Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.23 @ 23:55:03

Player: MUD

Result: Destroyed by Heavy Explosive Trap

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (82)      410
Value Destroyed (2607)     2607
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6208

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/850
Matter                     279/300
Energy                     88/100
System Corruption          2%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (5) ------
  Improved Utility Shielding
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Weapon Cycler
           Focal Shield

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Utility Shielding
           Focal Shield
>          --- WEAPON -----------
  Improved Heavy Laser
>          --- INVENTORY --------
           Weapon Cycler
[Rating: 35]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Transport Network Coupler
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             111  | 8   10  27  16  32  18  
  Power                    18   | 1   2   3   3   5   4   
    Engine                 13   | 1   1   2   2   4   3   
    Core                   5    | .   1   1   1   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               36   | 4   3   8   7   8   6   
    Treads                 11   | 2   .   4   .   4   1   
    Leg                    17   | 2   3   2   7   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   2   
    Flight                 5    | .   .   2   .   1   2   
  Utility                  19   | 1   2   7   1   2   6   
    Device                 6    | .   1   3   .   .   2   
    Storage                3    | 1   .   2   .   .   .   
    Processor              3    | .   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   1   .   2   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 2   3   9   5   17  2   
    Energy Gun             13   | 1   2   2   2   4   2   
    Energy Cannon          3    | .   .   .   1   2   .   
    Ballistic Gun          16   | 1   1   3   2   9   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               2    | .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   
Parts Lost                 50   | .   3   6   10  24  7   
  Power                    6    | .   1   .   .   3   2   
  Propulsion               18   | .   .   1   6   8   3   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   23   | .   2   3   4   12  2   
  Highest Loss Streak      7    | .   2   2   2   7   3   
Average Slot Usage (%)     74   | .   92  90  91  71  15  
  Engine                   6    | .   5   10  4   5   4   
  Core                     1    | .   6   .   3   .   .   
  Treads                   5    | .   .   14  .   5   .   
  Leg                      12   | .   28  3   29  8   .   
  Device                   2    | .   8   5   .   .   .   
  Storage                  6    | .   14  6   9   6   .   
  Processor                11   | .   1   12  18  14  .   
  Protection               3    | .   .   3   .   6   1   
  Energy Gun               6    | .   14  1   7   10  1   
  Energy Cannon            1    | .   .   .   2   2   .   
  Ballistic Gun            8    | .   12  17  8   5   .   
  Launcher                 1    | .   .   3   .   .   .   
  Slashing Weapon          3    | .   .   5   7   1   .   
Naked Turns                94   | .   .   .   .   14  80  
Heaviest Build             38   | 12  14  26  23  38  28  
  Greatest Support         68   | 40  20  43  68  60  30  
  Greatest Overweight (x)  8    | .   .   8   1   7   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  8   8   4   
  Average Capacity         6    | 4   6   5   8   7   4   
  Most Carried             8    | 1   3   8   8   8   4   
  Average Carried          4    | .   1   2   5   6   2   
  Final Capacity           8    | 6   6   8   8   4   4   
  Final Carried            8    | 1   2   6   8   3   2   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 25% | Mutant
 13% | Scavenger-Skirmisher
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           2188 | 214 199 738 389 504 144 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            3274 | .   532 819 985 772 166 
  Parts                    183  | .   29  43  61  44  6   
Haulers Intercepted        5    | .   1   3   1   .   .   
Recyclers Shooed           6    | .   3   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  58   | .   7   16  18  14  3   
  Melee                    7    | .   .   3   2   2   .   
  Guns                     41   | .   7   10  14  8   2   
  Cannons                  6    | .   .   2   2   2   .   
  AOE                      3    | .   .   1   .   2   .   
Classes Destroyed          12   | .   6   4   1   1   .   
  Worker                   2    | .   2   .   .   .   .   
  Builder                  3    | .   1   1   1   .   .   
  Hauler                   5    | .   1   3   1   .   .   
  Recycler                 5    | .   1   3   .   1   .   
  Watcher                  9    | .   1   3   3   2   .   
  Swarmer                  15   | .   .   8   4   3   .   
  Grunt                    18   | .   7   3   6   2   .   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  3    | .   .   1   .   2   .   
  Sentry                   13   | .   .   3   6   4   .   
  Hunter                   4    | .   .   .   2   1   1   
  Programmer               4    | .   .   .   .   2   2   
Best Kill Streak           7    | .   3   7   4   2   1   
  Combat Bots Only         6    | .   2   6   4   2   1   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   .   
  Melee                    1    | .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               7654 | .    655  979  1837 2642 1541 
  Core                     1983 | .    121  105  270  623  864  
  Absorbed by Shields      86   | .    .    86   .    .    .    
Core Remaining (%)         57   | 100  51   73   50   11   .    
Volleys Fired              271  | .    58   60   80   58   15   
  Largest                  4    | .    2    3    3    4    1    
  Hottest                  223  | .    70   109  139  223  75   
Shots Fired                525  | .    105  150  134  121  15   
  Gun                      444  | .    105  107  116  101  15   
  Cannon                   65   | .    .    31   18   16   .    
  Launcher                 16   | .    .    12   .    4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  306  | .    47   129  68   62   .    
  Thermal                  126  | .    10   3    51   47   15   
  Explosive                16   | .    .    12   .    4    .    
  Electromagnetic          77   | .    48   6    15   8    .    
  Robot Hit Streak         18   | .    11   7    15   18   7    
  Robot Miss Streak        6    | .    4    6    4    6    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           339  | .    70   92   93   75   9    
  Core Hits                145  | .    26   45   34   38   2    
  Critical Hits            4    | .    1    .    2    1    .    
  Critical Kills           2    | .    1    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    
Melee Attacks              49   | .    .    15   28   6    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 49   | .    .    15   28   6    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7285 | .    882  1965 2236 1902 300  
  Guns                     4379 | .    811  905  1216 1147 300  
  Cannons                  591  | .    .    196  143  252  .    
  Explosions               995  | .    71   541  36   347  .    
  Melee                    1316 | .    .    323  841  152  .    
  Ramming                  4    | .    .    .    .    4    .    
  Kinetic                  2801 | .    265  1010 655  871  .    
  Thermal                  1639 | .    171  36   529  603  300  
  Explosive                768  | .    .    541  .    227  .    
  Electromagnetic          757  | .    446  55   211  45   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1316 | .    .    323  841  152  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    5    4    
    Message Errors         4    | .    .    .    .    4    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            332  | .    9    74   195  54   .    
  Projectiles              24   | .    .    21   .    3    .    
  Explosions               71   | .    9    11   .    51   .    
  Melee                    237  | .    .    42   195  .    .    
Knockbacks                 3    | .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      347  | .    .    97   62   188  .    
  Shots                    10   | .    .    3    4    3    .    
  Rammed                   2    | .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        394  | .    103  242  289  394  152  
  Average Temperature      74   | .    23   65   73   121  48   
  Received Heat Transfer   1496 | .    369  170  585  324  48   
  Effects                  4    | .    .    .    .    4    .    
    Interference           3    | .    .    .    .    3    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    3    1    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    1    .    
  Heat Transferred         2895 | .    396  74   1012 1017 396  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             443  | .   244 420 443 288 161 
  Initial                  200  | .   .   53  117 200 41  
  Average                  169  | .   109 226 204 160 82  
Maximum Alert Level        2    | .   1   2   2   1   .   
  Low Security (%)         66   | 100 88  40  49  76  100 
  Level 1                  31   | .   11  54  45  23  .   
  Level 2                  2    | .   .   5   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   2   4   3   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            3    | .   .   .   .   2   1   
  Reinforcement            5    | .   1   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           11   | .   3   4   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              120  | .   18  30  34  23  15  
  Peak Tracking Total      7    | .   5   6   7   3   6   
  Tactical Retreats        20   | .   2   5   4   3   6   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            6    | .   1   .   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          16   | .   .   4   6   6   .   
  Max in Single Turn       2    | .   .   1   2   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          18   | .   4   5   5   3   1   
  Terminals                15   | .   4   5   3   2   1   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                41   | .   9   15  8   7   2   
  Successful               22   | .   4   8   7   3   .   
  Failed                   19   | .   5   7   1   4   2   
    Catastrophic           6    | .   4   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   7   7   2   4   .   
  Terminals                33   | .   9   15  3   4   2   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   4   8   2   1   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   
  Level Access Points      4    | .   1   1   1   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              3    | .   .   3   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   3   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   3   4   4   3   1   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   1   .   
    Matter                 186  | .   .   .   .   186 .   
    Time                   49   | .   .   .   .   49  .   
  Total Part Build Rating  2    | .   .   .   .   2   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     38   | .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6692 | 79   534  1659 1453 2027 940  
Spaces Moved               3476 | 60   283  859  609  751  914  
  Core                     241  | 15   .    6    .    41   179  
  Treads                   1036 | 9    .    622  .    345  60   
  Legs                     1490 | 36   283  200  609  356  6    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    198  | .    .    .    .    .    198  
  Flight                   511  | .    .    31   .    9    471  
  Fastest Speed            40   | 50   120  117  120  40   40   
  Average Speed            119  | 108  120  154  125  146  62   
  Slowest Speed            450  | 160  120  450  150  400  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    33   53   49   10   28   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          205  | .    2    91   2    110  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    2    .    1    .    
  AOE                      202  | .    2    89   2    109  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      5446 | 72   378  1048 1121 1558 1269 
  Wait                     1433 | .    18   43   373  690  309  
  Move                     3465 | 59   282  858  608  750  908  
  Hop                      3    | .    .    .    .    .    3    
  Pick Up                  47   | 1    3    16   13   9    5    
  Fast Attach              52   | 8    4    12   4    17   7    
  Attach                   42   | .    2    9    9    11   11   
  Detach                   26   | 2    2    9    .    5    8    
  Swap                     17   | .    4    6    3    4    .    
  Drop                     39   | 2    5    20   3    6    3    
  Fire                     271  | .    58   60   80   58   15   
  Melee                    49   | .    .    15   28   6    .    
  Ram                      2    | .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory (discovered 2 exits: [*Fac] / [*Ext])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Identified exit to Materials
  565 | -10/Materials | Identified exit to Mines
  614 | -10/Materials | Entered another Materials area
  614 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1132 | -9/Materials  | Discovered new exit (range 7)
 1786 | -9/Materials  | Build established: Scavenger-Mutant
 2169 | -9/Materials  | Discovered new exit (range 4)
 2195 | -9/Materials  | Identified exit to Materials
 2273 | -9/Materials  | Entered another Materials area
 2273 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2288 | -8/Materials  | Identified exit to Factory
 3524 | -8/Materials  | Repaired Lgt. Deuterium Engine
 3726 | -8/Materials  | Entered Factory
 3726 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3748 | -7/Factory    | Build established: Scavenger-Skirmisher
 4481 | -7/Factory    | Lost 6 parts (1p1n4w)
 4625 | -7/Factory    | Discovered new exit (range 6)
 4974 | -7/Factory    | Identified exit to Factory
 5187 | -7/Factory    | Fabricated Adv. Beam Cannon (x1)
 5413 | -7/Factory    | Core integrity fell below 50%
 5429 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 5622 | -7/Factory    | Build established: Scavenger-Mutant
 5732 | -7/Factory    | Released all parts (6)
 5733 | -7/Factory    | Core integrity fell below 20%
 5753 | -7/Factory    | Entered another Factory area
 5753 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6030 | -6/Factory    | Build established: Mutant
 6151 | -6/Factory    | Discovered new exit (range 11)
 6570 | -6/Factory    | Core integrity fell below 50%
 6600 | -6/Factory    | Lost 3 parts (2p1n)
 6607 | -6/Factory    | Discovered new exit (range 9)
 6627 | -6/Factory    | Core integrity fell below 20%
 6693 | -6/Factory    | Destroyed by Heavy Explosive Trap

 Last Messages 
---------------
06569_ Fusion Modulator explodes. <x3>
06569_ Imp. Medium Treads destroyed.
06591_ Penetrated by Slug.
06607_ EXIT=FOUND
06626_ Penetrated by Slug.
06627_ System corrupted: Heat flow error (+177).
06640_ Slug penetrates Wall.
06675_ Triggered Heavy Explosive Trap.
06675_ An explosion rips through the floor.
06675_ Neutrino Reactor explodes. <x2>
06678_ Slug penetrates Wall.
06680_ Neutrino Reactor explodes.
06680_ H-66 Slayer shuts down.
06680_ Neutrino Reactor explodes.
06681_ H-66 Slayer system terminally corrupted.
06681_ Lgt. Fission Core fried.
06681_ Acquired 69 matter.
06686_ Acquired Flexi-carbon Leg.
06693_ Triggered Heavy Explosive Trap.
06693_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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|              ## """   """   #     #  """""" #????? |
| ####"##### ####             #     #         #????? |
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| ???# #???????????###            #?#         #????? |
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| #### ####????????#              #?#         #????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Core Shielding             20
Utility Shielding          66
Evasion (%)                62
Recoil Reduction           3

 Item Schematics 
-----------------
 Adv. Beam Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Beam Cannon | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              ZioniteFireDoublenader
  Manual?         0
Play Time         01:19:25
  Cumulative      59.9 hours
  Start           2021.09.23 @ 03:15:49
  End             2021.09.23 @ 23:55:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 269aa78d-da0b-4b52-80cd-9ac9bc9b80a6