Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.09 @ 12:47:24

Player: Patchnote

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (820)      820
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4071

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             701/850
Matter                     252/300
Energy                     10/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Xenon Bombardment Thruster
    Cooled VTOL Module
    Cooled Cesium-ion Thruster
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
  Advanced ECM Suite
>          --- WEAPON (2) -------
     Heavy Laser
>          --- INVENTORY (5) ----
  Improved Flight Unit
           Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced ECM Suite
      Improved Propulsion Shielding
      Improved Light Armor Plating
               System Shield
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Ion Engine
      Improved Flight Unit
        Cooled VTOL Module
        Cooled Cesium-ion Thruster
               Thermal Shield
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Seismic Detector
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Laser
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   1   1   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 7   11  6   14  5   20  
  Power                    16   | 1   2   1   3   .   9   
    Engine                 11   | 1   1   .   3   .   6   
    Core                   5    | .   1   1   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   3   4   4   3   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 20   | .   3   4   4   3   6   
  Utility                  13   | 2   2   1   4   2   2   
    Device                 6    | 2   2   .   1   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               2    | .   .   .   1   .   1   
    Protection             3    | .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   4   .   3   .   3   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   .   .   .   3   
Parts Lost                 22   | .   4   2   5   .   11  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               7    | .   1   .   2   .   4   
  Utility                  7    | .   1   1   2   .   3   
  Weapon                   5    | .   2   1   .   .   2   
  Highest Loss Streak      4    | .   2   2   2   .   4   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     91   | .   99  94  89  84  84  
  Engine                   3    | .   2   .   6   7   3   
  Core                     6    | .   11  9   1   .   3   
  Flight                   32   | .   24  31  32  38  39  
  Device                   14   | .   27  20  10  3   6   
  Processor                4    | .   .   11  9   7   6   
  Hackware                 2    | .   .   .   4   .   4   
  Protection               4    | .   .   .   8   11  7   
  Ballistic Gun            12   | .   16  11  16  15  7   
  Launcher                 4    | .   11  9   .   .   .   
Peak Build Rating          54   | 9   11  13  33  43  54  
  Average Rating           27   | 4   9   11  28  39  47  
  On Entrance              16   | .   9   9   11  24  43  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 10  11  11  16  19  24  
  Greatest Support         36   | 20  20  12  22  30  36  
  Greatest Overweight (x)  3    | 2   3   .   1   .   .   
  Average Overweight (x)   .    | .   1   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          3    | 2   4   3   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 3   5   4   5   5   2   

 Class Distribution 
--------------------
 40% | Mutant
 22% | Hacker-Sprinter
 18% | Sprinter
 10% | Hacker-Mutant
  5% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
  Hacker-Sprinter | -8/Materials
         Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1288 | 279 133 .   199 269 408 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            856  | 165 208 .   122 28  333 
  Parts                    69   | 13  26  .   10  4   16  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  24   | .   9   .   7   .   8   
  Guns                     18   | .   3   .   7   .   8   
  AOE                      6    | .   6   .   .   .   .   
Classes Destroyed          10   | 2   4   .   2   .   2   
  Worker                   3    | .   1   .   .   2   .   
  Tunneler                 4    | 3   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  12   | .   6   .   6   .   .   
  Grunt                    9    | .   3   .   .   .   6   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           6    | 2   4   .   6   2   3   
  Combat Bots Only         6    | .   4   .   6   .   3   
Max Kills in Single Turn   2    | 1   2   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        320  | .    73   27   96   19   105  
  Missed                   127  | .    26   12   45   14   30   
Damage Taken               2356 | .    453  178  590  49   1086 
  Core                     548  | .    183  59   157  .    149  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  82   | .    .    .    .    .    82   
  Ignored by Resistances   669  | .    143  51   168  16   291  
  Regen/Repaired (Parts)   365  | .    .    44   .    .    321  
Core Remaining (%)         76   | 100  26   85   71   100  .    
Volleys Fired              116  | 9    24   7    21   2    53   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  94   | 60   50   50   50   50   94   
Shots Fired                192  | 18   41   11   38   4    80   
  Gun                      176  | 18   29   7    38   4    80   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 16   | .    12   4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  148  | 9    29   7    38   4    61   
  Thermal                  19   | .    .    .    .    .    19   
  Explosive                16   | .    12   4    .    .    .    
  Electromagnetic          9    | 9    .    .    .    .    .    
  Robot Hit Streak         20   | 8    8    19   20   6    19   
  Robot Miss Streak        4    | 2    2    .    4    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           149  | 12   20   11   30   3    73   
  Core Hits                83   | 5    22   5    12   2    37   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    
  Critical Strikes         3    | .    .    .    1    .    2    
    Destroy                3    | .    .    .    1    .    2    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3185 | 143  625  133  626  53   1605 
  Guns                     2591 | 122  129  56   626  53   1605 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               594  | 21   496  77   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2183 | 32   129  56   626  53   1287 
  Thermal                  339  | 21   .    .    .    .    318  
  Explosive                573  | .    496  77   .    .    .    
  Electromagnetic          90   | 90   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    2    3    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    4    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               4    | .    4    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      126  | .    121  5    .    .    .    
  Shots                    6    | .    5    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        525  | 20   54   37   27   196  525  
  Average Temperature      128  | 14   17   17   8    65   202  
  Received Heat Transfer   1023 | .    96   69   198  30   630  
  Effects                  32   | .    .    .    .    .    32   
    Shutdowns              11   | .    .    .    .    .    11   
    Energy Bleed           5    | .    .    .    .    .    5    
    Interference           5    | .    .    .    .    .    5    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         605  | 50   .    .    .    .    555  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             938  | 20  235 243 938 521 382 
  Initial                  257  | .   11  .   87  257 135 
  Average                  194  | 8   78  52  516 375 191 
Maximum Alert Level        3    | .   1   1   3   2   1   
  Low Security (%)         57   | 100 81  91  19  .   52  
  Level 1                  30   | .   18  8   6   61  47  
  Level 2                  9    | .   .   .   49  38  .   
  Level 3                  2    | .   .   .   24  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   1   5   
  Investigation            5    | .   .   .   1   1   3   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   1   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           3    | .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              130  | .   18  10  50  13  39  
  Peak Tracking Total      12   | .   5   12  12  5   9   
  Tactical Retreats        25   | .   1   2   9   6   7   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          3    | .   3   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          24   | .   5   4   5   5   5   
  Terminals                14   | .   5   1   4   3   1   
  Fabricators              2    | .   .   .   .   1   1   
  Repair Stations          4    | .   .   2   .   1   1   
  Recycling Units          3    | .   .   1   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                71   | .   11  11  13  8   28  
  Successful               52   | .   6   10  8   5   23  
  Failed                   19   | .   5   1   5   3   5   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                26   | .   11  1   9   3   2   
  Fabricators              5    | .   .   .   .   2   3   
  Repair Stations          25   | .   .   9   .   3   13  
  Recycling Units          11   | .   .   1   4   .   6   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   6   1   4   3   1   
  Record                   5    | .   3   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   1   1   
  Emergency Access Points  2    | .   .   1   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   1   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    2    | .   .   .   .   1   1   
Repair Station Hacks       21   | .   .   8   .   1   12  
  Scan Component           11   | .   .   4   .   1   6   
  Repair                   10   | .   .   4   .   .   6   
Recycling Unit Hacks       9    | .   .   1   4   .   4   
  Recycle Component        3    | .   .   .   1   .   2   
  Process                  2    | .   .   .   1   .   1   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   2   .   1   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   3   3   3   1   4   
  Full Trace Events        7    | .   2   .   1   1   3   
  Feedback Events          2    | .   .   .   .   1   1   
    Corruption             2    | .   .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             3    | .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 
  Total Robot Build Rating 12   | .   .   .   .   .   12  
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              1    | .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   106  | .   .   .   .   106 .   
  Total Part Build Rating  6    | .   .   .   .   6   .   
Parts Repaired             10   | .   .   4   .   .   6   
  Time                     356  | .   .   116 .   .   240 
Parts Recycled             3    | .   .   .   1   .   2   
  Recycled Matter          293  | .   .   .   251 .   42  
  Retrieved Matter         42   | .   .   .   .   .   42  
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   3   
  Highest-Rated Group      60   | .   .   .   .   .   60  
  Highest-Rated Ally       20   | .   .   .   .   .   20  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   1   
  Total Damage             24   | .   .   .   .   .   24  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3973 | 87   1277 388  461  409  1351 
Spaces Moved               3659 | 44   716  362  939  905  693  
  Core                     215  | 19   196  .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     127  | 25   102  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   3317 | .    418  362  939  905  693  
  Fastest Speed            23   | 50   37   32   29   28   23   
  Average Speed            49   | 94   130  33   31   28   25   
  Slowest Speed            200  | 150  200  34   117  28   34   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            37   | .    .    2    23   6    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    93   33   73   23   12   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          86   | 1    63   22   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      86   | 1    63   22   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      5593 | 73   1031 616  1043 1050 1780 
  Wait                     1698 | 4    251  239  68   138  998  
  Move                     3581 | 43   715  357  893  892  681  
  Hop                      36   | .    .    2    22   6    6    
  Pick Up                  71   | 10   18   5    17   6    15   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   39   | 7    6    5    5    5    11   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     24   | .    5    1    9    .    9    
  Drop                     26   | .    12   .    8    1    5    
  Fire                     116  | 9    24   7    21   2    53   
  Melee                    2    | .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Core integrity fell below 50%
  327 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 16)
  691 | -10/Materials | Discovered new exit (range 11)
  855 | -10/Materials | Discovered new exit (range 10)
  871 | -10/Materials | Discovered new exit (range 14)
 1070 | -10/Materials | Discovered new exit (range 6)
 1365 | -10/Materials | Entered another Materials area
 1365 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1418 | -9/Materials  | Repaired Flight Unit
 1457 | -9/Materials  | Repaired Lgt. Nuclear Core
 1629 | -9/Materials  | Repaired Flight Unit
 1658 | -9/Materials  | Repaired Flight Unit
 1715 | -9/Materials  | Discovered new exit (range 4)
 1753 | -9/Materials  | Entered another Materials area
 1753 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1794 | -8/Materials  | Garrison activated, responded to threat
 1821 | -8/Materials  | Discovered new exit (range 8)
 2153 | -8/Materials  | Search patrols dispatched
 2163 | -8/Materials  | Discovered new exit (range 10)
 2214 | -8/Materials  | Entered Factory
 2214 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2260 | -7/Factory    | Identified exit to DSF
 2334 | -7/Factory    | Discovered new exit (range 8)
 2376 | -7/Factory    | Fabricated Adv. Drone Bay?
 2495 | -7/Factory    | Discovered new exit (range 5)
 2503 | -7/Factory    | Build established: Sprinter
 2623 | -7/Factory    | Entered another Factory area
 2623 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2673 | -6/Factory    | Repaired Imp. Light Armor Plating
 2719 | -6/Factory    | Repaired Xenon Bombardment Thruster
 2757 | -6/Factory    | Repaired Hpw. Shotgun
 2796 | -6/Factory    | Repaired Lgt. Deuterium Engine
 2842 | -6/Factory    | Repaired Xenon Bombardment Thruster
 2868 | -6/Factory    | Identified exit to DSF
 3002 | -6/Factory    | Fabricated B-48 Gladiator?
 3139 | -6/Factory    | Build established: Hacker-Sprinter
 3305 | -6/Factory    | Repaired Lgt. Deuterium Engine
 3577 | -6/Factory    | Lost 4 parts (2p1u1w)
 3851 | -6/Factory    | Build established: Hacker-Mutant
 3974 | -6/Factory    | Self-destructed

 Last Messages 
---------------
>>Insert(Datajack)
Scanning Datajack...
  Ready to analyze.
>>Scanalyze
Scanning: Datajack...
  Schematic downloaded.
>>Insert(Imp. Flight Unit)
Scanning Imp. Flight Unit...
  Ready to analyze.
>>Scanalyze
Scanning: Imp. Flight Unit...
  Schematic downloaded.
03772_ ALERT: Cargo convoy en route, clear transfer corridor.
03784_ System corrupted: Heat flow error (+172).
03873_ ALERT: Rogue bot located, Programmers report to Factory Zone 4T.
03953_ Xenon Bombardment Thruster destroyed.
03956_ System Shield destroyed.
03959_ Broken Xenon Bombardment Thruster destroyed.
03965_ Xenon Bombardment Thruster destroyed.
03965_ Destroyed Gravmag System.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#     #????????????????????? |
| ??????????????????????+     #???#+########???????? |
| ??????????????????????#     #??          ????????? |
| ??????????????????????#     #??   !     ?????????? |
| ??????????????????????#     #?         ??????????? |
| ??????????????????????#     #?        ???????????? |
| ??????????????????????#     #    """ ????????????? |
| ??????????????????????#     #    """ "???????????? |
| ??????????????????????#     +  ! """ "???????????? |
| ??????????????????????#     #            ????????? |
| ??????????????????????#     #    """ """ #???????? |
| ????????????###########     #?   """ "???????????? |
| ???????????                 #?!  """ ????????????? |
| ???????????                 #??      ????????????? |
| ??????????                  #??######????????????? |
| ??????????                  #????????????????????? |
| ??????????                  #????????????????????? |
| ????????????#####+#######+#######????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????#""""     #????????????????? |
| ??????????????????????#""""     #????????????????? |
| ??????????????????????#""""     #????????????????? |
| ??????????????????????#""""     #????????????????? |
| ??????????????????????#""""     #????????????????? |
| ??????????????????????#""""     #????????????????? |
| ??????????????????????#  @p     #????????????????? |
| ??????????????????????###########????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                65
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
         Datajack | -6/Factory | Scanalyzed
 Imp. Flight Unit | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Factory | Hacked

 Fabricated
------------
 Adv. Drone Bay | x1 | -7/Factory | Preloaded
 B-48 Gladiator | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Just What I Needed
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              VortexIntegrityCompanion
  Manual?         0
Play Time         01:06:09
  Cumulative      10.0 hours
  Start           2025.04.09 @ 11:24:47
  End             2025.04.09 @ 12:47:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40798e64-a5e3-4847-8ff2-cab28fd0cc20