Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 09:38:30 // Winter2019/RPGLIKE Player: surfboardsofcanada Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (187) 935 Value Destroyed (8105) 8105 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 17614 Bonus ------- High Alert Combat Kills 914 Cogmind --------- Core Integrity 0/1650 Matter 343/450 Energy 247/490 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY (6) ------ Advanced Coolant Injector Transmission Jammer Improved Phase Shifter Improved Cloaking Device Graphene Brace Advanced Hardlight Generator > --- WEAPON (5) ------- Gamma Rifle Wave Gun Heavy Gatling Laser Railgun Heavy Gauss Cannon > --- INVENTORY (3) ---- Advanced Drone Bay (2/2) Gamma Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Coolant Injector Transmission Jammer Improved Phase Shifter Improved Cloaking Device Graphene Brace Advanced Hardlight Generator > --- WEAPON ----------- Gamma Rifle Wave Gun Heavy Gatling Laser Railgun Heavy Gauss Cannon > --- INVENTORY -------- Advanced Drone Bay Gamma Rifle [Rating: 122] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Hover Unit Improved Linear Gravjet Utility Transmission Jammer Device Transmission Jammer Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Wave Gun Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Slots Evolved 13 | 3 . . 1 1 2 1 . . . . . . . 1 . 1 1 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | 1 . . . 1 . . . . . . . . . . . 1 . . . . Utility 5 | 1 . . . . 2 . . . . . . . . . . . 1 . . 1 Weapon 4 | 1 . . 1 . . 1 . . . . . . . . . . . . . 1 Parts Attached 121 | 5 3 1 7 6 10 19 3 . 1 . 1 16 . 2 . 7 12 1 9 18 Power 20 | 1 1 . 1 1 . 2 . . . . . 1 . 2 . 2 . . 5 4 Engine 2 | 1 . . . 1 . . . . . . . . . . . . . . . . Core 9 | . 1 . 1 . . 2 . . . . . 1 . 2 . 1 . . 1 . Reactor 9 | . . . . . . . . . . . . . . . . 1 . . 4 4 Propulsion 27 | 2 . . . 3 2 7 1 . . . . 1 . . . 2 6 1 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 26 | 2 . . . 3 2 7 1 . . . . 1 . . . 2 5 1 . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 38 | . 2 1 1 1 5 4 2 . . . 1 7 . . . 2 5 . 3 4 Device 25 | . 1 . . . 3 1 1 . . . 1 5 . . . 2 4 . 3 4 Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 10 | . . . 1 . 2 3 1 . . . . 2 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . . 5 1 3 6 . . 1 . . 7 . . . 1 1 . 1 8 Energy Gun 16 | 2 . . 3 . 1 2 . . . . . 5 . . . 1 . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | . . . 2 1 2 4 . . 1 . . 2 . . . . 1 . . 5 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . . . . . . . . . . 1 . 2 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Parts Lost 7 | . . . . . 2 1 . . . 1 . . . . . 2 . . 1 . Power 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . 1 1 . . . 1 . . . . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 1 . . . 1 . . . . . 1 . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 78 100 99 98 99 96 94 100 100 97 100 99 100 93 100 99 99 99 99 99 Engine 1 | . 7 . . 8 9 . . . . . . . . . . . . . . . Core 5 | . 6 14 11 2 . 6 8 8 8 8 8 8 8 7 15 11 6 6 4 . Reactor 2 | . . . . . . . . . . . . . . . . 2 6 6 7 11 Leg 25 | . 28 28 25 29 28 25 25 25 25 25 25 25 25 23 23 24 26 25 26 23 Device 20 | . 5 14 8 . 19 19 16 16 16 13 16 20 25 23 23 25 26 26 27 34 Processor 2 | . 1 14 12 11 9 5 . . . . . . . . . . . . . . Protection 6 | . . . 3 11 2 8 11 16 16 16 16 11 8 7 7 3 3 6 4 . Energy Gun 16 | . 28 28 21 22 19 12 16 16 16 16 16 15 16 15 15 14 13 13 13 14 Ballistic Gun 12 | . . . 15 11 9 17 16 16 16 16 16 16 16 15 15 14 13 13 13 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 7 10 10 17 22 28 35 41 41 42 42 41 50 50 64 55 59 69 69 69 78 Greatest Support 105 | 20 20 20 20 30 40 53 53 53 53 53 53 58 58 58 58 80 95 105 105 105 Greatest Overweight (x) 2 | 2 . . . 2 1 . . . . . . . . 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 3 Average Carried 2 | . 1 3 2 2 2 2 2 3 3 3 2 2 3 2 3 2 . 2 1 2 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | 1 3 3 3 3 3 3 3 3 3 3 2 3 3 3 3 . 2 2 3 3 Class Distribution -------------------- 47% | Tank 20% | Gunner 17% | Scavenger-Tank 8% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Tank | -4/Waste Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Matter Collected 4000 | 250 56 20 266 264 331 244 170 . . 86 . 351 130 74 . 323 26 . 628 781 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6891 | . 200 69 365 370 949 262 243 . 68 109 . 524 213 174 . 661 117 . 1044 1523 Parts 359 | . 8 4 31 23 49 15 12 . 2 5 . 31 7 12 . 31 6 . 55 68 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 12 . . 5 . . 5 7 . 16 . . . . Prevented 20 | . . . . . . . . . . . . . 2 5 . 13 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Combat Hostiles Destroyed 169 | . 4 3 12 16 25 4 11 . 1 7 . 15 5 6 . 11 1 . 23 25 Guns 163 | . 3 3 12 16 24 4 11 . 1 7 . 15 5 6 . 11 1 . 23 21 Cannons 4 | . . . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 13 | . 1 1 3 3 4 . . . . . . 1 . . . . . . . . Worker 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 Builder 3 | . . . 1 . 1 . . . . . . . . . . . . . . 1 Recycler 8 | . . . . 2 2 2 . . . . . . . . . . . . . 2 Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . Watcher 7 | . . . 1 . . 1 . . . . . 1 . . . . . . 1 3 Swarmer 57 | . . 3 . 7 8 3 7 . . 7 . 4 1 5 . . . . 8 4 Grunt 57 | . 4 . 7 4 10 . 4 . . . . 4 3 . . 7 . . 6 8 Brawler 3 | . . . . 1 . . . . . . . . . . . 2 . . . . Duelist 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 Sentry 22 | . . . 5 . 5 1 . . . . . 1 1 1 . 1 1 . 3 3 Hunter 7 | . . . . . 1 . . . 1 . . 2 . . . . . . 2 1 Programmer 16 | . . . . . . . . . . . . 4 . . . . . . 4 8 Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 7 5 4 4 4 . 1 4 . 4 5 5 . 4 1 . 7 8 Combat Bots Only 7 | . 3 3 6 5 4 3 4 . 1 4 . 4 5 5 . 4 1 . 7 7 Max Kills in Single Turn 3 | . 1 1 2 2 2 2 2 . 1 1 . 2 1 1 . 2 1 . 3 2 Gunslinging 2 | . . . 1 1 1 1 1 . . . . 1 . . . . . . 2 . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Hostile Shots Fired 1180 | . 32 24 42 52 198 18 55 . 18 34 3 62 24 8 . 145 2 1 179 283 Missed 411 | . 8 3 15 18 74 7 16 . 4 17 1 18 7 3 . 41 . 1 50 128 Damage Taken 9684 | . 308 177 347 326 1647 129 412 . 120 185 24 584 111 35 . 1248 19 . 1697 2315 Core 7240 | . 262 151 284 236 1212 96 275 . 91 139 18 369 62 27 . 916 17 . 1254 1831 Absorbed by Shields 2065 | . . . . . 265 50 156 . 46 26 . 146 114 36 . 346 19 . 304 557 Redirected to Core 6154 | . 160 81 184 193 1062 86 234 . 38 111 18 348 62 27 . 871 7 . 994 1678 Ignored by Resistances 1861 | . . . . . 134 15 82 . 23 46 5 106 63 21 . 439 10 . 407 510 Core Remaining (%) 60 | 100 . 50 . 92 41 . . 25 . . 21 . . . . 84 . . 73 . Volleys Fired 337 | . 18 7 18 33 61 6 14 . 2 7 . 28 9 8 . 31 2 . 48 45 Largest 5 | . 2 2 3 3 3 4 4 . 4 4 . 4 4 4 . 4 4 . 4 5 Hottest 352 | . 100 100 149 154 160 205 205 . 207 207 . 209 209 209 . 209 209 . 247 352 Shots Fired 1194 | . 36 14 54 83 183 22 56 . 8 28 . 111 36 32 . 124 8 . 184 215 Gun 1151 | . 36 14 54 83 183 22 56 . 8 28 . 111 36 32 . 124 8 . 184 172 Cannon 43 | . . . . . . . . . . . . . . . . . . . . 43 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 543 | . . . 26 33 61 12 28 . 4 14 . 55 18 16 . 62 4 . 96 114 Thermal 537 | . 36 14 28 50 122 10 28 . 4 14 . 33 9 8 . 31 2 . 58 90 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 114 | . . . . . . . . . . . . 23 9 8 . 31 2 . 30 11 Robot Hit Streak 45 | . 6 2 11 12 21 10 19 . 9 16 . 24 28 30 . 26 11 . 28 45 Robot Miss Streak 7 | . 2 3 3 4 2 2 7 . 1 1 . 2 . 3 . 2 . . 2 2 Penetration Max 1 | . . . . 1 1 . . . . . . . . . . 1 . . 1 1 Secondary Targets 33 | . 1 1 3 5 7 1 3 . . 1 . 1 1 . . 3 . . 6 . Max Gunslinging Chain 2 | . 1 1 1 1 1 1 1 . . 1 . 1 1 . . 1 . . 2 . Shots Hit Robots 849 | . 28 6 40 46 139 13 40 . 5 17 . 86 25 16 . 81 6 . 148 153 Core Hits 425 | . 10 3 25 21 49 15 43 . 5 16 . 49 9 8 . 29 3 . 56 84 Critical Kills 4 | . . . . . 1 . . . . . . 1 . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 28 | . 2 . 4 2 6 . 1 . 1 1 . 1 . . . 1 . . 4 5 Burn 18 | . 2 . 3 2 5 . 1 . 1 1 . . . . . . . . 2 1 Destroy 7 | . . . 1 . 1 . . . . . . 1 . . . 1 . . 2 1 Blast 2 | . . . . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21855 | . 349 74 621 947 2521 407 802 . 103 425 . 2022 501 324 . 2114 142 . 4223 6280 Guns 20380 | . 349 74 621 947 2521 255 802 . 103 425 . 2022 465 324 . 2114 142 . 4223 4993 Cannons 1163 | . . . . . . . . . . . . . . . . . . . . 1163 Explosions 312 | . . . . . . 152 . . . . . . 36 . . . . . . 124 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 9353 | . . . 240 453 846 86 367 . 35 146 . 998 196 159 . 1039 51 . 2007 2730 Thermal 10452 | . 349 74 381 494 1675 321 435 . 68 279 . 716 166 77 . 578 51 . 1567 3221 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2050 | . . . . . . . . . . . . 308 139 88 . 497 40 . 649 329 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . . 3 . . . 2 . 6 8 15 Average Corruption 5 | . . . . . . . . . . . . 1 . . . 1 . 6 6 6 Corruption Purged 8 | . . . . . . . . . . . . 4 . . . 2 . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 55 | . . . . . . . . . . . . . . . . . . 3 26 26 Message Errors 16 | . . . . . . . . . . . . . . . . . . 1 5 10 Matter Fused 10 | . . . . . . . . . . . . . . . . . . . 6 4 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . 2 4 Energy Discharges 6 | . . . . . . . . . . . . . . . . . . 1 3 2 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . 1 5 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . 1 1 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 128 | . . . . . . 33 . . . . . . . . . . . . . 95 Projectiles 87 | . . . . . . . . . . . . . . . . . . . . 87 Explosions 41 | . . . . . . 33 . . . . . . . . . . . . . 8 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . 12 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . 81 . . . . . . . . . . . . 15 . Shots 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | . 420 105 285 396 300 93 282 . 113 191 . 278 264 76 . 383 82 . 316 224 Average Temperature 109 | . 168 52 96 168 81 41 117 . 61 87 . 99 94 29 . 133 46 . 92 109 Received Heat Transfer 2107 | . 168 6 153 123 701 4 79 . . 21 . 55 55 4 . 198 4 . 399 137 Effects 10 | . 1 . . 4 1 . . . . . . 2 . . . 2 . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . 2 . . . 2 . . . . Matter Decay 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . 3 . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Parts Melted 44 | . 5 1 1 1 11 1 1 . 2 3 . 4 . . . . . . 6 8 Heat Transferred 18915 | . 1184 222 1110 1221 4033 460 932 . 211 621 . 1279 235 111 . 814 74 . 2141 4267 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Peak Influence 868 | . 145 151 487 509 722 394 . . 210 . . 410 . . . . 186 30 522 868 Initial 323 | . . 56 58 189 120 323 . . 165 . . 49 . . . . 126 . 21 273 Average 345 | . 72 137 238 351 460 323 . . 176 . . 259 . . . . 145 14 258 657 Maximum Alert Level 3 | . . . 2 2 3 1 . . 1 . . 2 . . . . . . 2 3 Low Security (%) 32 | 100 100 100 36 9 10 13 . . 81 . . 17 . . . . 100 100 43 . Level 1 34 | . . . 50 60 25 86 . . 18 . . 71 . . . . . . 35 10 Level 2 22 | . . . 12 30 54 . . . . . . 11 . . . . . . 21 33 Level 3 11 | . . . . . 10 . . . . . . . . . . . . . . 55 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 1 1 2 3 . . . . . 3 . . . . . . 2 6 Investigation 3 | . . . . 1 . 1 . . . . . 1 . . . . . . . . Extermination 7 | . . . . . . 1 . . . . . 2 . . . . . . 2 2 Reinforcement 6 | . 1 . 1 . 1 1 . . . . . . . . . . . . . 2 Assault 3 | . . . . . 1 . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Distress Signals 10 | . 3 . 4 . 2 . . . . . . . . . . . . . . 1 Communications Jammed 53 | . . . . . 27 . . . . . . . . . . . . . . 26 Distress Signals 52 | . . . . . 26 . . . . . . . . . . . . . . 26 Times Spotted 255 | . 12 5 19 17 46 8 16 . 3 10 1 20 6 6 . 13 2 6 26 39 Peak Tracking Total 11 | . 4 3 6 4 8 4 3 . 2 4 1 5 3 1 . 5 1 5 4 11 Tactical Retreats 13 | . 1 . . 1 2 . 1 . . 1 . . 1 . . 2 . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Traps Triggered 9 | . . . . . 1 3 . . . . . . . . . . 1 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Machines Disabled 19 | . . . 1 1 2 6 . . . . . 1 . . . . . . 6 2 Max in Single Turn 6 | . . . 1 1 1 6 . . . . . 1 . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Machines Accessed 12 | . . 1 2 1 1 4 . . . . . 1 . . . . . . . 2 Terminals 11 | . . 1 2 . 1 4 . . . . . 1 . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 23 | . . 4 5 1 1 6 . . . . . 2 . . . . . . . 4 Successful 9 | . . 1 2 1 1 1 . . . . . . . . . . . . . 3 Failed 14 | . . 3 3 . . 5 . . . . . 2 . . . . . . . 1 Catastrophic 2 | . . . . . . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 5 | . . . 3 . 1 . . . . . . . . . . . . . . 1 Terminals 22 | . . 4 5 . 1 6 . . . . . 2 . . . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . 1 2 1 . 1 . . . . . . . . . . . . . 2 Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . . 1 Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Terminals 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Botnet 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . 1 1 . 1 3 . . . . . 1 . . . . . . . 1 Full Trace Events 4 | . . 1 1 . . 1 . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 Programmers 2 | . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Total Allies 1 | . . . . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . . . . . Highest-Rated Group 127 | . . . . . . . 127 . . . . . . . . . . . . . Highest-Rated Ally 127 | . . . . . . . 127 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 3 . . 1 . . . . . 1 3 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Turns Passed 9625 | 43 198 305 309 639 1005 534 713 114 170 511 53 721 482 463 16 705 454 107 951 1132 Spaces Moved 6273 | 30 89 236 161 373 606 372 525 93 124 389 43 430 346 339 13 435 343 88 515 723 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 6262 | 19 89 236 161 373 606 372 525 93 124 389 43 430 346 339 13 435 343 88 515 723 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 123 123 123 123 123 126 126 126 125 120 120 120 120 Average Speed 122 | 116 120 120 120 126 120 121 123 123 123 123 123 123 126 126 126 126 123 120 120 120 Slowest Speed 260 | 150 120 120 120 260 190 123 125 123 123 123 123 126 126 196 126 196 193 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 26 77 23 51 53 13 79 18 5 57 9 15 69 52 7 58 9 96 17 21 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . . . 1 1 . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . . . . . . . . . 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . 4 . . 1 . . 1 . . 1 . . . . Spaces Dug 5 | . . . . . . . . . . . . . . . . 5 . . . . Terrain Destroyed 132 | . . . . 2 5 22 . . . . . 2 9 1 . 16 . . 36 39 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . 2 5 . . . . . . 2 3 1 . 16 . . 36 39 AOE 28 | . . . . . . 22 . . . . . . 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Total 7425 | 35 144 244 238 474 746 436 553 92 136 403 43 556 372 356 12 524 372 89 737 863 Wait 311 | . 24 . 12 37 25 19 8 . 9 5 . 15 3 . . 9 . . 106 39 Move 6254 | 29 88 235 160 372 605 371 524 92 123 388 42 429 345 338 12 434 343 87 514 723 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 41 | 1 3 . 6 1 4 4 1 . . . . 6 . . . 5 4 . 3 3 Fast Attach 92 | 5 3 1 4 6 6 15 1 . 1 . . 12 . 1 . 4 10 1 7 15 Attach 21 | . . . 2 . 3 2 1 . . . 1 2 . 1 . 3 2 . 1 3 Detach 6 | . 1 . . . 1 . . . . . . 2 . 1 . . . . . 1 Swap 8 | . . . 1 . 1 2 1 . . . . 2 . . . . . . 1 . Drop 88 | . 2 1 9 6 7 10 . . 1 . . 17 . . . 7 11 1 7 9 Fire 337 | . 18 7 18 33 61 6 14 . 2 7 . 28 9 8 . 31 2 . 48 45 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 267 | . 5 . 26 19 33 7 3 . . 3 . 43 15 7 . 31 . . 50 25 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Upp) -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 13) 242 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 331 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 389 | -10/Mines | Learned Materials stockpile data 467 | -10/Mines | Discovered new exit (range 4) 547 | -10/Mines | Entered Materials 549 | -9/Materials | Reached level 2 565 | -9/Materials | Upgraded with Weapon slot (x1) 611 | -9/Materials | Reached level 3 629 | -9/Materials | Core integrity fell below 50% 704 | -9/Materials | Discovered new exit (range 16) 786 | -9/Materials | Identified exit to Mines 786 | -9/Materials | Identified exit to Storage 834 | -9/Materials | Reached level 4 856 | -9/Materials | Entered Mines 864 | -9/Mines | Learned 2 Materials zone layouts 869 | -9/Mines | Build established: Gunner 878 | -9/Mines | Met a Derelict shopkeep closing up shop 1046 | -9/Mines | Learned Materials garrison access intel 1048 | -9/Mines | Learned Materials stockpile data 1061 | -9/Mines | Reached level 5 1064 | -9/Mines | Upgraded with Propulsion slot (x1) 1094 | -9/Mines | Discovered new exit (range 7) 1351 | -9/Mines | Assembled infested the area 1424 | -9/Mines | Build established: Scavenger-Gunner 1495 | -9/Mines | Entered Materials 1496 | -8/Materials | Identified exit to Factory 1497 | -8/Materials | Reached level 6 1498 | -8/Materials | Loaded intel: 1 garrison access location 1498 | -8/Materials | Upgraded with Utility slot (x1) 1737 | -8/Materials | Reached level 7 2049 | -8/Materials | Build established: Gunner 2075 | -8/Materials | Discovered exit to Factory (range 17) 2162 | -8/Materials | Reached level 8 2199 | -8/Materials | Upgraded with Utility slot (x1) 2295 | -8/Materials | First assault squad dispatched 2495 | -8/Materials | Core integrity fell below 50% 2500 | -8/Materials | Entered Factory 2501 | -7/Factory | Core integrity fell below 50% 2502 | -7/Factory | Reached level 9 2615 | -7/Factory | Upgraded with Weapon slot (x1) 3013 | -7/Factory | Reached level 10 3025 | -7/Factory | Discovered new exit (range 9) 3034 | -7/Factory | Entered Lower Caves 3134 | -7/Lower Caves | Build established: Tank 3403 | -7/Lower Caves | Reached level 11 3440 | -7/Lower Caves | Learned Factory garrison access intel 3445 | -7/Lower Caves | Spotted B-75 Beast 3682 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3733 | -7/Lower Caves | Discovered new exit (range 10) 3747 | -7/Lower Caves | Entered another Lower Caves area 3855 | -7/Lower Caves | Discovered new exit (range 6) 3861 | -7/Lower Caves | Entered Factory 3862 | -6/Factory | Loaded intel: 4 garrison access locations 3862 | -6/Factory | Core integrity fell below 50% 3863 | -6/Factory | Reached level 12 3997 | -6/Factory | Core integrity fell below 20% 4024 | -6/Factory | Discovered new exit (range 8) 4025 | -6/Factory | Discovered new exit (range 5) 4031 | -6/Factory | Entered Lower Caves 4032 | -6/Lower Caves | Encountered a Warlord checkpoint 4033 | -6/Lower Caves | Reached level 13 4473 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4538 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4538 | -6/Lower Caves | Discovered new exit (range 5) 4542 | -6/Lower Caves | Entered another Lower Caves area 4544 | -6/Lower Caves | Reached level 14 4584 | -6/Lower Caves | Discovered new exit (range 10) 4595 | -6/Lower Caves | Entered Factory 4596 | -5/Factory | Core integrity fell below 50% 4597 | -5/Factory | Reached level 15 4632 | -5/Factory | Core integrity fell below 20% 4913 | -5/Factory | Reached level 16 5277 | -5/Factory | Discovered new exit (range 4) 5316 | -5/Factory | Entered Upper Caves 5475 | -5/Upper Caves | Spotted B-75 Beast 5628 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5686 | -5/Upper Caves | Learned location of Armory (-4) 5788 | -5/Upper Caves | Discovered new exit (range 4) 5798 | -5/Upper Caves | Entered another Upper Caves area 5800 | -5/Upper Caves | Reached level 17 5804 | -5/Upper Caves | Upgraded with Power slot (x1) 5859 | -5/Upper Caves | Learned Factory terminal intel 5860 | -5/Upper Caves | Learned 8 Factory zone layouts 5885 | -5/Upper Caves | Encountered a Warlord checkpoint 6125 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6196 | -5/Upper Caves | Discovered new exit (range 8) 6261 | -5/Upper Caves | Entered Zhirov 6261 | -5/Zhirov | Discovered new exit (range 3) 6263 | -5/Zhirov | Reached level 18 6277 | -5/Zhirov | Entered Proximity Caves 6303 | -4/Proximity Caves | Identified exit to Factory 6403 | -4/Proximity Caves | Spotted B-86 Titan 6706 | -4/Proximity Caves | Reached level 19 6713 | -4/Proximity Caves | Upgraded with Propulsion slot (x1) 6905 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6982 | -4/Proximity Caves | Entered Factory 6983 | -4/Factory | Identified exit to Research 6983 | -4/Factory | Identified exit to Upper Caves 6984 | -4/Factory | Loaded intel: 26 terminal locations 6984 | -4/Factory | Reached level 20 6988 | -4/Factory | Build established: Gunner 7159 | -4/Factory | Upgraded with Utility slot (x1) 7277 | -4/Factory | Discovered exit to Research (range 8) 7345 | -4/Factory | Discovered exit to Research (range 17) 7436 | -4/Factory | Sucked down chute 7436 | -4/Factory | Entered Waste 7451 | -4/Waste | EMP discharged 7476 | -4/Waste | Spotted C-40 Crusher 7476 | -4/Waste | Spotted C-40 Crusher 7477 | -4/Waste | Spotted C-40 Crusher 7497 | -4/Waste | Spotted C-40 Crusher 7503 | -4/Waste | Spotted C-40 Crusher 7503 | -4/Waste | Spotted C-40 Crusher 7532 | -4/Waste | Discovered new exit (range 10) 7543 | -4/Waste | Entered Factory 7648 | -4/Factory | Reached level 21 7770 | -4/Factory | Build established: Tank 8208 | -4/Factory | Reached level 22 8260 | -4/Factory | Destroyed 7 combat bots 8431 | -4/Factory | Discovered exit to Research (range 18) 8494 | -4/Factory | Entered Research 8494 | -3/Research | Spotted B-86 Titan 8496 | -3/Research | Reached level 23 8496 | -3/Research | Reached level 24 8543 | -3/Research | Upgraded with Utility slot (x1) 8543 | -3/Research | Upgraded with Weapon slot (x1) 8623 | -3/Research | Spotted B-86 Titan 8744 | -3/Research | First assault squad dispatched 8781 | -3/Research | Core integrity fell below 50% 8812 | -3/Research | Reached level 25 8826 | -3/Research | Build established: Scavenger-Tank 8828 | -3/Research | Core integrity fell below 20% 8856 | -3/Research | Destroyed 7 combat bots 9294 | -3/Research | Reached level 26 9614 | -3/Research | System corruption reached 10% 9626 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09554_ Myomer Leg blown off. 09554_ Railgun blown off. 09554_ Particle Reactor blown off. 09557_ K-01 Serf cleans the Fabricator. 09558_ Acquired Railgun. 09561_ Acquired Myomer Leg. 09563_ Acquired Hvy. Gauss Cannon. 09566_ Acquired Particle Reactor. 09574_ System corrupted: Heat flow error (+193). 09609_ System corrupted: Matter fused (-8). 09609_ Slug penetrates P-80 Master. 09609_ Slug penetrates Door. 09609_ P-80 Master knocked back. 09613_ P-80 Master destroyed. 09616_ P-80 Master resets P-80 Master, system corruption cleaned. 09616_ Slug penetrates P-80 Master. 09616_ Destroyed Adv. Heat Sink. 09616_ Destroyed Imp. Antigrav System. 09620_ P-80 Master destroyed. 09623_ Protomatter-50 decays. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????####?????????????????????? | | ??????????????;##########T ###???????????????????? | | ???????????????; +???????????????????? | | ???????????????# #???????????????????? | | ???????????????# #####???????????????? | | ???????????????+ #???????????????? | | ???????????????# #???????????????? | | ???????????????# ########????????? | | ??????????????????# #????????? | | ??????????????????# % #????????? | | ??????????????????# p! #????????? | | ??????????????????+ !=%##### #####+##?? | | ??????????????????# ##@##### ? | | ??????????????????# ??#[ [! ## #? | | ??????????????????#????+ | ## #? | | ???????????????????????# ## #? | | ???????????????????????# ## #? | | ???????????????????????# ] ## #? | | ???????????????????????# ] ## ! ? | | ???????????????????????# ## ""!"" ? | | ??#???????##???????????######## ""F"" ?? | | ??# ?? #########????####### """ #?? | | ??# # = #??? # #?? | | ??# # #?? # #?? | | ??# """" # """ #? # #?? | | ??# """" # """ #?? # ####### #?? | | ??# """" # """ #?? """" # #???????????? | | ??# """" #! #?? """" # #???????????? | | ??? # ?????"""" # #???????????? | | ????? ?? ?????????" # #???????????? | | ???####+######+#############+## #???????????? | | ???# ###?????????? | | ???# #?? | | ???# +?? | | ???# #?? | | ##?# """""" ??? | | ?# ########## """""" "T" ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 100 Energy Generation 61 Energy Capacity 630 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 5 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist No Signal Total Silence Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Pro Fac Was Fac Res Levels Raised 25 | . . . 3 1 3 2 1 . 1 1 1 2 . 1 1 1 1 . 2 4 XP Earned 41277 | 3000 500 900 3188 1986 4770 2485 1750 500 1650 1300 500 3418 1000 1150 500 2200 1650 200 3279 5351 XP Spent 39895 | 3000 . . 4480 1475 4425 3000 . . . 4530 1100 3465 . 845 . 2870 1400 . 3800 5505 Upgrades 87 | 6 . . 15 4 16 6 . . . 10 1 8 . 3 . 5 1 . 4 8 Power Slot 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion Slot 3 | 1 . . . 1 . . . . . . . . . . . 1 . . . . Utility Slot 5 | 1 . . . . 2 . . . . . . . . . . . 1 . . 1 Weapon Slot 4 | 1 . . 1 . . 1 . . . . . . . . . . . . . 1 Core Integrity 21 | . . . 3 1 4 . . . . 4 . 3 . 1 . 2 . . . 3 Heat Dissipation 9 | . . . 1 1 3 . . . . . . 1 . 1 . 1 . . . 1 Energy Generation 4 | . . . 1 1 1 . . . . . . 1 . . . . . . . . Energy Storage 2 | . . . . . 2 . . . . . . . . . . . . . . . Matter Storage 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Inventory Capacity 3 | 3 . . . . . . . . . . . . . . . . . . . . Sight Range 2 | . . . 2 . . . . . . . . . . . . . . . . . Ranged Accuracy 10 | . . . 4 . . . . . . 3 1 . . . . 1 . . . 1 KI Resistance % 4 | . . . . . 1 1 . . . 1 . 1 . . . . . . . . TH Resistance % 4 | . . . . . 1 1 . . . 1 . 1 . . . . . . . . EX Resistance % 4 | . . . . . 1 1 . . . 1 . 1 . . . . . . . . KI Damage % 4 | . . . . . 1 1 . . . . . . . . . . . . 2 . TH Damage % 4 | . . . 1 . . 1 . . . . . . . . . . . . 2 . Protomatter Created 2518 | . 39 . 305 94 279 53 65 . . 30 . 322 110 43 . 320 . . 443 415 Integrity Restored 5770 | . 117 . 580 330 681 159 51 . . 51 . 966 330 126 . 705 . . 1098 576 Core 5586 | . 117 . 580 179 681 159 51 . . 51 . 966 330 93 . 705 . . 1098 576 Parts 184 | . . . . 151 . . . . . . . . . 33 . . . . . . Protomatter Decayed 341 | . . . 11 42 12 . 21 . . 13 . . . . . 22 . . 77 143 Game ------ Seed SchematicHackingMantle Manual? 0 Play Time 02:09:13 Cumulative 22.9 hours Start 2024.03.03 @ 15:46:03 End 2024.03.04 @ 09:38:30 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 34 Rogue 23 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 527644b6-ea83-49e4-974e-e901e5eb5dd6