Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 01:52:32

Player: Mogwok Wargfriend

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (138)     690
Value Destroyed (3711)     3711
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 7288

 Bonus
-------
High Alert Combat Kills    67

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     52/150
System Corruption          44%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           Target Analyzer
           System Restoration Module
>          --- WEAPON (2) -------
     Heavy Particle Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Nuclear Core
     Light Nuclear Core
    Medium Matter Pod (90)
           Target Analyzer
           Hacking Suite
           Shock Rifle
           Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
                Visual Processing Unit
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Tesla Rifle
       Advanced EMP Blaster
>               --- INVENTORY --------
          Heavy Ion Engine
                Wheel
        Armored Huge Wheel
  High-capacity Battery
         Medium Matter Pod
       Improved Signal Interpreter
         Medium Armor Plating
       Hardened Medium Armor Plating
                Hacking Suite
[Rating: 48]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Tesla Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  4    | .   .   2   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             122  | 6   20  28  23  6   2   37  
  Power                    18   | 1   5   2   2   2   .   6   
    Engine                 12   | 1   5   2   .   .   .   4   
    Core                   6    | .   .   .   2   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               37   | 2   5   6   10  2   1   11  
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    15   | .   .   5   5   .   1   4   
    Wheel                  19   | 2   5   1   4   2   .   5   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  38   | 1   4   13  5   2   .   13  
    Device                 5    | .   .   .   1   .   .   4   
    Storage                6    | 1   1   2   .   .   .   2   
    Processor              3    | .   .   1   1   .   .   1   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             23   | .   3   9   3   2   .   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   6   7   6   .   1   7   
    Energy Gun             7    | 1   1   1   .   .   1   3   
    Energy Cannon          3    | .   .   .   2   .   .   1   
    Ballistic Gun          14   | 1   5   6   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   .   .   
  Corrupted Parts          7    | .   .   .   2   .   .   5   
    System Corruption      15   | .   .   .   4   .   .   11  
Parts Lost                 41   | .   .   3   11  3   .   24  
  Power                    6    | .   .   .   1   1   .   4   
  Propulsion               14   | .   .   2   4   1   .   7   
  Utility                  11   | .   .   1   3   .   .   7   
  Weapon                   10   | .   .   .   3   1   .   6   
  Highest Loss Streak      9    | .   .   3   8   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  98  95  92  83  76  
  Engine                   7    | .   14  11  4   .   .   3   
  Core                     2    | .   .   .   4   7   7   2   
  Leg                      7    | .   .   14  15  .   .   2   
  Wheel                    13   | .   28  7   8   23  15  12  
  Device                   2    | .   .   .   4   7   7   6   
  Storage                  10   | .   14  11  9   7   7   12  
  Processor                8    | .   .   10  12  7   7   8   
  Hackware                 7    | .   .   10  9   7   7   4   
  Protection               10   | .   12  10  7   14  15  7   
  Energy Gun               1    | .   3   .   .   .   6   2   
  Energy Cannon            1    | .   .   .   5   7   .   .   
  Ballistic Gun            13   | .   24  21  11  .   .   .   
  Launcher                 2    | .   .   .   1   7   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 12  26  31  29  39  39  41  
  Greatest Support         56   | 26  32  32  39  48  38  56  
  Greatest Overweight (x)  8    | 2   1   7   2   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  
  Most Carried             10   | 6   10  10  10  10  9   10  
  Average Carried          9    | 2   7   9   9   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  10  9   9   8   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           3273 | 214  586  930  709  55   .    779  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5006 | .    548  1349 1673 116  .    1320 
  Parts                    294  | .    39   79   96   6    .    74   
Haulers Intercepted        8    | .    2    4    2    .    .    .    
Recyclers Shooed           6    | .    4    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  76   | .   7   23  23  1   .   22  
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     45   | .   7   23  12  .   .   3   
  Cannons                  12   | .   .   .   5   1   .   6   
  AOE                      12   | .   .   .   6   .   .   6   
Classes Destroyed          15   | .   7   3   4   .   .   1   
  Worker                   16   | .   .   3   4   1   .   8   
  Builder                  4    | .   .   .   2   .   .   2   
  Tunneler                 4    | .   .   .   3   .   .   1   
  Hauler                   8    | .   2   4   2   .   .   .   
  Recycler                 6    | .   2   1   3   .   .   .   
  Mechanic                 3    | .   1   1   1   .   .   .   
  Operator                 4    | .   1   1   .   .   .   2   
  Watcher                  17   | .   2   4   4   2   .   5   
  Swarmer                  18   | .   3   6   3   1   .   5   
  Grunt                    32   | .   4   9   12  .   .   7   
  Brawler                  2    | .   .   .   1   .   .   1   
  Duelist                  2    | .   .   1   1   .   .   .   
  Sentry                   14   | .   .   7   5   .   .   2   
  Hunter                   2    | .   .   .   1   .   .   1   
  Programmer               6    | .   .   .   .   .   .   6   
Best Kill Streak           18   | .   4   7   18  2   .   7   
  Combat Bots Only         10   | .   2   6   10  1   .   6   
Max Kills in Single Turn   9    | .   1   2   9   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   5   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        682  | .    47   104  145  20   .    366  
  Missed                   193  | .    7    26   40   5    .    115  
Damage Taken               7633 | .    464  1182 1734 568  .    3685 
  Core                     1335 | .    71   177  385  50   .    652  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  7    | .    7    .    .    .    .    .    
  Regen/Repaired (Parts)   95   | .    51   44   .    .    .    .    
Core Remaining (%)         64   | 100  71   55   30   .    .    .    
Volleys Fired              328  | .    52   98   92   14   .    72   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  112  | .    60   46   112  92   .    101  
Shots Fired                575  | .    102  196  173  15   .    89   
  Gun                      446  | .    102  196  134  .    .    14   
  Cannon                   93   | .    .    .    36   13   .    44   
  Launcher                 36   | .    .    .    3    2    .    31   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  463  | .    95   196  134  .    .    38   
  Thermal                  9    | .    .    .    .    .    .    9    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          103  | .    7    .    39   15   .    42   
  Robot Hit Streak         26   | .    8    26   13   5    .    8    
  Robot Miss Streak        6    | .    6    6    5    2    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    3    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           382  | .    55   133  104  11   .    79   
  Core Hits                191  | .    19   53   67   8    .    44   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 13   | .    .    1    1    .    .    11   
  Critical Strikes         16   | .    1    1    2    .    .    12   
    Destroy                2    | .    .    1    1    .    .    .    
    Corrupt                2    | .    1    .    1    .    .    .    
    Smash                  12   | .    .    .    .    .    .    12   
Melee Attacks              45   | .    .    .    .    .    .    45   
  Impact                   45   | .    .    .    .    .    .    45   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9908 | .    838  2070 3160 366  .    3474 
  Guns                     4431 | .    835  2068 1332 .    .    196  
  Cannons                  1583 | .    .    .    568  247  .    768  
  Explosions               2796 | .    .    .    1252 119  .    1425 
  Melee                    1082 | .    .    .    .    .    .    1082 
  Ramming                  16   | .    3    2    8    .    .    3    
  Kinetic                  4768 | .    774  2068 1332 .    .    594  
  Thermal                  1449 | .    .    .    1125 .    .    324  
  Explosive                79   | .    .    .    79   .    .    .    
  Electromagnetic          2514 | .    61   .    616  366  .    1471 
  Impact                   1082 | .    .    .    .    .    .    1082 
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         45   | .    1    .    4    2    2    45   
  Average Corruption       7    | .    1    .    3    2    2    12   
  Corruption Purged        3    | .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  41   | .    5    .    4    1    1    30   
    Message Errors         11   | .    2    .    1    .    .    8    
    Matter Fused           7    | .    1    .    .    .    .    6    
    Heat Flow Errors       5    | .    1    .    .    1    .    3    
    Energy Discharges      6    | .    1    .    .    .    1    4    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    3    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            838  | .    .    .    269  .    .    569  
  Projectiles              32   | .    .    .    5    .    .    27   
  Explosions               306  | .    .    .    264  .    .    42   
  Melee                    500  | .    .    .    .    .    .    500  
Knockbacks                 6    | .    .    .    .    .    .    6    
  Impact                   3    | .    .    .    .    .    .    3    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      334  | .    1    1    178  50   .    104  
  Shots                    9    | .    .    .    2    2    .    5    
  Rammed                   4    | .    1    1    1    .    .    1    
Targets Rammed             5    | .    1    1    2    .    .    1    
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        272  | .    182  43   38   141  .    272  
  Average Temperature      27   | .    59   10   7    66   .    63   
  Received Heat Transfer   1884 | .    198  366  693  105  .    522  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              29   | .    .    .    5    3    .    21   
  Impact Corruptions       23   | .    .    .    .    .    .    23   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    .    2    
  Heat Transferred         1322 | .    .    .    850  .    .    472  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    3    1    .    3    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Peak Influence             689  | .   220 481 689 158 30  426 
  Initial                  131  | .   .   65  .   131 .   21  
  Average                  219  | .   88  288 312 80  11  250 
Maximum Alert Level        2    | .   1   2   2   .   .   2   
  Low Security (%)         45   | 100 91  11  39  100 100 35  
  Level 1                  48   | .   8   87  26  .   .   59  
  Level 2                  5    | .   .   1   33  .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   1   3   2   .   8   
  Investigation            3    | .   .   1   .   1   .   1   
  Extermination            4    | .   .   .   .   1   .   3   
  Reinforcement            5    | .   1   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           11   | .   2   3   5   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              142  | .   14  32  37  18  6   35  
  Peak Tracking Total      11   | .   4   5   8   11  6   6   
  Tactical Retreats        12   | .   .   1   3   1   1   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            10   | .   1   1   1   4   .   3   
  Indirectly               4    | .   .   .   1   1   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          15   | .   1   .   8   2   .   4   
  Max in Single Turn       2    | .   1   .   2   2   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Accessed          34   | .   11  10  5   5   .   3   
  Terminals                25   | .   8   8   4   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   .   .   
  Recycling Units          4    | .   2   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Total Hacks                119  | .   39  39  23  11  .   7   
  Successful               62   | .   20  25  12  3   .   2   
  Failed                   56   | .   18  14  11  8   .   5   
    Catastrophic           8    | .   3   .   2   2   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   95   | .   30  29  21  7   .   8   
  Terminals                96   | .   30  34  21  4   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          10   | .   6   3   .   1   .   .   
  Recycling Units          9    | .   3   2   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   2   .   .   
Terminal Hacks             26   | .   8   12  6   .   .   .   
  Robot Analysis           8    | .   2   4   2   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   
  Garrison Index           1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   
  Unreport Threat          4    | .   .   2   2   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   4   3   .   .   .   .   
  Scan Component           5    | .   3   2   .   .   .   .   
  Repair                   2    | .   1   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   1   .   .   
  Report Inventory         2    | .   .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         26   | .   8   9   5   2   .   2   
  Terminals                23   | .   7   8   5   1   .   2   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 18   | .   5   7   4   1   .   1   
    Operators              4    | .   1   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   1   .   .   
    Reject                 3    | .   1   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         32   | .   10  10  4   5   .   3   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   
  Time                     76   | .   44  32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Robot Analysis Total       8    | .   2   4   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               6250 | 71   948  2238 850  801  108  1234 
Spaces Moved               4095 | 72   686  1175 502  750  102  808  
  Core                     33   | 31   .    1    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     936  | .    .    697  193  .    .    46   
  Wheels                   3126 | 41   686  477  309  750  102  761  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  80   80   90   90   
  Average Speed            113  | 78   90   153  107  86   103  105  
  Slowest Speed            450  | 150  100  400  260  105  105  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    85   69   53   23   80   21   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          76   | .    .    .    55   5    .    16   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    11   
  AOE                      65   | .    .    .    55   5    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Total                      5088 | 83   920  1421 659  886  103  1016 
  Wait                     371  | .    123  92   24   110  .    22   
  Move                     4090 | 71   685  1174 501  750  101  808  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  51   | 6    15   6    7    1    .    16   
  Fast Attach              65   | 6    11   9    14   4    2    19   
  Attach                   25   | .    2    3    8    1    .    11   
  Detach                   8    | .    1    .    4    .    .    3    
  Swap                     32   | .    7    16   1    1    .    7    
  Drop                     68   | .    23   22   6    5    .    12   
  Fire                     328  | .    52   98   92   14   .    72   
  Melee                    45   | .    .    .    .    .    .    45   
  Ram                      4    | .    1    1    1    .    .    1    
  Kick                     1    | .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto)
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 8)
  326 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 14)
  497 | -10/Materials | Central database locked down
  627 | -10/Materials | Discovered new exit (range 14)
  674 | -10/Materials | Repaired Broken Imp. Ion Engine
  901 | -10/Materials | Identified exit to Mines
 1004 | -10/Materials | Discovered new exit (range 16)
 1020 | -10/Materials | Entered another Materials area
 1020 | -9/Materials  | Evolved 2 slots: Utility x2
 1573 | -9/Materials  | Discovered new exit (range 7)
 1799 | -9/Materials  | Lost 3 parts (2n1u)
 2103 | -9/Materials  | Build established: Scavenger-Mutant
 2106 | -9/Materials  | Discovered new exit (range 18)
 2813 | -9/Materials  | Discovered new exit (range 12)
 3019 | -9/Materials  | Build established: Mutant
 3113 | -9/Materials  | Repaired Autogun
 3192 | -9/Materials  | Identified exit to Mines
 3192 | -9/Materials  | Identified exit to Storage
 3258 | -9/Materials  | Entered another Materials area
 3258 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3553 | -8/Materials  | Garrison activated, responded to threat
 3675 | -8/Materials  | Core integrity fell below 50%
 3727 | -8/Materials  | Destroyed 10 combat bots
 3763 | -8/Materials  | Lost 8 parts (1p4n2u1w)
 4015 | -8/Materials  | Build established: Scavenger-Mutant
 4057 | -8/Materials  | Discovered new exit (range 17)
 4108 | -8/Materials  | Entered Factory
 4108 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4701 | -7/Factory    | Discovered new exit (range 13)
 4909 | -7/Factory    | Sucked down chute
 4909 | -7/Factory    | Entered Waste
 4948 | -7/Waste      | Spotted C-40 Crusher
 4972 | -7/Waste      | Spotted C-40 Crusher
 4973 | -7/Waste      | Spotted C-40 Crusher
 4973 | -7/Waste      | Spotted C-40 Crusher
 4978 | -7/Waste      | Spotted C-40 Crusher
 4989 | -7/Waste      | Spotted C-40 Crusher
 4998 | -7/Waste      | Discovered new exit (range 10)
 5017 | -7/Waste      | Entered Factory
 5694 | -7/Factory    | Build established: Mutant
 5846 | -7/Factory    | System corruption reached 10%
 5968 | -7/Factory    | Lost 9 parts (1p2n5u1w)
 5974 | -7/Factory    | Core integrity fell below 50%
 6035 | -7/Factory    | Lost 3 parts (1p1n1w)
 6096 | -7/Factory    | System corruption reached 30%
 6110 | -7/Factory    | Core integrity fell below 20%
 6173 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 6243 | -7/Factory    | Build established: Scavenger-Mutant
 6251 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06205_ Acquired 36 matter.
06207_ System Restoration Module purges 1%
  system corruption (44%).
06208_ K-01 Serf collects debris.
06209_ Acquired Mace.
06212_ K-01 Serf collects debris. <x3>
06219_ K-01 Serf cleans the Terminal. <x2>
06224_ System corrupted: Energy discharge (-54).
06234_ K-01 Serf collects debris.
06236_ Hvy. Ion Engine destroyed.
06238_ K-01 Serf collects debris.
06239_ KSLNVRT,YF|6L,L/#LJWVJ/H3VAAMANZFAN3
06239_ Acquired Shock Rifle.
06239_ Gravmag System destroyed.
06242_ K-01 Serf collects debris.
06243_ Acquired Mic. Nuclear Core.
06245_ Acquired Target Analyzer.
06248_ K-01 Serf collects debris.
06248_ Aluminum Leg destroyed.
06249_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| #??# #####?????#  %  #???????????????????????????? |
| #??# #?????????#     #???????????????????????????? |
| #??# #?????????#    %#???????????????????????????? |
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| ####+#########?#     #???????????????????????????? |
| #            ###     ###?????????????????????????? |
| #         ""!#         ##########????????????????? |
| +         "" #                  #????????????????? |
| #         T" #                  #????????????????? |
| #         "" #                  #????????????????? |
| #         "" +|                 #????????????????? |
| #            #                  #????????????????? |
| #  """""""   #                  #????????????????? |
| #  """""""   #                  #????????????????? |
| #  """""""   #         ##       #????????????????? |
| #  """""""   ############       #????????????????? |
| #            #??????????#       #????????????????? |
| ##############??????????#       #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#       #????????????????? |
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| ????????????????????????#  k    #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????# !     #????????????????? |
| ????????????????????????#%      #????????????????? |
| ????????????????????????#@      #????????????????? |
| ????????????????????????#p       r      ?????????? |
| ????????????????????????+^                  ?????? |
| ????????????????????????#      """""""""   ??????? |
| ????????????????????????#      ^       ??????????? |
| ????????????????????????#      """""""???????????? |
| ????????????????????????#         ^  ????????????? |
| ????????????????????????#  " " """"""????????????? |
| ????????????????????????#  "T"       ????????????? |
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| ????????????????????????#!          ?????????????? |
| ????????????????????????#          ??????????????? |
| ????????????????????????#   ? ? ###??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonEncryptedStreamer
  Manual?         0
Play Time         00:52:57
  Cumulative      159.0 hours
  Start           2024.04.10 @ 12:34:38
  End             2024.04.11 @ 01:52:32
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           151
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          64
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: babf1c49-b86b-4c7a-823f-29d2ce943591