Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 23:28:50

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (222)     1110
Value Destroyed (7557)     7557
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1940)               1940
              TOTAL SCORE: 16347

 Bonus
-------
High Alert Combat Kills    1571
Follower Combat Kills      739
Friendly Fire              -370

 Cogmind 
---------
Core Integrity             979/1150
Matter                     101/300
Energy                     274/310
System Corruption          8%
Temperature                Cool (34)
Location                   -4/Factory

 Parts 
-------
Power (1)
  Fission Core
Propulsion (4)
  Light Treads
  Improved Medium Treads
  Heavy Siege Treads
Utility (10)
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
  Core Analyzer
  Improved Medium Armor Plating
  Improved Heavy Armor Plating
Weapon (4)
  Flak Gun
  Flak Gun
  Coil Gun
  Coil Gun
Inventory (28)
  Light Antimatter Reactor
  Improved Medium Treads
  Improved Cooling System
  High-capacity Storage Unit
  Advanced Armor Integrity Analyzer
  Experimental Weapon Shielding
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
  EM Pulse Cannon
  Disruptor Cannon
  Disruptor Cannon
  HERF Cannon
  Advanced EMP Blaster
  Rocket Array

 Peak State 
------------
Power
  Fission Core
Propulsion
  Light Treads
  Improved Medium Treads
  Heavy Siege Treads
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
  Core Analyzer
  Experimental Weapon Shielding
  Improved Heavy Armor Plating
Weapon
  HERF Cannon
  Flak Gun
  Coil Gun
  Coil Gun
Inventory
  Light Antimatter Reactor
  Improved Medium Treads
  Improved Cooling System
  High-capacity Storage Unit
  Advanced Armor Integrity Analyzer
  Experimental Weapon Shielding
  Improved Medium Armor Plating
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
  EM Pulse Cannon
  Disruptor Cannon
  Disruptor Cannon
  Flak Gun
  Advanced EMP Blaster
  Rocket Array
[Rating: 89]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   1   .   .   .   .   2   .   .   2   2   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             177  | 6   4   15  15  19  6   8   1   .   2   6   42  26  27  
  Power                    11   | 1   .   2   .   2   1   1   .   .   .   .   2   1   1   
    Engine                 7    | 1   .   2   .   1   .   1   .   .   .   .   2   .   .   
    Core                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Propulsion               36   | 2   .   2   6   6   1   1   .   .   .   .   10  5   3   
    Treads                 36   | 2   .   2   6   6   1   1   .   .   .   .   10  5   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   4   2   2   3   1   .   .   .   2   1   8   8   9   
    Device                 3    | .   .   1   .   .   .   .   .   .   .   1   .   .   1   
    Storage                16   | 1   4   1   2   1   1   .   .   .   .   .   2   1   3   
    Processor              7    | .   .   .   .   1   .   .   .   .   1   .   1   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   .   1   .   .   .   .   1   .   5   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | 2   .   9   7   8   3   6   1   .   .   5   22  12  14  
    Energy Gun             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   1   .   .   .   .   .   .   .   2   3   3   
    Ballistic Gun          69   | 2   .   7   5   6   3   6   1   .   .   3   18  9   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   2   .   .   .   .   .   2   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   1   1   .   .   .   .   .   .   2   .   .   
Parts Lost                 18   | .   .   .   1   4   .   .   .   .   .   .   6   1   6   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               7    | .   .   .   .   2   .   .   .   .   .   .   1   1   3   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Weapon                   5    | .   .   .   1   2   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      3    | .   .   .   1   3   .   .   .   .   .   .   2   1   3   
Average Slot Usage (%)     95   | .   99  98  98  99  94  91  92  92  93  93  94  98  91  
  Engine                   5    | .   14  11  9   5   3   2   7   7   6   6   5   2   .   
  Reactor                  1    | .   .   .   .   .   3   4   .   .   .   .   .   2   4   
  Treads                   23   | .   28  21  27  29  26  22  23  23  20  20  21  22  18  
  Device                   1    | .   .   6   .   .   .   .   .   .   .   5   .   .   .   
  Storage                  22   | .   27  25  27  23  23  23  23  23  20  20  20  17  15  
  Processor                9    | .   .   .   .   5   7   7   7   7   13  13  13  23  23  
  Protection               2    | .   .   .   .   1   .   .   .   .   6   .   5   5   6   
  Ballistic Gun            27   | .   28  30  34  29  29  30  30  30  26  25  25  19  19  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 10  38  65  68  75  75  77  71  71  79  78  100 104 152 
  Greatest Support         130  | 40  40  40  60  96  118 118 118 118 118 118 130 120 120 
  Greatest Overweight (x)  3    | 3   .   1   1   1   .   .   .   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   16  22  22  22  22  22  22  22  22  22  24  24  28  
  Average Capacity         21   | 5   13  18  22  22  22  22  22  22  22  22  22  24  25  
  Most Carried             25   | 4   13  21  22  22  22  22  22  22  21  22  24  24  25  
  Average Carried          20   | 2   9   15  21  21  21  21  22  22  20  20  22  23  21  
  Final Capacity           28   | 6   16  22  22  22  22  22  22  22  22  22  24  24  28  
  Final Carried            24   | 4   10  21  22  22  22  22  22  22  20  22  24  24  18  

 Class Distribution 
--------------------
 43% | Hauler-Gunner
 38% | Scavenger-Gunner
  8% | Gunner
  3% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
    Hauler-Gunner | -8/Materials
    Hauler-Gunner | -7/Factory
    Hauler-Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
    Hauler-Gunner | -7/Lower Caves
    Hauler-Gunner | -7/Lower Caves
    Hauler-Gunner | -6/Factory
    Hauler-Gunner | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Fac  
Matter Collected           6611  | 255  .    1005 570  763  115  113  16   90   100  409  1854 480  841  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12506 | 63   .    1715 1217 1545 .    196  .    139  218  1162 3637 703  1911 
  Parts                    524   | 3    .    90   58   60   .    4    .    5    8    2    182  29   83   
Haulers Intercepted        14    | .    .    4    2    2    .    .    .    .    1    .    4    .    1    
Recyclers Shooed           17    | .    .    3    3    2    .    1    .    .    .    .    8    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15    | .    .    .    .    .    .    .    7    8    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  146  | .   .   36  8   20  .   .   .   3   1   6   39  8   25  
  Guns                     118  | .   .   36  7   15  .   .   .   3   1   2   32  5   17  
  Cannons                  6    | .   .   .   1   .   .   .   .   .   .   .   3   .   2   
  AOE                      16   | .   .   .   .   5   .   .   .   .   .   4   3   .   4   
Classes Destroyed          14   | 1   .   6   3   1   .   .   .   .   .   1   1   1   .   
  Worker                   20   | .   .   1   1   4   .   .   .   .   1   .   10  1   2   
  Builder                  9    | .   .   1   1   .   .   .   .   .   .   .   4   1   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   14   | .   .   4   2   2   .   .   .   .   1   .   4   .   1   
  Recycler                 26   | 1   .   4   8   5   .   2   .   .   .   .   5   1   .   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   .   .   2   .   1   
  Swarmer                  25   | .   .   16  .   1   .   .   .   .   .   .   4   .   4   
  Grunt                    69   | .   .   15  2   16  .   .   .   3   1   .   21  2   9   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Sentry                   20   | .   .   5   4   2   .   .   .   .   .   .   6   1   2   
  Hunter                   13   | .   .   .   1   .   .   .   .   .   .   .   4   2   6   
  Programmer               9    | .   .   .   .   1   .   .   .   .   .   .   2   2   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           19   | 1   .   9   8   8   .   1   .   3   3   5   19  3   6   
  Combat Bots Only         12   | .   .   5   2   6   .   .   .   3   1   5   12  3   6   
Max Kills in Single Turn   5    | 1   .   2   2   5   .   1   .   2   2   2   5   2   4   
  Gunslinging              1    | .   .   1   .   1   .   .   .   1   .   .   1   1   1   
  Exploded                 4    | .   .   .   .   4   .   .   .   .   .   2   3   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Fac  
Damage Taken               10524 | .    .    1082 552  1207 .    12   20   .    73   .    3784 1098 2696 
  Core                     941   | .    .    93   29   82   .    .    .    .    18   .    446  102  171  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    45    | .    .    .    .    .    .    .    .    .    .    .    24   .    21   
Core Remaining (%)         84    | 100  100  76   94   .    .    .    .    88   .    .    45   89   .    
Volleys Fired              415   | 3    .    87   39   58   .    4    1    4    5    19   105  29   61   
  Largest                  4     | 2    .    3    4    4    .    4    4    4    4    4    4    4    4    
  Hottest                  126   | 40   .    90   92   114  .    101  97   97   97   92   119  126  118  
Shots Fired                1375  | 6    .    261  142  223  .    16   4    16   20   42   363  79   203  
  Gun                      1304  | 6    .    261  140  221  .    16   4    16   20   31   344  56   189  
  Cannon                   55    | .    .    .    2    .    .    .    .    .    .    .    18   23   12   
  Launcher                 16    | .    .    .    .    2    .    .    .    .    .    11   1    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1282  | 6    .    239  140  221  .    16   4    16   20   31   344  56   189  
  Thermal                  22    | .    .    22   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                13    | .    .    .    .    1    .    .    .    .    .    11   .    .    1    
  Electromagnetic          58    | .    .    .    2    1    .    .    .    .    .    .    19   23   13   
  Robot Hit Streak         49    | 3    .    13   25   23   .    12   .    6    7    33   27   40   49   
  Robot Miss Streak        6     | 1    .    6    2    3    .    4    4    6    2    3    3    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    1    1    1    
  Secondary Targets        29    | .    .    9    .    3    .    .    .    1    .    1    6    2    7    
    Max Gunslinging Chain  2     | .    .    1    .    1    .    .    .    1    .    1    2    1    1    
Shots Hit Robots           986   | 4    .    168  100  170  .    11   .    10   16   35   248  68   156  
  Core Hits                458   | 3    .    67   37   63   .    8    1    4    7    21   134  32   81   
  Critical Hits            50    | .    .    1    1    5    .    1    .    .    1    .    23   6    12   
  Critical Kills           24    | .    .    1    1    1    .    1    .    .    1    .    10   3    6    
  Critical Parts Destroyed 22    | .    .    .    .    4    .    .    .    .    .    .    11   1    6    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23377 | 64   .    2206 1523 2747 .    269  35   119  338  3768 6197 1727 4384 
  Guns                     17029 | 52   .    2170 1481 2106 .    208  35   119  338  402  5353 1235 3530 
  Cannons                  1225  | .    .    .    26   .    .    .    .    .    .    .    393  435  371  
  Explosions               4788  | .    .    .    .    573  .    .    .    .    .    3366 366  .    483  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  335   | 12   .    36   16   68   .    61   .    .    .    .    85   57   .    
  Kinetic                  16878 | 52   .    2019 1481 2106 .    208  35   119  338  402  5353 1235 3530 
  Thermal                  877   | .    .    151  .    390  .    .    .    .    .    .    204  .    132  
  Explosive                3713  | .    .    .    .    54   .    .    .    .    .    3366 .    .    293  
  Electromagnetic          1574  | .    .    .    26   129  .    .    .    .    .    .    555  435  429  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    .    .    .    12   15   3    8    
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    .    8    13   2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    .    .    .    .    .    .    .    .    8    104  3    14   
    Message Errors         17    | .    .    .    .    .    .    .    .    .    .    1    12   1    3    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    2    11   .    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    1    6    1    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    7    1    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    4    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    
    Targeting Errors       51    | .    .    .    .    .    .    .    .    .    .    3    44   .    4    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    1    6    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            137   | .    .    .    .    76   .    .    .    .    .    .    20   .    41   
  Projectiles              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Explosions               123   | .    .    .    .    76   .    .    .    .    .    .    18   .    29   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Knockbacks                 3     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    
  Impact                   3     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   34    | 6    .    6    2    4    .    7    .    .    .    .    6    3    .    
Targets Rammed             37    | 6    .    6    2    5    .    7    .    .    .    .    7    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    
Highest Temperature        418   | .    .    30   88   138  .    24   42   57   136  72   418  240  327  
  Average Temperature      76    | .    .    9    24   37   .    13   26   28   61   53   126  53   82   
  Received Heat Transfer   2145  | .    .    210  162  324  .    .    9    .    36   .    963  162  279  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Total Turns              65    | .    .    .    .    .    .    .    .    .    .    .    47   .    18   
  Longest Duration         33    | .    .    .    .    .    .    .    .    .    .    .    33   .    18   
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    1    3    2    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    1    3    2    
  Parts Fried              12    | .    .    .    1    .    .    .    .    .    .    .    5    3    3    
  Impact Corruptions       2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    2    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         1094  | .    .    444  .    250  .    .    .    .    .    .    300  .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Fac  
Peak Influence             1377 | 5    3    744  371  498  147  252  .    .    101  83   916  523  1377 
  Average Influence        321  | 1    3    345  187  255  76   105  .    .    71   73   439  399  841  
Maximum Alert Level        4    | .    .    3    1    2    .    1    .    .    .    .    3    2    4    
  Low Security (%)         46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    .    4    .    4    .    4    .    .    .    .    9    3    8    
  Investigation            5    | .    .    2    .    .    .    1    .    .    .    .    1    .    1    
  Extermination            8    | .    .    .    .    1    .    2    .    .    .    .    1    2    2    
  Reinforcement            12   | .    .    1    .    3    .    1    .    .    .    .    4    1    2    
  Assault                  4    | .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    1    .    .    .    .    .    .    1    .    2    
Haulers Reinforced         5    | .    .    .    .    2    .    .    .    .    .    .    2    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Distress Signals           13   | .   .   2   .   2   .   1   .   .   .   .   .   1   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   1   49  15  26  1   6   4   4   4   6   56  11  41  
  Peak Tracking Total      10   | .   1   6   5   5   1   4   3   3   2   3   10  3   6   
  Tactical Retreats        18   | .   .   2   2   3   .   .   .   .   .   .   9   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Traps Triggered            7    | .   .   1   1   1   .   .   .   .   1   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Machines Disabled          34   | .   .   3   .   5   .   .   .   .   .   .   1   .   25  
  Max in Single Turn       5    | .   .   1   .   5   .   .   .   .   .   .   1   .   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Machines Accessed          15   | .   .   6   2   1   .   3   .   .   .   .   2   .   1   
  Terminals                11   | .   .   5   2   .   .   2   .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   1   .   1   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   .   26  7   2   .   6   .   .   .   .   9   .   2   
  Successful               26   | .   .   13  3   2   .   3   .   .   .   .   5   .   .   
  Failed                   25   | .   .   12  4   .   .   3   .   .   .   .   4   .   2   
    Catastrophic           5    | .   .   1   2   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   16  4   .   .   .   .   .   .   .   .   .   .   
  Terminals                36   | .   .   20  7   .   .   4   .   .   .   .   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   6   .   2   .   2   .   .   .   .   6   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   3   3   .   .   1   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   2   1   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   6   .   2   .   2   .   .   .   .   4   .   .   
  Scan Component           7    | .   .   3   .   1   .   1   .   .   .   .   2   .   .   
  Repair                   7    | .   .   3   .   1   .   1   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   11  1   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   6   2   1   .   3   .   .   .   .   2   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   .   .   .   1   .   .   .   .   2   .   .   
  Time                     334  | .   .   103 .   51  .   56  .   .   .   .   124 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Fac  
Total Allies               21   | .    .    .    .    .    20   .    .    .    .    .    .    .    1    
  Largest Group            20   | .    .    .    .    .    20   19   9    6    3    1    .    .    1    
  Highest-Rated Group      471  | .    .    .    .    .    471  457  282  191  94   31   .    .    49   
  Highest-Rated Ally       49   | .    .    .    .    .    35   35   35   35   32   31   .    .    49   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               172  | .    .    .    .    .    17   86   29   30   5    .    .    .    5    
  Total Damage             4537 | .    .    .    .    .    496  1287 995  439  105  .    .    .    1215 
  Kills                    36   | .    .    .    .    .    2    13   7    2    2    .    .    .    10   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Fac  
Turns Passed               9326 | 104  176  1256 1048 826  652  1274 408  275  54   214  1209 762  1068 
Spaces Moved               4251 | 55   102  448  487  333  380  700  244  160  23   91   391  368  469  
  Core                     24   | 24   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4227 | 31   102  448  487  333  380  700  244  160  23   91   391  368  469  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  160  162  163  163  163  163  163  160  160  160  
  Average Speed            166  | 135  160  178  180  161  162  163  163  163  163  163  160  160  169  
  Slowest Speed            220  | 200  160  180  180  183  163  163  163  163  163  163  180  180  220  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    23   41   48   11   95   20   47   21   2    76   12   14   20   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    .    1    1    .    .    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          225  | .    .    .    .    37   .    .    .    .    .    116  13   .    59   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    .    .    .    .    .    8    .    1    
  AOE                      216  | .    .    .    .    37   .    .    .    .    .    116  5    .    58   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Fac 
Total                      5618 | 73  114 713 568 495 423 825 253 167 32  119 746 482 608 
  Wait                     517  | .   .   123 3   63  10  87  7   4   .   .   166 30  24  
  Move                     4241 | 55  101 447 486 333 379 699 243 159 23  90  390 367 469 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  97   | 4   6   21  9   8   12  6   .   .   1   2   12  9   7   
  Fast Attach              40   | 6   1   8   2   3   2   7   .   .   .   .   7   3   1   
  Attach                   38   | .   .   3   2   7   2   .   .   .   2   .   8   3   11  
  Detach                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Swap                     99   | .   3   4   11  9   2   1   1   .   .   6   27  20  15  
  Drop                     126  | .   3   13  14  9   16  14  1   .   1   2   24  17  12  
  Fire                     415  | 3   .   87  39  58  .   4   1   4   5   19  105 29  61  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    36   | 5   .   6   2   5   .   7   .   .   .   .   7   4   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 16)
  105 | -11/Scrapyard  | Entered Materials
  257 | -10/Materials  | Discovered new exit (range 16)
  281 | -10/Materials  | Entered another Materials area
  281 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  589 | -9/Materials   | Build established: Gunner
  927 | -9/Materials   | Repaired Lgt. Treads
  955 | -9/Materials   | Repaired Lgt. Treads
 1007 | -9/Materials   | Repaired Imp. Assault Rifle
 1192 | -9/Materials   | Central database locked down
 1398 | -9/Materials   | Build established: Hauler-Gunner
 1481 | -9/Materials   | First assault squad dispatched
 1515 | -9/Materials   | Discovered new exit (range 11)
 1537 | -9/Materials   | Entered another Materials area
 1537 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 2178 | -8/Materials   | Discovered new exit (range 16)
 2573 | -8/Materials   | Discovered new exit (range 5)
 2585 | -8/Materials   | Entered Factory
 2585 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2623 | -7/Factory     | Found Prototype Launcher
 2624 | -7/Factory     | Identified Rocket Array
 2630 | -7/Factory     | Found Faulty Rocket Array
 2632 | -7/Factory     | Found Rocket Array
 2648 | -7/Factory     | Found Rocket Array
 2950 | -7/Factory     | Lost 3 parts (1n2w)
 3411 | -7/Factory     | Sucked down chute
 3411 | -7/Factory     | Entered Waste
 3412 | -7/Waste       | Joined by Warlord forces that had cleared the area
 3760 | -7/Waste       | A Compactor rumbled back to life
 3760 | -7/Waste       | Spotted C-40 Crusher
 3762 | -7/Waste       | Allies destroyed C-40 Crusher
 3780 | -7/Waste       | Discovered new exit (range 15)
 4063 | -7/Waste       | Entered Factory
 4063 | -7/Factory     | Accompanied by 19 allies
 4150 | -7/Factory     | Identified exit to Storage
 4150 | -7/Factory     | Identified exit to Lower Caves
 4811 | -7/Factory     | Build established: Scavenger-Gunner
 5219 | -7/Factory     | Repaired Hvy. Treads
 5337 | -7/Factory     | Entered Lower Caves
 5337 | -7/Lower Caves | Accompanied by 9 allies
 5714 | -7/Lower Caves | Discovered new exit (range 8)
 5742 | -7/Lower Caves | Build established: Hauler-Gunner
 5745 | -7/Lower Caves | Entered another Lower Caves area
 5745 | -7/Lower Caves | Accompanied by 6 allies
 5994 | -7/Lower Caves | Discovered new exit (range 13)
 6020 | -7/Lower Caves | Entered Factory
 6020 | -6/Factory     | Accompanied by 3 allies
 6020 | -6/Factory     | Evolved 2 slots: Utility x2
 6074 | -6/Factory     | Sucked down chute
 6074 | -6/Factory     | Entered Waste
 6075 | -6/Waste       | 1 allies followed down the chute
 6089 | -6/Waste       | EMP discharged
 6102 | -6/Waste       | Spotted C-40 Crusher
 6105 | -6/Waste       | Spotted C-40 Crusher
 6114 | -6/Waste       | Spotted C-40 Crusher
 6117 | -6/Waste       | Destroyed C-40 Crusher
 6117 | -6/Waste       | Destroyed C-40 Crusher
 6126 | -6/Waste       | Spotted C-40 Crusher
 6130 | -6/Waste       | Spotted C-40 Crusher
 6130 | -6/Waste       | Destroyed C-40 Crusher
 6139 | -6/Waste       | Destroyed C-40 Crusher
 6142 | -6/Waste       | Destroyed C-40 Crusher
 6145 | -6/Waste       | Spotted C-40 Crusher
 6166 | -6/Waste       | Destroyed C-40 Crusher
 6189 | -6/Waste       | EMP discharged
 6189 | -6/Waste       | System corruption reached 10%
 6214 | -6/Waste       | Found Damper Plating
 6273 | -6/Waste       | Discovered new exit (range 10)
 6288 | -6/Waste       | Entered Factory
 6697 | -6/Factory     | Garrison activated, responded to threat
 6842 | -6/Factory     | Found Prototype Processor
 6842 | -6/Factory     | Identified Exp. Terrain Scan Processor
 6881 | -6/Factory     | Destroyed 7 combat bots
 6953 | -6/Factory     | Build established: Scavenger-Gunner
 7139 | -6/Factory     | Core integrity fell below 50%
 7191 | -6/Factory     | Destroyed 12 combat bots
 7290 | -6/Factory     | Discovered new exit (range 15)
 7442 | -6/Factory     | Repaired Adv. Armor Integrity Analyzer
 7488 | -6/Factory     | Repaired EM Pulse Cannon
 7497 | -6/Factory     | Entered another Factory area
 7497 | -5/Factory     | Evolved 2 slots: Utility x2
 7930 | -5/Factory     | Spotted B-75 Beast
 7986 | -5/Factory     | Destroyed B-75 Beast
 8250 | -5/Factory     | Discovered new exit (range 5)
 8259 | -5/Factory     | Entered another Factory area
 8259 | -4/Factory     | Evolved 2 slots: Utility x2
 8759 | -4/Factory     | First assault squad dispatched
 8947 | -4/Factory     | Lost 3 parts (3n)
 8992 | -4/Factory     | Found Quantum Capacitor
 9327 | -4/Factory     | Self-destructed

 Last Messages 
---------------
09308_ Imp. Phase Shifter fried.
09309_ Slug penetrates Wall. <x2>
09309_ Penetrated by Slug.
09309_ Slug penetrates Wall.
09310_ H-77 Assassin destroyed.
09316_ Slug penetrates P-70 Sage.
09316_ System corrupted: Coil Gun targeting data glitched.
09317_ VLPJTBN/VLFJ9XI%Y#3C|J8M69BV|KZM
09318_ U-05 Engineer lays Concrete.
09320_ System corrupted: Coil Gun targeting data glitched.
09320_ U-05 Engineer destroyed.
09320_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
09321_ U-05 Engineer lays Concrete. <x4>
09323_ Slug penetrates P-70 Sage.
09323_ P-70 Sage suffers critical hit.
09323_ Destroyed Hpw. Shock Rifle.
09324_ Door malfunctions.
09324_ U-05 Engineer lays Concrete. <x*>
09327_ R-10 Processor collects Imp. Targeting Computer.

 Map 
-----
+----------------------------------------------------+
| #        #         #?????????????# """"  =   |#### |
| #        #         ??????????????# """" !=%  %+[%= |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Weapon Shielding           90
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightNodeKinecellerator
  Manual?         0
Play Time         00:56:37
  Cumulative      384.2 hours
  Start           2019.10.30 @ 22:33:19
  End             2019.10.30 @ 23:28:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          680
  Rogue           680
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           21/0/3/3/1/0/0
Lore%             93
Gallery%          90
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0fcf87d2-4abf-43aa-b4cc-4a107dc1e93b