Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 22:32:27 Player: Foongus0298 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1019) 1019 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 3153 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 263/550 Matter 201/300 Energy 55/100 System Corruption 0% Temperature Warm (136) Movement Rolling (130) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (20) --- Heat Sink Improved Heat Sink Improved Heat Sink Small Battery (100) High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Sensor Array Light Armor Plating Particle Gun Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Wheel Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Battery High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Particle Gun Ion Cannon Ion Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 44 | 6 5 1 14 18 Power 8 | 1 . 1 2 4 Engine 5 | 1 . . 2 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 11 | 2 2 . 4 3 Treads 2 | . 2 . . . Leg . | . . . . . Wheel 9 | 2 . . 4 3 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 . 2 7 Device 6 | . 1 . 1 4 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 13 | 2 1 . 6 4 Energy Gun 4 | 1 1 . 2 . Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 1 . . 4 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 23 | . 3 . 3 17 Power 6 | . . . 1 5 Propulsion 7 | . 2 . 1 4 Utility 1 | . . . . 1 Weapon 9 | . 1 . 1 7 Highest Loss Streak 7 | . 3 . 1 7 To Critical Strikes . | . . . . . Average Backups 15 | 2 10 15 18 18 Power 3 | . 2 4 4 2 Propulsion 2 | 1 3 3 2 1 Utility 6 | . 3 6 8 8 Weapon 2 | . . 1 2 6 Tool/Special . | . . . . . Unused Backups 16 | . . 2 6 8 Power 2 | . . 1 1 . Propulsion 4 | . . . 4 . Utility 8 | . . 1 1 6 Weapon 1 | . . . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 96 | . 96 100 98 91 Engine 10 | . 14 12 7 9 Core 2 | . . 1 2 7 Treads 9 | . 5 28 5 . Wheel 13 | . 21 . 15 16 Device 12 | . 12 14 11 11 Storage 11 | . 14 14 11 9 Processor 4 | . . . 11 4 Protection 1 | . . . . 5 Energy Gun 15 | . 16 28 15 . Energy Cannon 2 | . . . . 9 Ballistic Gun 11 | . 11 . 16 16 Peak Build Rating 25 | 6 8 11 16 25 Average Rating 13 | 4 7 8 15 23 On Entrance 8 | . 6 8 11 16 Avg Prop Armor Cover (%) 10 | . . . 10 . Naked Turns . | . . . . . Heaviest Build 77 | 13 50 50 54 77 Greatest Support 40 | 20 40 40 40 20 Greatest Overweight (x) 7 | 2 2 1 5 7 Average Overweight (x) 1 | . 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 Most Carried 20 | 6 13 20 20 20 Average Carried 15 | 3 10 15 18 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 13 20 20 11 Class Distribution -------------------- 47% | Mutant 41% | Scavenger-Skirmisher 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 979 | 205 314 10 208 242 Remotely . | . . . . . Salvage Created 1406 | . 287 8 534 577 Parts 82 | . 25 2 24 31 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 6 1 11 12 Guns 24 | . 6 1 11 6 Cannons 6 | . . . . 6 Classes Destroyed 8 | . 5 . 2 1 Worker 2 | . 1 . . 1 Hauler 3 | . 1 . 2 . Recycler 3 | . . . 3 . Mechanic 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 14 | . 2 1 9 2 Grunt 13 | . 4 . 1 8 Sentry 3 | . . . 1 2 Best Kill Streak 4 | . 4 1 4 4 Combat Bots Only 4 | . 3 1 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 315 | . 96 10 63 146 Missed 101 | . 34 3 22 42 Hits 214 | . 62 7 41 104 Projectile 214 | . 62 7 41 104 Critical Strikes 9 | . 1 . . 8 Damage Taken 2738 | . 662 61 407 1608 Core 482 | . 160 10 25 287 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 98 | . . . 98 . Core Remaining (%) 75 | 100 . 32 93 . Volleys Fired 135 | . 33 5 43 54 Largest 3 | . 2 2 3 3 Hottest 143 | . 90 90 110 143 Shots Fired 344 | . 63 10 129 142 Gun 279 | . 63 10 129 77 Cannon 65 | . . . . 65 Launcher . | . . . . . Special . | . . . . . Kinetic 196 | . 24 . 95 77 Thermal 135 | . 31 5 34 65 Explosive . | . . . . . Electromagnetic 13 | . 8 5 . . Robot Hit Streak 10 | . 6 2 9 10 Robot Miss Streak 4 | . 2 4 3 4 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 199 | . 38 3 81 77 Core Hits 78 | . 17 2 29 30 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 2 | . 2 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2658 | . 486 52 743 1377 Guns 1681 | . 443 52 743 443 Cannons 934 | . . . . 934 Explosions 43 | . 43 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1022 | . 130 . 449 443 Thermal 1573 | . 306 39 294 934 Explosive . | . . . . . Electromagnetic 63 | . 50 13 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 7 . Message Errors 2 | . . . 2 . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . 20 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 313 | . 242 82 233 313 Average Temperature 89 | . 71 37 45 123 Received Heat Transfer 1266 | . 258 . 63 945 Effects 6 | . . . . 6 Energy Bleed 4 | . . . . 4 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 . 3 3 Heat Transferred 3360 | . 975 111 804 1470 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 91 | 100 100 100 100 58 Level 1 8 | . . . . 41 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 333 | . 123 56 134 333 Initial 42 | . . 39 2 42 Average 56 | . 40 14 38 162 Influence Increases 1203 | . 262 137 301 503 Destroy 0b10 Robot/C 680 | . 120 100 220 240 Destroy 0b10 Robot/NC 55 | . 15 5 25 10 Destroy Leader 168 | . 44 20 54 50 Allied During Kill 12 | . . 12 . . Successful Hack 7 | . 5 . 2 . Select Force Hacks 30 | . 30 . . . Disable Machine 45 | . . . . 45 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 11 | . 3 . . 8 Lose Combat Pursuer 45 | . 45 . . . Influence Decreases 1008 | . 159 232 207 410 Entered New Map 130 | . . 64 6 60 Time Decay 603 | . 129 123 171 180 Lost Part 230 | . 30 . 30 170 Lost Ally 45 | . . 45 . . Squads Dispatched 10 | . 2 . 2 6 Investigation 3 | . 2 . . 1 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 15 5 19 23 Peak Tracking Total 7 | . 7 3 7 5 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 2 . 5 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 6 . 17 . Successful 14 | . 2 . 12 . Failed 9 | . 4 . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 3 . 1 . Terminals 11 | . 5 . 6 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . 1 . 2 . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Retrieve Study 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . . 5 . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders . | . . . . . Ally Attacks 25 | . . 25 . . Total Damage 233 | . . 233 . . Kills 5 | . . 5 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1536 | . 330 415 615 176 Optics 653 | . . . 615 38 Sensors 138 | . . . . 138 Seismic 750 | . 330 415 5 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1827 | 63 367 415 615 367 Spaces Moved 910 | 62 213 159 338 138 Core 17 | 17 . . . . Treads 193 | . 18 159 16 . Legs . | . . . . . Wheels 700 | 45 195 . 322 138 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 240 100 100 Average Speed 137 | 78 112 240 124 114 Slowest Speed 240 | 150 240 240 240 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 51 38 39 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 10 | . 3 . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1243 | 73 281 187 457 245 Wait 72 | . 22 11 28 11 Move 906 | 61 212 158 337 138 Hop . | . . . . . Pick Up 51 | 6 9 9 16 11 Fast Attach 12 | 6 1 . 4 1 Attach 24 | . 3 . 6 15 Detach 2 | . . . 1 1 Swap 15 | . 1 1 6 7 Drop 26 | . . 3 16 7 Fire 135 | . 33 5 43 54 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 363 | -10/Materials | Core integrity fell below 50% 387 | -10/Materials | Lost 3 parts (2n1w) 431 | -10/Materials | Entered Mines 436 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 463 | -10/Mines | Identified exit to Materials 846 | -10/Mines | Entered Materials 846 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 905 | -9/Materials | Repaired Lgt. Treads 1137 | -9/Materials | Build established: Scavenger-Skirmisher 1415 | -9/Materials | Identified exit to Mines 1425 | -9/Materials | Discovered new exit (range 18) 1461 | -9/Materials | Entered another Materials area 1461 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1523 | -8/Materials | Garrison activated, responded to threat 1809 | -8/Materials | Lost 7 parts (3p2n2w) 1828 | -8/Materials | Core integrity fell below 50% 1828 | -8/Materials | Self-destructed Last Messages --------------- 01798_ G-47 Trooper destroyed. 01802_ C-45 Heavy ARC bursts open, deploying its payload. 01802_ G-50 Soldier unfolds itself. 01802_ G-47 Trooper unfolds itself. 01802_ I-25 Savior unfolds itself. 01806_ Overheating: Energy bleed (-18). 01806_ U-05 Engineer builds a Wall. 01808_ Overheating: Energy bleed (-20). 01811_ U-05 Engineer builds a Wall. 01813_ Overheating: Energy bleed (-23). 01813_ Lgt. Ion Engine+ destroyed. 01814_ Critical hit (Burn: +37). 01818_ Hvy. Assault Rifle destroyed. 01820_ Critical hit (Burn: +37). 01821_ Ion Cannon destroyed. 01823_ Wheel+ destroyed. 01826_ U-05 Engineer builds a Door. 01826_ Lgt. Ion Engine+ destroyed. 01827_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????###+##????????????????????? | | ???????????????+##### #????????????????????? | | ??????????????? #????????????????????? | | ??????????????? #???????????????#####? | | ???????????##### #???????????????# #? | | ??????######"""# #???????????????# #? | | ??????# #"T"# #???????????????# #? | | ??????+ ^ #???????????????# #? | | ??????# #???????????????# #? | | ??????# = ^ #???????????????# ! #? | | ?????????# *%[ """ ################# %## | | ?????????# =!!== ""%" % == | | ?????????# "![% """% ####### | | ?????????# "G" [ "%"" [% #?????# | | ?????????# """= #?????# # | | ?????????# % g #?????# # | | ?????????# !%=g #?????####### | | ?????????#+#### ##+#;;##+#######????????#??? | | ??????????????# #*g=% g #?????????????????? | | ??????????????# #[%% #?????????????????? | | ??????????????# # *%! #?????????????????? | | ??????????????# # * #?????????????????? | | ??????????????# # @ #?????????????????? | | ??????????????# # #?????????????????? | | ??????????????# # ! #?????????????????? | | ??????????????# # =%= #?????????????????? | | ??????????????# # * #?????????????????? | | ??????????????# ##########?????????????????? | | ?????????????? ??????? ????????????????? | | ??????????????? ??????? ???????????????? | | ????????????????????????? ??????????????? | | ?????????????????????????########?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveLightpackModule Manual? 0 Play Time 00:28:15 Cumulative 71.2 hours Start 2026.04.09 @ 22:01:48 End 2026.04.09 @ 22:32:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49f08700-d562-4872-bb4d-c2840c0d16eb