Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 11:18:34 Player: Val Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (4197) 4197 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 8799 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 115 Entered Garrisons 200 Friendly Fire -104 Cogmind --------- Core Integrity 675/850 Matter 61/300 Energy 100/100 System Corruption 0% Temperature Cool (47) Movement Treading (150) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (5) ------- Precision Beam Rifle Heavy Laser Heavy Machine Gun > --- INVENTORY (15) --- Micro Nuclear Core Light Treads Light Treads Light Treads Improved Cooling System Improved Cooling System Compact Battery (200) Active Sensor Suite Relay Coupler [Grunt] (33) Shock Bomb Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Precision Beam Rifle Minigun Enhanced Autogun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Improved Cooling System Improved Cooling System Compact Battery Active Sensor Suite Improved Light Armor Plating Relay Coupler [Grunt] Shock Bomb Launcher Proton Missile Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 . 1 Utility 2 | . . 1 1 . . . . Weapon 3 | . . 1 1 . 1 . . Parts Attached 60 | 5 3 3 10 9 20 2 8 Power 7 | . 1 1 . 1 3 . 1 Engine 3 | . 1 1 . 1 . . . Core 4 | . . . . . 3 . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . . 2 3 6 . 3 Treads 13 | 2 . . 1 2 5 . 3 Leg 2 | . . . 1 . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 15 | 1 2 1 3 2 3 1 2 Device 6 | . 1 . 1 1 2 . 1 Storage 3 | 1 1 . 1 . . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 1 1 1 Artifact . | . . . . . . . . Weapon 22 | 2 . 1 5 3 8 1 2 Energy Gun 10 | 1 . . 3 1 3 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 . 1 2 2 3 . 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . . Parts Lost 27 | . . . 5 1 11 1 9 Power 5 | . . . . . 3 . 2 Propulsion 5 | . . . 2 . 2 . 1 Utility 5 | . . . 1 . 1 1 2 Weapon 12 | . . . 2 1 5 . 4 Highest Loss Streak 7 | . . . 3 1 5 1 7 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 6 7 10 14 13 12 12 Power 2 | 1 2 5 5 4 2 1 1 Propulsion . | 1 1 . . . . 2 2 Utility 5 | . 1 2 3 8 6 6 6 Weapon 2 | . 1 . 2 2 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 23 | . 4 . . 5 7 . 7 Power 7 | . 2 . . 1 3 . 1 Propulsion 2 | . 2 . . . . . . Utility 12 | . . . . 4 3 . 5 Weapon 2 | . . . . . 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 95 96 96 99 97 99 97 Engine 4 | . 13 8 9 9 . . . Core 4 | . . . . . 5 7 12 Treads 20 | . 28 22 11 17 20 23 25 Device 8 | . 8 11 12 9 7 7 6 Storage 8 | . 15 11 9 9 7 7 6 Processor 7 | . . 10 13 9 7 7 6 Protection 5 | . . . . 8 6 6 6 Energy Gun 18 | . 14 11 16 12 22 21 16 Ballistic Gun 15 | . 14 21 18 23 10 16 14 Ballistic Cannon 1 | . . . . . 3 . . Peak Build Rating 55 | 5 7 10 19 26 49 45 55 Average Rating 33 | 3 6 8 14 23 42 44 52 On Entrance 19 | . 5 7 10 15 26 45 44 Naked Turns . | . . . . . . . . Heaviest Build 56 | 7 22 20 37 46 51 49 56 Greatest Support 102 | 40 40 40 40 40 70 70 102 Greatest Overweight (x) 14 | . . . 1 14 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 6 9 10 11 15 15 15 15 Most Carried 15 | 5 9 10 15 15 15 15 15 Average Carried 13 | 4 6 7 10 14 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 5 9 10 15 15 14 14 13 Class Distribution -------------------- 54% | Gunner 38% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Garrison Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Matter Collected 1847 | 229 59 71 174 235 650 330 99 Remotely . | . . . . . . . . Salvage Created 4431 | . 94 161 367 343 2352 386 728 Parts 191 | . 11 12 22 11 91 16 28 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Combat Hostiles Destroyed 85 | . 4 3 8 8 44 7 11 Guns 78 | . 4 3 8 8 38 7 10 Cannons 6 | . . . . . 6 . . AOE 1 | . . . . . . . 1 Classes Destroyed 13 | . 2 3 . 1 6 . 1 Worker 7 | . . 1 1 . 2 . 3 Builder 1 | . . 1 . . . . . Recycler 3 | . . . . 1 1 . 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . 2 . . Watcher 4 | . . . . . 2 . 2 Swarmer 15 | . 2 . 2 4 3 . 4 Grunt 42 | . 2 2 3 1 24 6 4 Sentry 14 | . . 1 3 3 4 . 3 Specialist 2 | . . . . . 2 . . Hunter 7 | . . . . . 6 1 . Programmer 4 | . . . . . 4 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 7 | . 2 2 4 4 6 2 7 Combat Bots Only 5 | . 2 2 4 4 5 2 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 2 Gunslinging 1 | . . . . 1 . . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Hostile Shots Fired 594 | . 21 15 52 30 278 12 186 Missed 209 | . 4 6 17 8 104 1 69 Hits 385 | . 17 9 35 22 174 11 117 Projectile 385 | . 17 9 35 22 174 11 117 Critical Strikes 6 | . . . 3 . 2 . 1 Part Disruptions 1 | . . . . . 1 . . Damage Taken 4971 | . 167 110 657 321 2207 166 1343 Core 548 | . 45 12 46 28 242 . 175 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 82 97 . 86 . 65 . Volleys Fired 197 | . 14 7 21 20 88 16 31 Largest 5 | . 2 3 4 4 5 5 5 Hottest 248 | . 60 80 152 173 248 211 211 Shots Fired 841 | . 28 21 78 79 421 81 133 Gun 799 | . 28 21 78 79 379 81 133 Cannon 42 | . . . . . 42 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 400 | . 14 14 42 54 169 35 72 Thermal 384 | . 14 7 36 25 252 16 34 Explosive . | . . . . . . . . Electromagnetic 57 | . . . . . . 30 27 Robot Hit Streak 45 | . 4 7 6 12 45 13 16 Robot Miss Streak 6 | . 5 2 6 3 4 3 6 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 1 1 1 3 1 3 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 Shots Hit Robots 499 | . 12 12 47 45 269 35 79 Core Hits 217 | . 6 7 24 15 112 14 39 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 23 | . . . 1 . 20 . 2 Burn 23 | . . . 1 . 20 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9000 | . 124 132 522 710 4876 573 2063 Guns 7807 | . 124 131 522 676 4231 573 1550 Cannons 545 | . . . . . 545 . . Explosions 560 | . . . . . 47 . 513 Melee . | . . . . . . . . Ramming 88 | . . 1 . 34 53 . . Kinetic 3020 | . 42 109 241 367 1298 160 803 Thermal 5040 | . 82 22 281 309 3478 155 713 Explosive 276 | . . . . . . . 276 Electromagnetic 576 | . . . . . 47 258 271 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 3 4 4 . Average Corruption 2 | . . . . 2 1 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . . 16 22 10 . Message Errors 10 | . . . . 2 6 2 . Matter Fused 11 | . . . . 4 4 3 . Heat Flow Errors 5 | . . . . . 2 3 . Energy Discharges 7 | . . . . 4 3 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . 2 3 1 . Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . . 2 . 1 . Alerts 1 | . . . . 1 . . . Weapon Failures 3 | . . . . 1 2 . . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . . . . . . 67 Projectiles . | . . . . . . . . Explosions 67 | . . . . . . . 67 Melee . | . . . . . . . . Knockbacks 4 | . . . . 1 3 . . Impact 2 | . . . . 1 1 . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 75 | . . . . . 26 . 49 Shots 2 | . . . . . 1 . 1 Rammed 12 | . . . . 4 8 . . Targets Rammed 14 | . . 1 . 4 9 . . Kicked . | . . . . . . . . Crushed 2 | . . 1 . . 1 . . Highest Temperature 539 | . 82 9 432 510 429 225 539 Average Temperature 132 | . 26 5 159 147 135 81 174 Received Heat Transfer 1305 | . 60 54 162 90 519 81 339 Effects 13 | . . . 1 2 3 . 7 Shutdowns 2 | . . . . 1 . . 1 Energy Bleed 5 | . . . . . 3 . 2 Interference 2 | . . . . 1 . . 1 Short Circuit 1 | . . . 1 . . . . Damage (major) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 37 | . 1 . 2 . 31 . 3 Heat Transferred 11693 | . 175 50 710 592 8399 333 1434 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Maximum Alert Level 3 | . . . . . 2 3 2 Low Security (%) 53 | 100 100 100 100 100 35 . . Level 1 16 | . . . . . 23 . 68 Level 2 26 | . . . . . 41 65 31 Level 3 2 | . . . . . . 34 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 752 | . 80 65 102 115 657 752 556 Initial 459 | . . 8 12 2 4 459 394 Average 237 | . 27 20 51 39 304 619 393 Influence Increases 2701 | . 135 120 215 243 1238 323 427 Destroy 0b10 Robot/C 1760 | . 80 60 160 160 880 200 220 Destroy 0b10 Robot/NC 90 | . . 10 5 5 35 . 35 Destroy Leader 398 | . 10 20 50 40 214 . 64 Allied During Kill 16 | . . . . . . 16 . Successful Hack 32 | . . . . 7 18 7 . Disable Machine 135 | . . . . 15 60 . 60 Anti-Garrison Action 100 | . . . . . . 100 . Destroy Structure 65 | . . . . 1 16 . 48 Lose Combat Pursuer 105 | . 45 30 . 15 15 . . Influence Decreases 2188 | . 115 110 238 239 592 228 666 Entered New Map 598 | . . 12 18 5 7 198 358 Time Decay 1290 | . 115 98 170 224 485 . 198 Lost Part 260 | . . . 50 10 100 10 90 Lost Ally 40 | . . . . . . 20 20 Squads Dispatched 15 | . . 1 . . 11 . 3 Investigation 4 | . . . . . 3 . 1 Extermination 4 | . . . . . 4 . . Reinforcement 6 | . . 1 . . 4 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Distress Signals 4 | . . . 2 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 6 8 15 11 48 10 21 Peak Tracking Total 6 | . 3 4 6 2 5 3 5 Tactical Retreats 6 | . 2 1 1 1 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Traps Triggered 11 | . . 1 . 3 7 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Machines Disabled 10 | . . . . 1 4 1 4 Max in Single Turn 2 | . . . . 1 1 1 2 Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Machines Accessed 14 | . . 1 . 3 9 1 . Terminals 10 | . . . . 3 6 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 2 . . Total Hacks 17 | . . 1 . 3 11 2 . Successful 10 | . . 1 . 3 5 1 . Failed 7 | . . . . . 6 1 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . . . . 3 7 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 7 | . . . . 3 3 1 . Record 1 | . . . . 1 . . . Open Door 3 | . . . . 2 . 1 . Open DSF 2 | . . . . . 2 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 . . 6 1 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 3 5 . Machine Destruction 5 | . . . . . . 5 . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 1 Highest-Rated Group 160 | . . . . . . 160 80 Highest-Rated Ally 80 | . . . . . . 80 80 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . 7 1 Total Damage 364 | . . . . . . 290 74 Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Active Infowar (turns) 1107 | . 198 274 349 286 . . . Sensors 1107 | . 198 274 349 286 . . . ECM 181 | . . . 145 36 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Turns Passed 4732 | 57 307 274 349 791 2146 396 412 Spaces Moved 2127 | 33 135 151 120 285 995 213 195 Core 9 | 8 . . . 1 . . . Treads 2118 | 25 135 151 120 284 995 213 195 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 155 152 Average Speed 178 | 133 160 160 211 237 175 155 152 Slowest Speed 750 | 160 160 160 240 750 240 155 156 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 34 26 14 44 40 37 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 61 | . . . . . 11 . 50 Melee . | . . . . . . . . Projectile 11 | . . . . . 11 . . AOE 50 | . . . . . . . 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Total 2618 | 45 202 169 172 355 1184 246 245 Wait 92 | . 37 . . 6 31 13 5 Move 2121 | 32 134 150 119 284 995 212 195 Hop . | . . . . . . . . Pick Up 79 | 8 10 6 13 14 21 2 5 Fast Attach 15 | 2 . . 2 5 6 . . Attach 43 | 3 2 5 6 5 15 1 6 Detach . | . . . . . . . . Swap 14 | . 1 . 3 2 4 1 3 Drop 43 | . 4 . 8 15 15 1 . Fire 197 | . 14 7 21 20 88 16 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 14 | . . 1 . 4 9 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 15) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 633 | -9/Materials | Discovered new exit (range 5) 639 | -9/Materials | Entered another Materials area 639 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 654 | -8/Materials | Build established: Gunner 945 | -8/Materials | Discovered new exit (range 16) 985 | -8/Materials | Discovered new exit (range 16) 988 | -8/Materials | Entered Storage 1015 | -8/Storage | Lost 3 parts (1u2w) 1203 | -8/Storage | Build established: Scavenger-Gunner 1680 | -8/Storage | Learned location of Armory (-3) 1765 | -8/Storage | Discovered new exit (range 8) 1779 | -8/Storage | Entered Factory 1779 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2106 | -7/Factory | Found Prototype Device 2613 | -7/Factory | Allied Derelicts emerged from ambush trap array 2804 | -7/Factory | Lost 3 allies 2977 | -7/Factory | Build established: Gunner 3365 | -7/Factory | Identified Active Sensor Suite 3911 | -7/Factory | Lost 5 parts (1p1n3w) 3925 | -7/Factory | Identified exit to Garrison 3925 | -7/Factory | Entered Garrison 3951 | -7/Garrison | Triggered checkpoint 3968 | -7/Garrison | Garrison Relay disabled 4065 | -7/Garrison | Triggered checkpoint 4119 | -7/Garrison | Discovered new exit (range 10) 4136 | -7/Garrison | Found embedded Infiltrators 4321 | -7/Garrison | Entered Factory 4321 | -6/Factory | Accompanied by 1 ally 4321 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4646 | -6/Factory | Garrison activated, responded to threat 4733 | -6/Factory | Self-destructed Last Messages --------------- 04704_ G-50 Soldier destroyed. 04705_ Overheating: Energy bleed (-45). 04705_ K-01 Serf collects debris. 04710_ Shock Rifle destroyed. 04710_ M-13 Machinist destroyed. 04711_ K-01 Serf collects debris. 04712_ G-50 Soldier IFF system glitched. 04714_ Overheating: Energy bleed (-44). 04715_ K-01 Serf collects debris. 04721_ Acquired Hvy. Laser. 04721_ K-01 Serf collects debris. 04722_ Med. Treads destroyed. 04722_ Hrd. Medium Armor Plating destroyed. 04724_ Adv. Heat Sink melted. 04724_ Lgt. Angular Momentum Engine melted. 04724_ G-50 Soldier destroyed. 04724_ Switching to secondary target: Y-54 Guardian. 04725_ Lgt. Nuclear Core destroyed. 04725_ Minigun destroyed. 04732_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####################??????????????? | | ???????????????# ! #??????????????? | | ???????????????# k =!!% t #??????????????? | | ???????????????# """"""%% """""" #??????????????? | | ???????????????# """"" @""""""" #??????????????? | | ???????????????# """""" % """""" #??????????????? | | ???????????????#! """""""Y""""""" #??????????????? | | ???????????????# g% R #??????????????? | | ???????????????# % #??????????????? | | ??????????#+#############g###############????????? | | ????????? %%= g * ????????? | | ????????? * =%= ???????? | | ????????? % % % =%* ???????? | | ????????? * ???????? | | ????????? % ???????? | | ??????????#+#############+########## #???????? | | ???????????????????# == #??# #???????? | | ???????????????????# == #??# #???????? | | ???????????????????# """" == #??# #???????? | | ???????????????????# """" +?? #???????? | | ???????????????????# """" #??# #???????? | | ???????????????????# """" #??# #???????? | | ???????????????????# """" #??# #???????? | | ???????????????????# """" #??# #???????? | | ???????????????????# #??# #???????? | | ???????????????????# #### #???????? | | ???????????????????# + #???????? | | ???????????????????# #### #???????? | | ???????????????????##############??# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed DimensionalChromaticSpecial Manual? 0 Play Time 00:54:57 Cumulative 17.7 hours Start 2025.05.12 @ 16:06:33 End 2025.05.13 @ 11:18:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 55x47 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2afd4326-4e89-4f05-b4da-902fa4c6d5ab