Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.02 @ 12:12:05 // Halloween2020/ForbiddenLore Player: Dan Goofed Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (237) 237 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2102 Bonus ------- None Cogmind --------- Core Integrity 539/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Small Storage Unit Small Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg EM Pulse Gun Medium Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 18 | 6 4 2 6 . Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 2 2 1 3 . Treads 1 | . . . 1 . Leg 7 | 2 2 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 1 1 . . Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 1 . 2 . Energy Gun 4 | 1 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 12 . Power 2 | . . . 2 . Propulsion 6 | . . . 6 . Utility . | . . . . . Weapon 4 | . . . 4 . Highest Loss Streak 8 | . . . 8 . Average Slot Usage (%) 84 | . 88 92 84 9 Engine 9 | . 14 11 6 . Core 1 | . . . 3 . Treads 1 | . . . 3 . Leg 24 | . 28 33 20 . Storage 19 | . 16 22 21 . Processor 5 | . . 3 11 9 Energy Gun 12 | . 14 11 11 . Ballistic Gun 9 | . 14 11 6 . Naked Turns . | . . . . . Heaviest Build 29 | 12 28 28 29 . Greatest Support 30 | 20 20 30 30 3 Greatest Overweight (x) 9 | 1 9 . 6 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 12 12 4 Average Capacity 9 | 5 7 12 11 4 Most Carried 8 | 4 8 8 7 4 Average Carried 4 | 2 5 7 4 3 Final Capacity 12 | 6 12 12 4 4 Final Carried 8 | 3 8 7 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 368 | 255 71 . 42 . Remotely . | . . . . . Salvage Created 319 | 42 258 . 19 . Parts 22 | 3 19 . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 11 | . 8 . 3 . Guns 9 | . 6 . 3 . AOE 2 | . 2 . . . Classes Destroyed 4 | 1 2 . 1 . Tunneler 2 | 2 . . . . Swarmer 3 | . 3 . . . Grunt 5 | . 5 . . . Assembled 3 | . . . 3 . Best Kill Streak 3 | 2 3 . 3 . Combat Bots Only 3 | . 3 . 3 . Max Kills in Single Turn 1 | 1 1 . 1 . Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1512 | . 225 . 1276 11 Core 394 | . 53 . 330 11 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 78 . 17 . Volleys Fired 40 | 7 19 . 14 . Largest 2 | 2 2 . 2 . Hottest 90 | 70 70 . 90 . Shots Fired 77 | 14 38 . 25 . Gun 77 | 14 38 . 25 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 28 | 7 19 . 2 . Thermal 18 | 7 2 . 9 . Explosive . | . . . . . Electromagnetic 31 | . 17 . 14 . Robot Hit Streak 8 | 4 8 . 7 . Robot Miss Streak 3 | 2 3 . 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 52 | 9 26 . 17 . Core Hits 23 | 3 12 . 8 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 704 | 73 450 . 181 . Guns 537 | 73 284 . 180 . Cannons . | . . . . . Explosions 166 | . 166 . . . Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 109 | 35 74 . . . Thermal 295 | 38 179 . 78 . Explosive . | . . . . . Electromagnetic 299 | . 197 . 102 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . 4 . . . Projectiles . | . . . . . Explosions 4 | . 4 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . 30 . . . Shots 1 | . 1 . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 243 | 70 66 . 243 . Average Temperature 53 | 28 23 . 89 . Received Heat Transfer 510 | . 81 . 420 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 670 | 111 337 . 222 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 264 | 10 264 104 54 . Initial 94 | . 5 94 34 . Average 57 | 2 106 101 19 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 96 | 100 90 100 100 100 Level 1 3 | . 9 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 3 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 14 . 15 3 Peak Tracking Total 8 | . 5 . 8 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . 1 2 . . Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 4 4 . . Successful 4 | . 2 2 . . Failed 4 | . 2 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 4 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 2 . . Record 3 | . 1 2 . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 726 | 90 249 98 270 19 Spaces Moved 490 | 55 149 80 171 35 Core 69 | 14 1 . 19 35 Treads 24 | . . . 24 . Legs 397 | 41 148 80 128 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 50 Average Speed 118 | 104 125 120 130 50 Slowest Speed 500 | 120 500 120 350 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 34 12 42 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . 7 . . . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . 7 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 563 | 74 178 82 193 36 Wait 2 | . 2 . . . Move 486 | 54 148 79 170 35 Hop . | . . . . . Pick Up 14 | 7 5 1 . 1 Fast Attach 3 | 2 1 . . . Attach 12 | 4 . 2 6 . Detach 2 | . . . 2 . Swap 3 | . 3 . . . Drop . | . . . . . Fire 40 | 7 19 . 14 . Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 13) 290 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 420 | -9/Materials | Discovered new exit (range 16) 437 | -9/Materials | Identified exit to Mines 438 | -9/Materials | Entered Mines 511 | -9/Mines | Assembled infested the area 516 | -9/Mines | Assisted by a Guerilla fighting off Assembled 524 | -9/Mines | Learned location of Storage (-9) 616 | -9/Mines | Core integrity fell below 50% 644 | -9/Mines | Lost 8 parts (1p5n2w) 698 | -9/Mines | Core integrity fell below 20% 705 | -9/Mines | Discovered new exit (range 6) 707 | -9/Mines | Identified exit to Materials 708 | -9/Mines | Entered Materials 708 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 726 | -8/Materials | Lost 4 parts (1p1n2w) 727 | -8/Materials | Self-destructed Last Messages --------------- 00669_ K-01 Serf collects debris. 00677_ as-04285 sneak attacks. 00684_ Med. Laser destroyed. 00686_ K-01 Serf collects debris. 00692_ EM Pulse Gun destroyed. 00694_ K-01 Serf collects debris. 00695_ Lgt. Treads destroyed. 00695_ Lgt. Nuclear Core destroyed. 00698_ K-01 Serf collects debris. 00700_ as-04285 sneak attacks. 00700_ K-01 Serf system corrupted by crushing effect. 00700_ K-01 Serf knocked back. 00701_ K-01 Serf system terminally corrupted. 00704_ Slammed into T-07 Excavator. 00705_ EXIT=FOUND 00707_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=POWER_1,WEAPON_1 LOCATION=MATERIALS GOAL=ESCAPE 00719_ Acquired Sml. Storage Unit. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# Y ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# Y#??????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????##### ??????????????????????? | | ???????????????#!! ##########?????????????? | | ???????????????#!! # #?????????????? | | ???????????????#!! # #?????????????? | | ???????????????#!! # #?????????????? | | ???????????????#!! @/ #?????????????? | | ???????????????#!! # #?????????????? | | ???????????????##### # #?????????????? | | ????????????######## # #?????????????? | | ????????????# # % #?????????????? | | ????????????# # #?????????????? | | ????????????# ##########?????????????? | | ????????????# ########??????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????#####?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadAutogunRay Manual? 0 Play Time 00:15:26 Cumulative 23.0 hours Start 2020.11.02 @ 01:44:46 End 2020.11.02 @ 12:12:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 32685c59-f52a-44e7-83e6-aafd78145204