Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 05:20:55

Player: Omega

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (109)     545
Value Destroyed (3525)     3525
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1080)               1080
              TOTAL SCORE: 8970

 Bonus
-------
High Alert Combat Kills    364
Follower Combat Kills      595
Entered Garrisons          200
Friendly Fire              -79

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     25/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Heat Sink
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Coolant Injector
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Force Field
           Beamcaster
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Treads
     Heavy Treads
>          --- UTILITY ----------
  Improved Cryofiber Web
  Improved Heat Sink
           Coolant Injector
     Large Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Beamcaster
           Beamcaster
  Improved Proton Missile Launcher
>          --- INVENTORY --------
   Armored Treads
     Heavy Treads
           Coolant Injector
  Advanced Targeting Computer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Thermal Defense Suite
           Beamcaster
           Beamcaster
           Gauss Rifle
     Heavy Missile Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   1   1   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             115  | 7   15  14  18  16  6   1   24  14  
  Power                    20   | 1   1   5   3   2   1   .   3   4   
    Engine                 17   | 1   1   5   3   1   .   .   2   4   
    Core                   2    | .   .   .   .   1   .   .   1   .   
    Reactor                1    | .   .   .   .   .   1   .   .   .   
  Propulsion               25   | 2   4   3   4   4   1   1   4   2   
    Treads                 23   | 2   4   3   4   4   1   1   4   .   
    Leg                    2    | .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   3   4   4   3   1   .   9   5   
    Device                 14   | 1   1   .   2   1   .   .   6   3   
    Storage                4    | 1   1   2   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   2   .   
    Hackware               1    | .   1   .   .   .   .   .   .   .   
    Protection             9    | .   .   2   2   1   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   7   2   7   7   3   .   8   3   
    Energy Gun             23   | 1   5   1   4   2   3   .   4   3   
    Energy Cannon          4    | .   .   .   2   2   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   1   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   2   1   .   .   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   .   4   .   
Parts Lost                 19   | .   1   .   .   .   .   .   2   16  
  Power                    3    | .   .   .   .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   .   .   1   3   
  Utility                  8    | .   .   .   .   .   .   .   1   7   
  Weapon                   4    | .   1   .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   1   .   .   .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 98  95  96  92  92  80  
  Engine                   9    | .   14  22  18  12  4   .   2   10  
  Core                     2    | .   .   .   .   2   7   7   3   .   
  Reactor                  2    | .   .   .   .   .   2   7   5   .   
  Treads                   17   | .   28  22  18  22  19  15  12  4   
  Device                   16   | .   3   .   15  15  15  15  27  19  
  Storage                  8    | .   14  11  9   7   7   7   6   6   
  Processor                4    | .   .   .   .   6   7   7   6   11  
  Hackware                 2    | .   9   11  1   .   .   .   .   .   
  Protection               5    | .   .   11  9   6   7   7   4   .   
  Energy Gun               16   | .   26  21  12  7   19  23  13  14  
  Energy Cannon            1    | .   .   .   10  3   .   .   .   .   
  Ballistic Gun            1    | .   .   .   4   8   3   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   5   3   
Peak Build Rating          75   | 9   13  17  27  40  59  59  75  69  
  Average Rating           44   | 5   11  16  23  32  49  58  72  54  
  On Entrance              32   | .   9   12  17  26  40  59  59  69  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 15  33  39  49  53  67  67  75  67  
  Greatest Support         93   | 40  40  43  49  63  93  93  90  90  
  Greatest Overweight (x)  4    | .   .   .   1   .   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 25   | 8   15  25  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  15  15  
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   12  14  12  12  14  14  13  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   15  15  14  15  15  15  12  7   

 Class Distribution 
--------------------
 30% | Skirmisher
 28% | Mutant
 27% | Scavenger-Skirmisher
  7% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
                 Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Waste
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Matter Collected           2013 | 291 210 167 349 67  166 .   403 360 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3844 | 125 659 639 705 67  .   21  993 635 
  Parts                    199  | 10  47  36  45  .   .   2   40  19  
Haulers Intercepted        3    | .   2   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Combat Hostiles Destroyed  71   | .   13  15  13  1   .   .   16  13  
  Guns                     37   | .   4   10  6   1   .   .   6   10  
  Cannons                  5    | .   .   .   5   .   .   .   .   .   
  AOE                      24   | .   8   4   1   .   .   .   8   3   
Classes Destroyed          15   | 2   7   1   1   .   .   .   3   1   
  Worker                   10   | .   2   .   4   .   .   .   4   .   
  Builder                  6    | .   4   .   .   .   .   .   2   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   2   .   1   .   .   .   .   .   
  Recycler                 4    | 1   1   1   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   
  Watcher                  9    | .   3   2   1   .   .   1   2   .   
  Swarmer                  19   | .   6   6   4   .   .   .   3   .   
  Grunt                    31   | .   7   6   4   .   .   .   7   7   
  Brawler                  4    | .   .   .   2   .   .   .   .   2   
  Duelist                  4    | .   .   .   .   .   .   .   1   3   
  Sentry                   9    | .   .   3   3   1   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | 3   12  3   4   1   .   1   5   5   
  Combat Bots Only         6    | .   6   3   3   1   .   .   4   5   
Max Kills in Single Turn   4    | 2   3   3   3   1   .   1   4   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   1   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Gar  
Hostile Shots Fired        609  | .    64   54   72   36   .    5    200  178  
  Missed                   200  | .    22   18   19   15   .    1    72   53   
Damage Taken               6682 | .    489  442  1020 166  .    247  1601 2717 
  Core                     1331 | .    70   69   286  16   .    34   170  686  
  Absorbed by Shields      372  | .    .    .    .    .    .    .    319  53   
  Redirected to Shielding  6    | .    .    6    .    .    .    .    .    .    
  Ignored by Resistances   105  | .    .    .    .    .    .    .    .    105  
  Regen/Repaired (Parts)   105  | .    .    .    .    .    51   54   .    .    
Core Remaining (%)         78   | 100  72   82   48   .    .    92   .    .    
Volleys Fired              223  | 7    42   35   33   6    .    4    49   47   
  Largest                  3    | 2    2    2    3    3    .    3    3    3    
  Hottest                  225  | 70   90   90   176  185  .    225  193  219  
Shots Fired                475  | 14   69   70   74   17   .    12   111  108  
  Gun                      404  | 14   63   67   44   11   .    12   90   103  
  Cannon                   36   | .    .    .    30   6    .    .    .    .    
  Launcher                 35   | .    6    3    .    .    .    .    21   5    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | 7    .    .    12   .    .    .    .    .    
  Thermal                  254  | 7    .    .    25   17   .    12   90   103  
  Explosive                24   | .    6    3    .    .    .    .    10   5    
  Electromagnetic          178  | .    63   67   37   .    .    .    11   .    
  Robot Hit Streak         23   | 4    7    11   5    5    .    7    23   15   
  Robot Miss Streak        5    | 2    5    3    4    4    .    1    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    1    3    1    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    1    
Shots Hit Robots           326  | 9    39   45   47   10   .    8    85   83   
  Core Hits                220  | 5    31   26   25   3    .    2    61   67   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | 1    1    1    .    1    .    .    3    7    
    Burn                   12   | 1    .    .    .    1    .    .    3    7    
    Corrupt                2    | .    1    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9287 | 125  1293 949  1073 197  .    212  3229 2209 
  Guns                     5542 | 125  651  660  508  143  .    189  1520 1746 
  Cannons                  448  | .    .    .    394  54   .    .    .    .    
  Explosions               3211 | .    642  287  171  .    .    .    1648 463  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  86   | .    .    2    .    .    .    23   61   .    
  Kinetic                  197  | 61   .    .    136  .    .    .    .    .    
  Thermal                  4768 | 64   208  108  447  197  .    189  1809 1746 
  Explosive                1991 | .    434  179  .    .    .    .    915  463  
  Electromagnetic          2245 | .    651  660  490  .    .    .    444  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    .    .    13   17   
    Message Errors         10   | .    .    .    .    .    .    .    2    8    
    Matter Fused           4    | .    .    .    .    .    .    .    2    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    3    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    1    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    
    Misfires               3    | .    .    .    .    .    .    .    3    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            163  | .    26   .    .    .    .    .    137  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               163  | .    26   .    .    .    .    .    137  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      202  | .    56   .    .    .    .    .    146  .    
  Shots                    7    | .    2    .    .    .    .    .    5    .    
  Rammed                   13   | .    .    2    .    .    .    3    8    .    
Targets Rammed             13   | .    .    2    .    .    .    3    8    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        767  | 54   165  351  618  434  .    272  82   767  
  Average Temperature      154  | 25   40   107  234  191  .    131  40   201  
  Received Heat Transfer   1821 | .    162  207  387  54   .    .    228  783  
  Effects                  31   | .    .    .    24   .    .    .    .    7    
    Shutdowns              5    | .    .    .    5    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    3    .    .    .    .    1    
    Interference           6    | .    .    .    5    .    .    .    .    1    
    Matter Decay           6    | .    .    .    3    .    .    .    .    3    
    Short Circuit          3    | .    .    .    2    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    3    .    .    .    .    .    
    Damage (major)         1    | .    .    .    .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    1    1    1    .    .    .    1    .    
  Combat Hostiles          4    | .    1    1    1    .    .    .    1    .    
  Parts Fried              12   | .    4    6    1    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    
  Parts Melted             22   | .    1    .    1    4    .    .    10   6    
  Heat Transferred         8029 | 259  250  150  718  444  .    333  2859 3016 
Parts Sabotaged            3    | .    .    .    .    .    .    .    3    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11   | .    5    1    3    .    .    .    2    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Peak Influence             783  | 20  399 517 581 218 19  284 657 783 
  Initial                  427  | .   13  104 117 198 19  .   138 427 
  Average                  259  | 8   196 321 392 140 16  106 239 659 
Maximum Alert Level        3    | .   1   2   2   1   .   1   2   3   
  Low Security (%)         46   | 100 50  12  8   61  100 82  55  .   
  Level 1                  29   | .   49  68  24  38  .   17  22  .   
  Level 2                  19   | .   .   19  66  .   .   .   21  47  
  Level 3                  4    | .   .   .   .   .   .   .   .   52  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   3   1   1   .   3   10  .   
  Investigation            2    | .   .   1   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   3   .   
  Reinforcement            9    | .   2   2   .   1   .   2   2   .   
  Assault                  2    | .   .   .   .   .   .   .   2   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   21  19  21  2   .   9   25  20  
  Peak Tracking Total      9    | .   6   4   4   1   .   4   5   9   
  Tactical Retreats        7    | .   2   .   3   .   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Traps Triggered            11   | .   .   1   1   4   .   2   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Machines Disabled          15   | .   2   1   .   .   .   .   10  2   
  Max in Single Turn       4    | .   1   1   .   .   .   .   4   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Machines Accessed          30   | .   8   1   4   3   .   5   9   .   
  Terminals                19   | .   6   .   3   2   .   2   6   .   
  Fabricators              3    | .   .   .   .   .   .   2   1   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                99   | .   36  3   12  6   .   13  29  .   
  Successful               49   | .   18  2   7   4   .   3   15  .   
  Failed                   50   | .   18  1   5   2   .   10  14  .   
    Catastrophic           8    | .   .   .   1   1   .   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   18  2   5   4   .   7   16  .   
  Terminals                75   | .   27  .   10  5   .   9   24  .   
  Fabricators              5    | .   .   .   .   .   .   3   2   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   
  Recycling Units          12   | .   9   3   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Terminal Hacks             24   | .   8   .   6   1   .   2   7   .   
  Record                   5    | .   .   .   3   .   .   .   2   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   1   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   
  Locate Traps             4    | .   3   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         20   | .   7   1   1   3   .   1   7   .   
  Terminals                15   | .   4   .   .   3   .   1   7   .   
    Track                  4    | .   2   .   .   1   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 8    | .   2   .   .   1   .   1   4   .   
    Disrupt                2    | .   .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   1   .   .   .   .   .   .   
    Monitor                3    | .   2   1   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   1   4   3   .   5   8   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          185  | .   185 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   7   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   7   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Gar  
Total Allies               21   | .    .    .    .    .    21   .    .    .    
  Largest Group            21   | .    .    .    .    .    21   21   15   .    
  Highest-Rated Group      505  | .    .    .    .    .    505  505  380  .    
  Highest-Rated Ally       31   | .    .    .    .    .    31   31   31   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               159  | .    .    .    .    .    .    64   95   .    
  Total Damage             2166 | .    .    .    .    .    .    810  1356 .    
  Kills                    21   | .    .    .    .    .    .    9    12   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Gar 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Gar  
Turns Passed               7680 | 138  969  1027 580  671  447  632  2492 724  
Spaces Moved               3691 | 66   507  373  218  361  251  353  1372 190  
  Core                     2    | 2    .    .    .    .    .    .    .    .    
  Treads                   3526 | 64   507  373  218  361  251  353  1372 27   
  Legs                     163  | .    .    .    .    .    .    .    .    163  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  165  
  Average Speed            170  | 156  160  160  193  160  160  161  164  280  
  Slowest Speed            400  | 160  160  160  240  160  240  165  165  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    81   29   25   9    77   13   32   22   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          258  | .    41   19   12   .    .    .    136  50   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      258  | .    41   19   12   .    .    .    136  50   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Gar  
Total                      4667 | 84   597  735  318  445  300  408  1496 284  
  Wait                     469  | .    3    293  27   38   24   41   25   18   
  Move                     3684 | 65   506  372  217  361  250  352  1371 190  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 4    16   7    8    9    6    3    4    2    
  Fast Attach              48   | 7    6    1    6    8    5    .    10   5    
  Attach                   28   | .    .    3    5    5    .    .    7    8    
  Detach                   8    | .    3    .    .    4    .    .    1    .    
  Swap                     39   | .    9    10   7    3    1    1    7    1    
  Drop                     89   | 1    12   12   15   11   14   4    14   6    
  Fire                     223  | 7    42   35   33   6    .    4    49   47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    13   | .    .    2    .    .    .    3    8    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  139 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 16)
  703 | -10/Materials | Discovered new exit (range 15)
  856 | -10/Materials | Discovered new exit (range 15)
  870 | -10/Materials | Identified exit to Mines
 1090 | -10/Materials | Discovered new exit (range 4)
 1108 | -10/Materials | Entered another Materials area
 1108 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2020 | -9/Materials  | Discovered new exit (range 4)
 2135 | -9/Materials  | Entered another Materials area
 2135 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2435 | -8/Materials  | Build established: Tank
 2488 | -8/Materials  | Core integrity fell below 50%
 2562 | -8/Materials  | Discovered new exit (range 16)
 2715 | -8/Materials  | Entered Factory
 2715 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3386 | -7/Factory    | Sucked down chute
 3386 | -7/Factory    | Entered Waste
 3387 | -7/Waste      | Met a frightened Derelict
 3387 | -7/Waste      | Joined by Warlord forces that had cleared the area
 3453 | -7/Waste      | Build established: Skirmisher
 3785 | -7/Waste      | Discovered new exit (range 15)
 3807 | -7/Waste      | Identified exit to Factory
 3833 | -7/Waste      | Entered Factory
 3833 | -7/Factory    | Accompanied by 21 allies
 3964 | -7/Factory    | Build established: Scavenger-Skirmisher
 4216 | -7/Factory    | Identified exit to Lower Caves
 4340 | -7/Factory    | Lost 3 allies
 4419 | -7/Factory    | Discovered new exit (range 5)
 4425 | -7/Factory    | Identified exit to Factory
 4465 | -7/Factory    | Entered another Factory area
 4465 | -6/Factory    | Accompanied by 15 allies
 4465 | -6/Factory    | Evolved 2 slots: Utility x2
 5728 | -6/Factory    | Build established: Skirmisher
 6173 | -6/Factory    | Garrison activated, responded to threat
 6224 | -6/Factory    | Lost 9 allies
 6565 | -6/Factory    | First assault squad dispatched
 6952 | -6/Factory    | Identified exit to Garrison
 6957 | -6/Factory    | Entered Garrison
 6993 | -6/Garrison   | Triggered checkpoint
 7063 | -6/Garrison   | Lost 3 parts (1p1n1u)
 7235 | -6/Garrison   | Triggered checkpoint
 7544 | -6/Garrison   | Spotted B-75 Beast
 7544 | -6/Garrison   | Spotted B-75 Beast
 7570 | -6/Garrison   | Core integrity fell below 50%
 7582 | -6/Garrison   | Destroyed B-75 Beast
 7647 | -6/Garrison   | Lost 5 parts (1p1n3u)
 7663 | -6/Garrison   | Core integrity fell below 20%
 7681 | -6/Garrison   | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
Imp. Cryofiber Web destroyed.
Critical hit (Blast).
Stasis field depleted.
Acquired 3 matter.
Acquired 1 matter.
Knocked back.
Acquired 1 matter.
NSWANA#TWZML#/HL/R&N0P4%NRHIBSIULH
B-75 Beast suffers critical hit (Burn).
Knocked back. <x3>
Rnf. Deuterium Engine destroyed.
LRW:BO>Z2:QK<KYRG =M|ZQCO=YI5SJ1J3
Hrd. Medium Armor Plating destroyed.
Carbon-fiber Leg destroyed.
Imp. Deuterium Engine severed.
Thermal Defense Suite destroyed.
Beamcaster destroyed.
B-75 Beast suffers critical hit (Burn).
Hrd. Medium Armor Plating severed.
Hvy. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????#    ????????????????????????????????? |
| ?????????????     ???????????????????????????????? |
| ??????????????     ??????????????????????????????? |
| ???????????????     ?????????????????????????????? |
| ?????????????????    ????????????????????????????? |
| ????????????# ????#   ???????????????????????????? |
| ?????????? ##    ##   ############???????????????? |
| ?????????                        #???????????????? |
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| ?????????               bBBc %   "[[ #???????????? |
| ???????????????""########BB##"%  ### #????###????? |
| ??????????????????#  #??#@#??#   #?# #????# !????? |
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| ??????????????????#  #### ####^^ ##   ##### ###### |
| ??????????????????#]=    %  %"  [         *=       |
| ??????????????????#%!        "                     |
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| ?????????????????????????????#   #????????? ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          34
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       150
Armor Coverage             225
Resistance: TH             20
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Let's See Who's Tougher
Maybe Next Time I'll Detach My Launcher
Remodeling
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              TargetEtherialWings
  Manual?         0
Play Time         01:31:46
  Cumulative      13.8 hours
  Start           2024.09.20 @ 03:45:32
  End             2024.09.20 @ 05:20:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f39d80a2-1c79-40c7-b90b-53a0d4512149