Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 08:51:44
Player: Jelly
Result: Self-destructed
Performance
-------------
Evolutions (5) 2500
Regions Visited (10) 2000
Robots Destroyed (100) 500
Value Destroyed (3030) 3030
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (359) 359
TOTAL SCORE: 8489
Bonus
-------
High Alert Combat Kills 59
Aligned with FarCom 300
Cogmind
---------
Core Integrity 961/1000
Matter 300/300
Energy 485/485
System Corruption 0%
Temperature Cool (0)
Movement Walking (190) Ox2
Location -5/Factory
Parts
-------
> --- POWER (2) --------
Deuterium Engine
Fission Core
> --- PROPULSION (4) ---
Improved Titanium Leg
Improved Titanium Leg
> --- UTILITY (8) ------
Large Storage Unit
Large Storage Unit
Advanced Terrain Scan Processor
Melee Analysis Suite
Target Analyzer
Actuator Array
Improved Medium Armor Plating
Medium Reactive Plating
> --- WEAPON (3) -------
Great Axe
Great Axe
Longsword +1
> --- INVENTORY (16) ---
Neutrino Core
High-capacity Storage Unit
Advanced Terrain Scan Processor
Improved Transmission Jammer
Improved Maneuvering Thrusters
Improved Medium Armor Plating
Improved Heavy Armor Plating
Improved Shock Absorption System
Force Field
System Backup Module
Proton Missile Launcher
Powered Hammer
Katana
Axe
Axe
Peak State
------------
> --- POWER ------------
Deuterium Engine
Fission Core
> --- PROPULSION -------
Carbon-fiber Leg
Improved Titanium Leg
Improved Titanium Leg
Flexi-carbon Leg
> --- UTILITY ----------
Large Storage Unit
Large Storage Unit
Advanced Terrain Scan Processor
Melee Analysis Suite
Target Analyzer
Improved Medium Armor Plating
Medium Reactive Plating
Force Field
> --- WEAPON -----------
Improved Remote Datajack
Great Axe
Longsword +1
> --- INVENTORY --------
Neutrino Core
High-capacity Storage Unit
Advanced Terrain Scan Processor
Actuator Array
Improved Transmission Jammer
Improved Maneuvering Thrusters
Improved Heavy Armor Plating
System Backup Module
Proton Missile Launcher
Axe
Axe
Great Axe
[Rating: 72]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Deuterium Engine
Power Core Light Nuclear Core
Propulsion Carbon-fiber Leg
Treads Advanced Treads
Leg Carbon-fiber Leg
Wheel Wheel
Hover Unit Aerolev Unit
Utility Large Storage Unit
Device Actuator Array
Storage Large Storage Unit
Processor Improved Terrain Scan Processor
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon Great Axe
Energy Gun Medium Laser
Energy Cannon Heavy Particle Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Rocket Launcher
Special Weapon Improved Remote Datajack
Impact Weapon Great Maul
Slashing Weapon Great Axe
Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Slots Evolved 10 | . . . 2 . . . 2 2 2 2
Power 1 | . . . . . . . . . . 1
Propulsion 2 | . . . . . . . 1 . 1 .
Utility 6 | . . . 2 . . . 1 1 1 1
Weapon 1 | . . . . . . . . 1 . .
Parts Attached 102 | . 6 1 12 2 2 3 24 27 18 7
Power 9 | . 1 . . . . 1 3 1 1 2
Engine 5 | . . . . . . 1 1 1 1 1
Core 4 | . 1 . . . . . 2 . . 1
Reactor . | . . . . . . . . . . .
Propulsion 29 | . 2 . 2 1 . 1 8 10 5 .
Treads 2 | . . . . . . . 2 . . .
Leg 24 | . . . 2 1 . 1 6 9 5 .
Wheel 2 | . 2 . . . . . . . . .
Hover 1 | . . . . . . . . 1 . .
Flight . | . . . . . . . . . . .
Utility 46 | . 2 . 3 1 . . 12 13 12 3
Device 18 | . . . 2 1 . . 2 7 4 2
Storage 5 | . 2 . . . . . 1 . 1 1
Processor 5 | . . . . . . . 1 1 3 .
Hackware 1 | . . . . . . . 1 . . .
Protection 17 | . . . 1 . . . 7 5 4 .
Artifact . | . . . . . . . . . . .
Weapon 18 | . 1 1 7 . 2 1 1 3 . 2
Energy Gun . | . . . . . . . . . . .
Energy Cannon 2 | . . . 1 . 1 . . . . .
Ballistic Gun 2 | . 1 . 1 . . . . . . .
Ballistic Cannon 3 | . . 1 2 . . . . . . .
Launcher 2 | . . . 2 . . . . . . .
Special Weapon 1 | . . . . . . . . . . 1
Impact Weapon 2 | . . . 1 . . 1 . . . .
Slashing Weapon 6 | . . . . . 1 . 1 3 . 1
Piercing Weapon . | . . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . .
Unidentified Prototypes 5 | . . . . . 2 . 1 2 . .
Parts Lost 37 | . 2 3 5 . . 4 6 7 8 2
Power 7 | . 1 . 1 . . 1 1 1 2 .
Propulsion 15 | . . 1 2 . . 2 3 3 2 2
Utility 11 | . . . 2 . . 1 1 3 4 .
Weapon 4 | . 1 2 . . . . 1 . . .
Highest Loss Streak 5 | . 1 3 5 . . 3 2 3 4 2
Average Slot Usage (%) 93 | . 96 99 87 66 70 83 91 99 98 99
Engine 4 | . 3 . . . . 10 5 3 5 5
Core 3 | . 9 14 9 . . . . 3 . 5
Leg 19 | . 5 . 8 16 22 21 20 22 25 22
Wheel 3 | . 22 27 9 . . . . . . .
Device 7 | . . . 8 5 11 10 2 11 10 5
Storage 18 | . 25 28 22 22 22 22 21 15 13 10
Processor 5 | . . . . . . . . 7 14 17
Hackware 2 | . . . . . . . 8 4 . .
Protection 5 | . . . 6 . . . 9 5 6 11
Ballistic Gun 3 | . 25 26 1 11 5 . . . . .
Ballistic Cannon 1 | . . 1 10 11 5 . . . . .
Impact Weapon 1 | . . . 4 . . 7 6 . . .
Slashing Weapon 13 | . . . . . 5 11 11 23 20 16
Naked Turns . | . . . . . . . . . . .
Heaviest Build 96 | 11 40 44 59 41 41 43 63 70 80 96
Greatest Support 75 | 20 20 20 10 20 20 20 42 45 75 75
Greatest Overweight (x) 5 | . 1 4 5 3 2 4 5 2 1 1
Average Overweight (x) 1 | . . 1 4 2 1 1 1 1 . 1
Largest Inventory Capacity 22 | . 16 16 16 16 16 16 20 16 22 16
Average Capacity 16 | . 14 16 16 16 16 16 17 16 16 15
Most Carried 17 | . 12 14 14 14 16 15 17 16 16 16
Average Carried 13 | . 8 12 13 13 13 12 14 14 14 13
Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16
Final Carried 16 | 6 12 13 14 12 14 12 16 16 14 16
Class Distribution
--------------------
59% | Mutant
23% | Assassin
7% | Scavenger-Mutant
6% | Hauler-Mutant
3% | Scavenger-Assassin
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -9/Exiles
Assassin | -8/Mines
Hauler-Mutant | -8/Materials
Mutant | -7/Factory
Scavenger-Mutant | -6/Factory
Mutant | -5/Factory
Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Matter Collected 1706 | 200 191 70 237 . . 197 230 311 117 153
Remotely . | . . . . . . . . . . .
Salvage Created 3887 | . 302 74 480 . . 191 1063 961 561 255
Parts 209 | . 18 6 30 . . 12 47 56 27 13
Haulers Intercepted 8 | . 1 . 1 . . . 4 1 1 .
Recyclers Shooed 1 | . . . 1 . . . . . . .
Parts Field Recycled . | . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . . .
Prevented . | . . . . . . . . . . .
Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Combat Hostiles Destroyed 78 | . 8 3 13 . . 10 18 18 5 3
Melee 51 | . . 1 1 . . 7 16 18 5 3
Guns 10 | . 8 1 1 . . . . . . .
Cannons 4 | . . 1 3 . . . . . . .
AOE 6 | . . . 6 . . . . . . .
Classes Destroyed 13 | . 3 . 5 . . 1 3 1 . .
Worker 3 | . . . . . . . 1 . . 2
Builder 4 | . . . 3 . . . . . 1 .
Tunneler 4 | . . . . . . 2 . 1 1 .
Hauler 8 | . 1 . 1 . . . 4 1 1 .
Recycler 2 | . . . 1 . . . . . 1 .
Operator 1 | . . . 1 . . . . . . .
Swarmer 22 | . 3 2 3 . . 10 1 3 . .
Grunt 30 | . 5 1 8 . . . 7 8 . 1
Brawler 5 | . . . 1 . . . 2 1 . 1
Duelist 1 | . . . 1 . . . . . . .
Sentry 8 | . . . . . . . 5 2 . 1
Hunter 5 | . . . . . . . 3 . 2 .
Programmer 7 | . . . . . . . . 4 3 .
Best Kill Streak 11 | . 3 3 11 . . 4 4 4 2 2
Combat Bots Only 7 | . 3 3 7 . . 4 4 4 2 2
Max Kills in Single Turn 3 | . 1 1 3 . . 1 1 1 1 1
Gunslinging . | . . . . . . . . . . .
Exploded 2 | . . . 2 . . . . . . .
Melee 1 | . . 1 1 . . 1 1 1 1 1
Uniques/NPCs Destroyed . | . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Damage Taken 6878 | . 442 210 795 . . 317 1500 1497 1709 408
Core 1228 | . 75 98 117 . . 96 336 197 270 39
Absorbed by Shields 371 | . . . . . . . . 280 91 .
Core Remaining (%) 58 | 100 . 30 . . . 46 38 71 68 .
Volleys Fired 66 | . 32 7 27 . . . . . . .
Largest 2 | . 2 2 2 . . . . . . .
Hottest 119 | . 70 64 119 . . . . . . .
Shots Fired 125 | . 63 13 49 . . . . . . .
Gun 84 | . 63 12 9 . . . . . . .
Cannon 36 | . . 1 35 . . . . . . .
Launcher 5 | . . . 5 . . . . . . .
Special . | . . . . . . . . . . .
Kinetic 98 | . 54 13 31 . . . . . . .
Thermal 22 | . 9 . 13 . . . . . . .
Explosive 5 | . . . 5 . . . . . . .
Electromagnetic . | . . . . . . . . . . .
Robot Hit Streak 9 | . 9 5 9 . . . . . . .
Robot Miss Streak 2 | . 2 1 2 . . . . . . .
Penetration Max . | . . . . . . . . . . .
Secondary Targets 2 | . 2 . . . . . . . . .
Max Gunslinging Chain 1 | . 1 . . . . . . . . .
Shots Hit Robots 302 | . 45 11 47 . . 17 78 50 35 19
Core Hits 115 | . 18 6 22 . . 7 23 23 8 8
Critical Hits 7 | . . . . . . . 1 . 4 2
Critical Kills 4 | . . . . . . . . . 3 1
Critical Parts Destroyed 2 | . . . . . . . 1 . . 1
Melee Attacks 312 | . . . 16 . . 26 114 82 46 28
Impact 100 | . . . 16 . . 18 66 . . .
Slashing 212 | . . . . . . 8 48 82 46 28
Piercing . | . . . . . . . . . . .
Sneak Attacks 35 | . . . 1 . . 3 15 4 7 5
Combat Hostiles 6 | . . . . . . 1 3 2 . .
Follow-up Attacks 60 | . . . . . . 3 18 14 16 9
Damage Inflicted 12069 | . 501 130 1992 . . 837 3392 2190 1979 1048
Guns 783 | . 501 86 196 . . . . . . .
Cannons 580 | . . 27 553 . . . . . . .
Explosions 810 | . . . 810 . . . . . . .
Melee 9879 | . . . 433 . . 837 3392 2190 1979 1048
Ramming 17 | . . 17 . . . . . . . .
Kinetic 1076 | . 414 113 549 . . . . . . .
Thermal 287 | . 87 . 200 . . . . . . .
Explosive 810 | . . . 810 . . . . . . .
Electromagnetic . | . . . . . . . . . . .
Impact 2671 | . . . 433 . . 491 1747 . . .
Slashing 7208 | . . . . . . 346 1645 2190 1979 1048
Piercing . | . . . . . . . . . . .
Highest Corruption 4 | . . . . . . . 3 4 3 .
Average Corruption 2 | . . . . . . . 3 2 2 .
Corruption Purged 7 | . . . . . . . . 7 . .
Effects 34 | . . . . . . . 7 17 10 .
Message Errors 8 | . . . . . . . 1 4 3 .
Matter Fused 12 | . . . . . . . 4 4 4 .
Heat Flow Errors 3 | . . . . . . . 1 2 . .
Energy Discharges 4 | . . . . . . . . 3 1 .
Data Loss (minor) 4 | . . . . . . . . 2 2 .
Targeting Errors 3 | . . . . . . . 1 2 . .
Overload Shots . | . . . . . . . . . . .
Overflow Damage 1504 | . . . 162 . . 197 479 53 438 175
Projectiles 30 | . . . 15 . . 15 . . . .
Explosions 52 | . . . 52 . . . . . . .
Melee 1422 | . . . 95 . . 182 479 53 438 175
Knockbacks 16 | . . . 10 . . 3 3 . . .
Impact 8 | . . . 3 . . 2 3 . . .
Kinetic 7 | . . . 7 . . . . . . .
Secondary 1 | . . . . . . 1 . . . .
Self-Inflicted Damage 141 | . . 8 133 . . . . . . .
Shots 4 | . . . 4 . . . . . . .
Rammed 1 | . . 1 . . . . . . . .
Targets Rammed 1 | . . 1 . . . . . . . .
Kicked . | . . . . . . . . . . .
Crushed . | . . . . . . . . . . .
Highest Temperature 278 | . 96 17 278 . . . 236 185 9 2
Average Temperature 73 | . 23 7 104 . . . 120 88 5 2
Received Heat Transfer 1600 | . 186 51 339 . . . 405 337 102 180
Effects 2 | . . . 2 . . . . . . .
Energy Bleed 2 | . . . 2 . . . . . . .
Siege Activations . | . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . .
Parts Fried 13 | . . . . . . 7 6 . . .
Impact Corruptions 31 | . . . 5 . . 10 16 . . .
Robots Melted . | . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . .
Parts Melted 1 | . 1 . . . . . . . . .
Heat Transferred 555 | . 259 . 296 . . . . . . .
Parts Sabotaged . | . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . .
Missiles Intercepted . | . . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Peak Influence 570 | . 186 32 197 76 . 150 286 570 282 139
Initial 242 | . . 2 12 76 . . 27 94 242 7
Average 126 | . 49 4 82 76 . 60 110 260 117 20
Maximum Alert Level 2 | . . . . . . . 1 2 1 .
Low Security (%) 80 | . 100 100 100 100 . 100 81 56 70 100
Level 1 8 | . . . . . . . 18 3 29 .
Level 2 10 | . . . . . . . . 40 . .
Level 3 . | . . . . . . . . . . .
Level 4 . | . . . . . . . . . . .
Level 5 . | . . . . . . . . . . .
High Security . | . . . . . . . . . . .
Max Security . | . . . . . . . . . . .
Squads Dispatched 21 | . 1 1 4 . . . 3 7 5 .
Investigation 4 | . 1 1 1 . . . . 1 . .
Extermination 6 | . . . . . . . . 3 3 .
Reinforcement 5 | . . . 3 . . . . . 2 .
Assault . | . . . . . . . . . . .
Garrison 6 | . . . . . . . 3 3 . .
Intercept . | . . . . . . . . . . .
Construction Impeded 2 | . . . 1 . . . . . 1 .
Haulers Reinforced . | . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Distress Signals 10 | . 2 . 3 . . . 2 2 . 1
Communications Jammed . | . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . .
Times Spotted 137 | . 15 7 29 . . 9 25 29 13 10
Peak Tracking Total 13 | . 4 5 13 . . 4 5 5 5 6
Tactical Retreats 16 | . 1 1 6 . . . 5 2 1 .
Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Traps Triggered 5 | . . . . . . . . 3 1 1
Indirectly . | . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . .
Triggered . | . . . . . . . . . . .
Disarmed . | . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . .
Reused . | . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . .
Installed . | . . . . . . . . . . .
Triggered . | . . . . . . . . . . .
Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Machines Disabled 1 | . . . . . . . . . . 1
Max in Single Turn 1 | . . . . . . . . . . 1
Garrison Access 1 | . . . . . . . 1 . . .
Machines Sabotaged . | . . . . . . . . . . .
Garrisons Compromised . | . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . .
Fab Network Shutdowns 1 | . . . . . . . . 1 . .
Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Machines Accessed 28 | . 2 1 3 . 1 1 8 4 5 3
Terminals 20 | . 2 . 3 . . 1 7 2 4 1
Fabricators 2 | . . . . . . . . 2 . .
Repair Stations 1 | . . . . . . . . . . 1
Recycling Units 1 | . . . . . . . . . . 1
Scanalyzers 1 | . . . . . . . . . 1 .
Garrison Access 1 | . . . . . . . 1 . . .
Total Hacks 82 | . 8 1 7 . 1 2 32 12 12 7
Successful 52 | . 6 1 4 . 1 . 25 9 4 2
Failed 30 | . 2 . 3 . . 2 7 3 8 5
Catastrophic 6 | . 1 . . . . . . 2 2 1
Database Lockouts . | . . . . . . . . . . .
Manual 66 | . 8 . 7 . 1 2 27 8 10 3
Terminals 70 | . 8 . 7 . . 2 31 9 10 3
Fabricators 3 | . . . . . . . . 3 . .
Repair Stations 2 | . . . . . . . . . . 2
Recycling Units 2 | . . . . . . . . . . 2
Scanalyzers 2 | . . . . . . . . . 2 .
Garrison Access 1 | . . . . . . . 1 . . .
Terminal Hacks 24 | . 2 1 1 . 1 . 16 3 . .
Record 2 | . . . . . 1 . . 1 . .
Part Schematic 1 | . . . . . . . . 1 . .
Open Door 1 | . . 1 . . . . . . . .
Level Access Points 1 | . . . . . . . 1 . . .
Branch Access Points 2 | . 1 . . . . . 1 . . .
Alert Level 1 | . . . . . . . 1 . . .
Unreport Threat 2 | . . . . . . . 2 . . .
Locate Traps 5 | . 1 . 1 . . . 3 . . .
Dispatch Records 1 | . . . . . . . 1 . . .
Recall Investigation 1 | . . . . . . . 1 . . .
Hauler Manifests 1 | . . . . . . . 1 . . .
Zone Layout 6 | . . . . . . . 5 1 . .
Fabricator Hacks 3 | . . . . . . . . 3 . .
Network Status 1 | . . . . . . . . 1 . .
Load Schematic 1 | . . . . . . . . 1 . .
Build 1 | . . . . . . . . 1 . .
Repair Station Hacks 2 | . . . . . . . . . . 2
Scan Component 1 | . . . . . . . . . . 1
Repair 1 | . . . . . . . . . . 1
Recycling Unit Hacks . | . . . . . . . . . . .
Scanalyzer 2 | . . . . . . . . . 2 .
Insert Component 1 | . . . . . . . . . 1 .
Analyze 1 | . . . . . . . . . 1 .
Garrison Access Hacks 1 | . . . . . . . 1 . . .
Seal Access 1 | . . . . . . . 1 . . .
Unauthorized Hacks 20 | . 4 . 3 . . . 8 3 2 .
Terminals 20 | . 4 . 3 . . . 8 3 2 .
Track 2 | . 1 . 1 . . . . . . .
Assimilate 1 | . . . . . . . . 1 . .
Botnet 14 | . 2 . 2 . . . 7 1 2 .
Operators 3 | . 1 . . . . . 1 1 . .
Fabricators . | . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . .
Used . | . . . . . . . . . . .
Hacking Detections 21 | . 2 . 3 . . 1 5 3 4 3
Full Trace Events 3 | . 1 . 1 . . . . 1 . .
Feedback Events . | . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . .
Robots Built . | . . . . . . . . . . .
Matter . | . . . . . . . . . . .
Time . | . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . .
Part Schematics Acquired 2 | . . . . . . . . 1 1 .
Parts Built 1 | . . . . . . . . 1 . .
Matter 146 | . . . . . . . . 146 . .
Time 73 | . . . . . . . . 73 . .
Total Part Build Rating 3 | . . . . . . . . 3 . .
Parts Repaired 1 | . . . . . . . . . . 1
Time 26 | . . . . . . . . . . 26
Parts Recycled . | . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . .
Parts Scanalyzed 1 | . . . . . . . . . 1 .
Part Schematics Acquired 1 | . . . . . . . . . 1 .
Parts Damaged . | . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Used RIF Installer . | . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . .
Non-combat . | . . . . . . . . . . .
Combat . | . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Total Allies 1 | . . . . . . . . 1 . .
Largest Group 1 | . . . . . . . . 1 . .
Highest-Rated Group 26 | . . . . . . . . 26 . .
Highest-Rated Ally 26 | . . . . . . . . 26 . .
Total Orders . | . . . . . . . . . . .
Ally Attacks . | . . . . . . . . . . .
Total Damage . | . . . . . . . . . . .
Kills . | . . . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Robot Analysis Total . | . . . . . . . . . . .
Derelict Logs Recovered 1 | . . 1 . . . . . . . .
Drone Launches . | . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Turns Passed 8641 | . 893 232 705 24 449 685 1362 2171 1338 782
Spaces Moved 4117 | 1 321 219 271 12 221 357 587 952 756 420
Core . | . . . . . . . . . . .
Treads 170 | . . . . . . . 170 . . .
Legs 3264 | 1 94 . 34 12 221 357 417 952 756 420
Wheels 683 | . 227 219 237 . . . . . . .
Hover . | . . . . . . . . . . .
Flight . | . . . . . . . . . . .
Fastest Speed 90 | 120 90 90 120 180 150 150 150 150 125 155
Average Speed 144 | 120 98 91 137 195 166 170 161 152 134 155
Slowest Speed 270 | 120 120 120 210 210 180 240 270 180 156 156
Overloaded Moves . | . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . . .
Exploration Rate (%) 36 | 2 50 66 27 4 61 75 53 24 21 14
Regions Visited 10
Branch Regions 4
Pre-discovered Areas . | . . . . . . . . . . .
Known Exits Taken 2 | . 1 . . . . . 1 . . .
Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . 1 1 .
Scrap Searched 2 | . . 1 . . . 1 . . . .
Spaces Dug 32 | . . . . . . . 16 10 4 2
Terrain Destroyed 74 | . . . 42 . . . 16 10 4 2
Melee 32 | . . . . . . . 16 10 4 2
Projectile 8 | . . . 8 . . . . . . .
AOE 34 | . . . 34 . . . . . . .
Terrain Rammed . | . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac
Total 6268 | . 839 240 520 13 303 397 829 1572 1037 518
Wait 1571 | . 463 5 185 . 77 13 82 475 209 62
Move 4108 | . 320 219 270 11 220 356 586 951 755 420
Hop . | . . . . . . . . . . .
Pick Up 95 | . 13 5 7 . . 2 22 26 13 7
Fast Attach 26 | . . . 1 . 2 1 11 4 5 2
Attach 39 | . 3 1 4 2 . 2 4 10 10 3
Detach 17 | . . . . . 3 . 3 5 5 1
Swap 37 | . 3 . 7 . . . 9 13 3 2
Drop 70 | . 5 3 3 . 1 2 22 24 10 .
Fire 66 | . 32 7 27 . . . . . . .
Melee 229 | . . . 16 . . 21 90 59 27 16
Ram . | . . . . . . . . . . .
Kick . | . . . . . . . . . . .
Crush . | . . . . . . . . . . .
Escape Stasis 10 | . . . . . . . . 5 . 5
Rewire . | . . . . . . . . . . .
Trap . | . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
History
---------
Turn | Location | Event
1 | -11/Scrapyard | Discovered new exit (range 0)
1 | -11/Scrapyard | Entered Materials
191 | -10/Materials | Discovered new exit (range 16)
287 | -10/Materials | Discovered new exit (range 16)
287 | -10/Materials | Identified exit to Mines
313 | -10/Materials | Build established: Mutant
894 | -10/Materials | Entered Mines
1013 | -10/Mines | Learned Materials terminal intel
1050 | -10/Mines | Met a Derelict shopkeep closing up shop
1117 | -10/Mines | Discovered new exit (range 8)
1119 | -10/Mines | Core integrity fell below 50%
1126 | -10/Mines | Entered Materials
1126 | -9/Materials | Evolved 2 slots: Utility x2
1127 | -9/Materials | Loaded intel: 12 terminal locations
1154 | -9/Materials | Lost 3 parts (1n2w)
1760 | -9/Materials | Destroyed 7 combat bots
1768 | -9/Materials | Lost 5 parts (1p2n2u)
1802 | -9/Materials | Discovered new exit (range 13)
1831 | -9/Materials | Entered Mines
1848 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
1848 | -9/Mines | Discovered new exit (range 5)
1855 | -9/Mines | Entered Exiles
1899 | -9/Exiles | Met 8R-AWN
1931 | -9/Exiles | Met EX-HEX
1981 | -9/Exiles | Met EX-BIN
2019 | -9/Exiles | Aligned with FarCom system
2021 | -9/Exiles | Given EX-Vault access code
2068 | -9/Exiles | Opened EX-Vault
2078 | -9/Exiles | Found Prototype Energy Cannon
2078 | -9/Exiles | Identified YOLO Cannon
2095 | -9/Exiles | Found Prototype Slashing Weapon
2095 | -9/Exiles | Identified Longsword +1
2173 | -9/Exiles | Warned to stay clear of 0b10 Research branches
2218 | -9/Exiles | Met EX-DEC
2292 | -9/Exiles | Discovered new exit (range 10)
2304 | -9/Exiles | Left Exiles lab with Longsword +1
2304 | -9/Exiles | Entered Mines
2593 | -8/Mines | Build established: Assassin
2953 | -8/Mines | Core integrity fell below 50%
2983 | -8/Mines | Discovered new exit (range 3)
2989 | -8/Mines | Entered Materials
2989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
3006 | -8/Materials | Lost 3 parts (1p1n1u)
3338 | -8/Materials | Build established: Hauler-Mutant
3362 | -8/Materials | Identified exit to Factory
3433 | -8/Materials | Garrison activated, responded to threat
3859 | -8/Materials | Core integrity fell below 50%
3910 | -8/Materials | Build established: Mutant
4309 | -8/Materials | Build established: Assassin
4351 | -8/Materials | Entered Factory
4351 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1
5642 | -7/Factory | Local fabrication network quarantined
5697 | -7/Factory | Fabricated Actuator Array (x1)
5713 | -7/Factory | Build established: Mutant
5776 | -7/Factory | Garrison activated, responded to threat
5843 | -7/Factory | Lost 3 parts (2n1u)
6432 | -7/Factory | Discovered new exit (range 15)
6522 | -7/Factory | Entered another Factory area
6522 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1
6904 | -6/Factory | Lost 4 parts (1p1n2u)
7193 | -6/Factory | Build established: Scavenger-Mutant
7706 | -6/Factory | Discovered new exit (range 9)
7800 | -6/Factory | Build established: Scavenger-Assassin
7860 | -6/Factory | Entered another Factory area
7860 | -5/Factory | Evolved 2 slots: Power x1, Utility x1
8021 | -5/Factory | Repaired Lrg. Storage Unit
8137 | -5/Factory | Build established: Mutant
8642 | -5/Factory | Self-destructed
Last Messages
---------------
08587_ Field strength at 85.
08587_ M-28 Smith fits Backup Propulsion III on K-01 Serf.
08588_ Field strength at 70.
08589_ Field strength at 55.
08590_ Field strength at 40.
08591_ Field strength at 25.
08592_ Field strength at 10.
08593_ Stasis field depleted.
08613_ G-50 Soldier suffers critical hit.
08613_ G-50 Soldier destroyed.
08620_ Great Axe follow-up attack on B-60 Warrior.
08620_ Longsword +1 follow-up attack on B-60 Warrior.
08623_ Great Axe follow-up attack on B-60 Warrior.
08623_ B-60 Warrior destroyed.
08624_ Acquired 28 matter.
08634_ Flexi-carbon Leg destroyed.
08634_ Great Axe follow-up attack on G-50 Soldier.
08639_ Longsword +1 follow-up attack on G-50 Soldier.
08639_ Great Axe follow-up attack on G-50 Soldier.
08640_ Carbon-fiber Leg destroyed.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 41
Energy Generation 27
Energy Capacity 485
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Range 20
Terrain Scan Density 210
Armor Coverage 450
Resistance: KI 30
Resistance: TH 15
Melee Speed Boost 20
Evasion (%) 42
Melee Accuracy 5
Target Analysis 5
Recoil Reduction 2
Offensive Hacking 10
Item Schematics
-----------------
Actuator Array | -7/Factory | Hacked
Imp. Medium Armor Plating | -6/Factory | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Actuator Array | x1 | -7/Factory
Alien Tech Used
-----------------
None
Achievements
--------------
Fist Fight
Safety First
Challenges
------------
None
Game
------
Seed GlidesysTachyonJammer
Manual? 0
Play Time 01:23:47
Cumulative 24.1 hours
Start 2020.10.10 @ 18:12:42
End 2020.10.13 @ 08:51:44
Sessions 13
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 32
Rogue 32
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 21
Gallery% 26
Achievement% 21
Wizard Run 0
Options
---------
ASCII 0
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: b376658e-46e8-46fc-b658-5f5f42234453