Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 08:51:44

Player: Jelly

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (100)     500
Value Destroyed (3030)     3030
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (359)                359
              TOTAL SCORE: 8489

 Bonus
-------
High Alert Combat Kills    59
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             961/1000
Matter                     300/300
Energy                     485/485
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox2
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                Deuterium Engine
                Fission Core
>               --- PROPULSION (4) ---
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (8) ------
          Large Storage Unit
          Large Storage Unit
       Advanced Terrain Scan Processor
                Melee Analysis Suite
                Target Analyzer
                Actuator Array
       Improved Medium Armor Plating
         Medium Reactive Plating
>               --- WEAPON (3) -------
                Great Axe
                Great Axe
                Longsword +1
>               --- INVENTORY (16) ---
                Neutrino Core
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Improved Transmission Jammer
       Improved Maneuvering Thrusters
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
       Improved Shock Absorption System
                Force Field
                System Backup Module
                Proton Missile Launcher
                Powered Hammer
                Katana
                Axe
                Axe

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Advanced Terrain Scan Processor
                Melee Analysis Suite
                Target Analyzer
       Improved Medium Armor Plating
         Medium Reactive Plating
                Force Field
>               --- WEAPON -----------
       Improved Remote Datajack
                Great Axe
                Longsword +1
>               --- INVENTORY --------
                Neutrino Core
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
                Actuator Array
       Improved Transmission Jammer
       Improved Maneuvering Thrusters
       Improved Heavy Armor Plating
                System Backup Module
                Proton Missile Launcher
                Axe
                Axe
                Great Axe
[Rating: 72]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Actuator Array
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Great Axe
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   
  Utility                  6    | .   .   .   2   .   .   .   1   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             102  | .   6   1   12  2   2   3   24  27  18  7   
  Power                    9    | .   1   .   .   .   .   1   3   1   1   2   
    Engine                 5    | .   .   .   .   .   .   1   1   1   1   1   
    Core                   4    | .   1   .   .   .   .   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   2   .   2   1   .   1   8   10  5   .   
    Treads                 2    | .   .   .   .   .   .   .   2   .   .   .   
    Leg                    24   | .   .   .   2   1   .   1   6   9   5   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | .   2   .   3   1   .   .   12  13  12  3   
    Device                 18   | .   .   .   2   1   .   .   2   7   4   2   
    Storage                5    | .   2   .   .   .   .   .   1   .   1   1   
    Processor              5    | .   .   .   .   .   .   .   1   1   3   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             17   | .   .   .   1   .   .   .   7   5   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   1   1   7   .   2   1   1   3   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   2   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   .   1   3   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   1   2   .   .   
Parts Lost                 37   | .   2   3   5   .   .   4   6   7   8   2   
  Power                    7    | .   1   .   1   .   .   1   1   1   2   .   
  Propulsion               15   | .   .   1   2   .   .   2   3   3   2   2   
  Utility                  11   | .   .   .   2   .   .   1   1   3   4   .   
  Weapon                   4    | .   1   2   .   .   .   .   1   .   .   .   
  Highest Loss Streak      5    | .   1   3   5   .   .   3   2   3   4   2   
Average Slot Usage (%)     93   | .   96  99  87  66  70  83  91  99  98  99  
  Engine                   4    | .   3   .   .   .   .   10  5   3   5   5   
  Core                     3    | .   9   14  9   .   .   .   .   3   .   5   
  Leg                      19   | .   5   .   8   16  22  21  20  22  25  22  
  Wheel                    3    | .   22  27  9   .   .   .   .   .   .   .   
  Device                   7    | .   .   .   8   5   11  10  2   11  10  5   
  Storage                  18   | .   25  28  22  22  22  22  21  15  13  10  
  Processor                5    | .   .   .   .   .   .   .   .   7   14  17  
  Hackware                 2    | .   .   .   .   .   .   .   8   4   .   .   
  Protection               5    | .   .   .   6   .   .   .   9   5   6   11  
  Ballistic Gun            3    | .   25  26  1   11  5   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   1   10  11  5   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   4   .   .   7   6   .   .   .   
  Slashing Weapon          13   | .   .   .   .   .   5   11  11  23  20  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 11  40  44  59  41  41  43  63  70  80  96  
  Greatest Support         75   | 20  20  20  10  20  20  20  42  45  75  75  
  Greatest Overweight (x)  5    | .   1   4   5   3   2   4   5   2   1   1   
  Average Overweight (x)   1    | .   .   1   4   2   1   1   1   1   .   1   
Largest Inventory Capacity 22   | .   16  16  16  16  16  16  20  16  22  16  
  Average Capacity         16   | .   14  16  16  16  16  16  17  16  16  15  
  Most Carried             17   | .   12  14  14  14  16  15  17  16  16  16  
  Average Carried          13   | .   8   12  13  13  13  12  14  14  14  13  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  
  Final Carried            16   | 6   12  13  14  12  14  12  16  16  14  16  

 Class Distribution 
--------------------
 59% | Mutant
 23% | Assassin
  7% | Scavenger-Mutant
  6% | Hauler-Mutant
  3% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
         Assassin | -8/Mines
    Hauler-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           1706 | 200  191  70   237  .    .    197  230  311  117  153  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3887 | .    302  74   480  .    .    191  1063 961  561  255  
  Parts                    209  | .    18   6    30   .    .    12   47   56   27   13   
Haulers Intercepted        8    | .    1    .    1    .    .    .    4    1    1    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  78   | .   8   3   13  .   .   10  18  18  5   3   
  Melee                    51   | .   .   1   1   .   .   7   16  18  5   3   
  Guns                     10   | .   8   1   1   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   1   3   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   6   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   3   .   5   .   .   1   3   1   .   .   
  Worker                   3    | .   .   .   .   .   .   .   1   .   .   2   
  Builder                  4    | .   .   .   3   .   .   .   .   .   1   .   
  Tunneler                 4    | .   .   .   .   .   .   2   .   1   1   .   
  Hauler                   8    | .   1   .   1   .   .   .   4   1   1   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  22   | .   3   2   3   .   .   10  1   3   .   .   
  Grunt                    30   | .   5   1   8   .   .   .   7   8   .   1   
  Brawler                  5    | .   .   .   1   .   .   .   2   1   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   .   .   5   2   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   3   .   2   .   
  Programmer               7    | .   .   .   .   .   .   .   .   4   3   .   
Best Kill Streak           11   | .   3   3   11  .   .   4   4   4   2   2   
  Combat Bots Only         7    | .   3   3   7   .   .   4   4   4   2   2   
Max Kills in Single Turn   3    | .   1   1   3   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Damage Taken               6878  | .    442  210  795  .    .    317  1500 1497 1709 408  
  Core                     1228  | .    75   98   117  .    .    96   336  197  270  39   
  Absorbed by Shields      371   | .    .    .    .    .    .    .    .    280  91   .    
Core Remaining (%)         58    | 100  .    30   .    .    .    46   38   71   68   .    
Volleys Fired              66    | .    32   7    27   .    .    .    .    .    .    .    
  Largest                  2     | .    2    2    2    .    .    .    .    .    .    .    
  Hottest                  119   | .    70   64   119  .    .    .    .    .    .    .    
Shots Fired                125   | .    63   13   49   .    .    .    .    .    .    .    
  Gun                      84    | .    63   12   9    .    .    .    .    .    .    .    
  Cannon                   36    | .    .    1    35   .    .    .    .    .    .    .    
  Launcher                 5     | .    .    .    5    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  98    | .    54   13   31   .    .    .    .    .    .    .    
  Thermal                  22    | .    9    .    13   .    .    .    .    .    .    .    
  Explosive                5     | .    .    .    5    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9     | .    9    5    9    .    .    .    .    .    .    .    
  Robot Miss Streak        2     | .    2    1    2    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           302   | .    45   11   47   .    .    17   78   50   35   19   
  Core Hits                115   | .    18   6    22   .    .    7    23   23   8    8    
  Critical Hits            7     | .    .    .    .    .    .    .    1    .    4    2    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    3    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              312   | .    .    .    16   .    .    26   114  82   46   28   
  Impact                   100   | .    .    .    16   .    .    18   66   .    .    .    
  Slashing                 212   | .    .    .    .    .    .    8    48   82   46   28   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            35    | .    .    .    1    .    .    3    15   4    7    5    
    Combat Hostiles        6     | .    .    .    .    .    .    1    3    2    .    .    
  Follow-up Attacks        60    | .    .    .    .    .    .    3    18   14   16   9    
Damage Inflicted           12069 | .    501  130  1992 .    .    837  3392 2190 1979 1048 
  Guns                     783   | .    501  86   196  .    .    .    .    .    .    .    
  Cannons                  580   | .    .    27   553  .    .    .    .    .    .    .    
  Explosions               810   | .    .    .    810  .    .    .    .    .    .    .    
  Melee                    9879  | .    .    .    433  .    .    837  3392 2190 1979 1048 
  Ramming                  17    | .    .    17   .    .    .    .    .    .    .    .    
  Kinetic                  1076  | .    414  113  549  .    .    .    .    .    .    .    
  Thermal                  287   | .    87   .    200  .    .    .    .    .    .    .    
  Explosive                810   | .    .    .    810  .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2671  | .    .    .    433  .    .    491  1747 .    .    .    
  Slashing                 7208  | .    .    .    .    .    .    346  1645 2190 1979 1048 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    3    4    3    .    
  Average Corruption       2     | .    .    .    .    .    .    .    3    2    2    .    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    7    .    .    
  Effects                  34    | .    .    .    .    .    .    .    7    17   10   .    
    Message Errors         8     | .    .    .    .    .    .    .    1    4    3    .    
    Matter Fused           12    | .    .    .    .    .    .    .    4    4    4    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    1    2    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    3    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    2    2    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    1    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1504  | .    .    .    162  .    .    197  479  53   438  175  
  Projectiles              30    | .    .    .    15   .    .    15   .    .    .    .    
  Explosions               52    | .    .    .    52   .    .    .    .    .    .    .    
  Melee                    1422  | .    .    .    95   .    .    182  479  53   438  175  
Knockbacks                 16    | .    .    .    10   .    .    3    3    .    .    .    
  Impact                   8     | .    .    .    3    .    .    2    3    .    .    .    
  Kinetic                  7     | .    .    .    7    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      141   | .    .    8    133  .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    4    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        278   | .    96   17   278  .    .    .    236  185  9    2    
  Average Temperature      73    | .    23   7    104  .    .    .    120  88   5    2    
  Received Heat Transfer   1600  | .    186  51   339  .    .    .    405  337  102  180  
  Effects                  2     | .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    .    .    .    .    .    7    6    .    .    .    
  Impact Corruptions       31    | .    .    .    5    .    .    10   16   .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         555   | .    259  .    296  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             570  | .   186 32  197 76  .   150 286 570 282 139 
  Initial                  242  | .   .   2   12  76  .   .   27  94  242 7   
  Average                  126  | .   49  4   82  76  .   60  110 260 117 20  
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   2   1   .   
  Low Security (%)         80   | .   100 100 100 100 .   100 81  56  70  100 
  Level 1                  8    | .   .   .   .   .   .   .   18  3   29  .   
  Level 2                  10   | .   .   .   .   .   .   .   .   40  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   1   4   .   .   .   3   7   5   .   
  Investigation            4    | .   1   1   1   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   3   3   .   
  Reinforcement            5    | .   .   .   3   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   3   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           10   | .   2   .   3   .   .   .   2   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   15  7   29  .   .   9   25  29  13  10  
  Peak Tracking Total      13   | .   4   5   13  .   .   4   5   5   5   6   
  Tactical Retreats        16   | .   1   1   6   .   .   .   5   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   .   .   .   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          28   | .   2   1   3   .   1   1   8   4   5   3   
  Terminals                20   | .   2   .   3   .   .   1   7   2   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                82   | .   8   1   7   .   1   2   32  12  12  7   
  Successful               52   | .   6   1   4   .   1   .   25  9   4   2   
  Failed                   30   | .   2   .   3   .   .   2   7   3   8   5   
    Catastrophic           6    | .   1   .   .   .   .   .   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   8   .   7   .   1   2   27  8   10  3   
  Terminals                70   | .   8   .   7   .   .   2   31  9   10  3   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             24   | .   2   1   1   .   1   .   16  3   .   .   
  Record                   2    | .   .   .   .   .   1   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             5    | .   1   .   1   .   .   .   3   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              6    | .   .   .   .   .   .   .   5   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         20   | .   4   .   3   .   .   .   8   3   2   .   
  Terminals                20   | .   4   .   3   .   .   .   8   3   2   .   
    Track                  2    | .   1   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 14   | .   2   .   2   .   .   .   7   1   2   .   
    Operators              3    | .   1   .   .   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   .   3   .   .   1   5   3   4   3   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   146 .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   26  .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               8641 | .    893  232  705  24   449  685  1362 2171 1338 782  
Spaces Moved               4117 | 1    321  219  271  12   221  357  587  952  756  420  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   170  | .    .    .    .    .    .    .    170  .    .    .    
  Legs                     3264 | 1    94   .    34   12   221  357  417  952  756  420  
  Wheels                   683  | .    227  219  237  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   90   120  180  150  150  150  150  125  155  
  Average Speed            144  | 120  98   91   137  195  166  170  161  152  134  155  
  Slowest Speed            270  | 120  120  120  210  210  180  240  270  180  156  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    50   66   27   4    61   75   53   24   21   14   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 32   | .    .    .    .    .    .    .    16   10   4    2    
Terrain Destroyed          74   | .    .    .    42   .    .    .    16   10   4    2    
  Melee                    32   | .    .    .    .    .    .    .    16   10   4    2    
  Projectile               8    | .    .    .    8    .    .    .    .    .    .    .    
  AOE                      34   | .    .    .    34   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      6268 | .    839  240  520  13   303  397  829  1572 1037 518  
  Wait                     1571 | .    463  5    185  .    77   13   82   475  209  62   
  Move                     4108 | .    320  219  270  11   220  356  586  951  755  420  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | .    13   5    7    .    .    2    22   26   13   7    
  Fast Attach              26   | .    .    .    1    .    2    1    11   4    5    2    
  Attach                   39   | .    3    1    4    2    .    2    4    10   10   3    
  Detach                   17   | .    .    .    .    .    3    .    3    5    5    1    
  Swap                     37   | .    3    .    7    .    .    .    9    13   3    2    
  Drop                     70   | .    5    3    3    .    1    2    22   24   10   .    
  Fire                     66   | .    32   7    27   .    .    .    .    .    .    .    
  Melee                    229  | .    .    .    16   .    .    21   90   59   27   16   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    5    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  894 | -10/Materials | Entered Mines
 1013 | -10/Mines     | Learned Materials terminal intel
 1050 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1117 | -10/Mines     | Discovered new exit (range 8)
 1119 | -10/Mines     | Core integrity fell below 50%
 1126 | -10/Mines     | Entered Materials
 1126 | -9/Materials  | Evolved 2 slots: Utility x2
 1127 | -9/Materials  | Loaded intel: 12 terminal locations
 1154 | -9/Materials  | Lost 3 parts (1n2w)
 1760 | -9/Materials  | Destroyed 7 combat bots
 1768 | -9/Materials  | Lost 5 parts (1p2n2u)
 1802 | -9/Materials  | Discovered new exit (range 13)
 1831 | -9/Materials  | Entered Mines
 1848 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1848 | -9/Mines      | Discovered new exit (range 5)
 1855 | -9/Mines      | Entered Exiles
 1899 | -9/Exiles     | Met 8R-AWN
 1931 | -9/Exiles     | Met EX-HEX
 1981 | -9/Exiles     | Met EX-BIN
 2019 | -9/Exiles     | Aligned with FarCom system
 2021 | -9/Exiles     | Given EX-Vault access code
 2068 | -9/Exiles     | Opened EX-Vault
 2078 | -9/Exiles     | Found Prototype Energy Cannon
 2078 | -9/Exiles     | Identified YOLO Cannon
 2095 | -9/Exiles     | Found Prototype Slashing Weapon
 2095 | -9/Exiles     | Identified Longsword +1
 2173 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2218 | -9/Exiles     | Met EX-DEC
 2292 | -9/Exiles     | Discovered new exit (range 10)
 2304 | -9/Exiles     | Left Exiles lab with Longsword +1
 2304 | -9/Exiles     | Entered Mines
 2593 | -8/Mines      | Build established: Assassin
 2953 | -8/Mines      | Core integrity fell below 50%
 2983 | -8/Mines      | Discovered new exit (range 3)
 2989 | -8/Mines      | Entered Materials
 2989 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3006 | -8/Materials  | Lost 3 parts (1p1n1u)
 3338 | -8/Materials  | Build established: Hauler-Mutant
 3362 | -8/Materials  | Identified exit to Factory
 3433 | -8/Materials  | Garrison activated, responded to threat
 3859 | -8/Materials  | Core integrity fell below 50%
 3910 | -8/Materials  | Build established: Mutant
 4309 | -8/Materials  | Build established: Assassin
 4351 | -8/Materials  | Entered Factory
 4351 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5642 | -7/Factory    | Local fabrication network quarantined
 5697 | -7/Factory    | Fabricated Actuator Array (x1)
 5713 | -7/Factory    | Build established: Mutant
 5776 | -7/Factory    | Garrison activated, responded to threat
 5843 | -7/Factory    | Lost 3 parts (2n1u)
 6432 | -7/Factory    | Discovered new exit (range 15)
 6522 | -7/Factory    | Entered another Factory area
 6522 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6904 | -6/Factory    | Lost 4 parts (1p1n2u)
 7193 | -6/Factory    | Build established: Scavenger-Mutant
 7706 | -6/Factory    | Discovered new exit (range 9)
 7800 | -6/Factory    | Build established: Scavenger-Assassin
 7860 | -6/Factory    | Entered another Factory area
 7860 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 8021 | -5/Factory    | Repaired Lrg. Storage Unit
 8137 | -5/Factory    | Build established: Mutant
 8642 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08587_ Field strength at 85.
08587_ M-28 Smith fits Backup Propulsion III on K-01 Serf.
08588_ Field strength at 70.
08589_ Field strength at 55.
08590_ Field strength at 40.
08591_ Field strength at 25.
08592_ Field strength at 10.
08593_ Stasis field depleted.
08613_ G-50 Soldier suffers critical hit.
08613_ G-50 Soldier destroyed.
08620_ Great Axe follow-up attack on B-60 Warrior.
08620_ Longsword +1 follow-up attack on B-60 Warrior.
08623_ Great Axe follow-up attack on B-60 Warrior.
08623_ B-60 Warrior destroyed.
08624_ Acquired 28 matter.
08634_ Flexi-carbon Leg destroyed.
08634_ Great Axe follow-up attack on G-50 Soldier.
08639_ Longsword +1 follow-up attack on G-50 Soldier.
08639_ Great Axe follow-up attack on G-50 Soldier.
08640_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????#  """ # #####=      ^         #????????? |
| ?????????#  """ +   !  [       ^        #????????? |
| ?????????#      # #####=*=    ^         #????????? |
| ?????????#      # ###?##g###            #????????? |
| ?????????##+##### #??###/#####+######+##?????????? |
| ########??# #???# #??# =g%!            #?????????? |
| #        ?# #???# #??## /*"""""""""    #?????????? |
| #        ?# #???# #???#                #????o????? |
| #         # #???# #???#   """""""""    ??????????? |
| #         # ##### #???#  @             #?????????? |
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| #         ????????????#[  """"""""?? ??#Y????????? |
| #        ?????????????#           ???????????????? |
| #########?????????????###########????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          27
Energy Capacity            485
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             450
Resistance: KI             30
Resistance: TH             15
Melee Speed Boost          20
Evasion (%)                42
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
            Actuator Array | -7/Factory | Hacked
 Imp. Medium Armor Plating | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Actuator Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Safety First

 Challenges 
------------
None

 Game 
------
Seed              GlidesysTachyonJammer
  Manual?         0
Play Time         01:23:47
  Cumulative      24.1 hours
  Start           2020.10.10 @ 18:12:42
  End             2020.10.13 @ 08:51:44
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b376658e-46e8-46fc-b658-5f5f42234453