Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 17:55:35 Player: Reverend Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3848) 3848 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 7075 Bonus ------- High Alert Combat Kills 547 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 265/265 System Corruption 0% Temperature Cool (27) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Ion Engine Armored Treads Cryofiber Web Improved Heat Sink Improved Power Shielding Improved Light Armor Plating Relay Coupler [NC] (25) Relay Coupler [Brawler] (25) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Improved Power Shielding Improved Light Armor Plating Shock Rifle High-powered Shotgun Flak Cannon Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 94 | 6 15 20 49 4 Power 17 | 1 3 2 10 1 Engine 13 | 1 3 1 7 1 Core 4 | . . 1 3 . Reactor . | . . . . . Propulsion 29 | 2 5 9 12 1 Treads 4 | . . . 4 . Leg 25 | 2 5 9 8 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 4 7 . Device 2 | . . . 2 . Storage 3 | 1 1 1 . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 7 | . . 3 4 . Artifact . | . . . . . Weapon 34 | 2 5 5 20 2 Energy Gun 8 | 1 . 1 5 1 Energy Cannon 8 | . . 3 5 . Ballistic Gun 8 | 1 1 1 4 1 Ballistic Cannon 6 | . 3 . 3 . Launcher 4 | . 1 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 27 | . 1 1 19 6 Power 2 | . . . 2 . Propulsion 9 | . . . 7 2 Utility 2 | . . . 1 1 Weapon 14 | . 1 1 9 3 Highest Loss Streak 9 | . 1 1 9 4 Average Slot Usage (%) 93 | . 98 98 90 77 Engine 7 | . 14 4 4 9 Core 3 | . . 6 3 . Treads 5 | . . . 13 . Leg 26 | . 27 42 15 15 Storage 10 | . 14 10 9 9 Processor 8 | . 13 3 9 9 Protection 5 | . . 7 7 9 Energy Gun 2 | . 1 3 2 1 Energy Cannon 6 | . . 10 7 9 Ballistic Gun 8 | . 9 7 7 6 Ballistic Cannon 5 | . 15 . 4 . Launcher 2 | . 1 . 2 9 Naked Turns . | . . . . . Heaviest Build 38 | 13 19 27 38 33 Greatest Support 80 | 20 20 40 80 35 Greatest Overweight (x) 3 | 1 1 . 3 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 7 7 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | . 6 7 7 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | . 8 8 8 8 Class Distribution -------------------- 56% | Scavenger-Mutant 24% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2180 | 269 508 302 1043 58 Remotely . | . . . . . Salvage Created 4193 | 96 627 1083 2164 223 Parts 242 | 1 38 66 113 24 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 83 | . 14 17 40 12 Guns 17 | . 5 4 7 1 Cannons 38 | . 8 10 19 1 AOE 28 | . 1 3 14 10 Classes Destroyed 13 | 1 6 3 3 . Worker 5 | . . 1 4 . Builder 11 | . 3 1 7 . Tunneler 1 | . . 1 . . Hauler 3 | . 1 . 2 . Recycler 6 | 1 1 2 2 . Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 9 | . 1 4 4 . Swarmer 10 | . 3 . . 7 Grunt 60 | . 11 14 31 4 Brawler 1 | . . . 1 . Sentry 11 | . . 3 7 1 Hunter 1 | . . . 1 . Best Kill Streak 12 | 1 4 5 12 8 Combat Bots Only 8 | . 4 2 7 8 Max Kills in Single Turn 5 | 1 1 1 5 4 Gunslinging . | . . . . . Exploded 4 | . 1 1 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 5080 | . 557 648 3333 542 Core 734 | . 105 77 499 53 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 58 80 . . Volleys Fired 233 | 3 57 51 102 20 Largest 3 | 2 2 2 3 2 Hottest 193 | 60 70 133 193 119 Shots Fired 470 | 6 98 102 240 24 Gun 209 | 6 50 50 93 10 Cannon 227 | . 42 52 128 5 Launcher 34 | . 6 . 19 9 Special . | . . . . . Kinetic 233 | 3 87 42 100 1 Thermal 127 | . . 18 100 9 Explosive 34 | . 6 . 19 9 Electromagnetic 76 | 3 5 42 21 5 Robot Hit Streak 14 | 3 14 13 14 2 Robot Miss Streak 6 | 2 3 4 6 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 287 | 3 67 58 153 6 Core Hits 217 | 2 31 30 133 21 Critical Hits 3 | . 1 1 1 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8789 | 40 1173 1402 5404 770 Guns 1857 | 40 439 337 982 59 Cannons 3725 | . 472 876 2357 20 Explosions 3207 | . 262 189 2065 691 Melee . | . . . . . Ramming . | . . . . . Kinetic 2410 | 15 850 243 1302 . Thermal 2298 | . . 406 1833 59 Explosive 2854 | . 262 . 1901 691 Electromagnetic 1227 | 25 61 753 368 20 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 170 | . 48 60 60 2 Projectiles 112 | . 20 60 32 . Explosions 58 | . 28 . 28 2 Melee . | . . . . . Knockbacks 19 | . 6 . 13 . Impact . | . . . . . Kinetic 17 | . 5 . 12 . Secondary 2 | . 1 . 1 . Self-Inflicted Damage 158 | . . . 64 94 Shots 6 | . . . 1 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 466 | . 27 410 466 260 Average Temperature 102 | . 6 79 123 141 Received Heat Transfer 2145 | . 219 297 1566 63 Effects 5 | . . . 5 . Shutdowns 1 | . . . 1 . Interference 3 | . . . 3 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 3 . Heat Transferred 3632 | . . 644 2840 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 4 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 1098 | 5 287 336 1071 1098 Initial 696 | . 3 72 94 696 Average 328 | 2 144 189 473 784 Maximum Alert Level 3 | . 1 1 3 3 Low Security (%) 42 | 100 80 45 22 . Level 1 31 | . 19 54 30 . Level 2 8 | . . . 18 15 Level 3 17 | . . . 28 84 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 4 3 8 . Investigation 6 | . 2 2 2 . Extermination . | . . . . . Reinforcement 7 | . 2 1 4 . Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded 3 | . . 1 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 7 | . 2 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 25 22 74 13 Peak Tracking Total 9 | . 6 3 9 9 Tactical Retreats 21 | . 4 . 17 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 8 | . 3 1 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 8 | . 3 3 1 1 Max in Single Turn 1 | . 1 1 1 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 10 | . 2 4 4 . Terminals 5 | . 2 2 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 2 19 7 . Successful 23 | . 2 16 5 . Failed 5 | . . 3 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 2 3 3 . Fabricators . | . . . . . Repair Stations 13 | . . 12 1 . Recycling Units . | . . . . . Scanalyzers 6 | . . 4 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 2 2 3 . Record 6 | . 2 1 3 . Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 10 . . Scan Component 5 | . . 5 . . Repair 5 | . . 5 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 4 1 . Insert Component 3 | . . 2 1 . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 3 3 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 5 . . Time 130 | . . 130 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4554 | 141 1051 1244 1781 337 Spaces Moved 2683 | 88 710 732 984 169 Core 20 | 17 . . 3 . Treads 362 | . . . 362 . Legs 2301 | 71 710 732 619 169 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 111 120 120 137 165 Slowest Speed 210 | 120 150 120 200 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 76 45 55 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 231 | . 33 12 133 53 Melee . | . . . . . Projectile 15 | . . . 15 . AOE 216 | . 33 12 118 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3375 | 124 809 999 1237 206 Wait 217 | 24 2 159 32 . Move 2679 | 87 709 731 983 169 Hop . | . . . . . Pick Up 88 | 4 15 20 44 5 Fast Attach 15 | 2 1 6 5 1 Attach 44 | 4 2 5 31 2 Detach 2 | . . . 2 . Swap 35 | . 12 9 13 1 Drop 57 | . 11 18 25 3 Fire 233 | 3 57 51 102 20 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 735 | -10/Materials | Discovered new exit (range 8) 796 | -10/Materials | Build established: Scavenger-Mutant 807 | -10/Materials | Discovered new exit (range 16) 1127 | -10/Materials | Discovered new exit (range 5) 1193 | -10/Materials | Entered another Materials area 1193 | -9/Materials | Evolved 2 slots: Propulsion x2 1295 | -9/Materials | Repaired Med. Storage Unit 1333 | -9/Materials | Repaired Aluminum Leg 1361 | -9/Materials | Repaired Aluminum Leg 1443 | -9/Materials | Repaired Aluminum Leg 1471 | -9/Materials | Repaired Aluminum Leg 1896 | -9/Materials | Discovered new exit (range 14) 2371 | -9/Materials | Discovered new exit (range 15) 2437 | -9/Materials | Entered another Materials area 2437 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2692 | -8/Materials | Lost 9 parts (1p3n1u4w) 3031 | -8/Materials | Build established: Scavenger-Gunner 3425 | -8/Materials | Garrison activated, responded to threat 3637 | -8/Materials | First assault squad dispatched 3694 | -8/Materials | Core integrity fell below 50% 3740 | -8/Materials | Lost 7 parts (1p2n4w) 3741 | -8/Materials | Destroyed 7 combat bots 3766 | -8/Materials | Core integrity fell below 20% 3943 | -8/Materials | Build established: Scavenger-Mutant 4114 | -8/Materials | Identified exit to Garrison 4218 | -8/Materials | Entered Garrison 4248 | -8/Garrison | Triggered checkpoint 4318 | -8/Garrison | Lost 4 parts (2n2w) 4555 | -8/Garrison | Destroyed self with Mini Grenade Launcher Last Messages --------------- 04498_ A bubble of rippling energy engulfs the area. 04498_ Field strength at 85. 04500_ ALERT: Garrison interior compromised. 04500_ Field strength at 70. 04501_ Field strength at 55. 04502_ Field strength at 40. 04503_ Field strength at 25. 04504_ Field strength at 10. 04505_ Stasis field depleted. [Achievement: Remodeling] Garrison Door activated. 04551_ G-47 Trooper destroyed. 04551_ Destroyed Flight Unit. 04551_ S-10 Pest destroyed. 04552_ EM Pulse Cannon destroyed. 04553_ G-47 Trooper destroyed. 04553_ S-10 Pest destroyed. 04553_ Hrd. Light Armor Plating destroyed. 04553_ Destroyed Hrd. Light Armor Plating. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????? ????????? ????????????????????? | | ?????????????? ##??? ? #????????????????????? | | ?????????????# # ? # ##???????????????????? | | ?????????????" ? ???????????????????? | | ?????????????" ? ???????????????????? | | ?????????????? ? [??????????????????### | | ??????????????? 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Light Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Novice Programmer One Hack Too Far Remodeling Risk Taker Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed KineticUtilityLoader Manual? 0 Play Time 01:46:56 Cumulative 5.4 hours Start 2020.11.01 @ 13:27:41 End 2020.11.01 @ 17:55:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20bf4ae1-5abf-477a-9158-645db337ef33