Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.25 @ 03:17:37 Player: Iris Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (342) 342 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2147 Bonus ------- None Cogmind --------- Core Integrity 458/550 Matter 239/300 Energy 85/125 System Corruption 0% Temperature Danger (439) Movement Flying (195) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- VTOL Module VTOL Module > --- UTILITY (5) ------ Weight Redist. System Signal Interpreter Improved Propulsion Shielding Utility Shielding Hacking Suite > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (5) ---- Light Ion Engine Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Weight Redist. System Signal Interpreter Improved Propulsion Shielding Utility Shielding Hacking Suite > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Particle Gun Particle Gun [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit VTOL Module Utility Utility Shielding Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 22 | 6 12 2 2 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 . 1 Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 3 | . 2 . 1 Utility 9 | 1 5 2 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware 1 | . . 1 . Protection 4 | . 2 1 1 Artifact . | . . . . Weapon 7 | 2 5 . . Energy Gun 4 | . 4 . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 88 96 Engine 12 | . 14 11 9 Wheel 16 | . 23 . . Flight 10 | . 4 22 25 Device 4 | . 1 11 9 Storage 8 | . 12 . . Processor 3 | . . 11 9 Hackware 1 | . . . 9 Protection 12 | . 12 11 15 Energy Gun 10 | . 5 22 18 Ballistic Gun 15 | . 22 . . Naked Turns . | . . . . Heaviest Build 20 | 10 20 10 12 Greatest Support 20 | 20 20 14 18 Greatest Overweight (x) 6 | 1 6 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 5 5 Average Capacity 7 | 7 8 5 5 Most Carried 10 | 2 10 4 3 Average Carried 4 | . 5 4 3 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 2 5 4 3 Class Distribution -------------------- 54% | Mutant 30% | Sprinter 11% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 390 | 195 157 38 . Remotely . | . . . . Salvage Created 468 | . 268 38 162 Parts 37 | . 25 7 5 Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 10 | . 5 2 3 Guns 10 | . 5 2 3 Classes Destroyed 6 | . 4 1 1 Hauler 2 | . 2 . . Operator 2 | . . 2 . Watcher 3 | . 3 . . Swarmer 5 | . 3 2 . Grunt 3 | . 2 . 1 Sentry 2 | . . . 2 Best Kill Streak 5 | . 5 3 3 Combat Bots Only 4 | . 4 2 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 58 | . 14 9 35 Missed 23 | . 2 6 15 Damage Taken 346 | . 81 22 243 Core 92 | . . . 92 Absorbed by Shields . | . . . . Redirected to Shielding 62 | . . . 62 Ignored by Resistances 101 | . 27 7 67 Core Remaining (%) 100 | 100 100 100 . Volleys Fired 35 | . 20 7 8 Largest 2 | . 2 2 2 Hottest 130 | . 130 130 130 Shots Fired 70 | . 40 14 16 Gun 70 | . 40 14 16 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 36 | . 36 . . Thermal 34 | . 4 14 16 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . 15 14 24 Robot Miss Streak 1 | . 1 1 . Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 61 | . 32 13 16 Core Hits 29 | . 17 6 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 713 | . 281 196 236 Guns 713 | . 281 196 236 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 255 | . 255 . . Thermal 458 | . 26 196 236 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 530 | . 104 321 530 Average Temperature 162 | . 38 137 291 Received Heat Transfer 213 | . 36 6 171 Effects 9 | . . 1 8 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . 1 1 Interference 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 1369 | . 74 481 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 279 | . 227 252 279 Initial 90 | . . 81 90 Average 112 | . 98 156 171 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 87 | 100 91 88 64 Level 1 12 | . 8 11 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 12 13 9 Peak Tracking Total 8 | . 4 8 8 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 6 1 2 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 33 | . 22 6 5 Successful 18 | . 12 3 3 Failed 15 | . 10 3 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 29 | . 18 6 5 Terminals 29 | . 19 6 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 7 | . 6 1 . Prototype ID Bank 4 | . 3 1 . Terminal Index 1 | . 1 . . Disarm Traps 1 | . 1 . . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 5 2 3 Terminals 8 | . 4 2 2 Track 4 | . 2 1 1 Botnet 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Reprogram 1 | . . . 1 Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 8 | . 6 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 593 | 37 372 106 78 Spaces Moved 785 | 35 381 255 114 Core 7 | 6 1 . . Treads . | . . . . Legs . | . . . . Wheels 322 | 29 293 . . Hover . | . . . . Flight 456 | . 87 255 114 Fastest Speed 29 | 50 32 32 29 Average Speed 52 | 76 70 32 29 Slowest Speed 355 | 100 355 32 29 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . 3 3 . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 47 20 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 895 | 42 450 261 142 Wait 36 | . 17 1 18 Move 770 | 34 374 248 114 Hop 6 | . 3 3 . Pick Up 10 | 2 8 . . Fast Attach 16 | 6 8 1 1 Attach 4 | . 2 1 1 Detach 7 | . 7 . . Swap 2 | . 2 . . Drop 9 | . 9 . . Fire 35 | . 20 7 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 400 | -10/Materials | Identified exit to Materials 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x2 508 | -9/Materials | Discovered new exit (range 5) 514 | -9/Materials | Identified exit to Materials 516 | -9/Materials | Entered another Materials area 516 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 594 | -8/Materials | Self-destructed Last Messages --------------- 00583_ Critical hit (Burn: +37). 00584_ Overheating: Energy bleed (-24). 00584_ Adv. Heat Sink melted. 00584_ G-50 Soldier destroyed. 00587_ G-47 Trooper suffers critical hit (Burn). 00588_ VTOL Module destroyed. 00589_ Power failure, Lgt. Ion Engine shutdown. 00589_ Particle Gun broken. 00589_ Overheating: Short circuit. 00590_ K-01 Serf collects debris. 00591_ Overheating: System interference. 00591_ Weight Redist. System temporarily disabled. 00591_ Signal Interpreter temporarily disabled. 00591_ Particle Gun temporarily disabled. 00592_ VTOL Module broken. 00592_ Overheating: Short circuit. 00592_ R-06 Scavenger collects Carbon-fiber Leg. 00594_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | """ ##### # """ #???????????????? | | #????# #?""" #???????????????? | | #### !! #????### ###?""" #???????????????? | | ???#^ " #####??# #???? #???????????????? | | ##?# !"G" # [ ?# #????###????????????????? | | ! # " # ?# #?######????????????????? | | # ## """ # ## #????????????????? | | "" + ## """ # ###??????????????? | | "" #####" "# ## """ + ???????????? | | "" ????#"R"# ## # ### ????????????? | | ##?????#"""#?## ## ### #????????????????? | | ????????####??# [ ??# #??##+###????????????????? | | ??????????????######??# #????????????????????????? | | ?????????????????????##+#####????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????# ?????# #######??????????????? | | ?????????????# #######+## #??????????????? | | ?????????????# k ] #??????????????? | | ??????????? #??????????????? | | ?????????????# =Yr #??????????????? | | ?????????????#! #######g##! #??????????????? | | ?????????????###?????# *@%g## ##??????????????? | | ?????????????????????# ""=%!#? #???????????????? | | ?????????????????????# """[!#?? #???????????????? | | ?????????????????????# """ #??? #???????????????? | | ?????????????????????# #??? #???????????????? | | ?????????????????????# #???? ???????????????? | | ?????????????????????########????? ??????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ShrapnelMobileLauncher Manual? 0 Play Time 00:13:12 Cumulative 22.7 hours Start 2024.04.25 @ 03:03:30 End 2024.04.25 @ 03:17:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 32 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93b1a362-0e6a-441f-9536-e755038f9d69