Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 20:29:44

Player: Moya

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (87)      435
Value Destroyed (2312)     2312
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (757)                757
              TOTAL SCORE: 8064

 Bonus
-------
Follower Combat Kills      180
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/850
Matter                     135/300
Energy                     150/150
System Corruption          1%
Temperature                Critical (500)
Movement                   Walking (126)
Location                   -6/Zion

 Parts 
-------
>           --- POWER (3) --------
      Light Angular Momentum Engine
>           --- PROPULSION (3) ---
   Improved Titanium Leg
   Improved Titanium Leg
    Armored Leg
>           --- UTILITY (4) ------
      Large Storage Unit
            Weapon Cycler
  Makeshift Light Armor Plating
>           --- WEAPON (5) -------
  Makeshift Laser
            Beamcaster
            Barrage Gun
            Magnetic Acceleration Cannon
>           --- INVENTORY (15) ---
   Improved Thermal Generator
   Improved Heat Sink
            Matter Compressor (250)
  Makeshift Terrain Scanner
            Matter Filter
            Cloaking Device
            Mobile Refinery Mk. CCLXVII
            AWS/Autocannon
      Heavy Missile Launcher
            Molecular Deconstructor
            CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
   Improved Deuterium Engine
            Fission Core
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
            Mobile Refinery Mk. CCLXVII
            Heart of Steel
>           --- WEAPON -----------
      Heavy Laser
  Makeshift Laser
            Plasma Rifle
            Molecular Deconstructor
>           --- INVENTORY --------
   Improved Thermal Generator
            Cloaking Device
            AWS/Autocannon
[Rating: 85]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Makeshift Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   
  Power                    2    | .   .   .   .   .   1   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   2   1   .   .   .   .   
Parts Attached             138  | 6   1   .   .   1   24  8   33  7   5   53  
  Power                    23   | 1   1   .   .   .   4   2   7   .   .   8   
    Engine                 13   | 1   1   .   .   .   2   2   2   .   .   5   
    Core                   10   | .   .   .   .   .   2   .   5   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   .   .   .   3   2   4   .   .   14  
    Treads                 12   | 2   .   .   .   .   3   2   3   .   .   2   
    Leg                    13   | .   .   .   .   .   .   .   1   .   .   12  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   .   .   .   .   6   .   15  7   2   14  
    Device                 24   | .   .   .   .   .   5   .   8   4   .   7   
    Storage                8    | 1   .   .   .   .   1   .   1   2   1   2   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             12   | .   .   .   .   .   .   .   5   1   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   .   .   .   1   11  4   7   .   3   17  
    Energy Gun             19   | 1   .   .   .   .   5   1   3   .   1   8   
    Energy Cannon          2    | .   .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          13   | 1   .   .   .   1   4   1   1   .   .   5   
    Ballistic Cannon       7    | .   .   .   .   .   1   .   2   .   .   4   
    Launcher               3    | .   .   .   .   .   .   1   1   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   1   .   1   1   
Parts Lost                 12   | .   .   .   .   .   .   .   2   .   .   10  
  Power                    3    | .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  85  85  85  88  97  95  86  89  85  
  Engine                   9    | .   14  14  14  14  9   13  12  6   6   6   
  Core                     8    | .   .   .   .   .   5   1   5   13  13  11  
  Treads                   15   | .   28  28  28  28  18  21  16  13  13  9   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   5   
  Device                   7    | .   .   .   .   .   15  15  8   4   6   7   
  Storage                  9    | .   14  14  14  14  9   7   6   7   13  10  
  Protection               4    | .   .   .   .   .   .   .   9   6   6   4   
  Energy Gun               17   | .   14  14  14  14  13  23  19  13  19  18  
  Energy Cannon            1    | .   .   .   .   .   4   6   2   .   .   .   
  Ballistic Gun            5    | .   14  14  14  14  10  6   3   6   3   2   
  Ballistic Cannon         2    | .   .   .   .   .   2   .   3   13  1   1   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 14  14  14  14  14  73  68  87  91  91  83  
  Greatest Support         84   | 40  40  40  40  40  42  70  76  56  56  84  
  Greatest Overweight (x)  3    | .   .   .   .   .   1   1   3   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  15  
  Average Capacity         14   | 6   8   8   8   8   12  15  15  15  15  14  
  Most Carried             15   | 4   7   6   8   8   15  15  15  15  15  15  
  Average Carried          12   | 2   4   6   6   6   9   14  14  14  14  13  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  15  
  Final Carried            15   | 4   6   6   8   8   14  15  15  15  15  14  

 Class Distribution 
--------------------
 48% | Tank
 11% | Gunner
 10% | Mutant
 10% | Scavenger-Skirmisher
 10% | Skirmisher
  6% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                 Tank | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
                 Tank | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Matter Collected           4968 | 263  68   .    .    25   248  222  351  133  140  3518 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2862 | 54   259  .    .    51   299  683  527  47   104  838  
  Parts                    195  | 7    16   .    .    8    23   22   32   6    4    77   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    6    4    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Combat Hostiles Destroyed  47   | .   4   .   .   3   10  12  9   1   4   4   
  Guns                     25   | .   4   .   .   3   7   3   3   .   4   1   
  Cannons                  13   | .   .   .   .   .   3   3   3   1   .   3   
  AOE                      8    | .   .   .   .   .   .   6   2   .   .   .   
Classes Destroyed          16   | 3   2   .   .   1   1   4   3   .   .   2   
  Worker                   7    | 1   .   .   .   1   1   2   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 5    | 1   1   .   .   .   .   2   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   .   1   .   .   .   
  Swarmer                  15   | .   .   .   .   3   4   .   4   .   4   .   
  Grunt                    16   | .   4   .   .   .   4   7   1   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   2   2   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   1   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Zionite                  40   | .   .   .   .   .   .   .   .   .   .   40  
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   2   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | 2   3   .   .   3   4   9   5   1   3   5   
  Combat Bots Only         5    | .   2   .   .   2   4   5   4   1   3   1   
Max Kills in Single Turn   4    | 1   2   .   .   1   1   3   4   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Hostile Shots Fired        433   | .    24   .    .    9    43   101  54   3    26   173  
  Missed                   134   | .    4    .    .    1    11   42   15   1    4    56   
Damage Taken               5029  | .    223  .    .    66   324  326  1164 40   336  2550 
  Core                     1036  | .    33   .    .    7    37   36   298  .    15   610  
  Absorbed by Shields      298   | .    .    .    .    .    12   150  136  .    .    .    
  Redirected to Shielding  148   | .    .    .    .    .    .    .    52   35   .    61   
Core Remaining (%)         92    | 100  .    .    .    84   93   94   .    .    .    .    
Volleys Fired              186   | 1    20   .    .    6    23   24   18   2    11   81   
  Largest                  5     | 2    2    .    .    2    4    5    5    5    4    5    
  Hottest                  344   | 70   70   .    .    70   209  313  344  283  194  290  
Shots Fired                651   | 2    40   .    .    12   75   77   67   10   35   333  
  Gun                      508   | 2    40   .    .    12   51   49   44   6    32   272  
  Cannon                   100   | .    .    .    .    .    24   23   17   4    .    32   
  Launcher                 11    | .    .    .    .    .    .    5    6    .    .    .    
  Special                  32    | .    .    .    .    .    .    .    .    .    3    29   
  Kinetic                  206   | 1    20   .    .    6    38   13   10   6    .    112  
  Thermal                  399   | 1    20   .    .    6    37   59   51   4    32   189  
  Explosive                11    | .    .    .    .    .    .    5    6    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         13    | 1    7    .    .    3    9    12   6    2    4    13   
  Robot Miss Streak        7     | 1    5    .    .    4    5    3    3    4    3    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    .    .    .    .    1    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    1    1    
  Autonomous               11    | .    .    .    .    .    11   .    .    .    .    .    
Shots Hit Robots           330   | 1    24   .    .    5    41   51   37   3    9    159  
  Core Hits                157   | 1    10   .    .    3    18   32   30   2    5    56   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    1    .    .    1    
  Critical Strikes         30    | .    1    .    .    .    2    3    3    .    1    20   
    Burn                   25    | .    1    .    .    .    2    3    2    .    1    16   
    Destroy                3     | .    .    .    .    .    .    .    1    .    .    2    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7706  | 19   330  .    .    70   1255 1998 1447 56   200  2331 
  Guns                     4047  | 13   325  .    .    62   321  639  496  20   200  1971 
  Cannons                  2118  | .    .    .    .    .    934  462  337  25   .    360  
  Explosions               1443  | .    .    .    .    .    .    852  591  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  98    | 6    5    .    .    8    .    45   23   11   .    .    
  Kinetic                  2121  | 13   160  .    .    37   871  158  61   25   .    796  
  Thermal                  4268  | .    165  .    .    25   384  943  1013 20   200  1518 
  Explosive                1202  | .    .    .    .    .    .    852  350  .    .    .    
  Electromagnetic          17    | .    .    .    .    .    .    .    .    .    .    17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    1    1    1    1    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    .    15   9    6    3    
    Message Errors         11    | .    .    .    .    .    .    .    6    3    1    1    
    Matter Fused           6     | .    .    .    .    .    .    .    3    2    1    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    1    2    2    
    Energy Discharges      6     | .    .    .    .    .    .    .    2    3    1    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            243   | .    .    .    .    .    121  16   102  4    .    .    
  Projectiles              128   | .    .    .    .    .    121  .    7    .    .    .    
  Explosions               111   | .    .    .    .    .    .    16   95   .    .    .    
  Melee                    4     | .    .    .    .    .    .    .    .    4    .    .    
Knockbacks                 6     | 1    .    .    .    .    3    1    .    .    .    1    
  Impact                   2     | 1    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    3    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158   | .    .    .    .    .    .    .    158  .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   18    | .    1    .    .    2    1    4    7    3    .    .    
Targets Rammed             22    | 2    1    .    .    3    1    4    8    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | 2    .    .    .    1    .    .    1    .    .    .    
Highest Temperature        811   | 9    159  .    .    27   372  234  721  361  391  811  
  Average Temperature      152   | 6    59   .    .    11   108  122  197  152  112  177  
  Received Heat Transfer   637   | .    120  .    .    .    54   46   309  .    .    108  
  Effects                  82    | .    .    .    .    .    .    .    29   2    1    50   
    Shutdowns              32    | .    .    .    .    .    .    .    10   .    1    21   
    Energy Bleed           9     | .    .    .    .    .    .    .    5    .    .    4    
    Interference           10    | .    .    .    .    .    .    .    5    2    .    3    
    Matter Decay           4     | .    .    .    .    .    .    .    1    .    .    3    
    Short Circuit          7     | .    .    .    .    .    .    .    3    .    .    4    
    Damage (minor)         10    | .    .    .    .    .    .    .    4    .    .    6    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    6    
    Damage (core)          4     | .    .    .    .    .    .    .    1    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             32    | .    1    .    .    .    1    9    1    .    4    16   
  Heat Transferred         10693 | .    555  .    .    74   962  1944 1701 37   522  4898 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Peak Influence             316  | 15  111 43  .   125 222 316 305 .   .   .   
  Initial                  154  | .   9   43  .   .   48  .   154 .   .   .   
  Average                  86   | 4   50  43  .   32  94  45  115 .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   1   .   .   .   
  Low Security (%)         93   | 100 100 100 .   100 91  90  94  .   .   .   
  Level 1                  6    | .   .   .   .   .   8   9   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   1   4   5   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   4   .   .   .   
  Reinforcement            4    | .   1   .   .   .   1   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   8   .   .   5   13  12  12  1   5   54  
  Peak Tracking Total      8    | .   3   .   .   3   4   5   4   1   4   8   
  Tactical Retreats        8    | .   .   .   .   1   .   .   .   .   1   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Traps Triggered            4    | .   .   .   .   .   .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Disabled          11   | .   .   .   .   .   1   1   7   .   1   1   
  Max in Single Turn       5    | .   .   .   .   .   1   1   5   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Accessed          4    | .   .   .   1   .   1   .   1   1   .   .   
  Terminals                2    | .   .   .   .   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   1   .   2   .   1   1   .   .   
  Successful               3    | .   .   .   1   .   1   .   .   1   .   .   
  Failed                   2    | .   .   .   .   .   1   .   1   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   .   1   .   
  Terminals                3    | .   .   .   .   .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   .   1   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      99   | .   .   .   .   .   .   .   .   .   .   99  
  Highest-Rated Ally       99   | .   .   .   .   .   .   .   .   .   .   99  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   .   14  
  Total Damage             974  | .   .   .   .   .   .   .   .   .   .   974 
  Kills                    8    | .   .   .   .   .   .   .   .   .   .   8   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Turns Passed               12061 | 156  240  44   523  304  870  1014 2601 1360 886  4063 
Spaces Moved               4886  | 87   110  28   326  174  330  452  1032 460  321  1566 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    
  Treads                   4457  | 86   110  28   326  174  330  452  1032 460  321  1138 
  Legs                     428   | .    .    .    .    .    .    .    .    .    .    428  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  155  160  240  240  160  
  Average Speed            218   | 158  160  160  160  160  228  201  237  240  240  225  
  Slowest Speed            400   | 160  160  160  160  160  240  235  400  240  240  280  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 4    17   5    62   39   27   11   19   46   31   75   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7     | .    .    .    .    1    .    .    .    1    2    3    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          190   | .    .    .    .    .    5    44   138  1    .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10    | .    .    .    .    .    5    .    2    1    .    2    
  AOE                      180   | .    .    .    .    .    .    44   136  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Total                      5809 | 99   134  27   328  186  404  499  1129 709  411  1883 
  Wait                     433  | .    .    .    .    .    .    .    6    227  65   135  
  Move                     4876 | 86   109  27   325  173  329  451  1031 459  320  1566 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 4    2    .    1    1    10   5    11   3    3    17   
  Fast Attach              43   | 6    .    .    .    .    4    1    6    2    3    21   
  Attach                   25   | .    .    .    .    .    5    1    6    2    1    10   
  Detach                   4    | .    .    .    .    .    2    .    .    1    .    1    
  Swap                     70   | .    1    .    .    1    15   6    21   3    1    22   
  Drop                     92   | .    1    .    1    2    15   7    22   7    7    30   
  Fire                     186  | 1    20   .    .    6    23   24   18   2    11   81   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | 2    1    .    .    3    1    4    8    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion

 History 
---------
  Turn | Location       | Event
    13 | -11/Scrapyard  | Discovered new exit (range 14)
   157 | -11/Scrapyard  | Entered Materials
   321 | -10/Materials  | Build established: Mutant
   362 | -10/Materials  | Discovered new exit (range 13)
   397 | -10/Materials  | Entered Mines
   429 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   431 | -10/Mines      | Discovered new exit (range 5)
   441 | -10/Mines      | Entered Exiles
   481 | -10/Exiles     | Met 8R-AWN
   509 | -10/Exiles     | Met EX-HEX
   590 | -10/Exiles     | Met EX-BIN
   610 | -10/Exiles     | Aligned with FarCom system
   612 | -10/Exiles     | Given EX-Vault access code
   666 | -10/Exiles     | Opened EX-Vault
   720 | -10/Exiles     | Found AWS/Autocannon
   804 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
   858 | -10/Exiles     | Met EX-DEC
   938 | -10/Exiles     | Discovered new exit (range 12)
   964 | -10/Exiles     | Left Exiles lab with AWS/Autocannon
   964 | -10/Exiles     | Entered Mines
  1041 | -9/Mines       | Learned location of 1 exit from Proximity Caves
  1239 | -9/Mines       | Discovered new exit (range 10)
  1268 | -9/Mines       | Entered Materials
  1268 | -8/Materials   | Evolved 4 slots: Power x1, Utility x1, Weapon x2
  1560 | -8/Materials   | Build established: Skirmisher
  2024 | -8/Materials   | Discovered new exit (range 15)
  2138 | -8/Materials   | Entered Factory
  2138 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  2162 | -7/Factory     | Build established: Scavenger-Skirmisher
  2290 | -7/Factory     | Discovered new exit (range 12)
  2989 | -7/Factory     | Discovered new exit (range 10)
  3116 | -7/Factory     | Garrison activated, responded to threat
  3152 | -7/Factory     | Entered another Factory area
  3152 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  3457 | -6/Factory     | Build established: Tank
  3552 | -6/Factory     | Discovered new exit (range 15)
  3991 | -6/Factory     | Spotted B-75 Beast
  4015 | -6/Factory     | Destroyed B-75 Beast
  4303 | -6/Factory     | Build established: Skirmisher
  4867 | -6/Factory     | Build established: Tank
  5753 | -6/Factory     | Entered Lower Caves
  6292 | -6/Lower Caves | Found Prototype Device
  6316 | -6/Lower Caves | Identified Heart of Steel
  6574 | -6/Lower Caves | Build established: Gunner
  7015 | -6/Lower Caves | Discovered new exit (range 12)
  7113 | -6/Lower Caves | Entered another Lower Caves area
  7124 | -6/Lower Caves | Build established: Tank
  7546 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
  7571 | -6/Lower Caves | Found Prototype Special Weapon
  7589 | -6/Lower Caves | Identified Molecular Deconstructor
  7951 | -6/Lower Caves | Discovered new exit (range 14)
  7999 | -6/Lower Caves | Entered Zion
  8058 | -6/Zion        | Found CR-A16's Pointy Stick
  8152 | -6/Zion        | System corruption cleaned by Quarantine Array
  8632 | -6/Zion        | Found Prototype Device
  8632 | -6/Zion        | Identified Mobile Refinery Mk. CCLXVII
  8922 | -6/Zion        | Build established: Gunner
  9426 | -6/Zion        | Heart of Steel transformed into Warbot
  9810 | -6/Zion        | Build established: Tank
 10100 | -6/Zion        | Given A8's code to call for help
 10504 | -6/Zion        | Rebuked by Imprinter
 10561 | -6/Zion        | Attempted to imprint without authorization
 10561 | -6/Zion        | Attacked by Zionites
 11186 | -6/Zion        | Core integrity fell below 50%
 11340 | -6/Zion        | Core integrity fell below 20%
 11869 | -6/Zion        | Build established: Scavenger-Tank
 12063 | -6/Zion        | Core destroyed

 Last Messages 
---------------
12051_ HE-ENJ(l) suffers critical hit (Burn).
12051_ HE-ENJ(l) suffers critical hit (Blast).
12051_ Destroyed Melee Analysis Suite.
12054_ Overheating: Mak. Shrapnel Gun damaged (-27).
12055_ Overheating: Lrg. Storage Unit damaged (-31).
12055_ Overheating: Fission Core damaged (-4).
12056_ HE-ENJ(l) heat damages Ripper.
12056_ Adv. Heat Sink destroyed.
12056_ HE-ENJ(l) destroyed.
12057_ Power failure, Fission Core shutdown.
12057_ Fission Core destroyed.
12058_ Power failure, Lgt. Angular Momentum Engine
  shutdown.
12059_ Overheating: Magnetic Acceleration Cannon
  damaged (-24).
12061_ Mak. Shrapnel Gun destroyed.
12062_ Beamcaster broken.
12062_ Overheating: Short circuit.
12063_ Overheating: Core damaged (-119).
[Achievement: Just Browsing]

 Map 
-----
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| """""    #"""""" #   ""#""      /%! #????????????? |
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|                          %            ???????????? |
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| """  """          """#""""   """""???????????????? |
| """  """          """""      ""##????????????????? |
| ""         ""    """#"       ""#?????????????????? |
| "          """   """""      """""????????????????? |
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|     ""      "##" """            "????????????????? |
| "   ""      ""#"                 ????????????????? |
| ""  """  """"##"           """""?????????????????? |
| ""   ""  """""?"""""     """""""?????????????????? |
| ?     "    "???"""""    """"?????????????????????? |
| ?"   ?""  ?????#""?   """#???????????????????????? |
| ?"""???" ???????????"""#?????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          44
Energy Capacity            1010
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           90
Weapon Cycling             15
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
Just Browsing
Leap Before You Look
Monster

 Challenges 
------------
None

 Game 
------
Seed              ScanAerolevBuckler
  Manual?         0
Play Time         01:29:46
  Cumulative      16.7 hours
  Start           2024.03.19 @ 21:28:56
  End             2024.03.20 @ 20:29:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           9
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          27x22
Zoom Use          94%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf29f3c1-5290-494c-a2cd-e2000d43505c