Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 06:58:34 Player: Kotyk77 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (169) 845 Value Destroyed (6257) 6257 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1230) 1230 TOTAL SCORE: 15572 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 1113 Cogmind --------- Core Integrity 0/1600 Matter 187/300 Energy 11/100 System Corruption 35% Temperature Cool (0) Movement Walking (90) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (12) ----- Advanced Power Amplifier Terrain Scan Processor Advanced Targeting Computer Weapon Mount Advanced Target Analyzer VL-GR5's Timing Chip Graphene Brace Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Heavy Reflective Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer VL-GR5's Timing Chip Graphene Brace Hacking Suite Improved Hacking Suite VL-GR5's Exoskeleton "Deathgrip" > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Force Lance > --- INVENTORY -------- Neutrino Core Particle Reactor Medium Treads Improved Heavy Treads Improved Heavy Treads Advanced Cooling System Advanced Sensor Array Advanced Target Analyzer Improved Cloaking Device Heavy Reflective Plating Graphene Brace Improved Force Field Improved Force Field Hacking Suite Improved Hacking Suite Advanced Corruption Screen Advanced Recalibrator Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Force Lance [Rating: 195] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . . . 1 . 1 . 1 . 1 . 1 Utility 10 | . . 1 . 1 2 . 1 1 . 1 2 1 Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 237 | 6 9 6 . 7 25 18 25 44 25 8 25 39 Power 29 | 1 1 1 . . 5 1 4 5 3 2 2 4 Engine 7 | 1 1 1 . . 1 1 . 1 . . 1 . Core 11 | . . . . . 4 . 4 1 1 . . 1 Reactor 11 | . . . . . . . . 3 2 2 1 3 Propulsion 69 | 2 2 2 . 2 7 5 7 11 4 1 8 18 Treads 9 | . . . . . . . . . 3 1 3 2 Leg 32 | . 2 . . . 7 5 5 3 . . . 10 Wheel 16 | 2 . 2 . 2 . . . 2 . . 5 3 Hover 7 | . . . . . . . . 6 1 . . . Flight 5 | . . . . . . . 2 . . . . 3 Utility 80 | 1 3 1 . 2 8 6 8 20 8 4 9 10 Device 38 | . 2 . . . 2 2 4 12 5 . 5 6 Storage 7 | 1 1 . . 1 . 1 1 1 . 1 . . Processor 19 | . . 1 . . 3 2 . 5 2 2 4 . Hackware 6 | . . . . . 1 . . 1 1 1 . 2 Protection 10 | . . . . 1 2 1 3 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 59 | 2 3 2 . 3 5 6 6 8 10 1 6 7 Energy Gun 11 | . 1 . . . . . 1 1 . . 2 6 Energy Cannon 6 | . . . . . . 2 1 1 1 . 1 . Ballistic Gun 14 | 2 1 1 . 2 5 . 1 . . . 1 1 Ballistic Cannon 14 | . . . . . . 2 2 2 6 1 1 . Launcher 3 | . . 1 . . . 1 . 1 . . . . Special Weapon 2 | . 1 . . . . . . . 1 . . . Impact Weapon 3 | . . . . . . 1 1 1 . . . . Slashing Weapon 3 | . . . . 1 . . . 2 . . . . Piercing Weapon 2 | . . . . . . . . . 1 . 1 . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 12 | . . . . . 2 1 2 3 2 1 1 . Corrupted Parts 2 | . . . . . . . 1 . 1 . . . System Corruption 11 | . . . . . . . 7 . 4 . . . Parts Lost 120 | . 4 . . . 5 1 22 28 . . 25 35 Power 16 | . 1 . . . . 1 3 5 . . 4 2 Propulsion 42 | . 2 . . . 1 . 4 11 . . 5 19 Utility 32 | . . . . . 3 . 8 8 . . 5 8 Weapon 30 | . 1 . . . 1 . 7 4 . . 11 6 Highest Loss Streak 34 | . 3 . . . 2 1 15 10 . . 10 34 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Backups 13 | 3 12 11 14 14 14 14 13 4 9 18 16 17 Power 1 | . 1 1 2 2 2 1 . . . 1 . . Propulsion 2 | 1 3 1 1 1 2 2 2 . 2 4 1 5 Utility 7 | . 6 7 9 8 6 7 6 2 5 10 11 11 Weapon 2 | . 1 1 2 2 3 4 4 2 1 2 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 44 | . . . . 3 6 7 6 2 6 1 . 13 Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . . . . 1 . 1 . 2 . . 1 Utility 29 | . . . . 3 5 4 2 1 2 1 . 11 Weapon 8 | . . . . . . 2 2 1 2 . . 1 Tool/Special 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 85 | . 96 99 100 98 99 99 87 64 67 84 71 84 Engine 3 | . 13 11 11 9 4 3 1 . . . . . Core 2 | . . . . . 2 2 6 . 4 2 . . Reactor 1 | . . . . . . . . 3 2 5 4 5 Treads 2 | . . . . . . . . . 6 11 7 1 Leg 10 | . 11 . . . 18 26 20 3 . . . 1 Wheel 5 | . 15 21 22 25 4 . . 2 . . 3 17 Hover 1 | . . . . . . . . 7 3 . . . Device 10 | . 13 11 11 9 8 11 10 8 8 5 9 17 Storage 4 | . 14 11 11 9 7 6 4 . 2 4 3 3 Processor 14 | . . 11 11 9 15 13 11 16 17 16 19 19 Hackware 5 | . . . . . 6 6 4 4 8 10 5 4 Protection 1 | . . . . 9 5 1 3 . . . . . Energy Gun 1 | . 4 11 11 4 . . . 2 . . 1 4 Energy Cannon 2 | . . . . . . 5 1 . 3 4 1 . Ballistic Gun 4 | . 22 13 11 9 13 2 . . . . . 3 Ballistic Cannon 3 | . . . . . . 3 6 1 4 18 7 . Launcher 2 | . . 8 11 9 1 5 3 . . . . . Slashing Weapon 2 | . . . . 4 7 4 . 2 . . . . Piercing Weapon 1 | . . . . . . . . . 3 4 3 2 Peak Build Rating 195 | 7 10 11 11 19 46 66 85 104 144 181 195 135 Average Rating 71 | 5 8 10 11 16 39 57 65 72 89 170 130 110 On Entrance 48 | . 7 8 11 11 19 43 66 20 29 144 181 96 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 1 . 8 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 190 | 13 29 30 30 34 44 55 77 46 135 190 185 145 Greatest Support 225 | 26 26 26 26 42 54 70 88 42 173 225 225 125 Greatest Overweight (x) 32 | . 9 1 1 1 1 . 2 2 4 . 32 4 Average Overweight (x) . | . 1 1 1 . . . . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 20 20 20 25 25 25 Average Capacity 15 | 7 14 15 15 15 15 15 14 5 12 21 25 21 Most Carried 25 | 8 14 14 15 15 15 15 18 5 20 25 25 25 Average Carried 13 | 3 12 11 14 14 14 14 13 4 11 21 18 19 Final Capacity 25 | 8 15 15 15 15 15 15 5 5 20 25 25 5 Final Carried 24 | 8 12 14 15 15 15 15 5 5 19 24 15 4 Class Distribution -------------------- 19% | Assassin 17% | Mutant 17% | Scavenger-Mutant 9% | Scavenger-Executioner 8% | Scavenger-Assassin 7% | Scientist-Assassin 7% | Scavenger-Gunner 5% | Skirmisher 3% | Scavenger-Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Scientist-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Matter Collected 5503 | 280 191 103 39 143 792 477 608 823 805 366 608 268 Remotely . | . . . . . . . . . . . . . Salvage Created 7068 | 88 242 124 . 19 794 1008 1214 1020 490 476 1188 405 Parts 359 | 5 13 12 . 2 43 49 53 56 22 25 60 19 Haulers Intercepted 8 | . . . . . 2 3 . 1 . . 2 . Recyclers Shooed 4 | . 1 1 . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Combat Hostiles Destroyed 99 | . 8 7 . . 12 11 21 15 6 5 11 3 Melee 14 | . . . . . . 4 2 5 . . 2 1 Guns 23 | . 8 2 . . 9 . 1 . . . 1 2 Cannons 28 | . . . . . . 3 3 5 6 4 7 . AOE 24 | . . 5 . . 3 3 9 4 . . . . Classes Destroyed 15 | 2 3 1 . 1 5 1 2 . . . . . Worker 19 | . . . . 1 4 1 2 4 . . 7 . Builder 11 | . . . . . . 1 3 2 . 1 4 . Tunneler 3 | 1 1 . . . . . . 1 . . . . Hauler 8 | . . . . . 2 3 . 1 . . 2 . Recycler 9 | 1 . . . . . 2 3 . . 1 1 1 Operator 4 | . . . . . 1 1 . . . 1 1 . Watcher 15 | . 1 1 . . 3 3 3 1 . 2 1 . Swarmer 30 | . 5 4 . . 2 6 10 3 . . . . Grunt 24 | . 3 2 . . 5 . 2 7 3 . 2 . Duelist 1 | . . 1 . . . . . . . . . . Protector 2 | . . . . . . . 1 . 1 . . . Sentry 9 | . . . . . 3 . . . 2 2 1 1 Hunter 15 | . . . . . 1 2 5 . . . 5 2 Programmer 18 | . . . . . 1 3 2 5 1 3 3 . Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | 2 2 7 . 1 7 4 7 4 2 3 6 2 Combat Bots Only 7 | . 2 6 . . 4 3 7 4 2 3 3 1 Max Kills in Single Turn 4 | 1 1 3 . 1 3 4 4 3 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 . . 2 3 4 3 . . . . Melee 1 | . . . . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Hostile Shots Fired 1804 | . 106 31 1 . 220 71 363 230 46 24 356 356 Missed 578 | . 26 11 . . 69 20 119 87 11 4 88 143 Hits 1226 | . 80 20 1 . 151 51 244 143 35 20 268 213 Projectile 1226 | . 80 20 1 . 151 51 244 143 35 20 268 213 AOE 3 | . . . 1 . . . . 1 . . . 1 Critical Strikes 52 | . . 1 . . 3 4 8 13 2 . 9 12 Actively Blocked 30 | . . . . . . . . 9 . . 9 12 Part Disruptions 8 | . . . . . . . . 2 . . 3 3 Damage Taken 24601 | . 749 219 57 . 1677 834 4344 3538 814 501 5659 6209 Core 4924 | . 209 21 23 . 147 30 983 911 106 73 819 1602 Absorbed by Shields 248 | . . . . . . . 21 . 101 . 126 . Redirected to Shielding 208 | . . . . . . . . . . . . 208 Ignored by Resistances 71 | . . . . . . . . 71 . . . . Regen/Repaired (Parts) 81 | . . . . . . 37 . 44 . . . . Core Remaining (%) 62 | 100 16 . 89 100 79 96 1 . 11 94 43 . Volleys Fired 347 | 5 48 8 . 5 66 37 38 44 29 12 37 18 Largest 5 | 2 2 3 . 1 2 2 3 2 5 3 3 3 Hottest 330 | 40 100 100 . 30 55 109 135 146 330 236 243 211 Shots Fired 662 | 10 83 20 . 5 130 48 73 60 62 35 95 41 Gun 316 | 10 82 16 . 4 124 8 11 6 . . 14 41 Cannon 314 | . . . . . . 37 54 47 60 35 81 . Launcher 29 | . . 4 . 1 6 3 8 7 . . . . Special 3 | . 1 . . . . . . . 2 . . . Kinetic 470 | 10 77 8 . 4 124 32 48 30 39 24 56 18 Thermal 135 | . 6 8 . . . 3 6 23 21 11 34 23 Explosive 29 | . . 4 . 1 6 3 8 7 . . . . Electromagnetic 26 | . . . . . . 10 11 . . . 5 . Robot Hit Streak 25 | 5 4 6 . 7 20 7 4 6 6 25 9 6 Robot Miss Streak 6 | 2 6 2 . 4 6 4 3 5 4 1 4 3 Penetration Max 1 | . . . . . . 1 . 1 . . . 1 Secondary Targets 4 | . . . . . . . . . . 2 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 . Shots Hit Robots 474 | 8 37 8 . 2 83 49 60 46 34 29 89 29 Core Hits 259 | 4 16 14 . 1 54 23 47 30 15 10 33 12 Critical Kills 5 | . . . . . . . 1 1 . 2 1 . Critical Parts Destroyed 15 | 1 . . . . . 2 8 4 . . . . Critical Strikes 50 | 1 . 1 . . . 3 11 10 5 3 14 2 Burn 2 | . . 1 . . . . . 1 . . . . Meltdown 5 | . . . . . . . 1 1 . 2 1 . Destroy 4 | 1 . . . . . . . 2 . . . 1 Blast 16 | . . . . . . 1 1 4 5 1 4 . Corrupt 1 | . . . . . . . 1 . . . . . Smash 12 | . . . . . . 2 8 2 . . . . Impale 10 | . . . . . . . . . . . 9 1 Melee Attacks 164 | . . . . 2 12 39 29 39 1 4 34 4 Impact 45 | . . . . . . 7 29 9 . . . . Slashing 76 | . . . . 2 12 32 . 30 . . . . Piercing 43 | . . . . . . . . . 1 4 34 4 Sneak Attacks 36 | . . . . . 2 7 8 4 . 2 12 1 Combat Hostiles 1 | . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21421 | 87 414 419 22 50 2204 2151 4072 3601 1514 1409 4618 860 Guns 3329 | 87 414 95 . 33 1386 151 76 96 . . 239 752 Cannons 7837 | . . . . . . 746 1045 1082 1514 1227 2223 . Explosions 3764 | . . 324 . 17 636 209 1421 1021 . . 136 . Melee 6463 | . . . . . 182 1045 1528 1402 . 182 2016 108 Ramming 28 | . . . 22 . . . 2 . . . 4 . Kinetic 7706 | 87 389 41 . 33 1386 681 850 681 972 784 1508 294 Thermal 3136 | . 25 54 . . . 52 195 497 542 443 870 458 Explosive 3764 | . . 324 . 17 636 209 1421 1021 . . 136 . Electromagnetic 324 | . . . . . . 164 76 . . . 84 . Impact 2287 | . . . . . . 371 1528 388 . . . . Slashing 1870 | . . . . . 182 674 . 1014 . . . . Piercing 2306 | . . . . . . . . . . 182 2016 108 Highest Corruption 35 | . . . . . 1 2 11 25 29 1 9 35 Average Corruption 9 | . . . . . 1 1 7 16 25 1 3 7 Corruption Purged 7 | . . . . . . . . . 7 . . . Corruption Blocked 15 | . . . . . . . . . . . 15 . Effects 162 | . . . . . 2 15 22 42 56 1 13 11 Message Errors 47 | . . . . . 1 4 5 10 18 1 4 4 Matter Fused 30 | . . . . . . 5 5 9 7 . 2 2 Heat Flow Errors 18 | . . . . . . 1 2 7 7 . 1 . Energy Discharges 12 | . . . . . . 1 . 1 5 . 3 2 Parts Rejected 7 | . . . . . 1 1 2 1 1 . . 1 Parts Fused 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 17 | . . . . . . 1 3 6 7 . . . Data Loss (major) 8 | . . . . . . . 2 1 3 . 2 . Misfires 5 | . . . . . . 2 1 1 1 . . . Alerts 4 | . . . . . . . 1 1 1 . 1 . Misdirections 7 | . . . . . . . 1 3 1 . . 2 Weapon Failures 5 | . . . . . . . . 1 4 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2384 | . . 13 . . . 223 832 716 30 23 547 . Projectiles 205 | . . . . . . 56 6 76 30 . 37 . Explosions 49 | . . 13 . . . . 17 4 . . 15 . Melee 2130 | . . . . . . 167 809 636 . 23 495 . Knockbacks 38 | . . . . . . 4 17 10 2 1 4 . Impact 10 | . . . . . . 1 8 1 . . . . Kinetic 25 | . . . . . . 3 7 8 2 1 4 . Secondary 3 | . . . . . . . 2 1 . . . . Self-Inflicted Damage 410 | . . . 11 . 55 31 91 48 . . 174 . Shots 11 | . . . . . 2 1 4 2 . . 2 . Rammed 3 | . . . 1 . . . 1 . . . 1 . Targets Rammed 3 | . . . 1 . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 379 | . 70 66 . . 27 220 354 231 379 312 369 51 Average Temperature 93 | . 18 29 . . 8 47 118 70 162 82 117 12 Received Heat Transfer 2174 | . 222 72 . . 576 75 462 398 144 54 99 72 Effects 14 | . . . . . . . . . 10 1 3 . Shutdowns 2 | . . . . . . . . . 2 . . . Energy Bleed 3 | . . . . . . . . . 1 1 1 . Interference 8 | . . . . . . . . . 6 . 2 . Matter Decay 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . 2 8 3 . . . . Combat Hostiles 7 | . . . . . . 1 5 1 . . . . Parts Fried 29 | . . . . . . 4 23 2 . . . . Impact Corruptions 35 | . . . . . . 3 25 7 . . . . Robots Melted 5 | . . . . . . . 1 1 . 2 1 . Combat Hostiles 3 | . . . . . . . 1 . . 1 1 . Parts Melted 9 | . . 1 . . . . 3 . . 1 2 2 Heat Transferred 3445 | . 74 222 . . . 74 185 707 481 370 777 555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Maximum Alert Level 2 | . . . . . 1 1 2 2 2 1 1 . Low Security (%) 68 | 100 100 100 100 100 56 85 63 73 33 61 19 100 Level 1 25 | . . . . . 43 14 34 19 23 38 80 . Level 2 5 | . . . . . . . 2 7 42 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 543 | 5 70 177 47 52 382 243 440 543 537 276 328 118 Initial 276 | . . 9 47 . 11 173 110 213 223 276 103 118 Average 144 | . 36 111 14 6 151 85 157 181 304 191 229 27 Influence Increases 6003 | 10 257 213 . 120 874 543 935 1106 824 194 701 226 Destroy 0b10 Robot/C 2520 | . 160 140 . 60 460 220 400 300 400 100 220 60 Destroy 0b10 Robot/NC 365 | 10 10 5 . 5 50 55 60 55 5 25 80 5 Destroy Leader 548 | . 32 32 . . 110 62 56 64 82 34 56 20 Allied During Kill 229 | . . . . 7 75 . . . 147 . . . Successful Hack 139 | . 10 6 . 20 23 7 9 27 12 4 21 . Disable Machine 435 | . 15 . . . 75 105 30 120 15 15 60 . Destroy Structure 747 | . . 30 . 13 36 34 110 210 88 16 204 6 Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 1005 | . 30 . . 15 30 60 270 330 75 . 60 135 Influence Decreases 5998 | 10 234 113 123 94 545 671 726 1085 754 537 687 419 Entered New Map 1273 | . . 14 76 . 15 182 117 223 234 251 81 80 Time Decay 3456 | 10 194 99 47 74 390 489 399 482 440 286 356 190 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . . Lost Part 969 | . 40 . . . 40 . 210 280 . . 250 149 Lost Ally 200 | . . . . 20 100 . . . 80 . . . Squads Dispatched 42 | . 1 2 . 1 8 4 5 6 5 1 5 4 Investigation 13 | . 1 1 . 1 4 . 2 . 1 . 2 1 Extermination 17 | . . . . . 2 3 2 3 2 1 2 2 Reinforcement 12 | . . 1 . . 2 1 1 3 2 . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 . Haulers Reinforced 3 | . . . . . 2 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Distress Signals 16 | . 4 2 . . . 2 1 2 3 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 272 | . 14 13 2 6 34 23 56 50 23 8 21 22 Peak Tracking Total 16 | . 7 7 2 3 5 5 14 16 6 3 7 14 Tactical Retreats 34 | . 2 . . 1 2 3 8 9 2 . 3 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Traps Triggered 6 | . 1 . . . . . 1 . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Machines Disabled 29 | . 1 . . . 5 7 2 8 1 1 4 . Max in Single Turn 3 | . 1 . . . 2 3 1 3 1 1 1 . Garrison Access 2 | . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Machines Accessed 42 | . 2 2 . 3 8 7 3 8 2 2 2 3 Terminals 27 | . 2 1 . 3 4 2 3 6 2 1 1 2 Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 3 | . . . . . . 2 . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . 1 . 1 . . Garrison Access 4 | . . . . . . 2 . . . . 1 1 Total Hacks 104 | . 8 6 . 11 22 20 6 14 3 5 3 6 Successful 63 | . 3 5 . 8 15 10 2 11 2 3 2 2 Failed 39 | . 5 1 . 3 6 9 4 3 1 2 1 4 Catastrophic 9 | . . . . . 2 2 1 . 1 1 1 1 Database Lockouts 2 | . . . . . 1 1 . . . . . . Manual 31 | . 5 1 . 6 6 5 . 5 1 2 . . Terminals 65 | . 8 2 . 11 10 6 6 10 3 2 2 5 Fabricators 6 | . . . . . 6 . . . . . . . Repair Stations 6 | . . . . . . 3 . 3 . . . . Recycling Units 4 | . . 4 . . . . . . . . . . Scanalyzers 17 | . . . . . 6 7 . 1 . 3 . . Garrison Access 6 | . . . . . . 4 . . . . 1 1 Terminal Hacks 27 | . 3 2 . 5 4 1 2 5 2 . 1 2 Record 5 | . . . . 1 . . . 2 . . . 2 Robot Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . Prototype ID Bank 2 | . . 1 . . 1 . . . . . . . Open DSF 3 | . . . . . . . 2 1 . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Terminal Index 6 | . 1 1 . 1 1 1 . 1 . . . . Transport Status 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 4 | . . . . 1 . . . 1 2 . . . Fabricator Hacks 4 | . . . . . 4 . . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . . Build 2 | . . . . . 2 . . . . . . . Repair Station Hacks 5 | . . . . . . 2 . 3 . . . . Scan Component 2 | . . . . . . 1 . 1 . . . . Repair 2 | . . . . . . 1 . 1 . . . . Refit 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . Recycle Component 2 | . . 2 . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . Scanalyzer 14 | . . . . . 5 5 . 1 . 3 . . Insert Component 3 | . . . . . 3 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Retrieve Study 9 | . . . . . . 5 . 1 . 3 . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks 8 | . . . . 3 2 1 . 2 . . . . Terminals 8 | . . . . 3 2 1 . 2 . . . . Botnet 8 | . . . . 3 2 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 1 . . . 1 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 30 | . . 2 . 2 7 6 3 2 2 2 1 3 Full Trace Events 8 | . . 1 . . 4 . 1 . . . 1 1 Feedback Events 2 | . . . . . . . 1 . . . 1 . Corruption 2 | . . . . . . . 1 . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built 6 | . . . . . 6 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . . Total Robot Build Rating 24 | . . . . . 24 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . 5 . 1 . 3 . . Parts Repaired 2 | . . . . . . 1 . 1 . . . . Time 94 | . . . . . . 38 . 56 . . . . Parts Recycled 2 | . . 2 . . . . . . . . . . Recycled Matter 7 | . . 7 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . parse_system 2 | . . . . . . . . . 2 . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 8 . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Total Allies 17 | . . . 3 . 6 . . . 8 . . . Largest Group 8 | . . . 3 3 3 . . . 8 . . . Highest-Rated Group 389 | . . . 40 40 90 . . . 389 . . . Highest-Rated Ally 64 | . . . 16 16 30 . . . 64 . . . Total Orders 1 | . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . Ally Attacks 160 | . . . . 9 51 . . . 100 . . . Total Damage 3846 | . . . . 81 1461 . . . 2304 . . . Kills 29 | . . . . 3 11 . . . 15 . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Active Infowar (turns) 10067 | . 428 229 177 430 1321 1776 1204 1251 1080 632 810 729 Optics 8803 | . . . . . 1321 1776 1204 1251 1080 632 810 729 Sensors 4741 | . 372 229 177 430 1011 1776 746 . . . . . IFF 19 | . . . . . . . . 19 . . . . Terrain 1495 | . 56 . . . 511 . 603 . . . . 325 Traps 1487 | . . . . . . 1312 175 . . . . . Seismic 442 | . . . . . . . . 442 . . . . Triangulation 2 | . . . . . . . . 2 . . . . Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches 8 | . . . . . . . 1 . . . . 7 Drone Recoveries 5 | . . . . . . . 1 . . . . 4 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Turns Passed 10203 | 99 442 229 177 430 1321 1776 1204 1251 1080 632 810 752 Spaces Moved 7009 | 75 202 176 166 389 798 1192 816 1338 578 338 309 632 Core 264 | 1 1 . . . . . 133 23 80 . 5 21 Treads 783 | . . . . . . . . . 246 338 195 4 Legs 2470 | . 72 . . . 553 1192 618 . . . . 35 Wheels 1877 | 74 129 176 166 389 245 . . 194 . . 109 395 Hover 1094 | . . . . . . . . 842 252 . . . Flight 521 | . . . . . . . 65 279 . . . 177 Fastest Speed 34 | 50 90 105 105 86 86 105 39 39 50 160 103 34 Average Speed 106 | 89 136 105 105 91 113 112 100 65 141 160 167 91 Slowest Speed 1650 | 100 500 105 105 105 190 120 270 190 250 160 1650 420 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . 1 1 . . . 16 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . Exploration Rate (%) 24 | 3 44 18 49 26 19 28 21 30 37 10 13 17 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . . . . . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug 40 | . . . . 2 7 12 3 11 . 1 2 2 Terrain Destroyed 407 | . . 32 . 13 35 32 53 119 13 9 98 3 Melee 40 | . . . . 2 7 12 3 11 . 1 2 2 Projectile 68 | . . . . . . 2 11 13 13 8 20 1 AOE 299 | . . 32 . 11 28 18 39 95 . . 76 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Res Res Acc Total 8828 | 94 290 202 168 459 1096 1519 1069 1567 787 394 440 743 Wait 703 | 1 24 8 1 36 146 185 133 61 43 11 24 30 Move 6968 | 74 201 175 165 388 797 1191 813 1335 577 337 308 607 Hop 11 | . . . . . . . 1 1 . . . 9 Pick Up 135 | 8 6 4 1 8 15 19 9 8 22 12 7 16 Fast Attach 135 | 6 2 . . 2 14 4 11 37 20 . 14 25 Attach 71 | . 4 2 . 2 6 3 9 10 6 4 13 12 Detach 26 | . 1 . . 1 2 . 1 12 4 1 1 3 Swap 77 | . 4 5 . 4 12 16 14 4 5 8 . 5 Drop 127 | . . . . 11 26 25 10 16 19 5 1 14 Fire 347 | 5 48 8 . 5 66 37 38 44 29 12 37 18 Melee 164 | . . . . 2 12 39 29 39 1 4 34 4 Ram 2 | . . . 1 . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . Rewire 61 | . . . . . . . . . 61 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 360 | -10/Materials | Core integrity fell below 50% 395 | -10/Materials | Core integrity fell below 20% 400 | -10/Materials | Lost 3 parts (2n1w) 487 | -10/Materials | Discovered new exit (range 12) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Discovered new exit (range 13) 770 | -9/Materials | Identified exit to Mines 771 | -9/Materials | Entered Mines 791 | -9/Mines | Assembled infested the area 792 | -9/Mines | Met a Derelict bent on vengeance 835 | -9/Mines | Learned location of 1 exit from Lower Caves 844 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 934 | -9/Mines | Discovered new exit (range 13) 945 | -9/Mines | Identified exit to Materials 948 | -9/Mines | Entered Materials 948 | -8/Materials | Accompanied by 3 allies 948 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1009 | -8/Materials | Build established: Skirmisher 1373 | -8/Materials | Discovered new exit (range 3) 1374 | -8/Materials | Identified exit to Factory 1378 | -8/Materials | Entered Factory 1378 | -7/Factory | Evolved 2 slots: Utility x2 1688 | -7/Factory | Build established: Assassin 1739 | -7/Factory | Central database locked down 1857 | -7/Factory | Fabricated L-41 Fighter (x3) 2009 | -7/Factory | Build established: Mutant 2318 | -7/Factory | Build established: Assassin 2520 | -7/Factory | Fabricated L-41 Fighter (x3) 2581 | -7/Factory | Discovered new exit (range 8) 2587 | -7/Factory | Identified exit to Factory 2699 | -7/Factory | Entered another Factory area 2699 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2809 | -6/Factory | Build established: Scavenger-Assassin 2885 | -6/Factory | Repaired Axe 3577 | -6/Factory | Build established: Assassin 3578 | -6/Factory | Central database locked down 3895 | -6/Factory | Build established: Scientist-Assassin 4281 | -6/Factory | Build established: Assassin 4327 | -6/Factory | Discovered new exit (range 4) 4334 | -6/Factory | Identified exit to Factory 4475 | -6/Factory | Entered another Factory area 4475 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4950 | -5/Factory | Build established: Scientist-Assassin 5032 | -5/Factory | Spotted B-75 Beast 5086 | -5/Factory | Destroyed 7 combat bots 5196 | -5/Factory | Destroyed B-75 Beast 5528 | -5/Factory | Cargo convoy interrupted 5539 | -5/Factory | System corruption reached 10% 5546 | -5/Factory | Core integrity fell below 50% 5574 | -5/Factory | Core integrity fell below 20% 5575 | -5/Factory | Lost 15 parts (2p4n5u4w) 5674 | -5/Factory | Discovered new exit (range 13) 5678 | -5/Factory | Identified exit to Factory 5679 | -5/Factory | Entered another Factory area 5679 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5851 | -4/Factory | Build established: Mutant 5981 | -4/Factory | Crushed by falling debris 6016 | -4/Factory | Crushed by falling debris 6016 | -4/Factory | System corruption reached 10% 6060 | -4/Factory | Lost 9 parts (1p3n5u) 6203 | -4/Factory | Spotted B-86 Titan 6285 | -4/Factory | Build established: Scavenger-Mutant 6354 | -4/Factory | Repaired Antigrav System 6634 | -4/Factory | Lost 4 parts (2p1n1u) 6679 | -4/Factory | Search patrols dispatched 6695 | -4/Factory | Lost 4 parts (1p1n2w) 6911 | -4/Factory | Core integrity fell below 50% 6922 | -4/Factory | Discovered new exit (range 12) 6930 | -4/Factory | Entered Armory 6931 | -4/Armory | Met VL-GR5, who suggested a friendly competition 6959 | -4/Armory | Lost 10 parts (1p5n2u2w) 7268 | -4/Armory | Build established: Commander-Mutant 7345 | -4/Armory | P-70 Sage assimilated allied Veteran 7a 7348 | -4/Armory | P-70 Sage assimilated allied Swordsman 7a 7512 | -4/Armory | Found Hvy. Reflective Plating 7533 | -4/Armory | Found Prototype Processor 7549 | -4/Armory | Identified Exp. Targeting Computer 7554 | -4/Armory | Found Prototype Processor 7589 | -4/Armory | Found Prototype Device 7802 | -4/Armory | Lost 3 allies 7838 | -4/Armory | Build established: Scavenger-Gunner 7853 | -4/Armory | Core integrity fell below 20% 7951 | -4/Armory | Identified VL-GR5's Exoskeleton "Deathgrip" 7952 | -4/Armory | Attached VL-GR5's Exoskeleton "Deathgrip", gained temporary slots: Weapon x3 7996 | -4/Armory | Discovered new exit (range 8) 8010 | -4/Armory | Entered Research 8010 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8014 | -3/Research | Identified VL-GR5's Timing Chip 8246 | -3/Research | Build established: Scavenger-Executioner 8618 | -3/Research | Discovered new exit (range 10) 8640 | -3/Research | Identified exit to Research 8642 | -3/Research | Entered another Research area 8642 | -2/Research | Evolved 2 slots: Utility x2 8709 | -2/Research | Identified exit to Access 8943 | -2/Research | Lost 6 parts (2p4w) 9082 | -2/Research | Lost 10 parts (1p3n3u3w) 9181 | -2/Research | Core integrity fell below 50% 9191 | -2/Research | Lost 9 parts (1p2n2u4w) 9401 | -2/Research | Found Prototype Processor 9401 | -2/Research | Identified Exp. Core Analyzer 9452 | -2/Research | Entered Access 9452 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9542 | -1/Access | Build established: Scavenger-Mutant 10057 | -1/Access | System corruption reached 10% 10067 | -1/Access | Core integrity fell below 50% 10167 | -1/Access | Core integrity fell below 20% 10196 | -1/Access | System corruption reached 30% 10204 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10174_ Dropped Particle Reactor. 10182_ Acquired Enh. Quantum Rifle. 10190_ Wave Collapse Detector explodes. 10192_ &W1C2XXZM% OIV=FCNNMY 10192_ Acquired Adv. VSS Leg. [Achievement: Sprinter] 10193_ Enh. Optical Array destroyed. 10194_ Acquired Adv. VSS Leg. 10196_ The unstable cave ceiling collapses. 10196_ Door malfunctions. 10197_ Acquired Adv. VSS Leg. 10197_ Shield Leg destroyed. 10198_ Dropped Field Propulsion Array. 10200_ Acquired Adv. VSS Leg. 10201_ Enh. Quantum Rifle destroyed. 10201_ P-80 Master resets S-43 Plague, system corruption cleaned. 10202_ Adv. Cryofiber Web destroyed. 10202_ U-05 Engineer builds a Wall. 10203_ P-80 Master resets P-80 Master, system corruption cleaned. 10204_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????? ???????????????????? | | ????????????? ????????????????? | | ????????????? ??????????????? | | ????????????? ???????????????? | | ????????????? #??????????????? | | ???????????? #??????????????? | | ???????????? ???????????????? | | ???????????? #??????????????? | | ???????????? #??????????????? | | ??????????? ? #??????????????? | | ??????????? ?? #??????????????? | | ??????????? ?? ###???###+????## | | ???????####s#### ?? ???? | | ???????# s *# ? #### | | ???????# s@ # ? | | ???????#s ! # """ """ | | ????#### !! [ =# """"?"" | | ??### ! # """"?"" | | ??# p #### """"" | | ??# ##?? """"""" | | ?# p #?? """"""" | | ?# ### """ """ | | ?# p | | ?# | | ?# p | | ?## # """ """ | | ??# # """G"""?? | | ??#### # ##### ############# | | ???? /u ## #???# ## | | ???? ## ##+##### ## | | ??? ?# # /* + | | ???!!?# # # #### | | ???! ## # # #??# | | ??!! # # =! # #??# | | ?? ?# + ! ####/###??# | | ??##?# # ## #??# | | ????######## ######### #??# | | ????# " #??# | | ????# # #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Power Amplification 30 Additional Mass Support 9 Corruption Block 15 Armor Coverage 225 Resistance: TH 15 Resistance: EX 50 Utility Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 28 Target Analysis 11 Recoil Reduction 6 Offensive Hacking 32 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory L-41 Fighter | x3 | -7/Factory Repaired ---------- Axe | 26% | -6/Factory Antigrav System | 20% | -4/Factory Studied --------- Arm. Leg | -6/Factory | Hacked Axe | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Adv. Assault Cannon | -6/Factory | Hacked Centrium Wheel | -4/Factory | Hacked Imp. Heavy Treads | -3/Research | Hacked Enh. Force Lance | -3/Research | Hacked Enh. Hardcell Cannon | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Executioner Fitting Room Hammer Time I Laugh At Your Crits Like A Rock Sprinter Challenges ------------ None Game ------ Seed LinearMissileRailgun Manual? 0 Play Time 03:55:19 Cumulative 126.1 hours Start 2026.08.27 @ 11:03:32 End 2026.09.02 @ 06:58:34 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5aa3ace-04be-4ba4-b1d1-b9e30dd867f5