Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 12:37:38 Player: CreepyD Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2441) 2441 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3265) 3265 TOTAL SCORE: 10606 Bonus ------- High Alert Combat Kills 1201 Follower Combat Kills 1504 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 184/220 System Corruption 23% Temperature Cool (695) Movement Walking (113) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Improved Cooling System Targeting Computer Improved Target Analyzer Experimental Target Analyzer Phase Shifter Zionite Weapon Casing Hacking Suite > --- WEAPON (4) ------- Zionite Laser-S Zionite Phaser-S Zionite Phaser-S Long-range Proton Cannon > --- INVENTORY (4) ---- Improved Treads Improved Cooling System Zionite Weapon Casing Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Fusion Reactor Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Improved Transmission Jammer Experimental Hacking Suite > --- WEAPON ----------- Zionite Laser-S Neutron Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Advanced Cooling System Phase Shifter Zionite Weapon Casing Advanced Shield Generator [Rating: 100] Favorites ----------- Power Cold Fusion Reactor Engine Makeshift Power Source Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Improved Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Biomechanical Wings Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Zionite Weapon Casing Weapon Magnetic Acceleration Cannon Energy Gun Zionite Laser-S Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 2 | . . . . . . . 1 1 Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 2 . . . 2 1 Weapon 2 | . . . . . . . 2 . Parts Attached 100 | 8 3 1 6 . 7 5 26 44 Power 18 | 2 1 1 . . . 3 4 7 Engine 6 | 2 1 1 . . . 1 . 1 Core 8 | . . . . . . 2 2 4 Reactor 4 | . . . . . . . 2 2 Propulsion 25 | 2 2 . 3 . . . 8 10 Treads 3 | . . . . . . . . 3 Leg 11 | . . . . . . . 6 5 Wheel 7 | 2 . . 3 . . . 2 . Hover 2 | . 2 . . . . . . . Flight 2 | . . . . . . . . 2 Utility 32 | 2 . . 3 . 5 1 5 16 Device 16 | 1 . . 2 . . 1 2 10 Storage 1 | . . . 1 . . . . . Processor 9 | 1 . . . . 4 . 2 2 Hackware 2 | . . . . . 1 . . 1 Protection 4 | . . . . . . . 1 3 Artifact . | . . . . . . . . . Weapon 25 | 2 . . . . 2 1 9 11 Energy Gun 8 | . . . . . . . 3 5 Energy Cannon 7 | . . . . . 2 1 2 2 Ballistic Gun 5 | 2 . . . . . . . 3 Ballistic Cannon 3 | . . . . . . . 3 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . . . . 4 . 4 6 Parts Lost 28 | . . 2 . . 1 1 4 20 Power 5 | . . . . . . . 1 4 Propulsion 4 | . . . . . . . 1 3 Utility 8 | . . . . . 1 . . 7 Weapon 11 | . . 2 . . . 1 2 6 Highest Loss Streak 10 | . . 2 . . 1 1 1 10 Average Slot Usage (%) 92 | . 95 93 77 77 98 100 94 84 Engine 4 | . 14 14 11 11 11 3 . . Core 3 | . . . . . . 7 7 2 Reactor 3 | . . . . . . . 4 9 Leg 5 | . . . . . . . 4 14 Wheel 11 | . 11 . 11 22 22 22 12 . Hover 1 | . 11 28 11 . . . . . Device 10 | . 14 14 29 33 12 11 6 10 Processor 21 | . 14 14 11 11 21 22 26 19 Hackware 6 | . . . . . 10 11 6 4 Energy Gun 2 | . . . . . . . 4 4 Energy Cannon 10 | . . . . . 20 22 8 4 Ballistic Gun 1 | . 28 21 . . . . . . Ballistic Cannon 4 | . . . . . . . 9 7 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 8 8 6 10 7 17 27 58 75 Greatest Support 63 | 20 20 12 22 22 22 22 62 63 Greatest Overweight (x) 2 | . 2 . . . . 1 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 6 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 4 3 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 4 3 4 3 Class Distribution -------------------- 42% | Mutant 21% | Gunner 14% | Scavenger-Gunner 12% | Scavenger-Mutant 7% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1890 | 138 230 10 . . 35 150 437 890 Remotely . | . . . . . . . . . Salvage Created 2654 | 148 151 . . . . 247 817 1291 Parts 138 | 13 13 . . . . 13 26 73 Haulers Intercepted 4 | . . . . . . . 3 1 Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 47 | . 3 . . . . 6 11 27 Melee 2 | . . . . . . . . 2 Guns 11 | . 3 . . . . . 3 5 Cannons 31 | . . . . . . 6 8 17 AOE 3 | . . . . . . . . 3 Classes Destroyed 15 | 2 2 . . . . 1 7 3 Worker 4 | . . . . . . . . 4 Builder 1 | . . . . . . . . 1 Tunneler 4 | 3 . . . . . . . 1 Hauler 4 | . . . . . . . 3 1 Recycler 3 | 1 1 . . . . . . 1 Mechanic 1 | . . . . . . . 1 . Watcher 4 | . 2 . . . . . 1 1 Swarmer 14 | . 3 . . . . 3 1 7 Saboteur 2 | . . . . . . . . 2 Grunt 21 | . . . . . . 3 5 13 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 Protector 1 | . . . . . . . 1 . Sentry 3 | . . . . . . . 1 2 Hunter 3 | . . . . . . . 1 2 Best Kill Streak 10 | 4 4 . . . . 3 4 10 Combat Bots Only 8 | . 3 . . . . 3 4 8 Max Kills in Single Turn 4 | 1 1 . . . . 2 2 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 4129 | . 128 115 15 . . 241 467 3163 Core 1367 | . 7 14 14 . . 54 106 1172 Absorbed by Shields 126 | . . . . . . . . 126 Core Remaining (%) 90 | 100 . 91 . . . 83 87 . Volleys Fired 140 | 12 17 2 . . . 8 42 59 Largest 4 | 2 2 2 . . . 2 4 4 Hottest 261 | 40 40 40 . . . 150 244 261 Shots Fired 349 | 24 34 3 . . . 16 126 146 Gun 131 | 24 34 3 . . . . 25 45 Cannon 217 | . . . . . . 16 100 101 Launcher 1 | . . . . . . . 1 . Special . | . . . . . . . . . Kinetic 183 | 24 34 3 . . . . 47 75 Thermal 149 | . . . . . . 16 78 55 Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . . . 1 6 Phasic 10 | . . . . . . . . 10 Robot Hit Streak 14 | 5 4 2 . . . 8 13 14 Robot Miss Streak 4 | 2 3 1 . . . 2 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 232 | 16 19 2 . . . 12 87 96 Core Hits 113 | 9 10 1 . . . 9 29 55 Critical Hits 30 | . 3 . . . . 1 10 16 Critical Kills 12 | . 3 . . . . 1 3 5 Critical Parts Destroyed 17 | . . . . . . . 7 10 Melee Attacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Slashing 5 | . . . . . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7292 | 132 172 6 2 . . 350 2323 4307 Guns 1870 | 132 172 6 . . . . 496 1064 Cannons 4193 | . . . . . . 350 1787 2056 Explosions 1093 | . . . . . . . 40 1053 Melee 122 | . . . . . . . . 122 Ramming 14 | . . . 2 . . . . 12 Kinetic 2400 | 132 172 6 . . . . 731 1359 Thermal 4032 | . . . . . . 350 1552 2130 Explosive 290 | . . . . . . . . 290 Electromagnetic 188 | . . . . . . . 40 148 Impact . | . . . . . . . . . Slashing 122 | . . . . . . . . 122 Piercing . | . . . . . . . . . Phasic 246 | . . . . . . . . 246 Highest Corruption 23 | . 2 2 . . 4 . 2 23 Average Corruption 4 | . 2 2 . . 4 . 1 11 Corruption Purged . | . . . . . . . . . Effects 33 | . 1 2 . . 1 . 9 20 Message Errors 3 | . . . . . . . 2 1 Matter Fused 6 | . . . . . . . . 6 Heat Flow Errors 6 | . . 1 . . 1 . 3 1 Energy Discharges 5 | . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . . 1 Targeting Errors 10 | . 1 . . . . . 2 7 Overload Shots 1 | . . . . . . . 1 . Effects 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Overflow Damage 266 | . . . . . . . 21 245 Projectiles 55 | . . . . . . . 7 48 Explosions 211 | . . . . . . . 14 197 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 2 4 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . 2 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 229 | . . . 1 . . . 19 209 Shots 4 | . . . . . . . 1 3 Rammed 2 | . . . 1 . . . . 1 Targets Rammed 4 | . . . 1 . . . . 3 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 695 | . 8 87 . . 131 105 347 695 Average Temperature 126 | . 4 36 . . 69 39 70 210 Received Heat Transfer 744 | . . 36 9 . . 60 90 549 Effects 27 | . . . . . . . . 27 Shutdowns 8 | . . . . . . . . 8 Energy Bleed 5 | . . . . . . . . 5 Interference 2 | . . . . . . . . 2 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 4 | . . . . . . . . 4 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 4612 | . . . . . . 518 2175 1919 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 1720 | 20 102 113 56 21 . . 1720 1601 Initial 842 | . 13 39 26 21 . . 333 842 Average 893 | 5 73 56 27 21 . . 1025 1169 Maximum Alert Level 5 | . . . . . . . 5 5 Low Security (%) 18 | 100 100 100 100 100 . . . . Level 1 5 | . . . . . . . 11 . Level 2 3 | . . . . . . . 7 . Level 3 36 | . . . . . . . 35 55 Level 4 34 | . . . . . . . 40 44 Level 5 2 | . . . . . . . 4 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . . . . . . 13 7 Investigation 5 | . . . . . . . 3 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 3 | . . . . . . . 1 2 Assault 6 | . . . . . . . 4 2 Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 2 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 2 | . . . . . . . 2 . Communications Jammed 30 | . . . 5 . . . . 25 Distress Signals 30 | . . . 5 . . . . 25 Times Spotted 112 | . 6 4 2 . . 12 42 46 Peak Tracking Total 7 | . 3 4 2 . . 4 6 7 Tactical Retreats 8 | . . 1 . . . . 1 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 19 | . . . . . . . 9 10 Max in Single Turn 4 | . . . . . . . 1 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 2 . 1 . . . 5 2 Terminals 3 | . 2 . 1 . . . . . Fabricators 3 | . . . . . . . 2 1 Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 27 | . 6 . 1 . . . 10 10 Successful 15 | . 2 . . . . . 4 9 Failed 12 | . 4 . 1 . . . 6 1 Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 26 | . 2 . 1 . 1 . 15 7 Terminals 7 | . 6 . 1 . . . . . Fabricators 6 | . . . . . . . 4 2 Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . . . . 8 Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 2 | . 2 . . . . . . . Record 2 | . 2 . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 Load Schematic 2 | . . . . . . . 1 1 Build 2 | . . . . . . . 1 1 Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . . . . . 7 Insert Component 4 | . . . . . . . . 4 Analyze 3 | . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . 1 . . . 4 2 Full Trace Events 3 | . . . . . . . 2 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 9 2 Parts Built 2 | . . . . . . . 1 1 Matter 424 | . . . . . . . 212 212 Time 159 | . . . . . . . 106 53 Total Part Build Rating 12 | . . . . . . . 6 6 Parts Repaired . | . . . . . . . . . Time 89 | . . . . . . . 89 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 4 Part Schematics Acquired 2 | . . . . . . . . 2 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 19 | . . 2 . . 6 . 6 5 Largest Group 9 | . . 2 . . 6 6 9 3 Highest-Rated Group 552 | . . 43 . . 345 345 552 210 Highest-Rated Ally 94 | . . 31 . . 94 94 94 85 Zionite Dispatches 4 | . . . . . . . 2 2 Heavy 1 | . . . . . . . . 1 Light 3 | . . . . . . . 2 1 Total Orders . | . . . . . . . . . Ally Attacks 196 | . . 14 . . . 19 142 21 Total Damage 7366 | . . 213 . . . 795 5435 923 Kills 48 | . . 2 . . . 7 36 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . 23 11 Traps 24 | . . . . . . . 21 3 Emergency Access 8 | . . . . . . . . 8 Garrisons 2 | . . . . . . . 2 . Zionite Intel Received 3 | . . . . . . . 3 . Prototype Stockpiles 1 | . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 3737 | 81 121 135 56 95 863 276 1153 957 Spaces Moved 2955 | 41 80 168 59 110 901 247 824 525 Core 111 | 4 10 . . . . . . 97 Treads 6 | . . . . . . . . 6 Legs 619 | . . . . . . . 197 422 Wheels 1980 | 37 27 . 31 110 901 247 627 . Hover 239 | . 43 168 28 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 56 85 85 85 95 50 Average Speed 95 | 77 75 56 69 85 85 91 105 124 Slowest Speed 180 | 80 150 56 85 85 85 95 150 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 16 33 9 29 84 49 32 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 170 | . . . . . . . 19 151 Melee . | . . . . . . . . . Projectile 50 | . . . . . . . 19 31 AOE 120 | . . . . . . . . 120 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 3578 | 71 114 206 74 111 997 281 1018 706 Wait 249 | 1 7 34 . 2 82 16 81 26 Move 2948 | 40 79 167 59 109 900 246 823 525 Hop . | . . . . . . . . . Pick Up 71 | 9 5 1 5 . 2 1 20 28 Fast Attach 28 | . . . 1 . 6 1 7 13 Attach 51 | 8 3 . 3 . 2 1 10 24 Detach . | . . . . . . . . . Swap 22 | . . 1 2 . . 3 9 7 Drop 53 | 1 3 1 4 . 5 5 18 16 Fire 140 | 12 17 2 . . . 8 42 59 Melee 5 | . . . . . . . . 5 Ram 1 | . . . . . . . . 1 Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 203 | -10/Materials | Entered Mines 263 | -10/Mines | Discovered new exit (range 16) 263 | -10/Mines | Learned location of Zion (-7) 338 | -10/Mines | Entered Materials 338 | -9/Materials | Evolved 2 slots: Utility x2 391 | -9/Materials | Discovered new exit (range 4) 394 | -9/Materials | Entered Mines 463 | -9/Mines | Build established: Scavenger-Mutant 485 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 489 | -9/Mines | Entered Zion 527 | -7/Zion | Found Prototype Processor 527 | -7/Zion | Identified Exp. Target Analyzer 530 | -7/Zion | Found Prototype Hackware 530 | -7/Zion | Identified Exp. Hacking Suite 533 | -7/Zion | Found Prototype Processor 533 | -7/Zion | Identified Exp. Melee Analysis Suite 536 | -7/Zion | Found Prototype Processor 536 | -7/Zion | Identified Exp. Core Analyzer 543 | -7/Zion | Found Exp. Target Analyzer 603 | -7/Zion | System corruption cleaned by Quarantine Array 634 | -7/Zion | Given A8's code to call for help 691 | -7/Zion | Learned Factory emergency access door positions 718 | -7/Zion | Learned location of Armory (-4) 761 | -7/Zion | Learned location of Data Miner (-6) 837 | -7/Zion | Build established: Mutant 864 | -7/Zion | Learned Factory terminal intel 995 | -7/Zion | Learned location of Warlord (-5) 1043 | -7/Zion | Imprinted 1045 | -7/Zion | Declared Zion's savior 1142 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1152 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1267 | -7/Zion | Discovered new exit (range 16) 1352 | -7/Zion | Entered Proximity Caves 1352 | -6/Proximity Caves | Accompanied by 6 allies 1590 | -6/Proximity Caves | Discovered new exit (range 12) 1628 | -6/Proximity Caves | Entered Factory 1628 | -6/Factory | Accompanied by 6 allies 1628 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 1630 | -6/Factory | Loaded intel: 20 terminal locations 1782 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 1815 | -6/Factory | Garrison activated, responded to threat 1886 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1887 | -6/Factory | Zion Light squad teleported in 2100 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2117 | -6/Factory | Build established: Gunner 2328 | -6/Factory | First assault squad dispatched 2507 | -6/Factory | Fabricated Adv. Cooling System (x1) 2624 | -6/Factory | Zion Light squad teleported in 2676 | -6/Factory | Discovered new exit (range 14) 2725 | -6/Factory | Garrison activated, responded to threat 2736 | -6/Factory | Repaired Exp. Heat Sink? 2755 | -6/Factory | Found Prototype Protection 2781 | -6/Factory | Entered another Factory area 2781 | -5/Factory | Accompanied by 1 ally 2781 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2781 | -5/Factory | Identified Zio. Weapon Casing 2927 | -5/Factory | Destroyed 8 combat bots 2952 | -5/Factory | Zion Light squad teleported in 3381 | -5/Factory | First assault squad dispatched 3393 | -5/Factory | Lost 3 parts (2p1w) 3449 | -5/Factory | Core integrity fell below 50% 3466 | -5/Factory | Lost 6 parts (1p1n2u2w) 3495 | -5/Factory | System corruption reached 10% 3544 | -5/Factory | Zion Heavy squad teleported in 3548 | -5/Factory | Lost 10 parts (1p2n5u2w) 3579 | -5/Factory | Found Zio. Weapon Casing 3645 | -5/Factory | Found Zio. Weapon Casing 3727 | -5/Factory | Fabricated Adv. Cooling System? 3730 | -5/Factory | Core integrity fell below 20% 3739 | -5/Factory | Core destroyed Last Messages --------------- 03730_ Power failure, Mic. Fission Core shutdown. 03731_ Overheating: System interference. 03731_ Phase Shifter temporarily disabled. 03731_ Zio. Laser-S temporarily disabled. 03731_ R-10 Processor collects Propulsion Shielding. 03731_ System corrupted: Zio. Phaser-S targeting data glitched. 03731_ K-01 Serf collects debris. 03732_ Overheating: Core damaged (-180). 03733_ Power failure, Lgt. Angular Momentum Engine shutdown. 03734_ R-10 Processor collects Plasma Rifle. 03735_ K-01 Serf collects debris. 03736_ System corrupted: Zio. Phaser-S targeting data glitched. 03736_ K-01 Serf destroyed. 03736_ B-60 Warrior suffers critical hit. 03737_ Overheating: Exp. Target Analyzer damaged (-1). 03737_ K-01 Serf collects debris. 03737_ Knocked back. 03738_ R-10 Processor collects Lgt. Ion Engine. 03738_ R-10 Processor collects Sml. Matter Pod. 03739_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????/ ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ????????????????### ###??????????????????????????? | | ????????????????# #??????????????????????????? | | ???????????????## " ???????????????????????????? | | ???????????????? "%"???????????????????????????? | | ????????????????# " ???????????????????????????? | | ????????????????# ???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????#k ###?????????????????????????? | | ???????# !!! ## =[##;##########???????????????? | | ???????# !!! "#*%R%ug #???????????????? | | ???????# !! ## RRlb #???????????????? | | ?????????????????# """ #???????????????? | | ?????????????????# @ Y" #???????????????? | | ?????????????????#####!! ^ """ #???????????????? | | ?????????????????????#!! ^ ##???????????????? | | ?????????????????????#! #????????????????? | | ?????????????????????# #????????????????? | | ???????#?????????????# #????????????????? | | ??????? ??????? #????????????????? | | ??????# #????????############ #????????????????? | | ??????# #????????????# # #????????????????? | | ??????# #????????????# # #????????????????? | | ???+??# #????????????# # #????????????????? | | ?????## ##???????????#!! = # #????????????????? | | ?????# #############! [% # #????????????????? | | #????+ T + ! #!!%[ #% #????????????????? | | #????# #?# # ! +%% #????????????????? | | #?????# #??# # "" # #????????????????? | | #?????# #??# """"""" # """=|# # !!????????????? | | ####### #### """"""" + "F # # !!!???????????? | | + + """"""" # """ # #????????????????? | | # # """"""" # "" # +????????????????? | | # # # # #????????????????? | | + #####+#####+###### #????????????????? | | ####### # # ?????# ????????????????? | | #?????# # # ?????#####????????????????? | | #?????# # # ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 61 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 12 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- Imp. Heavy Laser | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Adv. Cooling System | -5/Factory | Scanalyzed Adv. Shield Generator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -6/Factory | Preloaded Adv. Cooling System | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilEnhancedAirjet Manual? 0 Play Time 01:01:47 Cumulative 101.0 hours Start 2021.10.21 @ 11:13:48 End 2021.10.21 @ 12:37:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 93 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 982dc1e7-47ff-4a32-b6ca-430f93b29a3b