals 41 | . 26 . . . 14 1 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . . 2 6 . . . Terminal Hacks 15 | . 10 . 2 . 3 . . . . Record 1 | . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 2 | . 1 . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . Seal Access 3 | . . . . . 1 2 . . . Unauthorized Hacks 8 | . 4 . . . 4 . . . . Terminals 8 | . 4 . . . 4 . . . . Assimilate 2 | . . . . . 2 . . . . Botnet 5 | . 3 . . . 2 . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 8 . . . 5 3 . . . Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Total Allies 5 | . . . . . 1 . . 1 3 Largest Group 3 | . . . . . 1 1 . 1 3 Highest-Rated Group 73 | . . . . . 26 26 . 32 73 Highest-Rated Ally 32 | . . . . . 26 26 . 32 31 Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 . Total Damage 138 | . . . . . . . . 138 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 5580 | 96 1683 1582 564 82 680 458 110 136 189 Spaces Moved 3876 | 44 646 628 235 35 300 1006 254 266 462 Core 3 | 3 . . . . . . . . . Treads 1886 | 41 646 628 235 35 290 11 . . . Legs . | . . . . . . . . . . Wheels 10 | . . . . . 10 . . . . Hover 1606 | . . . . . . 624 254 266 462 Flight 371 | . . . . . . 371 . . . Fastest Speed 26 | 50 160 240 240 240 155 26 38 38 38 Average Speed 127 | 152 233 240 240 240 165 34 38 38 38 Slowest Speed 240 | 160 240 240 240 240 240 160 38 38 38 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 5 97 97 62 15 30 27 56 56 64 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . 1 . . . . 1 1 4 Spaces Dug 17 | . . . . . . . 17 . . Terrain Destroyed 58 | . . . . . 23 . 35 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 58 | . . . . . 23 . 35 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Total 4269 | 59 756 662 236 34 405 1097 261 286 473 Wait 90 | . 33 10 . . 20 27 . . . Move 3863 | 43 645 627 234 34 299 1001 253 265 462 Hop 2 | . . . . . . 2 . . . Pick Up 48 | 3 23 2 1 . 11 6 . 1 1 Fast Attach 26 | 7 3 . . . 8 5 . . 3 Attach 14 | . . 1 . . 2 11 . . . Detach 2 | . . . . . 1 1 . . . Swap 20 | . 4 . . . 5 4 4 1 2 Drop 57 | . 12 1 1 . 16 21 1 1 4 Fire 132 | 6 36 21 . . 43 17 3 6 . Melee 5 | . . . . . . 2 . 2 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . . . . . . . . 10 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 733 | -10/Materials | Discovered new exit (range 13) 847 | -10/Materials | Identified exit to Materials 1154 | -10/Materials | Discovered exit to Materials (range 7) 1554 | -10/Materials | Discovered exit to Materials (range 8) 1727 | -10/Materials | Discovered new exit (range 6) 1780 | -10/Materials | Entered Mines 1857 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1857 | -10/Mines | Discovered new exit (range 5) 2325 | -10/Mines | Discovered exit to Materials (range 6) 2394 | -10/Mines | Discovered exit to Materials (range 10) 2565 | -10/Mines | Learned Materials stockpile data 2661 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3362 | -10/Mines | Entered Exiles 3420 | -10/Exiles | Met 8R-AWN 3463 | -10/Exiles | Met EX-HEX 3550 | -10/Exiles | Met EX-BIN 3578 | -10/Exiles | Aligned with FarCom system 3581 | -10/Exiles | Given EX-Vault access code 3636 | -10/Exiles | Opened EX-Vault 3656 | -10/Exiles | Found Trap Reconfigurator 3707 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3735 | -10/Exiles | Exiles lab attacked by MAIN.C 3834 | -10/Exiles | Learned location of Zion (-7) 3904 | -10/Exiles | Discovered new exit (range 11) 3926 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 3926 | -10/Exiles | Entered Mines 3989 | -9/Mines | Discovered new exit (range 9) 4008 | -9/Mines | Entered Materials 4008 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4583 | -8/Materials | Discovered new exit (range 10) 4688 | -8/Materials | Entered Factory 4688 | -7/Factory | Accompanied by 1 ally 4688 | -7/Factory | Evolved 2 slots: Utility x2 4796 | -7/Factory | Discovered new exit (range 4) 4797 | -7/Factory | Identified exit to Lower Caves 4959 | -7/Factory | Discovered new exit (range 11) 4964 | -7/Factory | Identified exit to Factory 5005 | -7/Factory | Build established: Hacker-Scout 5146 | -7/Factory | Entered Lower Caves 5236 | -7/Lower Caves | Learned Factory trap positions 5252 | -7/Lower Caves | Discovered new exit (range 10) 5255 | -7/Lower Caves | Identified exit to Lower Caves 5256 | -7/Lower Caves | Entered another Lower Caves area 5272 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5371 | -7/Lower Caves | Encountered a Warlord checkpoint 5371 | -7/Lower Caves | Spotted B-75 Beast 5389 | -7/Lower Caves | Discovered new exit (range 8) 5392 | -7/Lower Caves | Identified exit to Zion 5392 | -7/Lower Caves | Entered Zion 5427 | -7/Zion | Gained Derelict followers 5433 | -7/Zion | System corruption cleaned by Quarantine Array 5442 | -7/Zion | Build established: Hacker-Mutant 5448 | -7/Zion | Learned Factory trap positions 5517 | -7/Zion | Learned 4 Factory zone layouts 5526 | -7/Zion | Rebuked by Imprinter 5543 | -7/Zion | Found Prototype Device 5544 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5570 | -7/Zion | Found CR-A16's Pointy Stick 5581 | -7/Zion | Self-destructed Last Messages --------------- I take your silence as disbelief. That's what they all say, but we'll prove them wrong! Take my pointy stick, and go forth to remind everyone that CR-A16 the Behemoth Slayer is no myth! 05570_ Dropped Mak. Sword. 05570_ Acquired CR-A16's Pointy Stick. 05572_ CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." RU-N14: So I had this idea. Swords are powerful, right? Well, why wait until we close the gap with an enemy to attack? Just throw one at them! And then I had an even better idea. Why not make the swords EXPLODE on contact, too? I just pumped out another batch here, let's spread the love all the way to 0b10! Once I've perfected the design I need to send a batch up to Warlord. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###"""#???????????????????? | | ??????????????????????##"" ||#???????????????????? | | ??????????????????????#""c |????????????#####????? | | ??????????????????????#""@""????????????#"""#????? | | ??????????????????????##" ###?????????##"/"#????? | | ??????????????????????#### #?????????#" ###??? | | ??????????????????????# s ###??????###" ##?? | | ??????????????????????# " ####???#""" #?? | | ??????????????????????#""#"" # ##??#"" ##?? | | ????????????????????#""""""" # #####" #?? | | ???????????????????#"" # """"" ### | | ???????????????????#"" " """ """"" | | ???????????????????##"" "" " | | ????????????????????"#"" | | ????????????????????#""" | | ?????????????????????""" " """ | | ????????????????????? " """ | | ???????????????????? " | | ????????????????????""""""""""" | | ????????????????????"""""""#""""""""" | | ?????????????????????????"###""""" "" | | ??????????????????????????#"""" "" | | ??????????????????????????##" "" | | ??????????????????? ???"""" " "" | | ??????????????????? ? ??"#" "" | | ???????????????????" """" """ | | ???????????????????" """"""" | | ??????????????????#" """"""" """""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Mak. Axe | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingRocketMatrix Manual? 0 Play Time 00:44:12 Cumulative 155.6 hours Start 2024.03.11 @ 12:12:15 End 2024.03.11 @ 12:56:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 139 Rogue 14 Adventurer 123 Explorer 2 Win Type - Total 8 Types 3/0/2/0/0/1/1/1/0 Lore% 69 Gallery% 78 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 720b1f0c-b140-48f8-9090-cd73bbb24d27