Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.19 @ 11:49:43 Player: 3.14 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (347) 1735 Value Destroyed (14282) 14282 Prototype IDs (9) 180 Alien Tech Used (2) 400 Bonus (4356) 4356 TOTAL SCORE: 28453 Bonus ------- High Alert Combat Kills 2772 Follower Combat Kills 833 Entered Garrisons 600 Entered DSFs 500 Friendly Fire -349 Cogmind --------- Core Integrity 0/1300 Matter 196/300 Energy 100/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array Improved Medium Armor Plating Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Improved Phase Shifter Heavy Reflective Plating Improved Focal Shield Advanced Force Field > --- WEAPON ----------- Nova Cannon Core Cannon > --- INVENTORY -------- Particle Reactor Medium Treads Medium Treads Advanced Heat Sink Energy Well Energy Well Encrypted Comm Array Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Focal Shield EM Disruption Field Improved Force Field Advanced Force Field Heavy Proton Cannon HERF Cannon Nova Cannon Nova Cannon Rocket Array Rocket Array [Rating: 159] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Slots Evolved 14 | . . 2 . . 2 . . . . 2 . . 2 . . 2 2 . 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . . . 1 . . . . . . 1 . 1 . Utility 7 | . . 1 . . 1 . . . . . . . 2 . . 2 1 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 382 | . 18 19 13 7 10 18 6 15 4 25 2 75 40 5 2 14 6 21 73 9 Power 34 | . . 1 2 . . 1 . 1 1 3 . 7 5 1 . 3 . 2 7 . Engine 18 | . . 1 2 . . 1 . 1 1 3 . 5 2 1 . 1 . . . . Core 10 | . . . . . . . . . . . . 2 3 . . 2 . 2 1 . Reactor 6 | . . . . . . . . . . . . . . . . . . . 6 . Propulsion 84 | . 3 4 4 1 2 6 4 5 3 5 2 15 13 . . 1 1 1 13 1 Treads 67 | . 2 4 4 1 2 6 4 5 3 5 2 8 4 . . 1 1 1 13 1 Leg 17 | . 1 . . . . . . . . . . 7 9 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 146 | . 5 5 2 2 2 4 . 2 . 10 . 30 14 3 2 8 5 9 38 5 Device 79 | . 1 3 . . . . . 1 . 8 . 10 5 1 . 5 4 6 31 4 Storage 6 | . 2 . . . . . . . . . . 4 . . . . . . . . Processor 16 | . . 1 . 1 . 2 . . . . . 9 2 . . . . . 1 . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . Protection 43 | . 2 1 2 1 2 2 . 1 . 2 . 6 7 2 2 3 1 3 6 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 118 | . 10 9 5 4 6 7 2 7 . 7 . 23 8 1 . 2 . 9 15 3 Energy Gun 3 | . 3 . . . . . . . . . . . . . . . . . . . Energy Cannon 46 | . . 1 . . . . . . . . . 14 5 1 . 1 . 7 14 3 Ballistic Gun 44 | . 5 8 4 2 6 5 2 5 . 5 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . 2 . 1 2 . 2 . 2 . 2 . 4 3 . . 1 . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 . . . . . . 1 . 2 . . . . . . 3 2 Corrupted Parts 3 | . . . . . . . . . . . . . 1 . . . . . 2 . System Corruption 17 | . . . . . . . . . . . . . 7 . . . . . 10 . Parts Lost 39 | . . 1 1 1 . . . . . . 2 7 5 . . . . 3 11 8 Power 7 | . . . . . . . . . . . . 3 4 . . . . . . . Propulsion 12 | . . . . . . . . . . . 1 1 . . . . . 1 5 4 Utility 17 | . . 1 1 1 . . . . . . . 2 1 . . . . 1 6 4 Weapon 3 | . . . . . . . . . . . 1 1 . . . . . 1 . . Highest Loss Streak 8 | . . 1 1 1 . . . . . . 2 2 2 . . . . 2 5 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 99 100 99 93 98 99 100 100 99 29 89 98 100 100 100 100 94 90 61 Engine 8 | . 14 10 11 11 9 9 9 9 9 15 3 8 2 12 13 4 5 1 . . Core 2 | . . . . . . . . . . . . 3 9 . . 6 5 8 5 2 Treads 21 | . 21 22 22 22 27 26 27 27 27 30 11 15 2 26 26 23 26 25 22 15 Leg 3 | . 6 . . . . . . . . . . 11 23 . . . . . . . Device 8 | . 4 8 . . . . . 2 9 7 1 5 5 7 13 17 19 23 23 20 Storage 7 | . 14 11 11 11 9 9 9 9 9 7 1 6 6 6 6 5 5 5 4 2 Processor 9 | . . 6 10 7 9 16 18 15 9 7 1 10 13 13 13 11 10 6 2 . Protection 8 | . 7 6 11 14 13 9 9 9 9 6 1 4 12 11 6 10 11 7 6 2 Energy Cannon 8 | . . . . . . . . . . . . 16 19 20 20 16 15 14 13 9 Ballistic Gun 13 | . 26 32 33 32 26 26 26 26 27 22 5 . . . . . . . . . Naked Turns 20 | . . . . . . . . . . . 4 10 . . . . . . . 6 Heaviest Build 167 | 14 49 55 61 61 72 73 67 70 72 81 79 85 93 97 91 105 114 135 167 163 Greatest Support 208 | 20 40 40 40 40 60 60 60 60 66 112 112 80 80 80 80 90 120 127 208 208 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 1 1 . . 2 1 1 1 1 . 1 2 . Average Overweight (x) . | . . 1 1 1 . 1 1 1 1 . . . 1 1 1 1 . . . . Largest Inventory Capacity 25 | . 20 20 20 20 20 20 20 20 20 20 20 25 20 20 20 20 20 20 20 20 Average Capacity 18 | . 17 20 20 20 20 20 20 20 20 20 9 14 20 20 20 20 20 20 20 15 Most Carried 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 14 18 19 19 19 19 19 19 19 19 9 12 19 19 19 19 19 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 18 20 20 20 20 20 20 20 20 20 5 20 18 20 20 20 20 20 20 5 Class Distribution -------------------- 39% | Scavenger-Gunner 18% | Scavenger-Tank 16% | Scavenger-Mutant 11% | Tank 9% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Matter Collected 8175 | 200 400 736 238 207 424 696 254 585 254 1152 . 930 393 227 10 180 . 355 934 . Remotely 471 | . . . . . . . . . . 471 . . . . . . . . . . Salvage Created 16199 | . 544 853 294 350 377 740 358 464 528 1575 . 2778 1953 195 63 443 . 563 4121 . Parts 797 | . 40 55 16 20 19 40 26 32 35 116 . 137 70 8 4 16 . 21 142 . Haulers Intercepted 21 | . 2 3 1 . 2 . 2 . 1 2 . 4 . . . . . 1 3 . Recyclers Shooed 16 | . 2 1 1 . . . 1 . . 1 . 6 2 . . . . . 2 . Parts Field Recycled 4 | . . . . . . . . . . . . 4 . . . . . . . . Retrieved Matter 72 | . . . . . . . . . . . . 72 . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . . 7 4 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Combat Hostiles Destroyed 252 | . 15 16 4 8 7 18 5 12 7 22 . 40 30 4 1 6 . 9 48 . Melee 8 | . . . . . . . . . . . . 8 . . . . . . . . Guns 96 | . 7 16 4 8 7 12 5 10 7 20 . . . . . . . . . . Cannons 76 | . . . . . . . . . . . . 19 16 4 1 6 . 3 27 . AOE 48 | . 8 . . . . 6 . 2 . 2 . 11 11 . . . . 5 3 . Classes Destroyed 21 | . 6 2 . 1 . 4 1 . . 1 . 1 4 1 . . . . . . Worker 17 | . . 1 1 . 1 . 1 . 1 5 . 3 2 . . 2 . . . . Builder 14 | . . . . . . . 1 . . 4 . 6 1 . . . . . 2 . Tunneler 6 | . . . . . . . . . . 2 . 2 2 . . . . . . . Hauler 21 | . 2 3 1 . 2 . 2 . 1 2 . 4 . . . . . 1 3 . Recycler 25 | . 1 3 1 . . . . . 3 3 . 8 3 . . . . . 3 . Mechanic 2 | . . . . . . . . . . . . 1 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 9 | . 1 . . . . . . . 1 3 . 2 2 . . . . . . . Swarmer 40 | . 6 9 1 . 3 . 1 3 5 5 . 7 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . Grunt 98 | . 9 3 1 4 2 7 3 3 1 4 . 19 18 2 . 2 . 3 17 . Brawler 6 | . . . . . . 1 . . . 2 . 1 . . . . . . 2 . Duelist 10 | . . . . . . 1 . 2 . 2 . . 2 1 . . . . 2 . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . Sentry 44 | . . 4 2 2 2 5 1 4 1 4 . 7 2 . 1 2 . . 7 . Specialist 5 | . . . . . . 2 . . . . . . . . . . . 1 2 . Hunter 18 | . . . . 2 . 1 . . . 1 . 2 1 . . 1 . 2 8 . Programmer 24 | . . . . . . 1 . . . 4 . 4 3 . . 1 . 2 9 . Heavy 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 9 6 2 4 3 6 3 4 6 6 . 12 8 3 1 2 . 3 7 . Combat Bots Only 9 | . 7 5 1 4 3 6 2 4 5 4 . 9 5 3 1 2 . 3 7 . Max Kills in Single Turn 7 | . 4 1 1 1 1 2 1 2 3 3 . 5 7 1 1 2 . 3 2 . Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . 3 . . . . 2 . 2 . 1 . 4 4 . . . . 3 2 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Damage Taken 16281 | . 445 413 130 450 271 830 125 306 219 980 63 2706 1268 341 70 338 . 982 3433 2911 Core 2341 | . 62 21 . 57 64 75 31 34 20 66 34 442 58 42 . . . 30 166 1139 Absorbed by Shields 2127 | . . 99 . . . . . . 83 392 10 17 . . . 40 . 319 1015 152 Redirected to Shielding 81 | . 9 12 5 50 5 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 385 | . . 57 . . 70 . 71 . . . . 67 . . . . . . 120 . Core Remaining (%) 77 | 100 75 . . 80 . . . . 59 . . 22 . . 88 100 . 97 . . Volleys Fired 661 | . 41 48 16 22 18 45 17 36 17 77 2 75 50 24 2 18 . 23 124 6 Largest 3 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 . 3 3 3 Hottest 339 | . 60 63 69 76 69 76 74 84 84 84 84 180 185 125 175 200 . 314 339 309 Shots Fired 1708 | . 78 144 46 64 54 107 51 97 51 224 6 167 138 71 6 52 . 51 289 12 Gun 908 | . 74 144 45 62 54 96 51 90 51 221 6 14 . . . . . . . . Cannon 753 | . . . . . . . . . . . . 147 133 71 6 51 . 46 287 12 Launcher 47 | . 4 . 1 2 . 11 . 7 . 3 . 6 5 . . 1 . 5 2 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 904 | . 70 144 45 62 54 96 51 90 51 221 6 14 . . . . . . . . Thermal 729 | . . . . . . . . . . . . 147 133 71 6 51 . 40 269 12 Explosive 47 | . 4 . 1 2 . 11 . 7 . 3 . 6 5 . . 1 . 5 2 . Electromagnetic 28 | . 4 . . . . . . . . . . . . . . . . 6 18 . Robot Hit Streak 27 | . 10 11 9 23 21 24 10 11 6 16 2 26 15 9 13 27 . 17 20 4 Robot Miss Streak 5 | . 2 5 2 2 2 2 2 4 3 5 2 4 3 3 . 1 . 3 5 3 Penetration Max 1 | . . . . . . 1 1 1 1 1 . . . . . . . . . . Secondary Targets 14 | . . 1 . 3 . 2 2 3 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 1 1 . . . . . . . . . . Shots Hit Robots 1051 | . 60 84 30 47 40 59 34 40 27 132 3 136 94 20 4 37 . 34 166 4 Core Hits 685 | . 35 41 10 16 14 41 15 23 18 78 1 117 109 7 2 17 . 35 105 1 Critical Kills 27 | . . . . . . . . . 2 5 . 2 4 . . . . 2 12 . Critical Parts Destroyed 8 | . . 3 . . . 1 . 1 . 3 . . . . . . . . . . Critical Strikes 38 | . . 3 . . . 1 . 1 2 8 . 4 4 . . . . 2 13 . Meltdown 20 | . . . . . . . . . . . . 2 4 . . . . 2 12 . Destroy 15 | . . 3 . . . 1 . 1 2 8 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . . 2 . . . . . . . . Melee Attacks 47 | . . . . . . . . . . . . 47 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . . . 47 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . 14 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33801 | . 1315 890 353 630 637 1668 602 886 621 3753 100 6190 4350 540 107 1168 . 1987 7727 277 Guns 9325 | . 631 870 338 610 630 1002 596 784 616 2936 100 212 . . . . . . . . Cannons 14926 | . . . . . . . . . . . . 2368 2564 540 107 1168 . 1131 6891 157 Explosions 7405 | . 672 . . 20 . 666 . 102 . 799 . 1703 1785 . . . . 856 802 . Melee 1889 | . . . . . . . . . . . . 1889 . . . . . . . . Ramming 256 | . 12 20 15 . 7 . 6 . 5 18 . 18 1 . . . . . 34 120 Kinetic 9270 | . 576 870 338 610 630 1002 596 784 616 2936 100 212 . . . . . . . . Thermal 14628 | . . . . . . . . . . 305 . 2368 2564 540 107 1168 . 942 6477 157 Explosive 7100 | . 672 . . 20 . 666 . 102 . 494 . 1703 1785 . . . . 856 802 . Electromagnetic 658 | . 55 . . . . . . . . . . . . . . . . 189 414 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1889 | . . . . . . . . . . . . 1889 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 51 | . . . . . . 1 1 1 1 2 5 5 8 3 3 . . 3 26 51 Average Corruption 5 | . . . . . . 1 1 1 1 1 5 3 2 3 3 . . 2 18 25 Corruption Purged 17 | . . . . . . . . . . 2 . 5 5 . . . . . 5 . Corruption Blocked 8 | . . . . . . . . . . . . . . . . 8 . . . . Effects 212 | . . . . . . 3 8 7 2 3 . 35 8 23 1 . . 1 98 23 Message Errors 43 | . . . . . . 1 1 . 1 . . 17 1 4 . . . . 17 1 Matter Fused 51 | . . . . . . 1 2 4 1 . . 9 5 7 . . . . 20 2 Heat Flow Errors 24 | . . . . . . . 1 . . 1 . 1 1 4 . . . . 11 5 Energy Discharges 25 | . . . . . . 1 2 1 . . . 1 . 2 . . . . 17 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 27 | . . . . . . . 1 1 . 1 . 4 1 2 1 . . 1 12 3 Data Loss (major) 9 | . . . . . . . 1 . . . . 2 . . . . . . 5 1 Misfires 7 | . . . . . . . . 1 . . . 1 . 1 . . . . 3 1 Alerts 4 | . . . . . . . . . . . . . . 1 . . . . 3 . Misdirections 10 | . . . . . . . . . . . . . . . . . . . 2 8 Weapon Failures 11 | . . . . . . . . . . 1 . . . 2 . . . . 7 1 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 529 | . 3 . . . . . . 62 . 15 . 194 33 12 . 35 . . 175 . Projectiles 277 | . . . . . . . . . . . . 22 33 12 . 35 . . 175 . Explosions 80 | . 3 . . . . . . 62 . 15 . . . . . . . . . . Melee 172 | . . . . . . . . . . . . 172 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 530 | . 45 . . . . 53 . 31 . . . 175 . . . . . . 106 120 Shots 23 | . 3 . . . . 3 . 1 . . . 10 . . . . . . 6 . Rammed 19 | . 4 3 1 . 1 . 1 . 2 4 . 1 . . . . . . 2 . Targets Rammed 25 | . 4 4 2 . 2 . 2 . 2 4 . 2 1 . . . . . 2 . Kicked 2 | . . . . . . . . . . . . 1 1 . . . . . . . Crushed 4 | . . 1 1 . 1 . 1 . . . . . . . . . . . . . Highest Temperature 518 | . 12 50 36 11 68 99 128 52 55 202 36 203 387 412 39 78 . 96 518 175 Average Temperature 63 | . 7 14 15 4 15 24 14 12 17 46 19 79 88 94 27 30 . 49 123 73 Received Heat Transfer 3011 | . 198 94 24 45 108 279 9 117 44 122 . 588 393 144 30 51 . 33 732 . Effects 14 | . . . . . . . . . . . . . 3 2 . . . . 9 . Shutdowns 6 | . . . . . . . . . . . . . . 2 . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 . Interference 5 | . . . . . . . . . . . . . 3 . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . . . . . . . . . . 1 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 26 | . . . . . . . . . . . . 2 4 . . . . 2 18 . Combat Hostiles 22 | . . . . . . . . . . . . 2 3 . . . . 1 16 . Parts Melted 79 | . . . 3 . . . . . . . . 6 14 2 . 7 . 4 43 . Heat Transferred 17955 | . . . . . . . . . . 200 . 3469 3582 740 174 1827 . 1177 6599 187 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Peak Influence 1134 | . 204 460 516 388 269 992 790 941 592 891 279 891 1000 . . 228 45 313 1134 690 Initial 637 | . . 5 194 163 189 174 483 234 458 268 279 191 413 . . 133 45 35 175 637 Average 439 | . 68 152 294 295 185 639 531 643 457 633 270 465 738 . . 109 45 197 481 664 Maximum Alert Level 4 | . 1 2 2 1 1 3 3 3 2 3 1 3 3 . . 1 . 1 4 2 Low Security (%) 25 | . 97 64 22 13 80 7 . . . . . 11 . . . 83 100 56 15 . Level 1 25 | . 2 29 66 86 19 4 42 31 14 19 100 41 . . . 16 . 43 30 . Level 2 26 | . . 6 11 . . 49 40 8 85 35 . 26 38 . . . . . 38 100 Level 3 21 | . . . . . . 38 17 59 . 45 . 21 61 . . . . . 9 . Level 4 . | . . . . . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 63 | . 4 2 3 . 2 . . . . 9 . 14 9 . . 4 . 1 13 2 Investigation 10 | . 3 . 1 . . . . . . . . 2 1 . . 1 . . 1 1 Extermination 14 | . . . . . . . . . . 3 . 4 2 . . 1 . . 4 . Reinforcement 21 | . 1 2 2 . 1 . . . . 1 . 4 1 . . 2 . 1 5 1 Assault 11 | . . . . . . . . . . 2 . 1 5 . . . . . 3 . Garrison 7 | . . . . . 1 . . . . 3 . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . 1 . 1 . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Distress Signals 23 | . 2 4 1 . . . 4 . 1 3 . 1 1 . . 1 . . 3 2 Communications Jammed 48 | . . . . . . . . . . . . . . . . . . . 48 . Distress Signals 48 | . . . . . . . . . . . . . . . . . . . 48 . Times Spotted 412 | . 28 33 14 8 7 23 11 20 12 39 6 58 44 4 1 12 . 10 67 15 Peak Tracking Total 12 | . 8 7 6 2 2 6 4 6 4 6 6 7 7 3 1 2 1 4 7 12 Tactical Retreats 22 | . 1 7 . . . 7 . . . 1 . 4 . . . . . 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Traps Triggered 30 | . 2 1 2 . . 10 . 2 1 2 . 3 1 . . . . 2 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Machines Disabled 37 | . 1 1 . 2 . 2 2 3 1 14 . 3 2 . . . . . 3 3 Max in Single Turn 13 | . 1 1 . 1 . 1 1 1 1 13 . 1 1 . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison Relay 4 | . . . . 1 . 2 . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Machines Accessed 50 | . 6 2 7 . 4 4 5 2 1 3 . 6 3 . 1 3 1 . 2 . Terminals 32 | . 5 1 6 . 2 4 3 2 . 2 . 2 1 . . 2 1 . 1 . Fabricators 4 | . . . . . . . . . . 1 . 1 . . . 1 . . 1 . Repair Stations 5 | . . 1 . . 1 . 1 . . . . 1 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . 1 . . . . 2 1 . . . . . . . Total Hacks 113 | . 20 11 13 . 8 6 10 3 5 7 . 13 5 . 1 7 1 . 3 . Successful 56 | . 8 7 8 . 4 3 5 2 4 4 . 6 1 . 1 2 1 . . . Failed 57 | . 12 4 5 . 4 3 5 1 1 3 . 7 4 . . 5 . . 3 . Catastrophic 14 | . 1 . . . . . 3 . . 1 . 2 4 . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 15 7 4 . . . 7 . . 5 . 6 . . . 3 . . . . Terminals 78 | . 18 8 11 . 5 6 7 3 . 6 . 4 2 . . 5 1 . 2 . Fabricators 6 | . . . . . . . . . . 1 . 2 . . . 2 . . 1 . Repair Stations 11 | . . 3 . . 2 . 2 . . . . 3 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . . . . . . . . Garrison Access 10 | . . . 2 . 1 . 1 . . . . 4 2 . . . . . . . Terminal Hacks 30 | . 7 3 6 . 1 3 2 2 . 2 . 1 1 . 1 . 1 . . . Robot Analysis 3 | . 1 1 1 . . . . . . . . . . . . . . . . . Open Door 6 | . . . 4 . . 1 . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 1 . 1 . 2 . . 1 . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . Security Stations 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 1 . 2 . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Build 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . . Repair Station Hacks 8 | . . 2 . . 2 . 2 . . . . 2 . . . . . . . . Scan Component 4 | . . 1 . . 1 . 1 . . . . 1 . . . . . . . . Repair 4 | . . 1 . . 1 . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 . . . . . . . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . Unlock Access 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 2 1 . . . . . . 1 . 1 . . . . . . . . Terminals 5 | . 1 2 1 . . . . . . 1 . . . . . . . . . . Botnet 3 | . . 1 1 . . . . . . 1 . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Watchers 1 | . . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 2 5 . 3 3 2 1 1 2 . 6 3 . . 3 . . 2 . Full Trace Events 5 | . 1 . . . . . . . . . . 2 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 1 . 1 . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 232 | . . . . . . . . . . 106 . 42 . . . 84 . . . . Total Part Build Rating 18 | . . . . . . . . . . 6 . 4 . . . 8 . . . . Parts Repaired 4 | . . 1 . . 1 . 1 . . . . 1 . . . . . . . . Time 140 | . . 26 . . 51 . 44 . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 26 | . . . . 3 . 13 . 7 . . . . 3 . . . . . . . Machine Destruction 18 | . . . . 3 . 9 . 3 . . . . 3 . . . . . . . Programmers 8 | . . . . . . 4 . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 4 . 3 . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Total Allies 19 | . . . 10 . . 4 . 3 . . . . . . . 2 . . . . Largest Group 10 | . . . 10 . . 4 4 4 1 1 . . . . . 2 . . . . Highest-Rated Group 110 | . . . 88 . . 110 110 84 15 15 . . . . . 78 . . . . Highest-Rated Ally 49 | . . . 16 . . 39 39 39 15 15 . . . . . 49 . . . . Warlord Squad Rendezvous 6 | . . . . . . . . . . . . . . . . 2 . . 4 . Muscle 2 | . . . . . . . . . . . . . . . . . . . 2 . Geek 1 | . . . . . . . . . . . . . . . . 1 . . . . Ranger 1 | . . . . . . . . . . . . . . . . 1 . . . . Pyro 1 | . . . . . . . . . . . . . . . . . . . 1 . Chimera 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 185 | . . . 64 . . 9 42 21 13 22 . . . . . 14 . . . . Total Damage 2966 | . . . 610 . . 182 611 521 247 416 . . . . . 379 . . . . Kills 39 | . . . 11 . . 1 8 9 5 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Robot Analysis Total 3 | . 1 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Turns Passed 19164 | . 1232 1026 692 442 391 1567 732 1316 647 1384 85 2431 1396 1302 267 1166 234 270 2293 291 Spaces Moved 7877 | 1 518 339 254 150 147 556 254 474 244 626 117 1208 577 501 104 438 138 86 913 232 Core 464 | . . . . . . . . . . . 106 223 . . . . . . . 135 Treads 6333 | . 348 339 254 150 147 556 254 474 244 626 11 601 52 501 104 438 138 86 913 97 Legs 1080 | 1 170 . . . . . . . . . . 384 525 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 240 240 160 240 240 240 225 145 50 50 190 242 242 242 162 162 151 50 Average Speed 196 | 120 200 240 240 240 186 240 240 240 236 155 60 152 194 242 242 242 162 183 171 96 Slowest Speed 330 | 120 240 240 240 240 240 240 243 240 240 160 160 240 243 242 242 242 162 244 330 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 36 | 1 87 35 36 28 18 68 33 48 26 33 77 35 22 64 12 8 4 61 30 34 Regions Visited 20 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . . . . . . 1 . . 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . . . . . . . . . 2 . . . . . . Spaces Dug 63 | . . . 9 . . 2 . 33 . . . 6 . 4 . . . . 9 . Terrain Destroyed 536 | . 22 . 9 . . 8 . 66 2 30 . 110 52 30 1 27 . 85 90 4 Melee 6 | . . . . . . . . . . . . 6 . . . . . . . . Projectile 141 | . . . . . . . . 1 2 2 . 10 10 30 1 3 . 5 73 4 AOE 388 | . 22 . 9 . . 8 . 65 . 27 . 94 42 . . 24 . 80 17 . Terrain Rammed 18 | . . . . . . . . . . . . . . . . . . . . 18 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Was Fac Fac Low Low Fac Fac DSF Res Qua Total 10179 | . 636 462 309 187 221 719 341 587 278 868 125 1556 745 537 121 503 149 150 1383 302 Wait 647 | . 21 26 10 . 36 21 50 14 4 116 3 71 39 1 . 13 . 1 219 2 Move 7860 | . 517 338 254 149 147 555 254 472 243 626 116 1207 576 500 103 437 137 85 912 232 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | . 21 11 3 4 3 12 4 8 2 6 1 30 15 4 7 4 4 7 18 1 Fast Attach 90 | . 1 7 2 1 1 2 1 2 . 3 2 32 7 . . . . 4 19 6 Attach 58 | . 3 4 1 1 3 6 . . . 6 . 7 12 . . 2 2 1 10 . Detach 5 | . . . . . . . . . . . . 3 . . . . . . 1 1 Swap 234 | . 14 8 10 5 6 10 5 13 4 16 . 36 21 5 2 12 4 16 44 3 Drop 268 | . 14 16 11 5 5 19 8 17 6 14 1 34 24 3 7 5 2 11 34 32 Fire 661 | . 41 48 16 22 18 45 17 36 17 77 2 75 50 24 2 18 . 23 124 6 Melee 47 | . . . . . . . . . . . . 47 . . . . . . . . Ram 20 | . . . . . . . . . . . . 1 . . . . . . . 19 Kick 2 | . . . . . . . . . . . . 1 1 . . . . . . . Crush 22 | . 4 4 2 . 2 . 2 . 2 4 . . . . . . . . 2 . Escape Stasis 32 | . . . . . . 16 . 2 . . . 12 . . . . . 2 . . Rewire 68 | . . . . . . 33 . 23 . . . . . . . 12 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/DSF -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 172 | -10/Materials | Destroyed 7 combat bots 206 | -10/Materials | Discovered new exit (range 10) 331 | -10/Materials | Build established: Mutant 740 | -10/Materials | Discovered new exit (range 15) 977 | -10/Materials | Discovered new exit (range 15) 1233 | -10/Materials | Entered another Materials area 1233 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1423 | -9/Materials | Repaired Ion Engine 1530 | -9/Materials | Build established: Tank 1999 | -9/Materials | Build established: Gunner 2252 | -9/Materials | Discovered new exit (range 5) 2259 | -9/Materials | Entered Storage 2282 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2676 | -9/Storage | Build established: Scavenger-Gunner 2951 | -9/Storage | Identified exit to Garrison 2951 | -9/Storage | Entered Garrison 3000 | -9/Garrison | Triggered checkpoint 3047 | -9/Garrison | Garrison Relay disabled 3222 | -9/Garrison | Triggered checkpoint 3371 | -9/Garrison | Discovered new exit (range 10) 3393 | -9/Garrison | Entered Materials 3393 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3737 | -8/Materials | Garrison activated, responded to threat 3745 | -8/Materials | Repaired Imp. Assault Rifle 3784 | -8/Materials | Identified exit to Garrison 3784 | -8/Materials | Entered Garrison 3905 | -8/Garrison | Triggered checkpoint 3954 | -8/Garrison | Triggered checkpoint 4126 | -8/Garrison | Triggered checkpoint 4294 | -8/Garrison | Garrison Relay disabled 4349 | -8/Garrison | Discovered new exit (range 10) 4536 | -8/Garrison | Build established: Scavenger-Mutant 4570 | -8/Garrison | Discovered new exit (range 8) 4976 | -8/Garrison | Build established: Scavenger-Gunner 5080 | -8/Garrison | Triggered checkpoint 5119 | -8/Garrison | Garrison Relay disabled 5167 | -8/Garrison | Learned Materials security intel 5351 | -8/Garrison | Entered Materials 5351 | -8/Materials | Accompanied by 4 allies 5909 | -8/Materials | Repaired Gauss Rifle 6059 | -8/Materials | Discovered new exit (range 16) 6083 | -8/Materials | Identified exit to Garrison 6083 | -8/Materials | Entered Garrison 6083 | -8/Garrison | Accompanied by 1 ally 6106 | -8/Garrison | Triggered checkpoint 6142 | -8/Garrison | Triggered checkpoint 6190 | -8/Garrison | Garrison Relay disabled 6210 | -8/Garrison | Discovered new exit (range 67) 6210 | -8/Garrison | Discovered new exit (range 68) 6210 | -8/Garrison | Discovered new exit (range 74) 6498 | -8/Garrison | Triggered checkpoint 6500 | -8/Garrison | Triggered checkpoint 6914 | -8/Garrison | Learned Materials security intel 7178 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7326 | -8/Garrison | Triggered checkpoint 7347 | -8/Garrison | Build established: Scavenger-Tank 7399 | -8/Garrison | Entered Materials 7399 | -8/Materials | Accompanied by 1 ally 8012 | -8/Materials | Discovered new exit (range 3) 8046 | -8/Materials | Entered Factory 8046 | -7/Factory | Accompanied by 1 ally 8046 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8163 | -7/Factory | Build established: Tank 8202 | -7/Factory | Fabricated Adv. Salvage Targeting Computer (x1) 8446 | -7/Factory | First assault squad dispatched 8881 | -7/Factory | Garrison activated, responded to threat 9430 | -7/Factory | Sucked down chute 9430 | -7/Factory | Entered Waste 9445 | -7/Waste | EMP discharged 9446 | -7/Waste | Spotted C-40 Crusher 9454 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9455 | -7/Waste | Released all parts (10) 9457 | -7/Waste | Spotted C-40 Crusher 9459 | -7/Waste | Crushed by Compactor (1 part destroyed) 9468 | -7/Waste | Spotted C-40 Crusher 9486 | -7/Waste | Spotted C-40 Crusher 9487 | -7/Waste | Spotted C-40 Crusher 9492 | -7/Waste | Spotted C-40 Crusher 9509 | -7/Waste | Discovered new exit (range 12) 9515 | -7/Waste | Entered Factory 9577 | -7/Factory | Released all parts (6) 9607 | -7/Factory | Core integrity fell below 50% 9775 | -7/Factory | Build established: Mutant 10146 | -7/Factory | Build established: Scavenger-Mutant 10171 | -7/Factory | Repaired Ion Cannon 10599 | -7/Factory | Found Prototype Launcher 10599 | -7/Factory | Identified Rocket Array 10633 | -7/Factory | Found Faulty Rocket Array 10639 | -7/Factory | Found Rocket Array 10777 | -7/Factory | Garrison activated, responded to threat 10833 | -7/Factory | Destroyed 9 combat bots 11060 | -7/Factory | Fabricated Imp. Medium Armor Plating? 11115 | -7/Factory | First assault squad dispatched 11614 | -7/Factory | Build established: Scavenger-Gunner 11938 | -7/Factory | Discovered new exit (range 4) 11946 | -7/Factory | Entered another Factory area 11946 | -6/Factory | Evolved 2 slots: Utility x2 12296 | -6/Factory | First assault squad dispatched 12605 | -6/Factory | Spotted B-75 Beast 12619 | -6/Factory | Destroyed B-75 Beast 13325 | -6/Factory | Discovered new exit (range 7) 13342 | -6/Factory | Entered Lower Caves 13356 | -6/Lower Caves | Met a Warlord Commander 13357 | -6/Lower Caves | Learned location of Warlord (-5) 13363 | -6/Lower Caves | Found Encrypted Comm Array 14615 | -6/Lower Caves | Discovered new exit (range 12) 14644 | -6/Lower Caves | Entered another Lower Caves area 14646 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14724 | -6/Lower Caves | Discovered new exit (range 8) 14911 | -6/Lower Caves | Entered Factory 14911 | -5/Factory | Evolved 2 slots: Utility x2 15104 | -5/Factory | Discovered new exit (range 7) 15202 | -5/Factory | Joined by Warlord Ranger squad 15368 | -5/Factory | Joined by Warlord Geek squad 15484 | -5/Factory | Fabricated Imp. Shield Generator? 15823 | -5/Factory | Build established: Scavenger-Tank 16077 | -5/Factory | Entered another Factory area 16077 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16311 | -4/Factory | Identified exit to DSF 16311 | -4/Factory | Entered DSF 16360 | -4/DSF | Additional patrols routed to DSF 16418 | -4/DSF | Discovered new exit (range 15) 16546 | -4/DSF | Sterilization system engaged 16566 | -4/DSF | Ambient heat levels rising (+10) 16581 | -4/DSF | Ambient heat levels rising (+10) 16581 | -4/DSF | Entered Research 16581 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16895 | -3/Research | Joined by Warlord Chimera squad 16993 | -3/Research | Crushed by falling debris 17165 | -3/Research | Lost 5 parts (4n1u) 17198 | -3/Research | Build established: Scavenger-Mutant 17434 | -3/Research | Found Prototype Processor 17434 | -3/Research | Identified Exp. Terrain Scan Processor 17520 | -3/Research | System corruption reached 10% 17634 | -3/Research | Spotted B-86 Titan 17653 | -3/Research | Destroyed B-86 Titan 17662 | -3/Research | Found Hvy. Reflective Plating 17735 | -3/Research | Joined by Warlord Muscle squad 18201 | -3/Research | Build established: Scavenger-Tank 18381 | -3/Research | First assault squad dispatched 18590 | -3/Research | Joined by Warlord Pyro squad 18752 | -3/Research | Destroyed 7 combat bots 18820 | -3/Research | Joined by Warlord Muscle squad 18850 | -3/Research | Discovered new exit (range 15) 18874 | -3/Research | Entered Quarantine 18900 | -3/Quarantine | Found Alien Energy Cannon 18900 | -3/Quarantine | Identified Core Cannon 18964 | -3/Quarantine | Found Alien Artifact 18964 | -3/Quarantine | Identified Phase Redirector 19017 | -3/Quarantine | Found Alien Artifact 19116 | -3/Quarantine | System corruption reached 30% 19154 | -3/Quarantine | Core integrity fell below 50% 19162 | -3/Quarantine | Core integrity fell below 20% 19165 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19158_ Destabilizing: Core damaged (-26). 19159_ Slammed into Wall. 19159_ Broken EM Disruption Field destroyed. 19159_ System corrupted by crushing effect (+1). 19159_ Destabilizing: System corrupted (+2). 19160_ Slammed into Wall. 19160_ Destabilizing: Core damaged (-26). 19161_ Slammed into Wall. 19161_ Destabilizing: Core damaged (-52). 19162_ Slammed into Wall. 19162_ Destabilizing: System corrupted (+1). 19163_ Slammed into Wall. 19163_ Destabilizing: Core damaged (-39). 19164_ P-80 Master resets P-80 Master, system corruption cleaned. 19164_ Slammed into Wall. 19164_ Destabilizing: Core damaged (-65). 19164_ Destabilizing: System corrupted (+2). 19165_ Slammed into Wall. 19165_ Destabilizing: Core damaged (-26). 19165_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ??#""" ! #???????###+########????????????????????? | | ??# #???????# #????????????????????? | | ??# ]#???????# #????????????????????? | | ######+###########! """ #????????????????????? | | *%! """ #????????????????????? | | ################## """ #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ##### #????????????????????? | | ?????????????????# #???# #????????????????????? | | ?????????????????# #???# #????????????????????? | | ?????????????????# #???# #????????????????????? | | ?????????????????# #???# #????????????????????? | | ?????????????????# #?### ###??????????????????? | | ?????????????????# #?# #??????????????????? | | ????????????????? #?# #??????????????????? | | ????????????????? #?# #??????????????????? | | ?????????????????""" #?# #??????????????????? | | ??????????????????"" #?# #??????????????????? | | ???????????????????? ???###p####?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# p""" #?????????????????? | | ????????????????????????# " " #?????????????????? | | ????????????????????????# """ #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????#@= [ #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 65 Energy Generation 55 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Salvage Targeting Computer | x1 | -7/Factory | Preloaded Imp. Medium Armor Plating | x1 | -7/Factory Imp. Shield Generator | x2 | -5/Factory Alien Tech Used ----------------- Core Cannon Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedMiningCasing Manual? 0 Play Time 01:51:09 Cumulative 857.9 hours Start 2023.10.19 @ 10:01:44 End 2023.10.19 @ 11:49:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1289 Rogue 1289 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba31bace-0039-4072-9b40-19521592867c