Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 22:17:18 Player: Rainynight Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (598) 598 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2003 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Flight Unit Visual Processing Unit Visual Processing Unit Visual Processing Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy Assault Rifle Shotgun > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Flight Unit Visual Processing Unit Visual Processing Unit Visual Processing Unit [Rating: 15] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 1 7 18 . Power 2 | . . 2 . Engine 2 | . . 2 . Core . | . . . . Reactor . | . . . . Propulsion 14 | . 6 8 . Treads 3 | . 3 . . Leg 8 | . . 8 . Wheel . | . . . . Hover 2 | . 2 . . Flight 1 | . 1 . . Utility 1 | . 1 . . Device . | . . . . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 1 . 8 . Energy Gun 3 | . . 3 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 5 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . . 9 4 Power 2 | . . 2 . Propulsion 6 | . . 4 2 Utility . | . . . . Weapon 5 | . . 3 2 Highest Loss Streak 8 | . . 8 4 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 91 84 73 Engine 10 | . 14 9 11 Treads 11 | . 10 12 . Leg 19 | . 15 20 33 Storage 11 | . 14 11 11 Processor 9 | . 5 11 11 Energy Gun 2 | . . 3 3 Ballistic Gun 19 | . 28 16 3 Naked Turns . | . . . . Heaviest Build 19 | 13 13 19 12 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 8 | 8 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 6 6 8 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 617 | 194 . 423 . Remotely . | . . . . Salvage Created 819 | . . 819 . Parts 42 | . . 42 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 15 | . . 15 . Guns 14 | . . 14 . Classes Destroyed 3 | . . 3 . Recycler 2 | . . 2 . Grunt 9 | . . 9 . Sentry 6 | . . 6 . Best Kill Streak 5 | . . 5 . Combat Bots Only 4 | . . 4 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2282 | . 238 1839 205 Core 437 | . 30 346 61 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 88 . . Volleys Fired 61 | . . 59 2 Largest 2 | . . 2 2 Hottest 80 | . . 80 63 Shots Fired 100 | . . 97 3 Gun 100 | . . 97 3 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 63 | . . 62 1 Thermal 37 | . . 35 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 25 | . . 25 5 Robot Miss Streak 3 | . . 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 78 | . . 76 2 Core Hits 36 | . . 31 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1117 | . . 1074 43 Guns 1090 | . . 1073 17 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 27 | . . 1 26 Kinetic 800 | . . 794 6 Thermal 290 | . . 279 11 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 20 | . . 4 16 Kicked 18 | . . 2 16 Crushed . | . . . . Highest Temperature 78 | . . 78 . Average Temperature 21 | . . 21 . Received Heat Transfer 864 | . 9 855 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 675 | . . 650 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 170 | . 30 170 44 Initial 44 | . . 12 44 Average 46 | . 3 63 14 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 4 . Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 6 31 3 Peak Tracking Total 10 | . 7 10 3 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 4 | . . 4 . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . . 9 . Successful 2 | . . 2 . Failed 7 | . . 7 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 6 | . . 6 . Terminals 9 | . . 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Unreport Threat 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 4 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 953 | 2 256 670 25 Spaces Moved 495 | 1 173 320 1 Core 7 | . . 7 . Treads 264 | . 61 203 . Legs 224 | 1 112 110 1 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 120 100 120 Average Speed 142 | 120 134 147 120 Slowest Speed 250 | 120 160 250 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 2 27 42 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 636 | 1 200 416 19 Wait 9 | . . 9 . Move 492 | . 172 319 1 Hop . | . . . . Pick Up 9 | . 9 . . Fast Attach 16 | . 4 12 . Attach 1 | . 1 . . Detach 2 | . 2 . . Swap 9 | 1 2 6 . Drop 17 | . 10 7 . Fire 61 | . . 59 2 Melee . | . . . . Ram 1 | . . 1 . Kick 18 | . . 2 16 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 551 | -9/Materials | Discovered new exit (range 15) 694 | -9/Materials | Core integrity fell below 50% 722 | -9/Materials | Lost 8 parts (1p4n3w) 907 | -9/Materials | Core integrity fell below 20% 913 | -9/Materials | Discovered new exit (range 14) 929 | -9/Materials | Entered Mines 954 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Something is scanning the area. 00930_ C-30 ARC bursts open, deploying its payload. 00930_ S-10 Pest unfolds itself. 00931_ Hvy. Assault Rifle destroyed. 00934_ Sml. Laser destroyed. 00936_ Kicked S-10 Pest. 00936_ Aluminum Leg destroyed. 00937_ Kicked S-10 Pest out of the way. 00939_ Kicked S-10 Pest. 00940_ Aluminum Leg destroyed. 00940_ Kicked S-10 Pest. 00943_ K-01 Serf collects debris. 00944_ Kicked S-10 Pest out of the way. 00945_ Kicked S-10 Pest. 00946_ K-01 Serf collects debris. 00946_ Kicked S-10 Pest. 00950_ K-01 Serf collects debris. 00950_ Kicked S-10 Pest out of the way. 00951_ K-01 Serf collects debris. 00951_ Kicked S-10 Pest. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???##########???????????????? | | ???#% #???????????????? | | ???#%""" k ####????????????? | | ???#%""" #????????????? | | ???#s""" #???????????????? | | ???#@s%%k #???????????????? | | ???#s%%% #???????????????? | | ???#%%%% #???????????????? | | ???##########???????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveLobotomyMicroactuators Manual? 0 Play Time 00:07:38 Cumulative 66.1 hours Start 2022.04.11 @ 22:10:01 End 2022.04.11 @ 22:17:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d331ca97-f08c-43f0-b315-0ebfe494c05f