Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 22:32:10 Player: acra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2459) 2459 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5934 Bonus ------- None Cogmind --------- Core Integrity 754/850 Matter 204/300 Energy 550/550 System Corruption 1% Temperature Cool (25) Movement Rolling (110) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core F-cell Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Propulsion Shielding Hacking Suite > --- WEAPON (3) ------- Phase Cannon Remote Datajack > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Heat Sink Improved Heat Sink Medium Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Phase Cannon Rocket Launcher Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Heat Sink Improved Heat Sink Medium Storage Unit [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 77 | 8 15 16 18 11 9 Power 14 | 1 4 1 3 2 3 Engine 10 | 1 4 1 2 1 1 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 20 | 2 3 7 5 2 1 Treads . | . . . . . . Leg 18 | 1 3 7 5 2 . Wheel 2 | 1 . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 3 2 3 8 5 2 Device 14 | 2 . 3 5 2 2 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 5 | . . . 3 2 . Artifact . | . . . . . . Weapon 20 | 2 6 5 2 2 3 Energy Gun 14 | 1 4 5 1 2 1 Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 Parts Lost 28 | . 1 3 8 7 9 Power 5 | . 1 . 2 1 1 Propulsion 7 | . . 1 2 3 1 Utility 8 | . . 1 3 2 2 Weapon 8 | . . 1 1 1 5 Highest Loss Streak 6 | . 1 1 2 3 6 To Critical Strikes . | . . . . . . Average Backups 8 | 4 8 9 8 9 5 Power 1 | 1 1 2 1 1 1 Propulsion 1 | 2 2 1 1 1 . Utility 3 | . 1 3 2 4 3 Weapon 2 | . 2 3 2 1 . Tool/Special . | . . . . . . Unused Backups 21 | 1 7 8 1 2 2 Power 6 | . 1 4 . . 1 Propulsion 4 | 1 3 . . . . Utility 6 | . 2 2 1 . 1 Weapon 5 | . 1 2 . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 99 95 96 98 82 Engine 7 | . 13 11 7 . 10 Core 2 | . . . 1 6 2 Leg 22 | . 26 21 26 22 1 Device 19 | . 5 18 24 24 25 Storage 9 | . 14 11 9 7 6 Processor 4 | . 8 11 1 . . Hackware 2 | . . . . 6 6 Protection 3 | . . . 6 4 5 Energy Gun 17 | . 12 21 16 23 6 Energy Cannon 1 | . 3 . . . 3 Launcher 2 | . 9 . . . 3 Peak Build Rating 39 | 9 10 16 24 33 39 Average Rating 19 | 5 7 14 19 29 36 On Entrance 14 | . 8 9 16 24 28 Avg Prop Armor Cover (%) 8 | 9 9 . . . 7 Naked Turns . | . . . . . . Heaviest Build 47 | 15 21 25 34 32 47 Greatest Support 36 | 10 20 26 36 30 19 Greatest Overweight (x) 2 | 1 1 1 1 2 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 8 10 10 10 10 8 Average Carried 8 | 5 8 9 8 9 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 8 10 10 10 9 6 Class Distribution -------------------- 47% | Scavenger-Mutant 26% | Mutant 15% | Scavenger-Tank 7% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1069 | 301 243 165 95 231 34 Remotely . | . . . . . . Salvage Created 2081 | 100 575 572 314 289 231 Parts 135 | 9 35 39 17 19 16 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 65 | . 14 20 14 9 8 Guns 50 | . 9 20 11 9 1 Cannons 6 | . 4 . . . 2 AOE 9 | . 1 . 3 . 5 Classes Destroyed 12 | 2 4 2 1 2 1 Builder 3 | . . . . 2 1 Tunneler 3 | 2 1 . . . . Hauler 1 | . 1 . . . . Recycler 2 | 1 1 . . . . Operator 2 | . . 1 1 . . Watcher 3 | . 1 . . 1 1 Swarmer 22 | . 6 6 4 3 3 Grunt 32 | . 8 12 8 3 1 Brawler 1 | . . . 1 . . Sentry 4 | . . 2 1 1 . Hunter 2 | . . . . . 2 Programmer 4 | . . . . 2 2 Best Kill Streak 6 | 2 4 5 4 5 6 Combat Bots Only 5 | . 3 5 4 3 4 Max Kills in Single Turn 3 | 1 2 2 3 1 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . 1 . 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 398 | . 69 83 70 146 30 Missed 103 | . 11 23 16 45 8 Hits 295 | . 58 60 54 101 22 Projectile 295 | . 58 60 54 101 22 Critical Strikes 7 | . 2 . 3 2 . Damage Taken 3826 | . 630 636 791 1189 580 Core 620 | . 105 143 69 207 96 Absorbed by Shields . | . . . . . . Redirected to Shielding 39 | . . . 17 . 22 Regen/Repaired (Parts) 115 | . . . 50 65 . Core Remaining (%) 75 | 100 58 64 87 70 . Volleys Fired 159 | 7 48 32 36 26 10 Largest 3 | 2 2 2 2 3 3 Hottest 191 | 70 90 130 130 191 182 Shots Fired 319 | 14 74 63 70 76 22 Gun 284 | 14 52 63 69 76 10 Cannon 24 | . 17 . . . 7 Launcher 11 | . 5 . 1 . 5 Special . | . . . . . . Kinetic 23 | 7 16 . . . . Thermal 263 | 7 43 52 69 76 16 Explosive 11 | . 5 . 1 . 5 Electromagnetic 22 | . 10 11 . . 1 Robot Hit Streak 26 | 5 16 18 14 26 6 Robot Miss Streak 7 | 1 5 6 5 7 6 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 4 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 256 | 9 49 58 65 62 13 Core Hits 299 | 4 27 83 95 72 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 4 . . 1 . Burn 5 | . 4 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5202 | 111 849 826 1259 1080 1077 Guns 3513 | 111 406 826 1035 1070 65 Cannons 428 | . 228 . . . 200 Explosions 1251 | . 215 . 224 . 812 Melee . | . . . . . . Ramming 10 | . . . . 10 . Kinetic 131 | 37 94 . . . . Thermal 4165 | 74 501 742 1035 1070 743 Explosive 756 | . 215 . 224 . 317 Electromagnetic 140 | . 39 84 . . 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 1 9 1 Average Corruption 3 | . . . 1 6 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . 2 8 1 Message Errors 3 | . . . . 2 1 Matter Fused 2 | . . . 1 1 . Energy Discharges 3 | . . . 1 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 107 | . 6 . . . 101 Projectiles 10 | . 6 . . . 4 Explosions 97 | . . . . . 97 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 218 | . . . . . 218 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 393 | 36 162 393 189 78 48 Average Temperature 81 | 15 71 116 80 22 16 Received Heat Transfer 1197 | . 303 222 450 213 9 Effects 1 | . . 1 . . . Shutdowns 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 4 . 2 3 1 Heat Transferred 6288 | 222 1591 925 1275 1664 611 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 91 | 100 100 68 100 100 80 Level 1 8 | . . 31 . . 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 302 | 5 189 302 128 102 243 Initial 120 | . . 76 120 46 23 Average 87 | . 87 171 71 32 131 Influence Increases 2038 | 15 430 510 398 272 413 Destroy 0b10 Robot/C 1300 | . 280 400 280 180 160 Destroy 0b10 Robot/NC 70 | 15 20 5 5 15 10 Destroy Leader 278 | . 64 90 40 42 42 Successful Hack 32 | . 5 . 7 20 . Disable Machine 135 | . . . . . 135 Destroy Structure 118 | . 46 . 6 . 66 Lose Combat Pursuer 105 | . 15 15 60 15 . Influence Decreases 1805 | 15 249 405 580 328 228 Entered New Map 354 | . . 105 166 58 25 Time Decay 1171 | 15 239 270 334 200 113 Lost Part 280 | . 10 30 80 70 90 Squads Dispatched 14 | . 2 3 4 4 1 Investigation 4 | . 1 2 . 1 . Extermination 1 | . . . . 1 . Reinforcement 5 | . 1 1 1 1 1 Assault . | . . . . . . Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 21 22 22 19 12 Peak Tracking Total 6 | . 5 6 4 5 5 Tactical Retreats 6 | . 1 1 3 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . . . 9 Max in Single Turn 5 | . . . . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . 6 2 8 4 2 Terminals 15 | . 5 2 5 3 . Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 . 2 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 48 | . 13 7 18 8 2 Successful 16 | . 2 2 5 6 1 Failed 32 | . 11 5 13 2 1 Catastrophic 11 | . 6 1 2 1 1 Database Lockouts . | . . . . . . Manual 16 | . 10 3 3 . . Terminals 33 | . 12 7 10 4 . Fabricators 2 | . . . . . 2 Repair Stations 10 | . 1 . 5 4 . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 2 2 2 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Terminal Index 2 | . 1 1 . . . Zone Layout 4 | . 1 1 2 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 6 2 6 3 1 Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . . 1 2 . Time 84 | . . . 32 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 617 | 25 209 . . 131 252 Sensors 383 | . . . . 131 252 Terrain 12 | 12 . . . . . Seismic 222 | 13 209 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2947 | 117 547 591 759 677 256 Spaces Moved 1537 | 79 299 342 313 339 165 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 1252 | . 258 342 313 339 . Wheels 281 | 75 41 . . . 165 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 120 120 120 95 Average Speed 120 | 90 124 120 128 122 103 Slowest Speed 260 | 95 190 190 190 260 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 52 34 27 14 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 118 | . 39 . 6 . 73 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 117 | . 39 . 6 . 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2353 | 106 409 468 597 545 228 Wait 452 | 3 14 36 216 144 39 Move 1532 | 78 298 341 312 338 165 Hop . | . . . . . . Pick Up 59 | 9 15 17 8 8 2 Fast Attach 30 | 7 2 7 6 6 2 Attach 23 | . 1 2 8 5 7 Detach . | . . . . . . Swap 35 | 1 12 9 5 5 3 Drop 61 | 1 19 24 6 11 . Fire 159 | 7 48 32 36 26 10 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 14) 618 | -10/Materials | Derelicts attacked the area 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Utility x2 1056 | -9/Materials | Discovered new exit (range 14) 1136 | -9/Materials | Discovered new exit (range 10) 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -8/Materials | Build established: Scavenger-Mutant 1518 | -8/Materials | Repaired Spread Laser 1708 | -8/Materials | Garrison activated, responded to threat 1944 | -8/Materials | Discovered new exit (range 16) 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2210 | -7/Factory | Repaired Aluminum Leg 2238 | -7/Factory | Repaired Aluminum Leg 2308 | -7/Factory | Build established: Scavenger-Tank 2438 | -7/Factory | Garrison activated, responded to threat 2500 | -7/Factory | Lost 3 parts (1p1n1u) 2568 | -7/Factory | Identified exit to Factory 2692 | -7/Factory | Entered another Factory area 2692 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2719 | -6/Factory | Lost 3 parts (2n1u) 2808 | -6/Factory | Lost 6 parts (1p1n4w) 2948 | -6/Factory | Self-destructed Last Messages --------------- 02834_ Connecting with Repair Station... 02884_ U-05 Engineer builds a Wall. 02893_ U-05 Engineer lays Concrete. 02895_ U-05 Engineer builds a Wall. 02899_ U-05 Engineer lays Concrete. 02900_ U-05 Engineer builds a Wall. 02901_ U-05 Engineer builds a Door. 02904_ U-05 Engineer lays Concrete. 02914_ 02945_ Destroyed VTOL Module. 02945_ S-27 Virus destroyed. 02946_ Rocket Launcher destroyed. 02947_ U-05 Engineer builds a Wall. 02948_ K-01 Serf collects debris. 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" #?????????????????????????????? | | # " #?????????????????????????????? | | #?????????????????????????????? | | # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # +?????????????????????????????? | | # + #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ##+########### #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | !! #?????????????????????????????? | | #?????????????????????????????? | | ==???????????????????????????????? | | =]???????????????????????????????? | | =????????????????????????????????? | | % ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 28 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spread Laser | 37% | -8/Materials Aluminum Leg | 60% | -7/Factory Aluminum Leg | 67% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonAmuletRocket Manual? 0 Play Time 00:41:19 Cumulative 50.0 hours Start 2025.12.26 @ 21:52:54 End 2025.12.26 @ 22:32:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 63 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b9c6401-4fb0-4b78-b17c-1f78d23c65eb