Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 17:06:04 // Halloween2020/ForbiddenLore

Player: IAMCRAIG

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (344)     1720
Value Destroyed (14480)    14480
Prototype IDs (69)         1380
Alien Tech Used (1)        200
Bonus (3657)               3657
              TOTAL SCORE: 27937

 Bonus
-------
High Alert Combat Kills    2116
Follower Combat Kills      1194
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -1653

 Cogmind 
---------
Core Integrity             0/1000
Matter                     272/300
Energy                     36/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
   Experimental Heat Sink
   Experimental Heat Sink
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Improved Target Analyzer
                Armor Integrity Analyzer
                System Shield
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Fission Core
  High-capacity Storage Unit
                System Backup Module
                Power Sword

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Micro Fission Core
>               --- PROPULSION -------
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Target Analyzer
          Light Regenerative Plating
                Thermal Shield
                Force Field
>               --- WEAPON -----------
                Tesla Rifle
                Tesla Rifle
          Heavy Phase Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
       Improved Treads
                Power Amplifier
       Improved Heat Sink
  High-capacity Storage Unit
                Energy Well
       Improved Matter Compressor
       Improved Targeting Computer
                Recoil Nullifier
      Precision Energy Filter
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Focal Shield
                Relay Coupler [NC]
                System Restoration Module
                Tesla Rifle
                Tesla Rifle
       Enhanced Gauss Cannon
       Improved Remote Datajack
       Improved Remote Datajack
                Powered Hammer
[Rating: 97]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Light Regenerative Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             462  | 7   24  11  1   2   39  8   33  63  12  9   .   22  33  24  34  19  11  62  5   43  
  Power                    42   | 1   2   1   .   1   2   .   5   3   2   1   .   2   1   2   5   2   .   7   .   5   
    Engine                 20   | 1   2   1   .   .   .   .   .   3   2   .   .   2   1   2   2   1   .   1   .   2   
    Core                   22   | .   .   .   .   1   2   .   5   .   .   1   .   .   .   .   3   1   .   6   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               122  | 3   7   2   .   .   13  4   13  13  2   3   .   10  13  8   1   5   2   15  1   7   
    Treads                 83   | 1   3   2   .   .   12  4   13  10  1   3   .   2   8   1   .   5   2   15  1   .   
    Leg                    5    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
    Wheel                  12   | 2   4   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   .   1   .   .   .   7   .   4   1   .   .   .   .   3   
    Flight                 6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  157  | 1   7   6   1   1   12  1   7   24  5   4   .   1   14  7   11  9   2   19  3   22  
    Device                 82   | .   1   2   .   .   4   .   3   15  3   1   .   .   6   5   5   5   1   16  1   14  
    Storage                26   | 1   6   4   1   1   2   .   1   1   .   2   .   .   2   1   2   .   .   1   .   1   
    Processor              22   | .   .   .   .   .   4   .   1   3   .   .   .   .   3   .   2   1   1   .   1   6   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
    Protection             24   | .   .   .   .   .   2   1   2   5   1   1   .   1   3   1   1   3   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   141  | 2   8   2   .   .   12  3   8   23  3   1   .   9   5   7   17  3   7   21  1   9   
    Energy Gun             45   | 1   3   2   .   .   8   .   .   9   .   1   .   1   .   .   5   1   3   8   .   3   
    Energy Cannon          34   | .   2   .   .   .   3   3   3   4   .   .   .   1   4   4   3   1   1   4   .   1   
    Ballistic Gun          18   | 1   1   .   .   .   1   .   2   2   .   .   .   .   .   3   4   1   .   3   .   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   6   2   .   .   .   1   .   .   .   2   5   1   .   
    Launcher               11   | .   .   .   .   .   .   .   3   2   .   .   .   4   .   .   .   .   1   .   .   1   
    Special Weapon         4    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
    Special Melee Weapon   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   3   .   1   8   1   .   .   2   2   .   .   1   .   2   .   3   
Parts Lost                 82   | .   1   .   .   .   4   1   3   1   4   .   .   7   2   8   4   4   7   8   9   19  
  Power                    11   | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   1   .   6   
  Propulsion               28   | .   .   .   .   .   .   1   1   .   2   .   .   3   .   3   .   1   2   4   3   8   
  Utility                  20   | .   .   .   .   .   1   .   2   1   .   .   .   1   1   2   .   1   3   1   5   2   
  Weapon                   23   | .   1   .   .   .   3   .   .   .   1   .   .   2   1   3   3   1   2   2   1   3   
  Highest Loss Streak      8    | .   1   .   .   .   2   1   1   1   1   .   .   6   1   5   3   3   6   2   8   7   
Average Slot Usage (%)     96   | .   98  100 100 100 98  99  99  98  99  97  92  86  88  97  99  99  96  99  62  66  
  Engine                   4    | .   14  14  14  7   .   .   .   5   6   .   .   4   6   6   1   1   6   1   .   5   
  Core                     4    | .   .   .   .   6   9   9   8   1   .   6   7   2   .   .   4   5   6   8   7   2   
  Treads                   21   | .   20  24  28  28  25  26  26  29  27  29  30  9   17  18  .   20  24  21  11  .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   12  .   2   26  5   .   .   .   9   
  Device                   10   | .   6   7   .   .   9   9   8   13  4   6   7   7   12  13  16  10  5   16  15  11  
  Storage                  14   | .   21  20  28  28  17  18  18  15  15  12  7   7   6   13  13  12  12  11  7   1   
  Processor                6    | .   .   .   .   .   3   .   .   .   7   7   7   7   13  7   9   19  15  6   3   16  
  Protection               5    | .   .   .   .   .   5   9   8   6   7   6   7   6   6   10  4   2   6   8   3   .   
  Energy Gun               8    | .   14  25  28  28  14  12  1   14  3   3   7   .   .   .   7   3   5   6   4   1   
  Energy Cannon            5    | .   7   2   .   .   10  9   6   1   .   .   .   6   11  10  2   4   5   5   3   1   
  Ballistic Gun            2    | .   3   .   .   .   .   5   9   1   .   .   .   .   .   3   5   3   .   1   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   1   15  18  15  4   .   .   .   .   5   7   4   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   4   .   .   .   .   .   4   
Naked Turns                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   
Heaviest Build             141  | 10  44  43  42  42  80  83  83  88  88  121 121 121 122 110 94  108 114 141 137 42  
  Greatest Support         118  | 16  40  42  42  42  64  64  60  96  96  104 104 104 114 114 88  96  103 118 102 45  
  Greatest Overweight (x)  28   | .   1   1   .   .   1   1   2   1   1   1   1   5   2   2   1   3   1   1   28  1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   .   .   1   2   1   .   .   .   .   1   .   .   
Largest Inventory Capacity 38   | 6   14  18  16  16  18  18  18  18  18  38  24  24  24  20  20  20  20  20  20  8   
  Average Capacity         18   | 5   11  12  15  16  17  18  18  18  18  19  24  24  23  19  19  20  20  20  14  5   
  Most Carried             24   | 6   12  14  16  16  18  18  18  18  18  24  24  24  24  20  20  20  20  20  20  8   
  Average Carried          17   | 5   9   12  15  15  17  17  17  17  17  19  24  22  23  19  19  19  17  19  14  5   
  Final Capacity           24   | 6   10  14  16  16  18  18  18  18  18  24  24  24  20  18  20  20  20  20  4   4   
  Final Carried            24   | 6   10  14  16  16  18  18  18  18  18  24  24  24  20  18  20  20  17  20  4   4   

 Class Distribution 
--------------------
 30% | Mutant
 16% | Scavenger-Mutant
 11% | Hauler-Mutant
  8% | Skirmisher
  6% | Hauler-Gunner
  5% | Hauler-Assassin
  5% | Scavenger-Skirmisher
  4% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
    Hauler-Gunner | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
  Hauler-Assassin | -6/Factory
    Hauler-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Gunner | -6/Lower Caves
      Hauler-Tank | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  
Matter Collected           9570  | 291  460  140  10   20   374  211  1120 943  789  390  .    400  343  315  748  301  317  1447 .    951  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16500 | 150  457  131  .    97   1865 641  1839 1595 590  397  .    1256 1278 1390 1022 705  261  2291 .    535  
  Parts                    740   | 7    28   3    .    5    108  24   107  71   21   22   .    49   49   44   47   24   11   93   .    27   
Haulers Intercepted        24    | .    2    .    .    .    5    .    4    5    1    .    .    .    4    .    1    .    .    2    .    .    
Recyclers Shooed           16    | .    .    .    .    1    5    .    2    2    .    .    .    .    2    .    3    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      93    | .    .    .    .    .    .    .    .    .    21   20   .    27   .    .    .    19   6    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  264  | .   12  4   .   2   25  12  28  26  16  12  .   10  13  27  14  10  10  37  .   6   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   6   
  Guns                     83   | .   5   3   .   1   12  8   8   16  3   .   .   1   .   .   13  6   1   6   .   .   
  Cannons                  123  | .   6   1   .   .   10  4   4   3   13  12  .   9   11  19  1   4   2   24  .   .   
  AOE                      38   | .   .   .   .   .   2   .   16  4   .   .   .   .   .   7   .   .   7   2   .   .   
Classes Destroyed          19   | 3   5   1   .   .   4   .   .   1   1   1   .   2   .   .   .   1   .   .   .   .   
  Worker                   12   | 2   .   .   .   .   2   .   3   4   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  15   | .   .   .   .   .   2   .   5   3   .   .   .   .   1   .   .   .   .   4   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   2   .   .   .   5   .   4   5   1   .   .   .   4   .   1   .   .   2   .   .   
  Recycler                 13   | 1   .   .   .   .   5   .   2   2   .   .   .   .   1   .   1   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   2   .   .   .   4   .   3   1   .   .   .   .   .   .   .   .   .   3   .   1   
  Swarmer                  57   | .   9   .   .   .   8   .   7   4   1   3   .   1   .   15  3   .   3   3   .   .   
  Grunt                    102  | .   3   2   .   2   8   7   15  10  9   5   .   1   7   10  1   5   3   14  .   .   
  Brawler                  15   | .   .   .   .   .   1   .   1   .   1   2   .   1   .   .   2   2   1   4   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   2   .   .   
  Sentry                   37   | .   .   .   .   .   7   4   5   4   2   1   .   2   4   1   1   1   2   2   .   1   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Programmer               29   | .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   4   .   .   12  .   4   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | 2   3   2   .   2   7   3   8   8   6   3   .   5   3   12  6   2   7   5   .   3   
  Combat Bots Only         12   | .   3   2   .   2   7   3   4   4   5   3   .   5   2   12  4   2   7   5   .   2   
Max Kills in Single Turn   6    | 1   1   1   .   1   2   1   3   5   2   1   .   1   1   6   3   1   3   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   1   .   3   2   .   .   .   .   .   5   .   .   3   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  
Damage Taken               20155 | .    557  52   .    143  1408 752  1794 1550 1431 255  .    916  892  1941 1462 890  1249 2738 427  1698 
  Core                     2765  | .    165  23   .    50   115  107  195  94   165  43   .    105  40   241  215  92   97   189  244  585  
  Absorbed by Shields      988   | .    .    .    .    .    .    58   .    118  .    .    .    .    .    .    .    .    .    812  .    .    
Core Remaining (%)         37    | 100  .    .    .    4    .    .    24   .    .    .    .    41   .    .    .    .    19   .    .    .    
Volleys Fired              1033  | 19   78   8    .    7    110  71   111  158  46   18   .    29   43   95   48   28   34   124  4    2    
  Largest                  4     | 2    2    2    .    2    3    3    3    3    3    3    .    3    2    3    3    2    3    4    3    1    
  Hottest                  330   | 60   100  100  .    90   188  205  205  192  144  144  .    203  143  210  188  133  330  285  212  40   
Shots Fired                1932  | 26   115  16   .    14   223  141  159  315  103  50   .    68   86   146  96   53   63   244  11   3    
  Gun                      933   | 26   72   13   .    14   139  96   68   243  13   .    .    15   .    20   82   34   9    88   1    .    
  Cannon                   923   | .    42   3    .    .    84   45   39   67   86   50   .    46   86   126  14   19   49   156  10   1    
  Launcher                 62    | .    .    .    .    .    .    .    52   5    .    .    .    .    .    .    .    .    5    .    .    .    
  Special                  14    | .    1    .    .    .    .    .    .    .    4    .    .    7    .    .    .    .    .    .    .    2    
  Kinetic                  554   | 7    13   .    .    .    1    34   67   49   86   50   .    35   3    20   45   25   27   86   6    .    
  Thermal                  1038  | 19   43   3    .    .    143  107  40   241  13   .    .    33   83   126  51   28   31   72   4    1    
  Explosive                19    | .    .    .    .    .    .    .    9    5    .    .    .    .    .    .    .    .    5    .    .    .    
  Electromagnetic          315   | .    59   13   .    14   79   .    43   20   .    .    .    .    .    .    .    .    .    86   1    .    
  Robot Hit Streak         24    | 7    9    4    .    11   16   24   9    17   17   9    .    18   14   18   13   16   15   19   5    8    
  Robot Miss Streak        5     | 2    4    2    .    1    5    4    3    3    2    2    .    3    1    3    3    3    4    4    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    .    1    .    .    
  Secondary Targets        11    | .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    3    1    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    1    1    .    1    .    .    
Shots Hit Robots           1334  | 17   67   10   .    11   157  79   91   174  69   31   .    97   68   102  80   46   42   163  9    21   
  Core Hits                602   | 5    23   8    .    3    68   32   75   56   26   18   .    44   31   44   26   33   25   75   .    10   
  Critical Hits            68    | .    .    .    .    1    9    1    1    2    9    5    .    4    1    3    7    1    3    18   2    1    
  Critical Kills           29    | .    .    .    .    .    2    .    .    1    4    4    .    2    1    2    4    .    .    8    .    1    
  Critical Parts Destroyed 31    | .    .    .    .    1    6    1    1    .    4    1    .    2    .    1    3    .    2    9    .    .    
Melee Attacks              330   | .    .    .    .    .    .    .    .    .    .    .    .    66   56   110  14   17   1    3    .    63   
  Impact                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    17   1    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   
  Piercing                 285   | .    .    .    .    .    .    .    .    .    .    .    .    66   56   110  .    .    .    .    .    53   
  Sneak Attacks            27    | .    .    .    .    .    .    .    .    .    .    .    .    9    3    .    12   1    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    1    
Damage Inflicted           41443 | 208  1191 118  .    210  3194 1597 3453 4121 1984 720  .    4789 2343 4612 1684 1505 2317 6072 262  1063 
  Guns                     12162 | 208  693  81   .    197  1873 1172 768  2785 297  .    .    231  .    109  1304 710  237  1496 1    .    
  Cannons                  17023 | .    450  37   .    .    966  425  650  607  1687 720  .    750  2042 2512 380  650  1090 3757 261  39   
  Explosions               5597  | .    39   .    .    .    337  .    1946 708  .    .    .    .    .    868  .    .    975  724  .    .    
  Melee                    6473  | .    .    .    .    .    .    .    .    .    .    .    .    3801 301  1123 .    145  15   64   .    1024 
  Ramming                  181   | .    9    .    .    13   18   .    89   21   .    .    .    .    .    .    .    .    .    31   .    .    
  Kinetic                  8918  | 46   83   .    .    .    20   335  751  561  1687 720  .    575  88   109  661  518  495  2112 157  .    
  Thermal                  18719 | 162  489  37   .    .    2153 1262 990  2805 297  .    .    413  1954 3380 1023 842  832  1937 104  39   
  Explosive                1781  | .    .    .    .    .    .    .    210  596  .    .    .    .    .    .    .    .    975  .    .    .    
  Electromagnetic          5371  | .    610  81   .    197  1003 .    1413 138  .    .    .    .    .    .    .    .    .    1928 1    .    
  Impact                   160   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  15   .    .    .    
  Slashing                 112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    48   
  Piercing                 6201  | .    .    .    .    .    .    .    .    .    .    .    .    3801 301  1123 .    .    .    .    .    976  
Highest Corruption         31    | .    .    .    .    .    2    2    5    2    .    .    .    .    2    2    1    1    .    4    13   31   
  Average Corruption       3     | .    .    .    .    .    2    2    2    1    .    .    .    .    1    1    1    1    .    1    9    24   
  Corruption Purged        20    | .    .    .    .    .    .    .    .    4    .    .    .    .    2    2    .    2    .    7    2    1    
  Effects                  214   | .    .    .    .    .    .    19   29   20   .    .    .    .    9    5    2    3    .    13   8    106  
    Message Errors         49    | .    .    .    .    .    .    1    11   6    .    .    .    .    2    4    1    1    .    4    .    19   
    Matter Fused           17    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    13   
    Heat Flow Errors       26    | .    .    .    .    .    .    4    5    4    .    .    .    .    1    .    .    .    .    1    .    11   
    Energy Discharges      22    | .    .    .    .    .    .    4    1    4    .    .    .    .    2    1    .    1    .    3    .    6    
    Data Loss (minor)      29    | .    .    .    .    .    .    4    5    3    .    .    .    .    4    .    1    1    .    1    2    8    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misdirections          34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    32   
    Targeting Errors       33    | .    .    .    .    .    .    6    4    3    .    .    .    .    .    .    .    .    .    3    1    16   
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             34    | .    .    .    .    .    .    .    .    8    4    .    .    2    .    10   1    6    3    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1223  | .    26   .    .    .    22   .    85   79   86   .    .    330  15   229  .    70   23   162  .    96   
  Projectiles              516   | .    24   .    .    .    12   .    23   3    86   .    .    12   15   122  .    34   23   162  .    .    
  Explosions               137   | .    2    .    .    .    10   .    47   76   .    .    .    .    .    2    .    .    .    .    .    .    
  Melee                    570   | .    .    .    .    .    .    .    15   .    .    .    .    318  .    105  .    36   .    .    .    96   
Knockbacks                 50    | .    .    .    .    .    .    .    1    1    14   5    .    2    .    .    .    .    4    23   .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    .    .    .    .    .    1    14   4    .    2    .    .    .    .    4    18   .    .    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    .    .    
Self-Inflicted Damage      363   | .    .    .    .    .    124  .    228  .    .    .    .    .    .    .    .    .    .    11   .    .    
  Shots                    15    | .    .    .    .    .    5    .    9    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   23    | .    3    .    .    3    3    .    9    2    .    .    .    .    .    .    .    .    .    3    .    .    
Targets Rammed             24    | .    3    .    .    3    3    .    9    3    .    .    .    .    .    .    .    .    .    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    220  117  .    232  300  279  345  346  389  45   .    48   124  69   186  180  388  294  122  239  
  Average Temperature      77    | .    81   35   .    107  105  89   69   72   126  13   .    11   37   10   46   60   79   72   58   88   
  Received Heat Transfer   4609  | .    90   27   .    78   441  270  819  480  534  72   .    63   234  375  36   274  240  504  .    72   
  Effects                  17    | .    1    .    .    1    7    .    2    .    1    .    .    .    .    .    .    .    2    3    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           12    | .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    1    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Combat Hostiles          7     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Parts Fried              30    | .    5    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    .    18   .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    1    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    1    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             51    | .    1    .    .    .    5    2    1    14   .    .    .    .    10   9    4    3    .    1    .    1    
  Heat Transferred         28124 | 375  1062 74   .    .    3891 2083 1499 4355 496  .    .    672  2950 4378 1557 1146 1184 2266 111  25   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      18    | .    1    .    .    .    6    .    9    .    .    .    .    .    .    .    .    .    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  
Peak Influence             1618 | 20   212  189  .    164  477  906  983  1618 .    .    .    .    231  1051 631  .    .    1302 459  321  
  Initial                  551  | .    13   57   .    .    20   213  441  392  .    .    .    .    .    161  551  .    .    34   455  275  
  Average                  374  | 7    69   65   .    41   182  566  610  540  .    .    .    .    58   709  452  .    .    419  420  227  
Maximum Alert Level        5    | .    1    .    .    .    2    3    3    5    .    .    .    .    1    3    2    .    .    4    2    1    
  Low Security (%)         36   | 100  90   100  .    100  61   .    .    3    .    .    .    .    95   4    .    .    .    38   .    38   
  Level 1                  25   | .    9    .    .    .    23   30   19   59   .    .    .    .    4    11   23   .    .    23   35   61   
  Level 2                  20   | .    .    .    .    .    14   37   39   18   .    .    .    .    .    21   76   .    .    13   64   .    
  Level 3                  13   | .    .    .    .    .    .    31   41   8    .    .    .    .    .    62   .    .    .    10   .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    13   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    2    1    .    .    4    .    8    19   .    .    .    .    8    .    7    .    1    11   .    5    
  Investigation            9    | .    .    1    .    .    .    .    2    1    .    .    .    .    2    .    1    .    .    .    .    2    
  Extermination            25   | .    .    .    .    .    .    .    .    9    .    .    .    .    4    .    4    .    .    6    .    2    
  Reinforcement            19   | .    2    .    .    .    3    .    4    4    .    .    .    .    2    .    .    .    .    3    .    1    
  Assault                  6    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    .    1    1    .    .    
  Garrison                 7    | .    .    .    .    .    1    .    1    3    .    .    .    .    .    .    1    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Distress Signals           32   | .   3   .   .   .   4   .   2   1   .   .   .   19  1   .   2   .   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Times Spotted              416  | .   23  7   .   7   43  13  46  39  20  15  .   22  22  32  20  14  20  51  6   16  
  Peak Tracking Total      11   | .   5   4   .   6   6   4   6   6   7   4   .   5   3   11  5   5   8   7   6   4   
  Tactical Retreats        35   | .   1   .   .   1   6   2   3   1   .   3   .   1   1   5   2   4   1   3   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Traps Triggered            39   | .   1   .   .   .   1   5   6   6   .   .   .   .   4   6   4   .   .   4   .   2   
  Indirectly               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         24   | .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Machines Disabled          71   | .   2   .   .   6   1   6   6   9   .   .   .   3   2   4   2   1   2   27  .   .   
  Max in Single Turn       7    | .   1   .   .   .   1   2   1   3   .   .   .   1   .   1   1   1   2   7   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Machines Accessed          114  | .   7   2   1   .   13  .   7   19  .   .   4   .   18  .   16  1   .   12  .   14  
  Terminals                48   | .   5   1   .   .   6   .   4   7   .   .   .   .   10  .   6   .   .   4   .   5   
  Fabricators              12   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   2   .   .   3   .   2   
  Repair Stations          18   | .   1   .   .   .   2   .   2   3   .   .   .   .   3   .   2   .   .   1   .   4   
  Recycling Units          13   | .   1   .   .   .   2   .   .   4   .   .   .   .   1   .   2   .   .   2   .   1   
  Scanalyzers              8    | .   .   .   .   .   2   .   1   1   .   .   .   .   1   .   2   .   .   .   .   1   
  Garrison Access          8    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   2   .   .   2   .   1   
Total Hacks                350  | .   33  3   1   .   43  .   28  46  .   .   27  .   51  .   51  1   .   27  .   39  
  Successful               214  | .   22  2   1   .   26  .   15  27  .   .   27  .   28  .   29  1   .   18  .   18  
  Failed                   136  | .   11  1   .   .   17  .   13  19  .   .   .   .   23  .   22  .   .   9   .   21  
    Catastrophic           17   | .   .   .   .   .   2   .   1   4   .   .   .   .   3   .   2   .   .   1   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   136  | .   26  2   1   .   18  .   10  12  .   .   .   .   19  .   20  .   .   15  .   13  
  Terminals                165  | .   29  2   .   .   19  .   18  15  .   .   .   .   28  .   24  .   .   12  .   18  
  Fabricators              30   | .   .   .   .   .   .   .   .   9   .   .   .   .   5   .   6   .   .   6   .   4   
  Repair Stations          47   | .   1   .   .   .   6   .   7   8   .   .   .   .   9   .   4   .   .   2   .   10  
  Recycling Units          32   | .   3   .   .   .   6   .   .   9   .   .   .   .   3   .   4   .   .   4   .   3   
  Scanalyzers              28   | .   .   .   .   .   9   .   3   3   .   .   .   .   3   .   8   .   .   .   .   2   
  Garrison Access          18   | .   .   .   .   .   3   .   .   2   .   .   .   .   3   .   5   .   .   3   .   2   
Terminal Hacks             77   | .   9   1   1   .   6   .   6   4   .   .   27  .   9   .   5   1   .   3   .   5   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   2   .   2   1   .   .   3   .   1   .   .   .   .   1   .   2   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             9    | .   2   .   .   .   .   .   2   1   .   .   .   .   1   .   3   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   3   .   .   3   .   1   
  Load Schematic           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   1   
  Build                    9    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   2   .   .   
Repair Station Hacks       30   | .   .   .   .   .   5   .   5   6   .   .   .   .   7   .   1   .   .   .   .   6   
  Scan Component           16   | .   .   .   .   .   3   .   3   4   .   .   .   .   3   .   1   .   .   .   .   2   
  Repair                   10   | .   .   .   .   .   2   .   2   2   .   .   .   .   3   .   .   .   .   .   .   1   
  Refit                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
Recycling Unit Hacks       15   | .   1   .   .   .   2   .   .   5   .   .   .   .   2   .   2   .   .   2   .   1   
  Report Inventory         12   | .   1   .   .   .   1   .   .   4   .   .   .   .   1   .   2   .   .   2   .   1   
  Retrieve Components      3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   .   .   8   .   2   .   .   .   .   .   3   .   5   .   .   .   .   .   
  Insert Component         9    | .   .   .   .   .   3   .   1   .   .   .   .   .   2   .   3   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   5   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         57   | .   12  1   .   .   4   .   2   7   .   .   .   .   4   .   12  .   .   10  .   5   
  Terminals                33   | .   9   1   .   .   2   .   2   1   .   .   .   .   3   .   5   .   .   5   .   5   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             7    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Botnet                 23   | .   5   1   .   .   1   .   2   1   .   .   .   .   3   .   4   .   .   3   .   3   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   .   
    Siphon                 5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   .   2   .   .   2   .   .   .   .   1   .   1   .   .   2   .   .   
    Reject                 8    | .   1   .   .   .   2   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   
    Recyclers              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   2   .   .   
    Reprogram              7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   2   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         99   | .   6   1   .   .   13  .   7   17  .   .   .   .   17  .   14  .   .   10  .   14  
  Full Trace Events        6    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 777  | .   .   .   .   .   .   .   .   492 .   .   .   .   .   .   .   .   .   285 .   .   
    Time                   250  | .   .   .   .   .   .   .   .   174 .   .   .   .   .   .   .   .   .   76  .   .   
  Total Robot Build Rating 28   | .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   10  .   .   
Part Schematics Acquired   14   | .   .   .   .   .   3   .   1   .   .   .   6   .   2   .   2   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   2   .   .   
    Matter                 908  | .   .   .   .   .   .   .   .   126 .   .   .   .   285 .   355 .   .   142 .   .   
    Time                   330  | .   .   .   .   .   .   .   .   84  .   .   .   .   76  .   123 .   .   47  .   .   
  Total Part Build Rating  34   | .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   15  .   .   10  .   .   
Parts Repaired             10   | .   .   .   .   .   2   .   2   2   .   .   .   .   3   .   .   .   .   .   .   1   
  Time                     449  | .   .   .   .   .   88  .   76  76  .   .   .   .   114 .   .   .   .   .   .   95  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   9   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   3   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   3   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   1   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        14   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   10  .   .   .   .   2   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    31   | .   .   .   .   .   .   9   .   6   .   .   .   .   .   12  .   4   .   .   .   .   
  Machine Destruction      23   | .   .   .   .   .   .   9   .   2   .   .   .   .   .   12  .   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   2   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  
Total Allies               36   | .    1    2    .    4    .    .    .    10   3    .    .    3    .    .    3    1    3    4    1    1    
  Largest Group            6    | .    1    2    2    3    .    .    .    6    2    .    .    2    2    .    2    2    3    2    1    1    
  Highest-Rated Group      197  | .    10   43   43   47   .    .    .    126  46   .    .    94   68   .    87   87   197  82   31   10   
  Highest-Rated Ally       135  | .    10   31   31   31   .    .    .    54   30   .    .    94   34   .    55   55   135  41   31   10   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               207  | .    .    12   .    35   .    .    .    74   16   .    .    16   11   .    1    6    9    22   5    .    
  Total Damage             6301 | .    .    147  .    540  .    .    .    1554 240  .    .    818  769  .    38   196  1123 770  106  .    
  Kills                    56   | .    .    4    .    7    .    .    .    12   1    .    .    6    12   .    .    1    6    7    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Was Fac 
Robot Analysis Total       4    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   2   2   .   1   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               39088 | 175  1439 1224 892  1316 2562 1169 2204 5239 1570 2254 188  1896 2693 2610 2498 2221 2635 2973 170  1160 
Spaces Moved               21679 | 119  845  773  583  779  1065 493  843  2340 820  1306 105  1101 1372 1233 2555 1019 1388 1271 143  1526 
  Core                     162   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   65   
  Treads                   14574 | .    332  545  583  779  1065 493  843  2340 820  1306 105  128  799  946  .    784  1388 1271 47   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1859  | 118  513  228  .    .    .    .    .    .    .    .    .    441  559  .    .    .    .    .    .    .    
  Hover                    4675  | .    .    .    .    .    .    .    .    .    .    .    .    532  14   287  2555 235  .    .    .    1052 
  Flight                   409   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    409  
  Fastest Speed            37    | 50   80   110  152  152  170  170  180  163  162  160  180  130  110  68   68   68   160  180  50   37   
  Average Speed            143   | 92   133  150  152  152  172  172  184  173  168  165  180  141  152  152  77   143  179  180  102  46   
  Slowest Speed            1450  | 100  180  180  152  152  175  180  200  190  183  180  180  260  180  200  138  220  180  180  1450 120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       71    | 6    89   99   89   99   82   82   61   56   78   97   74   95   37   91   45   89   94   26   77   30   
  Regions Visited          20
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    .    1    .    1    1    1    1    .    .    .    1    1    .    .    .    
Scrap Searched             19    | .    .    1    .    4    .    .    .    .    1    3    .    2    .    .    .    4    4    .    .    .    
Spaces Dug                 210   | .    1    .    .    .    7    .    50   22   .    .    .    .    34   40   2    10   .    8    .    36   
Terrain Destroyed          843   | .    5    .    .    .    31   150  204  87   18   15   .    5    46   80   6    15   64   79   2    36   
  Melee                    98    | .    .    .    .    .    .    .    .    .    .    .    .    .    30   20   2    10   .    .    .    36   
  Projectile               189   | .    1    .    .    .    8    .    11   25   18   15   .    5    16   16   4    5    11   52   2    .    
  AOE                      555   | .    4    .    .    .    23   150  192  62   .    .    .    .    .    44   .    .    53   27   .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  
Total                      27633 | 156  1037 824  591  897  1606 704  1340 3269 918  1366 104  1332 1845 1718 2990 1707 1468 1748 157  1856 
  Wait                     3311  | .    34   5    .    101  334  116  310  611  21   5    .    59   245  208  264  593  15   213  .    177  
  Move                     21651 | 118  844  772  582  778  1064 491  842  2339 819  1305 104  1100 1372 1231 2554 1018 1387 1271 142  1518 
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Pick Up                  281   | 9    13   14   4    2    23   3    5    23   9    12   .    14   42   16   26   13   8    23   3    19   
  Fast Attach              186   | 6    6    .    .    1    9    2    15   37   4    5    .    7    14   7    11   5    2    21   2    32   
  Attach                   94    | .    1    1    .    .    11   2    5    7    3    1    .    7    9    11   4    7    9    10   2    4    
  Detach                   37    | .    1    .    .    .    3    .    3    6    .    2    .    .    5    2    3    2    .    3    .    7    
  Swap                     184   | 1    17   10   1    1    19   4    14   19   5    3    .    8    10   6    19   8    .    31   1    7    
  Drop                     394   | 3    16   14   4    4    30   7    25   60   8    15   .    21   33   20   34   15   6    46   3    30   
  Fire                     1033  | 19   78   8    .    7    110  71   111  158  46   18   .    29   43   95   48   28   34   124  4    2    
  Melee                    311   | .    .    .    .    .    .    .    .    .    .    .    .    54   56   110  14   17   1    3    .    56   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24    | .    3    .    .    3    3    .    9    3    .    .    .    .    .    .    .    .    .    3    .    .    
  Escape Stasis            53    | .    .    .    .    .    .    6    .    6    .    .    .    .    16   12   13   .    .    .    .    .    
  Rewire                   45    | .    .    .    .    .    .    2    .    .    3    .    .    33   .    .    .    1    6    .    .    .    
  Trap                     24    | .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac / Low x2 / *Ext x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 3 exits: *Fac x2 / [*Zio])
-5/Factory (discovered 4 exits: *Fac x3 / Upp)
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / Upp x2)

 History 
---------
  Turn | Location           | Event
    34 | -11/Scrapyard      | Discovered new exit (range 14)
   176 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   530 | -10/Materials      | Discovered new exit (range 10)
   728 | -10/Materials      | Discovered new exit (range 16)
  1159 | -10/Materials      | Discovered new exit (range 23)
  1393 | -10/Materials      | Core integrity fell below 50%
  1472 | -10/Materials      | Discovered new exit (range 8)
  1615 | -10/Materials      | Entered Mines
  1658 | -10/Mines          | Assembled infested the area
  1663 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2026 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2199 | -10/Mines          | Learned location of Storage (-7)
  2423 | -10/Mines          | Discovered new exit (range 7)
  2440 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2528 | -10/Mines          | Discovered new exit (range 9)
  2818 | -10/Mines          | Learned Materials interactive machine intel
  2830 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2830 | -10/Mines          | Discovered new exit (range 5)
  2839 | -10/Mines          | Entered Exiles
  2839 | -10/Exiles         | Accompanied by 2 allies
  2869 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2874 | -10/Exiles         | Met 8R-AWN
  2903 | -10/Exiles         | Met EX-HEX
  3010 | -10/Exiles         | Met EX-DEC
  3250 | -10/Exiles         | Met EX-BIN
  3267 | -10/Exiles         | Aligned with FarCom system
  3269 | -10/Exiles         | Given EX-Vault access code
  3307 | -10/Exiles         | Opened EX-Vault
  3330 | -10/Exiles         | Found YOLO Cannon
  3369 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3469 | -10/Exiles         | Visited The Gauntlet
  3713 | -10/Exiles         | Discovered new exit (range 14)
  3731 | -10/Exiles         | Left Exiles lab with YOLO Cannon
  3731 | -10/Exiles         | Entered Mines
  3824 | -9/Mines           | Discovered new exit (range 13)
  4317 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4441 | -9/Mines           | Core integrity fell below 20%
  4567 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4594 | -9/Mines           | Discovered new exit (range 9)
  5047 | -9/Mines           | Entered Materials
  5047 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5048 | -8/Materials       | Loaded intel: 19 interactive machine locations
  5247 | -8/Materials       | Repaired Fission Core
  6517 | -8/Materials       | Discovered new exit (range 16)
  6684 | -8/Materials       | Destroyed 7 combat bots
  6894 | -8/Materials       | Repaired Adv. Treads
  6965 | -8/Materials       | Discovered new exit (range 17)
  6991 | -8/Materials       | Build established: Skirmisher
  7105 | -8/Materials       | Garrison activated, responded to threat
  7607 | -8/Materials       | Identified exit to Garrison
  7609 | -8/Materials       | Entered Garrison
  7654 | -8/Garrison        | Triggered checkpoint
  7703 | -8/Garrison        | Garrison Relay disabled
  7902 | -8/Garrison        | Triggered checkpoint
  8069 | -8/Garrison        | Discovered new exit (range 7)
  8091 | -8/Garrison        | Installed Relay Interface Framework
  8212 | -8/Garrison        | Phase Generator disabled
  8258 | -8/Garrison        | Triggered checkpoint
  8405 | -8/Garrison        | Garrison Relay disabled
  8640 | -8/Garrison        | Triggered checkpoint
  8662 | -8/Garrison        | Triggered checkpoint
  8746 | -8/Garrison        | Discovered new exit (range 15)
  8778 | -8/Garrison        | Entered Materials
  8982 | -8/Materials       | Build established: Scavenger-Skirmisher
  9554 | -8/Materials       | Build established: Scavenger-Mutant
  9596 | -8/Materials       | Repaired Hvy. Particle Cannon
  9636 | -8/Materials       | Repaired Shock Bomb Launcher
  9923 | -8/Materials       | Core integrity fell below 50%
  9978 | -8/Materials       | First assault squad dispatched
 10231 | -8/Materials       | Discovered new exit (range 14)
 10594 | -8/Materials       | Build established: Mutant
 10845 | -8/Materials       | Garrison activated, responded to threat
 10889 | -8/Materials       | Discovered new exit (range 16)
 10982 | -8/Materials       | Entered Factory
 10982 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12876 | -7/Factory         | Identified exit to Storage
 12876 | -7/Factory         | Identified exit to Lower Caves
 12952 | -7/Factory         | Build established: Skirmisher
 13796 | -7/Factory         | Fabricated Hvy. Missile Launcher?
 13933 | -7/Factory         | Build established: Mutant
 13957 | -7/Factory         | Repaired Arm. Treads
 14347 | -7/Factory         | Garrison activated, responded to threat
 14623 | -7/Factory         | Build established: Tank
 14802 | -7/Factory         | Discovered new exit (range 16)
 15047 | -7/Factory         | Discovered new exit (range 9)
 15205 | -7/Factory         | Repaired Arm. Treads
 15226 | -7/Factory         | Build established: Skirmisher
 15632 | -7/Factory         | Fabricated H-55 Commando (x2)
 15693 | -7/Factory         | Fabricated H-55 Commando (x2)
 15731 | -7/Factory         | Local fabrication network quarantined
 15755 | -7/Factory         | Fabricated H-55 Commando (x2)
 16024 | -7/Factory         | Discovered new exit (range 12)
 16149 | -7/Factory         | Build established: Commander-Skirmisher
 16182 | -7/Factory         | First assault squad dispatched
 16221 | -7/Factory         | Entered Lower Caves
 16221 | -7/Lower Caves     | Accompanied by 1 ally
 16727 | -7/Lower Caves     | Build established: Mutant
 16922 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 17144 | -7/Lower Caves     | Discovered new exit (range 6)
 17156 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17186 | -7/Lower Caves     | Learned Factory garrison access intel
 17293 | -7/Lower Caves     | Ambushed by wild Derelicts
 17392 | -7/Lower Caves     | Build established: Gunner
 17791 | -7/Lower Caves     | Entered another Lower Caves area
 17947 | -7/Lower Caves     | Discovered new exit (range 7)
 18519 | -7/Lower Caves     | Learned Factory security intel
 18683 | -7/Lower Caves     | Learned location of 1 exit from Factory
 18986 | -7/Lower Caves     | Build established: Mutant
 19331 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19393 | -7/Lower Caves     | Discovered new exit (range 5)
 19718 | -7/Lower Caves     | Build established: Hauler-Gunner
 20045 | -7/Lower Caves     | Entered Data Miner
 20045 | -7/Data Miner      | Discovered new exit (range 6)
 20080 | -7/Data Miner      | Met Data Miner
 20114 | -7/Data Miner      | Learned location of Section 7 (-2)
 20128 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 20146 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 20233 | -7/Data Miner      | Entered Proximity Caves
 20247 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20391 | -6/Proximity Caves | Learned Factory interactive machine intel
 20402 | -6/Proximity Caves | Escorted by Enhanced Grunt
 20444 | -6/Proximity Caves | Core integrity fell below 50%
 20478 | -6/Proximity Caves | Lost 6 parts (3n1u2w)
 21223 | -6/Proximity Caves | Build established: Hauler-Mutant
 21348 | -6/Proximity Caves | Found Prototype Launcher
 21348 | -6/Proximity Caves | Identified Tesla Bomb Launcher
 21359 | -6/Proximity Caves | Found Prototype Launcher
 21359 | -6/Proximity Caves | Identified Rocket Array
 21677 | -6/Proximity Caves | Discovered new exit (range 15)
 21770 | -6/Proximity Caves | Build established: Scavenger-Mutant
 22037 | -6/Proximity Caves | Found Tesla Bomb Launcher
 22129 | -6/Proximity Caves | Entered Factory
 22129 | -6/Factory         | Accompanied by 2 allies
 22129 | -6/Factory         | Evolved 2 slots: Utility x2
 22130 | -6/Factory         | Identified exit to Lower Caves
 22132 | -6/Factory         | Loaded intel: 46 interactive machine locations
 22133 | -6/Factory         | Loaded intel: 4 garrison access locations
 22261 | -6/Factory         | Repaired Hcp. Storage Unit
 22320 | -6/Factory         | Repaired Arm. Huge Wheel
 22577 | -6/Factory         | Identified exit to Extension
 22649 | -6/Factory         | Build established: Hauler-Mutant
 22688 | -6/Factory         | Discovered new exit (range 16)
 22949 | -6/Factory         | Found Prototype Processor
 22949 | -6/Factory         | Identified Exp. Signal Interpreter
 23109 | -6/Factory         | Repaired Med. Treads
 23215 | -6/Factory         | Build established: Hauler-Assassin
 24589 | -6/Factory         | Incoming investigation squad redirected
 24649 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 24822 | -6/Factory         | Identified exit to Garrison
 24822 | -6/Factory         | Entered Garrison
 25254 | -6/Garrison        | Build established: Hauler-Mutant
 25280 | -6/Garrison        | Triggered checkpoint
 25351 | -6/Garrison        | Destroyed 12 combat bots
 25688 | -6/Garrison        | Discovered new exit (range 10)
 26113 | -6/Garrison        | Discovered new exit (range 3)
 26202 | -6/Garrison        | Triggered checkpoint
 26280 | -6/Garrison        | Garrison Relay disabled
 26580 | -6/Garrison        | Triggered checkpoint
 26601 | -6/Garrison        | Triggered checkpoint
 26655 | -6/Garrison        | Lost 5 parts (2n1u2w)
 26877 | -6/Garrison        | Discovered new exit (range 14)
 26917 | -6/Garrison        | Expanded RIF knowledge: Program Shield
 27100 | -6/Garrison        | Build established: Scavenger-Mutant
 27232 | -6/Garrison        | Garrison Relay disabled
 27268 | -6/Garrison        | Triggered checkpoint
 27347 | -6/Garrison        | Garrison Relay disabled
 27432 | -6/Garrison        | Entered Factory
 27785 | -6/Factory         | Build established: Scavenger-Skirmisher
 27921 | -6/Factory         | Incoming investigation squad redirected
 27978 | -6/Factory         | Fabricated Cld. Plasma Cannon (x1)
 28200 | -6/Factory         | Core integrity fell below 50%
 28241 | -6/Factory         | Lost 3 parts (1p2w)
 28305 | -6/Factory         | Fabricated Force Rifle (x2)
 28432 | -6/Factory         | Build established: Scavenger-Mutant
 28953 | -6/Factory         | Discovered exit to Lower Caves (range 6)
 28998 | -6/Factory         | Build established: Scavenger-Gunner
 29287 | -6/Factory         | Discovered new exit (range 16)
 29401 | -6/Factory         | Build established: Scavenger-Mutant
 29882 | -6/Factory         | First assault squad dispatched
 29907 | -6/Factory         | Incoming assault squad redirected
 29930 | -6/Factory         | Entered Lower Caves
 29930 | -6/Lower Caves     | Accompanied by 2 allies
 30347 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 30426 | -6/Lower Caves     | Lost 3 parts (1p1n1w)
 30676 | -6/Lower Caves     | Build established: Hauler-Mutant
 30978 | -6/Lower Caves     | Discovered new exit (range 22)
 31022 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 31715 | -6/Lower Caves     | Found Alien Artifact
 31715 | -6/Lower Caves     | Identified Core Expander
 31715 | -6/Lower Caves     | Installed Core Expander, added new Power slot
 32007 | -6/Lower Caves     | Build established: Scavenger-Mutant
 32151 | -6/Lower Caves     | Entered another Lower Caves area
 32277 | -6/Lower Caves     | Discovered new exit (range 9)
 32281 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 32909 | -6/Lower Caves     | Build established: Scavenger-Gunner
 33016 | -6/Lower Caves     | Learned 4 Factory zone layouts
 33106 | -6/Lower Caves     | Learned 12 Factory zone layouts
 33519 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 33547 | -6/Lower Caves     | Destroyed 7 combat bots
 33595 | -6/Lower Caves     | Lost 6 parts (2n2u2w)
 33661 | -6/Lower Caves     | 99-TNT showed up to help
 33661 | -6/Lower Caves     | Core integrity fell below 20%
 33663 | -6/Lower Caves     | 99-TNT revealed a hidden path
 33841 | -6/Lower Caves     | Discovered new exit (range 14)
 33917 | -6/Lower Caves     | Build established: Hauler-Gunner
 34786 | -6/Lower Caves     | Entered Factory
 34786 | -5/Factory         | Accompanied by 2 allies
 34786 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 34787 | -5/Factory         | Identified exit to Upper Caves
 34788 | -5/Factory         | Identified exit to Factory
 35079 | -5/Factory         | Build established: Hauler-Tank
 35139 | -5/Factory         | Fabricated Imp. Medium Treads (x2)
 35172 | -5/Factory         | Discovered exit to Factory (range 6)
 35951 | -5/Factory         | Build established: Hauler-Skirmisher
 36279 | -5/Factory         | Build established: Hauler-Tank
 37100 | -5/Factory         | Garrison activated, responded to threat
 37186 | -5/Factory         | First assault squad dispatched
 37301 | -5/Factory         | Incoming assault squad redirected
 37339 | -5/Factory         | Fabricated H-66 Slayer?
 37759 | -5/Factory         | Sucked down chute
 37759 | -5/Factory         | Entered Waste
 37760 | -5/Waste           | Met a frightened Derelict
 37774 | -5/Waste           | EMP discharged
 37774 | -5/Waste           | Spotted C-40 Crusher
 37774 | -5/Waste           | Spotted C-40 Crusher
 37812 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 37824 | -5/Waste           | Spotted C-40 Crusher
 37851 | -5/Waste           | Spotted C-40 Crusher
 37859 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 37860 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 37862 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 37863 | -5/Waste           | Spotted C-40 Crusher
 37865 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 37868 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 37871 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 37874 | -5/Waste           | EMP discharged
 37874 | -5/Waste           | System corruption reached 10%
 37874 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 37878 | -5/Waste           | Spotted C-40 Crusher
 37899 | -5/Waste           | Discovered new exit (range 15)
 37905 | -5/Waste           | Lost 8 parts (3n5u)
 37911 | -5/Waste           | Found Broken Enh. Force Lance
 37929 | -5/Waste           | Entered Factory
 38076 | -5/Factory         | Repaired Broken Enh. Force Lance
 38155 | -5/Factory         | Spotted B-75 Beast
 38161 | -5/Factory         | Build established: Mutant
 38169 | -5/Factory         | Crushed by falling debris
 38246 | -5/Factory         | Crushed by falling debris
 38263 | -5/Factory         | Core integrity fell below 50%
 38303 | -5/Factory         | Lost 7 parts (4p2n1w)
 38344 | -5/Factory         | Discovered exit to Factory (range 15)
 38845 | -5/Factory         | System corruption reached 30%
 38885 | -5/Factory         | Lost 3 parts (1p1n1u)
 38995 | -5/Factory         | Discovered exit to Factory (range 13)
 39045 | -5/Factory         | Core integrity fell below 20%
 39089 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
39053_ Acquired Mic. Fission Core.
39056_ System corrupted: Energy discharge (-25).
39057_ Adv. Weight Redist. System destroyed.
39057_ Penetrated by Slug.
39057_ Mic. Fission Core destroyed.
39060_ Slug penetrates Wall.
39063_ Penetrated by Slug. <x2>
39068_ Slug penetrates Wall.
39073_ Connecting with Fabricator...
>>Load(P-70 Sage)
Uploading P-70 Sage schematic...
  Loaded successfully:
    P-70 Sage
    Tier: 6
    Time: 84
    Matter: 318
  Initiate build sequence.
39077_ System corrupted: Energy discharge (-6).
39080_ Enh. Force Lance destroyed.
39080_ Field Propulsion Drive destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Energy Generation          32
Energy Capacity            520
Matter Stores              300
Matter Capacity            500
Sight Range                20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              12
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       200
Corruption Prevention      12
Armor Coverage             600
Resistance: TH             20
Resistance: EM             20
Weapon Shielding           66
Reclamation Efficiency     10
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           4
Energy Filtering           50
Particle Charging          15
Defensive Hacking          10
Relay Coupler Types        27
Relay Coupler Value        1

 Item Schematics 
-----------------
                 Enh. Flamer | -8/Materials  | Scanalyzed
   Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
                 Adv. Treads | -8/Materials  | Scanalyzed
            Particle Charger | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
          Hvy. Plasma Cannon | -6/Factory    | Hacked
          Cld. Plasma Cannon | -6/Factory    | Scanalyzed
           Hcp. Storage Unit | -6/Factory    | Scanalyzed
          Imp. Medium Treads | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
     Hvy. Missile Launcher | x1 | -7/Factory | Preloaded
             H-55 Commando | x2 | -7/Factory | Preloaded
             H-55 Commando | x2 | -7/Factory | Preloaded
             H-55 Commando | x2 | -7/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -6/Factory 
        Cld. Plasma Cannon | x1 | -6/Factory 
               Force Rifle | x2 | -6/Factory | Preloaded
        Imp. Medium Treads | x2 | -5/Factory 
               H-66 Slayer | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledNeutrinoCore
  Manual?         0
Play Time         08:12:45
  Cumulative      213.0 hours
  Start           2020.11.10 @ 22:11:38
  End             2020.11.15 @ 17:06:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          77
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1d43869-cbca-4d69-94dd-70453f183c59