Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 14:27:14 Player: Kenny Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3021) 3021 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 8024 Bonus ------- High Alert Combat Kills 38 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 64/300 Energy 520/520 System Corruption 0% Temperature Critical (6554) Movement Core (2050) Ox40 Location -5/DSF Parts ------- > --- POWER (3) -------- Light Nuclear Core Fission Core Reinforced Fission Core > --- PROPULSION (3) --- Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Hardened Medium Armor Plating Advanced Hardlight Generator > --- WEAPON (4) ------- Cooled Pulse Rifle Improved EM Pulse Cannon Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Light Nuclear Core Active Sensor Suite Weapon Cycler Graphene Brace EM Disruption Field Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Reinforced Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Hardened Medium Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Cooled Pulse Rifle Improved EM Pulse Cannon Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Heat Sink Active Sensor Suite Weapon Cycler Graphene Brace EM Disruption Field Plasma Rifle Grenade Launcher [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 2 1 1 . Weapon 2 | . . 1 . . . 1 . Parts Attached 64 | 5 1 14 12 7 13 2 10 Power 13 | 1 . 3 3 . 3 . 3 Engine 9 | 1 . 3 3 . 1 . 1 Core 4 | . . . . . 2 . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 . 4 3 2 1 . 2 Treads 14 | 2 . 4 3 2 1 . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | . 1 3 2 2 5 1 4 Device 10 | . . . 2 1 4 . 3 Storage 3 | . 1 1 . . . . 1 Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 4 | . . 1 . 1 1 1 . Artifact . | . . . . . . . . Weapon 19 | 2 . 4 4 3 4 1 1 Energy Gun 4 | 1 . 1 . 1 1 . . Energy Cannon 4 | . . . 1 . 1 1 1 Ballistic Gun 9 | 1 . 3 3 1 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 17 | . . 1 5 3 1 . 7 Power 4 | . . . 1 . 1 . 2 Propulsion 4 | . . . . 2 . . 2 Utility 4 | . . 1 1 . . . 2 Weapon 5 | . . . 3 1 . . 1 Highest Loss Streak 5 | . . 1 1 2 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 76 97 96 99 99 100 93 Engine 14 | . 14 22 16 15 7 5 3 Core 3 | . . . . . 11 11 11 Treads 21 | . 28 21 26 22 20 17 16 Device 9 | . . . 9 15 19 17 17 Storage 7 | . 5 11 9 7 6 5 5 Processor 4 | . . 2 9 7 6 5 5 Protection 5 | . . 7 . 6 5 11 8 Energy Gun 5 | . 14 5 5 1 5 5 5 Energy Cannon 3 | . . . . 7 7 11 10 Ballistic Gun 14 | . 14 27 19 12 3 . . Peak Build Rating 73 | 5 6 17 24 33 56 62 73 Average Rating 29 | 4 5 13 21 30 49 61 64 On Entrance 25 | . 5 6 17 24 33 56 62 Naked Turns . | . . . . . . . . Heaviest Build 126 | 8 13 36 40 50 66 81 126 Greatest Support 77 | 40 40 40 60 63 73 73 77 Greatest Overweight (x) 2 | . . 1 . 1 . 1 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 5 8 10 10 10 10 10 20 Average Capacity 9 | 5 6 8 10 10 10 10 14 Most Carried 12 | 4 5 10 9 9 10 8 12 Average Carried 6 | 1 4 7 7 6 7 7 7 Final Capacity 20 | 5 8 10 10 10 10 10 20 Final Carried 10 | 4 5 10 6 7 9 7 8 Class Distribution -------------------- 40% | Tank 25% | Scavenger-Tank 12% | Mutant 11% | Skirmisher 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 1835 | 152 113 542 457 153 268 . 150 Remotely . | . . . . . . . . Salvage Created 3507 | . 83 1238 799 377 539 . 471 Parts 217 | . 9 76 63 18 24 . 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 74 | . 3 28 16 8 9 . 10 Guns 62 | . 3 28 16 6 3 . 6 Cannons 11 | . . . . 1 6 . 4 AOE 1 | . . . . 1 . . . Classes Destroyed 13 | . 2 4 4 1 . . 2 Worker 2 | . . . 2 . . . . Builder 3 | . . . 2 . 1 . . Recycler 3 | . . 1 2 . . . . Operator 2 | . . 1 . . 1 . . Watcher 5 | . . 2 1 . 2 . . Swarmer 19 | . 2 5 7 . . . 5 Grunt 38 | . 1 18 5 6 6 . 2 Duelist 1 | . . . 1 . . . . Sentry 8 | . . 5 1 . 2 . . Specialist 2 | . . . . . . . 2 Hunter 2 | . . . 2 . . . . Programmer 3 | . . . . 2 1 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 5 5 3 4 . 7 Combat Bots Only 7 | . 2 5 4 3 3 . 7 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 370 | . 9 69 85 54 80 . 73 Missed 104 | . 2 19 26 9 36 . 12 Damage Taken 4336 | . 45 444 682 722 411 . 2032 Core 1260 | . . 38 72 34 13 . 1103 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 993 | . 16 136 200 206 126 . 309 Regen/Repaired (Parts) 45 | . . . 24 . 21 . . Core Remaining (%) 94 | 100 100 90 86 95 98 . . Volleys Fired 161 | . 5 58 41 16 26 . 15 Largest 4 | . 2 3 3 3 3 . 4 Hottest 217 | . 70 88 126 172 172 . 217 Shots Fired 477 | . 10 174 111 48 77 . 57 Gun 371 | . 10 174 108 32 32 . 15 Cannon 106 | . . . 3 16 45 . 42 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 294 | . 5 137 88 24 25 . 15 Thermal 110 | . 5 . 3 24 51 . 27 Explosive . | . . . . . . . . Electromagnetic 73 | . . 37 20 . 1 . 15 Robot Hit Streak 32 | . 4 30 16 32 24 . 21 Robot Miss Streak 5 | . 1 5 4 1 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 3 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 342 | . 6 128 80 38 57 . 33 Core Hits 167 | . 4 63 37 13 33 . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . 2 . 1 . 1 Burn 1 | . . . . . . . 1 Blast 1 | . . . . . 1 . . Corrupt 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6342 | . 68 1888 1249 851 1498 . 788 Guns 4223 | . 68 1838 1111 388 551 . 267 Cannons 1905 | . . . 75 362 947 . 521 Explosions 214 | . . 50 63 101 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3279 | . 18 1394 840 276 566 . 185 Thermal 2101 | . 50 50 138 575 898 . 390 Explosive . | . . . . . . . . Electromagnetic 962 | . . 444 271 . 34 . 213 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . . 12 69 22 . . Projectiles 22 | . . . . . 22 . . Explosions 81 | . . . 12 69 . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 2 . 2 Impact . | . . . . . . . . Kinetic 4 | . . . . . 2 . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 139 | . . . 22 117 . . . Shots 3 | . . . 1 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 6554 | . 88 212 48 237 179 . 6554 Average Temperature 404 | . 38 59 20 71 47 . 1167 Received Heat Transfer 1116 | . 18 243 207 441 153 . 54 Effects 62 | . . . . . . . 62 Shutdowns 22 | . . . . . . . 22 Energy Bleed 5 | . . . . . . . 5 Interference 8 | . . . . . . . 8 Matter Decay 6 | . . . . . . . 6 Short Circuit 8 | . . . . . . . 8 Damage (minor) 4 | . . . . . . . 4 Damage (major) 3 | . . . . . . . 3 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 2 2 . 1 Heat Transferred 3556 | . 148 150 211 790 1480 . 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Peak Influence 475 | . 140 475 413 354 199 70 247 Initial 156 | . . 50 124 156 100 66 42 Average 179 | . 106 226 283 200 97 67 168 Maximum Alert Level 2 | . . 2 2 1 . . 1 Low Security (%) 63 | 100 100 52 19 48 100 100 55 Level 1 29 | . . 29 70 51 . . 44 Level 2 6 | . . 17 9 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 14 | . 1 3 1 3 4 . 2 Investigation 6 | . 1 1 1 1 2 . . Extermination 2 | . . . . 1 1 . . Reinforcement 6 | . . 2 . 1 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 6 | . . 3 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 5 41 21 9 19 . 12 Peak Tracking Total 7 | . 4 7 5 4 3 . 6 Tactical Retreats 9 | . 1 4 1 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 6 | . 1 1 . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 5 | . . 1 . 3 1 . . Max in Single Turn 3 | . . 1 . 3 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 15 | . 2 2 3 4 3 1 . Terminals 10 | . 1 2 2 2 2 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 1 1 . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 2 5 9 6 9 2 . Successful 17 | . 2 3 3 4 4 1 . Failed 16 | . . 2 6 2 5 1 . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 1 5 5 2 3 2 . Fabricators . | . . . . . . . . Repair Stations 13 | . . . 4 3 6 . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 3 1 2 1 1 . Record 1 | . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . Open DSF 3 | . . . . 1 1 1 . Branch Access Points 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 2 1 3 . . Scan Component 4 | . . . 1 1 2 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Process 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 2 2 2 1 . Full Trace Events 4 | . . . 2 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 29 | . . . 16 . 13 . . Parts Recycled . | . . . . . . . . Recycled Matter 55 | . 52 . . 3 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 4308 | 88 399 1324 567 539 914 49 428 Spaces Moved 1959 | 55 227 625 230 275 422 20 105 Core 10 | 10 . . . . . . . Treads 1949 | 45 227 625 230 275 422 20 105 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 163 243 166 Average Speed 167 | 140 160 162 161 163 163 243 243 Slowest Speed 320 | 160 160 240 163 245 163 243 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 51 56 20 6 9 1 59 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . 2 3 47 2 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 52 | . . 2 3 47 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 2659 | 65 253 810 347 329 592 21 242 Wait 392 | . 20 87 55 26 107 . 97 Move 1952 | 54 226 624 229 274 421 19 105 Hop . | . . . . . . . . Pick Up 50 | 6 1 14 5 6 11 . 7 Fast Attach 21 | 3 1 4 3 . 5 . 5 Attach 33 | 2 . 8 8 5 3 2 5 Detach 14 | . . 6 2 . 4 . 2 Swap 10 | . . 2 1 2 5 . . Drop 23 | . . 6 3 . 10 . 4 Fire 161 | . 5 58 41 16 26 . 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 3) 465 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 588 | -9/Materials | Identified exit to Mines 973 | -9/Materials | Build established: Tank 1764 | -9/Materials | Discovered new exit (range 8) 1812 | -9/Materials | Entered another Materials area 1812 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2290 | -8/Materials | Repaired Imp. Ion Engine 2357 | -8/Materials | Discovered new exit (range 11) 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x2 2383 | -7/Factory | Identified exit to DSF 2663 | -7/Factory | Discovered new exit (range 6) 2690 | -7/Factory | Build established: Scavenger-Tank 2918 | -7/Factory | Entered another Factory area 2918 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2956 | -6/Factory | Repaired Heat Sink 3013 | -6/Factory | Discovered new exit (range 17) 3514 | -6/Factory | Build established: Tank 3705 | -6/Factory | Cargo convoy interrupted 3742 | -6/Factory | Discovered new exit (range 18) 3832 | -6/Factory | Entered another Factory area 3832 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3866 | -5/Factory | Identified exit to DSF 3881 | -5/Factory | Entered DSF 3914 | -5/DSF | Additional patrols routed to DSF 4062 | -5/DSF | Sterilization system engaged 4076 | -5/DSF | Destroyed 7 combat bots 4082 | -5/DSF | Ambient heat levels rising (+10) 4083 | -5/DSF | Lost 5 parts (2p2n1w) 4097 | -5/DSF | Ambient heat levels rising (+10) 4112 | -5/DSF | Ambient heat levels rising (+10) 4127 | -5/DSF | Ambient heat levels rising (+10) 4142 | -5/DSF | Ambient heat levels rising (+10) 4145 | -5/DSF | Found Prototype Device 4157 | -5/DSF | Ambient heat levels rising (+10) 4172 | -5/DSF | Ambient heat levels rising (+10) 4187 | -5/DSF | Ambient heat levels rising (+10) 4202 | -5/DSF | Ambient heat levels rising (+10) 4217 | -5/DSF | Ambient heat levels rising (+10) 4232 | -5/DSF | Ambient heat levels rising (+10) 4247 | -5/DSF | Ambient heat levels rising (+10) 4262 | -5/DSF | Ambient heat levels rising (+10) 4273 | -5/DSF | Core integrity fell below 50% 4277 | -5/DSF | Ambient heat levels rising (+10) 4292 | -5/DSF | Ambient heat levels rising (+10) 4295 | -5/DSF | Core integrity fell below 20% 4307 | -5/DSF | Ambient heat levels rising (+10) 4310 | -5/DSF | Core destroyed Last Messages --------------- 04283_ Overheating: Core damaged (-130). 04286_ Arm. Medium Treads broken. 04286_ Overheating: Short circuit. 04288_ Overheating: Imp. Treads damaged (-4). 04289_ Overheating: Matter decay (-14). 04290_ Power failure, Fission Core shutdown. 04292_ ALERT: Ambient heat levels +10. 04293_ Lgt. Nuclear Core broken. 04293_ Overheating: Short circuit. 04295_ Overheating: Core damaged (-140). 04297_ Imp. Treads broken. 04297_ Overheating: Short circuit. 04300_ Overheating: Fission Core damaged (-14). 04301_ Power failure, Fission Core shutdown. 04302_ Overheating: Core damaged (-180). 04303_ Overheating: Visual Processing Unit damaged (-14). 04306_ Power failure, Fission Core shutdown. 04307_ ALERT: Ambient heat levels +10. 04310_ Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????## ???????????????????????? | | ??????????????????!! ???????????????????????? | | ???????????????????! ]??????????????????????? | | ???????????????????! ]??????????????????????? | | ?????????????????### #??????????????????????? | | ?????????????????#** !??????????????????????? | | ?????????????????#** !??????????????????????? | | ??????????????????** !??????????????????????? | | ?????????????###???# #??####???#????????????? | | ?????????# ??#!!!?## ##?[[[#?!!#? ????????? | | ?????????# #!!!##% %##[[[#!!!## #??????? | | ????????? //#??????? | | ???????? % !@ //#??????? | | ????????? % *% //#??????? | | ?????????????#***## ##!!!#!!!## #??????? | | ??????????????????## ##?!!!#??!## ????????? | | ?????????????????### #######????# ##???????? | | ?????????????????#!! !!#???????? #???????? | | ?????????????????#!! !#???????? ????????? | | ?????????????????#!! !!#???????? ????????? | | ?????????????????### ###???????## ##???????? | | ?????????????????# ! #????????] #???????? | | ?????????????????# %##???????] #???????? | | ?????????????????# =% %!"#######?# #????????? | | ?????????????????###[=[##"[[[# ### ###??????? | | ?????????????????### =[###[[[# ## ""####???? | | ?????????????????# !/%%!%=%^*= """""#???? | | ?????????????????# [ = = [%%% ""##"#???? | | ?????????????????# ![[[%%#[[[# ##"""""#??????? | | ?????????????????#!![[[[[#########"""""#??????? | | ?????????????????#########???????##"####??????? | | ??????????????????????????????????#"#?????????? | | ??????????????????????????????????#""?????????? | | ??????????????????????????????????###?????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 43 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer One Hack Too Far Challenges ------------ None Game ------ Seed WeldingGravitonNanoactuators Manual? 0 Play Time 00:59:19 Cumulative 9.6 hours Start 2024.08.29 @ 23:30:13 End 2024.09.01 @ 14:27:14 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 19 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 18 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e475853e-87f2-4b1c-96d7-be2a3ecc57ba