Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 21:08:16 Player: Sam Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (92) 460 Value Destroyed (3407) 3407 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1515) 1515 TOTAL SCORE: 10802 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 913 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 52/100 System Corruption 20% Temperature Cool (21) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Wheel High-capacity Storage Unit High-capacity Storage Unit Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Actuator Array Makeshift Hacking Suite > --- WEAPON ----------- Wave Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Hammer Heavy Pick > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Armored Leg Improved Heat Sink Advanced Heat Sink Hardened Heavy Armor Plating Proton Cannon Proton Cannon Ion Cannon Autogun Autogun Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher Remote Datajack Flamer [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Power Maul Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 . . Power 2 | . . . . . . 1 . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . Utility 5 | . . . 2 . 1 1 . . . . 1 . . . Weapon 3 | . . . . . 1 . . . . . 1 1 . . Parts Attached 158 | 6 14 6 10 6 19 13 . 12 7 1 15 22 3 24 Power 29 | 1 . 1 1 2 3 2 . 4 1 . 4 7 . 3 Engine 12 | 1 . 1 1 1 3 2 . 1 . . . 1 . 1 Core 17 | . . . . 1 . . . 3 1 . 4 6 . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 30 | 2 4 2 2 1 4 3 . 1 2 . 2 3 . 4 Treads 29 | 2 4 2 2 1 4 3 . 1 2 . 2 3 . 3 Leg 1 | . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 42 | 1 5 2 2 1 5 7 . 3 4 . 3 3 . 6 Device 21 | . . 2 1 1 3 6 . 1 . . 1 3 . 3 Storage 6 | 1 2 . . . . . . 1 . . 1 . . 1 Processor 7 | . 1 . 1 . . 1 . . 2 . 1 . . 1 Hackware 2 | . . . . . 1 . . . 1 . . . . . Protection 6 | . 2 . . . 1 . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 57 | 2 5 1 5 2 7 1 . 4 . 1 6 9 3 11 Energy Gun 18 | 1 . . 5 1 3 . . 1 . . 1 2 . 4 Energy Cannon 15 | . 2 . . 1 3 1 . . . 1 2 2 1 2 Ballistic Gun 10 | 1 1 1 . . . . . 1 . . 1 3 . 2 Ballistic Cannon 5 | . 2 . . . . . . . . . . 2 . 1 Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . 1 1 Impact Weapon 3 | . . . . . 1 . . 1 . . 1 . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . . . . 1 . . . Parts Lost 68 | . 2 2 1 1 3 1 . 9 . . 5 10 . 34 Power 14 | . . . . . . . . 3 . . 1 4 . 6 Propulsion 6 | . . . . . . . . 1 . . . . . 5 Utility 15 | . 1 1 . . 1 . . 1 . . 1 1 . 9 Weapon 33 | . 1 1 1 1 2 1 . 4 . . 3 5 . 14 Highest Loss Streak 25 | . 1 2 1 1 2 1 . 7 . . 2 3 . 25 Average Slot Usage (%) 96 | . 96 96 98 99 99 100 100 91 95 100 98 99 100 72 Engine 5 | . 14 14 11 11 9 15 15 1 . . . 2 5 2 Core 7 | . . . . . . . . 13 15 15 12 13 11 7 Treads 16 | . 27 28 22 22 17 15 15 15 15 15 13 11 11 5 Device 11 | . . 10 21 22 16 23 23 14 7 7 5 9 11 4 Storage 10 | . 14 14 11 11 9 7 7 7 7 7 13 11 11 14 Processor 11 | . 1 . 10 11 9 7 7 7 14 23 20 12 11 10 Hackware 4 | . . . . . 9 7 7 7 7 7 6 5 5 1 Protection 1 | . 11 . . . 1 . . 1 3 . . . . . Energy Gun 3 | . 3 . 17 12 11 7 7 . . . . 1 1 . Energy Cannon 5 | . 7 . . 9 14 15 15 . . 3 3 3 9 2 Ballistic Gun 3 | . 2 13 1 . . . . 6 7 3 4 4 . . Ballistic Cannon 2 | . 13 14 2 . . . . . . . . 5 3 3 Impact Weapon 3 | . . . . . . . . 6 7 7 6 5 5 1 Slashing Weapon 3 | . . . . . . . . 6 7 7 5 . 1 4 Piercing Weapon 1 | . . . . . . . . . . . 3 5 5 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 121 | 12 46 46 51 52 63 72 71 73 82 69 107 121 120 120 Greatest Support 70 | 40 40 40 40 40 48 48 40 48 48 48 56 70 70 70 Greatest Overweight (x) 39 | 2 1 1 1 1 1 1 1 1 1 1 1 2 1 39 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 20 | 6 12 12 12 12 12 12 12 12 12 12 20 20 20 20 Average Capacity 14 | 5 8 12 12 12 12 12 12 12 12 12 19 20 20 19 Most Carried 20 | 2 11 12 12 12 12 12 12 12 12 12 20 20 20 20 Average Carried 11 | 1 7 10 11 11 11 11 11 8 10 12 15 17 19 6 Final Capacity 20 | 6 12 12 12 12 12 12 12 12 12 12 20 20 20 4 Final Carried 20 | 2 9 12 12 12 12 12 12 10 12 12 19 20 20 4 Class Distribution -------------------- 29% | Mutant 26% | Derelict-Mutant 14% | Skirmisher 8% | Hauler-Gunner 6% | Scavenger-Mutant 6% | Hauler-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Matter Collected 2446 | 239 280 219 116 60 175 125 10 103 80 10 103 246 190 490 Remotely 10 | . . . . . . . . . . . . . . 10 Salvage Created 3796 | . 350 171 414 202 555 505 . 320 . . 56 340 250 633 Parts 183 | . 30 17 26 7 26 23 . 18 . . 2 14 1 19 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 17 . . . . . 22 Prevented 5 | . . . . . . . . 2 . 2 . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 87 | . 9 10 11 2 13 9 . 9 . . 2 9 3 10 Melee 14 | . . . . . . . . 7 . . 1 5 . 1 Guns 26 | . 2 2 9 2 5 1 . 1 . . . 1 . 3 Cannons 32 | . 6 8 1 . 7 2 . . . . . 3 1 4 AOE 7 | . 1 . . . . 4 . . . . . . . 2 Classes Destroyed 15 | . 5 3 2 2 1 1 . . . . 1 . . . Worker 1 | . . 1 . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . Watcher 3 | . 2 . . . . 1 . . . . . . . . Swarmer 28 | . 6 3 3 . 4 . . 6 . . 1 5 . . Grunt 32 | . 3 2 4 2 4 6 . 3 . . . . 3 5 Brawler 5 | . . . 1 . 1 . . . . . . . . 3 Duelist 2 | . . . . . . 1 . . . . . . . 1 Sentry 9 | . . . 3 . 2 1 . . . . . 2 . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . Hunter 3 | . . . . . 2 1 . . . . . . . . Programmer 3 | . . . . . . . . . . . 1 2 . . Decomposer 2 | . . . . . . . . 1 . . . . 1 . Assembled 4 | . . 4 . . . . . . . . . . . . Best Kill Streak 5 | . 3 5 3 1 4 4 . 5 . . 1 2 2 4 Combat Bots Only 6 | . 3 5 3 1 4 4 . 6 . . 1 2 2 4 Max Kills in Single Turn 4 | . 1 1 1 1 1 4 . 1 . . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . 4 . . . . . . . 2 Melee 1 | . . . . . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Damage Taken 10726 | . 494 430 335 116 720 471 . 1245 . 204 844 1570 305 3992 Core 1677 | . 54 103 30 . 35 113 . 143 . 33 161 217 19 769 Absorbed by Shields 383 | . . . . . . 178 . 205 . . . . . . Core Remaining (%) 76 | 100 . 37 . 92 93 . . . . 58 81 . . . Volleys Fired 223 | . 41 23 31 11 29 16 . 7 . . 3 8 5 49 Largest 3 | . 2 2 2 2 3 3 . 3 . . 1 3 3 3 Hottest 203 | . 95 95 131 119 189 189 . 147 . . 90 183 203 194 Shots Fired 460 | . 81 43 57 20 82 48 . 15 . . 3 24 13 74 Gun 213 | . 25 13 54 14 43 16 . 10 . . 1 11 . 26 Cannon 233 | . 56 30 3 6 39 32 . 5 . . 2 13 12 35 Launcher 7 | . . . . . . . . . . . . . . 7 Special 7 | . . . . . . . . . . . . . 1 6 Kinetic 147 | . 42 36 6 . . . . 7 . . 1 16 4 35 Thermal 179 | . 15 7 51 14 43 16 . 3 . . 2 8 . 20 Explosive 7 | . . . . . . . . . . . . . . 7 Electromagnetic 120 | . 24 . . 6 39 32 . 5 . . . . 8 6 Robot Hit Streak 24 | . 6 5 14 2 16 22 . 3 . . 3 8 12 24 Robot Miss Streak 8 | . 8 5 2 3 2 2 . 3 . . 2 3 3 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 386 | . 39 23 39 9 59 38 . 24 . . 17 47 16 75 Core Hits 160 | . 17 15 13 5 20 22 . 11 . . 2 17 1 37 Critical Hits 3 | . . 1 . . . 1 . . . . . . . 1 Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . Melee Attacks 102 | . . . . . 3 . . 25 . . 17 37 10 10 Impact 69 | . . . . . 3 . . 14 . . 13 29 8 2 Slashing 20 | . . . . . . . . 11 . . 2 . 1 6 Piercing 13 | . . . . . . . . . . . 2 8 1 2 Sneak Attacks 5 | . . . . . . . . 1 . . 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . 2 . . 3 8 1 3 Damage Inflicted 8579 | . 693 362 517 163 937 1098 . 830 . . 757 1251 344 1627 Guns 2219 | . 199 85 497 138 393 183 . 138 . . 25 78 . 483 Cannons 2813 | . 428 277 20 25 472 502 . 38 . . . 302 71 678 Explosions 689 | . 66 . . . . 413 . . . . . . . 210 Melee 2858 | . . . . . 72 . . 654 . . 732 871 273 256 Ramming . | . . . . . . . . . . . . . . . Kinetic 1470 | . 281 240 45 . . . . 87 . . 25 227 . 565 Thermal 2215 | . 225 122 472 138 393 183 . 51 . . . 153 . 478 Explosive 402 | . . . . . . 192 . . . . . . . 210 Electromagnetic 1634 | . 187 . . 25 472 723 . 38 . . . . 71 118 Impact 1782 | . . . . . 72 . . 487 . . 441 619 117 46 Slashing 612 | . . . . . . . . 167 . . 142 . 132 171 Piercing 464 | . . . . . . . . . . . 149 252 24 39 Highest Corruption 20 | . . . 2 2 . 1 1 1 1 . 2 3 3 20 Average Corruption 3 | . . . 1 2 . 1 1 1 1 . 1 2 3 15 Corruption Purged . | . . . . . . . . . . . . . . . Effects 132 | . . . 9 9 . 5 2 4 . . 4 16 18 65 Message Errors 28 | . . . 3 1 . . . 2 . . 3 5 6 8 Matter Fused 14 | . . . . . . . . . . . . 6 4 4 Heat Flow Errors 10 | . . . 1 2 . . . . . . . . 3 4 Energy Discharges 19 | . . . 1 2 . 4 . 2 . . 1 2 1 6 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 20 | . . . . 2 . 1 2 . . . . 3 4 8 Data Loss (major) 4 | . . . . . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . 6 Targeting Errors 23 | . . . 4 2 . . . . . . . . . 17 Weapon Failures 5 | . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 456 | . . . . . 34 37 . 30 . . 127 34 194 . Projectiles 71 | . . . . . . 34 . . . . . 15 22 . Explosions 3 | . . . . . . 3 . . . . . . . . Melee 382 | . . . . . 34 . . 30 . . 127 19 172 . Knockbacks 24 | . 5 . . . . . . 2 . . 4 5 . 8 Impact 6 | . . . . . . . . 2 . . 4 . . . Kinetic 18 | . 5 . . . . . . . . . . 5 . 8 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . . . 179 . . . . . . . 52 Shots 7 | . . . . . . 4 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 401 | . 294 252 120 246 338 240 . 76 . . 96 240 386 401 Average Temperature 91 | . 93 110 31 45 120 102 . 35 . . 49 81 186 90 Received Heat Transfer 1932 | . 123 36 99 66 126 98 . 144 . 24 61 138 144 873 Effects 9 | . 2 . . . 3 . . . . . . . 1 3 Shutdowns 3 | . . . . . . . . . . . . . 1 2 Energy Bleed 4 | . 2 . . . 2 . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . Parts Fried 11 | . . . . . 2 4 . . . . 2 . 3 . Impact Corruptions 12 | . . . . . 1 . . 1 . . 6 2 2 . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 8 | . . . 4 1 1 . . . . . . 1 . 1 Heat Transferred 4309 | . 433 259 999 296 888 407 . 111 . . . 200 . 716 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Peak Influence 872 | . 171 125 165 143 248 438 . . . . 872 483 . . Initial 356 | . . 10 . 64 1 112 . . . . . 356 . . Average 146 | . 43 35 52 55 74 257 . . . . 229 295 . . Maximum Alert Level 3 | . . . . . 1 2 . . . . 3 2 . . Low Security (%) 72 | 100 100 100 100 100 86 32 . . . . 72 6 . . Level 1 17 | . . . . . 13 48 . . . . . 78 . . Level 2 5 | . . . . . . 18 . . . . 6 15 . . Level 3 4 | . . . . . . . . . . . 21 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . . 1 . . . . 5 1 . 1 Investigation 2 | . . 1 . . . . . . . . 1 . . . Extermination 4 | . . . . . . . . . . . 3 1 . . Reinforcement 2 | . 1 . . . . 1 . . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Distress Signals 7 | . 2 . 3 . 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 167 | . 16 19 18 9 16 12 . 11 . 1 22 14 3 26 Peak Tracking Total 22 | . 4 22 4 3 6 4 . 6 . 1 5 6 3 8 Tactical Retreats 15 | . 2 1 1 2 . . . 2 . . . 3 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Traps Triggered 3 | . 1 . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Disabled 13 | . 1 . 1 . . 11 . . . . . . . . Max in Single Turn 11 | . 1 . 1 . . 11 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Accessed 27 | . 5 1 3 1 4 3 1 . . . 4 4 1 . Terminals 12 | . 4 . 3 . 3 2 . . . . . . . . Fabricators 3 | . . . . . . . . . . . 2 1 . . Repair Stations 4 | . 1 . . . 1 . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . Total Hacks 71 | . 23 1 10 1 16 5 1 . . . 8 5 1 . Successful 42 | . 15 1 7 1 9 1 1 . . . 5 1 1 . Failed 29 | . 8 . 3 . 7 4 . . . . 3 4 . . Catastrophic 4 | . 2 . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 4 . 2 . 5 . . . . . 16 2 . . Terminals 40 | . 16 . 10 . 12 2 . . . . . . . . Fabricators 5 | . . . . . . . . . . . 4 1 . . Repair Stations 14 | . 7 . . . 4 . . . . . 2 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 3 . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . 2 2 . . Terminal Hacks 25 | . 9 1 7 1 5 . 1 . . . . . 1 . Record 1 | . . . 1 . . . . . . . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . Open Door 4 | . . 1 . 1 . . 1 . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . . . Alert Level 4 | . 2 . 1 . 1 . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 1 . . Build 3 | . . . . . . . . . . . 2 1 . . Repair Station Hacks 12 | . 6 . . . 4 . . . . . 2 . . . Scan Component 6 | . 3 . . . 2 . . . . . 1 . . . Repair 6 | . 3 . . . 2 . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 . 3 . 3 3 . . . . 3 3 . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . . . . 6 . . . Matter 504 | . . . . . . . . . . . 504 . . . Time 268 | . . . . . . . . . . . 268 . . . Total Robot Build Rating 24 | . . . . . . . . . . . 24 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . Matter 256 | . . . . . . . . . . . . 256 . . Time 64 | . . . . . . . . . . . . 64 . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . Parts Repaired 6 | . 3 . . . 2 . . . . . 1 . . . Time 192 | . 78 . . . 76 . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 Allies Hacked 2 | . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total Allies 25 | . . . . 3 . . . . 7 . 13 . . 2 Largest Group 13 | . . . . 3 1 . . . 7 7 13 3 . 2 Highest-Rated Group 512 | . . . . 40 16 . . . 238 238 512 132 . 59 Highest-Rated Ally 70 | . . . . 16 16 . . . 38 38 70 64 . 30 Zionite Dispatches 2 | . . . . . . . . . . . 2 . . . Light 1 | . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 192 | . . . . 25 . . . . . 29 118 2 . 18 Total Damage 3681 | . . . . 314 . . . . . 574 2434 40 . 319 Kills 29 | . . . . 5 . . . . . 1 23 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Robot Analysis Total 2 | . . . 1 . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . 1 1 . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 68 | . . . . . . . . . . . 41 27 . . Items 68 | . . . . . . . . . . . 41 27 . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Turns Passed 16286 | 72 1083 853 679 1122 741 739 1027 1193 2761 883 1956 1281 960 936 Spaces Moved 7703 | 46 506 429 289 553 258 339 540 578 1478 444 791 560 545 347 Core 33 | 18 . . . . . . . . . . . . . 15 Treads 7667 | 28 506 429 289 553 258 339 540 578 1478 444 791 560 545 329 Legs 3 | . . . . . . . . . . . . . . 3 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 185 190 185 185 195 200 165 165 50 Average Speed 184 | 134 165 180 180 180 183 185 190 187 185 195 200 186 165 195 Slowest Speed 2000 | 160 180 180 180 180 185 190 190 190 195 195 200 240 165 2000 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 3 65 71 36 95 28 12 69 73 90 61 26 12 69 41 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 15 | . . 1 . 2 . . . 1 1 . 10 . . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . Scrap Searched 12 | . . 1 . 1 . . 1 2 1 3 . . 2 1 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 113 | . 10 . . . . 4 . 1 . . . 3 . 95 Melee . | . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 1 . . . 3 . . AOE 109 | . 10 . . . . 4 . . . . . . . 95 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total 9228 | 53 668 466 395 660 457 415 543 642 1502 462 1139 718 581 527 Wait 894 | . 93 3 38 84 124 31 . 18 . 15 298 89 9 92 Move 7689 | 45 505 428 288 552 257 338 539 577 1477 443 790 559 544 347 Hop . | . . . . . . . . . . . . . . . Pick Up 104 | 2 11 5 15 3 13 7 2 4 9 1 14 9 6 3 Fast Attach 23 | 6 6 . . . 1 . . 1 . 1 2 2 . 4 Attach 68 | . 3 2 3 1 6 6 . 9 3 . 5 10 . 20 Detach 7 | . . . . . . 2 . 2 . . . . . 3 Swap 67 | . 5 4 7 5 12 7 . 2 4 . 8 10 3 . Drop 72 | . 4 1 13 4 12 8 2 . 9 2 5 3 6 3 Fire 223 | . 41 23 31 11 29 16 . 7 . . 3 8 5 49 Melee 81 | . . . . . 3 . . 22 . . 14 28 8 6 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: Zhi) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Identified exit to Mines 750 | -10/Materials | Repaired Lgt. Armor Plating 777 | -10/Materials | Repaired Lgt. Treads 805 | -10/Materials | Repaired Lgt. Treads 916 | -10/Materials | Discovered new exit (range 6) 1156 | -10/Materials | Entered Mines 1157 | -10/Mines | Assembled infested the area 1220 | -10/Mines | Discovered new exit (range 13) 1414 | -10/Mines | Met a Derelict shopkeep closing up shop 1796 | -10/Mines | Discovered new exit (range 15) 1890 | -10/Mines | Learned 2 Materials zone layouts 1903 | -10/Mines | Learned location of Zion (-7) 1945 | -10/Mines | Core integrity fell below 50% 2009 | -10/Mines | Entered Materials 2009 | -9/Materials | Evolved 2 slots: Utility x2 2010 | -9/Materials | Identified exit to Mines 2688 | -9/Materials | Entered Mines 2697 | -9/Mines | Met a Derelict bent on vengeance 2705 | -9/Mines | Learned 2 Materials zone layouts 2705 | -9/Mines | Discovered new exit (range 8) 2714 | -9/Mines | Identified exit to Materials 2778 | -9/Mines | Learned location of Storage (-7) 2850 | -9/Mines | Build established: Scavenger-Mutant 3014 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3084 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3289 | -9/Mines | Discovered exit to Materials (range 5) 3302 | -9/Mines | Found the Drone Emporium 3316 | -9/Mines | Found Prototype Device 3603 | -9/Mines | Build established: Mutant 3810 | -9/Mines | Entered Materials 3810 | -8/Materials | Accompanied by 1 ally 3810 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3862 | -8/Materials | Repaired Lgt. Treads 3913 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4128 | -8/Materials | Build established: Skirmisher 4413 | -8/Materials | Identified exit to Factory 4551 | -8/Materials | Entered Factory 4551 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4576 | -7/Factory | Identified Bomb Drone Bay 4814 | -7/Factory | Discovered new exit (range 15) 4960 | -7/Factory | Identified exit to Lower Caves 5273 | -7/Factory | Discovered exit to Lower Caves (range 10) 5290 | -7/Factory | Entered Lower Caves 5410 | -7/Lower Caves | Spotted B-75 Beast 5917 | -7/Lower Caves | Discovered new exit (range 12) 5959 | -7/Lower Caves | Identified exit to Lower Caves 6317 | -7/Lower Caves | Entered another Lower Caves area 6419 | -7/Lower Caves | Lost 7 parts (2p1u4w) 6552 | -7/Lower Caves | Discovered new exit (range 14) 6577 | -7/Lower Caves | Identified exit to Factory 6631 | -7/Lower Caves | Build established: Mutant 6936 | -7/Lower Caves | Build established: Assassin 7499 | -7/Lower Caves | Discovered new exit (range 8) 7508 | -7/Lower Caves | Identified exit to Zion 7510 | -7/Lower Caves | Entered Zion 7690 | -7/Zion | Discovered new exit (range 11) 7708 | -7/Zion | Identified exit to Proximity Caves 7780 | -7/Zion | System corruption cleaned by Quarantine Array 7880 | -7/Zion | Learned Factory emergency access door positions 7897 | -7/Zion | Learned location of Recycling (-7) 7912 | -7/Zion | Build established: Mutant 8532 | -7/Zion | Learned Factory trap positions 8835 | -7/Zion | Gained Derelict followers 9316 | -7/Zion | Build established: Derelict-Mutant 9444 | -7/Zion | Imprinted 9447 | -7/Zion | Declared Zion's savior 10271 | -7/Zion | Entered Proximity Caves 10271 | -6/Proximity Caves | Accompanied by 7 allies 10853 | -6/Proximity Caves | Spotted B-75 Beast 10879 | -6/Proximity Caves | Allies destroyed B-75 Beast 11129 | -6/Proximity Caves | Discovered exit to Factory (range 9) 11154 | -6/Proximity Caves | Entered Factory 11154 | -6/Factory | Accompanied by 4 allies 11154 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11155 | -6/Factory | Loaded intel: 74 trap records 11424 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11669 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11797 | -6/Factory | P-60 Hacker assimilated allied R1-SVX(M) 11822 | -6/Factory | P-60 Hacker assimilated allied G9-46B(M) 11976 | -6/Factory | Repaired Ion Cannon 12028 | -6/Factory | Zion Fire squad teleported in 12141 | -6/Factory | Zion Light squad teleported in 12314 | -6/Factory | Fabricated L-41 Fighter (x3) 12448 | -6/Factory | Fabricated L-41 Fighter (x3) 12552 | -6/Factory | Terminal network hard line cut 12565 | -6/Factory | Local fabrication network quarantined 12592 | -6/Factory | Garrison activated, responded to threat 13076 | -6/Factory | Discovered new exit (range 15) 13106 | -6/Factory | Identified exit to Factory 13110 | -6/Factory | Entered another Factory area 13110 | -5/Factory | Accompanied by 3 allies 13110 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 13260 | -5/Factory | Discovered new exit (range 15) 13325 | -5/Factory | Lost 3 parts (1p2w) 13394 | -5/Factory | Lost 3 parts (1p1u1w) 13531 | -5/Factory | Identified exit to Upper Caves 13595 | -5/Factory | Build established: Derelict-Gunner 13660 | -5/Factory | Fabricated Biometal Medium Treads (x2) 14081 | -5/Factory | Build established: Hauler-Gunner 14391 | -5/Factory | Entered Upper Caves 14510 | -5/Upper Caves | Identified exit to Upper Caves 15290 | -5/Upper Caves | Build established: Hauler-Mutant 15351 | -5/Upper Caves | Entered another Upper Caves area 15408 | -5/Upper Caves | Identified exit to Zhirov 15534 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15556 | -5/Upper Caves | System corruption reached 10% 15601 | -5/Upper Caves | Core integrity fell below 50% 15643 | -5/Upper Caves | Crushed by falling debris 15701 | -5/Upper Caves | Lost 25 parts (3p3n7u12w) 15976 | -5/Upper Caves | Spotted B-75 Beast 16037 | -5/Upper Caves | Lost 4 parts (3p1u) 16280 | -5/Upper Caves | Core integrity fell below 20% 16287 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired 3 matter. System corrupted: Substantial component data lost. Acquired 3 matter. Acquired 5 matter. Acquired 4 matter. Acquired 2 matter. System corrupted: IFF burst signal emitted. The unstable cave ceiling collapses. System corrupted: Energy discharge (-34). System corrupted: Hvy. Flak Cannon targeting data glitched. 7Z|G7XDTVLZ U57R YDP/WXVJXBH=SVO:W System corrupted: Matter fused (-10). System corrupted: Matter fused (-9). Adv. Signal Interpreter destroyed. Ripper destroyed. Biometal Medium Treads destroyed. Dropped Sml. Matter Pod. System corrupted: Energy discharge (-25). Dropped Remote Datajack. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ###???????????????????????????? | | ?????????????????# # #??????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????# ?????????????????????????# | | ???????????????????# #??????????????#????????## | | ????????????????????# ???????????? ???????## | | ??????????? ????# ??????????## #????????# | | ???????????? ### ##???????? ##???????# | | ???????????????? m ####???? #???????# | | ???????????????????# ##### #???????### | | ??????????????????????# @ #??????????## | | ??????????????????????# # g BB #??????????## | | ??????????????????????# ### BB ###????????# | | ??????????????????????# ???# #????????## | | ?????????????????????? ???# #?????????## | | ????????????????????? ????# #????####### | | ???????????????????? ????# #???## | | ??????????????????? #?????# " #??## | | ?????????????????? #??????# "" ##??# " | | ?????????????????? ???????#| ""######???# | | ?????????????????# ???????##! "#??##???## | | ?????????????????#????????#" ### ##?## " | | ??????????????????????????#" "# #?# " | | ??????????????????????????## #?# " | | ?????????????????????????## #?# | | ????????????????????????## ##?## | | ????????????????????????# ##??#### | | ???????????????????????## ##????## | | ??????????????????????## #?????# | | ?????????????????????## ##?????# | | ???????????????????### ##??###?# | | ???????????????????# #######" ### ##?## | | ???????????????????# ##??#### ##??# | | ???????????????###### ##?#?# " % #### | | ??????????????## ### ##??# # " ### ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 44 Energy Capacity 580 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded L-41 Fighter | x3 | -6/Factory | Preloaded Biometal Medium Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Hunted I Survived The Infestation I'm Back, Baby! Just What I Needed Knowing Is Half The Battle My Command Is Your Wish Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed XenonInertialTendrils Manual? 0 Play Time 03:03:45 Cumulative 20.2 hours Start 2021.08.14 @ 17:29:46 End 2021.08.14 @ 21:08:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ee82504-3f71-4ece-b244-2188b2c9a84d