Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 17:46:41 Player: Cypher Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2221) 2221 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 7383 Bonus ------- High Alert Combat Kills 177 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 124/300 Energy 7/100 System Corruption 2% Temperature Cool (18) Movement Flying (100) Ox1 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Targeting Computer Target Analyzer Improved Weapon Shielding System Shield System Shield > --- WEAPON (4) ------- Improved Proton Missile Launcher Improved Datajack Powered Hammer > --- INVENTORY (4) ---- Energy Well (500) Matter Compressor (0) Phase Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Medium Storage Unit Improved Targeting Computer Improved Targeting Computer System Shield > --- WEAPON ----------- Precision Shock Rifle Light EM Pulse Cannon Light EM Pulse Cannon Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Compact Battery Improved Weapon Shielding Hardened Light Armor Plating System Backup Module Precision Beam Rifle Shock Bomb Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Slots Evolved 8 | . . . 2 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 101 | 7 . 2 7 36 26 9 5 8 1 Power 7 | 1 . 1 . 3 1 . . 1 . Engine 6 | 1 . 1 . 3 1 . . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 1 4 13 8 . 1 1 . Treads 8 | . . . 2 4 2 . . . . Leg 16 | . . . . 9 6 . 1 . . Wheel 5 | 2 . 1 2 . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 17 | 2 . . 1 4 5 2 . 3 . Device 3 | . . . . . 2 1 . . . Storage 5 | 2 . . . 3 . . . . . Processor 4 | . . . 1 1 . . . 2 . Hackware 2 | . . . . . 1 1 . . . Protection 3 | . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 47 | 2 . . 2 16 12 7 4 3 1 Energy Gun 10 | 1 . . 1 3 2 2 1 . . Energy Cannon 8 | . . . . 2 3 3 . . . Ballistic Gun 13 | 1 . . 1 10 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . . . 2 1 3 . 1 Special Weapon 2 | . . . . 1 1 . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 5 | . . . . . 4 . . 1 . Unidentified Prototypes 8 | . . . . 5 1 . . 2 . Parts Lost 25 | . . 4 2 3 3 4 8 . 1 Power 2 | . . 1 . 1 . . . . . Propulsion 10 | . . 1 2 2 2 . 3 . . Utility 1 | . . . . . . . . . 1 Weapon 12 | . . 2 . . 1 4 5 . . Highest Loss Streak 8 | . . 4 2 3 2 3 8 . 1 Average Slot Usage (%) 89 | . 100 83 87 99 96 79 64 53 57 Engine 7 | . 14 10 11 8 7 6 3 . . Treads 7 | . . . 14 9 2 13 9 . . Leg 16 | . . . . 25 25 . 1 . . Wheel 2 | . 28 26 13 . . . . . . Device 1 | . . . . . 5 2 . . . Storage 15 | . 28 28 22 18 15 13 8 . . Processor 15 | . . . 11 18 15 13 13 17 17 Hackware 3 | . . . . . 3 6 13 13 13 Protection 1 | . . . . . 4 3 . 6 6 Energy Gun 5 | . 14 10 6 4 7 3 . . . Energy Cannon 2 | . . . . . 2 12 . . . Ballistic Gun 6 | . 14 8 8 11 . 2 4 . . Special Melee Weapon 1 | . . . . . 3 . . 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 17 17 17 15 30 46 54 52 6 6 Greatest Support 140 | 26 26 26 40 80 140 140 140 8 8 Greatest Overweight (x) 1 | . . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 12 12 12 12 4 4 Average Capacity 10 | 6 8 8 8 10 12 12 9 4 4 Most Carried 12 | 6 6 6 6 12 12 12 11 4 4 Average Carried 9 | 3 6 5 4 10 11 10 7 3 3 Final Capacity 12 | 8 8 8 8 12 12 12 4 4 4 Final Carried 12 | 6 6 5 5 12 12 11 4 4 3 Class Distribution -------------------- 60% | Mutant 19% | Scavenger-Mutant 11% | Hacker-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Matter Collected 1648 | 288 30 . 90 809 215 116 . 100 . Remotely . | . . . . . . . . . . Salvage Created 2749 | 90 88 . 90 1242 494 485 160 100 . Parts 154 | 5 4 . 6 83 29 13 14 . . Haulers Intercepted 3 | . . . . 1 2 . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Combat Hostiles Destroyed 51 | . 2 . 2 25 7 7 8 . . Guns 31 | . 2 . 2 23 2 2 . . . Cannons 6 | . . . . 2 . 4 . . . AOE 12 | . . . . . 3 1 8 . . Classes Destroyed 11 | 2 1 . 1 6 1 . . . . Worker 2 | . . . . 2 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | 1 . . . 1 . . . . . Hauler 3 | . . . . 1 2 . . . . Recycler 3 | 1 . . . . 1 . . 1 . Operator 2 | . . . . 1 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 15 | . . . . 6 3 . 6 . . Grunt 25 | . 2 . 1 12 2 6 2 . . Sentry 7 | . . . 1 5 . 1 . . . Hunter 4 | . . . . 2 2 . . . . Best Kill Streak 8 | 1 1 . 2 6 5 5 8 1 . Combat Bots Only 8 | . 1 . 2 6 3 5 8 . . Max Kills in Single Turn 3 | 1 1 . 1 2 2 1 3 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 2 1 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Damage Taken 6163 | . 188 290 296 1631 624 1191 1503 . 440 Core 1331 | . 67 29 49 275 57 128 431 . 295 Absorbed by Shields 135 | . . . . . . . 50 . 85 Core Remaining (%) 77 | 100 . 61 87 50 91 . . . . Volleys Fired 173 | 6 10 . 18 95 24 12 7 . 1 Largest 4 | 2 2 . 2 2 2 4 4 . 1 Hottest 204 | 70 70 . 76 116 111 204 133 . 43 Shots Fired 347 | 12 20 . 23 190 38 39 24 . 1 Gun 280 | 12 20 . 23 178 22 16 9 . . Cannon 40 | . . . . 7 11 22 . . . Launcher 19 | . . . . . 2 1 15 . 1 Special 8 | . . . . 5 3 . . . . Kinetic 207 | 6 10 . 18 156 . 10 7 . . Thermal 53 | 6 10 . 5 27 3 . 2 . . Explosive 11 | . . . . . 2 . 9 . . Electromagnetic 76 | . . . . 7 33 29 6 . 1 Robot Hit Streak 51 | 4 7 . 8 51 16 22 9 . 6 Robot Miss Streak 4 | 3 2 . 4 3 1 1 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 286 | 7 13 . 15 143 46 29 15 9 9 Core Hits 129 | 3 5 . 6 55 14 19 24 1 2 Critical Hits 1 | . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Melee Attacks 34 | . . . . . 14 . . 12 8 Impact 16 | . . . . . . . . 8 8 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . 8 . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6430 | 102 150 . 164 2331 1071 906 1192 263 251 Guns 3359 | 102 150 . 164 2178 450 176 139 . . Cannons 749 | . . . . 132 210 407 . . . Explosions 1761 | . . . . . 373 282 1052 . 54 Melee 460 | . . . . . . . . 263 197 Ramming 56 | . . . . . 14 41 1 . . Kinetic 2303 | 40 63 . 120 1880 . 95 105 . . Thermal 753 | 62 87 . 44 319 24 183 34 . . Explosive 1122 | . . . . . 373 . 749 . . Electromagnetic 1736 | . . . . 132 660 587 303 . 54 Impact 460 | . . . . . . . . 263 197 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 1 . . 1 1 2 Average Corruption 1 | . . . . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . 1 . . . . . Message Errors 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 52 | . . . . . . 21 16 6 9 Projectiles 21 | . . . . . . 21 . . . Explosions 16 | . . . . . . . 16 . . Melee 15 | . . . . . . . . 6 9 Knockbacks 4 | . . . . . . 1 . 3 . Impact 4 | . . . . . . 1 . 3 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . 34 . . . Shots 1 | . . . . . . 1 . . . Rammed 16 | . . . . . 1 14 1 . . Targets Rammed 16 | . . . . . 1 14 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 385 | 47 131 . 49 132 84 245 385 294 . Average Temperature 63 | 21 55 . 19 30 44 77 209 159 . Received Heat Transfer 1762 | . 105 12 102 531 72 471 357 . 112 Effects 2 | . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 10 | . . . . 1 3 3 1 2 . Impact Corruptions 4 | . . . . . . . . 3 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1593 | 185 259 . 111 740 74 150 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Peak Influence 574 | 10 56 21 112 519 464 501 574 377 199 Initial 350 | . 6 21 . 5 184 226 350 301 184 Average 249 | 3 20 11 39 274 255 331 432 325 192 Maximum Alert Level 2 | . . . . 2 2 2 2 1 . Low Security (%) 36 | 100 100 100 100 28 41 . . . 100 Level 1 48 | . . . . 50 55 64 53 100 . Level 2 14 | . . . . 20 3 35 46 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . 4 4 2 3 . . . Investigation 3 | . . . 2 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 10 | . 1 . 2 4 1 2 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Distress Signals 4 | . . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 2 8 10 40 14 15 21 1 3 Peak Tracking Total 9 | . 2 7 4 5 4 5 9 1 3 Tactical Retreats 6 | . . . . 2 . 2 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Traps Triggered 10 | . . . 1 2 . 1 4 . 2 Indirectly 3 | . . . . . . . 3 . . Trap Hack Attempts 18 | . . . . . 18 . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Machines Disabled 5 | . . . . . 2 2 . 1 . Max in Single Turn 1 | . . . . . 1 1 . 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Machines Accessed 23 | . . . 5 4 6 4 . 4 . Terminals 13 | . . . 4 4 1 1 . 3 . Fabricators 3 | . . . . . 2 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . . . 1 . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 68 | . . . 13 9 21 8 . 17 . Successful 31 | . . . 6 3 11 5 . 6 . Failed 37 | . . . 7 6 10 3 . 11 . Catastrophic 9 | . . . 2 2 1 1 . 3 . Database Lockouts . | . . . . . . . . . . Manual 22 | . . . 4 7 1 . . 10 . Terminals 38 | . . . 12 9 2 2 . 13 . Fabricators 7 | . . . . . 5 2 . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 5 | . . . 1 . . . . 4 . Scanalyzers 10 | . . . . . 10 . . . . Garrison Access 5 | . . . . . 4 1 . . . Terminal Hacks 9 | . . . 5 2 . . . 2 . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . Alert Level 3 | . . . 1 1 . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 9 | . . . . . 9 . . . . Insert Component 4 | . . . . . 4 . . . . Analyze 5 | . . . . . 5 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 5 | . . . 1 1 1 . . 2 . Terminals 3 | . . . . 1 . . . 2 . Botnet 2 | . . . . 1 . . . 1 . Operators 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . . . 4 4 5 1 . 3 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . Parts Built 3 | . . . . . 2 1 . . . Matter 358 | . . . . . 212 146 . . . Time 126 | . . . . . 53 73 . . . Total Part Build Rating 15 | . . . . . 12 3 . . . Parts Repaired 1 | . . . . . . 1 . . . Time 35 | . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . Parts Scanalyzed 4 | . . . . . 4 . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked 11 | . . . . . 10 . . 1 . Non-combat 9 | . . . . . 8 . . 1 . Combat 2 | . . . . . 2 . . . . Robot Hacks Applied 14 | . . . . . 13 . . 1 . parse_system 5 | . . . . . 4 . . 1 . no_distress 5 | . . . . . 5 . . . . find_chute 2 | . . . . . 2 . . . . find_fabricator 1 | . . . . . 1 . . . . check_alert 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Turns Passed 3293 | 94 104 62 234 1245 790 313 168 250 33 Spaces Moved 2425 | 66 74 65 199 746 489 148 125 486 27 Core 77 | 2 . . . . . . 64 11 . Treads 296 | . . . 2 34 51 148 61 . . Legs 1078 | . . . . 640 438 . . . . Wheels 472 | 64 74 65 197 72 . . . . . Hover . | . . . . . . . . . . Flight 502 | . . . . . . . . 475 27 Fastest Speed 35 | 50 90 80 80 100 120 160 50 35 35 Average Speed 99 | 88 90 86 92 120 124 160 103 35 35 Slowest Speed 180 | 100 90 90 160 180 160 160 160 50 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 22 20 25 62 13 5 45 10 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 38 | . . . . . 7 9 21 1 . Melee 1 | . . . . . . . . 1 . Projectile . | . . . . . . . . . . AOE 37 | . . . . . 7 9 21 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Ext Total 2986 | 85 91 69 227 967 617 190 149 552 39 Wait 123 | 1 8 3 . 40 27 6 . 38 . Move 2415 | 65 73 64 198 745 488 147 123 485 27 Hop . | . . . . . . . . . . Pick Up 40 | 6 . . 4 20 4 2 . 4 . Fast Attach 37 | 7 . 1 3 12 6 1 1 6 . Attach 23 | . . 1 4 6 2 3 4 2 1 Detach 3 | . . . . 3 . . . . . Swap 41 | . . . . 18 18 5 . . . Drop 51 | . . . . 28 15 . 3 5 . Fire 173 | 6 10 . 18 95 24 12 7 . 1 Melee 34 | . . . . . 14 . . 12 8 Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush 15 | . . . . . 1 14 . . . Escape Stasis 12 | . . . . . . . 10 . 2 Rewire . | . . . . . . . . . . Trap 18 | . . . . . 18 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / Min / Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison -6/Factory -6/Extension History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 13) 199 | -10/Materials | Entered Mines 200 | -10/Mines | Assembled infested the area 236 | -10/Mines | Discovered new exit (range 15) 261 | -10/Mines | Entered Materials 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 274 | -9/Materials | Lost 4 parts (1p1n2w) 288 | -9/Materials | Identified exit to Materials 335 | -9/Materials | Build established: Mutant 399 | -9/Materials | Identified exit to Mines 399 | -9/Materials | Identified exit to Storage 495 | -9/Materials | Entered another Materials area 495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -8/Materials | Lost 3 parts (1p2n) 960 | -8/Materials | Build established: Scavenger-Mutant 1058 | -8/Materials | Discovered new exit (range 13) 1485 | -8/Materials | Build established: Mutant 1574 | -8/Materials | Discovered new exit (range 5) 1740 | -8/Materials | Entered Factory 1740 | -7/Factory | Evolved 2 slots: Utility x2 2319 | -7/Factory | Discovered new exit (range 4) 2420 | -7/Factory | Fabricated Hvy. Treads (x2) 2530 | -7/Factory | Entered another Factory area 2530 | -6/Factory | Evolved 2 slots: Weapon x2 2697 | -6/Factory | Repaired Prc. Shock Rifle 2711 | -6/Factory | Fabricated System Shield? 2767 | -6/Factory | Garrison activated, responded to threat 2801 | -6/Factory | Lost 3 parts (3w) 2839 | -6/Factory | Identified exit to Garrison 2843 | -6/Factory | Entered Garrison 2851 | -6/Garrison | Installed Relay Interface Framework 2932 | -6/Garrison | Triggered checkpoint 2932 | -6/Garrison | Triggered checkpoint 2939 | -6/Garrison | Triggered checkpoint 2942 | -6/Garrison | Triggered checkpoint 2963 | -6/Garrison | Destroyed 8 combat bots 3001 | -6/Garrison | Core integrity fell below 50% 3006 | -6/Garrison | Discovered new exit (range 10) 3011 | -6/Garrison | Entered Factory 3024 | -6/Factory | Lost 8 parts (3n5w) 3257 | -6/Factory | Build established: Hacker-Mutant 3258 | -6/Factory | Discovered new exit (range 8) 3261 | -6/Factory | Entered Extension 3287 | -6/Extension | Core integrity fell below 20% 3294 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03235_ Acquired Prototype Slashing Weapon. 03235_ Identified Plasma Sword. 03235_ Malfunction: Heat surge (+328). 03236_ Dropped Faulty Plasma Sword. 03258_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03264_ Triggered Shock Trap. 03264_ The floor emits a surge of raw power. 03264_ System corrupted (+1). 03271_ Triggered Stasis Trap. 03271_ A bubble of rippling energy engulfs the area. 03271_ Field strength at 95. 03271_ Field strength at 90. 03272_ Field strength at 85. 03286_ Stasis field depleted. 03286_ Destroyed Imp. Heat Sink. 03286_ Y-54 Guardian system corrupted by crushing effect. 03289_ Melee Analysis Suite destroyed. 03292_ Y-54 Guardian shuts down. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????""#??????????????????????? | | ????? Y ??????????????????????? | | ?????# ####???????????????????? | | ?????#@ ^#???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# Y #???????????????????? | | ?????# #####???????????????? | | ?????# Y ????????? | | ?????# ############???????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?##### #####??????????????????? | | ?# "" "" #??????????????????? | | ?# " " ##########?????????? | | ?# ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- System Shield | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x2 | -7/Factory | Preloaded System Shield | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeMappingInterrupter Manual? 0 Play Time 00:45:04 Cumulative 208.1 hours Start 2021.08.08 @ 17:01:36 End 2021.08.08 @ 17:46:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bca809b-0ff5-4f79-8339-aa7072329180