Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 18:42:52

Player: Komeiji O.

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (357)     1785
Value Destroyed (16433)    16433
Prototype IDs (66)         1320
Alien Tech Used (1)        200
Bonus (13278)              13278
              TOTAL SCORE: 43116

 Bonus
-------
High Alert Combat Kills    2083
Follower Combat Kills      1118
Awakened Behemoth Slayer   1000
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1162
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -385

 Cogmind 
---------
Core Integrity             784/1600
Matter                     170/300
Energy                     1119/1190
System Corruption          9%
Temperature                Cool (8)
Movement                   Walking (115)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
          Light Quantum Reactor
>               --- PROPULSION (6) ---
                Biometal Leg
                Biometal Leg
      Assembled Alloy Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (12) -----
      Assembled Nanovents
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
   Experimental Targeting Computer
       Advanced Phase Shifter
      Assembled Alloy Armor
                GOLEM Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
        Zionite Biocell (0)
        Zionite Biocell (0)
       Advanced Transmission Jammer
                Hacking Drone Bay (1/1)
                Phasing AFG
                Transdimensional Reconstructor
                Vortex Lance (7)
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
                Quantum Reactor
>               --- PROPULSION -------
       Enhanced Biometal Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
                Centrium Leg
                Centrium Leg
   Experimental Biometal Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
      Assembled Biocell Array
   Experimental Signal Interpreter
   Experimental Targeting Computer
   Experimental Core Analyzer
       Advanced Transmission Jammer
   Experimental Reaction Control System
      Assembled Alloy Armor
                Powered Armor
                Hacking Drone Bay
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
                Linear Accelerator
>               --- INVENTORY --------
          Heavy Antimatter Reactor
                Biometal Leg
                Centrium Leg
        Zionite Biocell
        Zionite Biocell
       Advanced Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Particle Charger
                Quantum Capacitor
                Powered Armor
                Powered Armor
                GOLEM Unit
                Phasing AFG
                Transdimensional Reconstructor
           Mini Smartbomb Launcher
                Vortex Lance
                CR-A16's Behemoth Slayer
[Rating: 219]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Hybrid Deuterium Engine
  Power Core               Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   GOLEM Unit
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  10   | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             435  | 7   7   29  28  41  4   3   10  40  24  34  9   9   3   12  5   1   14  2   8   6   6   19  2   16  11  24  18  43  
  Power                    31   | 1   1   3   4   2   .   .   .   2   .   6   2   2   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   3   
    Engine                 13   | 1   1   3   3   1   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   1   1   .   .   .   .   .   2   1   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               74   | 2   1   2   7   10  1   2   4   9   3   4   1   .   1   1   2   .   1   .   2   2   .   2   .   3   .   1   4   9   
    Treads                 9    | 2   1   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    51   | .   .   .   .   8   .   1   3   5   3   3   1   .   .   1   2   .   1   .   2   2   .   2   .   3   .   1   4   9   
    Wheel                  10   | .   .   .   3   2   1   1   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  211  | 2   4   10  3   20  1   .   4   22  8   16  3   4   1   6   3   .   7   1   3   4   3   17  2   8   7   18  9   25  
    Device                 134  | 1   1   9   1   7   .   .   3   11  7   13  2   3   1   5   3   .   3   .   2   2   .   9   2   4   3   14  8   20  
    Storage                11   | 1   3   1   1   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             54   | .   .   .   1   7   1   .   1   9   1   2   1   .   .   1   .   .   3   1   1   1   3   6   .   2   4   4   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | 2   1   14  14  9   2   1   2   7   13  8   3   3   1   3   .   .   4   1   3   .   3   .   .   5   4   5   5   6   
    Energy Gun             15   | 1   .   7   3   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          7    | .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
    Ballistic Gun          32   | 1   1   3   3   6   .   .   .   .   9   2   1   2   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       22   | .   .   .   5   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   2   3   3   .   
    Launcher               19   | .   .   .   2   .   1   .   .   1   1   1   2   1   .   2   .   .   1   .   1   .   1   .   .   .   2   1   .   2   
    Special Weapon         8    | .   .   4   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   1   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   2   1   .   .   1   11  1   1   1   .   .   2   .   .   .   .   .   3   .   2   .   8   .   1   4   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 102  | .   1   8   3   8   1   .   .   7   4   8   .   7   .   5   3   .   1   1   4   .   4   .   .   .   1   1   .   35  
  Power                    15   | .   .   2   2   1   .   .   .   .   .   2   .   .   .   3   .   .   1   .   .   .   1   .   .   .   .   .   .   3   
  Propulsion               29   | .   .   2   .   5   1   .   .   3   .   3   .   1   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   9   
  Utility                  37   | .   1   1   1   1   .   .   .   4   2   2   .   3   .   .   1   .   .   1   1   .   2   .   .   .   1   1   .   15  
  Weapon                   21   | .   .   3   .   1   .   .   .   .   2   1   .   3   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   8   
  Highest Loss Streak      18   | .   1   4   1   4   1   .   .   5   1   8   .   5   .   2   3   .   1   1   5   .   4   .   .   .   1   1   .   18  
  To Critical Strikes      4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     91   | .   99  99  88  98  99  100 99  93  96  89  93  84  76  83  82  82  93  87  93  90  84  88  89  89  88  89  90  84  
  Engine                   3    | .   14  13  8   1   7   7   7   1   .   .   5   4   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   5   .   .   .   .   .   .   6   6   6   6   5   3   10  1   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   5   7   10  .   .   .   .   .   .   .   3   5   5   4   5   5   5   5   4   4   6   
  Treads                   3    | .   27  27  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      19   | .   .   .   .   28  23  23  22  19  30  24  22  22  20  21  18  23  22  23  22  23  23  21  21  21  21  22  25  23  
  Wheel                    1    | .   .   .   12  .   6   7   6   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   13  13  9   9   7   7   7   9   10  12  13  18  13  12  19  18  14  11  17  13  7   15  15  14  11  14  16  16  
  Storage                  10   | .   14  14  9   7   7   7   7   10  15  12  13  13  12  13  11  11  11  11  11  11  11  10  10  10  9   9   8   7   
  Processor                6    | .   .   .   .   14  15  15  15  8   4   .   .   .   6   3   .   .   2   5   5   5   5   9   10  10  15  14  13  11  
  Protection               6    | .   .   .   8   5   7   7   6   5   7   5   6   .   .   2   6   5   10  10  11  11  10  9   10  9   7   8   8   5   
  Energy Gun               1    | .   3   13  2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   .   6   7   9   6   7   13  12  6   13  11  11  11  10  6   5   5   6   10  10  10  8   8   10  
  Ballistic Gun            4    | .   24  7   8   18  7   .   .   .   6   6   4   4   3   5   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   13  2   11  15  14  3   .   .   .   .   .   .   .   .   .   .   8   11  7   8   5   4   4   3   4   .   
Peak Build Rating          219  | 7   10  14  36  47  40  41  55  99  97  114 108 110 104 106 127 126 132 133 132 140 139 166 159 163 168 185 196 219 
  Average Rating           95   | 5   9   10  30  42  39  39  45  74  87  101 100 103 91  98  119 118 122 126 128 132 136 153 155 153 162 175 192 194 
  On Entrance              96   | .   7   10  11  25  38  40  40  48  89  88  101 97  103 100 101 126 117 115 133 129 139 135 153 153 163 158 178 196 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             184  | 12  29  33  80  67  72  74  74  94  91  100 101 98  97  104 104 100 112 129 135 135 138 140 138 140 137 142 151 184 
  Greatest Support         178  | 40  40  40  60  60  45  45  16  108 108 95  100 100 80  95  90  90  90  90  90  120 120 140 140 140 140 150 178 178 
  Greatest Overweight (x)  5    | .   .   1   3   3   4   4   4   4   .   5   5   1   1   2   1   1   1   1   2   1   1   1   .   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   3   3   4   .   .   .   2   .   .   .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   11  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   10  14  18  19  19  19  19  19  19  19  19  19  19  19  19  18  19  19  17  19  19  19  20  19  19  19  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   15  15  20  20  20  20  20  20  20  20  20  20  20  20  18  19  19  20  20  20  20  20  20  20  20  19  20  8   

 Class Distribution 
--------------------
 24% | Golem
 23% | Scavenger-Golem
 12% | Mutant
  9% | Scavenger-Gunner
  8% | Scavenger-Mutant
  7% | Gunner
  6% | Scavenger-Tank
  4% | Tank
  3% | Commander-Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
   Scavenger-Tank | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Mutant | -7/Deep Caves
 Scavenger-Mutant | -6/Proximity Caves
  Scavenger-Golem | -6/Factory
            Golem | -6/Lower Caves
            Golem | -6/Lower Caves
            Golem | -6/Data Miner
  Scavenger-Golem | -5/Proximity Caves
  Scavenger-Golem | -5/Factory
  Scavenger-Golem | -5/Waste
  Scavenger-Golem | -5/Factory
            Golem | -5/Upper Caves
             Tank | -5/Upper Caves
             Tank | -5/Zhirov
            Golem | -4/Proximity Caves
            Golem | -4/Factory
            Golem | -4/Upper Caves
  Commander-Golem | -4/Warlord
  Scavenger-Golem | -3/Proximity Caves
  Scavenger-Golem | -3/Research
  Scavenger-Golem | -2/Research
            Golem | -1/Access

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Acc  
Matter Collected           9592  | 279  338  240  881  1123 289  187  76   717  478  505  204  181  .    373  96   .    260  165  144  309  211  239  171  233  254  601  257  781  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17797 | 112  585  254  775  1148 68   83   .    389  1265 1553 292  465  .    557  277  724  752  295  184  422  199  628  226  503  340  1340 149  4212 
  Parts                    840   | 5    44   15   39   67   6    9    .    7    54   80   23   18   .    26   17   15   42   6    8    3    16   26   6    17   25   80   3    183  
Haulers Intercepted        12    | .    2    .    4    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    
Recyclers Shooed           12    | .    .    .    1    .    .    .    .    .    1    5    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      201   | .    .    2    .    .    8    7    .    .    66   .    20   15   .    24   .    .    .    9    4    1    14   .    5    .    26   .    .    .    
  Prevented                8     | .    .    .    .    .    .    1    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  316  | .   13  6   17  18  3   3   .   41  21  24  9   10  .   13  7   3   10  4   5   .   6   8   3   7   9   27  2   47  
  Melee                    6    | .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     51   | .   13  6   5   14  .   .   .   .   3   4   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  166  | .   .   .   5   2   1   3   .   7   16  8   3   5   .   8   7   2   9   4   1   .   2   8   3   7   4   20  2   39  
  AOE                      85   | .   .   .   7   .   2   .   .   32  .   11  6   3   .   1   .   .   1   .   4   .   3   .   .   .   5   6   .   4   
Classes Destroyed          28   | 2   4   1   5   1   1   .   .   4   1   1   .   1   .   2   .   1   .   1   .   .   1   .   .   2   .   .   .   .   
  Worker                   18   | .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Tunneler                 3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   4   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Recycler                 15   | 1   1   .   1   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Minesweeper              4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   3   .   1   4   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   3   
  Swarmer                  73   | .   9   .   4   4   3   .   .   .   1   11  4   4   .   4   4   .   1   .   .   .   4   .   .   .   5   13  .   2   
  Grunt                    68   | .   4   .   6   9   .   .   .   .   9   6   2   4   .   2   2   .   2   3   5   .   .   2   3   4   .   .   .   5   
  Brawler                  5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   4   2   .   .   .   .   4   2   1   .   .   1   1   .   2   .   .   .   .   3   .   .   .   1   .   .   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   40   | .   .   .   2   .   .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   27  
  Programmer               40   | .   .   .   .   3   .   3   .   .   1   3   .   1   .   .   .   .   4   .   .   .   1   3   .   .   2   10  .   9   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                36   | .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           37   | 1   6   2   4   5   3   2   .   37  6   16  4   4   .   4   4   1   2   4   5   .   4   2   3   4   3   15  2   11  
  Combat Bots Only         35   | .   5   2   3   5   3   2   .   35  6   8   4   4   .   4   4   1   2   4   5   .   4   2   3   4   3   13  2   9   
Max Kills in Single Turn   11   | 1   2   1   3   2   1   1   .   11  2   5   3   2   .   1   1   1   1   1   2   .   3   1   1   2   2   2   1   4   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 11   | .   .   .   2   .   1   .   .   11  .   3   3   2   .   1   .   .   1   .   2   .   3   .   .   .   2   2   .   1   
  Melee                    1    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   War   Pro   Res   Res   Acc   
Hostile Shots Fired        2283  | .     70    67    85    200   5     9     .     93    142   208   50    103   .     39    41    1     113   31    32    .     86    24    10    8     52    182   5     627   
  Missed                   750   | .     15    27    24    69    2     3     .     32    49    77    21    43    .     9     11    1     31    11    6     .     14    7     4     3     15    76    3     197   
Damage Taken               27401 | .     501   818   1053  1628  105   95    .     1585  1536  1848  361   889   .     1200  512   .     1257  324   420   .     1721  318   77    44    626   1308  56    9119  
  Core                     2746  | .     76    126   129   296   .     .     .     169   143   157   24    112   .     164   20    .     103   32    50    .     145   32    .     11    14    127   .     816   
  Absorbed by Shields      788   | .     .     .     .     .     .     .     .     72    .     107   .     4     .     .     .     .     .     .     .     .     .     .     .     40    84    481   .     .     
  Redirected to Shielding  329   | .     .     .     .     .     .     .     .     329   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   2502  | .     .     .     .     .     .     .     .     .     120   127   31    151   .     36    90    .     243   62    157   .     250   67    35    17    146   366   12    592   
  Regen/Repaired (Parts)   592   | .     100   .     .     .     .     .     390   .     .     .     .     .     .     .     .     .     102   .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         65    | 100   .     19    76    .     .     .     .     .     13    .     .     .     .     46    .     .     .     .     .     .     65    .     .     .     95    90    100   49    
Volleys Fired              861   | 3     48    45    56    68    7     8     .     37    57    77    9     24    .     37    13    13    34    9     10    13    6     22    5     9     23    55    9     164   
  Largest                  4     | 2     2     2     3     3     3     3     .     3     3     3     2     3     .     3     3     3     3     3     3     3     2     3     3     3     3     3     3     4     
  Hottest                  185   | 60    60    165   185   96    112   161   .     161   99    114   53    100   .     80    78    78    80    70    151   151   90    151   111   111   111   116   116   163   
Shots Fired                1823  | 6     96    78    147   188   16    21    .     82    90    123   14    52    .     103   36    37    82    19    21    18    9     55    15    27    49    120   20    299   
  Gun                      591   | 6     96    64    60    169   2     .     .     17    20    48    2     19    .     31    13    12    24    .     .     .     .     .     .     .     .     .     .     8     
  Cannon                   1135  | .     .     .     74    19    11    21    .     56    65    72    8     31    .     71    23    25    52    16    18    18    7     55    15    27    44    115   20    272   
  Launcher                 79    | .     .     .     12    .     3     .     .     9     5     3     4     2     .     1     .     .     6     .     3     .     2     .     .     .     5     5     .     19    
  Special                  18    | .     .     14    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  767   | 3     77    34    117   188   13    12    .     36    20    48    2     19    .     31    13    12    24    .     8     5     2     25    5     9     18    25    6     15    
  Thermal                  912   | 3     19    42    18    .     .     9     .     7     65    62    8     29    .     71    23    25    52    19    10    13    5     30    10    18    26    90    14    244   
  Explosive                79    | .     .     .     12    .     3     .     .     9     5     3     4     2     .     1     .     .     6     .     3     .     2     .     .     .     5     5     .     19    
  Electromagnetic          65    | .     .     2     .     .     .     .     .     30    .     10    .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Robot Hit Streak         32    | 5     9     29    32    26    6     4     .     9     15    5     6     7     .     10    13    23    7     8     10    18    21    13    5     4     8     13    11    14    
  Robot Miss Streak        14    | .     3     3     14    4     1     4     .     5     3     3     1     4     .     3     1     2     4     1     1     .     1     2     2     3     2     4     2     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     4     1     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    
Shots Hit Robots           1102  | 5     55    52    84    132   9     11    .     45    64    60    10    26    .     63    21    27    41    12    7     17    13    37    7     10    20    75    6     193   
  Core Hits                710   | 2     29    14    60    54    5     3     .     90    38    62    14    17    .     29    7     7     23    6     10    4     8     15    5     8     25    43    4     128   
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 7     | .     .     .     .     5     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         35    | .     .     3     4     5     .     1     .     2     3     3     .     .     .     .     .     .     .     .     .     .     1     8     .     .     .     1     .     4     
    Burn                   3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                4     | .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  17    | .     .     .     4     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     1     .     1     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Smash                  3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  4     | .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Sunder                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Melee Attacks              60    | .     .     .     2     10    .     .     .     5     7     8     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     1     .     14    
  Impact                   12    | .     .     .     2     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 20    | .     .     .     .     .     .     .     .     5     7     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     1     .     1     
  Entropic                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53807 | 59    638   741   2204  2742  345   355   .     6323  3073  4120  920   1110  .     2265  847   1007  2221  608   652   839   784   1548  302   714   1609  5077  312   12392 
  Guns                     6741  | 59    638   741   773   1880  16    .     .     226   286   716   .     247   .     366   126   200   272   .     .     .     .     .     .     .     .     .     .     195   
  Cannons                  30967 | .     .     .     797   385   196   355   .     716   2274  1508  335   660   .     1797  721   807   1656  608   172   839   216   1548  302   714   1034  3691  312   9324  
  Explosions               14532 | .     .     .     619   61    133   .     .     5381  329   1744  585   203   .     102   .     .     276   .     480   .     305   .     .     .     575   1244  .     2495  
  Melee                    1217  | .     .     .     .     281   .     .     .     .     179   116   .     .     .     .     .     .     .     .     .     .     263   .     .     .     .     .     .     378   
  Ramming                  350   | .     .     .     15    135   .     .     .     .     5     36    .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     142   .     .     
  Kinetic                  9487  | 27    504   357   1340  2265  212   191   .     491   286   716   .     247   .     366   126   200   272   .     .     148   .     583   .     113   241   518   44    240   
  Thermal                  29481 | 32    134   373   230   .     .     164   .     2266  2274  1536  335   593   .     1880  721   807   1656  608   172   691   216   965   302   601   793   3173  268   8691  
  Explosive                11979 | .     .     .     619   61    133   .     .     3169  329   1486  585   203   .     19    .     .     276   .     480   .     305   .     .     .     575   1244  .     2495  
  Electromagnetic          1293  | .     .     11    .     .     .     .     .     397   .     230   .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     588   
  Impact                   281   | .     .     .     .     281   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 295   | .     .     .     .     .     .     .     .     .     179   116   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 263   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     263   .     .     .     .     .     .     .     
  Entropic                 378   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     378   
Highest Corruption         9     | .     .     .     .     5     5     6     6     .     3     1     1     2     2     4     .     .     5     5     5     5     5     .     .     .     2     5     .     9     
  Average Corruption       3     | .     .     .     .     4     5     5     6     .     2     1     1     1     2     3     .     .     2     5     5     5     5     .     .     .     1     3     .     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  244   | .     .     .     .     28    18    15    5     .     19    6     5     11    3     31    .     .     5     21    16    16    16    .     .     .     2     12    .     15    
    Message Errors         62    | .     .     .     .     4     3     4     1     .     4     3     2     1     .     9     .     .     2     6     3     5     4     .     .     .     1     4     .     6     
    Matter Fused           76    | .     .     .     .     6     4     4     1     .     6     1     3     3     2     9     .     .     2     6     6     9     8     .     .     .     .     1     .     5     
    Heat Flow Errors       19    | .     .     .     .     4     2     2     .     .     2     .     .     .     .     3     .     .     .     1     3     .     .     .     .     .     1     1     .     .     
    Energy Discharges      31    | .     .     .     .     4     4     2     2     .     1     .     .     4     .     3     .     .     .     4     2     1     1     .     .     .     .     2     .     1     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      20    | .     .     .     .     2     4     .     .     .     2     .     .     .     1     4     .     .     .     3     .     .     1     .     .     .     .     2     .     1     
    Data Loss (major)      12    | .     .     .     .     3     .     2     1     .     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     
    Misfires               7     | .     .     .     .     1     1     1     .     .     .     .     .     1     .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     
    Alerts                 9     | .     .     .     .     3     .     .     .     .     1     .     .     1     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Weapon Failures        4     | .     .     .     .     1     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2518  | .     .     .     .     220   43    30    .     433   72    212   34    15    .     97    69    .     198   50    7     92    33    40    .     22    48    355   .     448   
  Projectiles              1478  | .     .     .     .     .     31    30    .     .     65    57    9     15    .     48    69    .     198   50    1     92    8     40    .     22    40    314   .     389   
  Explosions               803   | .     .     .     .     25    12    .     .     433   7     155   25    .     .     49    .     .     .     .     6     .     25    .     .     .     8     36    .     22    
  Melee                    237   | .     .     .     .     195   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     37    
Knockbacks                 25    | .     .     .     4     7     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     6     1     1     
  Impact                   3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  21    | .     .     .     4     4     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     5     1     1     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Self-Inflicted Damage      765   | .     .     .     70    32    62    .     .     79    90    77    30    2     .     112   .     .     .     .     70    .     .     .     .     .     5     44    .     92    
  Shots                    24    | .     .     .     4     1     1     .     .     2     3     2     1     1     .     1     .     .     .     .     3     .     .     .     .     .     1     2     .     2     
  Rammed                   2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             33    | .     .     .     2     18    .     .     .     .     2     2     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     6     .     .     
  Kicked                   31    | .     .     .     .     18    .     .     .     .     2     2     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     6     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        408   | .     18    .     305   233   212   281   .     345   288   408   .     327   .     255   .     .     160   239   159   48    52    129   69    88    140   210   12    280   
  Average Temperature      75    | .     8     .     100   65    59    105   .     85    141   74    .     81    .     60    .     .     65    128   38    21    19    36    35    39    19    14    6     80    
  Received Heat Transfer   3926  | .     105   240   306   441   .     .     .     218   432   363   93    246   .     72    126   .     312   207   249   .     162   48    21    18    105   .     .     162   
  Effects                  6     | .     .     .     1     2     .     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     1     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           6     | .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Combat Hostiles          4     | .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Fried              13    | .     .     .     .     4     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     5     
  Impact Corruptions       9     | .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             20    | .     .     2     .     .     .     .     .     .     5     .     .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     9     
  Heat Transferred         15090 | 75    300   951   324   .     .     185   .     68    1250  850   175   350   .     932   375   450   825   300   100   306   100   525   175   250   349   1525  125   4225  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Acc  
Peak Influence             1373 | 10   233  .    385  483  .    .    .    .    .    573  .    .    .    .    354  129  229  .    .    .    .    161  .    .    .    736  366  1373 
  Initial                  351  | .    6    .    .    171  .    .    .    .    .    29   .    .    .    .    .    123  89   .    .    .    .    .    .    .    .    43   351  148  
  Average                  237  | 4    57   .    110  319  .    .    .    .    .    152  .    .    .    .    204  124  116  .    .    .    .    50   .    .    .    268  258  771  
Maximum Alert Level        4    | .    1    .    1    2    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    3    1    4    
  Low Security (%)         60   | 100  95   .    81   6    .    .    .    .    .    80   .    .    .    .    46   100  91   .    .    .    .    100  .    .    .    57   38   9    
  Level 1                  22   | .    4    .    18   70   .    .    .    .    .    1    .    .    .    .    53   .    8    .    .    .    .    .    .    .    .    20   61   9    
  Level 2                  10   | .    .    .    .    22   .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    23   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    35   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    2    .    3    7    .    .    .    .    1    6    .    .    .    .    4    .    1    .    .    .    .    3    .    .    1    5    .    8    
  Investigation            3    | .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            17   | .    .    .    .    4    .    .    .    .    .    3    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    3    .    3    
  Reinforcement            14   | .    1    .    2    3    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    1    .    3    
  Assault                  6    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       6    | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Distress Signals           33   | .   .   .   .   2   .   .   .   .   1   1   .   .   .   18  .   .   .   .   .   .   .   .   .   1   .   .   3   7   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   8   .   10  
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   10  
Times Spotted              492  | .   19  7   27  34  3   3   .   51  30  32  8   13  .   21  10  6   26  8   5   .   8   8   3   28  24  44  2   72  
  Peak Tracking Total      37   | .   4   2   4   6   2   1   .   37  8   7   5   5   .   3   4   3   14  4   5   .   4   2   3   9   11  9   2   10  
  Tactical Retreats        19   | .   .   .   3   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   5   1   4   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Traps Triggered            10   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   5   .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                14   | .   .   .   .   .   6   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Triggered                12   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   2   6   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Machines Disabled          35   | .   .   .   2   5   .   .   3   3   3   4   .   .   .   4   1   .   1   .   .   .   .   1   .   .   .   1   1   6   
  Max in Single Turn       4    | .   .   .   1   4   .   .   1   2   1   2   .   .   .   2   1   .   1   .   .   .   .   1   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Machines Accessed          57   | .   10  1   7   5   .   .   .   .   1   7   .   .   4   .   .   .   4   .   3   5   .   .   .   5   .   3   2   .   
  Terminals                25   | .   8   .   6   3   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   
Total Hacks                156  | .   26  3   25  12  .   .   .   .   1   18  .   .   27  .   .   .   6   .   7   17  .   .   .   7   .   4   3   .   
  Successful               108  | .   15  3   12  1   .   .   .   .   .   13  .   .   27  .   .   .   3   .   7   17  .   .   .   7   .   1   2   .   
  Failed                   48   | .   11  .   13  11  .   .   .   .   1   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   1   .   
    Catastrophic           12   | .   3   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   21  .   17  12  .   .   1   .   .   13  .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   
  Terminals                73   | .   23  .   23  8   .   .   .   .   .   17  .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              5    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   
Terminal Hacks             71   | .   3   3   2   .   .   .   .   .   .   5   .   .   27  .   .   .   .   .   7   17  .   .   .   7   .   .   .   .   
  Record                   28   | .   .   3   .   .   .   .   .   .   .   1   .   .   8   .   .   .   .   .   5   5   .   .   .   6   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   10  .   8   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminals                26   | .   9   .   8   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Skim                   16   | .   6   .   5   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   8   .   7   5   .   .   .   .   1   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   1   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Acc  
Total Allies               23   | .    .    .    .    .    .    .    2    .    13   .    .    .    .    2    .    1    .    .    .    .    .    .    .    5    .    .    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    2    2    6    1    .    .    .    2    2    1    .    .    .    .    .    .    .    5    3    .    .    .    
  Highest-Rated Group      282  | .    .    .    .    .    .    .    192  192  206  27   .    .    .    98   92   31   .    .    .    .    .    .    .    282  170  .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    96   96   43   27   .    .    .    49   49   31   .    .    .    .    .    .    .    65   65   .    .    .    
Total Orders               10   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    2    2    2    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   9    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    2    2    
Ally Attacks               222  | .    .    .    .    .    .    .    .    54   69   1    .    .    .    9    11   23   .    .    .    .    .    .    .    38   17   .    .    .    
  Total Damage             6555 | .    .    .    .    .    .    .    .    1510 1281 42   .    .    .    262  1220 314  .    .    .    .    .    .    .    1397 529  .    .    .    
  Kills                    32   | .    .    .    .    .    .    .    .    7    6    .    .    .    .    .    7    .    .    .    .    .    .    .    .    7    5    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Acc 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   2   2   
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   2   2   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Acc  
Turns Passed               28992 | 134  1412 1471 1651 1543 941  635  1646 2012 1486 1759 767  911  285  1620 272  241  895  770  738  470  790  587  77   1290 920  1215 1135 1319 
Spaces Moved               14735 | 73   751  630  976  862  546  378  963  1051 780  817  325  440  85   641  113  116  375  196  376  227  261  280  41   867  607  571  864  523  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1671  | 66   751  630  224  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9799  | .    .    .    .    832  57   1    .    616  780  792  138  440  85   641  113  116  375  196  376  227  261  280  41   867  607  571  864  523  
  Wheels                   3015  | .    .    .    752  30   489  377  963  192  .    25   187  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    243   | .    .    .    .    .    .    .    .    243  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   160  160  115  120  160  160  160  48   135  135  135  135  140  135  180  135  185  185  183  185  135  135  135  130  130  128  120  115  
  Average Speed            150   | 149  160  160  136  137  165  160  160  139  135  154  162  160  141  174  183  170  185  185  185  185  184  139  135  134  131  133  122  128  
  Slowest Speed            340   | 160  160  240  160  260  260  190  160  340  137  186  185  183  183  235  185  185  185  185  210  185  185  185  135  179  180  182  125  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 7    94   38   61   19   80   48   81   71   72   19   62   64   69   67   4    77   10   43   39   62   50   8    8    92   68   19   39   14   
  Regions Visited          28
    Branch Regions         17
  Pre-discovered Areas     15    | .    2    .    2    .    1    .    1    .    1    1    .    .    1    .    .    .    .    1    1    3    .    .    .    1    .    .    .    .    
  Known Exits Taken        16    | .    1    1    1    1    1    .    .    .    1    .    .    .    .    1    .    .    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    .    .    .    .    .    1    1    1    .    1    1    1    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    .    .    .    3    2    3    .    2    .    1    2    .    .    .    .    .    .    1    .    2    .    .    .    3    .    .    .    
Spaces Dug                 69    | .    .    .    2    .    .    1    .    .    .    22   .    .    .    .    .    1    4    .    13   .    .    4    .    .    13   3    4    2    
Terrain Destroyed          951   | .    .    .    134  56   38   3    .    32   12   88   39   41   .    14   3    5    31   4    38   1    28   19   7    .    94   64   11   189  
  Melee                    2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               331   | .    .    .    33   2    1    3    .    7    12   39   2    15   .    14   3    5    19   4    15   1    3    19   7    .    24   36   11   56   
  AOE                      618   | .    .    .    99   54   37   .    .    25   .    49   37   26   .    .    .    .    12   .    23   .    25   .    .    .    70   28   .    133  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Acc  
Total                      20031 | 89   874  981  1183 1096 571  394  1015 1526 1108 1179 551  601  252  1065 153  133  510  586  400  265  537  435  50   974  685  915  925  978  
  Wait                     3111  | .    46   259  58   52   .    1    .    334  73   204  195  114  160  343  9    .    65   374  .    .    247  95   3    7    36   229  10   197  
  Move                     14708 | 72   750  629  975  861  545  377  962  1050 779  816  324  439  84   640  113  115  374  195  375  226  260  279  40   866  606  571  863  522  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  198   | 7    14   12   29   21   4    2    6    16   3    9    2    4    .    6    4    1    5    .    3    7    1    4    .    9    2    8    5    14   
  Fast Attach              152   | 7    2    3    8    15   .    1    3    19   7    12   6    1    1    9    3    .    7    .    4    6    2    7    .    12   .    2    7    8    
  Attach                   103   | .    1    7    5    14   2    .    .    12   3    7    .    5    1    1    2    1    2    .    4    1    1    2    .    1    3    5    3    20   
  Detach                   119   | .    .    .    1    2    1    .    .    9    3    14   5    3    4    7    3    2    8    4    4    1    2    5    .    4    5    12   6    14   
  Swap                     181   | .    4    19   15   12   2    2    7    9    14   15   3    3    1    2    .    .    5    2    .    .    3    10   2    3    8    17   8    15   
  Drop                     262   | .    9    7    32   23   2    3    10   35   8    16   7    2    1    11   6    1    7    2    .    11   2    11   .    21   1    10   14   10   
  Fire                     861   | 3    48   45   56   68   7    8    .    37   57   77   9    24   .    37   13   13   34   9    10   13   6    22   5    9    23   55   9    164  
  Melee                    59    | .    .    .    2    10   .    .    .    5    7    7    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    1    .    14   
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     30    | .    .    .    .    18   .    .    .    .    2    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    5    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   199   | .    .    .    .    .    2    .    .    .    152  .    .    .    .    3    .    .    .    .    .    .    .    .    .    42   .    .    .    .    
  Trap                     14    | .    .    .    .    .    6    .    .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Miscellaneous            27    | .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp / Ext)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Arm)
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   135 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Discovered new exit (range 13)
   584 | -10/Materials      | Repaired Lgt. Treads
   749 | -10/Materials      | Discovered new exit (range 15)
   855 | -10/Materials      | Learned location of 2 exits from Subcaves
   933 | -10/Materials      | Identified exit to Subcaves
  1002 | -10/Materials      | Identified exit to Materials
  1059 | -10/Materials      | Learned location of Mines (-9)
  1105 | -10/Materials      | Learned location of 2 exits from Mines
  1303 | -10/Materials      | Learned 2 Mines zone layouts
  1547 | -10/Materials      | Entered Subcaves
  1548 | -10/Subcaves       | Identified exit to Materials
  1730 | -10/Subcaves       | Core integrity fell below 50%
  1795 | -10/Subcaves       | Lost 4 parts (2n2w)
  1839 | -10/Subcaves       | Visited Clippyterm
  1844 | -10/Subcaves       | Identified exit to Recycling
  2024 | -10/Subcaves       | Build established: Scavenger-Mutant
  2853 | -10/Subcaves       | Core integrity fell below 20%
  2887 | -10/Subcaves       | Lost 4 parts (2p1u1w)
  2908 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  3018 | -10/Subcaves       | Entered Materials
  3018 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3496 | -8/Materials       | Build established: Scavenger-Tank
  3637 | -8/Materials       | Discovered new exit (range 13)
  4249 | -8/Materials       | Learned location of Extension (-5)
  4265 | -8/Materials       | Discovered new exit (range 10)
  4307 | -8/Materials       | Identified exit to Factory
  4445 | -8/Materials       | Learned location of 1 exit from Lower Caves
  4477 | -8/Materials       | Learned location of 1 exit from Extension
  4518 | -8/Materials       | Learned Factory trap positions
  4569 | -8/Materials       | Learned location of 1 exit from Lower Caves
  4632 | -8/Materials       | Learned Storage emergency access door positions
  4669 | -8/Materials       | Entered Factory
  4669 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4670 | -7/Factory         | Loaded intel: 89 trap records
  5035 | -7/Factory         | Found Powered Armor
  5189 | -7/Factory         | Build established: Mutant
  5553 | -7/Factory         | Discovered new exit (range 16)
  5612 | -7/Factory         | Build established: Gunner
  5738 | -7/Factory         | Lost 3 parts (2n1w)
  5879 | -7/Factory         | Lost 4 parts (1p2n1u)
  6057 | -7/Factory         | Build established: Scavenger-Gunner
  6077 | -7/Factory         | Identified exit to Lower Caves
  6212 | -7/Factory         | Entered Lower Caves
  6213 | -7/Lower Caves     | Identified exit to Lower Caves
  6793 | -7/Lower Caves     | Learned 12 Factory zone layouts
  7153 | -7/Lower Caves     | Entered another Lower Caves area
  7154 | -7/Lower Caves     | Identified exit to Factory
  7251 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7672 | -7/Lower Caves     | Discovered new exit (range 13)
  7788 | -7/Lower Caves     | Entered Zion
  7905 | -7/Zion            | System corruption cleaned by Quarantine Array
  7988 | -7/Zion            | Discovered new exit (range 13)
  8132 | -7/Zion            | Learned Factory emergency access door positions
  8269 | -7/Zion            | Found Prototype Device
  8269 | -7/Zion            | Identified Phasing AFG
  8335 | -7/Zion            | Given the Hacking Drone Bay
  8335 | -7/Zion            | Found Prototype Device
  8546 | -7/Zion            | Build established: Gunner
  8846 | -7/Zion            | Found CR-A16's Pointy Stick
  8970 | -7/Zion            | Visited the Megawrench Repair Shop
  8970 | -7/Zion            | Megawrench repaired 10 parts
  9198 | -7/Zion            | Given A8's code to call for help
  9335 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9338 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9423 | -7/Zion            | Discovered new exit (range 5)
  9426 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9434 | -7/Zion            | Entered Deep Caves
  9434 | -7/Deep Caves      | Accompanied by 2 allies
  9563 | -7/Deep Caves      | Z-Facility disabled
  9584 | -7/Deep Caves      | Attacked by Z-Imprinter
  9592 | -7/Deep Caves      | Destroyed Z-Imprinter
  9857 | -7/Deep Caves      | Found Prototype Protection
  9857 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9880 | -7/Deep Caves      | Found Zio. Weapon Casing
  9982 | -7/Deep Caves      | Discovered new exit (range 9)
 10041 | -7/Deep Caves      | Spotted AG-98171
 10068 | -7/Deep Caves      | Destroyed AG-98171
 10101 | -7/Deep Caves      | Spotted AG-79792
 10110 | -7/Deep Caves      | Build established: Scavenger-Tank
 10136 | -7/Deep Caves      | Core integrity fell below 50%
 10138 | -7/Deep Caves      | Destroyed AG-79792
 10171 | -7/Deep Caves      | Triggered Deep Caves wall
 10171 | -7/Deep Caves      | Spotted AS-93429
 10171 | -7/Deep Caves      | Spotted AS-59843
 10183 | -7/Deep Caves      | Destroyed AS-93429
 10189 | -7/Deep Caves      | Destroyed AS-59843
 10210 | -7/Deep Caves      | Lost 5 parts (3n2u)
 10221 | -7/Deep Caves      | Destroyed 35 combat bots
 10235 | -7/Deep Caves      | Exposed GOLEM chamber
 10241 | -7/Deep Caves      | Found GOLEM Unit
 10510 | -7/Deep Caves      | Build established: Mutant
 10527 | -7/Deep Caves      | Found Prototype Processor
 10624 | -7/Deep Caves      | Found Prototype Device
 10624 | -7/Deep Caves      | Identified Exp. Thermal Shield
 10728 | -7/Deep Caves      | Found GOLEM Unit
 10894 | -7/Deep Caves      | Found GOLEM Unit
 10899 | -7/Deep Caves      | Found GOLEM Unit
 11045 | -7/Deep Caves      | Found GOLEM Unit
 11446 | -7/Deep Caves      | Entered Proximity Caves
 11661 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 11926 | -6/Proximity Caves | Learned location of 1 exit from Factory
 12133 | -6/Proximity Caves | Spotted B-75 Beast
 12148 | -6/Proximity Caves | Build established: Scavenger-Mutant
 12161 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 12202 | -6/Proximity Caves | Core integrity fell below 20%
 12360 | -6/Proximity Caves | Identified Hacking Drone Bay
 12412 | -6/Proximity Caves | Lost 5 allies
 12506 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 12864 | -6/Proximity Caves | Lost 5 allies
 12932 | -6/Proximity Caves | Entered Factory
 12932 | -6/Factory         | Accompanied by 1 ally
 12932 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12933 | -6/Factory         | Identified exit to Factory
 13259 | -6/Factory         | Build established: Scavenger-Golem
 13478 | -6/Factory         | Identified Modified TNC
 13725 | -6/Factory         | Discovered new exit (range 4)
 14285 | -6/Factory         | Learned 2 Lower Caves zone layouts
 14389 | -6/Factory         | Learned Extension security intel
 14400 | -6/Factory         | Destroyed 8 combat bots
 14406 | -6/Factory         | Lost 8 parts (2p3n2u1w)
 14424 | -6/Factory         | Learned location of 2 exits from Upper Caves
 14447 | -6/Factory         | Learned 2 Upper Caves zone layouts
 14460 | -6/Factory         | Learned Hub_04(d) emergency access door positions
 14482 | -6/Factory         | Learned 2 Proximity Caves zone layouts
 14560 | -6/Factory         | Learned 2 Extension zone layouts
 14669 | -6/Factory         | Build established: Golem
 14682 | -6/Factory         | First assault squad dispatched
 14691 | -6/Factory         | Entered Lower Caves
 14768 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15444 | -6/Lower Caves     | Discovered new exit (range 8)
 15458 | -6/Lower Caves     | Entered another Lower Caves area
 15839 | -6/Lower Caves     | Lost 5 parts (1n1u3w)
 16302 | -6/Lower Caves     | Discovered new exit (range 12)
 16369 | -6/Lower Caves     | Entered Data Miner
 16370 | -6/Data Miner      | Discovered new exit (range 6)
 16398 | -6/Data Miner      | Met Data Miner
 16427 | -6/Data Miner      | Learned location of Section 7 (-3)
 16427 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16451 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16654 | -6/Data Miner      | Entered Proximity Caves
 16940 | -5/Proximity Caves | Learned 8 Factory zone layouts
 17137 | -5/Proximity Caves | Learned Factory terminal intel
 17454 | -5/Proximity Caves | Build established: Scavenger-Golem
 17612 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 17663 | -5/Proximity Caves | Core integrity fell below 50%
 17954 | -5/Proximity Caves | Found Prototype Launcher
 17954 | -5/Proximity Caves | Identified Tesla Bomb Launcher
 17977 | -5/Proximity Caves | Found Prototype Launcher
 17977 | -5/Proximity Caves | Identified Mni. Smartbomb Launcher
 17984 | -5/Proximity Caves | Found Mni. Smartbomb Launcher
 18274 | -5/Proximity Caves | Entered Factory
 18274 | -5/Factory         | Accompanied by 2 allies
 18274 | -5/Factory         | Evolved 2 slots: Utility x2
 18275 | -5/Factory         | Identified exit to Extension
 18276 | -5/Factory         | Identified exit to Upper Caves
 18276 | -5/Factory         | Identified exit to Factory
 18277 | -5/Factory         | Loaded intel: 27 terminal locations
 18286 | -5/Factory         | Garrison activated, responded to threat
 18450 | -5/Factory         | Lost 3 parts (1n1u1w)
 18463 | -5/Factory         | Found Unknown Device
 18463 | -5/Factory         | Identified Launcher Loader
 18546 | -5/Factory         | Sucked down chute
 18546 | -5/Factory         | Entered Waste
 18547 | -5/Waste           | Met a frightened Derelict
 18601 | -5/Waste           | Spotted C-40 Crusher
 18612 | -5/Waste           | Destroyed C-40 Crusher
 18633 | -5/Waste           | Spotted C-40 Crusher
 18638 | -5/Waste           | Destroyed C-40 Crusher
 18642 | -5/Waste           | Spotted C-40 Crusher
 18651 | -5/Waste           | Spotted C-40 Crusher
 18653 | -5/Waste           | Spotted C-40 Crusher
 18672 | -5/Waste           | Destroyed C-40 Crusher
 18679 | -5/Waste           | Spotted C-40 Crusher
 18756 | -5/Waste           | Discovered new exit (range 16)
 18787 | -5/Waste           | Entered Factory
 18930 | -5/Factory         | Repaired Imp. Medium Armor Plating
 19229 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 19666 | -5/Factory         | Cargo convoy interrupted
 19682 | -5/Factory         | Entered Upper Caves
 19683 | -5/Upper Caves     | Identified exit to Upper Caves
 19968 | -5/Upper Caves     | Build established: Golem
 20238 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20452 | -5/Upper Caves     | Entered another Upper Caves area
 20487 | -5/Upper Caves     | Lost 5 parts (2n2u1w)
 20964 | -5/Upper Caves     | Learned Factory emergency access door positions
 20964 | -5/Upper Caves     | Learned Research garrison access intel
 20983 | -5/Upper Caves     | Build established: Tank
 21148 | -5/Upper Caves     | Discovered new exit (range 7)
 21190 | -5/Upper Caves     | Entered Zhirov
 21190 | -5/Zhirov          | Discovered new exit (range 4)
 21294 | -5/Zhirov          | Learned location of Quarantine (-3)
 21294 | -5/Zhirov          | Learned location of Testing (-2)
 21294 | -5/Zhirov          | Learned location of Command (-1)
 21341 | -5/Zhirov          | Found Alien Artifact
 21341 | -5/Zhirov          | Identified Integrated Reactor
 21341 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 21367 | -5/Zhirov          | Found Alien Artifact
 21660 | -5/Zhirov          | Entered Proximity Caves
 21850 | -4/Proximity Caves | Build established: Golem
 21947 | -4/Proximity Caves | Spotted B-86 Titan
 22026 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 22033 | -4/Proximity Caves | Destroyed B-86 Titan
 22038 | -4/Proximity Caves | Found Hvy. Reflective Plating
 22049 | -4/Proximity Caves | Lost 4 parts (1p2u1w)
 22450 | -4/Proximity Caves | Entered Factory
 22450 | -4/Factory         | Evolved 2 slots: Utility x2
 22617 | -4/Factory         | Found Prototype Processor
 22953 | -4/Factory         | Discovered new exit (range 12)
 23005 | -4/Factory         | Identified Exp. Signal Interpreter
 23006 | -4/Factory         | Identified exit to Upper Caves
 23037 | -4/Factory         | Entered Upper Caves
 23038 | -4/Upper Caves     | Encountered a Warlord checkpoint
 23110 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 23112 | -4/Upper Caves     | Identified exit to Warlord
 23114 | -4/Upper Caves     | Entered Warlord
 23151 | -4/Warlord         | Discovered new exit (range 12)
 23556 | -4/Warlord         | Learned Factory terminal intel
 23556 | -4/Warlord         | Learned Armory recycling unit intel
 23556 | -4/Warlord         | Learned Research fabricator intel
 23596 | -4/Warlord         | Build established: Commander-Golem
 23892 | -4/Warlord         | Met Warlord
 23908 | -4/Warlord         | Opened Warlord's prototype stash
 23915 | -4/Warlord         | Found Prototype Device
 23915 | -4/Warlord         | Identified Exp. Focal Shield
 23917 | -4/Warlord         | Warlord's base attacked by MAIN.C
 24058 | -4/Warlord         | Found Prototype Piercing Weapon
 24058 | -4/Warlord         | Identified Vortex Lance
 24062 | -4/Warlord         | Found Prototype Energy Cannon
 24062 | -4/Warlord         | Identified Vortex Cannon
 24200 | -4/Warlord         | Lost 4 allies
 24267 | -4/Warlord         | Warlord forces counterattacked
 24271 | -4/Warlord         | Spotted Executioner
 24274 | -4/Warlord         | Destroyed Executioner
 24283 | -4/Warlord         | Spotted Striker
 24283 | -4/Warlord         | Spotted Striker
 24285 | -4/Warlord         | Destroyed Striker
 24312 | -4/Warlord         | Found Prototype Processor
 24312 | -4/Warlord         | Identified Exp. Targeting Computer
 24316 | -4/Warlord         | Found Prototype Processor
 24316 | -4/Warlord         | Identified Exp. Core Analyzer
 24369 | -4/Warlord         | Spotted Executioner
 24395 | -4/Warlord         | Identified exit to Proximity Caves
 24396 | -4/Warlord         | Lost 3 allies
 24404 | -4/Warlord         | Entered Proximity Caves
 24404 | -3/Proximity Caves | Accompanied by 3 allies
 24406 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25030 | -3/Proximity Caves | Build established: Scavenger-Golem
 25302 | -3/Proximity Caves | Discovered new exit (range 11)
 25313 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 25322 | -3/Proximity Caves | Identified exit to Research
 25324 | -3/Proximity Caves | Entered Research
 25324 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25325 | -3/Research        | Identified exit to Armory
 25326 | -3/Research        | Loaded intel: 4 fabricator locations
 25327 | -3/Research        | Loaded intel: 4 garrison access locations
 25425 | -3/Research        | Build established: Golem
 25863 | -3/Research        | Spotted B-86 Titan
 25876 | -3/Research        | Destroyed B-86 Titan
 25900 | -3/Research        | Build established: Scavenger-Golem
 25944 | -3/Research        | Discovered new exit (range 5)
 25956 | -3/Research        | Identified exit to Research
 26303 | -3/Research        | Spotted B-86 Titan
 26307 | -3/Research        | Destroyed 13 combat bots
 26373 | -3/Research        | First assault squad dispatched
 26539 | -3/Research        | Entered another Research area
 26539 | -2/Research        | Warlord forces began assault on 0b10
 26539 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 26600 | -2/Research        | Identified exit to Access
 26602 | -2/Research        | Identified exit to Testing
 26649 | -2/Research        | Research machine network offline
 26795 | -2/Research        | Found Quantum Capacitor
 26921 | -2/Research        | Found Powered Armor
 26924 | -2/Research        | Found Powered Armor
 26927 | -2/Research        | Found Powered Armor
 26982 | -2/Research        | Borebot progress halted
 27075 | -2/Research        | Met up with Warlord
 27077 | -2/Research        | Met DD-05H
 27249 | -2/Research        | Warlord destroyed during the assault
 27421 | -2/Research        | Borebot progress halted
 27450 | -2/Research        | Spotted Striker
 27456 | -2/Research        | Destroyed Striker
 27539 | -2/Research        | Borebot progress halted
 27674 | -2/Research        | Entered Access
 27674 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 27987 | -1/Access          | Spotted B-99 Colossus
 28006 | -1/Access          | Destroyed B-99 Colossus
 28174 | -1/Access          | First assault squad dispatched
 28202 | -1/Access          | Incoming assault squad redirected
 28215 | -1/Access          | Discovered new exit (range 6)
 28269 | -1/Access          | Build established: Golem
 28354 | -1/Access          | Identified exit to Surface
 28641 | -1/Access          | Lost 4 parts (1p2u1w)
 28736 | -1/Access          | Lost 4 parts (1n2u1w)
 28780 | -1/Access          | Lost 3 parts (1n1u1w)
 28853 | -1/Access          | Destroyed 9 combat bots
 28948 | -1/Access          | Lost 18 parts (2p7n6u3w)
 28983 | -1/Access          | Core integrity fell below 50%
 28993 | ***                | Escaped!

 Last Messages 
---------------
28940_ K-01 Serf collects debris.
28940_ Acquired 2 matter.
28941_ K-01 Serf collects debris. <x*>
28960_ K-01 Serf cleans the Main Access Lift.
28960_ K-01 Serf collects debris.
28963_ K-01 Serf cleans the Main Access Lift. <x3>
28981_ Smartbomb intercepted.
28984_ K-01 Serf destroyed.
28984_ R-10 Processor sends out distress signal.
28986_ K-01 Serf collects debris.
28986_ R-10 Processor destroyed.
28987_ K-01 Serf collects debris.
28988_ K-01 Serf destroyed.
28989_ K-01 Serf collects debris. <x3>
28990_ R-10 Processor collects Lgt. Ion Engine.
28990_ P-80 Master resets P-80 Master, system corruption cleaned.
28991_ Smartbomb intercepted.
28992_ K-01 Serf collects debris.
28992_ R-10 Processor collects Wheel.
28993_ Mni. Smartbomb Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          75
Energy Capacity            1525
Matter Stores              344
Matter Capacity            400
Sight Range                21
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Additional Mass Support    20
Armor Coverage             800
Resistance: KI             30
Resistance: TH             30
Resistance: EX             25
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Point Defense Rating       80
Phase Shifting             15
Evasion (%)                69
Targeting Accuracy         16
Melee Accuracy             5
Core Analysis              8
Recoil Reduction           3
Particle Charging          20

 Item Schematics 
-----------------
                Cryofiber Web | -8/Materials  | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
           Hvy. Gatling Laser | -6/Data Miner | Free
         Imp. Antigrav System | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
            Hvy. Gauss Cannon | -6/Data Miner | Free
            Imp. System Guard | -6/Data Miner | Free
          Imp. Linear Gravjet | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
  Y-64 Sentinel | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
All-out Warlord
More Power To You

 Challenges 
------------
None

 Game 
------
Seed              SpectralVariableNanovents
  Manual?         0
Play Time         04:50:28
  Cumulative      232.9 hours
  Start           2024.12.07 @ 13:26:11
  End             2024.12.07 @ 18:42:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           79
  Adventurer      1
  Explorer        0
Win Type          0
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             60
Gallery%          73
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89e6621f-f0ae-41de-a2de-003b5f31e641