Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:33:34 Player: Astrozal Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2765) 2765 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 6626 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 432/480 System Corruption 6% Temperature Critical (642) Movement Walking (120) Location -6/Extension Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON (4) ------- Autogun Gauss Cannon Bore Cannon Bore Cannon > --- INVENTORY (20) --- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg High-capacity Matter Pod (200) High-capacity Matter Pod (200) Beam Rifle Plasma Rifle Plasma Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Autogun Gauss Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg High-capacity Matter Pod High-capacity Matter Pod Beam Rifle Plasma Rifle Plasma Cannon Gauss Rifle [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 4 | . . . 2 . . 2 . Utility 1 | . . . . 1 . . . Weapon 2 | . . . . 1 1 . . Parts Attached 89 | 8 4 1 15 4 16 27 14 Power 12 | 2 . . . 1 2 5 2 Engine 10 | 2 . . . 1 1 4 2 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 29 | 2 1 . 6 . 6 9 5 Treads 1 | . . . 1 . . . . Leg 28 | 2 1 . 5 . 6 9 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 . 1 2 2 6 2 Device 3 | . . . 1 . . 1 1 Storage 6 | 2 . . . . 1 3 . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . . . 2 1 1 1 Artifact . | . . . . . . . . Weapon 32 | 2 2 1 8 1 6 7 5 Energy Gun 6 | . . . . 1 4 1 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 12 | 2 1 . 5 . . 2 2 Ballistic Cannon 7 | . . . . . . 4 3 Launcher 4 | . 1 1 2 . . . . Special Weapon 2 | . . . 1 . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 35 | . . . 5 . 9 14 7 Power 3 | . . . . . 1 2 . Propulsion 18 | . . . 3 . 6 6 3 Utility 3 | . . . . . 1 2 . Weapon 11 | . . . 2 . 1 4 4 Highest Loss Streak 6 | . . . 3 . 4 6 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 100 98 100 90 90 92 Engine 10 | . 14 14 11 9 7 8 13 Core 2 | . . . . . 5 3 . Leg 31 | . 28 28 40 36 24 32 37 Device 3 | . . . 7 9 4 3 . Storage 8 | . 18 14 11 9 7 6 8 Processor 3 | . 9 14 3 . . 3 1 Protection 4 | . . . . 9 8 3 4 Energy Gun 9 | . . . . 9 17 19 . Ballistic Gun 10 | . 26 14 15 18 8 2 12 Ballistic Cannon 3 | . . . . . . 3 13 Launcher 1 | . 1 14 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 108 | 18 20 15 15 21 91 92 108 Greatest Support 117 | 20 20 20 40 40 40 107 117 Greatest Overweight (x) 8 | . . . . . 7 8 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 Average Capacity 15 | 6 8 8 8 8 17 20 20 Most Carried 20 | 5 8 8 8 8 15 20 20 Average Carried 12 | 1 7 7 7 6 10 15 19 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 20 | 5 8 8 7 8 14 20 20 Class Distribution -------------------- 47% | Scavenger-Tank 25% | Mutant 13% | Scavenger-Gunner 8% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Matter Collected 2712 | 276 28 72 271 88 504 790 683 Remotely 505 | . . . 225 88 192 . . Salvage Created 3079 | 89 109 65 221 88 627 1123 757 Parts 134 | 2 11 6 17 6 20 50 22 Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed 5 | . . . . . 2 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Combat Hostiles Destroyed 62 | . 4 2 9 1 15 19 12 Guns 41 | . 1 1 5 1 15 12 6 Cannons 14 | . . . 2 . . 6 6 AOE 6 | . 3 1 2 . . . . Classes Destroyed 11 | 1 3 1 2 . . 4 . Builder 5 | . . 1 . 1 . 2 1 Hauler 2 | . . . 1 . . 1 . Recycler 3 | 1 . . . . 1 . 1 Operator 1 | . . . . . . 1 . Watcher 3 | . 2 . . 1 . . . Swarmer 18 | . 3 . 3 . 9 3 . Grunt 26 | . 1 2 4 1 6 4 8 Sentry 11 | . . . 2 . . 5 4 Hunter 4 | . . . . . . 4 . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | 1 4 3 4 2 7 5 2 Combat Bots Only 6 | . 3 2 3 1 6 5 2 Max Kills in Single Turn 3 | 1 3 1 3 1 2 3 2 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 2 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Hostile Shots Fired 600 | . 19 7 92 6 89 227 160 Missed 173 | . 9 2 29 3 17 68 45 Damage Taken 6214 | . 130 69 726 48 1128 1857 2256 Core 1312 | . 19 26 187 14 109 192 765 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 239 | . . . . . . 239 . Core Remaining (%) 83 | 100 . 82 53 97 84 . . Volleys Fired 178 | 1 17 4 31 6 28 47 44 Largest 4 | 1 2 2 2 3 4 4 4 Hottest 176 | 20 50 50 120 96 176 152 156 Shots Fired 524 | 1 34 6 61 18 99 166 139 Gun 384 | 1 31 4 45 18 93 121 71 Cannon 119 | . . . . . 6 45 68 Launcher 15 | . 3 2 10 . . . . Special 6 | . . . 6 . . . . Kinetic 324 | 1 31 4 45 12 14 78 139 Thermal 185 | . . . 6 6 85 88 . Explosive 15 | . 3 2 10 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 1 4 5 8 6 12 9 10 Robot Miss Streak 11 | . 3 1 4 2 9 4 11 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 6 | . . . . . 4 2 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 288 | 1 17 5 37 12 58 92 66 Core Hits 153 | 1 12 6 22 7 24 43 38 Critical Kills 8 | . . . . . . 5 3 Critical Parts Destroyed 4 | . . . . . . 1 3 Critical Strikes 30 | . . . . . 3 17 10 Burn 5 | . . . . . 3 2 . Destroy 12 | . . . . . . 6 6 Blast 13 | . . . . . . 9 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6218 | 19 395 256 692 132 1121 2005 1598 Guns 3453 | 15 170 39 251 121 1083 1164 610 Cannons 1800 | . . . . . 24 841 935 Explosions 798 | . 225 204 369 . . . . Melee . | . . . . . . . . Ramming 95 | 4 . 13 . 11 14 . 53 Kinetic 3160 | 15 170 39 251 77 56 1007 1545 Thermal 2165 | . . . 72 44 1051 998 . Explosive 798 | . 225 204 369 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 Average Corruption 4 | . . . . . . 3 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 56 | . . . . . . 25 31 Message Errors 6 | . . . . . . 2 4 Matter Fused 20 | . . . . . . 10 10 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 6 | . . . . . . 3 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 3 4 Data Loss (major) 2 | . . . . . . 2 . Misfires 4 | . . . . . . 2 2 Alerts 2 | . . . . . . . 2 Weapon Failures 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 57 | . 6 . 4 . . 25 22 Projectiles 29 | . . . 4 . . 25 . Explosions 6 | . 6 . . . . . . Melee 22 | . . . . . . . 22 Knockbacks 14 | . . . . . . 2 12 Impact . | . . . . . . . . Kinetic 13 | . . . . . . 2 11 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 113 | . 39 13 61 . . . . Shots 9 | . 2 2 5 . . . . Rammed . | . . . . . . . . Targets Rammed 12 | 2 . 4 . 1 3 . 2 Kicked 12 | 2 . 4 . 1 3 . 2 Crushed . | . . . . . . . . Highest Temperature 753 | . 6 29 30 250 396 438 753 Average Temperature 158 | . 6 22 12 128 128 139 204 Received Heat Transfer 1338 | . 12 45 180 27 162 231 681 Effects 64 | . . . . . 5 11 48 Shutdowns 20 | . . . . . 1 5 14 Energy Bleed 4 | . . . . . . 1 3 Interference 17 | . . . . . 4 3 10 Matter Decay 6 | . . . . . . 1 5 Short Circuit 2 | . . . . . . 1 1 Damage (minor) 4 | . . . . . . . 4 Damage (major) 6 | . . . . . . . 6 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 18 | . . . . . 9 9 . Heat Transferred 4603 | . . . 150 111 2307 2035 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Peak Influence 305 | 5 156 245 281 94 166 265 305 Initial 129 | . 3 60 17 42 42 17 129 Average 92 | 3 119 145 134 62 45 70 145 Maximum Alert Level 1 | . . 1 1 . . 1 1 Low Security (%) 89 | 100 100 88 76 100 100 96 71 Level 1 10 | . . 11 23 . . 3 28 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . 2 1 3 9 1 Investigation 3 | . . . 1 1 . . 1 Extermination 3 | . . . . . 1 2 . Reinforcement 8 | . 1 . 1 . 2 4 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Distress Signals 6 | . 2 . 1 1 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 8 7 13 5 26 21 16 Peak Tracking Total 6 | . 4 3 5 3 6 4 5 Tactical Retreats 6 | . . 1 . . 1 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Machines Disabled 3 | . 1 . . . . 1 1 Max in Single Turn 1 | . 1 . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Machines Accessed 17 | . 1 . 3 1 3 5 4 Terminals 11 | . 1 . 1 1 1 3 4 Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 5 . 9 3 4 5 7 Successful 16 | . 3 . 4 3 2 1 3 Failed 17 | . 2 . 5 . 2 4 4 Catastrophic 6 | . . . . . 1 3 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 24 | . 5 . 4 3 2 3 7 Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units 2 | . . . 2 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 . 1 3 1 1 3 Prototype ID Bank 1 | . . . 1 . . . . Open Door 2 | . . . . . . . 2 Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . Investigation Status 2 | . 1 . . 1 . . . Assault Status 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 2 1 2 4 2 Full Trace Events 3 | . . . 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Total Allies 6 | . . 3 . . . . 3 Largest Group 3 | . . 3 3 . . . 2 Highest-Rated Group 62 | . . 40 40 . . . 62 Highest-Rated Ally 31 | . . 16 16 . . . 31 Total Orders 6 | . . 3 3 . . . . ROAM 2 | . . . 2 . . . . GUARD 4 | . . 3 1 . . . . Ally Attacks 23 | . . 10 6 . . . 7 Total Damage 278 | . . 88 55 . . . 135 Kills 6 | . . 3 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Turns Passed 4640 | 92 237 417 428 247 1204 1060 955 Spaces Moved 2563 | 64 147 332 252 183 517 525 543 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 2557 | 58 147 332 252 183 517 525 543 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 150 | 113 120 120 120 120 206 158 143 Slowest Speed 680 | 120 120 120 120 120 610 680 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 6 34 57 25 13 14 14 32 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 127 | . 20 25 53 . . 7 22 Melee . | . . . . . . . . Projectile 31 | . . . 2 . . 7 22 AOE 96 | . 20 25 51 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Total 2948 | 78 177 344 310 198 580 640 621 Wait . | . . . . . . . . Move 2556 | 63 146 331 251 182 516 524 543 Hop . | . . . . . . . . Pick Up 80 | 4 6 2 9 4 15 28 12 Fast Attach 16 | 7 . . 1 . 3 4 1 Attach 43 | . . . 8 2 8 17 8 Detach 3 | . . . . . . 2 1 Swap 30 | 1 4 1 6 2 5 6 5 Drop 28 | . 4 2 4 1 2 10 5 Fire 178 | 1 17 4 31 6 28 47 44 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 12 | 2 . 4 . 1 3 . 2 Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 10) 330 | -10/Materials | Entered Mines 377 | -10/Mines | Build established: Mutant 577 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 701 | -10/Mines | Learned Materials interactive machine intel 733 | -10/Mines | Discovered new exit (range 10) 747 | -10/Mines | Entered Materials 747 | -9/Materials | Accompanied by 3 allies 747 | -9/Materials | Evolved 2 slots: Propulsion x2 748 | -9/Materials | Loaded intel: 18 interactive machine locations 1119 | -9/Materials | Discovered new exit (range 13) 1174 | -9/Materials | Lost 3 parts (2n1w) 1175 | -9/Materials | Entered another Materials area 1175 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1407 | -8/Materials | Discovered new exit (range 7) 1422 | -8/Materials | Entered Factory 1422 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1482 | -7/Factory | Build established: Scavenger-Tank 2132 | -7/Factory | Lost 3 parts (2n1w) 2206 | -7/Factory | Lost 4 parts (3n1u) 2451 | -7/Factory | Discovered new exit (range 12) 2626 | -7/Factory | Entered another Factory area 2626 | -6/Factory | Evolved 2 slots: Propulsion x2 2780 | -6/Factory | Lost 6 parts (1p3n1u1w) 3437 | -6/Factory | Garrison activated, responded to threat 3459 | -6/Factory | Lost 3 parts (1n2w) 3515 | -6/Factory | Lost 3 parts (1p1n1w) 3576 | -6/Factory | Discovered new exit (range 11) 3686 | -6/Factory | Entered Extension 3742 | -6/Extension | Build established: Scavenger-Gunner 4073 | -6/Extension | Lost 3 parts (3w) 4093 | -6/Extension | Rescued a captive Derelict 4178 | -6/Extension | Rescued a captive Derelict 4179 | -6/Extension | Rescued a captive Derelict 4205 | -6/Extension | Spotted B-75 Beast 4335 | -6/Extension | Build established: Scavenger-Tank 4606 | -6/Extension | Core integrity fell below 50% 4638 | -6/Extension | Core integrity fell below 20% 4642 | -6/Extension | Core destroyed Last Messages --------------- R-10 Processor system corrupted by crushing effect. [Achievement: Hey, That's Mine!] Power failure, Rnf. Deuterium Engine shutdown. HV Slug penetrates G-50 Soldier. G-50 Soldier destroyed. R-10 Processor destroyed. HV Slug penetrates Wall. Overheating: Carbon-fiber Leg damaged (-1). Acquired 24 matter. Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-102). Overheating: Core damaged (-136). Acquired 2 matter. Overheating: System interference. Bore Cannon temporarily disabled. Acquired Carbon-fiber Leg. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Core damaged (-110). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????########???????????????????????????????????? | | ??????+ ]% #???????????????????????????????????? | | ??????# * #???????????????????????????????????? | | ??????# * #???###????????####?????????????????? | | ##????# ** #???# #????????# #?????????????????? | | #####?# #??## #???????## ##????????????????? | | #?#=! #??#T #?####### T#????????????????? | | [ #####+######## ###;;;;### #######????????????? | | + * = [ %% % % #????????????? | | #####+#############;;@[*#%##### #????????????? | | #### #??????????###%# T#??# #????????????? | | % #??##"##????????????####""##??# #????????????? | | #####?????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????#%#????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ????????????????????????????????### ### ## #?????? | | ????????????????????????????????#"" " ""???? | | ????????????????????????????????# " % "???? | | ???????????????????????????????# %%! ???? | | ???????????????????????????????## * ?? | | ????????????????????????????????# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! It's Just You Made in Tau Ceti IV Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed EnhancedBombGenerator Manual? 0 Play Time 00:59:15 Cumulative 4.6 hours Start 2024.04.03 @ 00:34:56 End 2024.04.03 @ 01:33:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: d9209ef9-d598-4f48-8ad8-2f1ddb194e59