Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.02 @ 12:12:05 // Halloween2020/ForbiddenLore

Player: Dan Goofed

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (237)      237
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2102

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             539/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
     Small Storage Unit
     Small Storage Unit
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
           EM Pulse Gun
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Treads
           Aluminum Leg
           Aluminum Leg
           EM Pulse Gun
    Medium Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             18   | 6   4   2   6   .   
  Power                    2    | 1   .   .   1   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   1   3   .   
    Treads                 1    | .   .   .   1   .   
    Leg                    7    | 2   2   1   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   1   1   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   .   2   .   
    Energy Gun             4    | 1   1   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   12  .   
  Power                    2    | .   .   .   2   .   
  Propulsion               6    | .   .   .   6   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   4   .   
  Highest Loss Streak      8    | .   .   .   8   .   
Average Slot Usage (%)     84   | .   88  92  84  9   
  Engine                   9    | .   14  11  6   .   
  Core                     1    | .   .   .   3   .   
  Treads                   1    | .   .   .   3   .   
  Leg                      24   | .   28  33  20  .   
  Storage                  19   | .   16  22  21  .   
  Processor                5    | .   .   3   11  9   
  Energy Gun               12   | .   14  11  11  .   
  Ballistic Gun            9    | .   14  11  6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 12  28  28  29  .   
  Greatest Support         30   | 20  20  30  30  3   
  Greatest Overweight (x)  9    | 1   9   .   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  4   
  Average Capacity         9    | 5   7   12  11  4   
  Most Carried             8    | 4   8   8   7   4   
  Average Carried          4    | 2   5   7   4   3   
  Final Capacity           12   | 6   12  12  4   4   
  Final Carried            8    | 3   8   7   3   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           368  | 255 71  .   42  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            319  | 42  258 .   19  .   
  Parts                    22   | 3   19  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  11   | .   8   .   3   .   
  Guns                     9    | .   6   .   3   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          4    | 1   2   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    5    | .   5   .   .   .   
  Assembled                3    | .   .   .   3   .   
Best Kill Streak           3    | 2   3   .   3   .   
  Combat Bots Only         3    | .   3   .   3   .   
Max Kills in Single Turn   1    | 1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1512 | .    225  .    1276 11   
  Core                     394  | .    53   .    330  11   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         65   | 100  78   .    17   .    
Volleys Fired              40   | 7    19   .    14   .    
  Largest                  2    | 2    2    .    2    .    
  Hottest                  90   | 70   70   .    90   .    
Shots Fired                77   | 14   38   .    25   .    
  Gun                      77   | 14   38   .    25   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  28   | 7    19   .    2    .    
  Thermal                  18   | 7    2    .    9    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          31   | .    17   .    14   .    
  Robot Hit Streak         8    | 4    8    .    7    .    
  Robot Miss Streak        3    | 2    3    .    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           52   | 9    26   .    17   .    
  Core Hits                23   | 3    12   .    8    .    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           704  | 73   450  .    181  .    
  Guns                     537  | 73   284  .    180  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               166  | .    166  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    
  Kinetic                  109  | 35   74   .    .    .    
  Thermal                  295  | 38   179  .    78   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          299  | .    197  .    102  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    4    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      30   | .    30   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        243  | 70   66   .    243  .    
  Average Temperature      53   | 28   23   .    89   .    
  Received Heat Transfer   510  | .    81   .    420  9    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         670  | 111  337  .    222  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             264  | 10  264 104 54  .   
  Initial                  94   | .   5   94  34  .   
  Average                  57   | 2   106 101 19  .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         96   | 100 90  100 100 100 
  Level 1                  3    | .   9   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           4    | .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   14  .   15  3   
  Peak Tracking Total      8    | .   5   .   8   3   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          3    | .   1   2   .   .   
  Terminals                3    | .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   4   4   .   .   
  Successful               4    | .   2   2   .   .   
  Failed                   4    | .   2   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   4   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   2   .   .   
  Record                   3    | .   1   2   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               726  | 90  249 98  270 19  
Spaces Moved               490  | 55  149 80  171 35  
  Core                     69   | 14  1   .   19  35  
  Treads                   24   | .   .   .   24  .   
  Legs                     397  | 41  148 80  128 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  50  
  Average Speed            118  | 104 125 120 130 50  
  Slowest Speed            500  | 120 500 120 350 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   34  12  42  4   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   7   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      7    | .   7   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      563  | 74  178 82  193 36  
  Wait                     2    | .   2   .   .   .   
  Move                     486  | 54  148 79  170 35  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 7   5   1   .   1   
  Fast Attach              3    | 2   1   .   .   .   
  Attach                   12   | 4   .   2   6   .   
  Detach                   2    | .   .   .   2   .   
  Swap                     3    | .   3   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     40   | 7   19  .   14  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 13)
  290 | -10/Materials | Identified exit to Mines
  319 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Entered another Materials area
  340 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  420 | -9/Materials  | Discovered new exit (range 16)
  437 | -9/Materials  | Identified exit to Mines
  438 | -9/Materials  | Entered Mines
  511 | -9/Mines      | Assembled infested the area
  516 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  524 | -9/Mines      | Learned location of Storage (-9)
  616 | -9/Mines      | Core integrity fell below 50%
  644 | -9/Mines      | Lost 8 parts (1p5n2w)
  698 | -9/Mines      | Core integrity fell below 20%
  705 | -9/Mines      | Discovered new exit (range 6)
  707 | -9/Mines      | Identified exit to Materials
  708 | -9/Mines      | Entered Materials
  708 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  726 | -8/Materials  | Lost 4 parts (1p1n2w)
  727 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00669_ K-01 Serf collects debris.
00677_ as-04285 sneak attacks.
00684_ Med. Laser destroyed.
00686_ K-01 Serf collects debris. <x2>
00692_ EM Pulse Gun destroyed.
00694_ K-01 Serf collects debris.
00695_ Lgt. Treads destroyed.
00695_ Lgt. Nuclear Core destroyed.
00698_ K-01 Serf collects debris.
00700_ as-04285 sneak attacks.
00700_ K-01 Serf system corrupted by crushing effect. <x2>
00700_ K-01 Serf knocked back.
00701_ K-01 Serf system terminally corrupted.
00704_ Slammed into T-07 Excavator.
00705_ EXIT=FOUND
00707_ EXIT=IDENTIFIED: MATERIALS
PARAMETERS=POWER_1,WEAPON_1
LOCATION=MATERIALS
GOAL=ESCAPE
00719_ Acquired Sml. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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|    ???????????????????#   ???????????????????????? |
|    ???????????????????# Y ???????????????????????? |
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|    ???????????????????#   #??????????????????????? |
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|    ???????????????????#  Y#??????????????????????? |
|    ???????????????????#   ##?????????????????????? |
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|    ???????????????#!!     ##########?????????????? |
|    ???????????????#!!     #        #?????????????? |
|    ???????????????#!!     #        #?????????????? |
|    ???????????????#!!     #        #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OverloadAutogunRay
  Manual?         0
Play Time         00:15:26
  Cumulative      23.0 hours
  Start           2020.11.02 @ 01:44:46
  End             2020.11.02 @ 12:12:05
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          32
  Rogue           29
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          33
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 32685c59-f52a-44e7-83e6-aafd78145204