Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 14:40:20 // Halloween2019/Abominations Player: Daniexpert Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (995) 995 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1995 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 174/300 Energy 107/125 System Corruption 13% Temperature Cool (1035) Location -9/Materials Parts ------- Power (1) Light Ion Engine Propulsion (3) Light Treads Light Treads Light Treads Utility (3) Small Storage Unit Core Shielding Weapon (2) Heavy Assault Rifle Shotgun Inventory (6) Aluminum Leg Medium Matter Pod (100) EM Shotgun Grenade Launcher Peak State ------------ Power Light Ion Engine Propulsion Light Treads Light Treads Light Treads Utility Small Storage Unit Core Shielding Weapon EM Shotgun Shotgun Inventory Medium Matter Pod Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 24 | 7 2 15 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads 7 | 2 . 5 Leg 1 | . . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 1 2 Device 1 | . . 1 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 9 | 3 1 5 Energy Gun 4 | 2 1 1 Energy Cannon 1 | . . 1 Ballistic Gun 4 | 1 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 1 7 Power 2 | . . 2 Propulsion 1 | . . 1 Utility . | . . . Weapon 5 | . 1 4 Highest Loss Streak 6 | . 1 6 Average Slot Usage (%) 92 | . 93 91 Engine 11 | . 14 10 Treads 29 | . 28 30 Device 4 | . . 5 Storage 11 | . 14 11 Processor 8 | . 7 8 Protection 1 | . . 2 Energy Gun 6 | . 14 3 Energy Cannon 4 | . . 6 Ballistic Gun 12 | . 14 11 Naked Turns . | . . . Heaviest Build 15 | 12 12 15 Greatest Support 60 | 40 40 60 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 6 6 6 Average Carried 5 | 2 5 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 6 5 4 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 642 | 357 80 205 Remotely . | . . . Salvage Created 1015 | 158 288 569 Parts 74 | 5 14 55 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 16 | . 5 11 Guns 11 | . 5 6 Cannons 5 | . . 5 Classes Destroyed 4 | 3 1 . Worker 2 | 2 . . Tunneler 1 | 1 . . Recycler 1 | 1 . . Abomination 16 | . 5 11 Best Kill Streak 3 | 3 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2997 | . 775 2222 Core 673 | . 249 424 Absorbed by Shields . | . . . Core Remaining (%) 50 | 100 . . Volleys Fired 187 | 8 44 135 Largest 2 | 2 2 2 Hottest 80 | 70 70 80 Shots Fired 347 | 16 85 246 Gun 279 | 16 85 178 Cannon 68 | . . 68 Launcher . | . . . Special . | . . . Kinetic 199 | 8 44 147 Thermal 148 | 8 41 99 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 35 | 5 23 35 Robot Miss Streak 10 | 1 8 10 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 253 | 11 60 182 Core Hits 75 | 6 17 52 Critical Hits 3 | . . 3 Critical Kills 2 | . . 2 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3141 | 122 604 2415 Guns 2129 | 122 604 1403 Cannons 1012 | . . 1012 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1358 | 48 246 1064 Thermal 1783 | 74 358 1351 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 13 | . . 13 Average Corruption 5 | . . 5 Corruption Purged . | . . . Effects 25 | . . 25 Message Errors 2 | . . 2 Matter Fused 3 | . . 3 Heat Flow Errors 3 | . . 3 Energy Discharges 2 | . . 2 Data Loss (minor) 1 | . . 1 Targeting Errors 14 | . . 14 Overload Shots . | . . . Overflow Damage 15 | . . 15 Projectiles 15 | . . 15 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 1035 | 60 60 1035 Average Temperature 97 | 24 25 122 Received Heat Transfer 753 | . . 753 Effects 17 | . . 17 Shutdowns 5 | . . 5 Energy Bleed 2 | . . 2 Interference 6 | . . 6 Matter Decay 2 | . . 2 Damage (core) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1136 | 222 212 702 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 20 | 20 13 15 Average Influence 4 | 7 8 1 Maximum Alert Level . | . . . Low Security (%) 100 | . . . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 17 | . 7 10 Investigation 7 | . 3 4 Extermination . | . . . Reinforcement 2 | . 2 . Assault 8 | . 2 6 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 18 | . 4 14 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 5 14 Peak Tracking Total 4 | . 3 4 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 1 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 4 5 Successful 1 | . 1 . Failed 8 | . 3 5 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual 8 | . 3 5 Terminals 9 | . 4 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events 3 | . 1 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1443 | 137 384 922 Spaces Moved 467 | 64 135 268 Core 3 | 3 . . Treads 464 | 61 135 268 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 154 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 5 28 17 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 831 | 84 207 540 Wait 139 | . 25 114 Move 465 | 63 134 268 Hop . | . . . Pick Up 11 | 6 1 4 Fast Attach 15 | 6 1 8 Attach 7 | . 1 6 Detach 2 | . . 2 Swap 2 | 1 . 1 Drop 3 | . 1 2 Fire 187 | 8 44 135 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 62 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 447 | -10/Materials | Core integrity fell below 50% 451 | -10/Materials | Core integrity fell below 20% 516 | -10/Materials | Discovered new exit (range 4) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -9/Materials | System corruption reached 10% 1267 | -9/Materials | Core integrity fell below 50% 1334 | -9/Materials | Core integrity fell below 20% 1409 | -9/Materials | Lost 6 parts (2p1n3w) 1445 | -9/Materials | Core destroyed Last Messages --------------- 01386_ Acquired Lgt. Ion Engine. 01392_ Lesser Abomination spits out Sml. Laser. 01392_ Lesser Abomination absorbs Prototype Energy Gun. 01398_ System corrupted: Shotgun targeting data glitched. 01400_ System corrupted: Heat flow error (+204). 01406_ System corrupted: Shotgun targeting data glitched. 01408_ Lesser Abomination destroyed. 01409_ Acquired 4 matter. 01411_ Acquired EM Shotgun. 01417_ Acquired Hvy. Assault Rifle. 01420_ Acquired Aluminum Leg. 01421_ O L1Q6XL/|&%%MGA JJIT3M69 R/X> BV>GE,RZE 01433_ Power failure, Lgt. Ion Engine shutdown. 01434_ Acquired 33 matter. 01439_ System corrupted: Heat flow error (+234). 01440_ Overheating: System interference. 01440_ Hvy. Assault Rifle temporarily disabled. 01441_ Power failure, Lgt. Ion Engine shutdown. 01441_ Overheating: Matter decay (-26). 01445_ Overheating: Core damaged (-44). 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