Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 11:48:58 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (582) 582 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 3024 Bonus ------- Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -1571 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 158/160 System Corruption 0% Temperature Cool (18) Movement Hovering (52) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (3) ------ Small Storage Unit Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Laser-S Makeshift Axe > --- INVENTORY (8) ---- Zionite Glidesys I Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) Zionite Weapon Casing Makeshift Hacking Suite Makeshift Hacking Suite GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Small Storage Unit Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Makeshift Axe > --- INVENTORY -------- Zionite Glidesys I Experimental Heat Sink Improved Targeting Computer Phase Shifter Improved Weapon Shielding Bomb Factory No. 2 GAL Module [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Zionite Weapon Casing Weapon Makeshift Axe Energy Gun Small Laser Ballistic Cannon Bore Cannon Launcher YI-UF0's Doublenader Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Slots Evolved 2 | . . . 2 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Parts Attached 62 | 5 3 5 20 5 7 17 . Power 8 | 1 1 1 4 . 1 . . Engine 4 | 1 1 1 1 . . . . Core 4 | . . . 3 . 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 . . 5 2 2 3 . Treads . | . . . . . . . . Leg 10 | 2 . . 5 1 2 . . Wheel 1 | . . . . 1 . . . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 20 | 1 1 . 3 1 2 12 . Device 8 | . . . 3 . 1 4 . Storage 5 | 1 1 . . . . 3 . Processor 3 | . . . . 1 1 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 20 | 1 1 4 8 2 2 2 . Energy Gun 15 | 1 1 3 8 1 . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 2 | . . 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . 7 . Parts Lost 8 | . . . . 7 . . 1 Power 1 | . . . . 1 . . . Propulsion 3 | . . . . 3 . . . Utility 2 | . . . . 1 . . 1 Weapon 2 | . . . . 2 . . . Highest Loss Streak 7 | . . . . 7 . . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 89 100 92 67 85 92 95 Engine 3 | . 14 14 2 . . . . Core 7 | . . . 8 5 8 11 11 Leg 24 | . 28 28 27 18 22 26 . Wheel 1 | . . . . 1 5 . . Hover 3 | . . . . . . 6 33 Device 6 | . . . 9 4 9 8 . Storage 15 | . 23 28 22 22 12 7 11 Processor 4 | . . . . . 11 5 . Protection 2 | . . . . . . 4 17 Energy Gun 11 | . 22 28 21 12 5 2 11 Ballistic Cannon 4 | . . . . . 5 8 . Slashing Weapon 5 | . . . . . 5 11 11 Naked Turns . | . . . . . . . . Heaviest Build 48 | 10 17 17 21 24 23 48 20 Greatest Support 50 | 20 20 20 30 30 50 50 42 Greatest Overweight (x) 1 | . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 8 Most Carried 8 | 1 8 8 8 8 8 8 8 Average Carried 7 | . 6 7 7 6 7 6 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 1 8 8 8 8 8 8 8 Class Distribution -------------------- 38% | Derelict-Mutant 34% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Dee Pro Matter Collected 1259 | 213 . 106 140 65 40 655 40 Remotely . | . . . . . . . . Salvage Created 1094 | . 64 107 564 135 . 195 29 Parts 49 | . 3 2 30 11 . 2 1 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Combat Hostiles Destroyed 17 | . 2 . 8 6 . . 1 Guns 16 | . 2 . 7 6 . . 1 Classes Destroyed 11 | . 2 . 6 3 . . . Worker 2 | . . . 1 1 . . . Builder 1 | . . . . 1 . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 2 . . . . Operator 1 | . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 7 | . 2 . 1 3 . . 1 Grunt 4 | . . . 4 . . . . Brawler 1 | . . . . 1 . . . Sentry 3 | . . . 3 . . . . Demolisher 2 | . . . . 2 . . . Best Kill Streak 6 | . 2 . 6 3 . . 1 Combat Bots Only 3 | . 1 . 3 3 . . 1 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 2 | . . 1 . . . 1 . YI-UF0 (-10/Mines) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Damage Taken 1441 | . 180 . 393 571 . 107 190 Core 438 | . 27 . 146 204 . 10 51 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 20 | . . . . . . . 20 Core Remaining (%) 94 | 100 . 89 . . . . . Volleys Fired 114 | . 12 23 37 23 . 5 14 Largest 2 | . 2 2 2 2 . 1 1 Hottest 130 | . 90 90 130 121 . 57 60 Shots Fired 182 | . 15 46 73 29 . 5 14 Gun 177 | . 15 46 73 29 . . 14 Cannon 5 | . . . . . . 5 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 5 | . . . . . . 5 . Thermal 177 | . 15 46 73 29 . . 14 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 3 12 13 14 . . 1 Robot Miss Streak 6 | . 3 3 4 2 . 5 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 115 | . 8 30 48 20 . 8 1 Core Hits 46 | . 4 7 20 10 . 4 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 2 . 1 3 . . . Burn 6 | . 2 . 1 3 . . . Melee Attacks 8 | . . . . . . 8 . Impact . | . . . . . . . . Slashing 8 | . . . . . . 8 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2093 | . 113 332 744 308 . 528 68 Guns 1562 | . 111 331 744 308 . . 68 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 528 | . . . . . . 528 . Ramming 3 | . 2 1 . . . . . Kinetic . | . . . . . . . . Thermal 1562 | . 111 331 744 308 . . 68 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 528 | . . . . . . 528 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 107 | . . . . . . 107 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 107 | . . . . . . 107 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . 3 1 . . . . . Kicked 4 | . 3 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 270 | . 90 144 270 179 . . 162 Average Temperature 67 | . 34 57 72 108 . . 66 Received Heat Transfer 222 | . . . 162 24 . 9 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 7 | . 1 . 6 . . . . Heat Transferred 4204 | . 481 762 1851 999 . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Peak Influence 222 | . 192 74 222 196 . . . Initial 86 | . . 74 . 86 . . . Average 94 | . 114 69 89 164 . . . Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 96 | 100 100 100 91 100 . . . Level 1 3 | . . . 8 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 12 . 16 5 . 7 9 Peak Tracking Total 6 | . 4 . 6 2 . 3 6 Tactical Retreats 2 | . 2 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 9 | . . . . . . 9 . Triggered . | . . . . . . . . Fabricated Traps 9 | . . . . . . 9 . Most Traps Carried 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Disabled 2 | . . . . . . 2 . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Accessed 2 | . 1 . . 1 . . . Terminals 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . 1 . . 1 . . . Successful 2 | . 1 . . 1 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 1 . . . 5 . . Terminals 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Total Allies 13 | . . 3 . . 10 . . Largest Group 10 | . . 3 3 . 10 9 3 Highest-Rated Group 464 | . . 40 40 . 464 424 223 Highest-Rated Ally 96 | . . 16 16 . 96 96 96 Total Orders . | . . . . . . . . Ally Attacks 115 | . . . 25 . . 80 10 Total Damage 1704 | . . . 210 . . 1289 205 Kills 18 | . . . 3 . . 12 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Dee Pro Turns Passed 4268 | 54 380 427 621 172 908 1533 173 Spaces Moved 2975 | 46 151 286 309 57 811 1057 258 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 1782 | 33 151 286 309 39 333 631 . Wheels 496 | . . . . 18 478 . . Hover 684 | . . . . . . 426 258 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 80 52 52 Average Speed 105 | 100 120 120 132 134 107 100 52 Slowest Speed 190 | 120 120 120 190 190 190 150 52 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 34 56 29 17 85 79 37 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . . 3 . 2 Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 10 | . . . . . . 3 7 Melee . | . . . . . . . . Projectile 10 | . . . . . . 3 7 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Total 3929 | 51 334 324 449 122 844 1522 283 Wait 658 | . 155 1 60 34 18 379 11 Move 2969 | 45 151 285 308 56 810 1056 258 Hop . | . . . . . . . . Pick Up 47 | 1 9 3 8 3 4 19 . Fast Attach 35 | 5 1 2 11 2 3 11 . Attach 16 | . 1 . 3 3 3 6 . Detach 2 | . . . . . . 2 . Swap 11 | . 1 3 6 . 1 . . Drop 57 | . 2 6 16 1 5 27 . Fire 114 | . 12 23 37 23 . 5 14 Melee 8 | . . . . . . 8 . Ram . | . . . . . . . . Kick 3 | . 2 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 9 | . . . . . . 9 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: *Min / [*Sto x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 11) 435 | -10/Materials | Entered Mines 437 | -10/Mines | Discovered new exit (range 15) 583 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 699 | -10/Mines | Destroyed YI-UF0 705 | -10/Mines | Found Prototype Launcher 705 | -10/Mines | Identified YI-UF0's Doublenader 730 | -10/Mines | Discovered new exit (range 12) 832 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 862 | -10/Mines | Entered Materials 862 | -9/Materials | Accompanied by 3 allies 862 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 882 | -9/Materials | Discovered new exit (range 10) 1400 | -9/Materials | Discovered new exit (range 11) 1442 | -9/Materials | Discovered new exit (range 13) 1456 | -9/Materials | Build established: Scavenger-Mutant 1483 | -9/Materials | Entered Mines 1484 | -9/Mines | Assembled infested the area 1489 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1495 | -9/Mines | Discovered new exit (range 14) 1563 | -9/Mines | Core integrity fell below 50% 1572 | -9/Mines | Core integrity fell below 20% 1593 | -9/Mines | Lost 7 parts (1p3n1u2w) 1641 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1655 | -9/Mines | Entered Zion 1693 | -7/Zion | Given the Hacking Drone Bay 1737 | -7/Zion | Learned location of Armory (-4) 1808 | -7/Zion | Learned Factory terminal intel 1826 | -7/Zion | Gained Derelict followers 1843 | -7/Zion | Build established: Mutant 1889 | -7/Zion | Found Prototype Device 1940 | -7/Zion | Given A8's code to call for help 1962 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1962 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2286 | -7/Zion | Found GAL Module 2321 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2395 | -7/Zion | Build established: Derelict-Mutant 2399 | -7/Zion | Imprinted 2402 | -7/Zion | Declared Zion's savior 2519 | -7/Zion | Opened final containment barrier to the Deep Caves 2540 | -7/Zion | Discovered new exit (range 3) 2540 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2563 | -7/Zion | Entered Deep Caves 2563 | -7/Deep Caves | Accompanied by 10 allies 2712 | -7/Deep Caves | Identified Bomb Factory No. 2 3377 | -7/Deep Caves | Z-Facility disabled 3431 | -7/Deep Caves | Attacked by Z-Imprinter 3445 | -7/Deep Caves | Allies destroyed Z-Imprinter 3758 | -7/Deep Caves | Found Prototype Protection 3758 | -7/Deep Caves | Identified Zio. Weapon Casing 3792 | -7/Deep Caves | Found Zio. Weapon Casing 4041 | -7/Deep Caves | Build established: Scavenger-Mutant 4049 | -7/Deep Caves | Discovered new exit (range 7) 4096 | -7/Deep Caves | Entered Proximity Caves 4096 | -6/Proximity Caves | Accompanied by 3 allies 4227 | -6/Proximity Caves | Learned 8 Factory zone layouts 4269 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE 04110_ Slug penetrates Enhanced Grunt. 04112_ Enhanced Grunt destroyed. 04154_ Searching scrap... 04154_ Found Hvy. Hammer. 04154_ Found Weapon Cycler. 04154_ Found 28 Matter. 04165_ KO-G8P(g) destroyed. 04165_ S-27 Virus destroyed. 04174_ Acquired 40 matter. 04177_ Autogun fries itself beyond repair. 04182_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 04191_ Zio. Light Carapace destroyed. 04191_ Penetrated by Slug. 04221_ Searching scrap... 04221_ Found Hvy. Hammer. 04221_ Found 24 Matter. 04227_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Map ----- +----------------------------------------------------+ | ???????????????? ?????????????????????????????? | | ??????????????? ??????????? ????????????????? | | ????????????? ??????????? ???????????????? | | ?????????????? #???#####?? ?? ???????????? | | ?????????????? ##??# ? ?? #?????????? | | ??????????????? #### ? #?????????? | | ??????????????? "" " #?????????? | | ??## ??????????# """" "" #?????????? | | ### ??????????? """ "" #?????????? | | ???????????# #?# " " #??????????? | | ???????????# #??# ##?????????? | | ??????????## #### ##????????? | | ??????????# #?# ###??????? | | ###??????## ### ?????? | | #?????## ?????? | | ####### #????????? | | ## #????????? | | ### b ####????????? | | #######?## ##???????????? | | ### ##????????#### ##????????????? | | #?## ## #???#????????# g #?????????????? | | #?## #### #??# ?????### gg #?????????????? | | ### ##??####??# ??## ##?????????????? | | ## #?????????# ## ###??????????????? | | # ##??????????# ##############???? | | # ##???? $ @ ## ###?? | | #????? ### #?? | | #????????#### ####??## #??? | | ##???????????#????????## #???? | | ####??????????????????????#### ### ##???? | | ?????????????????????????????###########?####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalCoilWheel Manual? 0 Play Time 00:26:21 Cumulative 356.7 hours Start 2022.12.16 @ 11:21:50 End 2022.12.16 @ 11:48:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 629 Rogue 474 Adventurer 148 Explorer 7 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 773bb790-c833-43f0-aeae-2ac50ea8523a