Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.06 @ 12:48:02 Player: ZEROAFFEX Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (3400) 3400 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 7224 Bonus ------- High Alert Combat Kills 134 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 267/300 Energy 150/150 System Corruption 0% Temperature Hot (246) Movement Walking (126) Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Micro Nuclear Core Improved Titanium Leg Improved Titanium Leg Medium Matter Pod (100) Experimental Sensor Array Advanced Targeting Computer Relay Coupler [NC] (27) Relay Coupler [NC] (24) Relay Coupler [Brawler] (29) Relay Coupler [Brawler] (25) Relay Coupler [Sentry] (18) Relay Coupler [Sentry] (18) Particle Gun AWS/Thermal Grenade Launcher Datajack Longsword +1 Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- AWS/Thermal Longsword +1 > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Improved Treads Armored Treads Carbon-fiber Leg VSS Leg Medium Matter Pod Experimental Sensor Array Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Shotgun High-powered Shotgun Gauss Rifle Gauss Rifle Grenade Launcher Datajack Datajack [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Hunter] Protection Light Armor Plating Weapon Shotgun Energy Gun AWS/Thermal Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 122 | 6 10 11 3 2 57 33 Power 9 | 1 2 1 . . 5 . Engine 5 | 1 2 1 . . 1 . Core 4 | . . . . . 4 . Reactor . | . . . . . . . Propulsion 31 | 2 2 4 . . 20 3 Treads 2 | 1 1 . . . . . Leg 27 | . . 4 . . 20 3 Wheel 2 | 1 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 3 5 . 1 14 10 Device 7 | . . 2 . . 5 . Storage 4 | 1 1 . . . 2 . Processor 2 | . . . . . 2 . Hackware 5 | . . . . . . 5 Protection 16 | . 2 3 . 1 5 5 Artifact . | . . . . . . . Weapon 48 | 2 3 1 3 1 18 20 Energy Gun 2 | . . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 31 | 2 3 1 2 1 12 10 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 10 | . . . 1 . 5 4 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . . 3 Unidentified Prototypes 4 | . . 1 1 . 2 . Parts Lost 14 | . 3 . . 1 6 4 Power 3 | . 1 . . . 2 . Propulsion 1 | . 1 . . . . . Utility 4 | . 1 . . . 3 . Weapon 6 | . . . . 1 1 4 Highest Loss Streak 3 | . 3 . . 1 2 2 Average Slot Usage (%) 97 | . 98 99 100 100 94 99 Engine 8 | . 14 14 14 14 6 . Core 2 | . . . . . 2 9 Treads 1 | . 14 2 . . . . Leg 24 | . . 22 28 28 26 27 Wheel 1 | . 14 2 . . . . Device 2 | . . . . . 5 . Storage 11 | . 14 14 14 14 9 9 Processor 7 | . . . . . 10 18 Protection 11 | . 13 13 14 14 10 8 Energy Gun 2 | . . . . . 4 4 Ballistic Gun 22 | . 28 28 27 28 17 19 Naked Turns . | . . . . . . . Heaviest Build 64 | 10 54 58 58 56 64 58 Greatest Support 58 | 10 16 32 32 32 58 58 Greatest Overweight (x) 5 | 3 5 5 1 1 1 1 Average Overweight (x) 1 | . 3 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 Average Carried 19 | 1 13 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 18 20 20 20 20 18 Class Distribution -------------------- 45% | Mutant 16% | Scavenger-Skirmisher 14% | Skirmisher 7% | Bothacker-Skirmisher 6% | Scavenger-Mutant 3% | Tank 3% | Bothacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Bothacker-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 2504 | 220 318 273 . 100 977 616 Remotely . | . . . . . . . Salvage Created 2796 | . 238 255 . 182 1582 539 Parts 167 | . 13 28 . 10 90 26 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 74 | . 8 14 . 6 29 17 Guns 69 | . 8 14 . 6 29 12 AOE 5 | . . . . . . 5 Classes Destroyed 11 | . 2 . . 1 8 . Worker 2 | . . . . . 2 . Hauler 2 | . . . . . 2 . Operator 1 | . . . . . 1 . Watcher 3 | . . . . . 3 . Swarmer 27 | . 3 12 . 3 3 6 Grunt 31 | . 5 2 . 2 13 9 Duelist 1 | . . . . . 1 . Sentry 10 | . . . . 1 8 1 Specialist 1 | . . . . . 1 . Hunter 3 | . . . . . 2 1 Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 3 3 . 3 4 6 Combat Bots Only 6 | . 3 3 . 3 3 6 Max Kills in Single Turn 2 | . 1 2 . 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 4587 | . 670 446 . 418 1915 1138 Core 779 | . 113 48 . 60 321 237 Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 . . . 11 . . Volleys Fired 181 | . 37 19 1 15 72 37 Largest 3 | . 2 2 1 2 3 3 Hottest 118 | . 46 48 23 43 79 118 Shots Fired 480 | . 74 37 1 30 231 107 Gun 477 | . 74 37 1 30 231 104 Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 370 | . 74 37 1 30 146 82 Thermal 107 | . . . . . 85 22 Explosive 3 | . . . . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 12 6 . 7 18 23 Robot Miss Streak 6 | . 6 6 . 2 5 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 2 . . 2 3 Max Gunslinging Chain 1 | . . 1 . . 1 1 Autonomous 86 | . . . . . 86 . Shots Hit Robots 352 | . 45 25 . 23 176 83 Core Hits 151 | . 20 18 . 12 70 31 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 2 | . 1 . . . . 1 Destroy 2 | . 1 . . . . 1 Melee Attacks 24 | . . . . . 12 12 Impact . | . . . . . . . Slashing 16 | . . . . . 12 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6369 | . 446 345 . 221 3898 1459 Guns 5940 | . 443 345 . 221 3693 1238 Cannons . | . . . . . . . Explosions 393 | . . . . . 172 221 Melee . | . . . . . . . Ramming 36 | . 3 . . . 33 . Kinetic 3780 | . 443 345 . 221 1805 966 Thermal 2332 | . . . . . 2060 272 Explosive 221 | . . . . . . 221 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . Average Corruption 1 | . 1 2 2 2 . . Corruption Purged . | . . . . . . . Effects 36 | . 4 9 13 10 . . Message Errors 12 | . 1 3 4 4 . . Heat Flow Errors 13 | . . 3 8 2 . . Energy Discharges 8 | . 3 3 1 1 . . Data Loss (minor) 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 99 | . . . . . 99 . Projectiles . | . . . . . . . Explosions 99 | . . . . . 99 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 6 | . 1 . . . . 5 Shots 1 | . . . . . . 1 Rammed 2 | . 2 . . . . . Targets Rammed 6 | . 2 . . . 4 . Kicked 4 | . . . . . 4 . Crushed . | . . . . . . . Highest Temperature 281 | . 26 281 267 234 51 234 Average Temperature 67 | . 7 138 109 64 16 57 Received Heat Transfer 1611 | . 243 81 . 183 663 441 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . . . 2 9 3 Heat Transferred 3171 | . . . . . 2542 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 746 | . 173 181 . 70 219 746 Initial 94 | . . 36 . . 19 94 Average 152 | . 48 71 . 26 98 448 Maximum Alert Level 3 | . . . . . 1 3 Low Security (%) 80 | 100 100 100 . 100 92 19 Level 1 7 | . . . . . 7 20 Level 2 10 | . . . . . . 51 Level 3 1 | . . . . . . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . . . 8 . Investigation 2 | . . . . . 2 . Extermination . | . . . . . . . Reinforcement 7 | . 1 . . . 6 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 3 | . . . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 16 17 . 7 46 25 Peak Tracking Total 5 | . 5 3 . 2 4 4 Tactical Retreats 7 | . 1 3 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 7 | . 2 1 . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 9 | . . 1 . . 4 4 Max in Single Turn 1 | . . 1 . . 1 1 Garrison Relay 4 | . . . . . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 15 | . 2 2 3 . 8 . Terminals 6 | . 2 . . . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 71 | . 7 2 40 . 22 . Successful 56 | . 1 2 40 . 13 . Failed 15 | . 6 . . . 9 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 19 | . 7 . 1 . 11 . Terminals 15 | . 7 . . . 8 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . . 8 . Recycling Units 5 | . . . . . 5 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 46 | . . 2 40 . 4 . Record 40 | . . . 40 . . . Open Door 2 | . . 2 . . . . Unreport Threat 2 | . . . . . 2 . Locate Traps 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 3 | . . . . . 3 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 7 | . 2 . . . 5 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter 224 | . . . . . 224 . Retrieved Matter 322 | . . . . . 322 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked 6 | . . . . . . 6 Non-combat . | . . . . . . . Combat 6 | . . . . . . 6 Robot Hacks Applied 6 | . . . . . . 6 streamctrl_high 1 | . . . . . . 1 formatsys_high 5 | . . . . . . 5 Relay Couplers Released 18 | . . . . . . 18 Machine Destruction 18 | . . . . . . 18 Attached 5 | . . . . . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 6 | . . . . . . 6 Largest Group 5 | . . . . . . 5 Highest-Rated Group 52 | . . . . . . 52 Highest-Rated Ally 21 | . . . . . . 21 Total Orders 4 | . . . . . . 4 STAY 3 | . . . . . . 3 FOLLOW 1 | . . . . . . 1 Ally Attacks 10 | . . . . . . 10 Total Damage 67 | . . . . . . 67 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 11087 | 39 733 1365 1354 1177 4442 1977 Spaces Moved 4722 | 32 442 597 689 559 1260 1143 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 4107 | . . 456 689 559 1260 1143 Wheels 608 | 25 442 141 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 145 195 195 180 126 Average Speed 174 | 81 131 196 195 195 188 146 Slowest Speed 470 | 200 155 470 195 195 196 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 3 74 95 79 87 90 67 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 12 | . . . . . 12 . Terrain Destroyed 65 | . . . . . 54 11 Melee 12 | . . . . . 12 . Projectile 19 | . . . . . 16 3 AOE 34 | . . . . . 26 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 7221 | 41 529 760 699 624 3211 1357 Wait 1991 | . 24 104 . 39 1740 84 Move 4717 | 31 441 596 688 558 1260 1143 Hop . | . . . . . . . Pick Up 72 | 4 13 12 3 5 20 15 Fast Attach 23 | 6 1 4 . . 11 1 Attach 22 | . 3 1 . 1 10 7 Detach 6 | . . 1 . . 3 2 Swap 78 | . 6 6 3 1 36 26 Drop 80 | . 2 17 4 5 43 9 Fire 181 | . 37 19 1 15 72 37 Melee 24 | . . . . . 12 12 Ram 2 | . 2 . . . . . Kick 4 | . . . . . 4 . Crush . | . . . . . . . Escape Stasis 21 | . . . . . . 21 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 10) 649 | -10/Materials | Discovered new exit (range 5) 732 | -10/Materials | Lost 3 parts (1p1n1u) 750 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Entered Mines 923 | -10/Mines | Discovered new exit (range 7) 930 | -10/Mines | Discovered new exit (range 7) 993 | -10/Mines | Core integrity fell below 50% 1137 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1137 | -10/Mines | Discovered new exit (range 5) 1271 | -10/Mines | Found the Drone Emporium 1336 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1638 | -10/Mines | Learned Materials garrison access intel 1832 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1838 | -10/Mines | Found Prototype Device 1839 | -10/Mines | Identified Exp. Sensor Array 2138 | -10/Mines | Entered Exiles 2189 | -10/Exiles | Met 8R-AWN 2222 | -10/Exiles | Met EX-HEX 2300 | -10/Exiles | Met EX-DEC 2308 | -10/Exiles | Learned location of Zion (-7) 2376 | -10/Exiles | Discovered new exit (range 14) 2500 | -10/Exiles | Visited The Gauntlet 2735 | -10/Exiles | Met EX-BIN 2903 | -10/Exiles | Aligned with FarCom system 2905 | -10/Exiles | Given EX-Vault access code 2952 | -10/Exiles | Opened EX-Vault 2964 | -10/Exiles | Found Prototype Energy Gun 3008 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3295 | -10/Exiles | Found Prototype Slashing Weapon 3464 | -10/Exiles | Identified Longsword +1 3492 | -10/Exiles | Stole two prototypes: Longsword +1, AWS/Thermal 3492 | -10/Exiles | Entered Mines 3515 | -9/Mines | Met a Derelict bent on vengeance 3570 | -9/Mines | Found a hidden stash of uninstalled traps 3755 | -9/Mines | Discovered new exit (range 11) 3913 | -9/Mines | Discovered new exit (range 6) 4454 | -9/Mines | Core integrity fell below 20% 4669 | -9/Mines | Entered Materials 4669 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4670 | -8/Materials | Loaded intel: 1 garrison access location 4963 | -8/Materials | Build established: Tank 5413 | -8/Materials | Build established: Scavenger-Skirmisher 5447 | -8/Materials | Identified AWS/Thermal 5517 | -8/Materials | Discovered new exit (range 10) 5674 | -8/Materials | Repaired Titanium Leg? 6943 | -8/Materials | Discovered new exit (range 10) 7247 | -8/Materials | Build established: Skirmisher 7726 | -8/Materials | Build established: Scavenger-Skirmisher 8421 | -8/Materials | Core integrity fell below 50% 8440 | -8/Materials | Discovered new exit (range 3) 9111 | -8/Materials | Identified exit to Garrison 9111 | -8/Materials | Entered Garrison 9148 | -8/Garrison | Triggered checkpoint 9173 | -8/Garrison | Build established: Skirmisher 9198 | -8/Garrison | Garrison Relay disabled 9696 | -8/Garrison | Triggered checkpoint 9749 | -8/Garrison | Discovered new exit (range 19) 9752 | -8/Garrison | Triggered checkpoint 9798 | -8/Garrison | Installed Relay Interface Framework 9910 | -8/Garrison | Garrison Relay disabled 9914 | -8/Garrison | Triggered checkpoint 9984 | -8/Garrison | Triggered checkpoint 10018 | -8/Garrison | Triggered checkpoint 10054 | -8/Garrison | Spotted B-75 Beast 10262 | -8/Garrison | Build established: Bothacker-Skirmisher 10430 | -8/Garrison | Triggered checkpoint 10436 | -8/Garrison | Core integrity fell below 20% 10472 | -8/Garrison | Spotted B-75 Beast 10550 | -8/Garrison | Discovered new exit (range 10) 10587 | -8/Garrison | Garrison Relay disabled 10598 | -8/Garrison | Triggered checkpoint 10875 | -8/Garrison | Garrison Relay disabled 10922 | -8/Garrison | Triggered checkpoint 11088 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10925_ Jacked H-55 Commando... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 10927_ Discarded Relay Coupler [Hunter]. 10931_ Penetrated by Slug. 10931_ Commando 3a reactivates. 10933_ H-55 Commando destroyed. 10936_ Acquired 42 matter. 11011_ Acquired 59 matter. 11042_ Critical hit (Burn: +37). 11047_ Extracted 10 matter. 11054_ G-47 Trooper destroyed. 11055_ Extracted 7 matter. 11059_ Minigun destroyed. 11060_ Lgt. Nuclear Core melted. 11060_ G-47 Trooper destroyed. 11061_ Extracted 3 matter. 11088_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????# #???????????????????????????????? | | ##???????????# #???????????????????????????????? | | #???????????# #???????????????????????????????? | | ######??????# #???????????????????????????????? | | ^^ ######## #???????????????????????????????? | | ^ % #???????????????????????????????? | | ^^ #???????????????????????????????? | | ## ###########???????????????????????????????? | | ## ###???????????????????????????????????????? | | = #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## ###???????????????????????????????????????? | | ## ###+##################???????????????????? | | * * #???????????????????? | | ! = = ########## #???????????????????? | | * #????????# #???????????????????? | | ## *###### #????????# ##??????????????????? | | ## ####????# *#????????# !#??????????????????? | | ### #???????# ^#????????#[!#??????????????????? | | ??# #???????# #????????#=!#??????????????????? | | ??# #???????# ######???#%##??#######?????????? | | ??# #???????# ## *#???#*#???#""!""#?????????? | | ??# ######### ## #####%###### !!####???????? | | ??# g @ ! ! #???????? | | ??# #???????? | | ??# ######### ########################???????? | | ??# #???????# #??????????????????????????????? | | ??# #???????# #??????????????????????????????? | | ??# #???????# #??????????????????????????????? | | ??# #???????# #??????????????????????????????? | | ?? ]???????# ??????????????????????????????? | | ?? ]???????# ??????????????????????????????? | | ?? ]???????# #??????????????????????????????? | | ?? ???????# #??C???????????????????????????? | | ? 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[???????# ?????????????????????????????????? | | ?#####???????#??????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Relay Coupler Types 1 Relay Coupler Value 41 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyUtilityBlaster Manual? 0 Play Time 02:35:34 Cumulative 68.8 hours Start 2021.11.05 @ 11:52:43 End 2021.11.06 @ 12:48:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 49 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfabdc2e-4919-4983-beef-c2eac914e3fc