Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 00:20:40 Player: Cracklepappy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (2665) 2665 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 6015 Bonus ------- High Alert Combat Kills 195 Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/400 Matter 133/300 Energy 265/265 System Corruption 0% Temperature Cool (121) Movement Treading (180) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (24) --- Heavy Deuterium Engine Cold Fusion Reactor Reinforced Fission Core Light Treads Light Treads Light Treads Advanced Myomer Leg Large Storage Unit Advanced Sensor Array Advanced Core Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Hardened Light Armor Plating Advanced Component Analysis Suite Makeshift System Restoration Module Advanced Recalibrator Heavy Particle Cannon Heavy Assault Rifle Shotgun Shotgun Shotgun 8R-AWN's Boregun Makeshift Sword Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- 8R-AWN's Boregun Makeshift Sword > --- INVENTORY -------- Heavy Deuterium Engine Cold Fusion Reactor Reinforced Fission Core Light Treads Light Treads Light Treads Advanced Myomer Leg Advanced Core Analyzer Advanced Transmission Jammer Advanced Component Analysis Suite Advanced Recalibrator Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Shotgun Shotgun Deploy-a-Sentry [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 79 | 7 5 8 29 3 26 1 Power 9 | 1 . 2 1 . 5 . Engine 7 | 1 . 1 1 . 4 . Core 1 | . . 1 . . . . Reactor 1 | . . . . . 1 . Propulsion 16 | 2 . 2 6 2 4 . Treads 13 | 1 . 1 6 2 3 . Leg 1 | . . . . . 1 . Wheel 2 | 1 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 1 5 . 4 . Device . | . . . . . . . Storage 7 | 2 2 1 1 . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . . 4 . 3 . Artifact . | . . . . . . . Weapon 40 | 2 3 3 17 1 13 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 21 | 2 1 1 7 . 10 . Ballistic Cannon 3 | . . 1 2 . . . Launcher 14 | . 2 1 7 1 2 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . 4 . Parts Lost 13 | . . 1 2 . 8 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 1 1 . 2 . Utility 4 | . . . 1 . 2 1 Weapon 4 | . . . . . 3 1 Highest Loss Streak 5 | . . 1 1 . 5 2 Average Slot Usage (%) 98 | . 100 100 98 100 96 100 Engine 9 | . 14 7 7 11 10 11 Core 1 | . . 6 3 . . . Treads 21 | . 14 18 21 22 22 22 Wheel 1 | . 14 9 . . . . Storage 26 | . 28 28 23 33 25 33 Protection 12 | . . . 19 11 15 11 Ballistic Gun 16 | . 25 5 10 20 20 11 Ballistic Cannon 1 | . . 4 5 . . . Launcher 4 | . 2 17 5 1 . 11 Naked Turns . | . . . . . . . Heaviest Build 83 | 14 40 58 83 83 83 80 Greatest Support 48 | 20 10 40 40 40 48 48 Greatest Overweight (x) 4 | 3 3 4 2 2 3 1 Average Overweight (x) 1 | . 1 2 1 2 1 1 Largest Inventory Capacity 24 | 8 16 18 24 24 24 24 Average Capacity 19 | 6 11 16 18 24 20 24 Most Carried 24 | 8 16 17 24 24 24 24 Average Carried 18 | 3 10 16 18 23 17 24 Final Capacity 24 | 8 16 18 24 24 24 24 Final Carried 24 | 8 16 17 24 24 24 24 Class Distribution -------------------- 64% | Mutant 33% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 3068 | 306 79 232 1171 346 934 . Remotely . | . . . . . . . Salvage Created 2912 | 132 156 67 1690 312 481 74 Parts 249 | 9 18 7 106 23 80 6 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 80 | . 7 7 44 13 7 2 Guns 25 | . 2 1 10 11 1 . Cannons 9 | . . 1 8 . . . AOE 46 | . 5 5 26 2 6 2 Classes Destroyed 17 | 2 4 2 6 . 3 . Worker 1 | . 1 . . . . . Builder 2 | . . . 2 . . . Tunneler 3 | 2 . . 1 . . . Hauler 3 | . . . 3 . . . Recycler 5 | 1 . . 4 . . . Mechanic 1 | . . . 1 . . . Operator 4 | . . 1 3 . . . Turret 1 | . . . . . 1 . Watcher 4 | . 1 . 3 . . . Swarmer 19 | . 5 3 3 8 . . Grunt 40 | . 2 2 29 5 . 2 Brawler 3 | . . . 3 . . . Duelist 1 | . . . 1 . . . Sentry 8 | . . . 8 . . . Demolisher 2 | . . 2 . . . . Zionite 8 | . . . . . 8 . Assembled 6 | . . . . . 6 . Best Kill Streak 8 | 2 5 3 8 3 6 2 Combat Bots Only 6 | . 5 3 6 3 6 2 Max Kills in Single Turn 5 | 1 4 2 5 2 2 1 Gunslinging 1 | . . . . 1 . . Exploded 4 | . 3 2 4 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 4189 | . 190 406 1304 417 1522 350 Core 610 | . . 199 148 68 161 34 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 . 20 . . . . Volleys Fired 261 | 9 12 8 79 19 130 4 Largest 2 | 2 2 2 2 2 2 2 Hottest 63 | 40 40 60 63 53 46 53 Shots Fired 430 | 18 22 14 154 38 177 7 Gun 315 | 18 20 4 68 37 165 3 Cannon 51 | . . 4 47 . . . Launcher 64 | . 2 6 39 1 12 4 Special . | . . . . . . . Kinetic 366 | 18 20 8 115 37 165 3 Thermal . | . . . . . . . Explosive 64 | . 2 6 39 1 12 4 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 4 14 8 19 6 15 3 Robot Miss Streak 5 | 2 2 3 5 4 3 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 310 | 11 17 10 113 30 125 4 Core Hits 212 | 4 14 14 109 20 41 10 Critical Hits 16 | . . . 1 . 15 . Critical Kills 5 | . . . . . 5 . Critical Parts Destroyed 6 | . . . 1 . 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8159 | 100 425 491 3797 502 2369 475 Guns 3636 | 100 173 57 890 423 1959 34 Cannons 485 | . . 15 470 . . . Explosions 4035 | . 252 419 2434 79 410 441 Melee . | . . . . . . . Ramming 3 | . . . 3 . . . Kinetic 4121 | 100 173 72 1360 423 1959 34 Thermal 57 | . . 57 . . . . Explosive 3978 | . 252 362 2434 79 410 441 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 131 | . . 22 58 . 30 21 Projectiles . | . . . . . . . Explosions 131 | . . 22 58 . 30 21 Melee . | . . . . . . . Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 5 | . . . 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage 567 | . 23 55 203 24 174 88 Shots 22 | . 1 3 11 1 4 2 Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 165 | . 12 9 165 44 20 103 Average Temperature 29 | . 7 4 33 23 8 62 Received Heat Transfer 846 | . 39 9 501 153 . 144 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . 50 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 829 | 15 212 138 829 582 . 53 Initial 322 | . 9 24 25 322 . . Average 260 | 5 139 72 385 302 . 21 Maximum Alert Level 3 | . 1 . 3 2 . . Low Security (%) 47 | 100 79 100 25 21 . 100 Level 1 36 | . 20 . 39 70 . . Level 2 7 | . . . 14 8 . . Level 3 7 | . . . 20 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 7 . . . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 5 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 11 5 63 14 22 6 Peak Tracking Total 9 | . 5 2 7 3 9 6 Tactical Retreats 10 | . . 1 3 . 6 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 23 | . . 1 9 . 13 . Max in Single Turn 2 | . . 1 2 . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 17 | . 4 2 8 1 2 . Terminals 12 | . 4 1 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 15 6 34 1 2 . Successful 35 | . 9 4 19 1 2 . Failed 22 | . 6 2 14 . . . Catastrophic 4 | . . 1 3 . . . Database Lockouts 1 | . . . 1 . . . Manual 36 | . 11 5 19 . 1 . Terminals 52 | . 15 5 32 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 4 3 13 1 2 . Record 1 | . . . . . 1 . Part Schematic 3 | . 1 2 . . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 5 | . 1 . 4 . . . Maintenance Status 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 2 . . . Registered Components 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 5 1 4 . . . Terminals 10 | . 5 1 4 . . . Track 1 | . . 1 . . . . Assimilate 3 | . 3 . . . . . Botnet 4 | . 1 . 3 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 1 8 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 1 2 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 9363 | 91 497 1193 1980 1523 4065 14 Spaces Moved 4478 | 52 340 639 801 723 1922 1 Core 10 | 10 . . . . . . Treads 3647 | 1 . 199 801 723 1922 1 Legs . | . . . . . . . Wheels 821 | 41 340 440 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 180 200 180 180 Average Speed 174 | 92 99 137 182 200 190 180 Slowest Speed 220 | 200 110 180 200 200 220 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 3 32 99 73 99 89 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 44 | . . . 16 . 28 . Terrain Destroyed 412 | . 17 51 187 10 104 43 Melee . | . . . . . . . Projectile 7 | . . . . . 7 . AOE 405 | . 17 51 187 10 97 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 5598 | 75 480 944 1169 765 2159 6 Wait 616 | . 104 272 205 14 21 . Move 4472 | 51 339 638 800 722 1921 1 Hop . | . . . . . . . Pick Up 93 | 8 13 9 30 3 30 . Fast Attach 17 | 7 . 1 3 . 6 . Attach 14 | . . 1 5 . 8 . Detach 2 | . . . . . 2 . Swap 48 | . 5 6 21 3 12 1 Drop 73 | . 7 9 24 4 29 . Fire 261 | 9 12 8 79 19 130 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Entered Mines 589 | -10/Mines | Accompanied by 1 ally 754 | -10/Mines | Met a Derelict shopkeep closing up shop 796 | -10/Mines | Assembled infested the area 801 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1155 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1291 | -10/Mines | Learned Materials stockpile data 1300 | -10/Mines | Discovered new exit (range 15) 1399 | -10/Mines | Core integrity fell below 50% 1766 | -10/Mines | Discovered new exit (range 8) 1782 | -10/Mines | Entered Materials 1782 | -9/Materials | Evolved 2 slots: Utility x2 2167 | -9/Materials | Discovered new exit (range 16) 3075 | -9/Materials | Discovered new exit (range 12) 3382 | -9/Materials | First assault squad dispatched 3638 | -9/Materials | Central database locked down 3638 | -9/Materials | Identified exit to Mines 3762 | -9/Materials | Entered Mines 3816 | -9/Mines | Met a Derelict bent on vengeance 3835 | -9/Mines | Build established: Hauler-Mutant 3849 | -9/Mines | Learned location of 1 exit from Lower Caves 3905 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4412 | -9/Mines | Discovered new exit (range 8) 4552 | -9/Mines | Discovered new exit (range 3) 4995 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4995 | -9/Mines | Discovered new exit (range 5) 5125 | -9/Mines | Core integrity fell below 50% 5285 | -9/Mines | Entered Exiles 5337 | -9/Exiles | Met 8R-AWN 5373 | -9/Exiles | Met EX-HEX 5453 | -9/Exiles | Met EX-DEC 5737 | -9/Exiles | Discovered new exit (range 12) 6261 | -9/Exiles | Learned location of Zion (-7) 6301 | -9/Exiles | Met EX-BIN 6320 | -9/Exiles | Build established: Mutant 6328 | -9/Exiles | Aligned with FarCom system 6330 | -9/Exiles | Given EX-Vault access code 6376 | -9/Exiles | Opened EX-Vault 6389 | -9/Exiles | Found Trap Reconfigurator 6394 | -9/Exiles | Found 0b10 Alert Chip 6396 | -9/Exiles | Found Latent Energy Streamer 6442 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7313 | -9/Exiles | Attacked by the Exiles 7481 | -9/Exiles | Lost 5 parts (1p1n1u2w) 7481 | -9/Exiles | Core integrity fell below 20% 7555 | -9/Exiles | Destroyed 8R-AWN 7564 | -9/Exiles | Found Prototype Ballistic Gun 7622 | -9/Exiles | Identified 8R-AWN's Boregun 8130 | -9/Exiles | Destroyed EX-HEX 8186 | -9/Exiles | Destroyed EX-DEC 8281 | -9/Exiles | Destroyed EX-BIN 8345 | -9/Exiles | Found Deploy-a-Sentry 8996 | -9/Exiles | Build established: Hauler-Mutant 9350 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 9350 | -9/Exiles | Entered Mines 9364 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08526_ Dropped Imp. Ion Engine. 08697_ Dropped Hrd. Light Armor Plating. 08702_ Acquired Lrg. Storage Unit. 08708_ Acquired Mak. Shrapnel Gun. 08711_ Acquired Hrd. Light Armor Plating. 08714_ Acquired Lrg. Storage Unit. 08719_ Acquired Cld. Ion Engine. 08723_ Acquired Mni. Grenade Launcher. 08726_ Acquired Adv. Sensor Array. 08747_ Dropped Cld. Ion Engine. 08747_ Acquired Hvy. Particle Cannon. 09162_ Dropped Mak. Shrapnel Gun. 09168_ Acquired Adv. Transmission Jammer. LOCATION=UNKNOWN GOAL=ESCAPE 09360_ G-47 Trooper destroyed. 09363_ Hvy. Assault Rifle destroyed. 09363_ Destroyed Hvy. Assault Rifle. 09363_ Lgt. Armor Plating destroyed. 09363_ Destroyed Lgt. Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###???##?????????????????????? | | ???????????????????## #?? ?????????????????????? | | ???????????????????? ## ##????????????????????? | | ???????????????????? #????????????????????? | | ????????????????????# g #????????????????????? | | ????????????????????# #??###???????????????? | | ????????????????????# #?# ##??????????????? | | ????????????????????# g ## ##?????????????? | | ????????????????????# # #?????????????? | | ?????????????????????# #?????????????? | | ????????????????????## b #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# @= = #?????????????? | | ????????????????????## !%g% #?????????????? | | ?????????????????????## = * #?????????????? | | ??????????????????????# ##?????????????? | | ??????????????????????### ##??????????????? | | ????????????????????????### #???????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ????????????? | | ???????????????????????????? ???????????? | | ???????????????????????????? #######????????????? | | ???????????????????????????? ##??????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Mines | Hacked Hcp. Matter Pod | -10/Mines | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationShieldRailgun Manual? 0 Play Time 00:59:56 Cumulative 230.4 hours Start 2020.10.15 @ 17:15:25 End 2020.10.16 @ 00:20:40 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 248 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9148881c-da33-4dc3-b741-fdd108fced5d