Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 20:29:44 Player: Moya Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2312) 2312 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 8064 Bonus ------- Follower Combat Kills 180 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 150/150 System Corruption 1% Temperature Critical (500) Movement Walking (126) Location -6/Zion Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY (4) ------ Large Storage Unit Weapon Cycler Makeshift Light Armor Plating > --- WEAPON (5) ------- Makeshift Laser Beamcaster Barrage Gun Magnetic Acceleration Cannon > --- INVENTORY (15) --- Improved Thermal Generator Improved Heat Sink Matter Compressor (250) Makeshift Terrain Scanner Matter Filter Cloaking Device Mobile Refinery Mk. CCLXVII AWS/Autocannon Heavy Missile Launcher Molecular Deconstructor CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Mobile Refinery Mk. CCLXVII Heart of Steel > --- WEAPON ----------- Heavy Laser Makeshift Laser Plasma Rifle Molecular Deconstructor > --- INVENTORY -------- Improved Thermal Generator Cloaking Device AWS/Autocannon [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Makeshift Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Hackware System Shield Protection Layered Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 8 | . . . . . 4 2 2 . . . Power 2 | . . . . . 1 . 1 . . . Propulsion 1 | . . . . . . 1 . . . . Utility 2 | . . . . . 1 . 1 . . . Weapon 3 | . . . . . 2 1 . . . . Parts Attached 138 | 6 1 . . 1 24 8 33 7 5 53 Power 23 | 1 1 . . . 4 2 7 . . 8 Engine 13 | 1 1 . . . 2 2 2 . . 5 Core 10 | . . . . . 2 . 5 . . 3 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . . . . 3 2 4 . . 14 Treads 12 | 2 . . . . 3 2 3 . . 2 Leg 13 | . . . . . . . 1 . . 12 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 . . . . 6 . 15 7 2 14 Device 24 | . . . . . 5 . 8 4 . 7 Storage 8 | 1 . . . . 1 . 1 2 1 2 Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . Protection 12 | . . . . . . . 5 1 1 5 Artifact . | . . . . . . . . . . . Weapon 45 | 2 . . . 1 11 4 7 . 3 17 Energy Gun 19 | 1 . . . . 5 1 3 . 1 8 Energy Cannon 2 | . . . . . 1 1 . . . . Ballistic Gun 13 | 1 . . . 1 4 1 1 . . 5 Ballistic Cannon 7 | . . . . . 1 . 2 . . 4 Launcher 3 | . . . . . . 1 1 . 1 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 . 1 1 Parts Lost 12 | . . . . . . . 2 . . 10 Power 3 | . . . . . . . 1 . . 2 Propulsion 2 | . . . . . . . 1 . . 1 Utility 3 | . . . . . . . . . . 3 Weapon 4 | . . . . . . . . . . 4 Highest Loss Streak 3 | . . . . . . . 1 . . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 85 85 85 88 97 95 86 89 85 Engine 9 | . 14 14 14 14 9 13 12 6 6 6 Core 8 | . . . . . 5 1 5 13 13 11 Treads 15 | . 28 28 28 28 18 21 16 13 13 9 Leg 2 | . . . . . . . . . . 5 Device 7 | . . . . . 15 15 8 4 6 7 Storage 9 | . 14 14 14 14 9 7 6 7 13 10 Protection 4 | . . . . . . . 9 6 6 4 Energy Gun 17 | . 14 14 14 14 13 23 19 13 19 18 Energy Cannon 1 | . . . . . 4 6 2 . . . Ballistic Gun 5 | . 14 14 14 14 10 6 3 6 3 2 Ballistic Cannon 2 | . . . . . 2 . 3 13 1 1 Special Weapon 1 | . . . . . . . . . 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 14 14 14 14 14 73 68 87 91 91 83 Greatest Support 84 | 40 40 40 40 40 42 70 76 56 56 84 Greatest Overweight (x) 3 | . . . . . 1 1 3 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 8 8 12 15 15 15 15 14 Most Carried 15 | 4 7 6 8 8 15 15 15 15 15 15 Average Carried 12 | 2 4 6 6 6 9 14 14 14 14 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | 4 6 6 8 8 14 15 15 15 15 14 Class Distribution -------------------- 48% | Tank 11% | Gunner 10% | Mutant 10% | Scavenger-Skirmisher 10% | Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 4968 | 263 68 . . 25 248 222 351 133 140 3518 Remotely . | . . . . . . . . . . . Salvage Created 2862 | 54 259 . . 51 299 683 527 47 104 838 Parts 195 | 7 16 . . 8 23 22 32 6 4 77 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 6 4 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 47 | . 4 . . 3 10 12 9 1 4 4 Guns 25 | . 4 . . 3 7 3 3 . 4 1 Cannons 13 | . . . . . 3 3 3 1 . 3 AOE 8 | . . . . . . 6 2 . . . Classes Destroyed 16 | 3 2 . . 1 1 4 3 . . 2 Worker 7 | 1 . . . 1 1 2 2 . . . Builder 1 | . . . . . . 1 . . . . Tunneler 2 | 1 . . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 5 | 1 1 . . . . 2 1 . . . Operator 1 | . . . . . . . 1 . . . Watcher 3 | . 1 . . . 1 . 1 . . . Swarmer 15 | . . . . 3 4 . 4 . 4 . Grunt 16 | . 4 . . . 4 7 1 . . . Brawler 1 | . . . . . . 1 . . . . Sentry 5 | . . . . . 2 2 1 . . . Hunter 2 | . . . . . . 1 . 1 . . Programmer 3 | . . . . . . 1 2 . . . Behemoth 1 | . . . . . . . 1 . . . Zionite 40 | . . . . . . . . . . 40 Thug 2 | . . . . . . . . . . 2 Butcher 2 | . . . . . . . . . . 2 Best Kill Streak 9 | 2 3 . . 3 4 9 5 1 3 5 Combat Bots Only 5 | . 2 . . 2 4 5 4 1 3 1 Max Kills in Single Turn 4 | 1 2 . . 1 1 3 4 1 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 2 | . . . . . . 2 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Hostile Shots Fired 433 | . 24 . . 9 43 101 54 3 26 173 Missed 134 | . 4 . . 1 11 42 15 1 4 56 Damage Taken 5029 | . 223 . . 66 324 326 1164 40 336 2550 Core 1036 | . 33 . . 7 37 36 298 . 15 610 Absorbed by Shields 298 | . . . . . 12 150 136 . . . Redirected to Shielding 148 | . . . . . . . 52 35 . 61 Core Remaining (%) 92 | 100 . . . 84 93 94 . . . . Volleys Fired 186 | 1 20 . . 6 23 24 18 2 11 81 Largest 5 | 2 2 . . 2 4 5 5 5 4 5 Hottest 344 | 70 70 . . 70 209 313 344 283 194 290 Shots Fired 651 | 2 40 . . 12 75 77 67 10 35 333 Gun 508 | 2 40 . . 12 51 49 44 6 32 272 Cannon 100 | . . . . . 24 23 17 4 . 32 Launcher 11 | . . . . . . 5 6 . . . Special 32 | . . . . . . . . . 3 29 Kinetic 206 | 1 20 . . 6 38 13 10 6 . 112 Thermal 399 | 1 20 . . 6 37 59 51 4 32 189 Explosive 11 | . . . . . . 5 6 . . . Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 13 | 1 7 . . 3 9 12 6 2 4 13 Robot Miss Streak 7 | 1 5 . . 4 5 3 3 4 3 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 1 Autonomous 11 | . . . . . 11 . . . . . Shots Hit Robots 330 | 1 24 . . 5 41 51 37 3 9 159 Core Hits 157 | 1 10 . . 3 18 32 30 2 5 56 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Critical Strikes 30 | . 1 . . . 2 3 3 . 1 20 Burn 25 | . 1 . . . 2 3 2 . 1 16 Destroy 3 | . . . . . . . 1 . . 2 Blast 2 | . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7706 | 19 330 . . 70 1255 1998 1447 56 200 2331 Guns 4047 | 13 325 . . 62 321 639 496 20 200 1971 Cannons 2118 | . . . . . 934 462 337 25 . 360 Explosions 1443 | . . . . . . 852 591 . . . Melee . | . . . . . . . . . . . Ramming 98 | 6 5 . . 8 . 45 23 11 . . Kinetic 2121 | 13 160 . . 37 871 158 61 25 . 796 Thermal 4268 | . 165 . . 25 384 943 1013 20 200 1518 Explosive 1202 | . . . . . . 852 350 . . . Electromagnetic 17 | . . . . . . . . . . 17 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . . . . . 15 9 6 3 Message Errors 11 | . . . . . . . 6 3 1 1 Matter Fused 6 | . . . . . . . 3 2 1 . Heat Flow Errors 5 | . . . . . . . . 1 2 2 Energy Discharges 6 | . . . . . . . 2 3 1 . Data Loss (minor) 2 | . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . 1 . 1 . Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 243 | . . . . . 121 16 102 4 . . Projectiles 128 | . . . . . 121 . 7 . . . Explosions 111 | . . . . . . 16 95 . . . Melee 4 | . . . . . . . . 4 . . Knockbacks 6 | 1 . . . . 3 1 . . . 1 Impact 2 | 1 . . . . . 1 . . . . Kinetic 4 | . . . . . 3 . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 158 | . . . . . . . 158 . . . Shots 2 | . . . . . . . 2 . . . Rammed 18 | . 1 . . 2 1 4 7 3 . . Targets Rammed 22 | 2 1 . . 3 1 4 8 3 . . Kicked . | . . . . . . . . . . . Crushed 4 | 2 . . . 1 . . 1 . . . Highest Temperature 811 | 9 159 . . 27 372 234 721 361 391 811 Average Temperature 152 | 6 59 . . 11 108 122 197 152 112 177 Received Heat Transfer 637 | . 120 . . . 54 46 309 . . 108 Effects 82 | . . . . . . . 29 2 1 50 Shutdowns 32 | . . . . . . . 10 . 1 21 Energy Bleed 9 | . . . . . . . 5 . . 4 Interference 10 | . . . . . . . 5 2 . 3 Matter Decay 4 | . . . . . . . 1 . . 3 Short Circuit 7 | . . . . . . . 3 . . 4 Damage (minor) 10 | . . . . . . . 4 . . 6 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 4 | . . . . . . . 1 . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 32 | . 1 . . . 1 9 1 . 4 16 Heat Transferred 10693 | . 555 . . 74 962 1944 1701 37 522 4898 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Peak Influence 316 | 15 111 43 . 125 222 316 305 . . . Initial 154 | . 9 43 . . 48 . 154 . . . Average 86 | 4 50 43 . 32 94 45 115 . . . Maximum Alert Level 1 | . . . . . 1 1 1 . . . Low Security (%) 93 | 100 100 100 . 100 91 90 94 . . . Level 1 6 | . . . . . 8 9 5 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 1 4 5 . . . Investigation 1 | . . . . . . 1 . . . . Extermination 5 | . . . . . . 1 4 . . . Reinforcement 4 | . 1 . . . 1 1 1 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 8 . . 5 13 12 12 1 5 54 Peak Tracking Total 8 | . 3 . . 3 4 5 4 1 4 8 Tactical Retreats 8 | . . . . 1 . . . . 1 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 4 | . . . . . . 1 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 11 | . . . . . 1 1 7 . 1 1 Max in Single Turn 5 | . . . . . 1 1 5 . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 4 | . . . 1 . 1 . 1 1 . . Terminals 2 | . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 5 | . . . 1 . 2 . 1 1 . . Successful 3 | . . . 1 . 1 . . 1 . . Failed 2 | . . . . . 1 . 1 . . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 1 . . . . . 1 . Terminals 3 | . . . . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . 1 . 1 . . 1 . . Open Door 1 | . . . . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 99 | . . . . . . . . . . 99 Highest-Rated Ally 99 | . . . . . . . . . . 99 Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 Total Damage 974 | . . . . . . . . . . 974 Kills 8 | . . . . . . . . . . 8 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 12061 | 156 240 44 523 304 870 1014 2601 1360 886 4063 Spaces Moved 4886 | 87 110 28 326 174 330 452 1032 460 321 1566 Core 1 | 1 . . . . . . . . . . Treads 4457 | 86 110 28 326 174 330 452 1032 460 321 1138 Legs 428 | . . . . . . . . . . 428 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 160 240 240 160 Average Speed 218 | 158 160 160 160 160 228 201 237 240 240 225 Slowest Speed 400 | 160 160 160 160 160 240 235 400 240 240 280 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 17 5 62 39 27 11 19 46 31 75 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 1 . . . 1 2 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 190 | . . . . . 5 44 138 1 . 2 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . 5 . 2 1 . 2 AOE 180 | . . . . . . 44 136 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Total 5809 | 99 134 27 328 186 404 499 1129 709 411 1883 Wait 433 | . . . . . . . 6 227 65 135 Move 4876 | 86 109 27 325 173 329 451 1031 459 320 1566 Hop . | . . . . . . . . . . . Pick Up 57 | 4 2 . 1 1 10 5 11 3 3 17 Fast Attach 43 | 6 . . . . 4 1 6 2 3 21 Attach 25 | . . . . . 5 1 6 2 1 10 Detach 4 | . . . . . 2 . . 1 . 1 Swap 70 | . 1 . . 1 15 6 21 3 1 22 Drop 92 | . 1 . 1 2 15 7 22 7 7 30 Fire 186 | 1 20 . . 6 23 24 18 2 11 81 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 22 | 2 1 . . 3 1 4 8 3 . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 157 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 397 | -10/Materials | Entered Mines 429 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 431 | -10/Mines | Discovered new exit (range 5) 441 | -10/Mines | Entered Exiles 481 | -10/Exiles | Met 8R-AWN 509 | -10/Exiles | Met EX-HEX 590 | -10/Exiles | Met EX-BIN 610 | -10/Exiles | Aligned with FarCom system 612 | -10/Exiles | Given EX-Vault access code 666 | -10/Exiles | Opened EX-Vault 720 | -10/Exiles | Found AWS/Autocannon 804 | -10/Exiles | Warned to stay clear of 0b10 Research branches 858 | -10/Exiles | Met EX-DEC 938 | -10/Exiles | Discovered new exit (range 12) 964 | -10/Exiles | Left Exiles lab with AWS/Autocannon 964 | -10/Exiles | Entered Mines 1041 | -9/Mines | Learned location of 1 exit from Proximity Caves 1239 | -9/Mines | Discovered new exit (range 10) 1268 | -9/Mines | Entered Materials 1268 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1560 | -8/Materials | Build established: Skirmisher 2024 | -8/Materials | Discovered new exit (range 15) 2138 | -8/Materials | Entered Factory 2138 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2162 | -7/Factory | Build established: Scavenger-Skirmisher 2290 | -7/Factory | Discovered new exit (range 12) 2989 | -7/Factory | Discovered new exit (range 10) 3116 | -7/Factory | Garrison activated, responded to threat 3152 | -7/Factory | Entered another Factory area 3152 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3457 | -6/Factory | Build established: Tank 3552 | -6/Factory | Discovered new exit (range 15) 3991 | -6/Factory | Spotted B-75 Beast 4015 | -6/Factory | Destroyed B-75 Beast 4303 | -6/Factory | Build established: Skirmisher 4867 | -6/Factory | Build established: Tank 5753 | -6/Factory | Entered Lower Caves 6292 | -6/Lower Caves | Found Prototype Device 6316 | -6/Lower Caves | Identified Heart of Steel 6574 | -6/Lower Caves | Build established: Gunner 7015 | -6/Lower Caves | Discovered new exit (range 12) 7113 | -6/Lower Caves | Entered another Lower Caves area 7124 | -6/Lower Caves | Build established: Tank 7546 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7571 | -6/Lower Caves | Found Prototype Special Weapon 7589 | -6/Lower Caves | Identified Molecular Deconstructor 7951 | -6/Lower Caves | Discovered new exit (range 14) 7999 | -6/Lower Caves | Entered Zion 8058 | -6/Zion | Found CR-A16's Pointy Stick 8152 | -6/Zion | System corruption cleaned by Quarantine Array 8632 | -6/Zion | Found Prototype Device 8632 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8922 | -6/Zion | Build established: Gunner 9426 | -6/Zion | Heart of Steel transformed into Warbot 9810 | -6/Zion | Build established: Tank 10100 | -6/Zion | Given A8's code to call for help 10504 | -6/Zion | Rebuked by Imprinter 10561 | -6/Zion | Attempted to imprint without authorization 10561 | -6/Zion | Attacked by Zionites 11186 | -6/Zion | Core integrity fell below 50% 11340 | -6/Zion | Core integrity fell below 20% 11869 | -6/Zion | Build established: Scavenger-Tank 12063 | -6/Zion | Core destroyed Last Messages --------------- 12051_ HE-ENJ(l) suffers critical hit (Burn). 12051_ HE-ENJ(l) suffers critical hit (Blast). 12051_ Destroyed Melee Analysis Suite. 12054_ Overheating: Mak. Shrapnel Gun damaged (-27). 12055_ Overheating: Lrg. Storage Unit damaged (-31). 12055_ Overheating: Fission Core damaged (-4). 12056_ HE-ENJ(l) heat damages Ripper. 12056_ Adv. Heat Sink destroyed. 12056_ HE-ENJ(l) destroyed. 12057_ Power failure, Fission Core shutdown. 12057_ Fission Core destroyed. 12058_ Power failure, Lgt. Angular Momentum Engine shutdown. 12059_ Overheating: Magnetic Acceleration Cannon damaged (-24). 12061_ Mak. Shrapnel Gun destroyed. 12062_ Beamcaster broken. 12062_ Overheating: Short circuit. 12063_ Overheating: Core damaged (-119). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????""""# ! """ ""##?## | | ??????????????????????# "" """??# | | ??????????????????????## """ ""#??# | | ???????????????????????## """ """ ""#### | | ???????????????????????#" "" """"""""""# | | ???????????????????????### " | | ????????????????????????#"# | | ???????????????????????" """ """"""# | | ??????????????????????" " """""### | | #?????????????????????"" ""####?# | | #?????????????????????## ""#????# | | ???????????????????????## ""#???## | | ??###?#????????????????#" """" "##????? | | ?##!"#!????????????????#"" """"""""????? | | ??!! !!??????###???????##"" ""##"#"#????? | | ??!!!!!??????#X #???????#"" "###?####????? | | ??#"!!##?????# ??####??""" z ""#???????????? | | ?## # "##???## ###""##??"" "????????????? | | ##" " #"#?### """"#"" "????????????? | | "#"" ###"""### ""#"" "#????????????? | | """"" #"""""" # ""#"" /%! #????????????? | | "" #"" "" """""" ! """???????????? | | " "" """ z ""???????????? | | % %/ """??????????? | | % ???????????? | | @ % """"???????????????? | | """ """ """#"""" """""???????????????? | | """ """ """"" ""##????????????????? | | "" "" """#" ""#?????????????????? | | " """ """"" """""????????????????? | | """ """" """" """""????????????????? | | "" "##" """ "????????????????? | | " "" ""#" ????????????????? | | "" """ """"##" """""?????????????????? | | "" "" """""?""""" """""""?????????????????? | | ? " "???""""" """"?????????????????????? | | ?" ?"" ?????#""? """#???????????????????????? | | ?"""???" ???????????"""#?????????????????????????? | | ???????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 44 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Just Browsing Leap Before You Look Monster Challenges ------------ None Game ------ Seed ScanAerolevBuckler Manual? 0 Play Time 01:29:46 Cumulative 16.7 hours Start 2024.03.19 @ 21:28:56 End 2024.03.20 @ 20:29:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 9 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 27x22 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf29f3c1-5290-494c-a2cd-e2000d43505c