Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 08:51:44 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (3030) 3030 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 8489 Bonus ------- High Alert Combat Kills 59 Aligned with FarCom 300 Cogmind --------- Core Integrity 961/1000 Matter 300/300 Energy 485/485 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Melee Analysis Suite Target Analyzer Actuator Array Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Great Axe Great Axe Longsword +1 > --- INVENTORY (16) --- Neutrino Core High-capacity Storage Unit Advanced Terrain Scan Processor Improved Transmission Jammer Improved Maneuvering Thrusters Improved Medium Armor Plating Improved Heavy Armor Plating Improved Shock Absorption System Force Field System Backup Module Proton Missile Launcher Powered Hammer Katana Axe Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Melee Analysis Suite Target Analyzer Improved Medium Armor Plating Medium Reactive Plating Force Field > --- WEAPON ----------- Improved Remote Datajack Great Axe Longsword +1 > --- INVENTORY -------- Neutrino Core High-capacity Storage Unit Advanced Terrain Scan Processor Actuator Array Improved Transmission Jammer Improved Maneuvering Thrusters Improved Heavy Armor Plating System Backup Module Proton Missile Launcher Axe Axe Great Axe [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . 1 . Utility 6 | . . . 2 . . . 1 1 1 1 Weapon 1 | . . . . . . . . 1 . . Parts Attached 102 | . 6 1 12 2 2 3 24 27 18 7 Power 9 | . 1 . . . . 1 3 1 1 2 Engine 5 | . . . . . . 1 1 1 1 1 Core 4 | . 1 . . . . . 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 29 | . 2 . 2 1 . 1 8 10 5 . Treads 2 | . . . . . . . 2 . . . Leg 24 | . . . 2 1 . 1 6 9 5 . Wheel 2 | . 2 . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 46 | . 2 . 3 1 . . 12 13 12 3 Device 18 | . . . 2 1 . . 2 7 4 2 Storage 5 | . 2 . . . . . 1 . 1 1 Processor 5 | . . . . . . . 1 1 3 . Hackware 1 | . . . . . . . 1 . . . Protection 17 | . . . 1 . . . 7 5 4 . Artifact . | . . . . . . . . . . . Weapon 18 | . 1 1 7 . 2 1 1 3 . 2 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . 1 . 1 . . . . . Ballistic Gun 2 | . 1 . 1 . . . . . . . Ballistic Cannon 3 | . . 1 2 . . . . . . . Launcher 2 | . . . 2 . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 2 | . . . 1 . . 1 . . . . Slashing Weapon 6 | . . . . . 1 . 1 3 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 1 2 . . Parts Lost 37 | . 2 3 5 . . 4 6 7 8 2 Power 7 | . 1 . 1 . . 1 1 1 2 . Propulsion 15 | . . 1 2 . . 2 3 3 2 2 Utility 11 | . . . 2 . . 1 1 3 4 . Weapon 4 | . 1 2 . . . . 1 . . . Highest Loss Streak 5 | . 1 3 5 . . 3 2 3 4 2 Average Slot Usage (%) 93 | . 96 99 87 66 70 83 91 99 98 99 Engine 4 | . 3 . . . . 10 5 3 5 5 Core 3 | . 9 14 9 . . . . 3 . 5 Leg 19 | . 5 . 8 16 22 21 20 22 25 22 Wheel 3 | . 22 27 9 . . . . . . . Device 7 | . . . 8 5 11 10 2 11 10 5 Storage 18 | . 25 28 22 22 22 22 21 15 13 10 Processor 5 | . . . . . . . . 7 14 17 Hackware 2 | . . . . . . . 8 4 . . Protection 5 | . . . 6 . . . 9 5 6 11 Ballistic Gun 3 | . 25 26 1 11 5 . . . . . Ballistic Cannon 1 | . . 1 10 11 5 . . . . . Impact Weapon 1 | . . . 4 . . 7 6 . . . Slashing Weapon 13 | . . . . . 5 11 11 23 20 16 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 11 40 44 59 41 41 43 63 70 80 96 Greatest Support 75 | 20 20 20 10 20 20 20 42 45 75 75 Greatest Overweight (x) 5 | . 1 4 5 3 2 4 5 2 1 1 Average Overweight (x) 1 | . . 1 4 2 1 1 1 1 . 1 Largest Inventory Capacity 22 | . 16 16 16 16 16 16 20 16 22 16 Average Capacity 16 | . 14 16 16 16 16 16 17 16 16 15 Most Carried 17 | . 12 14 14 14 16 15 17 16 16 16 Average Carried 13 | . 8 12 13 13 13 12 14 14 14 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 12 13 14 12 14 12 16 16 14 16 Class Distribution -------------------- 59% | Mutant 23% | Assassin 7% | Scavenger-Mutant 6% | Hauler-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1706 | 200 191 70 237 . . 197 230 311 117 153 Remotely . | . . . . . . . . . . . Salvage Created 3887 | . 302 74 480 . . 191 1063 961 561 255 Parts 209 | . 18 6 30 . . 12 47 56 27 13 Haulers Intercepted 8 | . 1 . 1 . . . 4 1 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 78 | . 8 3 13 . . 10 18 18 5 3 Melee 51 | . . 1 1 . . 7 16 18 5 3 Guns 10 | . 8 1 1 . . . . . . . Cannons 4 | . . 1 3 . . . . . . . AOE 6 | . . . 6 . . . . . . . Classes Destroyed 13 | . 3 . 5 . . 1 3 1 . . Worker 3 | . . . . . . . 1 . . 2 Builder 4 | . . . 3 . . . . . 1 . Tunneler 4 | . . . . . . 2 . 1 1 . Hauler 8 | . 1 . 1 . . . 4 1 1 . Recycler 2 | . . . 1 . . . . . 1 . Operator 1 | . . . 1 . . . . . . . Swarmer 22 | . 3 2 3 . . 10 1 3 . . Grunt 30 | . 5 1 8 . . . 7 8 . 1 Brawler 5 | . . . 1 . . . 2 1 . 1 Duelist 1 | . . . 1 . . . . . . . Sentry 8 | . . . . . . . 5 2 . 1 Hunter 5 | . . . . . . . 3 . 2 . Programmer 7 | . . . . . . . . 4 3 . Best Kill Streak 11 | . 3 3 11 . . 4 4 4 2 2 Combat Bots Only 7 | . 3 3 7 . . 4 4 4 2 2 Max Kills in Single Turn 3 | . 1 1 3 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . Melee 1 | . . 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 6878 | . 442 210 795 . . 317 1500 1497 1709 408 Core 1228 | . 75 98 117 . . 96 336 197 270 39 Absorbed by Shields 371 | . . . . . . . . 280 91 . Core Remaining (%) 58 | 100 . 30 . . . 46 38 71 68 . Volleys Fired 66 | . 32 7 27 . . . . . . . Largest 2 | . 2 2 2 . . . . . . . Hottest 119 | . 70 64 119 . . . . . . . Shots Fired 125 | . 63 13 49 . . . . . . . Gun 84 | . 63 12 9 . . . . . . . Cannon 36 | . . 1 35 . . . . . . . Launcher 5 | . . . 5 . . . . . . . Special . | . . . . . . . . . . . Kinetic 98 | . 54 13 31 . . . . . . . Thermal 22 | . 9 . 13 . . . . . . . Explosive 5 | . . . 5 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | . 9 5 9 . . . . . . . Robot Miss Streak 2 | . 2 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 302 | . 45 11 47 . . 17 78 50 35 19 Core Hits 115 | . 18 6 22 . . 7 23 23 8 8 Critical Hits 7 | . . . . . . . 1 . 4 2 Critical Kills 4 | . . . . . . . . . 3 1 Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Melee Attacks 312 | . . . 16 . . 26 114 82 46 28 Impact 100 | . . . 16 . . 18 66 . . . Slashing 212 | . . . . . . 8 48 82 46 28 Piercing . | . . . . . . . . . . . Sneak Attacks 35 | . . . 1 . . 3 15 4 7 5 Combat Hostiles 6 | . . . . . . 1 3 2 . . Follow-up Attacks 60 | . . . . . . 3 18 14 16 9 Damage Inflicted 12069 | . 501 130 1992 . . 837 3392 2190 1979 1048 Guns 783 | . 501 86 196 . . . . . . . Cannons 580 | . . 27 553 . . . . . . . Explosions 810 | . . . 810 . . . . . . . Melee 9879 | . . . 433 . . 837 3392 2190 1979 1048 Ramming 17 | . . 17 . . . . . . . . Kinetic 1076 | . 414 113 549 . . . . . . . Thermal 287 | . 87 . 200 . . . . . . . Explosive 810 | . . . 810 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 2671 | . . . 433 . . 491 1747 . . . Slashing 7208 | . . . . . . 346 1645 2190 1979 1048 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 3 4 3 . Average Corruption 2 | . . . . . . . 3 2 2 . Corruption Purged 7 | . . . . . . . . 7 . . Effects 34 | . . . . . . . 7 17 10 . Message Errors 8 | . . . . . . . 1 4 3 . Matter Fused 12 | . . . . . . . 4 4 4 . Heat Flow Errors 3 | . . . . . . . 1 2 . . Energy Discharges 4 | . . . . . . . . 3 1 . Data Loss (minor) 4 | . . . . . . . . 2 2 . Targeting Errors 3 | . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1504 | . . . 162 . . 197 479 53 438 175 Projectiles 30 | . . . 15 . . 15 . . . . Explosions 52 | . . . 52 . . . . . . . Melee 1422 | . . . 95 . . 182 479 53 438 175 Knockbacks 16 | . . . 10 . . 3 3 . . . Impact 8 | . . . 3 . . 2 3 . . . Kinetic 7 | . . . 7 . . . . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 141 | . . 8 133 . . . . . . . Shots 4 | . . . 4 . . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 278 | . 96 17 278 . . . 236 185 9 2 Average Temperature 73 | . 23 7 104 . . . 120 88 5 2 Received Heat Transfer 1600 | . 186 51 339 . . . 405 337 102 180 Effects 2 | . . . 2 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 13 | . . . . . . 7 6 . . . Impact Corruptions 31 | . . . 5 . . 10 16 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 555 | . 259 . 296 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 570 | . 186 32 197 76 . 150 286 570 282 139 Initial 242 | . . 2 12 76 . . 27 94 242 7 Average 126 | . 49 4 82 76 . 60 110 260 117 20 Maximum Alert Level 2 | . . . . . . . 1 2 1 . Low Security (%) 80 | . 100 100 100 100 . 100 81 56 70 100 Level 1 8 | . . . . . . . 18 3 29 . Level 2 10 | . . . . . . . . 40 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 1 4 . . . 3 7 5 . Investigation 4 | . 1 1 1 . . . . 1 . . Extermination 6 | . . . . . . . . 3 3 . Reinforcement 5 | . . . 3 . . . . . 2 . Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . 3 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 10 | . 2 . 3 . . . 2 2 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 15 7 29 . . 9 25 29 13 10 Peak Tracking Total 13 | . 4 5 13 . . 4 5 5 5 6 Tactical Retreats 16 | . 1 1 6 . . . 5 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . . . . . . . . 3 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 28 | . 2 1 3 . 1 1 8 4 5 3 Terminals 20 | . 2 . 3 . . 1 7 2 4 1 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 82 | . 8 1 7 . 1 2 32 12 12 7 Successful 52 | . 6 1 4 . 1 . 25 9 4 2 Failed 30 | . 2 . 3 . . 2 7 3 8 5 Catastrophic 6 | . 1 . . . . . . 2 2 1 Database Lockouts . | . . . . . . . . . . . Manual 66 | . 8 . 7 . 1 2 27 8 10 3 Terminals 70 | . 8 . 7 . . 2 31 9 10 3 Fabricators 3 | . . . . . . . . 3 . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 24 | . 2 1 1 . 1 . 16 3 . . Record 2 | . . . . . 1 . . 1 . . Part Schematic 1 | . . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . 2 . . . Locate Traps 5 | . 1 . 1 . . . 3 . . . Dispatch Records 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . Zone Layout 6 | . . . . . . . 5 1 . . Fabricator Hacks 3 | . . . . . . . . 3 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 20 | . 4 . 3 . . . 8 3 2 . Terminals 20 | . 4 . 3 . . . 8 3 2 . Track 2 | . 1 . 1 . . . . . . . Assimilate 1 | . . . . . . . . 1 . . Botnet 14 | . 2 . 2 . . . 7 1 2 . Operators 3 | . 1 . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 2 . 3 . . 1 5 3 4 3 Full Trace Events 3 | . 1 . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . Parts Built 1 | . . . . . . . . 1 . . Matter 146 | . . . . . . . . 146 . . Time 73 | . . . . . . . . 73 . . Total Part Build Rating 3 | . . . . . . . . 3 . . Parts Repaired 1 | . . . . . . . . . . 1 Time 26 | . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 26 | . . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8641 | . 893 232 705 24 449 685 1362 2171 1338 782 Spaces Moved 4117 | 1 321 219 271 12 221 357 587 952 756 420 Core . | . . . . . . . . . . . Treads 170 | . . . . . . . 170 . . . Legs 3264 | 1 94 . 34 12 221 357 417 952 756 420 Wheels 683 | . 227 219 237 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 90 | 120 90 90 120 180 150 150 150 150 125 155 Average Speed 144 | 120 98 91 137 195 166 170 161 152 134 155 Slowest Speed 270 | 120 120 120 210 210 180 240 270 180 156 156 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 2 50 66 27 4 61 75 53 24 21 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . Spaces Dug 32 | . . . . . . . 16 10 4 2 Terrain Destroyed 74 | . . . 42 . . . 16 10 4 2 Melee 32 | . . . . . . . 16 10 4 2 Projectile 8 | . . . 8 . . . . . . . AOE 34 | . . . 34 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 6268 | . 839 240 520 13 303 397 829 1572 1037 518 Wait 1571 | . 463 5 185 . 77 13 82 475 209 62 Move 4108 | . 320 219 270 11 220 356 586 951 755 420 Hop . | . . . . . . . . . . . Pick Up 95 | . 13 5 7 . . 2 22 26 13 7 Fast Attach 26 | . . . 1 . 2 1 11 4 5 2 Attach 39 | . 3 1 4 2 . 2 4 10 10 3 Detach 17 | . . . . . 3 . 3 5 5 1 Swap 37 | . 3 . 7 . . . 9 13 3 2 Drop 70 | . 5 3 3 . 1 2 22 24 10 . Fire 66 | . 32 7 27 . . . . . . . Melee 229 | . . . 16 . . 21 90 59 27 16 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 5 . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 894 | -10/Materials | Entered Mines 1013 | -10/Mines | Learned Materials terminal intel 1050 | -10/Mines | Met a Derelict shopkeep closing up shop 1117 | -10/Mines | Discovered new exit (range 8) 1119 | -10/Mines | Core integrity fell below 50% 1126 | -10/Mines | Entered Materials 1126 | -9/Materials | Evolved 2 slots: Utility x2 1127 | -9/Materials | Loaded intel: 12 terminal locations 1154 | -9/Materials | Lost 3 parts (1n2w) 1760 | -9/Materials | Destroyed 7 combat bots 1768 | -9/Materials | Lost 5 parts (1p2n2u) 1802 | -9/Materials | Discovered new exit (range 13) 1831 | -9/Materials | Entered Mines 1848 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1848 | -9/Mines | Discovered new exit (range 5) 1855 | -9/Mines | Entered Exiles 1899 | -9/Exiles | Met 8R-AWN 1931 | -9/Exiles | Met EX-HEX 1981 | -9/Exiles | Met EX-BIN 2019 | -9/Exiles | Aligned with FarCom system 2021 | -9/Exiles | Given EX-Vault access code 2068 | -9/Exiles | Opened EX-Vault 2078 | -9/Exiles | Found Prototype Energy Cannon 2078 | -9/Exiles | Identified YOLO Cannon 2095 | -9/Exiles | Found Prototype Slashing Weapon 2095 | -9/Exiles | Identified Longsword +1 2173 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2218 | -9/Exiles | Met EX-DEC 2292 | -9/Exiles | Discovered new exit (range 10) 2304 | -9/Exiles | Left Exiles lab with Longsword +1 2304 | -9/Exiles | Entered Mines 2593 | -8/Mines | Build established: Assassin 2953 | -8/Mines | Core integrity fell below 50% 2983 | -8/Mines | Discovered new exit (range 3) 2989 | -8/Mines | Entered Materials 2989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3006 | -8/Materials | Lost 3 parts (1p1n1u) 3338 | -8/Materials | Build established: Hauler-Mutant 3362 | -8/Materials | Identified exit to Factory 3433 | -8/Materials | Garrison activated, responded to threat 3859 | -8/Materials | Core integrity fell below 50% 3910 | -8/Materials | Build established: Mutant 4309 | -8/Materials | Build established: Assassin 4351 | -8/Materials | Entered Factory 4351 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5642 | -7/Factory | Local fabrication network quarantined 5697 | -7/Factory | Fabricated Actuator Array (x1) 5713 | -7/Factory | Build established: Mutant 5776 | -7/Factory | Garrison activated, responded to threat 5843 | -7/Factory | Lost 3 parts (2n1u) 6432 | -7/Factory | Discovered new exit (range 15) 6522 | -7/Factory | Entered another Factory area 6522 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6904 | -6/Factory | Lost 4 parts (1p1n2u) 7193 | -6/Factory | Build established: Scavenger-Mutant 7706 | -6/Factory | Discovered new exit (range 9) 7800 | -6/Factory | Build established: Scavenger-Assassin 7860 | -6/Factory | Entered another Factory area 7860 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8021 | -5/Factory | Repaired Lrg. Storage Unit 8137 | -5/Factory | Build established: Mutant 8642 | -5/Factory | Self-destructed Last Messages --------------- 08587_ Field strength at 85. 08587_ M-28 Smith fits Backup Propulsion III on K-01 Serf. 08588_ Field strength at 70. 08589_ Field strength at 55. 08590_ Field strength at 40. 08591_ Field strength at 25. 08592_ Field strength at 10. 08593_ Stasis field depleted. 08613_ G-50 Soldier suffers critical hit. 08613_ G-50 Soldier destroyed. 08620_ Great Axe follow-up attack on B-60 Warrior. 08620_ Longsword +1 follow-up attack on B-60 Warrior. 08623_ Great Axe follow-up attack on B-60 Warrior. 08623_ B-60 Warrior destroyed. 08624_ Acquired 28 matter. 08634_ Flexi-carbon Leg destroyed. 08634_ Great Axe follow-up attack on G-50 Soldier. 08639_ Longsword +1 follow-up attack on G-50 Soldier. 08639_ Great Axe follow-up attack on G-50 Soldier. 08640_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | #??????????????????????????#????????? | | ############ #????????????????????????? # ???????? | | ??########## ##??????????????????????? /????????? | | ??# /]] # #####?????????????????? #????????? | | ??#! /]] + ! #?????????????????? #????????? | | ??# ]]] # ### #?????????????? #? #????????? | | ??##########+#### #????????????? ? #????????? | | ?????????# # #????????####+### #????????? | | ?????????# """ # #???###### w #????????? | | ?????????# """ # #####= ^ #????????? | | ?????????# """ + ! [ ^ #????????? | | ?????????# # #####=*= ^ #????????? | | ?????????# # ###?##g### #????????? | | ?????????##+##### #??###/#####+######+##?????????? | | ########??# #???# #??# =g%! #?????????? | | # ?# #???# #??## /*""""""""" #?????????? | | # ?# #???# #???# #????o????? | | # # #???# #???# """"""""" ??????????? | | # # ##### #???# @ #?????????? | | # +! #???# """"""""" #?????????? | | # #########???# g #?????????? | | # ????????????#[ """"""""?? ??#Y????????? | | # ?????????????# ???????????????? | | #########?????????????###########????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Melee Speed Boost 20 Evasion (%) 42 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Actuator Array | -7/Factory | Hacked Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Safety First Challenges ------------ None Game ------ Seed GlidesysTachyonJammer Manual? 0 Play Time 01:23:47 Cumulative 24.1 hours Start 2020.10.10 @ 18:12:42 End 2020.10.13 @ 08:51:44 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b376658e-46e8-46fc-b658-5f5f42234453