Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 23:28:50 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (222) 1110 Value Destroyed (7557) 7557 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1940) 1940 TOTAL SCORE: 16347 Bonus ------- High Alert Combat Kills 1571 Follower Combat Kills 739 Friendly Fire -370 Cogmind --------- Core Integrity 979/1150 Matter 101/300 Energy 274/310 System Corruption 8% Temperature Cool (34) Location -4/Factory Parts ------- Power (1) Fission Core Propulsion (4) Light Treads Improved Medium Treads Heavy Siege Treads Utility (10) High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Medium Armor Plating Improved Heavy Armor Plating Weapon (4) Flak Gun Flak Gun Coil Gun Coil Gun Inventory (28) Light Antimatter Reactor Improved Medium Treads Improved Cooling System High-capacity Storage Unit Advanced Armor Integrity Analyzer Experimental Weapon Shielding Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating EM Pulse Cannon Disruptor Cannon Disruptor Cannon HERF Cannon Advanced EMP Blaster Rocket Array Peak State ------------ Power Fission Core Propulsion Light Treads Improved Medium Treads Heavy Siege Treads Utility High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Experimental Weapon Shielding Improved Heavy Armor Plating Weapon HERF Cannon Flak Gun Coil Gun Coil Gun Inventory Light Antimatter Reactor Improved Medium Treads Improved Cooling System High-capacity Storage Unit Advanced Armor Integrity Analyzer Experimental Weapon Shielding Improved Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating EM Pulse Cannon Disruptor Cannon Disruptor Cannon Flak Gun Advanced EMP Blaster Rocket Array [Rating: 89] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . Utility 8 | . . 1 . 1 . . . . 2 . . 2 2 Weapon 2 | . . 1 1 . . . . . . . . . . Parts Attached 177 | 6 4 15 15 19 6 8 1 . 2 6 42 26 27 Power 11 | 1 . 2 . 2 1 1 . . . . 2 1 1 Engine 7 | 1 . 2 . 1 . 1 . . . . 2 . . Core 2 | . . . . 1 . . . . . . . . 1 Reactor 2 | . . . . . 1 . . . . . . 1 . Propulsion 36 | 2 . 2 6 6 1 1 . . . . 10 5 3 Treads 36 | 2 . 2 6 6 1 1 . . . . 10 5 3 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 41 | 1 4 2 2 3 1 . . . 2 1 8 8 9 Device 3 | . . 1 . . . . . . . 1 . . 1 Storage 16 | 1 4 1 2 1 1 . . . . . 2 1 3 Processor 7 | . . . . 1 . . . . 1 . 1 3 1 Hackware . | . . . . . . . . . . . . . . Protection 15 | . . . . 1 . . . . 1 . 5 4 4 Artifact . | . . . . . . . . . . . . . . Weapon 89 | 2 . 9 7 8 3 6 1 . . 5 22 12 14 Energy Gun 2 | . . 2 . . . . . . . . . . . Energy Cannon 9 | . . . 1 . . . . . . . 2 3 3 Ballistic Gun 69 | 2 . 7 5 6 3 6 1 . . 3 18 9 9 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . . 1 2 . . . . . 2 2 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 1 1 . . . . . . 2 . . Parts Lost 18 | . . . 1 4 . . . . . . 6 1 6 Power 2 | . . . . . . . . . . . 1 . 1 Propulsion 7 | . . . . 2 . . . . . . 1 1 3 Utility 4 | . . . . . . . . . . . 2 . 2 Weapon 5 | . . . 1 2 . . . . . . 2 . . Highest Loss Streak 3 | . . . 1 3 . . . . . . 2 1 3 Average Slot Usage (%) 95 | . 99 98 98 99 94 91 92 92 93 93 94 98 91 Engine 5 | . 14 11 9 5 3 2 7 7 6 6 5 2 . Reactor 1 | . . . . . 3 4 . . . . . 2 4 Treads 23 | . 28 21 27 29 26 22 23 23 20 20 21 22 18 Device 1 | . . 6 . . . . . . . 5 . . . Storage 22 | . 27 25 27 23 23 23 23 23 20 20 20 17 15 Processor 9 | . . . . 5 7 7 7 7 13 13 13 23 23 Protection 2 | . . . . 1 . . . . 6 . 5 5 6 Ballistic Gun 27 | . 28 30 34 29 29 30 30 30 26 25 25 19 19 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 152 | 10 38 65 68 75 75 77 71 71 79 78 100 104 152 Greatest Support 130 | 40 40 40 60 96 118 118 118 118 118 118 130 120 120 Greatest Overweight (x) 3 | 3 . 1 1 1 . . . . . . 1 1 3 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 28 | 6 16 22 22 22 22 22 22 22 22 22 24 24 28 Average Capacity 21 | 5 13 18 22 22 22 22 22 22 22 22 22 24 25 Most Carried 25 | 4 13 21 22 22 22 22 22 22 21 22 24 24 25 Average Carried 20 | 2 9 15 21 21 21 21 22 22 20 20 22 23 21 Final Capacity 28 | 6 16 22 22 22 22 22 22 22 22 22 24 24 28 Final Carried 24 | 4 10 21 22 22 22 22 22 22 20 22 24 24 18 Class Distribution -------------------- 43% | Hauler-Gunner 38% | Scavenger-Gunner 8% | Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Matter Collected 6611 | 255 . 1005 570 763 115 113 16 90 100 409 1854 480 841 Remotely . | . . . . . . . . . . . . . . Salvage Created 12506 | 63 . 1715 1217 1545 . 196 . 139 218 1162 3637 703 1911 Parts 524 | 3 . 90 58 60 . 4 . 5 8 2 182 29 83 Haulers Intercepted 14 | . . 4 2 2 . . . . 1 . 4 . 1 Recyclers Shooed 17 | . . 3 3 2 . 1 . . . . 8 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 7 8 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Combat Hostiles Destroyed 146 | . . 36 8 20 . . . 3 1 6 39 8 25 Guns 118 | . . 36 7 15 . . . 3 1 2 32 5 17 Cannons 6 | . . . 1 . . . . . . . 3 . 2 AOE 16 | . . . . 5 . . . . . 4 3 . 4 Classes Destroyed 14 | 1 . 6 3 1 . . . . . 1 1 1 . Worker 20 | . . 1 1 4 . . . . 1 . 10 1 2 Builder 9 | . . 1 1 . . . . . . . 4 1 2 Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 14 | . . 4 2 2 . . . . 1 . 4 . 1 Recycler 26 | 1 . 4 8 5 . 2 . . . . 5 1 . Watcher 4 | . . . 1 . . . . . . . 2 . 1 Swarmer 25 | . . 16 . 1 . . . . . . 4 . 4 Grunt 69 | . . 15 2 16 . . . 3 1 . 21 2 9 Brawler 3 | . . . 1 . . . . . . . 2 . . Sentry 20 | . . 5 4 2 . . . . . . 6 1 2 Hunter 13 | . . . 1 . . . . . . . 4 2 6 Programmer 9 | . . . . 1 . . . . . . 2 2 4 Behemoth 1 | . . . . . . . . . . . . 1 . Compactor 6 | . . . . . . . . . . 6 . . . Wasp 1 | . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . Best Kill Streak 19 | 1 . 9 8 8 . 1 . 3 3 5 19 3 6 Combat Bots Only 12 | . . 5 2 6 . . . 3 1 5 12 3 6 Max Kills in Single Turn 5 | 1 . 2 2 5 . 1 . 2 2 2 5 2 4 Gunslinging 1 | . . 1 . 1 . . . 1 . . 1 1 1 Exploded 4 | . . . . 4 . . . . . 2 3 . 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Damage Taken 10524 | . . 1082 552 1207 . 12 20 . 73 . 3784 1098 2696 Core 941 | . . 93 29 82 . . . . 18 . 446 102 171 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 45 | . . . . . . . . . . . 24 . 21 Core Remaining (%) 84 | 100 100 76 94 . . . . 88 . . 45 89 . Volleys Fired 415 | 3 . 87 39 58 . 4 1 4 5 19 105 29 61 Largest 4 | 2 . 3 4 4 . 4 4 4 4 4 4 4 4 Hottest 126 | 40 . 90 92 114 . 101 97 97 97 92 119 126 118 Shots Fired 1375 | 6 . 261 142 223 . 16 4 16 20 42 363 79 203 Gun 1304 | 6 . 261 140 221 . 16 4 16 20 31 344 56 189 Cannon 55 | . . . 2 . . . . . . . 18 23 12 Launcher 16 | . . . . 2 . . . . . 11 1 . 2 Special . | . . . . . . . . . . . . . . Kinetic 1282 | 6 . 239 140 221 . 16 4 16 20 31 344 56 189 Thermal 22 | . . 22 . . . . . . . . . . . Explosive 13 | . . . . 1 . . . . . 11 . . 1 Electromagnetic 58 | . . . 2 1 . . . . . . 19 23 13 Robot Hit Streak 49 | 3 . 13 25 23 . 12 . 6 7 33 27 40 49 Robot Miss Streak 6 | 1 . 6 2 3 . 4 4 6 2 3 3 3 4 Penetration Max 1 | . . . . . . . . . 1 . 1 1 1 Secondary Targets 29 | . . 9 . 3 . . . 1 . 1 6 2 7 Max Gunslinging Chain 2 | . . 1 . 1 . . . 1 . 1 2 1 1 Shots Hit Robots 986 | 4 . 168 100 170 . 11 . 10 16 35 248 68 156 Core Hits 458 | 3 . 67 37 63 . 8 1 4 7 21 134 32 81 Critical Hits 50 | . . 1 1 5 . 1 . . 1 . 23 6 12 Critical Kills 24 | . . 1 1 1 . 1 . . 1 . 10 3 6 Critical Parts Destroyed 22 | . . . . 4 . . . . . . 11 1 6 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23377 | 64 . 2206 1523 2747 . 269 35 119 338 3768 6197 1727 4384 Guns 17029 | 52 . 2170 1481 2106 . 208 35 119 338 402 5353 1235 3530 Cannons 1225 | . . . 26 . . . . . . . 393 435 371 Explosions 4788 | . . . . 573 . . . . . 3366 366 . 483 Melee . | . . . . . . . . . . . . . . Ramming 335 | 12 . 36 16 68 . 61 . . . . 85 57 . Kinetic 16878 | 52 . 2019 1481 2106 . 208 35 119 338 402 5353 1235 3530 Thermal 877 | . . 151 . 390 . . . . . . 204 . 132 Explosive 3713 | . . . . 54 . . . . . 3366 . . 293 Electromagnetic 1574 | . . . 26 129 . . . . . . 555 435 429 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 12 15 3 8 Average Corruption 9 | . . . . . . . . . . 8 13 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 129 | . . . . . . . . . . 8 104 3 14 Message Errors 17 | . . . . . . . . . . 1 12 1 3 Matter Fused 14 | . . . . . . . . . . 2 11 . 1 Heat Flow Errors 8 | . . . . . . . . . . 1 6 1 . Energy Discharges 11 | . . . . . . . . . . . 7 1 3 Parts Rejected 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . . . . . . 4 . 3 Data Loss (major) 2 | . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . . . . 8 . . Targeting Errors 51 | . . . . . . . . . . 3 44 . 4 Weapon Failures 7 | . . . . . . . . . . 1 6 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 137 | . . . . 76 . . . . . . 20 . 41 Projectiles 12 | . . . . . . . . . . . . . 12 Explosions 123 | . . . . 76 . . . . . . 18 . 29 Melee 2 | . . . . . . . . . . . 2 . . Knockbacks 3 | . . . . 1 . . . . . . 1 1 . Impact 3 | . . . . 1 . . . . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 34 | 6 . 6 2 4 . 7 . . . . 6 3 . Targets Rammed 37 | 6 . 6 2 5 . 7 . . . . 7 4 . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . . . . 1 1 . Highest Temperature 418 | . . 30 88 138 . 24 42 57 136 72 418 240 327 Average Temperature 76 | . . 9 24 37 . 13 26 28 61 53 126 53 82 Received Heat Transfer 2145 | . . 210 162 324 . . 9 . 36 . 963 162 279 Effects 4 | . . . . . . . . . . . 3 . 1 Interference 3 | . . . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . 2 . 1 Total Turns 65 | . . . . . . . . . . . 47 . 18 Longest Duration 33 | . . . . . . . . . . . 33 . 18 Robots Corrupted 6 | . . . . . . . . . . . 1 3 2 Combat Hostiles 6 | . . . . . . . . . . . 1 3 2 Parts Fried 12 | . . . 1 . . . . . . . 5 3 3 Impact Corruptions 2 | . . 1 . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . 1 . . . . . Heat Transferred 1094 | . . 444 . 250 . . . . . . 300 . 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Peak Influence 1377 | 5 3 744 371 498 147 252 . . 101 83 916 523 1377 Average Influence 321 | 1 3 345 187 255 76 105 . . 71 73 439 399 841 Maximum Alert Level 4 | . . 3 1 2 . 1 . . . . 3 2 4 Low Security (%) 46 | . . . . . . . . . . . . . . Level 1 21 | . . . . . . . . . . . . . . Level 2 20 | . . . . . . . . . . . . . . Level 3 6 | . . . . . . . . . . . . . . Level 4 4 | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . . 4 . 4 . 4 . . . . 9 3 8 Investigation 5 | . . 2 . . . 1 . . . . 1 . 1 Extermination 8 | . . . . 1 . 2 . . . . 1 2 2 Reinforcement 12 | . . 1 . 3 . 1 . . . . 4 1 2 Assault 4 | . . 1 . . . . . . . . . . 3 Garrison 3 | . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . 1 . 2 Haulers Reinforced 5 | . . . . 2 . . . . . . 2 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Distress Signals 13 | . . 2 . 2 . 1 . . . . . 1 7 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 224 | . 1 49 15 26 1 6 4 4 4 6 56 11 41 Peak Tracking Total 10 | . 1 6 5 5 1 4 3 3 2 3 10 3 6 Tactical Retreats 18 | . . 2 2 3 . . . . . . 9 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Traps Triggered 7 | . . 1 1 1 . . . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Machines Disabled 34 | . . 3 . 5 . . . . . . 1 . 25 Max in Single Turn 5 | . . 1 . 5 . . . . . . 1 . 5 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Machines Accessed 15 | . . 6 2 1 . 3 . . . . 2 . 1 Terminals 11 | . . 5 2 . . 2 . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . 1 . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 52 | . . 26 7 2 . 6 . . . . 9 . 2 Successful 26 | . . 13 3 2 . 3 . . . . 5 . . Failed 25 | . . 12 4 . . 3 . . . . 4 . 2 Catastrophic 5 | . . 1 2 . . 2 . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 20 | . . 16 4 . . . . . . . . . . Terminals 36 | . . 20 7 . . 4 . . . . 3 . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 16 | . . 6 . 2 . 2 . . . . 6 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 8 | . . 3 3 . . 1 . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . Zone Layout 4 | . . 2 1 . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 14 | . . 6 . 2 . 2 . . . . 4 . . Scan Component 7 | . . 3 . 1 . 1 . . . . 2 . . Repair 7 | . . 3 . 1 . 1 . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . 11 1 . . . . . . . . . . Terminals 4 | . . 4 . . . . . . . . . . . Botnet 4 | . . 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . . 6 2 1 . 3 . . . . 2 . 1 Full Trace Events 2 | . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . . 3 . . . 1 . . . . 2 . . Time 334 | . . 103 . 51 . 56 . . . . 124 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Total Allies 21 | . . . . . 20 . . . . . . . 1 Largest Group 20 | . . . . . 20 19 9 6 3 1 . . 1 Highest-Rated Group 471 | . . . . . 471 457 282 191 94 31 . . 49 Highest-Rated Ally 49 | . . . . . 35 35 35 35 32 31 . . 49 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 172 | . . . . . 17 86 29 30 5 . . . 5 Total Damage 4537 | . . . . . 496 1287 995 439 105 . . . 1215 Kills 36 | . . . . . 2 13 7 2 2 . . . 10 Allies Corrupted 1 | . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Turns Passed 9326 | 104 176 1256 1048 826 652 1274 408 275 54 214 1209 762 1068 Spaces Moved 4251 | 55 102 448 487 333 380 700 244 160 23 91 391 368 469 Core 24 | 24 . . . . . . . . . . . . . Treads 4227 | 31 102 448 487 333 380 700 244 160 23 91 391 368 469 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 162 163 163 163 163 163 160 160 160 Average Speed 166 | 135 160 178 180 161 162 163 163 163 163 163 160 160 169 Slowest Speed 220 | 200 160 180 180 183 163 163 163 163 163 163 180 180 220 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 23 41 48 11 95 20 47 21 2 76 12 14 20 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 225 | . . . . 37 . . . . . 116 13 . 59 Melee . | . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . 8 . 1 AOE 216 | . . . . 37 . . . . . 116 5 . 58 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac Total 5618 | 73 114 713 568 495 423 825 253 167 32 119 746 482 608 Wait 517 | . . 123 3 63 10 87 7 4 . . 166 30 24 Move 4241 | 55 101 447 486 333 379 699 243 159 23 90 390 367 469 Hop . | . . . . . . . . . . . . . . Pick Up 97 | 4 6 21 9 8 12 6 . . 1 2 12 9 7 Fast Attach 40 | 6 1 8 2 3 2 7 . . . . 7 3 1 Attach 38 | . . 3 2 7 2 . . . 2 . 8 3 11 Detach 2 | . . 1 . . . . . . . . . . 1 Swap 99 | . 3 4 11 9 2 1 1 . . 6 27 20 15 Drop 126 | . 3 13 14 9 16 14 1 . 1 2 24 17 12 Fire 415 | 3 . 87 39 58 . 4 1 4 5 19 105 29 61 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 36 | 5 . 6 2 5 . 7 . . . . 7 4 . Escape Stasis . | . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 589 | -9/Materials | Build established: Gunner 927 | -9/Materials | Repaired Lgt. Treads 955 | -9/Materials | Repaired Lgt. Treads 1007 | -9/Materials | Repaired Imp. Assault Rifle 1192 | -9/Materials | Central database locked down 1398 | -9/Materials | Build established: Hauler-Gunner 1481 | -9/Materials | First assault squad dispatched 1515 | -9/Materials | Discovered new exit (range 11) 1537 | -9/Materials | Entered another Materials area 1537 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2178 | -8/Materials | Discovered new exit (range 16) 2573 | -8/Materials | Discovered new exit (range 5) 2585 | -8/Materials | Entered Factory 2585 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2623 | -7/Factory | Found Prototype Launcher 2624 | -7/Factory | Identified Rocket Array 2630 | -7/Factory | Found Faulty Rocket Array 2632 | -7/Factory | Found Rocket Array 2648 | -7/Factory | Found Rocket Array 2950 | -7/Factory | Lost 3 parts (1n2w) 3411 | -7/Factory | Sucked down chute 3411 | -7/Factory | Entered Waste 3412 | -7/Waste | Joined by Warlord forces that had cleared the area 3760 | -7/Waste | A Compactor rumbled back to life 3760 | -7/Waste | Spotted C-40 Crusher 3762 | -7/Waste | Allies destroyed C-40 Crusher 3780 | -7/Waste | Discovered new exit (range 15) 4063 | -7/Waste | Entered Factory 4063 | -7/Factory | Accompanied by 19 allies 4150 | -7/Factory | Identified exit to Storage 4150 | -7/Factory | Identified exit to Lower Caves 4811 | -7/Factory | Build established: Scavenger-Gunner 5219 | -7/Factory | Repaired Hvy. Treads 5337 | -7/Factory | Entered Lower Caves 5337 | -7/Lower Caves | Accompanied by 9 allies 5714 | -7/Lower Caves | Discovered new exit (range 8) 5742 | -7/Lower Caves | Build established: Hauler-Gunner 5745 | -7/Lower Caves | Entered another Lower Caves area 5745 | -7/Lower Caves | Accompanied by 6 allies 5994 | -7/Lower Caves | Discovered new exit (range 13) 6020 | -7/Lower Caves | Entered Factory 6020 | -6/Factory | Accompanied by 3 allies 6020 | -6/Factory | Evolved 2 slots: Utility x2 6074 | -6/Factory | Sucked down chute 6074 | -6/Factory | Entered Waste 6075 | -6/Waste | 1 allies followed down the chute 6089 | -6/Waste | EMP discharged 6102 | -6/Waste | Spotted C-40 Crusher 6105 | -6/Waste | Spotted C-40 Crusher 6114 | -6/Waste | Spotted C-40 Crusher 6117 | -6/Waste | Destroyed C-40 Crusher 6117 | -6/Waste | Destroyed C-40 Crusher 6126 | -6/Waste | Spotted C-40 Crusher 6130 | -6/Waste | Spotted C-40 Crusher 6130 | -6/Waste | Destroyed C-40 Crusher 6139 | -6/Waste | Destroyed C-40 Crusher 6142 | -6/Waste | Destroyed C-40 Crusher 6145 | -6/Waste | Spotted C-40 Crusher 6166 | -6/Waste | Destroyed C-40 Crusher 6189 | -6/Waste | EMP discharged 6189 | -6/Waste | System corruption reached 10% 6214 | -6/Waste | Found Damper Plating 6273 | -6/Waste | Discovered new exit (range 10) 6288 | -6/Waste | Entered Factory 6697 | -6/Factory | Garrison activated, responded to threat 6842 | -6/Factory | Found Prototype Processor 6842 | -6/Factory | Identified Exp. Terrain Scan Processor 6881 | -6/Factory | Destroyed 7 combat bots 6953 | -6/Factory | Build established: Scavenger-Gunner 7139 | -6/Factory | Core integrity fell below 50% 7191 | -6/Factory | Destroyed 12 combat bots 7290 | -6/Factory | Discovered new exit (range 15) 7442 | -6/Factory | Repaired Adv. Armor Integrity Analyzer 7488 | -6/Factory | Repaired EM Pulse Cannon 7497 | -6/Factory | Entered another Factory area 7497 | -5/Factory | Evolved 2 slots: Utility x2 7930 | -5/Factory | Spotted B-75 Beast 7986 | -5/Factory | Destroyed B-75 Beast 8250 | -5/Factory | Discovered new exit (range 5) 8259 | -5/Factory | Entered another Factory area 8259 | -4/Factory | Evolved 2 slots: Utility x2 8759 | -4/Factory | First assault squad dispatched 8947 | -4/Factory | Lost 3 parts (3n) 8992 | -4/Factory | Found Quantum Capacitor 9327 | -4/Factory | Self-destructed Last Messages --------------- 09308_ Imp. Phase Shifter fried. 09309_ Slug penetrates Wall. 09309_ Penetrated by Slug. 09309_ Slug penetrates Wall. 09310_ H-77 Assassin destroyed. 09316_ Slug penetrates P-70 Sage. 09316_ System corrupted: Coil Gun targeting data glitched. 09317_ VLPJTBN/VLFJ9XI%Y#3C|J8M69BV|KZM 09318_ U-05 Engineer lays Concrete. 09320_ System corrupted: Coil Gun targeting data glitched. 09320_ U-05 Engineer destroyed. 09320_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09321_ U-05 Engineer lays Concrete. 09323_ Slug penetrates P-70 Sage. 09323_ P-70 Sage suffers critical hit. 09323_ Destroyed Hpw. Shock Rifle. 09324_ Door malfunctions. 09324_ U-05 Engineer lays Concrete. 09327_ R-10 Processor collects Imp. Targeting Computer. Map ----- +----------------------------------------------------+ | # # #?????????????# """" = |#### | | # # ??????????????# """" !=% %+[%= | | # #?? ????????????????# ["[%! =#!!* | | #######+######+#############+###########+######%! | | !%* !! [= | | =[ | | = =%! = ! | | *[[ ![ [% % | | ! =! =%= =[ | | +######## ###########+### ############# | | !/!=## # # | | /== # """ ! # u # | | ] != ##??""""" # # | | #????"""" + Ru # | | ## # # ? | | """"""""" ## """ #%u% # ??? | | ## """"" #[== #?? ????? | | """"""""" #?? """"" # u #####+####### | | #???? # | | """"""""" #??? # ^u ^ ! | | ?? #??? # ^ | | ????????? #?? # | | ????????? ?############## " """"" | | ???????????# ! # = """"""" ###### | | ???????????# # ^! """"""" # | | #?????????????? """ /@ *%! != """" # | | ?????????????? """ [! # ==! p + | | #???????????? """ !! / !! p # | | #?????????# # # | | #?????????# """ """ # [ #? | | !#?????????# """ """ # ######+#########? | | #????????????? """ """ # # [[ #???? | | #?????????????? # + ! #???? | | #?????????????? """ =###### #????? | | #?????????????????" [*#????# #????? | | ##?????????????????####%#????# #??????# | | ???????????????????????#?????# #??????? | | ?????????????????????????????# % #??????? | | ?????????????????????????????# % #??????? | | ?????????????????????????????# [ #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????##### ##??????? | | ??????????????????????????????????""" # ##???????? | | ??????????????????????????????????S"" ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 90 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightNodeKinecellerator Manual? 0 Play Time 00:56:37 Cumulative 384.2 hours Start 2019.10.30 @ 22:33:19 End 2019.10.30 @ 23:28:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 680 Rogue 680 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fcf87d2-4abf-43aa-b4cc-4a107dc1e93b