Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 14:07:50 Player: buwwet Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (69) 345 Value Destroyed (2198) 2198 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 9885 Bonus ------- Follower Combat Kills 116 Entered Garrisons 200 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/1150 Matter 30/300 Energy 71/100 System Corruption 6% Temperature Critical (548) Movement Hovering (240) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- Improved Fusion Compressor > --- PROPULSION (4) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (9) ------ Power Amplifier > --- WEAPON (3) ------- Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY (5) ---- Improved Fusion Compressor Armored Huge Wheel Improved Antigrav System Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Power Amplifier Improved Remote Shield Improved Remote Shield > --- WEAPON ----------- High-powered Shock Rifle Heavy Phase Cannon Advanced Remote Datajack > --- INVENTORY -------- Improved Fusion Compressor Armored Huge Wheel Improved Antigrav System [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Slots Evolved 12 | . . . . . 4 . . 2 . . . 4 2 . . Power 2 | . . . . . 1 . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . Utility 7 | . . . . . 2 . . 2 . . . 2 1 . . Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 92 | 6 5 2 . 5 10 5 7 . 8 1 7 18 5 . 13 Power 11 | 1 . 1 . 2 2 1 . . 2 . . 1 . . 1 Engine 7 | 1 . 1 . 2 2 1 . . . . . . . . . Core 4 | . . . . . . . . . 2 . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 24 | 2 1 . . . 4 2 1 . 2 . 2 4 1 . 5 Treads 13 | 2 1 . . . 4 2 1 . 1 . . 2 . . . Leg 2 | . . . . . . . . . 1 . 1 . . . . Wheel 3 | . . . . . . . . . . . 1 . 1 . 1 Hover 5 | . . . . . . . . . . . . 1 . . 4 Flight 1 | . . . . . . . . . . . . 1 . . . Utility 36 | 1 3 . . 2 2 1 3 . 3 1 5 8 4 . 3 Device 21 | . 1 . . 2 1 1 . . 3 1 3 3 3 . 3 Storage 4 | 1 2 . . . . . . . . . . . 1 . . Processor 7 | . . . . . . . 1 . . . 1 5 . . . Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 3 | . . . . . 1 . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 21 | 2 1 1 . 1 2 1 3 . 1 . . 5 . . 4 Energy Gun 4 | 1 1 . . . . . . . . . . 1 . . 1 Energy Cannon 5 | . . . . . . . 1 . 1 . . 1 . . 2 Ballistic Gun 6 | 1 . . . . 1 1 2 . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . 1 . 1 . . . Parts Lost 34 | . . . . 1 . 1 1 . 5 . 9 10 3 1 3 Power 5 | . . . . . . . . . 2 . 2 1 . . . Propulsion 10 | . . . . . . . . . 2 . 4 1 2 . 1 Utility 12 | . . . . . . . 1 . 1 . 1 5 1 1 2 Weapon 7 | . . . . 1 . 1 . . . . 2 3 . . . Highest Loss Streak 10 | . . . . 1 . 1 1 . 3 . 7 10 2 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Backups 11 | 2 5 10 11 13 10 14 14 15 11 11 8 3 4 3 4 Power 2 | . 1 1 1 2 2 3 3 3 2 2 1 . 1 2 1 Propulsion 1 | . 1 2 2 1 . 1 1 1 . 1 . . . . 1 Utility 4 | . 2 5 5 6 4 6 6 7 4 4 3 1 1 . . Weapon 2 | . 1 2 3 4 3 2 2 3 3 2 2 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 27 | . . . . 6 2 1 5 . . 1 6 3 . . 3 Power 7 | . . . . 1 . . 3 . . . 2 . . . 1 Propulsion 3 | . . . . 1 . . . . . . . . . . 2 Utility 11 | . . . . 3 2 . 1 . . . 3 2 . . . Weapon 5 | . . . . 1 . 1 1 . . 1 . 1 . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 89 | . 95 100 91 99 99 99 99 84 99 99 54 44 25 6 44 Engine 9 | . 14 14 14 14 17 18 18 15 2 . . . . . . Core 3 | . . . . . . . . . 12 15 7 . . . 4 Treads 20 | . 28 28 28 28 27 27 27 23 16 15 8 . 6 . . Leg 1 | . . . . . . . . . 6 7 4 . . . . Device 15 | . 10 14 5 13 17 18 6 . 28 29 14 11 4 3 12 Storage 8 | . 14 14 14 14 9 9 9 7 7 7 4 . . . . Processor 2 | . . . . . . . 7 7 . . 3 24 12 3 . Protection 5 | . . . . . 8 9 12 15 7 7 1 . . . . Energy Cannon 3 | . . . . . . . 8 7 10 7 . . . . 5 Ballistic Gun 6 | . 13 14 14 14 6 6 2 . 1 7 3 . . . . Launcher 4 | . . 14 14 14 7 2 . . . . . . . . . Slashing Weapon 2 | . . . . . 3 9 7 7 3 . 3 . . . . Peak Build Rating 75 | 6 9 9 11 12 24 24 29 29 40 46 40 47 52 10 75 Average Rating 25 | 4 7 9 8 11 20 23 26 29 38 38 24 33 36 6 59 On Entrance 18 | . 6 9 9 8 12 24 24 29 29 38 38 14 38 10 2 Avg Prop Armor Cover (%) 14 | . . . . . . . . . 4 4 28 42 41 . 13 Naked Turns 116 | . . . . . . . . . . . 74 . . 28 14 Heaviest Build 64 | 12 29 30 30 32 52 52 61 57 64 48 46 12 3 2 54 Greatest Support 63 | 40 40 40 40 40 63 63 63 60 60 40 40 11 3 3 48 Greatest Overweight (x) 8 | . . . . . . . . . 1 1 8 3 . . 4 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 5 25 5 5 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 15 15 10 5 5 5 5 Most Carried 15 | 4 9 14 15 15 15 15 15 15 15 15 15 5 5 4 5 Average Carried 12 | 2 5 11 14 14 10 14 14 15 14 14 9 3 4 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 3 9 14 15 13 15 15 15 15 14 15 3 4 3 4 5 Class Distribution -------------------- 67% | Mutant 24% | Scavenger-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Derelict-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Matter Collected 1671 | 127 178 214 . 203 186 123 191 . 169 40 25 28 . . 187 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2125 | 55 200 127 . 282 122 222 463 . 488 . 68 28 . . 70 Parts 151 | 5 5 12 . 34 10 17 34 . 21 . 6 1 . . 6 Haulers Intercepted 3 | . 1 . . . . . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 24 . 15 . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 57 | . 2 8 . 13 6 8 8 . 9 . 1 1 . . 1 Melee 20 | . . . . . 1 3 6 . 8 . 1 1 . . . Guns 13 | . 2 4 . 5 . . 2 . . . . . . . . Cannons 2 | . . . . . . . . . 1 . . . . . 1 AOE 22 | . . 4 . 8 5 5 . . . . . . . . . Classes Destroyed 11 | 1 3 1 . 1 3 . . . 2 . . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . Hauler 3 | . 1 . . . . . 2 . . . . . . . . Operator 3 | . . . . . 1 . 2 . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . Swarmer 24 | . . 6 . 8 4 2 2 . 1 . . 1 . . . Grunt 19 | . 2 2 . 5 . 3 3 . 3 . 1 . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 3 | . . . . . . . . . 3 . . . . . . Sentry 7 | . . . . . 1 3 2 . 1 . . . . . . Hunter 3 | . . . . . 1 . 1 . . . . . . . 1 Zionite 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 1 2 3 . 4 6 3 2 . 4 . 1 1 . . 1 Combat Bots Only 6 | . 2 3 . 4 6 3 2 . 4 . 1 1 . . 1 Max Kills in Single Turn 4 | 1 1 2 . 2 4 2 1 . 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 2 4 2 . . . . . . . . . Melee 1 | . . . . . 1 1 1 . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 719 | . 20 14 . 33 18 48 38 2 96 . 114 119 163 2 52 Missed 231 | . 6 5 . 12 3 17 13 1 31 . 36 32 63 . 12 Hits 488 | . 14 9 . 21 15 31 25 1 65 . 78 87 100 2 40 Melee 15 | . . . . . . . . . 10 . 2 . 1 2 . Projectile 473 | . 14 9 . 21 15 31 25 1 55 . 76 87 99 . 40 Critical Strikes 20 | . 2 . . . 1 2 . . 3 . 3 1 5 1 2 Damage Taken 8349 | . 200 124 . 277 176 433 297 14 982 . 1535 1390 1655 65 1201 Core 2497 | . 15 15 . 29 . 38 . . 41 . 509 683 618 65 484 Absorbed by Shields 204 | . . . . . . . . . 204 . . . . . . Regen/Repaired (Parts) 154 | . . . . . . . . . . 154 . . . . . Core Remaining (%) 64 | 100 . . . 76 . . 93 . . . 21 31 . . . Volleys Fired 109 | 7 19 7 . 20 6 8 12 . 16 . 1 9 . . 4 Largest 3 | 2 2 2 . 2 2 1 2 . 2 . 1 1 . . 3 Hottest 270 | 60 70 50 . 50 43 33 103 . 160 . 80 90 . . 270 Shots Fired 173 | 14 38 13 . 28 9 8 18 . 23 . 1 9 . . 12 Gun 100 | 14 38 7 . 20 5 1 6 . 2 . . 7 . . . Cannon 48 | . . . . . . . 12 . 21 . 1 2 . . 12 Launcher 25 | . . 6 . 8 4 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 68 | 7 19 7 . 20 5 1 6 . 2 . . 1 . . . Thermal 62 | . 8 . . . . . 12 . 21 . 1 8 . . 12 Explosive 25 | . . 6 . 8 4 7 . . . . . . . . . Electromagnetic 18 | 7 11 . . . . . . . . . . . . . . Robot Hit Streak 11 | 5 11 9 . 4 5 2 11 . 2 . 2 6 . . 1 Robot Miss Streak 5 | 1 3 . . 5 3 1 1 . 2 . . 1 . . 5 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 163 | 10 26 7 . 13 7 20 30 1 28 . 8 11 . . 2 Core Hits 101 | 2 9 10 . 19 8 14 13 . 15 . 3 5 1 . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 11 | . 1 . . . . 3 2 . 2 . 1 2 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Sever 10 | . . . . . . 3 2 . 2 . 1 2 . . . Melee Attacks 92 | . . . . . 2 23 27 2 21 . 10 7 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 92 | . . . . . 2 23 27 2 21 . 10 7 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 . 4 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5664 | 121 323 355 . 657 408 1108 1046 80 832 . 292 324 50 . 68 Guns 949 | 121 323 64 . 134 70 16 90 . 27 . . 104 . . . Cannons 628 | . . . . . . . 228 . 308 . 24 . . . 68 Explosions 1638 | . . 291 . 523 220 604 . . . . . . . . . Melee 2374 | . . . . . 118 488 728 80 497 . 268 195 . . . Ramming 75 | . . . . . . . . . . . . 25 50 . . Kinetic 628 | 71 144 64 . 134 70 16 90 . 27 . . 12 . . . Thermal 783 | . 63 . . . . . 228 . 308 . 24 92 . . 68 Explosive 1638 | . . 291 . 523 220 604 . . . . . . . . . Electromagnetic 166 | 50 116 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2374 | . . . . . 118 488 728 80 497 . 268 195 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 3 3 3 . 5 5 4 . . 6 6 Average Corruption 3 | . . . . . 2 3 3 . 5 5 4 . . 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 95 | . . . . . 7 16 19 . 27 8 5 . . 3 10 Message Errors 23 | . . . . . 1 7 5 . 6 1 2 . . . 1 Matter Fused 23 | . . . . . 1 3 6 . 5 4 . . . 2 2 Heat Flow Errors 13 | . . . . . 1 1 3 . 3 . 2 . . 1 2 Energy Discharges 13 | . . . . . 2 2 2 . 1 2 1 . . . 3 Data Loss (minor) 10 | . . . . . 1 1 2 . 5 . . . . . 1 Data Loss (major) 9 | . . . . . . 2 1 . 5 . . . . . 1 Misfires 3 | . . . . . 1 . . . 2 . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 115 | . . 20 . 6 25 3 51 . 10 . . . . . . Projectiles 10 | . . . . . . . . . 10 . . . . . . Explosions 54 | . . 20 . 6 25 3 . . . . . . . . . Melee 51 | . . . . . . . 51 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 172 | . . 20 . 71 46 . . . . . . 12 23 . . Shots 6 | . . 1 . 3 2 . . . . . . . . . . Rammed 13 | . . . . . . . . . . . . 5 8 . . Targets Rammed 13 | . . . . . . . . . . . . 5 8 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 768 | . 11 . . 17 134 245 290 . 543 . 260 10 . 63 768 Average Temperature 141 | . 8 . . 9 77 109 127 . 147 . 99 7 . 41 300 Received Heat Transfer 1291 | . 156 36 . 51 9 162 45 . 118 . 408 63 243 . . Effects 14 | . . . . . . . . . 6 . . . . . 8 Shutdowns 3 | . . . . . . . . . 2 . . . . . 1 Energy Bleed 3 | . . . . . . . . . 1 . . . . . 2 Interference 3 | . . . . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . . . . . . . Heat Transferred 1544 | . 185 . . . . . 450 . 600 . 50 185 . . 74 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . . Low Security (%) 90 | 100 100 100 . 100 100 25 100 100 . . . 100 100 100 100 Level 1 9 | . . . . . . 74 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 333 | 5 40 178 . 151 184 333 161 22 . . . 101 75 17 27 Initial 161 | . . . . . 31 80 161 22 . . . 101 12 17 . Average 67 | . 4 63 . 44 52 263 65 1 . . . 25 23 6 2 Influence Increases 2544 | 10 73 261 . 499 212 263 285 6 280 . 345 129 120 . 61 Destroy 0b10 Robot/C 1280 | . 40 160 . 320 120 160 160 . 260 . 20 20 . . 20 Destroy 0b10 Robot/NC 55 | 10 15 . . 5 5 . 20 . . . . . . . . Destroy Leader 200 | . 16 30 . 50 30 10 44 . 10 . 10 . . . . Allied During Kill 18 | . . . . 8 . . . . 10 . . . . . . Successful Hack 88 | . 2 . . . 4 28 22 5 . . . . . . 27 Disable Machine 75 | . . 45 . . 30 . . . . . . . . . . Anti-Garrison Action 50 | . . . . . . 50 . . . . . . . . . Destroy Structure 148 | . . 26 . 56 23 15 9 1 . . . 4 . . 14 Lose Combat Pursuer 630 | . . . . 60 . . 30 . . . 315 105 120 . . Influence Decreases 2540 | 10 73 261 . 418 169 54 568 56 280 . 183 264 97 50 57 Entered New Map 403 | . . . . . 50 44 172 28 . . . 61 15 33 . Time Decay 1833 | 10 69 261 . 388 119 . 386 28 190 . 143 133 52 17 37 Lost Part 240 | . . . . 10 . 10 10 . 50 . 40 70 30 . 20 Lost Ally 60 | . . . . 20 . . . . 40 . . . . . . Purge Threat 4 | . 4 . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 4 . 1 1 . . 1 1 3 . 1 Investigation 1 | . . . . . . . . . . . . . 1 . . Extermination 1 | . . . . . . . . 1 . . . . . . . Reinforcement 4 | . . . . . 1 . 1 . . . . 1 . . 1 Assault 3 | . . . . . . . . . . . 1 . 2 . . Garrison 3 | . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Distress Signals 3 | . . . . 1 . . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 165 | . 4 8 . 16 6 12 21 2 19 . 28 18 24 5 2 Peak Tracking Total 16 | . 3 3 . 4 7 3 4 1 9 . 11 9 16 5 2 Tactical Retreats 19 | . . . . 2 1 . 2 . 2 . 8 2 2 . . ECM-based Alert Blocks 9 | . . . . . 3 . . . 6 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Traps Triggered 5 | . . . . . 2 . 1 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 3 . . . . Traps Extracted 1 | . . . . . . . . . 1 . . . . . . Installed 4 | . . . . . . . . . 1 . 3 . . . . Triggered 3 | . . . . . . . . . . . 3 . . . . Most Traps Carried 3 | . . 3 3 3 3 3 3 3 3 3 3 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Machines Disabled 6 | . . 3 . . 2 1 . . . . . . . . . Max in Single Turn 2 | . . 1 . . 2 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Machines Accessed 20 | . 3 . 2 . 3 2 2 3 . . . 3 1 . 1 Terminals 16 | . 3 . . . 2 2 2 3 . . . 2 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 42 | . 11 . 3 . 5 3 4 6 . . . 6 2 . 2 Successful 18 | . 3 . 3 . 3 2 3 1 . . . 2 . . 1 Failed 24 | . 8 . . . 2 1 1 5 . . . 4 2 . 1 Catastrophic 5 | . 2 . . . 1 . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . 2 . 1 . 1 . 1 . . . . . . . . Terminals 36 | . 11 . . . 4 3 4 6 . . . 4 2 . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 17 | . 3 . 3 . 2 2 3 1 . . . 2 . . 1 Record 3 | . 1 . 2 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 5 | . 1 . . . 1 . 1 . . . . 1 . . 1 Zone Layout 1 | . . . . . . . 1 . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . . . 3 2 2 2 . . . 3 1 . 1 Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . . . . . . 3 . . Machine Destruction 6 | . . . . . . 3 . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Total Allies 8 | . . 1 . 2 . . . . 2 . . 2 . 1 . Largest Group 2 | . . 1 . 2 . . . . 2 . . 2 . 1 . Highest-Rated Group 60 | . . 31 . 45 . . . . 32 . . 60 . 46 . Highest-Rated Ally 46 | . . 31 . 31 . . . . 16 . . 30 . 46 . Initial Warlord ECA Mod 2 | . . . . . . . 2 1 1 . . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 34 | . . . . 13 . . . . 17 . . . . 4 . Total Damage 468 | . . . . 184 . . . . 225 . . . . 59 . Kills 7 | . . . . 3 . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Active Infowar (turns) 5632 | . . . . . 628 889 1095 503 1234 1184 . 98 1 . . Seismic 98 | . . . . . . . . . . . . 98 . . . Machine Analysis 1436 | . . . . . . . 913 503 20 . . . . . . Jamming 1 | . . . . . . . . . . . . . 1 . . ECM 4598 | . . . . . 628 889 664 . 1233 1184 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 . . . . 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Turns Passed 10371 | 144 428 824 440 1387 631 889 1095 503 1238 1218 411 543 180 70 370 Spaces Moved 5638 | 69 189 493 275 723 215 473 433 226 451 496 437 508 259 124 267 Core 1268 | 3 . . . . . . . . . . 338 462 259 124 82 Treads 4058 | 66 189 493 275 723 215 473 433 226 451 496 18 . . . . Legs 81 | . . . . . . . . . . . 81 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 221 | . . . . . . . . . . . . 36 . . 185 Flight 10 | . . . . . . . . . . . . 10 . . . Fastest Speed 35 | 50 160 160 160 160 160 160 160 163 163 245 50 35 50 50 48 Average Speed 147 | 155 160 160 160 160 160 160 162 163 243 245 84 57 50 50 74 Slowest Speed 450 | 160 160 160 160 160 160 160 163 163 245 245 450 200 50 50 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . . . . . . Exploration Rate (%) 45 | 4 40 99 61 91 20 69 35 7 51 68 67 13 8 91 3 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 . . . 1 1 1 1 . . . . Scrap Searched 7 | . . 1 . 2 . . . . 1 2 1 . . . . Spaces Dug 11 | . . . . . . 2 6 1 1 . . 1 . . . Terrain Destroyed 156 | . . 27 . 65 23 21 9 1 1 . . 2 . . 7 Melee 10 | . . . . . . 2 6 1 1 . . . . . . Projectile 12 | . . . . . . . 3 . . . . 2 . . 7 AOE 134 | . . 27 . 65 23 19 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Fac Was Fac Total 7428 | 90 274 515 275 933 492 581 785 359 547 501 468 740 309 131 428 Wait 1294 | 5 52 8 . 159 246 61 285 132 18 . 1 161 26 7 133 Move 5622 | 68 188 492 274 722 214 470 432 225 450 495 436 507 259 123 267 Hop . | . . . . . . . . . . . . . . . . Pick Up 72 | 4 5 5 1 10 7 6 8 . 5 2 3 6 3 1 6 Fast Attach 50 | 5 1 . . 3 . . 3 . 4 . 4 17 5 . 8 Attach 31 | 1 . . . 1 4 1 1 . 6 1 2 4 4 . 6 Detach 8 | . . . . 1 . . . . . 1 . 3 2 . 1 Swap 34 | . 7 2 . 2 8 4 6 . 3 . 2 . . . . Drop 68 | . 2 1 . 15 5 8 11 . 3 2 6 10 2 . 3 Fire 109 | 7 19 7 . 20 6 8 12 . 16 . 1 9 . . 4 Melee 92 | . . . . . 2 23 27 2 21 . 10 7 . . . Ram 13 | . . . . . . . . . . . . 5 8 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . . 20 . . 11 . . . Trap 4 | . . . . . . . . . 1 . 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 145 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 12) 573 | -10/Materials | Entered Mines 634 | -10/Mines | Learned Materials emergency access door positions 645 | -10/Mines | Learned 2 Materials zone layouts 814 | -10/Mines | Discovered new exit (range 11) 915 | -10/Mines | Received a Mining Laser from a helpful Derelict 1065 | -10/Mines | Found a hidden stash of uninstalled traps 1096 | -10/Mines | Discovered new exit (range 12) 1283 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1391 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1391 | -10/Mines | Discovered new exit (range 5) 1397 | -10/Mines | Entered Exiles 1398 | -10/Exiles | Identified exit to Mines 1436 | -10/Exiles | Met 8R-AWN 1463 | -10/Exiles | Met EX-HEX 1511 | -10/Exiles | Met EX-BIN 1530 | -10/Exiles | Aligned with FarCom system 1532 | -10/Exiles | Given EX-Vault access code 1570 | -10/Exiles | Opened EX-Vault 1578 | -10/Exiles | Found Prototype Device 1579 | -10/Exiles | Identified Chronowheel 1579 | -10/Exiles | Activated Chronowheel 1579 | -10/Exiles | Spacetime reconverged on an earlier point 1614 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1765 | -10/Exiles | Met EX-DEC 1837 | -10/Exiles | Entered Mines 2027 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2048 | -9/Mines | Learned location of Zion (-6) 2133 | -9/Mines | Found DCF Scrap (12 items) 3176 | -9/Mines | Discovered new exit (range 9) 3177 | -9/Mines | Learned location of Storage (-9) 3224 | -9/Mines | Entered Materials 3224 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3225 | -8/Materials | Identified exit to Factory 3249 | -8/Materials | Garrison activated, responded to threat 3425 | -8/Materials | Met 7R-MNS 3509 | -8/Materials | Build established: Derelict-Mutant 3853 | -8/Materials | Identified exit to Garrison 3855 | -8/Materials | Entered Garrison 3864 | -8/Garrison | Phase Generator disabled 3868 | -8/Garrison | Met a derelict Sapper fleeing the area 3887 | -8/Garrison | Triggered checkpoint 3891 | -8/Garrison | Triggered checkpoint 3919 | -8/Garrison | Triggered checkpoint 3963 | -8/Garrison | Triggered checkpoint 4069 | -8/Garrison | Build established: Scavenger-Mutant 4255 | -8/Garrison | Garrison Relay disabled 4438 | -8/Garrison | Discovered new exit (range 9) 4451 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4483 | -8/Garrison | Discovered new exit (range 14) 4483 | -8/Garrison | Discovered new exit (range 72) 4483 | -8/Garrison | Discovered new exit (range 59) 4744 | -8/Garrison | Entered Materials 5217 | -8/Materials | Build established: Mutant 5509 | -8/Materials | Discovered exit to Factory (range 13) 5839 | -8/Materials | Entered Factory 5839 | -7/Factory | Evolved 2 slots: Utility x2 6323 | -7/Factory | Discovered new exit (range 6) 6342 | -7/Factory | Entered Lower Caves 6348 | -7/Lower Caves | Met a Warlord Commander 6349 | -7/Lower Caves | Learned location of Warlord (-4) 6350 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6363 | -7/Lower Caves | Found Encrypted Comm Array 6440 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6527 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6861 | -7/Lower Caves | Learned Factory terminal intel 7477 | -7/Lower Caves | Encountered a Warlord checkpoint 7482 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7571 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7580 | -7/Lower Caves | Entered Zion 7754 | -6/Zion | Build established: Scavenger-Mutant 7786 | -6/Zion | System corruption cleaned by Quarantine Array 7928 | -6/Zion | Learned Factory non-interactive machine intel 8740 | -6/Zion | Discovered new exit (range 15) 8757 | -6/Zion | Given the Hacking Drone Bay 8763 | -6/Zion | Found Prototype Device 8764 | -6/Zion | Identified Hacking Drone Bay 8798 | -6/Zion | Entered Proximity Caves 8920 | -5/Proximity Caves | Spotted B-75 Beast 8981 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9025 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9034 | -5/Proximity Caves | Released all parts (5) 9036 | -5/Proximity Caves | Core integrity fell below 50% 9064 | -5/Proximity Caves | Lost 7 parts (2p3n2w) 9159 | -5/Proximity Caves | Learned location of 1 exit from Factory 9203 | -5/Proximity Caves | Discovered new exit (range 8) 9209 | -5/Proximity Caves | Entered Factory 9209 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9210 | -5/Factory | Identified exit to Factory 9211 | -5/Factory | Loaded intel: 191 non-interactive machine locations 9212 | -5/Factory | Loaded intel: 27 terminal locations 9298 | -5/Factory | Build established: Mutant 9711 | -5/Factory | Core integrity fell below 50% 9752 | -5/Factory | Entered another Factory area 9752 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9753 | -4/Factory | Lost 10 parts (1p1n5u3w) 9932 | -4/Factory | Core integrity fell below 50% 9932 | -4/Factory | Sucked down chute 9932 | -4/Factory | Entered Waste 9933 | -4/Waste | Met a frightened Derelict 9936 | -4/Waste | Spotted C-40 Crusher 9947 | -4/Waste | EMP discharged 9963 | -4/Waste | Spotted C-40 Crusher 9965 | -4/Waste | Spotted C-40 Crusher 9967 | -4/Waste | Spotted C-40 Crusher 9973 | -4/Waste | Spotted C-40 Crusher 9974 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9982 | -4/Waste | Spotted C-40 Crusher 9995 | -4/Waste | Discovered new exit (range 13) 10002 | -4/Waste | Entered Factory 10370 | -4/Factory | Core integrity fell below 20% 10373 | -4/Factory | Core destroyed Last Messages --------------- 10363_ Overheating: Energy bleed (-20). 10363_ Nuclear Reactor explodes. 10363_ Imp. Remote Shield destroyed. 10364_ Power failure, Imp. Fusion Compressor shutdown. 10365_ The unstable cave ceiling collapses. 10366_ Hvy. Phase Cannon broken. 10366_ Overheating: Short circuit. 10366_ The unstable cave ceiling collapses. 10367_ Overheating: Matter decay (-7). 10367_ Penetrated by Slug. 10367_ Imp. Remote Shield destroyed. 10368_ Overheating: Power Amplifier damaged (-5). 10369_ Overheating: Energy bleed (-8). 10369_ The unstable cave ceiling collapses. 10370_ Overheating: Core damaged (-172). 10371_ Penetrated by Slug. 10372_ Nuclear Reactor explodes. 10373_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????#### #???????????????? | | ??????????????# ! ##??????????????? | | ??????????????# #??????????????? | | ??????????????# ]| ##??????????????? | | ??????????????# [|| #??????????????? | | ??????????????# ]| #######?????????? | | ??????????????# #?????????? | | ??????????????# """#?????????? | | ??????????????#### """#?????????? | | ?????????????????### @ + """#?????????? | | ???????????????????## #### # #?????????? | | ????????????????????# ##??# # ! #?????????? | | ???????????# ###### ;???# ########?????????? | | ???????????# " ;#??# #????????????????? | | ???????????# ###### #####+#####????????????? | | ??????????########### ; ^ #????????????? | | ??????????# # ![= #????????????? | | ??????????# # [%# #????????????? | | ??????????# """ """ # *[# """ """ #????????????? | | ??????????# """ """ + h + """ """ #????????????? | | ??????????# """ """ # # """ """ #????????????? | | ??????????# # # #????????????? | | ??????????# * # # #????????????? | | ??????????# # ###########????????????? | | ????????####+######## #??????????????????????? | | ????????# != # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# """ # #??????????????????????? | | ????????# """ # #??????????????????????? | | ????????# """ # #??????????????????????? | | ????????# #######??????????????????????? | | ????????# ! #????????????????????????????? | | ????????######+#############?????????????????????? | | ???????????# = # """T""" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 41 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 375 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 10 Offensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Remote Force Field | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hammer Time I Like You, Cogmind Live, Flee, And Rebuild Maybe Next Time I'll Detach My Launcher Physics Hates This One Trick Sixth Sense Spacetime Is Relative There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed NanofilamentsModifiedWheel Manual? 0 Play Time 01:30:51 Cumulative 43.9 hours Start 2026.03.31 @ 21:53:44 End 2026.04.01 @ 14:07:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05e49d5e-25a7-4c02-ba36-1f57f886c764