Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.05 @ 15:30:46 Player: CreepyD Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (133) 665 Value Destroyed (6614) 6614 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3009) 3009 TOTAL SCORE: 17608 Bonus ------- Pacifist 470 High Alert Combat Kills 2257 Follower Combat Kills 313 Friendly Fire -31 Cogmind --------- Core Integrity 0/1450 Matter 42/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Reinforced Antimatter Reactor Combat Linear Gravjet Experimental Energy Well (911) Improved Core Analyzer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Advanced Core Analyzer Centrium Heavy Armor Plating Centrium Heavy Armor Plating Centrium Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Heavy Siege Treads Experimental Energy Well [Rating: 146] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Siege Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Advanced Targeting Computer Device Weapon Cycler Storage Experimental Energy Well Processor Advanced Targeting Computer Protection Damper Plating Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Tesla Bomb Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 . 2 . 2 2 . . 2 2 . . 2 2 Power 2 | . . . . 1 . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . . . . . . . . . Utility 9 | . . . . 1 . 1 1 . . 2 1 . . 2 1 Weapon 2 | . . . . . . . 1 . . . . . . . 1 Parts Attached 197 | 5 3 2 . 7 9 10 15 1 . 5 46 8 43 26 17 Power 35 | 1 . . . 2 1 1 3 1 . . 11 2 7 5 1 Engine 12 | 1 . . . 1 1 1 1 1 . . 5 . . 1 . Core 7 | . . . . 1 . . 2 . . . 2 . 2 . . Reactor 16 | . . . . . . . . . . . 4 2 5 4 1 Propulsion 49 | 2 2 1 . . 2 2 4 . . 2 8 1 14 8 3 Treads 9 | . . . . . . . . . . . . . . 7 2 Leg 30 | . . . . . . 2 4 . . 2 8 1 13 . . Wheel 3 | 2 . . . . 1 . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 1 1 1 Flight 4 | . 2 1 . . 1 . . . . . . . . . . Utility 63 | . 1 . . 3 4 5 1 . . 3 14 4 12 9 7 Device 45 | . 1 . . 1 4 4 . . . 2 11 3 11 4 4 Storage 3 | . . . . . . . . . . . . . . . 3 Processor 8 | . . . . 1 . 1 1 . . . 3 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 7 | . . . . 1 . . . . . 1 . 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 2 . 1 . 2 2 2 7 . . . 13 1 10 4 6 Energy Gun 8 | 1 . . . 1 1 . . . . . 1 . 1 1 2 Energy Cannon 18 | . . . . . . . 4 . . . 6 . 4 1 3 Ballistic Gun 11 | 1 . 1 . . 1 . 1 . . . 1 1 4 1 . Ballistic Cannon 10 | . . . . . . 2 2 . . . 3 . 1 1 1 Launcher 3 | . . . . 1 . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 1 2 . 2 . . . 4 1 1 2 3 Parts Lost 88 | . . . . . 9 1 1 . . 7 13 . 27 19 11 Power 15 | . . . . . 2 . . . . 1 2 . 6 4 . Propulsion 24 | . . . . . 4 1 . . . 3 3 . 7 4 2 Utility 26 | . . . . . 2 . . . . . 5 . 7 8 4 Weapon 23 | . . . . . 1 . 1 . . 3 3 . 7 3 5 Highest Loss Streak 15 | . . . . . 6 1 1 . . 5 5 . 12 15 10 Average Slot Usage (%) 73 | . 73 77 77 79 65 47 79 100 100 93 84 85 75 45 31 Engine 3 | . 14 11 11 8 8 . 5 9 13 6 5 . . . . Core 1 | . . . . . . . 4 3 . . 3 1 . . . Reactor 4 | . . . . . . . . . . . 4 13 12 6 3 Leg 14 | . . . . . . 11 19 33 33 27 16 21 21 . . Flight 4 | . 24 33 33 27 27 1 . . . . . . . . . Device 14 | . 8 11 11 9 5 9 13 13 13 18 23 15 17 6 7 Processor 10 | . . . . 8 9 12 16 20 20 15 15 11 6 5 . Protection 3 | . . . . 8 7 . . . . 4 . 4 3 9 . Energy Gun 1 | . 14 11 11 14 3 . . . . . . . . . 1 Energy Cannon 5 | . . . . . . . 2 20 20 16 9 . 3 . 3 Ballistic Gun 1 | . 8 11 11 2 3 . . . . . 1 9 1 . . Ballistic Cannon 4 | . . . . . . 11 17 . . . 3 5 4 3 2 Naked Turns 107 | . . . . . . . . . . . . . . 6 101 Heaviest Build 138 | 8 8 9 9 12 17 27 47 47 47 56 68 114 138 118 83 Greatest Support 151 | 26 26 12 12 12 17 38 83 83 83 88 100 95 120 151 55 Greatest Overweight (x) 17 | . 1 . . . 1 2 . . . 1 2 1 1 3 17 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 10 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 Most Carried 6 | 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 Average Carried 3 | . 2 3 3 3 3 2 2 4 4 3 3 3 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 3 4 3 2 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 35% | Scavenger-Gunner 31% | Mutant 11% | Gunner 9% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Tank | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Matter Collected 4369 | 114 . . 86 167 119 53 478 22 75 139 670 216 1289 884 57 Remotely 57 | . . . . . . . . . . . . . . . 57 Salvage Created 5603 | . . . . 123 77 53 543 . . 1172 1220 . 1560 764 91 Parts 210 | . . . . 7 1 2 27 . . 29 50 . 67 26 1 Haulers Intercepted 6 | . . . . 1 . . 2 . . 1 2 . . . . Recyclers Shooed 6 | . . . . 2 . . . . . 1 . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Combat Hostiles Destroyed 100 | . . . . 1 2 1 10 . . 11 19 . 35 19 2 Guns 14 | . . . . 1 2 . . . . . 2 . 7 2 . Cannons 75 | . . . . . . 1 10 . . 8 16 . 21 17 2 AOE 5 | . . . . . . . . . . . 1 . 4 . . Classes Destroyed 12 | . . . . 3 1 1 5 . . 1 . . . 1 . Worker 8 | . . . . . . . 3 . . . 3 . 2 . . Builder 10 | . . . . . . . 2 . . 2 3 . 2 1 . Hauler 6 | . . . . 1 . . 2 . . 1 2 . . . . Recycler 3 | . . . . . . . . . . 3 . . . . . Watcher 6 | . . . . 1 . . . . . 1 3 . 1 . . Swarmer 24 | . . . . . . . 4 . . 4 5 . 8 3 . Grunt 32 | . . . . 1 1 . 2 . . 1 4 . 14 9 . Brawler 3 | . . . . . . . . . . . . . . 3 . Duelist 3 | . . . . . 1 . . . . . . . 2 . . Sentry 14 | . . . . . . 1 1 . . 4 1 . 4 1 2 Hunter 13 | . . . . . . . 2 . . 2 6 . 3 . . Programmer 11 | . . . . . . . 1 . . . 3 . 4 3 . Best Kill Streak 7 | . . . . 2 2 1 4 . . 7 5 . 6 6 1 Combat Bots Only 6 | . . . . 1 2 1 2 . . 4 3 . 6 5 1 Max Kills in Single Turn 4 | . . . . 1 1 1 1 . . 2 2 . 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 1 . 3 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Damage Taken 21362 | . 11 35 12 96 929 53 303 166 . 1155 1686 . 4642 9208 3066 Core 3964 | . . 12 12 . 391 . 46 . . 145 119 . 950 836 1453 Absorbed by Shields 1115 | . . . . . . . . . . . . . 1115 . . Reduced by Siege Mode 199 | . . . . . . . . . . . . . . 199 . Core Remaining (%) 71 | 100 100 . 94 . 28 100 . . 94 85 . . 7 35 . Volleys Fired 374 | . . 1 4 17 14 2 29 . . 31 53 . 107 90 26 Largest 3 | . . 2 2 2 1 2 3 . . 3 3 . 3 3 3 Hottest 315 | . . 70 70 113 65 96 315 . . 315 271 . 227 189 293 Shots Fired 751 | . . 2 8 33 14 4 78 . . 82 149 . 238 97 46 Gun 131 | . . 2 8 33 14 . . . . . 16 . 47 8 3 Cannon 620 | . . . . . . 4 78 . . 82 133 . 191 89 43 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 440 | . . 1 4 10 10 4 73 . . . 66 . 158 92 22 Thermal 234 | . . 1 4 23 4 . 5 . . 82 83 . 19 5 8 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 77 | . . . . . . . . . . . . . 61 . 16 Robot Hit Streak 37 | . . 1 3 6 6 3 9 . . 37 10 . 16 28 12 Robot Miss Streak 7 | . . 1 . 2 3 1 4 . . 2 7 . 6 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . 1 1 . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 490 | . . 1 2 19 10 3 39 . . 55 81 . 163 84 33 Core Hits 244 | . . . 1 10 6 2 25 . . 22 42 . 74 51 11 Critical Hits 50 | . . . . . . . 2 . . 8 13 . 25 1 1 Critical Kills 22 | . . . . . . . 1 . . 3 9 . 9 . . Critical Parts Destroyed 25 | . . . . . . . 1 . . 5 4 . 15 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19228 | . . 9 21 284 235 84 1253 . . 2395 3480 . 6572 3636 1259 Guns 1897 | . . 9 21 283 235 . . . . . 220 . 854 235 40 Cannons 15740 | . . . . . . 84 1253 . . 2372 3019 . 4490 3303 1219 Explosions 1454 | . . . . . . . . . . . 231 . 1223 . . Melee . | . . . . . . . . . . . . . . . . Ramming 137 | . . . . 1 . . . . . 23 10 . 5 98 . Kinetic 10695 | . . 9 9 69 210 84 1140 . . . 1244 . 3684 3412 834 Thermal 6571 | . . . 12 214 25 . 113 . . 2372 2226 . 1205 126 278 Explosive 552 | . . . . . . . . . . . . . 552 . . Electromagnetic 1273 | . . . . . . . . . . . . . 1126 . 147 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 46 | . . . . . . . . . . . 2 2 4 46 12 Average Corruption 4 | . . . . . . . . . . . 1 2 2 15 10 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . . . 4 2 20 31 13 Message Errors 14 | . . . . . . . . . . . . 2 3 5 4 Matter Fused 6 | . . . . . . . . . . . . . . 3 3 Heat Flow Errors 4 | . . . . . . . . . . . . . 4 . . Energy Discharges 4 | . . . . . . . . . . . 1 . 1 1 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 2 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . . 3 5 Targeting Errors 24 | . . . . . . . . . . . 2 . 9 13 . Weapon Failures 4 | . . . . . . . . . . . 1 . 1 2 . Overload Shots 19 | . . . . . . . 3 . . 8 8 . . . . Effects 3 | . . . . . . . 3 . . . . . . . . Meltdown 3 | . . . . . . . 3 . . . . . . . . Overflow Damage 424 | . . . . . . . 5 . . 39 94 . 119 137 30 Projectiles 396 | . . . . . . . 5 . . 39 92 . 93 137 30 Explosions 28 | . . . . . . . . . . . 2 . 26 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 72 | . . . . . . . 5 . . . 13 . 21 28 5 Impact . | . . . . . . . . . . . . . . . . Kinetic 64 | . . . . . . . 4 . . . 12 . 20 23 5 Secondary 8 | . . . . . . . 1 . . . 1 . 1 5 . Self-Inflicted Damage 159 | . . . . . . . . . . 1 127 . 23 8 . Shots 3 | . . . . . . . . . . . 2 . 1 . . Rammed 26 | . . . . 1 . . . . . 1 . . 1 23 . Targets Rammed 30 | . . . . 1 . . . . . 4 1 . 1 23 . Kicked 4 | . . . . . . . . . . 3 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 584 | . . 36 70 210 34 28 384 . . 54 584 129 429 499 425 Average Temperature 130 | . . 21 28 77 12 21 63 . . 44 144 66 117 187 157 Received Heat Transfer 3613 | . 6 18 6 36 297 12 . 12 . 369 84 . 568 1791 414 Effects 19 | . . . . . . . 1 . . . 1 . 4 12 1 Shutdowns 8 | . . . . . . . 1 . . . . . 3 3 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Interference 6 | . . . . . . . . . . . . . . 6 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 1 . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . Siege Activations 3 | . . . . . . . . . . . . . . 3 . Total Turns 93 | . . . . . . . . . . . . . . 93 . Longest Duration 66 | . . . . . . . . . . . . . . 66 . Robots Corrupted 4 | . . . . . . . . . . . . . 4 . . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . . Parts Fried 3 | . . . . . . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 5 . . . . . Combat Hostiles 3 | . . . . . . . . . . 3 . . . . . Parts Melted 23 | . . . . . . . . . . 17 6 . . . . Heat Transferred 8340 | . . . 37 592 37 . 130 . . 3410 2635 . 1055 185 259 Parts Sabotaged 6 | . . . . . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Peak Influence 1797 | . 45 82 73 170 417 214 362 . . 346 700 245 1797 1289 741 Initial 870 | . . 18 31 27 71 189 104 . . 99 125 245 171 870 607 Average 480 | . 13 38 41 96 196 180 198 . . 236 304 245 854 1075 606 Maximum Alert Level 5 | . . . . . 2 1 1 . . 1 3 1 5 4 3 Low Security (%) 35 | 100 100 100 100 100 56 90 61 . . 37 52 . 7 . . Level 1 26 | . . . . . 38 9 38 . . 62 15 100 32 . . Level 2 14 | . . . . . 4 . . . . . 30 . 5 . 96 Level 3 9 | . . . . . . . . . . . 1 . 19 46 3 Level 4 10 | . . . . . . . . . . . . . 22 53 . Level 5 3 | . . . . . . . . . . . . . 13 . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . 1 1 2 . 3 . . 4 5 . 11 5 2 Investigation 3 | . . . . . . . 1 . . 1 . . . . 1 Extermination 5 | . . . . . . . 1 . . . 1 . 2 1 . Reinforcement 10 | . . . . 1 . . 1 . . 2 3 . 1 2 . Assault 10 | . . . 1 . 1 . . . . . 1 . 4 2 1 Garrison 6 | . . . . . 1 . . . . 1 . . 4 . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 1 . 1 . . Haulers Reinforced 3 | . . . . . . . 1 . . 1 1 . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Distress Signals 10 | . . . . 3 3 . 1 . . 1 . . 1 1 . Communications Jammed 37 | . . . . . . . . . . . 37 . . . . Distress Signals 37 | . . . . . . . . . . . 37 . . . . Times Spotted 265 | . 3 5 2 15 36 1 13 1 . 18 30 . 68 41 32 Peak Tracking Total 21 | . 2 5 1 8 19 1 5 1 . 7 5 . 10 9 21 Tactical Retreats 22 | . 1 . . . 5 . . 1 . . 4 . 6 1 4 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Traps Triggered 11 | . . . . . 1 . . . . . 4 . 3 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Machines Disabled 31 | . . . . . 1 . 1 . . . 8 . 20 . 1 Max in Single Turn 13 | . . . . . 1 . 1 . . . 4 . 13 . 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Machines Accessed 32 | . . 3 . 5 4 1 1 1 . 4 2 . 6 1 4 Terminals 19 | . . 3 . 4 3 . 1 1 . . 1 . 2 . 4 Fabricators 5 | . . . . . . 1 . . . 1 . . 2 1 . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units 3 | . . . . . 1 . . . . 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . Total Hacks 67 | . . 8 . 16 6 1 3 1 . 9 6 . 9 2 6 Successful 35 | . . 4 . 7 4 . 3 1 . 6 3 . 6 . 1 Failed 32 | . . 4 . 9 2 1 . . . 3 3 . 3 2 5 Catastrophic 11 | . . . . 3 1 1 . . . . . . 2 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . . 5 . 10 2 . . . . . 2 . . . 1 Terminals 39 | . . 8 . 11 4 . 3 1 . . 3 . 3 . 6 Fabricators 9 | . . . . . . 1 . . . 2 . . 4 2 . Repair Stations 4 | . . . . . . . . . . 4 . . . . . Recycling Units 6 | . . . . . 2 . . . . 3 . . 1 . . Scanalyzers 5 | . . . . 5 . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 3 . 1 . . Terminal Hacks 18 | . . 4 . 2 3 . 3 1 . . 2 . 2 . 1 Record 4 | . . . . . . . 2 1 . . . . . . 1 Open Door 2 | . . . . . 2 . . . . . . . . . . Branch Access Points 3 | . . . . 1 1 . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . Zone Layout 4 | . . 1 . . . . 1 . . . 1 . 1 . . Fabricator Hacks 5 | . . . . . . . . . . 2 . . 3 . . Load Schematic 2 | . . . . . . . . . . 1 . . 1 . . Build 3 | . . . . . . . . . . 1 . . 2 . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . . 2 . . . . . Retrieve Components 3 | . . . . . 1 . . . . 2 . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . . 3 . 5 2 1 1 1 . 3 1 . 4 1 4 Full Trace Events 4 | . . . . 1 . . 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 . . Matter 285 | . . . . . . . . . . . . . 285 . . Time 152 | . . . . . . . . . . . . . 152 . . Total Robot Build Rating 15 | . . . . . . . . . . . . . 15 . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . . 1 . . Matter 292 | . . . . . . . . . . 146 . . 146 . . Time 109 | . . . . . . . . . . 36 . . 73 . . Total Part Build Rating 6 | . . . . . . . . . . 3 . . 3 . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . Time 50 | . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 2 . 3 Machine Destruction 5 | . . . . . . . . . . . . . 2 . 3 Robots Rewired 1 | . . . . . . . 1 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Total Allies 8 | . . . 1 . . . 1 . . . . . 3 3 . Largest Group 3 | . . . 1 1 . . 1 . . . . . 3 3 . Highest-Rated Group 138 | . . . 31 31 . . 29 . . . . . 87 138 . Highest-Rated Ally 46 | . . . 31 31 . . 29 . . . . . 29 46 . Total Orders 3 | . . . . . 2 1 . . . . . . . . . EXPLORE 3 | . . . . . 2 1 . . . . . . . . . Ally Attacks 65 | . . . 4 8 . . 6 . . . . . 21 26 . Total Damage 1293 | . . . 61 83 . . 80 . . . . . 382 687 . Kills 13 | . . . 2 2 . . 3 . . . . . 1 5 . Allies Corrupted 2 | . . . . . . 1 . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . Drone Launches 13 | . . . . . 11 2 . . . . . . . . . Drone Recoveries 6 | . . . . . 6 . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Turns Passed 6433 | 38 64 93 199 294 258 115 599 395 95 565 905 303 1369 595 546 Spaces Moved 4571 | 35 139 215 230 418 394 86 384 324 80 290 466 194 720 206 390 Core 340 | 8 . . . . . 1 . . . . . . 69 25 237 Treads 255 | . . . . . . . . . . . . . . 102 153 Legs 2352 | . . . . . . 38 384 324 80 290 466 194 576 . . Wheels 31 | 27 4 . . . . . . . . . . . . . . Hover 154 | . . . . . . . . . . . . . 75 79 . Flight 1439 | . 135 215 230 418 394 47 . . . . . . . . . Fastest Speed 28 | 50 37 34 34 34 28 32 120 120 120 120 120 120 50 50 50 Average Speed 96 | 79 39 34 34 34 33 81 123 120 120 120 131 143 131 122 112 Slowest Speed 900 | 90 120 34 34 34 107 150 125 120 120 150 180 150 150 210 900 Overloaded Moves 131 | . . . . . 98 33 . . . . . . . . . Propulsion Burnouts 1 | . . . . . . 1 . . . . . . . . . Robots Hopped 32 | . . 6 3 8 15 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 35 27 50 46 88 4 14 61 19 12 14 86 26 7 20 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 288 | . . . . . 1 . 14 . . 12 105 . 143 8 5 Melee . | . . . . . . . . . . . . . . . . Projectile 185 | . . . . . 1 . 14 . . 12 67 . 78 8 5 AOE 103 | . . . . . . . . . . . 38 . 65 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Was Fac Res Res Total 5979 | 45 148 226 340 531 490 127 464 330 79 454 654 224 972 436 459 Wait 585 | 1 . 13 107 85 58 22 11 4 . 120 46 . 48 63 7 Move 4497 | 34 138 202 223 402 365 85 383 323 79 289 466 193 719 206 390 Hop 30 | . . 6 3 8 13 . . . . . . . . . . Pick Up 136 | 5 4 2 1 4 5 5 14 . . 4 25 8 25 23 11 Fast Attach 57 | . . . . 6 4 4 3 1 . 1 17 5 11 2 3 Attach 112 | 5 3 2 . 1 4 6 10 . . 4 18 2 23 21 13 Detach 13 | . 3 . . 1 . 1 2 . . . . . 2 1 3 Swap 28 | . . . . . 1 . 2 . . . 11 1 9 3 1 Drop 82 | . . . 2 7 8 2 8 1 . 1 17 15 12 5 4 Fire 374 | . . 1 4 17 14 2 29 . . 31 53 . 107 90 26 Melee . | . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . 1 2 1 Kick 5 | . . . . . . . . . . 4 1 . . . . Crush 20 | . . . . . . . . . . . . . . 20 . Escape Stasis 18 | . . . . . 18 . . . . . . . . . . Rewire 18 | . . . . . . . 2 1 . . . . 15 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 3 exits: Upp x2 / Arm) -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 13) 103 | -10/Materials | Entered another Materials area 103 | -9/Materials | Evolved 2 slots: Propulsion x2 191 | -9/Materials | Discovered new exit (range 14) 196 | -9/Materials | Entered Mines 204 | -9/Mines | Met a Derelict testing a Signal Generator 207 | -9/Mines | Found Signal Generator 218 | -9/Mines | Excavation squad dispatched 218 | -9/Mines | A large section of the Mines collapsed 316 | -9/Mines | Build established: Mutant 361 | -9/Mines | Discovered new exit (range 11) 374 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 395 | -9/Mines | Entered Materials 395 | -8/Materials | Accompanied by 1 ally 395 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 399 | -8/Materials | Identified exit to Storage 689 | -8/Materials | Entered Storage 868 | -8/Storage | Garrison activated, responded to threat 924 | -8/Storage | Core integrity fell below 50% 924 | -8/Storage | Identified exit to Recycling 940 | -8/Storage | Discovered new exit (range 20) 947 | -8/Storage | Entered Factory 947 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 953 | -7/Factory | Lost 6 parts (1p3n1u1w) 1001 | -7/Factory | Discovered new exit (range 16) 1062 | -7/Factory | Entered another Factory area 1062 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1189 | -6/Factory | Discovered new exit (range 20) 1326 | -6/Factory | Build established: Gunner 1628 | -6/Factory | Discovered new exit (range 6) 1661 | -6/Factory | Entered Lower Caves 1741 | -6/Lower Caves | Learned Factory stockpile data 1801 | -6/Lower Caves | Spotted B-75 Beast 1887 | -6/Lower Caves | Build established: Scavenger-Gunner 2048 | -6/Lower Caves | Discovered new exit (range 9) 2049 | -6/Lower Caves | Encountered a Warlord checkpoint 2056 | -6/Lower Caves | Entered another Lower Caves area 2128 | -6/Lower Caves | Discovered new exit (range 19) 2151 | -6/Lower Caves | Entered Factory 2151 | -5/Factory | Evolved 2 slots: Utility x2 2246 | -5/Factory | Garrison activated, responded to threat 2353 | -5/Factory | Repaired Flexi-carbon Leg 2552 | -5/Factory | Fabricated Adv. Targeting Computer (x1) 2702 | -5/Factory | Discovered new exit (range 13) 2716 | -5/Factory | Entered another Factory area 2716 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2741 | -4/Factory | Lost 5 parts (2n3w) 3090 | -4/Factory | Identified exit to Upper Caves 3090 | -4/Factory | Identified exit to Armory 3383 | -4/Factory | Lost 5 parts (2p2n1w) 3425 | -4/Factory | Lost 4 parts (1n1u2w) 3453 | -4/Factory | Found Prototype Launcher 3466 | -4/Factory | First assault squad dispatched 3523 | -4/Factory | Identified Tesla Bomb Launcher 3527 | -4/Factory | Found Prototype Launcher 3528 | -4/Factory | Identified Com. Tesla Bomb Launcher 3565 | -4/Factory | Found Quantum Capacitor 3621 | -4/Factory | Sucked down chute 3621 | -4/Factory | Entered Waste 3621 | -4/Waste | The area was eerily silent 3681 | -4/Waste | Found Damper Plating 3792 | -4/Waste | Discovered new exit (range 13) 3924 | -4/Waste | Entered Factory 4250 | -4/Factory | Fabricated Adv. Targeting Computer (x1) 4293 | -4/Factory | Garrison activated, responded to threat 4308 | -4/Factory | Fabricated G-50 Soldier? 4417 | -4/Factory | Spotted B-86 Titan 4533 | -4/Factory | Local fabrication network quarantined 4761 | -4/Factory | Build established: Scavenger-Tank 4870 | -4/Factory | Garrison activated, responded to threat 4924 | -4/Factory | First assault squad dispatched 5057 | -4/Factory | Lost 8 parts (3p1n3u1w) 5199 | -4/Factory | Lost 12 parts (3p3n2u4w) 5260 | -4/Factory | Core integrity fell below 50% 5273 | -4/Factory | Core integrity fell below 20% 5275 | -4/Factory | Discovered new exit (range 16) 5293 | -4/Factory | Lost 4 parts (1n2u1w) 5293 | -4/Factory | Entered Research 5293 | -3/Research | Evolved 2 slots: Utility x2 5382 | -3/Research | Build established: Mutant 5401 | -3/Research | Found Prototype Device 5405 | -3/Research | Found Prototype Protection 5407 | -3/Research | Identified Centrium Heavy Armor Plating 5412 | -3/Research | Lost 3 parts (1p2w) 5414 | -3/Research | Identified Exp. Thermal Shield 5444 | -3/Research | Found Centrium Heavy Armor Plating 5448 | -3/Research | Found Centrium Heavy Armor Plating 5476 | -3/Research | Allied Derelicts emerged from ambush trap array 5572 | -3/Research | First assault squad dispatched 5658 | -3/Research | System corruption reached 10% 5772 | -3/Research | System corruption reached 30% 5840 | -3/Research | Core integrity fell below 50% 5867 | -3/Research | Lost 15 parts (3p4n7u1w) 5883 | -3/Research | Discovered new exit (range 5) 5888 | -3/Research | Entered another Research area 5888 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6305 | -2/Research | System corruption reached 10% 6341 | -2/Research | Lost 10 parts (2n3u5w) 6357 | -2/Research | Core integrity fell below 50% 6359 | -2/Research | Spotted B-90 Cyclops 6366 | -2/Research | Core integrity fell below 20% 6403 | -2/Research | Spotted B-90 Cyclops 6434 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06363_ ALERT: Garrison Access compromised, dispatching assault squad. 06363_ Garrison Access disabled. 06363_ Relay Coupler [Sentry] tumbles out of Garrison Access. 06363_ Relay Coupler [NC] tumbles out of Garrison Access. 06363_ Relay Coupler [Grunt] tumbles out of Garrison Access. 06365_ U-05 Engineer lays Concrete. 06366_ B-90 Cyclops activates siege mode. 06370_ Acquired Unknown Device. 06370_ Identified Imp. Integration Mediator. 06386_ System corrupted: Matter fused (-8). 06388_ Acquired Cmb. Linear Gravjet. 06389_ Dropped Imp. Arc Projector. 06393_ P-80 Master resets R-10 Processor, system corruption cleaned. 06393_ Imp. Integration Mediator destroyed. 06393_ Triggered Blade Trap. 06393_ Massive razor-sharp blades shoot up from within the floor. 06395_ R-10 Processor collects Imp. Arc Projector. 06401_ System corrupted: Matter fused (-10). 06418_ %MLIW8:WUIGJCZAKDFCZZ%PHTL 06433_ XXAE3EF2X|F VJXI ERF9#W Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###?????????? ????????????? | | ??????????????????????? #????"??? ????????????? | | ?????????????????? ???? #????"""" #???????????? | | ?????????????????? ?"" #??? """ ????????????? | | ???????????? ??? """ #??? ?????????????? | | ???????????# #?? """ #?? ??????????????? | | ???????????# +???""" ??? ????????????????? | | ???????????# #???""" ?? ?????????????????? | | ???????????# #???? ??? #??????????????????? | | ???????????# #???? ?? #??????????????????? | | ???????????# #?####+### #??????????????????? | | ?????###???# #?# @ k +??????????????????? | | ????? ???# #?# #??????????????????? | | ?? ??# #?# #??????????????????? | | ?""" """??# ^ #?# k #??????????????????? | | ?""" """ ?# #?# ### #??????????????????? | | """ """ ?# #?# #?? #??????????????????? | | # ### #?? #??????????????????? | | # #?? ?????????????????? | | + #?? k ????????????????? | | # p #?? ??????????????? | | # #?? ??????????????? | | """ """ ?# ########??#########??????????????? | | ?"""G""" ?# #????????????????????????????????? | | ############ #????????????????????????????????? | | +????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #################????????????????????????????????? | | ] ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | " """???????????????????????????????????????????? | | " """ ??????????????????????????????????????????? | | " """ #????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 53 Energy Capacity 1325 Matter Stores 300 Matter Capacity 800 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 3600 Resistance: TH 30 Resistance: EM 90 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 6 Core Analysis 10 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -5/Factory Adv. Targeting Computer | x1 | -4/Factory G-50 Soldier | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormSmallGreatsword Manual? 0 Play Time 02:33:48 Cumulative 95.9 hours Start 2021.08.06 @ 18:07:36 End 2021.10.05 @ 15:30:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 89 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a13ea98e-880c-402c-8484-c9150cde379b