Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 00:33:23 Player: BigChungusGaming Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1503) 1503 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 5466 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 222 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 20/100 System Corruption 16% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink > --- WEAPON (5) ------- Neutron Cannon > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Flail Heavy Flail Heavy Flail Heavy Flail > --- INVENTORY -------- Melee Analysis Suite Pulse Rifle Heavy Particle Cannon Ion Cannon Rocket Launcher Rocket Launcher Rocket Launcher Concussive RPG [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 3 | . . 1 1 1 . . . Parts Attached 65 | 6 3 7 26 8 2 . 13 Power 8 | 1 1 . 3 1 . . 2 Engine 5 | 1 . . 3 . . . 1 Core 3 | . 1 . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 7 | 2 . 1 3 . . . 1 Treads 4 | 2 . 1 . . . . 1 Leg 3 | . . . 3 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 1 2 . 2 . 3 Device 5 | . 1 1 . . . . 3 Storage 2 | 1 . . . . 1 . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . 1 . . Artifact . | . . . . . . . . Weapon 39 | 2 . 5 18 7 . . 7 Energy Gun 6 | . . . 1 4 . . 1 Energy Cannon 5 | . . . 1 3 . . 1 Ballistic Gun 5 | 2 . 2 . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 11 | . . 3 8 . . . . Special Weapon . | . . . . . . . . Impact Weapon 11 | . . . 8 . . . 3 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 4 | . . . 4 . . . . System Corruption 38 | . . . 38 . . . . Parts Lost 31 | . . . 6 10 . . 15 Power 5 | . . . 2 1 . . 2 Propulsion 5 | . . . 3 2 . . . Utility 7 | . . . 1 1 . . 5 Weapon 14 | . . . . 6 . . 8 Highest Loss Streak 9 | . . . 3 9 . . 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 64 | . 95 99 86 59 46 53 45 Engine 2 | . 5 . 6 4 . . . Core 5 | . 8 11 1 . 7 7 3 Treads 6 | . 28 22 10 . . . 1 Leg 2 | . . . 7 10 . . . Device 3 | . 7 11 6 . . . 5 Storage 9 | . 14 11 9 7 7 15 8 Processor 6 | . 2 11 9 7 7 7 5 Protection 3 | . . . 2 4 6 7 2 Energy Gun 3 | . . . . 1 7 7 5 Energy Cannon 3 | . . . . 3 7 7 2 Ballistic Gun 5 | . 28 24 . . . . 1 Launcher 4 | . . 7 20 . . . . Impact Weapon 5 | . . . 13 16 . . 5 Naked Turns 1 | . . . . . . . 1 Heaviest Build 31 | 10 13 23 31 27 25 25 29 Greatest Support 40 | 40 40 40 40 20 3 3 20 Greatest Overweight (x) 9 | . . . 7 8 8 8 9 Average Overweight (x) 2 | . . . . 1 7 8 4 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 4 4 5 Average Carried 5 | 4 7 7 7 6 3 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 3 4 4 1 Class Distribution -------------------- 69% | Mutant 14% | Gunner 13% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 1304 | 260 54 100 428 77 264 . 121 Remotely . | . . . . . . . . Salvage Created 1457 | . 143 140 821 77 107 . 169 Parts 65 | . 6 12 33 4 4 . 6 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 4 . 10 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 34 | . 3 5 19 2 1 . 4 Guns 12 | . 3 5 1 1 . . 2 Cannons 5 | . . . 1 1 1 . 2 AOE 9 | . . . 9 . . . . Classes Destroyed 15 | . 1 1 10 1 1 . 1 Worker 2 | . . . 2 . . . . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . 1 . . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 1 | . . . . 1 . . . Swarmer 7 | . . 3 . 2 . . 2 Grunt 19 | . 3 2 13 . . . 1 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 3 | . . . 3 . . . . Specialist 2 | . . . 2 . . . . Hunter 1 | . . . . . 1 . . Best Kill Streak 10 | . 2 3 10 1 1 . 2 Combat Bots Only 5 | . 2 3 5 1 1 . 2 Max Kills in Single Turn 4 | . 1 2 4 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 439 | . 25 29 99 206 2 . 78 Missed 146 | . 8 9 24 84 . . 21 Damage Taken 4453 | . 217 160 1378 1276 29 . 1393 Core 1046 | . 30 13 299 278 . . 426 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 88 96 45 . . . . Volleys Fired 67 | . 21 10 17 4 2 . 13 Largest 4 | . 2 3 4 3 2 . 2 Hottest 198 | . 40 63 138 198 138 . 138 Shots Fired 152 | . 43 30 48 9 4 . 18 Gun 96 | . 43 30 5 4 2 . 12 Cannon 18 | . . . 5 5 2 . 6 Launcher 38 | . . . 38 . . . . Special . | . . . . . . . . Kinetic 79 | . 43 30 . . . . 6 Thermal 33 | . . . 10 7 4 . 12 Explosive 38 | . . . 38 . . . . Electromagnetic 2 | . . . . 2 . . . Robot Hit Streak 16 | . 9 4 9 12 15 . 16 Robot Miss Streak 4 | . 4 3 3 . . . 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 127 | . 27 16 54 8 3 . 19 Core Hits 81 | . 15 7 42 3 3 . 11 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 4 | . . . 2 1 . . 1 Critical Strikes 6 | . . . 2 1 . . 3 Destroy 3 | . . . . . . . 3 Smash 3 | . . . 2 1 . . . Melee Attacks 52 | . . . 41 1 . . 10 Impact 48 | . . . 41 1 . . 6 Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 18 | . . . 16 . . . 2 Damage Inflicted 3945 | . 221 172 2864 189 60 . 439 Guns 638 | . 216 172 67 60 35 . 88 Cannons 295 | . . . 100 72 25 . 98 Explosions 1243 | . . . 1243 . . . . Melee 1757 | . . . 1449 57 . . 251 Ramming 12 | . 5 . 5 . . . 2 Kinetic 426 | . 216 172 . . . . 38 Thermal 480 | . . . 167 105 60 . 148 Explosive 1243 | . . . 1243 . . . . Electromagnetic 27 | . . . . 27 . . . Impact 1640 | . . . 1449 57 . . 134 Slashing 117 | . . . . . . . 117 Piercing . | . . . . . . . . Highest Corruption 38 | . 4 . 38 . . . 16 Average Corruption 15 | . 3 . 33 . . . 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . 10 . 13 . . . 7 Message Errors 7 | . 2 . 3 . . . 2 Matter Fused 9 | . 2 . 4 . . . 3 Heat Flow Errors 3 | . 2 . 1 . . . . Data Loss (minor) 5 | . 1 . 3 . . . 1 Data Loss (major) 2 | . 2 . . . . . . Misfires 2 | . 1 . . . . . 1 Weapon Failures 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 406 | . . . 349 57 . . . Projectiles . | . . . . . . . . Explosions 15 | . . . 15 . . . . Melee 391 | . . . 334 57 . . . Knockbacks 4 | . . . 4 . . . . Impact 4 | . . . 4 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 156 | . . . 155 . . . 1 Shots 5 | . . . 5 . . . . Rammed 7 | . 2 . 3 . . . 2 Targets Rammed 7 | . 2 . 3 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 284 | . 194 . 284 174 72 . 225 Average Temperature 84 | . 69 . 83 70 38 . 121 Received Heat Transfer 1179 | . 123 6 531 138 . . 381 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | . . . 9 2 . . . Impact Corruptions 19 | . . . 17 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 740 | . . . 296 185 111 . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Peak Influence 588 | . 133 155 588 297 . . . Initial 267 | . . 5 65 267 . . . Average 208 | . 53 77 372 235 . . . Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 52 | 100 100 100 18 19 . . . Level 1 26 | . . . 23 80 . . . Level 2 20 | . . . 57 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 1 3 . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 1 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 4 | . 1 1 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 12 9 26 9 1 . 14 Peak Tracking Total 6 | . 3 5 6 5 1 . 4 Tactical Retreats 3 | . . . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 3 | . . . 3 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 9 | . 2 . 3 . . 4 . Terminals 3 | . 1 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 4 . 11 . . 28 . Successful 39 | . 2 . 9 . . 28 . Failed 4 | . 2 . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 12 | . 3 . 9 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 36 | . 1 . 7 . . 28 . Record 15 | . . . 4 . . 11 . Part Schematic 9 | . . . . . . 9 . Robot Schematic 5 | . . . . . . 5 . Prototype ID Bank 4 | . . . 1 . . 3 . Level Access Points 1 | . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . 9 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . . . . 39 Total Damage 1446 | . . . . . . . 1446 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 4382 | 136 543 231 790 495 1119 477 591 Spaces Moved 1676 | 81 298 119 398 219 278 107 176 Core 548 | 7 . . 4 35 278 107 117 Treads 795 | 74 298 119 245 . . . 59 Legs 333 | . . . 149 184 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 190 350 450 50 Average Speed 237 | 150 160 160 154 214 400 450 293 Slowest Speed 500 | 160 160 160 400 450 450 450 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 42 13 37 4 20 70 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 219 | . . . 218 . . . 1 Melee . | . . . . . . . . Projectile 3 | . . . 2 . . . 1 AOE 216 | . . . 216 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 1897 | 93 330 142 492 237 282 106 215 Wait 1 | . . . 1 . . . . Move 1669 | 80 297 118 397 218 277 106 176 Hop . | . . . . . . . . Pick Up 32 | 7 4 2 12 3 1 . 3 Fast Attach 23 | 5 1 3 6 1 2 . 5 Attach 20 | 1 . 2 5 5 . . 7 Detach . | . . . . . . . . Swap 22 | . 2 2 15 2 . . 1 Drop 24 | . 3 5 13 3 . . . Fire 67 | . 21 10 17 4 2 . 13 Melee 32 | . . . 23 1 . . 8 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 5 | . 2 . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 858 | -9/Materials | Discovered new exit (range 15) 911 | -9/Materials | Entered another Materials area 911 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 970 | -8/Materials | Build established: Gunner 1428 | -8/Materials | System corruption reached 10% 1433 | -8/Materials | Lost 3 parts (1p2n) 1460 | -8/Materials | Core integrity fell below 50% 1480 | -8/Materials | System corruption reached 30% 1678 | -8/Materials | Discovered new exit (range 9) 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1966 | -7/Factory | Build established: Gladiator 2108 | -7/Factory | Lost 9 parts (1p2n1u5w) 2179 | -7/Factory | Discovered new exit (range 5) 2196 | -7/Factory | Entered Lower Caves 2343 | -7/Lower Caves | Build established: Mutant 3280 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3315 | -7/Lower Caves | Entered Data Miner 3315 | -7/Data Miner | Discovered new exit (range 6) 3401 | -7/Data Miner | Met Data Miner 3513 | -7/Data Miner | Learned location of Section 7 (-2) 3513 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3653 | -7/Data Miner | Received God Mode back door access code from Data Miner 3792 | -7/Data Miner | Entered Proximity Caves 4009 | -6/Proximity Caves | Escorted by Enhanced Grunt 4018 | -6/Proximity Caves | Core integrity fell below 50% 4041 | -6/Proximity Caves | Core integrity fell below 20% 4075 | -6/Proximity Caves | Lost 6 parts (1p2u3w) 4254 | -6/Proximity Caves | System corruption reached 10% 4295 | -6/Proximity Caves | Lost 8 parts (1p3u4w) 4383 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 2 matter. Acquired 3 matter. >4XB7X6>BCUG I2VUG E,HO0JML RM0DGRQ=43HRIJ