Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.31 @ 21:31:39 Player: Plumett Result: Destroyed by VB-6HD(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (198) 990 Value Destroyed (6515) 6515 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 10887 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 191 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Angular Momentum Engine Improved Heat Shielding Improved Heat Sink Compact Battery High-capacity Matter Pod (200) Improved Sensor Array Improved Targeting Computer Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Medium Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Great Maul > --- INVENTORY -------- Advanced Treads Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Recalibrator Heavy Rocket Launcher Improved Datajack Chainsword Signal Generator [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Wheel Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 2 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 92 | 7 6 1 . 3 20 54 1 . Power 9 | 1 1 . . . 4 3 . . Engine 7 | 1 1 . . . 2 3 . . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . . 1 4 17 . . Treads 18 | 1 . . . . 2 15 . . Leg . | . . . . . . . . . Wheel 6 | 1 . . . 1 2 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 1 1 . 2 7 13 . . Device 4 | . . . . 1 2 1 . . Storage 6 | 1 1 1 . . . 3 . . Processor 4 | . . . . . 2 2 . . Hackware 2 | . . . . . . 2 . . Protection 9 | . . . . 1 3 5 . . Artifact . | . . . . . . . . . Weapon 34 | 3 4 . . . 5 21 1 . Energy Gun 3 | 1 1 . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 3 . . . 2 5 . . Ballistic Cannon 10 | . . . . . . 10 . . Launcher 4 | . . . . . 1 3 . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 36 | . . . . . 12 14 . 10 Power 3 | . . . . . 1 1 . 1 Propulsion 9 | . . . . . 3 3 . 3 Utility 12 | . . . . . 4 6 . 2 Weapon 12 | . . . . . 4 4 . 4 Highest Loss Streak 10 | . . . . . 4 2 . 10 Average Slot Usage (%) 94 | . 84 85 85 99 91 95 100 95 Engine 7 | . 13 14 14 14 3 6 7 7 Treads 18 | . 14 14 14 14 14 20 23 20 Wheel 4 | . 14 14 14 14 10 . . . Device 2 | . . . . 12 2 2 . . Storage 8 | . 14 14 14 14 9 7 7 7 Processor 5 | . . . . . 10 6 7 7 Hackware 5 | . . . . . . 7 7 7 Protection 10 | . . . . . 11 11 15 14 Ballistic Gun 13 | . 27 28 28 28 21 6 15 14 Ballistic Cannon 7 | . . . . . . 11 7 7 Launcher 1 | . . . . . 1 2 . . Impact Weapon 3 | . . . . . . 6 1 . Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 25 29 25 32 38 75 70 68 Greatest Support 84 | 10 20 20 10 20 40 84 79 79 Greatest Overweight (x) 19 | 1 2 2 2 2 3 6 . 19 Average Overweight (x) . | . 1 1 2 1 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 12 12 12 Average Capacity 10 | 5 9 10 10 10 10 10 12 12 Most Carried 12 | 4 10 10 10 10 10 10 12 12 Average Carried 9 | 3 8 9 10 9 9 9 10 12 Final Capacity 12 | 6 10 10 10 10 10 12 12 12 Final Carried 12 | 4 10 10 10 10 9 9 12 12 Class Distribution -------------------- 30% | Mutant 27% | Hacker-Tank 22% | Hacker-Mutant 10% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Matter Collected 6136 | 342 318 239 . 78 869 3722 549 19 Remotely 984 | . . . . 68 80 836 . . Salvage Created 6685 | 119 467 29 . 98 1251 4278 424 19 Parts 327 | 7 29 5 . 6 61 207 12 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 6 | 1 1 . . 1 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Combat Hostiles Destroyed 128 | . 8 . . . 21 94 4 1 Melee 1 | . . . . . . 1 . . Guns 71 | . 8 . . . 21 37 4 1 Cannons 43 | . . . . . . 43 . . AOE 12 | . . . . . . 12 . . Classes Destroyed 14 | 3 3 1 . . 3 3 1 . Worker 22 | 1 . . . . 1 20 . . Builder 20 | . . 1 . 1 1 17 . . Tunneler 3 | 2 . 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 10 | 1 1 . . 1 1 6 . . Operator 4 | . . . . . 1 3 . . Watcher 10 | . 1 . . . 2 7 . . Swarmer 22 | . . . . . . 22 . . Grunt 71 | . 8 . . . 16 43 4 . Duelist 1 | . . . . . . 1 . . Sentry 18 | . . . . . 3 15 . . Hunter 5 | . . . . . 2 2 . 1 Programmer 11 | . . . . . . 11 . . Samaritan 1 | . . . . . . . 1 . Best Kill Streak 9 | 2 3 1 . 1 4 9 4 1 Combat Bots Only 7 | . 3 . . . 3 7 4 1 Max Kills in Single Turn 3 | 1 1 1 . 1 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Damage Taken 6946 | . 307 . . 31 1358 3890 154 1206 Core 885 | . 33 . . . 151 450 10 241 Absorbed by Shields 356 | . . . . . 24 332 . . Core Remaining (%) 86 | 100 . . . 86 72 . . . Volleys Fired 419 | 12 34 8 . 8 107 241 6 3 Largest 3 | 2 2 2 . 2 3 3 3 3 Hottest 137 | 40 40 40 . 40 100 137 104 104 Shots Fired 947 | 24 68 16 . 16 222 572 20 9 Gun 600 | 24 68 16 . 16 220 236 14 6 Cannon 322 | . . . . . . 313 6 3 Launcher 23 | . . . . . . 23 . . Special 2 | . . . . . 2 . . . Kinetic 899 | 24 68 16 . 16 220 526 20 9 Thermal 25 | . . . . . 2 23 . . Explosive 23 | . . . . . . 23 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 77 | 10 15 12 . 8 43 77 30 9 Robot Miss Streak 6 | 2 2 1 . 1 2 6 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 801 | 17 55 13 . 13 188 489 17 9 Core Hits 591 | 5 22 2 . 3 70 464 19 6 Critical Hits 3 | . . . . . 1 2 . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 2 . . Melee Attacks 97 | . . . . . . 90 7 . Impact 91 | . . . . . . 87 4 . Slashing 3 | . . . . . . 3 . . Piercing 3 | . . . . . . . 3 . Sneak Attacks 27 | . . . . . . 24 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16818 | 217 680 131 . 168 2523 12112 841 146 Guns 7715 | 217 680 131 . 165 2523 3593 303 103 Cannons 4340 | . . . . . . 4268 29 43 Explosions 1904 | . . . . . . 1904 . . Melee 2841 | . . . . . . 2332 509 . Ramming 18 | . . . . 3 . 15 . . Kinetic 11708 | 217 680 131 . 165 2523 7514 332 146 Thermal 823 | . . . . . . 823 . . Explosive 1413 | . . . . . . 1413 . . Electromagnetic 15 | . . . . . . 15 . . Impact 2583 | . . . . . . 2332 251 . Slashing . | . . . . . . . . . Piercing 258 | . . . . . . . 258 . Highest Corruption 13 | . . . . 1 . 13 13 13 Average Corruption 8 | . . . . 1 . 7 13 13 Corruption Purged . | . . . . . . . . . Effects 346 | . . . . 2 . 250 91 3 Message Errors 67 | . . . . 1 . 52 12 2 Matter Fused 69 | . . . . . . 50 19 . Heat Flow Errors 37 | . . . . . . 30 7 . Energy Discharges 37 | . . . . . . 27 10 . Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 32 | . . . . . . 21 10 1 Data Loss (major) 10 | . . . . . . 6 4 . Misfires 12 | . . . . . . 8 4 . Alerts 3 | . . . . . . 1 2 . Misdirections 25 | . . . . . . 8 17 . Targeting Errors 47 | . . . . 1 . 42 4 . Weapon Failures 5 | . . . . . . 3 2 . Overload Shots . | . . . . . . . . . Overflow Damage 1550 | . . . . . . 1251 299 . Projectiles 3 | . . . . . . 3 . . Explosions 52 | . . . . . . 52 . . Melee 1495 | . . . . . . 1196 299 . Knockbacks 108 | . . . . . . 105 2 1 Impact 16 | . . . . . . 15 1 . Kinetic 84 | . . . . . . 82 1 1 Secondary 8 | . . . . . . 8 . . Self-Inflicted Damage 356 | . . . . 1 . 355 . . Shots 13 | . . . . . . 13 . . Rammed 4 | . . . . 1 . 3 . . Targets Rammed 4 | . . . . 1 . 3 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 526 | . 12 . . . 45 526 271 27 Average Temperature 93 | . 4 . . . 10 101 132 14 Received Heat Transfer 2161 | . 249 . . . 689 1115 108 . Effects 21 | . . . . . . 18 3 . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 3 | . . . . . . 3 . . Interference 11 | . . . . . . 8 3 . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 32 | . . . . . . 32 . . Impact Corruptions 48 | . . . . . . 44 4 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1064 | . . . . . . 1064 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Peak Influence 459 | 20 278 115 . 74 240 459 . . Initial 21 | . 11 14 . . . 21 . . Average 128 | 8 99 21 . 33 96 156 . . Maximum Alert Level 2 | . 1 . . . 1 2 . . Low Security (%) 72 | 100 86 100 . 100 86 63 . . Level 1 23 | . 13 . . . 13 30 . . Level 2 4 | . . . . . . 6 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 45 | . 2 1 . . 5 37 . . Investigation 13 | . 2 . . . 2 9 . . Extermination 11 | . . . . . . 11 . . Reinforcement 12 | . . . . . 3 9 . . Assault 2 | . . 1 . . . 1 . . Garrison 7 | . . . . . . 7 . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 3 . . Haulers Reinforced 2 | . . . . . . 2 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Distress Signals 5 | . 2 . . . 1 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 192 | . 13 3 . 4 34 131 4 3 Peak Tracking Total 7 | . 4 2 . 3 4 7 4 2 Tactical Retreats 17 | . 4 . . . 6 7 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Traps Triggered 14 | . 1 . . 1 . 12 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Disabled 15 | . . . . . . 15 . . Max in Single Turn 4 | . . . . . . 4 . . Garrison Access 4 | . . . . . 1 3 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Accessed 39 | . 5 . 4 1 4 24 1 . Terminals 17 | . 4 . . . 3 9 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 6 | . . . . . . 6 . . Recycling Units 5 | . 1 . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 1 4 . . Total Hacks 139 | . 20 . 49 1 15 53 1 . Successful 112 | . 16 . 49 1 11 34 1 . Failed 27 | . 4 . . . 4 19 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 44 | . 9 . 2 . 11 22 . . Terminals 60 | . 18 . . . 14 27 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 14 | . . . . . . 14 . . Recycling Units 8 | . 2 . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . . 1 5 . . Terminal Hacks 79 | . 11 . 49 1 6 11 1 . Record 60 | . 4 . 49 . 4 2 1 . Part Schematic 1 | . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 4 | . 1 . . . . 3 . . Emergency Access Points 2 | . . . . . 1 1 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 3 | . 1 . . . 1 1 . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . Maintenance Status 2 | . 2 . . . . . . . Patrol Status 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 7 | . . . . . . 7 . . Scan Component 4 | . . . . . . 4 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 6 | . 2 . . . . 4 . . Process 1 | . 1 . . . . . . . Report Inventory 5 | . 1 . . . . 4 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 3 . . Seal Access 4 | . . . . . 1 3 . . Unauthorized Hacks 15 | . 3 . . . 4 8 . . Terminals 15 | . 3 . . . 4 8 . . Track 4 | . . . . . 2 2 . . Assimilate 1 | . 1 . . . . . . . Botnet 10 | . 2 . . . 2 6 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 3 . . . 3 20 . . Full Trace Events 13 | . 3 . . . 2 8 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . Time 112 | . . . . . . 112 . . Parts Recycled . | . . . . . . . . . Recycled Matter 221 | . 221 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total Allies 4 | . . 4 . . . . . . Largest Group 4 | . . 4 4 3 . . . . Highest-Rated Group 71 | . . 71 71 40 . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 8 . 13 . . . . Total Damage 308 | . . 147 . 161 . . . . Kills 9 | . . 4 . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Turns Passed 15655 | 178 699 738 495 810 1644 8839 1875 377 Spaces Moved 8954 | 142 455 608 492 492 881 4535 1136 213 Core 7 | 4 . . . . . . . 3 Treads 5949 | . 66 14 . 295 196 4032 1136 210 Legs . | . . . . . . . . . Wheels 2998 | 138 389 594 492 197 685 503 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 100 110 160 160 Average Speed 144 | 84 108 101 100 151 125 159 160 172 Slowest Speed 1000 | 90 180 180 100 180 180 200 160 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 66 | 5 74 99 91 92 41 85 97 15 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 6 | . . 1 . 1 . . 4 . Spaces Dug 49 | . . . . . 2 47 . . Terrain Destroyed 344 | . . . . . 2 340 2 . Melee 47 | . . . . . . 47 . . Projectile 10 | . . . . . 2 6 2 . AOE 287 | . . . . . . 287 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total 10646 | 174 594 711 497 542 1237 5506 1168 217 Wait 989 | 3 89 90 4 34 220 536 12 1 Move 8946 | 141 454 607 491 491 880 4534 1135 213 Hop . | . . . . . . . . . Pick Up 42 | 8 6 2 1 2 6 14 3 . Fast Attach 49 | 5 5 1 . 1 11 25 1 . Attach 16 | 2 . . . . 7 7 . . Detach 2 | . 1 . . . . . 1 . Swap 27 | . 1 . . 2 2 22 . . Drop 53 | 3 4 3 1 3 4 34 1 . Fire 419 | 12 34 8 . 8 107 241 6 3 Melee 97 | . . . . . . 90 7 . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . . 3 . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: [*Fac x4] / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 11) 646 | -10/Materials | Discovered new exit (range 10) 703 | -10/Materials | Identified exit to Mines 703 | -10/Materials | Identified exit to Materials 878 | -10/Materials | Entered Mines 1025 | -10/Mines | Assembled infested the area 1076 | -10/Mines | Discovered exit to Materials (range 5) 1145 | -10/Mines | Met a Derelict testing a Signal Generator 1155 | -10/Mines | Found Signal Generator 1271 | -10/Mines | Learned Materials stockpile data 1337 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1390 | -10/Mines | Discovered exit to Materials (range 14) 1591 | -10/Mines | Discovered new exit (range 5) 1616 | -10/Mines | Entered Exiles 1616 | -10/Exiles | Accompanied by 4 allies 1652 | -10/Exiles | Discovered new exit (range 15) 1685 | -10/Exiles | Met 8R-AWN 1699 | -10/Exiles | Met EX-HEX 1748 | -10/Exiles | Met EX-DEC 1768 | -10/Exiles | Visited The Gauntlet 1885 | -10/Exiles | Learned location of Zion (-7) 1943 | -10/Exiles | Met EX-BIN 2096 | -10/Exiles | Discovered new exit (range 12) 2111 | -10/Exiles | Entered Mines 2111 | -9/Mines | Accompanied by 3 allies 2112 | -9/Mines | Learned location of Storage (-9) 2169 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2290 | -9/Mines | Discovered new exit (range 15) 2322 | -9/Mines | Learned Materials stockpile data 2490 | -9/Mines | Discovered new exit (range 6) 2864 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2921 | -9/Mines | Entered Materials 2921 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3491 | -8/Materials | Discovered new exit (range 4) 4147 | -8/Materials | Build established: Scavenger-Gunner 4374 | -8/Materials | Lost 4 parts (2u2w) 4497 | -8/Materials | Discovered new exit (range 16) 4565 | -8/Materials | Entered Factory 4565 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4746 | -7/Factory | Build established: Scavenger-Mutant 4766 | -7/Factory | Identified exit to Lower Caves 4802 | -7/Factory | Garrison activated, responded to threat 5010 | -7/Factory | Discovered new exit (range 9) 5409 | -7/Factory | Build established: Mutant 6359 | -7/Factory | Discovered new exit (range 16) 6460 | -7/Factory | Build established: Hacker-Mutant 6514 | -7/Factory | Garrison activated, responded to threat 6960 | -7/Factory | Destroyed 7 combat bots 7032 | -7/Factory | Discovered new exit (range 6) 7183 | -7/Factory | Build established: Hacker-Gunner 8840 | -7/Factory | Garrison activated, responded to threat 9224 | -7/Factory | Build established: Hacker-Tank 9431 | -7/Factory | Discovered new exit (range 7) 9880 | -7/Factory | Repaired Broken Med. Treads 10010 | -7/Factory | Repaired Flak Cannon 10055 | -7/Factory | Repaired Imp. Deuterium Engine 11048 | -7/Factory | Core integrity fell below 50% 11169 | -7/Factory | Found Prototype Launcher 11170 | -7/Factory | Identified Rocket Array 11343 | -7/Factory | Build established: Hacker-Mutant 11467 | -7/Factory | System corruption reached 10% 13404 | -7/Factory | Entered Lower Caves 13435 | -7/Lower Caves | Learned Factory stockpile data 13501 | -7/Lower Caves | Build established: Hacker-Tank 13841 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14515 | -7/Lower Caves | Discovered new exit (range 15) 14836 | -7/Lower Caves | Encountered a Warlord checkpoint 15279 | -7/Lower Caves | Entered Zion 15343 | -7/Zion | System corruption cleaned by Quarantine Array 15405 | -7/Zion | Discovered new exit (range 16) 15600 | -7/Zion | Attacked by Zionites 15602 | -7/Zion | Spotted KE-TOU(B) 15602 | -7/Zion | Spotted VB-6HD(B) 15623 | -7/Zion | Core integrity fell below 20% 15656 | -7/Zion | Destroyed by VB-6HD(B) with Heavy Battle Rifle Last Messages --------------- 15585_ Slug penetrates VB-6HD(B). 15598_ Slug penetrates H-77 Assassin. 15598_ H-77 Assassin knocked back. 15598_ Slug penetrates VB-6HD(B). 15599_ H-77 Assassin destroyed. 15600_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 15603_ Critical hit. 15606_ Spear destroyed. 15612_ Med. Treads destroyed. 15612_ Critical hit. 15612_ Med. Treads destroyed. 15617_ Acquired 19 matter. 15619_ Penetrated by Slug. 15626_ Imp. Medium Armor Plating destroyed. 15629_ Imp. Treads destroyed. 15629_ Penetrated by Slug. 15635_ Flak Gun destroyed. 15651_ Imp. Power Shielding destroyed. 15651_ Imp. Deuterium Engine destroyed. 15656_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????####??????????? | | ?????????????????????????????????### ##?????????? | | ????????????????????????????????## #?????????? | | ????????????????????????????????# < ##????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????## #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# ##????????? | | ?????????????????????????????????## ##?????????? | | ??????????????????????????????????# ##??????????? | | ??????????????????????????????????# #####???????? | | ??????????????????????????????????# # ##??????? | | ????????????????????????????####?## #??????? | | ????????????????????###??#### ### ####???? | | ???????????????????##""### ### ##??# | | ???????????????????#"""""# #?# #### | | ???????????????????#" #?# ## ## | | ???????????????????#"" ### #### | | ???????????????????#"""""# c## ##### | | ??"????????????????##""### #### | | ??""?????########???###??# ##?# | | "" ????# "##;########## ### #??# | | "" ???# " # ######### | | "### ;@ ;#### #?# | | """# BB ; ;#### #?# | | =%= BB #### #?# | | * %* ### | | ????"""# BB ;### ## | | ???????### BB """""""#??# ### ## | | ?????????# """""""""""#??## ##?# ### | | ?????????# "############???#####?## ##?# | | ?????????#####????????????????????# #?## | | ??????????????????????????????????#### ### | | ?????????????????????????????????????# | | ????????????????????????????????????## | | ???????????????????????????????????## ### | | ???????????????????????????????????# ### | | ???????????????????????????????????# # | | ???????????????????????????????????## # | | ????????????????????????????????????### | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ######### | | ?????????????????????????????????????## ##??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????## ##??????? | | ????????????????????????????????????## #??????? | | ????????????????????????????????????# ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 44 Targeting Accuracy 11 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Point Defense System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Quantum Hacking Robot Respite True Hacker root@ Challenges ------------ None Game ------ Seed TitaniumRemoteFemtoactuators Manual? 0 Play Time 04:42:21 Cumulative 21.2 hours Start 2021.01.25 @ 21:24:34 End 2021.01.31 @ 21:31:39 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 28/ProggyBold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19e43712-25e7-45a8-820d-ebc336602cc5