Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 22:06:58

Player: jagoly

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (334)     1670
Value Destroyed (13052)    13052
Prototype IDs (220)        4400
Alien Tech Used (0)        0
Bonus (7289)               7289
              TOTAL SCORE: 30511

 Bonus
-------
High Alert Combat Kills    3127
Follower Combat Kills      473
Entered Garrisons          400
Met Data Miner             300
Used Data Conduit          3000
Acquired ECA               300
Friendly Fire              -311

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Data Miner

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Huge Storage Unit
       Advanced Energy Well (122)
  High-capacity Matter Pod (200)
                Machine Analyzer
       Improved Signal Interpreter
                Encrypted Comm Array
                Insulated Plating
       Improved Thermal Shield
                Hacking Suite
                System Shield
       Advanced Trap Extractor (4/8 Blade)
          Heavy Particle Cannon
                Coil Gun
                Coil Gun
                Gauss Cannon
       Improved Datajack
                Plasma Cutter
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
          Heavy Treads
>               --- UTILITY ----------
                Huge Storage Unit
   Experimental Sensor Array
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
                Flak Gun
>               --- INVENTORY --------
         Cooled Ion Engine
        Armored Treads
         Medium Treads
        Armored Medium Treads
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
         Medium Reflective Plating
       Improved Focal Shield
       Improved Thermal Shield
                Hardlight Generator
       Improved Shield Generator
                Hacking Suite
                System Restoration Module
       Advanced Trap Extractor
                Gauss Rifle
                Mass Driver
          Heavy Missile Launcher
       Improved Datajack
                Plasma Cutter
          Heavy Flail
[Rating: 64]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
Utility                    Advanced Targeting Computer
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             284  | 6   17  5   39  3   30  28  18  14  10  70  24  13  7   
  Power                    17   | 1   2   2   4   .   1   1   1   .   2   1   1   1   .   
    Engine                 16   | 1   2   2   4   .   1   1   .   .   2   1   1   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               62   | 2   4   .   19  .   9   7   5   .   6   2   3   2   3   
    Treads                 54   | .   2   .   19  .   9   7   5   .   6   2   3   .   1   
    Leg                    8    | 2   2   .   .   .   .   .   .   .   .   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  128  | 1   8   3   9   2   10  15  9   4   1   50  12  4   .   
    Device                 69   | .   6   2   2   .   2   6   5   2   1   32  7   4   .   
    Storage                10   | 1   2   .   1   .   2   1   1   .   .   1   1   .   .   
    Processor              5    | .   .   1   1   .   .   1   .   .   .   .   2   .   .   
    Hackware               9    | .   .   .   2   .   2   1   .   1   .   3   .   .   .   
    Protection             35   | .   .   .   3   2   4   6   3   1   .   14  2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   77   | 2   3   .   7   1   10  5   3   10  1   17  8   6   4   
    Energy Gun             6    | 1   .   .   1   .   2   2   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   1   .   3   .   .   .   .   .   .   1   1   
    Ballistic Gun          35   | 1   3   .   5   1   4   1   1   6   1   11  1   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   1   1   .   .   1   7   2   .   
    Launcher               8    | .   .   .   .   .   1   1   .   1   .   2   .   2   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   1   .   .   2   .   1   1   
  Unidentified Prototypes  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 44   | .   2   .   2   1   4   3   1   .   .   6   8   5   12  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               13   | .   .   .   .   .   .   2   .   .   .   1   2   2   6   
  Utility                  16   | .   1   .   1   1   1   1   1   .   .   4   3   1   2   
  Weapon                   13   | .   1   .   1   .   3   .   .   .   .   1   3   1   3   
  Highest Loss Streak      7    | .   2   .   1   1   1   2   1   .   .   4   4   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 99  100 99  94  89  90  89  91  83  87  83  
  Engine                   7    | .   14  14  11  11  9   9   2   .   4   7   7   3   5   
  Core                     1    | .   .   .   .   .   .   .   6   9   4   .   .   .   .   
  Treads                   28   | .   15  28  32  33  35  31  26  27  27  23  27  21  11  
  Leg                      1    | .   12  .   .   .   .   .   .   .   .   .   .   2   12  
  Device                   8    | .   13  14  4   .   5   8   9   7   8   11  6   13  14  
  Storage                  9    | .   14  14  11  11  9   9   9   9   9   7   7   7   7   
  Processor                5    | .   .   .   .   .   .   7   9   9   9   7   10  15  15  
  Hackware                 4    | .   .   .   11  11  13  2   .   1   .   2   .   .   .   
  Protection               6    | .   .   .   6   11  8   8   8   9   9   7   3   .   .   
  Energy Gun               1    | .   1   .   3   .   2   8   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   3   11  7   .   .   .   .   .   .   2   .   
  Ballistic Gun            11   | .   26  28  15  11  8   4   9   14  18  21  4   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   4   8   3   .   .   15  19  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 11  33  33  43  43  59  81  76  71  66  118 99  71  64  
  Greatest Support         114  | 20  40  40  69  63  83  113 113 110 114 114 99  76  45  
  Greatest Overweight (x)  15   | .   1   .   .   .   .   1   .   .   .   1   1   3   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  20  20  20  20  25  25  20  20  
  Average Capacity         18   | 6   11  15  15  15  15  19  20  20  20  24  20  20  20  
  Most Carried             25   | 3   15  15  15  15  15  20  20  20  20  25  25  20  20  
  Average Carried          17   | 2   10  14  14  14  14  16  19  19  19  23  18  18  19  
  Final Capacity           25   | 8   15  15  15  15  15  20  20  20  20  25  20  20  20  
  Final Carried            20   | 3   15  14  15  14  15  20  20  19  20  19  18  20  18  

 Class Distribution 
--------------------
 56% | Mutant
 16% | Scavenger-Mutant
 12% | Gunner
  8% | Tank
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
             Tank | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Mutant | -7/Data Miner

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  
Matter Collected           10188 | 180  519  104  982  54   730  589  1445 910  709  2191 1031 639  105  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11865 | .    845  128  1524 105  1898 1201 1254 775  1098 2030 158  702  147  
  Parts                    633   | .    59   10   110  13   112  52   58   32   71   85   7    23   1    
Haulers Intercepted        20    | .    2    .    6    .    6    .    2    .    2    2    .    .    .    
Recyclers Shooed           2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49    | .    .    .    .    .    .    .    .    .    .    .    13   36   .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Combat Hostiles Destroyed  264  | .   18  5   29  8   30  28  31  17  20  43  10  22  3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     159  | .   18  5   29  3   12  18  9   11  20  34  .   .   .   
  Cannons                  79   | .   .   .   .   2   14  6   22  4   .   3   10  18  .   
  AOE                      22   | .   .   .   .   3   4   3   .   2   .   3   .   4   3   
Classes Destroyed          18   | .   7   .   2   .   3   4   .   .   .   1   1   .   .   
  Worker                   11   | .   .   .   2   .   1   .   3   .   .   5   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Hauler                   20   | .   2   .   6   .   6   .   2   .   2   2   .   .   .   
  Recycler                 4    | .   1   .   1   .   .   .   .   .   1   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 8    | .   2   .   2   .   .   .   2   .   2   .   .   .   .   
  Watcher                  21   | .   3   .   5   .   5   .   3   .   2   3   .   .   .   
  Swarmer                  53   | .   6   3   11  8   3   7   4   .   .   2   4   5   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Grunt                    123  | .   10  2   9   .   15  8   20  11  12  23  4   9   .   
  Brawler                  6    | .   .   .   .   .   .   1   1   .   .   1   .   3   .   
  Duelist                  12   | .   .   .   .   .   .   1   1   2   2   3   .   3   .   
  Sentry                   47   | .   .   .   9   .   10  3   5   4   6   7   1   2   .   
  Hunter                   8    | .   .   .   .   .   2   5   .   .   .   1   .   .   .   
  Programmer               7    | .   .   .   .   .   .   1   .   .   .   6   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Subdweller               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   3   6   4   6   4   5   6   4   10  5   9   3   
  Combat Bots Only         9    | .   3   3   5   4   6   4   4   6   4   5   5   9   3   
Max Kills in Single Turn   5    | .   1   1   1   4   3   2   2   2   2   5   1   2   2   
  Gunslinging              1    | .   .   .   .   .   1   1   .   1   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   1   .   1   .   1   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  
Hostile Shots Fired        1394  | .    48   13   158  13   176  158  107  27   48   378  140  84   44   
  Missed                   357   | .    9    4    51   3    47   40   18   3    11   96   29   30   16   
Damage Taken               13917 | .    477  66   1104 205  2084 1667 990  272  460  2349 2011 984  1248 
  Core                     1299  | .    104  .    46   7    146  190  35   .    70   92   168  87   354  
  Absorbed by Shields      2498  | .    110  26   203  .    132  66   313  103  171  958  260  100  56   
  Reduced by Siege Mode    198   | .    .    .    .    .    .    8    26   13   21   130  .    .    .    
  Ignored by Resistances   850   | .    .    .    .    .    216  22   85   .    .    462  30   35   .    
  Regen/Repaired (Parts)   845   | .    .    .    .    .    .    .    602  .    243  .    .    .    .    
Core Remaining (%)         65    | 100  .    58   .    86   .    .    .    .    19   .    .    .    .    
Volleys Fired              931   | .    57   14   120  9    131  120  103  102  58   114  51   46   6    
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    3    3    3    1    
  Hottest                  153   | .    70   46   91   91   110  110  85   85   53   110  133  153  39   
Shots Fired                1811  | .    112  28   240  18   247  198  190  131  115  311  96   119  6    
  Gun                      1350  | .    112  28   230  9    150  169  102  113  115  288  34   .    .    
  Cannon                   438   | .    .    .    10   9    94   25   88   16   .    18   62   116  .    
  Launcher                 22    | .    .    .    .    .    3    4    .    2    .    5    .    3    5    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1464  | .    101  28   190  9    140  48   190  129  115  306  96   112  .    
  Thermal                  325   | .    11   .    50   9    104  146  .    .    .    .    .    4    1    
  Explosive                22    | .    .    .    .    .    3    4    .    2    .    5    .    3    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         45    | .    12   9    13   5    16   19   37   25   45   36   8    17   9    
  Robot Miss Streak        8     | .    4    2    5    4    5    3    5    5    5    8    6    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    1    .    .    .    
  Secondary Targets        21    | .    3    1    2    .    1    1    .    3    3    7    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    1    .    1    1    1    .    .    .    
Shots Hit Robots           1314  | .    68   18   182  6    156  113  153  82   93   284  70   82   7    
  Core Hits                793   | .    34   7    100  9    79   48   79   67   91   188  36   41   14   
  Critical Kills           6     | .    .    .    .    .    3    .    1    .    .    2    .    .    .    
  Critical Parts Destroyed 13    | .    .    1    3    .    2    1    3    .    .    3    .    .    .    
  Critical Strikes         41    | .    1    1    3    .    6    8    12   1    .    5    1    3    .    
    Burn                   9     | .    1    .    .    .    1    7    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Destroy                14    | .    .    1    3    .    3    1    4    .    .    2    .    .    .    
    Blast                  13    | .    .    .    .    .    .    .    8    1    .    .    1    3    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Melee Attacks              30    | .    .    .    .    .    .    .    .    3    .    22   .    4    1    
  Impact                   22    | .    .    .    .    .    .    .    .    3    .    19   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    5    .    4    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30111 | .    983  324  2765 266  3232 2942 4369 1555 1860 7364 1569 2124 758  
  Guns                     17647 | .    983  324  2641 46   1432 2040 1821 1039 1860 4951 510  .    .    
  Cannons                  8144  | .    .    .    124  87   1406 480  2544 257  .    546  1059 1641 .    
  Explosions               3648  | .    .    .    .    133  394  422  .    259  .    1211 .    483  746  
  Melee                    656   | .    .    .    .    .    .    .    .    .    .    656  .    .    .    
  Ramming                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  21650 | .    883  324  2087 46   1320 837  4365 1296 1860 5497 1569 1566 .    
  Thermal                  4286  | .    100  .    678  220  1518 1683 .    .    .    .    .    75   12   
  Explosive                3515  | .    .    .    .    .    394  422  .    259  .    1211 .    483  746  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   656   | .    .    .    .    .    .    .    .    .    .    656  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    1    1    1    1    2    1    1    1    
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    1    1    1    1    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    .    .    .    .    .    15   13   8    9    8    9    25   1    
    Message Errors         17    | .    .    .    .    .    .    6    2    1    3    1    1    3    .    
    Matter Fused           18    | .    .    .    .    .    .    3    3    3    2    .    .    6    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    1    2    .    .    3    .    3    .    
    Energy Discharges      10    | .    .    .    .    .    .    1    3    .    .    1    3    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Parts Fused            5     | .    .    .    .    .    .    1    .    .    .    .    2    2    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    1    2    2    2    .    .    5    .    
    Data Loss (major)      6     | .    .    .    .    .    .    1    1    1    .    1    1    1    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    1    .    .    1    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            477   | .    .    .    .    .    3    4    109  .    .    317  .    44   .    
  Projectiles              148   | .    .    .    .    .    3    4    109  .    .    .    .    32   .    
  Explosions               77    | .    .    .    .    .    .    .    .    .    .    65   .    12   .    
  Melee                    252   | .    .    .    .    .    .    .    .    .    .    252  .    .    .    
Knockbacks                 69    | .    .    .    .    .    .    4    17   4    .    9    18   17   .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Kinetic                  62    | .    .    .    .    .    .    4    17   3    .    3    18   17   .    
  Secondary                2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Self-Inflicted Damage      174   | .    .    .    .    127  .    2    .    .    .    45   .    .    .    
  Shots                    6     | .    .    .    .    3    .    1    .    .    .    2    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        532   | .    146  1    234  128  355  405  330  60   38   366  532  224  .    
  Average Temperature      87    | .    50   1    46   55   91   88   82   13   8    84   260  107  .    
  Received Heat Transfer   3952  | .    140  20   391  .    689  445  526  127  204  701  484  225  .    
  Effects                  34    | .    .    .    .    .    5    3    3    .    .    4    16   3    .    
    Shutdowns              8     | .    .    .    .    .    1    2    .    .    .    .    5    .    .    
    Energy Bleed           5     | .    .    .    .    .    1    .    .    .    .    1    2    1    .    
    Interference           13    | .    .    .    .    .    3    .    3    .    .    3    2    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          5     | .    .    .    .    .    .    1    .    .    .    .    4    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          60    | .    .    .    .    .    .    7    15   5    10   23   .    .    .    
  Total Turns              948   | .    .    .    .    .    .    107  289  107  102  343  .    .    .    
  Longest Duration         77    | .    .    .    .    .    .    47   77   55   23   38   .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Impact Corruptions       11    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    
Robots Melted              5     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             20    | .    1    .    .    .    7    12   .    .    .    .    .    .    .    
  Heat Transferred         7555  | .    370  .    917  298  2775 3047 .    .    .    .    .    111  37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  
Peak Influence             1834 | .    286  122  498  302  429  1834 1376 1625 1147 1309 .    .    .    
  Initial                  894  | .    .    24   26   85   91   278  893  894  791  499  .    .    .    
  Average                  523  | .    128  77   241  130  217  994  1007 1269 946  588  .    .    .    
Maximum Alert Level        5    | .    1    .    2    1    2    5    4    5    4    4    .    .    .    
  Low Security (%)         30   | 100  92   100  32   65   49   .    .    .    .    .    .    .    .    
  Level 1                  25   | .    7    .    56   34   44   6    .    .    .    33   .    .    .    
  Level 2                  12   | .    .    .    11   .    5    30   .    .    .    35   .    .    .    
  Level 3                  19   | .    .    .    .    .    .    30   77   27   98   21   .    .    .    
  Level 4                  10   | .    .    .    .    .    .    19   22   71   1    9    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    13   .    1    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    5    .    4    .    9    .    8    .    5    18   .    1    .    
  Investigation            11   | .    3    .    3    .    3    .    .    .    1    1    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Reinforcement            14   | .    2    .    1    .    2    .    3    .    2    4    .    .    .    
  Assault                  7    | .    .    .    .    .    .    .    2    .    1    3    .    1    .    
  Garrison                 13   | .    .    .    .    .    4    .    3    .    1    5    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Distress Signals           12   | .   .   .   1   .   1   .   4   .   4   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              381  | .   25  9   40  12  48  26  61  21  29  70  11  25  4   
  Peak Tracking Total      14   | .   3   3   5   4   6   4   7   5   4   7   7   14  3   
  Tactical Retreats        21   | .   1   .   2   1   4   .   7   2   .   3   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Traps Triggered            6    | .   .   .   .   .   .   1   .   .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         31   | .   .   .   .   .   .   .   19  .   .   12  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   2   2   2   4   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Machines Disabled          33   | .   .   2   1   13  .   6   1   4   1   3   2   .   .   
  Max in Single Turn       12   | .   .   1   1   12  .   1   1   2   .   3   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   5   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Machines Accessed          78   | .   8   1   13  1   13  3   9   4   3   16  2   1   4   
  Terminals                53   | .   6   1   11  1   10  3   6   4   2   8   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   .   .   .   .   1   .   2   .   1   1   .   .   .   
  Recycling Units          7    | .   2   .   2   .   1   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   3   .   .   .   
Total Hacks                246  | .   29  2   33  2   55  4   25  9   12  39  5   1   30  
  Successful               125  | .   12  1   18  2   22  1   14  3   6   10  5   1   30  
  Failed                   121  | .   17  1   15  .   33  3   11  6   6   29  .   .   .   
    Catastrophic           22   | .   2   1   3   .   7   2   1   .   1   5   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   10  1   10  2   28  .   8   2   3   8   .   .   .   
  Terminals                162  | .   21  2   27  2   46  4   17  9   7   23  4   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          16   | .   .   .   .   .   3   .   7   .   5   1   .   .   .   
  Recycling Units          27   | .   8   .   6   .   4   .   .   .   .   9   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   .   1   .   .   3   .   .   .   
Terminal Hacks             94   | .   8   1   13  2   17  1   7   3   2   4   5   1   30  
  Record                   15   | .   .   .   .   .   .   .   .   .   .   .   4   .   11  
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   1   .   2   2   6   .   1   .   .   1   .   .   3   
  Open Door                4    | .   .   .   .   .   .   1   .   1   .   .   1   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   .   1   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   2   .   3   .   1   .   .   .   .   .   .   
  Locate Traps             11   | .   3   .   2   .   3   .   2   .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Registered Components    4    | .   1   .   1   .   1   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   1   .   6   .   4   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   3   .   2   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   2   .   1   .   .   .   .   2   .   .   .   
  Retrieve Components      7    | .   2   .   2   .   1   .   .   .   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         7    | .   2   .   3   .   2   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   8   1   11  1   11  2   8   3   3   14  1   .   .   
  Full Trace Events        4    | .   .   .   1   .   1   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   137  | .   .   .   .   .   .   .   .   .   .   137 .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   
  Time                     214  | .   .   .   .   .   .   .   114 .   100 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     36   | .   .   .   13  .   10  .   .   .   .   13  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    22   | .   .   .   .   .   .   19  .   3   .   .   .   .   .   
  Machine Destruction      22   | .   .   .   .   .   .   19  .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   2   .   3   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Total Allies               14   | .   .   2   .   3   2   2   .   3   .   .   .   2   .   
  Largest Group            3    | .   .   2   1   3   3   2   .   3   1   .   .   2   .   
  Highest-Rated Group      82   | .   .   47  31  40  40  56  .   82  31  .   .   60  .   
  Highest-Rated Ally       31   | .   .   31  31  16  18  31  .   31  31  .   .   30  .   
Total Orders               6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Ally Attacks               98   | .   .   15  9   2   30  12  .   12  11  .   .   7   .   
  Total Damage             1537 | .   .   295 172 31  342 134 .   144 166 .   .   253 .   
  Kills                    16   | .   .   4   2   2   5   .   .   1   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Low Low Dat 
Robot Analysis Total       135  | .   1   .   .   .   .   .   .   .   .   .   .   .   134 
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  
Turns Passed               23957 | 62   1325 1084 3808 1025 3064 2674 1569 1216 874  2559 2047 2392 258  
Spaces Moved               11510 | 46   744  634  1984 565  1508 1269 566  515  347  1203 962  1064 103  
  Core                     9     | 6    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   10852 | .    422  634  1984 565  1508 1269 566  515  347  1203 962  876  1    
  Legs                     649   | 40   322  .    .    .    .    .    .    .    .    .    .    188  99   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  166  165  163  160  166  150  150  155  163  190  
  Average Speed            168   | 110  144  160  162  166  167  164  164  166  156  155  192  206  228  
  Slowest Speed            800   | 120  190  160  166  166  170  245  166  166  166  230  245  330  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       73    | 5    97   99   99   98   98   87   43   63   32   38   91   98   77   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     31    | .    2    1    2    2    1    .    .    .    .    .    1    .    22   
  Known Exits Taken        6     | .    .    1    .    .    1    .    1    .    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             15    | .    .    1    .    2    .    .    .    .    .    .    8    4    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          306   | .    .    .    .    49   30   64   26   17   .    49   4    41   26   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               47    | .    .    .    .    .    .    5    26   2    .    10   4    .    .    
  AOE                      258   | .    .    .    .    49   30   59   .    15   .    38   .    41   26   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  
Total                      14458 | 54   890  675  2353 635  1796 1664 1012 772  586  1665 1077 1160 119  
  Wait                     1315  | .    34   20   138  56   89   171  279  114  163  210  21   19   1    
  Move                     11494 | 45   743  633  1983 564  1507 1266 566  514  346  1202 959  1063 103  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  137   | 3    19   1    30   1    16   16   11   1    2    17   10   9    1    
  Fast Attach              63    | 6    6    .    9    .    12   5    5    1    6    3    5    5    .    
  Attach                   50    | .    3    1    4    1    5    8    2    1    1    10   10   1    3    
  Detach                   25    | .    5    .    3    .    1    4    1    1    1    2    7    .    .    
  Swap                     171   | .    8    4    26   2    13   15   11   12   3    57   9    7    4    
  Drop                     142   | .    15   2    40   2    22   15   12   2    6    16   4    6    .    
  Fire                     931   | .    57   14   120  9    131  120  103  102  58   114  51   46   6    
  Melee                    30    | .    .    .    .    .    .    .    .    3    .    22   .    4    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   65    | .    .    .    .    .    .    44   .    21   .    .    .    .    .    
  Trap                     31    | .    .    .    .    .    .    .    19   .    .    12   .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 16)
    63 | -11/Scrapyard  | Entered Materials
   321 | -10/Materials  | Build established: Mutant
   427 | -10/Materials  | Discovered new exit (range 8)
   656 | -10/Materials  | Discovered new exit (range 4)
   816 | -10/Materials  | Discovered new exit (range 12)
  1163 | -10/Materials  | Derelicts attacked the area
  1255 | -10/Materials  | Discovered new exit (range 5)
  1388 | -10/Materials  | Entered Mines
  1424 | -10/Mines      | Discovered new exit (range 8)
  1632 | -10/Mines      | Discovered new exit (range 12)
  1953 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1957 | -10/Mines      | Found Prototype Device
  2468 | -10/Mines      | Identified exit to Materials
  2469 | -10/Mines      | Identified Exp. Sensor Array
  2472 | -10/Mines      | Entered Materials
  2472 | -9/Materials   | Accompanied by 1 ally
  2472 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2477 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  2726 | -9/Materials   | Discovered new exit (range 5)
  2745 | -9/Materials   | Discovered new exit (range 6)
  3318 | -9/Materials   | Discovered new exit (range 16)
  3490 | -9/Materials   | Build established: Scavenger-Mutant
  3746 | -9/Materials   | Discovered new exit (range 16)
  3993 | -9/Materials   | Discovered new exit (range 14)
  4478 | -9/Materials   | Discovered new exit (range 11)
  4751 | -9/Materials   | Build established: Mutant
  6280 | -9/Materials   | Entered Mines
  6407 | -9/Mines       | Discovered new exit (range 9)
  6461 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  6461 | -9/Mines       | Discovered new exit (range 5)
  6853 | -9/Mines       | Learned location of Storage (-9)
  6858 | -9/Mines       | Discovered new exit (range 3)
  7035 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  7305 | -9/Mines       | Entered Materials
  7305 | -8/Materials   | Accompanied by 3 allies
  7305 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  7615 | -8/Materials   | Build established: Hacker-Mutant
  8002 | -8/Materials   | Build established: Mutant
  8204 | -8/Materials   | Discovered new exit (range 10)
  8397 | -8/Materials   | Build established: Hacker-Mutant
  8631 | -8/Materials   | Discovered new exit (range 10)
  9112 | -8/Materials   | Identified exit to Garrison
  9190 | -8/Materials   | Garrison activated, responded to threat
  9335 | -8/Materials   | Build established: Mutant
  9492 | -8/Materials   | Discovered new exit (range 6)
  9594 | -8/Materials   | Garrison activated, responded to threat
 10369 | -8/Materials   | Entered Garrison
 10385 | -8/Garrison    | Triggered checkpoint
 10484 | -8/Garrison    | Garrison Relay disabled
 10501 | -8/Garrison    | Build established: Scavenger-Mutant
 10537 | -8/Garrison    | Garrison Relay disabled
 10599 | -8/Garrison    | Triggered checkpoint
 10757 | -8/Garrison    | Discovered new exit (range 13)
 10807 | -8/Garrison    | Triggered checkpoint
 10919 | -8/Garrison    | Garrison Relay disabled
 11161 | -8/Garrison    | Triggered checkpoint
 11173 | -8/Garrison    | Core integrity fell below 50%
 11240 | -8/Garrison    | Discovered new exit (range 11)
 11313 | -8/Garrison    | Triggered checkpoint
 11420 | -8/Garrison    | Garrison Relay disabled
 12012 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 12170 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 12241 | -8/Garrison    | Triggered checkpoint
 12287 | -8/Garrison    | Triggered checkpoint
 12576 | -8/Garrison    | Build established: Mutant
 12639 | -8/Garrison    | Triggered checkpoint
 12681 | -8/Garrison    | Garrison Relay disabled
 12710 | -8/Garrison    | Discovered new exit (range 10)
 13043 | -8/Garrison    | Entered Materials
 13104 | -8/Materials   | Repaired Arm. Treads?
 13168 | -8/Materials   | Build established: Scavenger-Mutant
 13185 | -8/Materials   | Repaired Hrd. Medium Armor Plating?
 13338 | -8/Materials   | Repaired Arm. Treads
 13666 | -8/Materials   | Discovered new exit (range 3)
 13742 | -8/Materials   | Build established: Mutant
 13843 | -8/Materials   | First assault squad dispatched
 14406 | -8/Materials   | Garrison activated, responded to threat
 14567 | -8/Materials   | Identified exit to Garrison
 14612 | -8/Materials   | Entered Garrison
 14692 | -8/Garrison    | Triggered checkpoint
 14719 | -8/Garrison    | Garrison Relay disabled
 14735 | -8/Garrison    | Discovered new exit (range 31)
 14735 | -8/Garrison    | Discovered new exit (range 70)
 14735 | -8/Garrison    | Discovered new exit (range 66)
 14896 | -8/Garrison    | Triggered checkpoint
 15076 | -8/Garrison    | Triggered checkpoint
 15439 | -8/Garrison    | Triggered checkpoint
 15592 | -8/Garrison    | Triggered checkpoint
 15792 | -8/Garrison    | Phase Generator disabled
 15828 | -8/Garrison    | Entered Materials
 15828 | -8/Materials   | Accompanied by 1 ally
 15989 | -8/Materials   | Identified exit to Factory
 16097 | -8/Materials   | Repaired Hvy. Treads
 16143 | -8/Materials   | Repaired Imp. Shield Generator
 16628 | -8/Materials   | First assault squad dispatched
 16651 | -8/Materials   | Garrison activated, responded to threat
 16662 | -8/Materials   | Core integrity fell below 20%
 16702 | -8/Materials   | Entered Factory
 16702 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 16837 | -7/Factory     | Discovered new exit (range 5)
 16853 | -7/Factory     | Fabricated Chainsword?
 16988 | -7/Factory     | Build established: Tank
 17290 | -7/Factory     | Garrison activated, responded to threat
 18128 | -7/Factory     | Identified exit to Lower Caves
 18302 | -7/Factory     | First assault squad dispatched
 18314 | -7/Factory     | Garrison activated, responded to threat
 18556 | -7/Factory     | Cargo convoy interrupted
 18791 | -7/Factory     | Build established: Mutant
 18991 | -7/Factory     | Garrison activated, responded to threat
 19065 | -7/Factory     | Fabricated Matter Compressor?
 19132 | -7/Factory     | Build established: Tank
 19261 | -7/Factory     | Entered Lower Caves
 19268 | -7/Lower Caves | Met a Warlord Commander
 19269 | -7/Lower Caves | Learned location of Warlord (-4)
 19270 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 19270 | -7/Lower Caves | Found Encrypted Comm Array
 19278 | -7/Lower Caves | Lost 4 parts (1n3u)
 19416 | -7/Lower Caves | Spotted B-75 Beast
 19459 | -7/Lower Caves | Destroyed B-75 Beast
 19476 | -7/Lower Caves | Identified exit to Lower Caves
 19485 | -7/Lower Caves | Lost 4 parts (2n2w)
 19723 | -7/Lower Caves | Build established: Mutant
 20368 | -7/Lower Caves | Attracted the attention of an 0b10 base
 20480 | -7/Lower Caves | Lost 3 parts (3u)
 20516 | -7/Lower Caves | Learned Research stockpile data
 20516 | -7/Lower Caves | Learned Extension security intel
 20516 | -7/Lower Caves | Learned Research terminal intel
 20723 | -7/Lower Caves | Build established: Gunner
 21308 | -7/Lower Caves | Entered another Lower Caves area
 21309 | -7/Lower Caves | Encountered a Warlord checkpoint
 21460 | -7/Lower Caves | Discovered new exit (range 16)
 22352 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 22406 | -7/Lower Caves | Lost 4 parts (1p2n1u)
 22445 | -7/Lower Caves | Destroyed 9 combat bots
 22493 | -7/Lower Caves | Learned Factory trap positions
 23311 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 23379 | -7/Lower Caves | Discovered new exit (range 11)
 23604 | -7/Lower Caves | Build established: Mutant
 23700 | -7/Lower Caves | Entered Data Miner
 23700 | -7/Data Miner  | Discovered new exit (range 6)
 23737 | -7/Data Miner  | Met Data Miner
 23790 | -7/Data Miner  | Learned location of Section 7 (-2)
 23790 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 23824 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 23856 | -7/Data Miner  | Interfaced with the Data Conduit
 23876 | -7/Data Miner  | Core integrity fell below 50%
 23920 | -7/Data Miner  | Lost 7 parts (1p4n2w)
 23932 | -7/Data Miner  | Core integrity fell below 20%
 23958 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
23874_ Carbon-fiber Leg destroyed.
23881_ Arm. Treads destroyed.
23881_ Imp. Light Cannon destroyed. <x2>
23887_ Carbon-fiber Leg destroyed.
23888_ Enhanced Grunt destroyed.
23888_ Mak. Power Source destroyed.
23889_ Carbon-fiber Leg destroyed.
23890_ Enhanced Grunt destroyed. <x2>
23893_ The unstable cave ceiling collapses. <x4>
23913_ Acquired 33 matter.
23917_ Acquired 48 matter.
23920_ Acquired 24 matter.
23922_ The unstable cave ceiling collapses.
23927_ Acquired Adv. Energy Well.
23934_ Hardlight Generator destroyed.
23936_ Carbon-fiber Leg destroyed.
23947_ Adv. Heat Sink destroyed.
23949_ System corrupted: Matter fused (-6).
23951_ Broken Arm. Medium Treads destroyed.
23954_ Hvy. Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ??????????????########??????????????????????       |
| ?????????????##    # ###???????####?????????       |
| ?#############    #  #####?#?###  #?????????       |
| """"""""""""""  #      # # ###    #?????????       |
| """""""    ""      # # ; # ;#  < ##?????????       |
| """""""                  @        ######????       |
| """"               %                   #????       |
| """"                         g         #????       |
| """                                    #????       |
| """"                                  ##????       |
| """               """"""""""""""""#####?????       |
| """""           """" ##############?????????       |
| """"          """"####??????????????????????       |
| """""        "#####?????????????????????????       |
| ###### ""    "#?????????????????????????????       |
| ?????#"###   "#?????????????????????????????       |
| ?????#"###   "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ???????#     "#?????????????????????????????       |
| ???????###   "#?????????????????????????????       |
| ?????????#   "##????????????????????????????       |
| ????????##   ""#????????????????????????????       |
| ?????#?##    ""#????????????????????????????       |
| ????##"#"X   ""#????????????????????????????       |
| ????"""""     "####?????????????????????????       |
| ????"""""    X"""""?????????????????????????       |
| ????##"#"X    "##"#?????????????????????????       |
| ?????#?##    X""""#?????????????????????????       |
| ????????##    "##"#?????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Block           5
Armor Coverage             900
Resistance: KI             25
Resistance: TH             25
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
  Hvy. Shock Bomb Launcher | -7/Data Miner | Free
   Angular Momentum Engine | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
       Imp. Linear Gravjet | -7/Data Miner | Free
      Imp. Antigrav System | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 D-63 Destroyer | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
        Chainsword | x2 | -7/Factory | Preloaded
 Matter Compressor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              TiamatLinearBeam
  Manual?         0
Play Time         06:21:50
  Cumulative      184.5 hours
  Start           2024.07.31 @ 00:12:23
  End             2024.07.31 @ 22:06:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          67
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57b78faa-4f9e-488e-a96b-e9118e23a566