Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 01:30:40 Player: Sacq Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (102) 510 Value Destroyed (2899) 2899 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 9524 Bonus ------- High Alert Combat Kills 75 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 68/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Target Analyzer Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Launcher Guidance Computer Kinecellerator Transmission Jammer Hacking Suite > --- WEAPON ----------- Shock Rifle Flak Gun > --- INVENTORY -------- Target Analyzer Hardlight Generator Lightning Gun Flak Gun Heavy Mace [Rating: 62] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . 2 . . . . . . . . Utility 6 | . . 1 . . 1 . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 127 | 6 13 22 2 17 29 6 9 . 3 9 5 6 Power 17 | 1 1 5 . 1 4 . 2 . . 1 2 . Engine 12 | 1 1 5 . . 2 . 1 . . . 2 . Core 5 | . . . . 1 2 . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 3 5 1 6 6 1 2 . 1 4 1 1 Treads 5 | 2 . . . . . . 2 . 1 . . . Leg 10 | . . 3 1 4 2 . . . . . . . Wheel 2 | . . . . . . . . . . 1 1 . Hover 4 | . . . . . . . . . . 3 . 1 Flight 12 | . 3 2 . 2 4 1 . . . . . . Utility 28 | 1 3 4 1 4 8 . 2 . . 3 1 1 Device 19 | . 2 2 1 4 5 . 1 . . 3 . 1 Storage 3 | 1 1 1 . . . . . . . . . . Processor 2 | . . 1 . . . . 1 . . . . . Hackware 4 | . . . . . 3 . . . . . 1 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 6 8 . 6 11 5 3 . 2 1 1 4 Energy Gun 15 | . . . . 3 6 2 2 . 1 . . 1 Energy Cannon 3 | . 3 . . . . . . . . . . . Ballistic Gun 9 | 2 3 1 . . . . . . . 1 . 2 Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher 12 | . . 5 . 2 2 1 . . 1 . . 1 Special Weapon 2 | . . 2 . . . . . . . . . . Impact Weapon 7 | . . . . . 3 2 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . . . . Parts Lost 52 | . 2 3 3 1 10 11 . . 4 . 1 17 Power 7 | . . 1 . . 1 2 . . 1 . . 2 Propulsion 17 | . 1 . 1 1 4 5 . . 1 . . 4 Utility 13 | . . 1 . . 4 2 . . . . . 6 Weapon 15 | . 1 1 2 . 1 2 . . 2 . 1 5 Highest Loss Streak 10 | . 1 2 2 1 3 10 . . 3 . 1 10 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 79 | . 98 92 91 92 90 75 54 76 67 75 86 62 Engine 7 | . 14 11 11 . 5 . 6 7 7 6 11 9 Core 3 | . . . . 8 7 9 1 7 4 2 1 . Treads 5 | . 27 . . . . . 5 15 9 . . . Leg 9 | . . 14 30 33 20 . . . . . . . Hover 2 | . . . . . . . . . . 13 20 14 Flight 5 | . . 18 . 6 15 34 . . . . . . Device 16 | . 12 16 21 17 15 13 14 15 15 21 25 15 Storage 4 | . 13 4 11 9 6 . . . . . . . Processor 2 | . . 6 . . . . 5 7 7 6 1 . Hackware 4 | . . . . . 2 14 7 7 7 6 11 9 Energy Gun 5 | . . . . 14 11 2 9 15 7 6 2 . Ballistic Gun 3 | . 20 . . . . . . . . 3 6 4 Launcher 4 | . . 16 17 1 1 . . . 6 . . . Peak Build Rating 62 | 6 10 25 27 31 40 38 41 41 41 55 62 51 Average Rating 29 | 5 8 20 24 28 35 30 28 41 35 43 52 45 On Entrance 25 | . 6 6 23 21 31 30 8 41 41 22 55 50 Naked Turns 22 | . . . . . . . . . . . . 22 Heaviest Build 52 | 11 52 41 42 42 48 17 27 27 30 31 31 31 Greatest Support 71 | 40 40 51 51 71 50 24 65 65 65 39 39 31 Greatest Overweight (x) 3 | 3 1 1 1 2 2 1 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 10 | 7 19 9 15 15 14 5 5 5 5 5 5 5 Most Carried 15 | 1 14 15 15 15 14 5 5 5 5 5 5 5 Average Carried 8 | . 11 8 14 14 11 4 4 5 4 4 4 4 Final Capacity 15 | 8 5 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 1 4 15 14 15 5 4 5 5 5 5 5 1 Class Distribution -------------------- 49% | Mutant 25% | Scavenger-Mutant 9% | Hacker-Mutant 5% | Sprinter 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/DSF Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Matter Collected 2680 | 229 254 587 111 424 263 237 169 . 137 . . 269 Remotely . | . . . . . . . . . . . . . Salvage Created 2782 | . 439 560 2 333 443 56 421 . 323 . 6 199 Parts 178 | . 32 58 4 18 24 . 14 . 21 . . 7 Haulers Intercepted 3 | . . 2 . . . . . . 1 . . . Recyclers Shooed 5 | . . 5 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . . . Prevented 3 | . . . . . . 2 . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Combat Hostiles Destroyed 76 | . 10 27 3 5 13 1 . . 12 . 1 4 Guns 22 | . 6 1 . 3 7 . . . 1 . 1 3 Cannons 3 | . 2 . . 1 . . . . . . . . AOE 50 | . 2 26 3 1 6 . . . 11 . . 1 Classes Destroyed 15 | . 5 5 . . 2 . 1 . 1 . 1 . Worker 9 | . 1 6 . 1 1 . . . . . . . Hauler 3 | . . 2 . . . . . . 1 . . . Recycler 2 | . . 1 . 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 7 | . 3 1 . 2 1 . . . . . . . Drone 2 | . . . . . . . . . 2 . . . Watcher 4 | . 2 2 . . . . . . . . . . Swarmer 28 | . 4 15 3 . 3 . . . 3 . . . Cutter 1 | . . . . . . . . . . . 1 . Grunt 30 | . 6 8 . 4 4 . . . 6 . . 2 Brawler 1 | . . 1 . . . . . . . . . . Sentry 8 | . . 3 . 1 2 1 . . . . . 1 Hunter 1 | . . . . . 1 . . . . . . . Programmer 5 | . . . . . 3 . . . 1 . . 1 Decomposer 4 | . . . . . . . 4 . . . . . Samaritan 6 | . . . . . . . 6 . . . . . Best Kill Streak 8 | . 2 8 3 4 4 1 . . 6 . 1 2 Combat Bots Only 7 | . 2 7 3 2 3 1 . . 5 . 1 2 Max Kills in Single Turn 5 | . 2 5 1 1 2 1 1 . 3 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . 2 5 1 1 2 . . . 3 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Hostile Shots Fired 535 | . 78 98 11 14 137 103 . . 28 . 5 61 Missed 220 | . 23 44 8 6 56 55 . . 8 . 3 17 Damage Taken 6152 | . 692 737 315 124 988 491 31 . 427 . 30 2317 Core 1767 | . 198 170 12 27 105 165 31 . 52 . . 1007 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 69 | 100 20 . 54 95 . . . . 49 . 100 . Volleys Fired 227 | . 46 44 4 18 36 5 19 . 12 2 3 38 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 1 2 Hottest 155 | . 112 72 72 112 155 155 110 . 94 78 28 61 Shots Fired 371 | . 91 60 5 36 61 6 37 . 23 4 3 45 Gun 263 | . 73 12 . 26 48 6 37 . 11 4 3 43 Cannon 26 | . 18 . . 8 . . . . . . . . Launcher 82 | . . 48 5 2 13 . . . 12 . . 2 Special . | . . . . . . . . . . . . . Kinetic 140 | . 73 12 . 8 . . . . . 2 3 42 Thermal 72 | . . . . 18 48 6 . . . . . . Explosive 80 | . . 48 5 2 13 . . . 12 . . . Electromagnetic 79 | . 18 . . 8 . . 37 . 11 2 . 3 Robot Hit Streak 14 | . 9 7 1 9 14 9 10 . 5 1 2 9 Robot Miss Streak 14 | . 5 4 4 6 1 1 2 . 2 10 14 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 Shots Hit Robots 225 | . 54 28 1 22 44 6 27 . 14 1 3 25 Core Hits 207 | . 24 58 2 22 29 3 15 . 24 . 3 27 Critical Kills 2 | . 1 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . 1 1 . . 5 1 1 . . . . . Burn 6 | . . . . . 5 1 . . . . . . Destroy 2 | . 1 1 . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . Melee Attacks 35 | . . . . . 3 2 13 . . . . 17 Impact 35 | . . . . . 3 2 13 . . . . 17 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8965 | . 845 2809 258 527 1480 170 612 . 1471 6 48 739 Guns 3183 | . 453 159 . 309 800 170 566 . 114 6 48 558 Cannons 361 | . 251 . . 110 . . . . . . . . Explosions 5384 | . 141 2650 253 108 680 . 46 . 1357 . . 149 Melee 32 | . . . . . . . . . . . . 32 Ramming 5 | . . . 5 . . . . . . . . . Kinetic 1314 | . 453 159 . 110 . . . . . 6 48 538 Thermal 1649 | . 87 172 . 189 882 170 . . . . . 149 Explosive 4794 | . . 2478 253 108 598 . . . 1357 . . . Electromagnetic 1171 | . 305 . . 120 . . 612 . 114 . . 20 Impact 32 | . . . . . . . . . . . . 32 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . . . . . 3 14 14 14 15 . . 29 Average Corruption 12 | . . . . . 2 3 14 14 14 . . 22 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 102 | . . . . . 3 3 51 12 29 . . 4 Message Errors 26 | . . . . . . . 10 4 12 . . . Matter Fused 26 | . . . . . 2 . 12 5 5 . . 2 Heat Flow Errors 13 | . . . . . . 2 9 . 2 . . . Energy Discharges 11 | . . . . . . 1 9 . 1 . . . Parts Rejected 2 | . . . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 16 | . . . . . 1 . 7 2 4 . . 2 Data Loss (major) 3 | . . . . . . . 3 . . . . . Alerts 2 | . . . . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 356 | . 4 202 36 . 9 . . . 42 . . 63 Projectiles . | . . . . . . . . . . . . . Explosions 334 | . 4 202 36 . 9 . . . 42 . . 41 Melee 22 | . . . . . . . . . . . . 22 Knockbacks 4 | . . . . 4 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 624 | . 34 110 137 . 101 . 31 . 89 . . 122 Shots 18 | . 1 5 3 . 2 . 1 . 3 . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 435 | . 80 12 . 234 435 272 268 . 261 72 . 22 Average Temperature 87 | . 28 5 . 61 116 119 77 . 96 36 . 7 Received Heat Transfer 1092 | . 183 111 . 90 294 81 . . 117 . . 216 Effects 3 | . . . . . 2 . 1 . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . 3 . . . . . 6 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 14 | . . . . 1 8 5 . . . . . . Heat Transferred 3046 | . 100 100 . 370 1915 461 . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 1 . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Peak Influence 840 | . 170 840 268 198 329 . . . . 55 73 129 Initial 268 | . . 25 268 58 33 . . . . 6 38 37 Average 127 | . 51 386 219 99 86 . . . . 15 57 35 Maximum Alert Level 3 | . . 3 1 . 1 . . . . . . . Low Security (%) 79 | 100 100 22 41 100 88 . . . . 100 100 100 Level 1 12 | . . 21 58 . 11 . . . . . . . Level 2 7 | . . 53 . . . . . . . . . . Level 3 . | . . 2 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 3 3 . 2 8 . . . . . 1 2 Investigation 7 | . . 1 . . 6 . . . . . . . Extermination 3 | . . . . . 2 . . . . . . 1 Reinforcement 9 | . 3 2 . 2 . . . . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Distress Signals 8 | . 1 2 . 3 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 154 | . 27 37 7 15 21 11 . . 18 1 1 16 Peak Tracking Total 8 | . 4 7 8 3 5 8 . . 7 1 2 5 Tactical Retreats 15 | . 1 2 2 . 3 1 . . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Traps Triggered 5 | . . . 1 . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Machines Disabled 20 | . 1 11 . 1 7 . . . . . . . Max in Single Turn 2 | . 1 2 . 1 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Machines Accessed 26 | . 2 6 1 2 8 . 1 4 . 1 . 1 Terminals 15 | . 2 5 . 1 5 . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 83 | . 7 14 1 5 18 . 1 34 . 1 . 2 Successful 57 | . 5 7 1 4 3 . 1 34 . 1 . 1 Failed 26 | . 2 7 . 1 15 . . . . . . 1 Catastrophic 9 | . . 3 . . 5 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 1 7 . . 10 . . . . . . 3 Terminals 36 | . 7 11 . 4 11 . . . . 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . 3 . . 6 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 52 | . 5 4 1 3 2 . 1 34 . 1 . 1 Record 18 | . 2 . . 3 . . 1 11 . . . 1 Part Schematic 12 | . . . . . . . . 12 . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . Unreport Threat 4 | . 1 2 . . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . 3 . . 1 . . . . . . . Insert Component 2 | . . 1 . . 1 . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 6 . . 7 . . . . . . 1 Full Trace Events 7 | . . 1 . . 6 . . . . . . . Feedback Events 2 | . . . . . 2 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 3 3 . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Turns Passed 8273 | 79 978 820 682 724 1212 211 1372 245 672 223 69 986 Spaces Moved 6908 | 46 350 1201 450 414 925 620 1472 154 503 314 82 377 Core 1296 | 7 . . . . . 6 1004 . 254 25 . . Treads 1238 | 39 328 . . . . . 468 154 249 . . . Legs 1819 | . . 236 450 414 719 . . . . . . . Wheels 54 | . . . . . . . . . . 53 1 . Hover 694 | . . . . . . . . . . 236 81 377 Flight 1807 | . 22 965 . . 206 614 . . . . . . Fastest Speed 25 | 50 32 29 130 125 28 25 50 160 50 50 52 55 Average Speed 95 | 153 225 49 141 139 104 26 85 160 124 63 61 100 Slowest Speed 270 | 200 240 200 200 270 260 100 160 160 160 100 102 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 15 | . . . . . . . . . . . . 15 Exploration Rate (%) 49 | 4 46 75 86 25 17 67 96 75 66 8 73 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 2 1 1 . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . Scrap Searched 9 | . . . 2 . . 3 3 . 1 . . . Spaces Dug 38 | . . . . . 12 1 9 . . . . 16 Terrain Destroyed 677 | . 2 350 60 10 91 1 9 . 120 . . 34 Melee 28 | . . . . . 2 1 9 . . . . 16 Projectile 5 | . . . . . . . . . . . . 5 AOE 644 | . 2 350 60 10 89 . . . 120 . . 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Total 8188 | 52 459 1369 492 526 1105 654 1521 153 519 329 98 911 Wait 725 | . 23 73 32 48 86 18 . . 1 1 . 443 Move 6896 | 45 349 1200 449 413 924 619 1471 153 502 313 81 377 Hop . | . . . . . . . . . . . . . Pick Up 56 | 1 11 12 2 12 4 1 6 . 1 2 2 2 Fast Attach 61 | 6 5 16 . 7 6 1 6 . 1 8 4 1 Attach 56 | . 6 5 2 7 20 5 3 . 1 1 1 5 Detach 32 | . 4 8 . 5 12 3 . . . . . . Swap 10 | . 2 1 . 3 3 . . . 1 . . . Drop 62 | . 13 10 1 13 11 . 3 . . 2 7 2 Fire 227 | . 46 44 4 18 36 5 19 . 12 2 3 38 Melee 35 | . . . . . 3 2 13 . . . . 17 Ram . | . . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . 26 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 3) 980 | -10/Materials | Derelicts attacked the area 1047 | -10/Materials | Core integrity fell below 50% 1058 | -10/Materials | Entered another Materials area 1058 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1081 | -9/Materials | Discovered new exit (range 14) 1211 | -9/Materials | Discovered new exit (range 11) 1269 | -9/Materials | Destroyed 7 combat bots 1375 | -9/Materials | Build established: Sprinter 1407 | -9/Materials | Discovered new exit (range 5) 1821 | -9/Materials | Build established: Mutant 1878 | -9/Materials | Entered Mines 1899 | -9/Mines | Discovered new exit (range 16) 1920 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2068 | -9/Mines | Discovered new exit (range 3) 2114 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2262 | -9/Mines | Learned Materials terminal intel 2284 | -9/Mines | Found a hidden stash of uninstalled traps 2473 | -9/Mines | Assembled infested the area 2478 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2560 | -9/Mines | Entered Materials 2560 | -8/Materials | Evolved 2 slots: Propulsion x2 2561 | -8/Materials | Loaded intel: 12 terminal locations 2771 | -8/Materials | Discovered new exit (range 5) 3195 | -8/Materials | Discovered new exit (range 15) 3284 | -8/Materials | Entered Factory 3284 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3784 | -7/Factory | Build established: Scavenger-Mutant 4002 | -7/Factory | Hacking Suite fried by hacking feedback 4439 | -7/Factory | Lost 3 parts (1n1u1w) 4484 | -7/Factory | Discovered new exit (range 14) 4496 | -7/Factory | Entered Lower Caves 4497 | -7/Lower Caves | Encountered a Warlord checkpoint 4502 | -7/Lower Caves | Learned location of Zion (-6) 4503 | -7/Lower Caves | Identified exit to Lower Caves 4596 | -7/Lower Caves | Spotted B-75 Beast 4649 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4695 | -7/Lower Caves | Learned location of Extension (-4) 4704 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4704 | -7/Lower Caves | System corruption reached 10% 4707 | -7/Lower Caves | Entered another Lower Caves area 4736 | -7/Lower Caves | Lost 10 parts (1p5n2u2w) 4829 | -7/Lower Caves | Learned Factory emergency access door positions 4849 | -7/Lower Caves | Encountered a Warlord checkpoint 4849 | -7/Lower Caves | Discovered new exit (range 6) 4944 | -7/Lower Caves | Identified exit to Factory 4973 | -7/Lower Caves | Build established: Mutant 6079 | -7/Lower Caves | Entered Data Miner 6079 | -7/Data Miner | Discovered new exit (range 6) 6086 | -7/Data Miner | Build established: Scavenger-Mutant 6121 | -7/Data Miner | Met Data Miner 6171 | -7/Data Miner | Learned location of Section 7 (-2) 6171 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6196 | -7/Data Miner | Received God Mode back door access code from Data Miner 6324 | -7/Data Miner | Entered Proximity Caves 6506 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6573 | -6/Proximity Caves | Learned Factory trap positions 6764 | -6/Proximity Caves | Core integrity fell below 50% 6790 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6915 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6996 | -6/Proximity Caves | Entered Factory 6996 | -6/Factory | Evolved 2 slots: Utility x2 6997 | -6/Factory | Loaded intel: 84 trap records 7062 | -6/Factory | Build established: Derelict-Mutant 7131 | -6/Factory | Identified exit to DSF 7219 | -6/Factory | Entered DSF 7238 | -6/DSF | Additional patrols routed to DSF 7258 | -6/DSF | Discovered new exit (range 15) 7288 | -6/DSF | Entered Factory 7288 | -5/Factory | Evolved 2 slots: Utility x2 7520 | -5/Factory | Build established: Hacker-Mutant 8128 | -5/Factory | Lost 3 parts (2n1w) 8166 | -5/Factory | Crushed by falling debris 8166 | -5/Factory | System corruption reached 10% 8189 | -5/Factory | Crushed by falling debris 8215 | -5/Factory | Crushed by falling debris 8220 | -5/Factory | Lost 10 parts (2p2n4u2w) 8229 | -5/Factory | Crushed by falling debris 8232 | -5/Factory | Crushed by falling debris 8236 | -5/Factory | Crushed by falling debris 8237 | -5/Factory | Crushed by falling debris 8239 | -5/Factory | Crushed by falling debris 8239 | -5/Factory | Core integrity fell below 50% 8240 | -5/Factory | Crushed by falling debris 8255 | -5/Factory | Crushed by falling debris 8260 | -5/Factory | Crushed by falling debris 8263 | -5/Factory | Crushed by falling debris 8268 | -5/Factory | Crushed by falling debris 8268 | -5/Factory | Core integrity fell below 20% 8270 | -5/Factory | Crushed by falling debris 8275 | -5/Factory | Crushed by falling debris 8275 | -5/Factory | Smashed by cave-in Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Adv. Weight Redist. System destroyed. System corrupted by crushing effect (+5). System corrupted: Component data lost. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Matter fused (-7). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ? ????????????????????# #???##### | | ? ????????????????????# ##### | | ??#### ????????????????????# # # ! 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" | | ?????????????????????????????????# ## ## " | | ???????????????????????????????? ## ## | | ??????????????????????????????? ## ####/# | | ????????????????????????????? ## | | ???????????????????????????? ?# | | ????????????????????????????? ## | | ????????????????????????????? # | | ??????????????????????????????? # | | ???????????????????????????############### | | ???????????????????????????# * # #### | | ???????????????????????????# # #??# | | ???????????????????????##??# # #??# | | ???????????????????????# #?# # ####/ | | ????????????????????????# #" # / | | ????????????????????????#### # # "" | | ????????????????????????###[#####+###+#### #= | | ????????????????????????### #??# # "" | | ????????????????????????#@# #??# #] | | ???????????????????? ???#####??# ##### | | ??????????????????? ????????# #+############ | | ??????????????????? ######## # # | | ??????????????????? # # | | ?????????????????? # [! # | | ?????????????????? # [ [ # | | ?????????????????? # # | | ?????????????????? # # | | ??????????????????? ####### ###########"## | | ???????????????????? ???????# ## ## #? | | ??????????????????????????????# ## ## | | ??????????????????????????????# | | ??????????????????????????????# ! | | ??????????????????????????????# | | ?????????????????????????????## #### | | ?????????????????????????????#"####### #??# | | ?????????????????????????????## #????### ######+ | | ??????????????????????????####"######### # | | ??????????????????????????# ! * # + """ | | ??????????????????????????# # # """ | | ??????????????????????????# # # "S | | ??????????????????????????# ! # # """ | | ??????????????????????????# # # "" | | ??????????????????????????# / # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 31 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Evasion (%) 64 Targeting Accuracy 6 Launcher Accuracy 20 Recoil Reduction 2 Particle Charging 22 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hey, That's Mine! No Signal Party Time Quick And Dirty The Oracle Universal Adapter Challenges ------------ None Game ------ Seed SupersonicPrecisionCompanion Manual? 0 Play Time 02:12:27 Cumulative 10.4 hours Start 2025.02.23 @ 23:15:49 End 2025.02.24 @ 01:30:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbbc3914-c3da-40d6-b6b1-9bec89dad930