Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 20:33:31 Player: Evel Wyn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (646) 646 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1346 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 267/300 Energy 191/200 System Corruption 4% Temperature Cool (10) Movement Hovering (120) Ox1 Location -7/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Gravmag System > --- UTILITY (2) ------ Cooling System > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (5) ---- Light Nuclear Core Subdweller Monowheel Subdweller Optics Improved Power Shielding Battle Rifle Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- Cooling System Dynamic Insulation System > --- WEAPON ----------- Shock Rifle Beamcaster > --- INVENTORY -------- Light Nuclear Core Subdweller Monowheel Subdweller Optics Improved Power Shielding Battle Rifle [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Subdweller Monowheel Hover Unit Gravmag System Utility Light Armor Plating Device Cooling System Storage High-capacity Battery Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Subdweller Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 45 | 6 17 13 9 Power 6 | 1 2 2 1 Engine 3 | 1 . 1 1 Core 3 | . 2 1 . Reactor . | . . . . Propulsion 10 | 2 4 3 1 Treads 6 | 2 4 . . Leg . | . . . . Wheel 3 | . . 3 . Hover 1 | . . . 1 Flight . | . . . . Utility 12 | 1 6 1 4 Device 4 | . . . 4 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 6 | . 5 1 . Artifact . | . . . . Weapon 17 | 2 5 7 3 Energy Gun 8 | 1 1 4 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 1 | . . 1 . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 2 . 6 Power . | . . . . Propulsion 2 | . . . 2 Utility 3 | . 1 . 2 Weapon 3 | . 1 . 2 Highest Loss Streak 4 | . 1 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 98 84 81 Engine 5 | . 3 8 8 Core 8 | . 10 5 5 Treads 20 | . 28 11 . Wheel 4 | . . 16 10 Hover 1 | . . . 7 Device 2 | . . . 15 Storage 7 | . 12 . . Protection 13 | . 15 14 4 Energy Gun 10 | . 6 15 21 Ballistic Gun 5 | . 6 8 . Ballistic Cannon 1 | . . . 5 Launcher 4 | . 7 1 . Impact Weapon 4 | . 7 . . Peak Build Rating 21 | 6 13 19 21 Average Rating 12 | 4 10 15 18 On Entrance 9 | . 6 13 19 Naked Turns . | . . . . Heaviest Build 31 | 13 19 31 31 Greatest Support 46 | 40 46 46 40 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 7 6 5 5 Most Carried 8 | 6 8 5 5 Average Carried 5 | 3 5 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 6 | 6 5 5 5 Class Distribution -------------------- 70% | Mutant 20% | Subdweller-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 771 | 224 328 159 60 Remotely . | . . . . Salvage Created 684 | . 593 44 47 Parts 36 | . 31 1 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 17 | . . 17 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 14 | . 12 1 1 Melee 1 | . 1 . . Guns 9 | . 7 1 1 AOE 3 | . 3 . . Classes Destroyed 6 | . 4 1 1 Worker 1 | . 1 . . Recycler 1 | . 1 . . Turret 1 | . . 1 . Watcher 3 | . 3 . . Grunt 13 | . 12 1 . Programmer 1 | . . . 1 Best Kill Streak 4 | . 4 1 1 Combat Bots Only 3 | . 3 1 1 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 3 | . 3 . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 217 | . 109 57 51 Missed 67 | . 33 21 13 Damage Taken 2027 | . 907 485 635 Core 255 | . 92 18 145 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 85 | . 85 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 79 | . 47 23 9 Largest 2 | . 2 2 2 Hottest 125 | . 85 120 125 Shots Fired 132 | . 82 36 14 Gun 125 | . 80 35 10 Cannon 5 | . . 1 4 Launcher 2 | . 2 . . Special . | . . . . Kinetic 48 | . 35 9 4 Thermal 81 | . 45 27 9 Explosive 2 | . 2 . . Electromagnetic 1 | . . . 1 Robot Hit Streak 9 | . 9 7 4 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 90 | . 60 23 7 Core Hits 37 | . 28 6 3 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 3 | . 3 . . Burn 1 | . 1 . . Smash 2 | . 2 . . Melee Attacks 16 | . 12 . 4 Impact 12 | . 12 . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1791 | . 1200 427 164 Guns 1172 | . 641 427 104 Cannons 60 | . . . 60 Explosions 217 | . 217 . . Melee 342 | . 342 . . Ramming . | . . . . Kinetic 473 | . 290 123 60 Thermal 743 | . 351 304 88 Explosive 217 | . 217 . . Electromagnetic 16 | . . . 16 Impact 342 | . 342 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (major) 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 78 | . 73 . 5 Projectiles 5 | . . . 5 Explosions . | . . . . Melee 73 | . 73 . . Knockbacks 4 | . 3 . 1 Impact 3 | . 3 . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 352 | . 352 20 154 Average Temperature 76 | . 92 7 61 Received Heat Transfer 723 | . 501 186 36 Effects 3 | . 3 . . Shutdowns 1 | . 1 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried . | . . . . Impact Corruptions 5 | . 5 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1363 | . 882 387 94 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Peak Influence 165 | . 165 . 77 Initial 52 | . . . 52 Average 52 | . 56 . 49 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 27 22 9 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 9 | . 7 2 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 9 | . 5 . 4 Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 13 . 10 Successful 12 | . 9 . 3 Failed 11 | . 4 . 7 Catastrophic 4 | . . . 4 Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 9 . 10 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 . 3 Record 2 | . 1 . 1 Robot Analysis 2 | . . . 2 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 . 4 Full Trace Events 5 | . 1 . 4 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 70 | . 70 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 3099 | 84 1968 539 508 Spaces Moved 1806 | 43 1015 356 392 Core 12 | 7 . . 5 Treads 1146 | 36 1015 95 . Legs . | . . . . Wheels 428 | . . 261 167 Hover 220 | . . . 220 Flight . | . . . . Fastest Speed 50 | 50 160 110 110 Average Speed 143 | 142 160 123 116 Slowest Speed 250 | 160 160 240 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 81 29 73 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . 7 . . Terrain Destroyed 19 | . 19 . . Melee . | . . . . Projectile . | . . . . AOE 19 | . 19 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 2172 | 66 1261 421 424 Wait 138 | 6 131 . 1 Move 1803 | 42 1014 355 392 Hop . | . . . . Pick Up 44 | 12 18 8 6 Fast Attach 17 | . 8 6 3 Attach 17 | 6 4 2 5 Detach . | . . . . Swap 11 | . 5 5 1 Drop 40 | . 22 15 3 Fire 79 | . 47 23 9 Melee 16 | . 12 . 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 7 | . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Discovered new exit (range 16) 817 | -10/Materials | Discovered new exit (range 8) 988 | -10/Materials | Discovered new exit (range 13) 1477 | -10/Materials | Identified exit to Mines 1763 | -10/Materials | Repaired Lgt. Nuclear Core 1798 | -10/Materials | Repaired Rocket Launcher 2053 | -10/Materials | Entered Subcaves 2054 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2054 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2245 | -10/Subcaves | Ambushed by swarm of Subdwellers 2325 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2413 | -10/Subcaves | Learned location of Recycling (-7) 2440 | -10/Subcaves | Discovered new exit (range 6) 2450 | -10/Subcaves | Build established: Subdweller-Mutant 2554 | -10/Subcaves | Discovered new exit (range 16) 2592 | -10/Subcaves | Entered Recycling 2593 | -7/Recycling | Met a Zionite searching for Scraptown 2793 | -7/Recycling | Core integrity fell below 50% 2835 | -7/Recycling | Lost 4 parts (2n1u1w) 3067 | -7/Recycling | Discovered new exit (range 8) 3096 | -7/Recycling | Core integrity fell below 20% 3100 | -7/Recycling | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- delivering newer prototypes to [DSF] locations throughout [Complex 0b10]. As these prototypes are valuable for their higher rating and fact that they have been tested and confirmed non-faulty, they are often distributed through the [Garrison] network for added security. 03067_ EXIT=FOUND 03083_ System corrupted: Substantial component data lost. 03089_ I-36 Angel springs to life. 03089_ H-55 Commando springs to life. 03089_ P-60 Hacker springs to life. 03090_ I-36 Angel springs to life. 03090_ G-47 Trooper springs to life. 03092_ Shock Rifle destroyed. 03093_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 03095_ Slug penetrates Wall. 03098_ Dynamic Insulation System destroyed. 03099_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###+###???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ??????????## ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ######+#########/#########???????? #?????????????? | | #?????? #?????????????? | | #???? #?????????????? | | #?? #?????????????? | | ##### #######+##### # #?????????????? | | !#??# ## ##" + #?????????????? | | #??# ## """ ##" # #?????????????? | | #??# ## """ ##" #?? #?????????????? | | #??# ## """ ##T #????######?????????????? | | #??# + ##" #???????????????????????? | | #??# ## """ ##" ########????????????????? | | %#??# # """ ##" #????????????????? | | #??# ## """ ### < #????????????????? | | %#??# ## #?# @ #????????????????? | | ##### #####+########+##g#######???????????????? | | +=! ! h!! #???????????????? | | ######!! ########### ! l !] #???????????????? | | ?????#!! #?????????# % ] k #???????????????? | | ?????#####?????????# = g #???????????????? | | ???????????????????###############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 15 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 800 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed HardlightMeleeNeutralizer Manual? 0 Play Time 00:52:45 Cumulative 7.9 hours Start 2024.08.28 @ 19:34:06 End 2024.08.28 @ 20:33:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffc9f5cd-b4c0-42ef-9b56-ca35ca996d16