Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.11 @ 16:12:56 Player: Symyn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3426) 3426 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 8049 Bonus ------- High Alert Combat Kills 288 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 598/600 System Corruption 2% Temperature Cool (21) Movement Core (400) Ox7 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Energy Well Long-range Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Improved Light Armor Plating Advanced Trap Extractor Gatling Laser Flak Gun Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Improved Targeting Computer Matter Filter Advanced Trap Extractor > --- WEAPON ----------- Heavy Laser Plasma Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel Advanced Heat Sink Long-range Sensor Array Improved Signal Interpreter EM Shield Force Rifle Heavy Ion Cannon Gauss Rifle Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Slots Evolved 8 | . . 2 2 . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 1 . . 1 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 98 | 4 7 5 14 1 8 10 34 15 Power 12 | 1 . 1 2 . 2 1 4 1 Engine 9 | 1 . 1 2 . 1 . 3 1 Core 2 | . . . . . 1 1 . . Reactor 1 | . . . . . . . 1 . Propulsion 15 | 2 . 1 4 . . 1 2 5 Treads . | . . . . . . . . . Leg 11 | 2 . 1 3 . . . . 5 Wheel 4 | . . . 1 . . 1 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 1 2 . . 1 15 2 Device 11 | . . . 1 . . 1 8 1 Storage 6 | 1 2 . 1 . . . 2 . Processor 5 | . 1 1 . . . . 2 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 3 . Artifact . | . . . . . . . . . Weapon 46 | . 4 2 6 1 6 7 13 7 Energy Gun 10 | . . . . . . 2 5 3 Energy Cannon 7 | . 1 1 1 . . . 3 1 Ballistic Gun 14 | . 2 . 3 1 1 2 3 2 Ballistic Cannon 5 | . . 1 . . 1 2 1 . Launcher 8 | . 1 . 1 . 3 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 30 | . . . . . . . 10 20 Power 3 | . . . . . . . 1 2 Propulsion 8 | . . . . . . . 2 6 Utility 6 | . . . . . . . 3 3 Weapon 13 | . . . . . . . 4 9 Highest Loss Streak 11 | . . . . . . . 7 11 Average Slot Usage (%) 84 | . 92 84 97 81 81 84 79 79 Engine 5 | . 14 11 9 9 7 2 1 2 Core 1 | . . . . . 1 4 1 . Leg 10 | . 28 27 25 . . . . 16 Wheel 7 | . . . . 9 9 15 12 3 Device 4 | . . . 5 . . 7 11 . Storage 16 | . 25 11 11 18 18 15 15 21 Processor 12 | . . 13 18 18 18 15 11 14 Energy Gun 2 | . . . . . . 3 4 7 Energy Cannon 3 | . 10 11 3 . . . 3 . Ballistic Gun 8 | . 12 9 8 12 14 6 5 4 Ballistic Cannon 3 | . . . 9 9 7 7 2 . Launcher 2 | . . . 1 6 4 3 1 3 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 9 31 32 53 53 55 54 77 68 Greatest Support 76 | 20 20 30 45 28 28 56 56 76 Greatest Overweight (x) 16 | . 1 1 1 1 1 . 16 1 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 Average Capacity 13 | 5 6 10 11 16 16 16 16 15 Most Carried 16 | 4 6 10 16 16 16 16 16 16 Average Carried 12 | 2 5 8 10 16 15 15 14 12 Final Capacity 16 | 6 10 10 16 16 16 16 16 10 Final Carried 16 | 4 6 10 16 16 16 16 16 10 Class Distribution -------------------- 46% | Gunner 34% | Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Matter Collected 2520 | 219 27 214 185 125 396 386 775 193 Remotely . | . . . . . . . . . Salvage Created 3246 | . 44 214 223 198 445 489 1029 604 Parts 200 | . 10 17 18 9 30 30 54 32 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Combat Hostiles Destroyed 74 | . . 6 7 4 17 12 20 8 Guns 32 | . . 4 1 2 6 5 7 7 Cannons 30 | . . 2 6 . 10 2 10 . AOE 12 | . . . . 2 1 5 3 1 Classes Destroyed 13 | . 2 3 2 1 . 1 3 1 Worker 4 | . 1 . . 2 . 1 . . Builder 5 | . . . 1 . . 1 1 2 Hauler 1 | . . . 1 . . . . . Recycler 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . . 1 . Watcher 5 | . 2 . 1 . . 1 1 . Swarmer 19 | . . 2 4 . 7 3 3 . Grunt 31 | . . 2 . 3 10 3 7 6 Brawler 2 | . . . . 1 . . 1 . Duelist 2 | . . . . . . . 2 . Sentry 15 | . . 2 3 . . 5 3 2 Hunter 2 | . . . . . . . 2 . Programmer 3 | . . . . . . 1 2 . Best Kill Streak 9 | . 1 2 7 6 9 4 5 5 Combat Bots Only 9 | . . 2 4 4 9 4 4 2 Max Kills in Single Turn 3 | . 1 1 2 3 2 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 2 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Damage Taken 6346 | . . 154 209 140 494 507 2012 2830 Core 1012 | . . 9 12 . 96 38 278 579 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 100 97 . . 80 94 . . Volleys Fired 174 | . 8 13 14 2 25 28 51 33 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 172 | . 83 116 128 102 116 131 172 172 Shots Fired 420 | . 16 26 37 6 65 76 124 70 Gun 237 | . 8 12 14 3 33 41 61 65 Cannon 157 | . 8 14 22 2 30 24 56 1 Launcher 26 | . . . 1 1 2 11 7 4 Special . | . . . . . . . . . Kinetic 261 | . 8 12 28 5 63 47 72 26 Thermal 85 | . 8 13 . . . . 45 19 Explosive 26 | . . . 1 1 2 11 7 4 Electromagnetic 48 | . . 1 8 . . 18 . 21 Robot Hit Streak 33 | . 3 20 18 9 15 28 33 17 Robot Miss Streak 9 | . 2 1 9 1 4 2 3 3 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 3 | . . . . . 1 . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 316 | . 8 20 26 5 52 58 94 53 Core Hits 212 | . 3 8 19 12 44 34 56 36 Critical Hits 8 | . . 1 . . 1 3 3 . Critical Kills 3 | . . . . . 1 2 . . Critical Parts Destroyed 5 | . . 1 . . . 1 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8271 | . 73 305 425 366 981 1533 2890 1698 Guns 3448 | . 73 164 102 43 490 578 1019 979 Cannons 2623 | . . 141 284 63 442 555 1138 . Explosions 2185 | . . . 39 260 49 400 725 712 Melee . | . . . . . . . . . Ramming 15 | . . . . . . . 8 7 Kinetic 4348 | . 73 164 345 106 932 966 1294 468 Thermal 1313 | . . 123 . . . . 863 327 Explosive 2185 | . . . 39 260 49 400 725 712 Electromagnetic 410 | . . 18 41 . . 167 . 184 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 Average Corruption 1 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Effects 6 | . . . . . . 2 1 3 Message Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 68 | . . . . . . 50 10 8 Projectiles 34 | . . . . . . 25 9 . Explosions 34 | . . . . . . 25 1 8 Melee . | . . . . . . . . . Knockbacks 21 | . . . 1 1 13 2 4 . Impact . | . . . . . . . . . Kinetic 20 | . . . 1 1 12 2 4 . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 161 | . . . . 66 . 26 22 47 Shots 7 | . . . . 2 . 1 1 3 Rammed 1 | . . . . . . . 1 . Targets Rammed 2 | . . . . . . . 1 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 478 | . 64 98 311 45 222 9 272 478 Average Temperature 93 | . 28 44 125 23 66 4 50 165 Received Heat Transfer 2121 | . . 72 27 45 216 108 519 1134 Effects 7 | . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 3 . . . . 3 . Heat Transferred 2217 | . . 259 . . . . 1323 635 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Peak Influence 600 | . 14 180 244 217 600 584 512 256 Average Influence 265 | . 2 44 102 130 446 444 384 172 Maximum Alert Level 2 | . . . 1 1 2 2 2 1 Low Security (%) 40 | 100 100 100 77 76 16 . 4 53 Level 1 27 | . . . 22 23 3 40 45 46 Level 2 32 | . . . . . 80 59 50 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . . 1 . 3 7 2 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . 1 2 . Reinforcement 4 | . . . . . . 1 1 2 Assault 3 | . . . . . . 1 2 . Garrison 3 | . . . . 1 . . 2 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Distress Signals 3 | . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 5 7 10 5 17 14 35 22 Peak Tracking Total 9 | . 3 3 4 4 8 4 5 9 Tactical Retreats 6 | . . 1 1 . 1 . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Traps Triggered 19 | . . . . 1 9 2 5 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Machines Disabled 10 | . . . . 1 . 3 6 . Max in Single Turn 1 | . . . . 1 . 1 1 . Garrison Access 2 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Machines Accessed 12 | . 2 2 . 2 . 2 3 1 Terminals 9 | . 2 2 . 1 . 1 3 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 17 | . 2 5 . 4 . 2 3 1 Successful 12 | . 2 4 . 3 . 1 2 . Failed 5 | . . 1 . 1 . 1 1 1 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 14 | . 2 5 . 3 . 1 3 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 10 | . 2 4 . 2 . . 2 . Record 3 | . . 3 . . . . . . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 1 . . . 1 2 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 2 | . . . . . . 2 . . Matter 212 | . . . . . . 212 . . Time 53 | . . . . . . 53 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Turns Passed 4304 | 67 460 426 370 95 477 843 1002 564 Spaces Moved 2901 | 48 316 257 203 74 283 676 688 356 Core 5 | 3 . . . . . . 2 . Treads . | . . . . . . . . . Legs 1065 | 45 316 257 193 . . . . 254 Wheels 1831 | . . . 10 74 283 676 686 102 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 110 110 110 100 100 110 Average Speed 114 | 115 121 135 139 110 110 100 111 118 Slowest Speed 850 | 120 150 150 150 110 110 100 850 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 38 20 12 22 57 19 14 43 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 183 | . . . 12 9 3 107 24 28 Melee . | . . . . . . . . . Projectile 11 | . . . . . 1 4 5 1 AOE 172 | . . . 12 9 2 103 19 27 Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Ext Total 3538 | 59 380 312 264 82 393 784 826 438 Wait 134 | . 34 25 7 5 . 45 10 8 Move 2892 | 47 315 256 202 74 280 675 687 356 Hop . | . . . . . . . . . Pick Up 93 | 8 9 9 11 . 4 14 24 14 Fast Attach 15 | . 3 1 3 . . 1 7 . Attach 50 | 4 2 1 4 . . 3 21 15 Detach 7 | . . . 2 . . . 5 . Swap 33 | . 2 3 7 1 8 6 6 . Drop 58 | . 7 4 14 . 4 12 14 3 Fire 174 | . 8 13 14 2 25 28 51 33 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 80 | . . . . . 72 . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Discovered new exit (range 3) 526 | -10/Materials | Identified exit to Materials 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Discovered new exit (range 5) 933 | -9/Materials | Identified exit to Materials 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1148 | -8/Materials | Discovered new exit (range 11) 1201 | -8/Materials | Identified exit to Storage 1324 | -8/Materials | Entered Storage 1383 | -8/Storage | Garrison activated, responded to threat 1419 | -8/Storage | Identified exit to Garrison 1419 | -8/Storage | Entered Garrison 1484 | -8/Garrison | Triggered checkpoint 1517 | -8/Garrison | Build established: Gunner 1535 | -8/Garrison | Destroyed 9 combat bots 1536 | -8/Garrison | Triggered checkpoint 1616 | -8/Garrison | Discovered new exit (range 10) 1636 | -8/Garrison | Identified exit to Factory 1638 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1666 | -8/Garrison | Triggered checkpoint 1802 | -8/Garrison | Triggered checkpoint 1886 | -8/Garrison | Discovered exit to Factory (range 9) 1896 | -8/Garrison | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2097 | -7/Factory | Fabricated Adv. Trap Extractor (x2) 2679 | -7/Factory | Discovered new exit (range 9) 2689 | -7/Factory | Identified exit to Factory 2739 | -7/Factory | Entered another Factory area 2739 | -6/Factory | Evolved 2 slots: Utility x2 2799 | -6/Factory | Discovered new exit (range 8) 2997 | -6/Factory | Lost 7 parts (1p2n1u3w) 3089 | -6/Factory | First assault squad dispatched 3419 | -6/Factory | Garrison activated, responded to threat 3498 | -6/Factory | Build established: Scavenger-Gunner 3508 | -6/Factory | Found Prototype Processor 3508 | -6/Factory | Identified Exp. Signal Interpreter 3722 | -6/Factory | Discovered new exit (range 16) 3741 | -6/Factory | Entered Extension 3835 | -6/Extension | Spotted B-75 Beast 3861 | -6/Extension | Core integrity fell below 50% 3934 | -6/Extension | Lost 11 parts (1p2n2u6w) 4193 | -6/Extension | Core integrity fell below 20% 4294 | -6/Extension | Spotted B-75 Beast 4305 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Machine disabled. G-50 Soldier IFF system glitched. Flexi-carbon Leg destroyed. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. W-25 Informer distress signal alerts nearby ally. Lrg. Storage Unit destroyed. Plasma Rifle destroyed. Kicked Y-54 Guardian out of the way. Arc Projector destroyed. Flexi-carbon Leg destroyed. Machine disabled. Imp. Deuterium Engine destroyed. Imp. Carbon-fiber Leg destroyed. Hvy. Machine Gun destroyed. G-50 Soldier misfires. ALERT: Hostiles spotted, dispatching reinforcements to Terminal E002. Imp. Carbon-fiber Leg destroyed. Knocked back. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ? T#???????????????????????????????????????????? | | ### #################????????????????????????????? | | #????????????????????????????? | | ################### #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #?????????w??????????????????? | | ??????????????????#w#????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????#!#?###?##???#?????????????????? | | ????????????????###*### ## ### ###???????????????? | | ????????????????# !=" Y "" ""#???????????????? | | ????????????????# " " " #???????????????? | | ????????????????# Y @ #???????????????? | | ?????####???????# g #???????????????? | | ##### # ######### g #???????????????? | | ! % % [ ??????????? | | %! % ?????????? | | !% ! ?????????? | | !% BB ??????????? | | % u BB k ??????????? | | #" # ######### BB ######??????????? | | ### #????# BB #???????????????? | | ??## ###????# #???????????????? | | ????# # #??????# #???????????????? | | ?????##?##??????# #???????????????? | | ????????????????######T#"""#######???????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 790 Matter Stores 335 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Flak Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Trap Extractor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I Spy Just What I Needed Let's See Who's Tougher More Dakka Please Please Form A Line Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed TachyonMiniActivator Manual? 0 Play Time 01:28:20 Cumulative 5.4 hours Start 2020.07.11 @ 14:46:00 End 2020.07.11 @ 16:12:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 3 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b06f244-de19-48e3-ad34-3e1e0ff7d631