Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 20:00:54 // Winter2019/RPGLIKE Player: Cassie Rose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (219) 1095 Value Destroyed (7098) 7098 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3838) 3838 TOTAL SCORE: 15071 Bonus ------- High Alert Combat Kills 2438 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1200 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (17) Movement Hovering (43) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY (7) ------ Improved Cooling System Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Melee Analysis Suite Microactuators Transmission Jammer Relay Coupler [Grunt] (62) > --- WEAPON (4) ------- Scythe Axe Great Axe > --- INVENTORY (1) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Melee Analysis Suite Microactuators Transmission Jammer Relay Coupler [Grunt] > --- WEAPON ----------- Scythe Great Axe Greatsword > --- INVENTORY -------- Remote Datajack [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aerolev Unit Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Cooling System Device Improved Cooling System Processor Terrain Scan Processor Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Katana Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Slots Evolved 13 | 4 1 2 3 . 1 1 1 Power 1 | . . . 1 . . . . Propulsion 3 | 1 . . 2 . . . . Utility 6 | 1 1 1 . . 1 1 1 Weapon 3 | 2 . 1 . . . . . Parts Attached 78 | 8 7 11 17 1 4 4 26 Power 9 | 1 1 1 2 . . . 4 Engine 4 | 1 . 1 2 . . . . Core 5 | . 1 . . . . . 4 Reactor . | . . . . . . . . Propulsion 22 | 2 4 . 6 . 1 1 8 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 15 | . . . 6 . 1 1 7 Flight 5 | . 4 . . . . . 1 Utility 23 | 2 1 3 3 . 3 2 9 Device 10 | 1 1 1 3 . 1 . 3 Storage . | . . . . . . . . Processor 9 | 1 . 2 . . . 1 5 Hackware 1 | . . . . . . 1 . Protection 3 | . . . . . 2 . 1 Artifact . | . . . . . . . . Weapon 24 | 3 1 7 6 1 . 1 5 Energy Gun 7 | 1 1 3 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . 3 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 10 | . . 1 2 1 . 1 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . 2 Parts Lost 8 | . . 1 . . . . 7 Power 2 | . . . . . . . 2 Propulsion 3 | . . . . . . . 3 Utility 1 | . . . . . . . 1 Weapon 2 | . . 1 . . . . 1 Highest Loss Streak 3 | . . 1 . . . . 3 Average Slot Usage (%) 95 | . 99 98 86 100 99 99 92 Engine 7 | . 7 3 13 14 13 12 1 Core 4 | . 4 6 . . . . 9 Wheel 1 | . 13 . . . . . . Hover 17 | . . . 13 28 26 25 19 Flight 3 | . 11 19 2 . . . . Device 16 | . 13 19 14 14 18 19 15 Processor 14 | . 11 17 14 14 13 12 16 Hackware 2 | . . . . . . 1 5 Energy Gun 2 | . 11 11 3 . . . . Ballistic Gun 4 | . 24 13 3 . . . . Impact Weapon 2 | . . . 10 11 6 1 . Slashing Weapon 15 | . . 5 10 16 20 24 19 Naked Turns . | . . . . . . . . Heaviest Build 38 | 10 12 21 32 29 37 30 38 Greatest Support 74 | 47 47 30 63 68 69 69 74 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 1 | . . . . 1 1 1 1 Average Capacity . | . . . . . 1 1 1 Most Carried 1 | . . . . 1 1 1 1 Average Carried . | . . . . . . . 1 Final Capacity 1 | . . . . 1 1 1 1 Final Carried 1 | . . . . . . 1 1 Class Distribution -------------------- 22% | Scavenger-Ninja 18% | Mutant 15% | Scout 13% | Scavenger-Mutant 12% | Skirmisher 12% | Ninja 6% | Scavenger-Skirmisher Dominant Class ---------------- Skirmisher | -10/Materials Scavenger-Skirmisher | -9/Materials Scout | -8/Materials Scout | -8/Garrison Ninja | -8/Materials Ninja | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Matter Collected 1505 | 290 208 420 257 . 50 40 240 Remotely . | . . . . . . . . Salvage Created 7661 | 142 768 1390 769 640 292 1344 2316 Parts 488 | 8 65 87 52 51 22 78 125 Haulers Intercepted 16 | . 2 3 5 . 1 . 5 Recyclers Shooed 5 | . 2 2 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Combat Hostiles Destroyed 158 | . 13 26 11 24 5 33 46 Melee 119 | . . . 11 24 5 33 46 Guns 38 | . 12 26 . . . . . AOE 1 | . 1 . . . . . . Classes Destroyed 15 | 2 7 3 . 1 . . 2 Worker 6 | . 2 2 1 . . . 1 Builder 8 | . 4 2 1 . . . 1 Tunneler 6 | 2 . . 2 . . . 2 Hauler 16 | . 2 3 5 . 1 . 5 Recycler 8 | 1 1 2 2 . . . 2 Operator 4 | . 2 . . . 1 . 1 Watcher 13 | . 2 1 2 . 1 2 5 Swarmer 43 | . 2 6 7 9 1 6 12 Grunt 66 | . 11 10 2 9 4 16 14 Brawler 7 | . . 1 . 1 . 1 4 Duelist 8 | . . 1 . 1 . 1 5 Protector 1 | . . . . . . . 1 Sentry 25 | . . 8 2 3 . 6 6 Hunter 6 | . . . . 1 . 3 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 10 | 2 6 10 10 5 6 8 6 Combat Bots Only 8 | . 3 8 5 5 5 8 5 Max Kills in Single Turn 2 | 1 2 2 1 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 2 | . . . 1 1 1 2 2 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Damage Taken 10031 | . 758 1124 444 921 133 1519 5132 Core 8185 | . 633 920 364 753 108 1234 4173 Absorbed by Shields . | . . . . . . . . Redirected to Core 6257 | . 424 675 253 550 82 969 3304 Core Remaining (%) 79 | 100 47 71 . . . 100 . Volleys Fired 197 | 5 71 105 16 . . . . Largest 3 | 3 3 3 3 . . . . Hottest 145 | 80 105 132 145 . . . . Shots Fired 536 | 15 209 264 48 . . . . Gun 536 | 15 209 264 48 . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 317 | 10 138 140 29 . . . . Thermal 143 | . 18 110 15 . . . . Explosive . | . . . . . . . . Electromagnetic 76 | 5 53 14 4 . . . . Robot Hit Streak 15 | 3 15 15 11 . . . . Robot Miss Streak 6 | 1 6 5 3 . . . . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 4 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 748 | 8 103 156 80 69 18 88 226 Core Hits 295 | 5 46 57 29 29 8 37 84 Critical Hits 14 | . . 1 . 5 1 . 7 Critical Kills 7 | . . . . 3 . . 4 Critical Parts Destroyed 7 | . . 1 . 2 1 . 3 Melee Attacks 579 | . . . 60 127 23 115 254 Impact 47 | . . . 13 28 5 1 . Slashing 532 | . . . 47 99 18 114 254 Piercing . | . . . . . . . . Sneak Attacks 41 | . . . 11 1 3 10 16 Combat Hostiles 8 | . . . . 1 . 5 2 Follow-up Attacks 127 | . . . 12 28 3 26 58 Damage Inflicted 21559 | 89 1272 2089 2615 2514 819 3626 8535 Guns 3652 | 89 1069 2089 405 . . . . Cannons . | . . . . . . . . Explosions 203 | . 203 . . . . . . Melee 17704 | . . . 2210 2514 819 3626 8535 Ramming . | . . . . . . . . Kinetic 1807 | 51 445 1073 238 . . . . Thermal 1370 | . 348 887 135 . . . . Explosive . | . . . . . . . . Electromagnetic 678 | 38 479 129 32 . . . . Impact 720 | . . . 205 399 51 65 . Slashing 16984 | . . . 2005 2115 768 3561 8535 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1141 | . . . 267 123 148 91 512 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 1141 | . . . 267 123 148 91 512 Knockbacks 2 | . . . . 1 . 1 . Impact 2 | . . . . 1 . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 241 | . 86 . . . . 155 . Shots 3 | . 2 . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 440 | 60 428 413 106 . . . 440 Average Temperature 133 | 30 165 109 24 . . . 208 Received Heat Transfer 2676 | . 318 432 72 243 36 432 1143 Effects 16 | . 12 4 . . . . . Shutdowns 5 | . 4 1 . . . . . Energy Bleed 2 | . 1 1 . . . . . Interference 5 | . 5 . . . . . . Matter Decay 2 | . 1 1 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . 1 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 5 . . . . . Heat Transferred 3236 | . 683 2257 296 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Peak Influence 1485 | 15 347 904 663 1033 647 1380 1485 Average Influence 724 | 5 189 503 505 747 550 796 986 Maximum Alert Level 4 | . 1 3 2 3 2 4 4 Low Security (%) 8 | 100 57 9 . . . . . Level 1 8 | . 42 22 6 11 . . . Level 2 29 | . . 48 93 31 100 47 2 Level 3 41 | . . 19 . 57 . 37 70 Level 4 12 | . . . . . . 14 27 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 3 3 2 . 3 . 9 Investigation 2 | . 1 . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 12 | . 2 3 1 . 3 . 3 Assault 3 | . . . . . . . 3 Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Distress Signals 6 | . 2 2 1 . . . 1 Communications Jammed 51 | . . . . . . . 51 Distress Signals 47 | . . . . . . . 47 Times Spotted 240 | . 23 39 19 30 14 40 75 Peak Tracking Total 9 | . 4 5 6 5 6 9 8 Tactical Retreats 25 | . . 4 1 5 1 5 9 Traps | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Traps Triggered 11 | . 1 1 . 2 1 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Machines Disabled 12 | . 2 3 . . . 7 . Max in Single Turn 2 | . 1 1 . . . 2 . Garrison Relay 3 | . . . . . . 3 . Phase Generator 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Machines Accessed 5 | . 1 . 1 . 1 . 2 Terminals 2 | . 1 . . . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 9 | . 1 . 2 . 1 . 5 Successful 5 | . 1 . 1 . 1 . 2 Failed 4 | . . . 1 . . . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 1 . . . . . 2 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . Terminal Hacks 2 | . 1 . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 Used 2 | . 1 . . . . . 1 Hacking Detections 3 | . . . 1 . . . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter 168 | . . . . . . . 168 Time 42 | . . . . . . . 42 Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . 1 . 1 . Patrol Navigation 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Attached 1 | . . . . . . 1 . Robots Rewired 3 | . . . . . . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 42 | . . . . . . 42 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 34 | . . . . . . 34 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Turns Passed 5961 | 87 620 628 504 655 194 1030 2243 Spaces Moved 5399 | 65 540 531 547 443 216 760 2297 Core 23 | 7 2 . . . . . 14 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 254 | 58 196 . . . . . . Hover 4135 | . . . 433 443 216 760 2283 Flight 987 | . 342 531 114 . . . . Fastest Speed 37 | 50 37 37 37 43 43 43 43 Average Speed 46 | 94 59 37 50 43 43 43 45 Slowest Speed 100 | 100 100 37 60 43 43 43 60 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . 2 2 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 5 86 68 39 83 29 96 45 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . 3 . . 2 Terrain Destroyed 69 | . 13 . . 3 . 51 2 Melee 5 | . . . . 3 . . 2 Projectile . | . . . . . . . . AOE 64 | . 13 . . . . 51 . Actions | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Total 7847 | 77 702 748 675 773 291 1340 3241 Wait 1339 | . 65 47 23 188 41 383 592 Move 5384 | 64 535 526 545 442 216 759 2297 Hop 5 | . 2 2 1 . . . . Pick Up 11 | . . . . 1 4 6 . Fast Attach 50 | 8 6 8 11 . . 1 16 Attach 3 | . . . . 1 2 . . Detach . | . . . . . . . . Swap 26 | . 1 4 6 . 2 3 10 Drop 55 | . 6 9 14 1 3 4 18 Fire 197 | 5 71 105 16 . . . . Melee 388 | . . . 40 81 16 74 177 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . 2 . 6 . Rewire 32 | . . . . . . 32 . Trap . | . . . . . . . . Miscellaneous 349 | . 16 47 19 57 7 72 131 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 29 | -11/Scrapyard | Discovered new exit (range 12) 88 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Skirmisher 444 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Core integrity fell below 50% 624 | -10/Materials | Reached level 2 627 | -10/Materials | Upgraded with Utility slot (x1) 669 | -10/Materials | Discovered new exit (range 15) 708 | -10/Materials | Entered another Materials area 709 | -9/Materials | Core integrity fell below 50% 710 | -9/Materials | Reached level 3 852 | -9/Materials | Upgraded with Utility slot (x1) 894 | -9/Materials | Build established: Scavenger-Skirmisher 926 | -9/Materials | Reached level 4 1152 | -9/Materials | Discovered new exit (range 12) 1174 | -9/Materials | Upgraded with Weapon slot (x1) 1197 | -9/Materials | Discovered new exit (range 15) 1204 | -9/Materials | Reached level 5 1302 | -9/Materials | Destroyed 8 combat bots 1308 | -9/Materials | Discovered new exit (range 14) 1336 | -9/Materials | Entered another Materials area 1338 | -8/Materials | Reached level 6 1338 | -8/Materials | Upgraded with Power slot (x1) 1338 | -8/Materials | Upgraded with Propulsion slot (x2) 1539 | -8/Materials | Discovered new exit (range 5) 1548 | -8/Materials | Reached level 7 1783 | -8/Materials | Garrison activated, responded to threat 1840 | -8/Materials | Identified exit to Garrison 1840 | -8/Materials | Entered Garrison 1842 | -8/Garrison | Reached level 8 1908 | -8/Garrison | Triggered checkpoint 1942 | -8/Garrison | Build established: Scout 2008 | -8/Garrison | Triggered checkpoint 2082 | -8/Garrison | Triggered checkpoint 2089 | -8/Garrison | Discovered new exit (range 19) 2117 | -8/Garrison | Reached level 9 2220 | -8/Garrison | Installed Relay Interface Framework 2258 | -8/Garrison | Triggered checkpoint 2282 | -8/Garrison | Triggered checkpoint 2301 | -8/Garrison | Reached level 10 2353 | -8/Garrison | Discovered new exit (range 8) 2360 | -8/Garrison | Triggered checkpoint 2495 | -8/Garrison | Entered Materials 2497 | -8/Materials | Upgraded with Utility slot (x1) 2594 | -8/Materials | Discovered new exit (range 13) 2689 | -8/Materials | Identified exit to Garrison 2689 | -8/Materials | Entered Garrison 2845 | -8/Garrison | Build established: Ninja 2939 | -8/Garrison | Phase Generator disabled 2943 | -8/Garrison | Reached level 11 3004 | -8/Garrison | Triggered checkpoint 3050 | -8/Garrison | Garrison Relay disabled 3095 | -8/Garrison | Destroyed 7 combat bots 3186 | -8/Garrison | Triggered checkpoint 3241 | -8/Garrison | Destroyed 8 combat bots 3279 | -8/Garrison | Triggered checkpoint 3349 | -8/Garrison | Discovered new exit (range 12) 3357 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 3357 | -8/Garrison | Reached level 12 3388 | -8/Garrison | Triggered checkpoint 3403 | -8/Garrison | Garrison Relay disabled 3417 | -8/Garrison | Upgraded with Utility slot (x1) 3423 | -8/Garrison | Triggered checkpoint 3516 | -8/Garrison | Discovered new exit (range 16) 3556 | -8/Garrison | Build established: Scavenger-Ninja 3564 | -8/Garrison | Triggered checkpoint 3574 | -8/Garrison | Garrison Relay disabled 3591 | -8/Garrison | Triggered checkpoint 3628 | -8/Garrison | Discovered new exit (range 19) 3652 | -8/Garrison | Triggered checkpoint 3678 | -8/Garrison | Triggered checkpoint 3719 | -8/Garrison | Entered Factory 3721 | -7/Factory | Reached level 13 4049 | -7/Factory | Discovered new exit (range 20) 4152 | -7/Factory | Reached level 14 4300 | -7/Factory | Upgraded with Utility slot (x1) 4465 | -7/Factory | Core integrity fell below 50% 4487 | -7/Factory | Core integrity fell below 20% 4570 | -7/Factory | Reached level 15 4632 | -7/Factory | Discovered new exit (range 16) 4667 | -7/Factory | Identified exit to Lower Caves 4866 | -7/Factory | Discovered new exit (range 7) 4869 | -7/Factory | Identified exit to Factory 4919 | -7/Factory | First assault squad dispatched 4957 | -7/Factory | Build established: Mutant 5743 | -7/Factory | Build established: Scavenger-Mutant 5826 | -7/Factory | Reached level 16 5962 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05935_ U-05 Engineer lays Concrete. 05937_ Acquired Scythe. 05939_ L-41 Fighter signal jammed. 05939_ Greatsword follow-up attack on L-41 Fighter. 05941_ Neutrino Core destroyed. 05941_ Carbon-fiber Leg severed. 05941_ Greatsword destroyed. 05943_ Great Axe follow-up attack on L-41 Fighter. 05943_ L-41 Fighter destroyed. 05948_ L-41 Fighter signal jammed. 05948_ Great Axe follow-up attack on L-41 Fighter. 05952_ I-36 Angel distress signal jammed. 05956_ Great Axe follow-up attack on L-41 Fighter. 05956_ L-41 Fighter destroyed. 05957_ I-36 Angel distress signal jammed. 05960_ Acquired Axe. 05960_ I-36 Angel distress signal jammed. 05962_ Acquired 10 matter. 05962_ I-36 Angel distress signal jammed. 05962_ Enh. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | #### #??????????????????????????????????? | | ######### #??????????????????????????????????? | | ###############??????????????????????????????????? | | #############????????????????????????????????????? | | ##########?#######???????????????????????????????? | | ########### +?????????o?????????????????????? | | #######?#?# #???????????????????????????????? | | ########??# #????? ???????????????????????? | | #########?# #????? #??????????????????????? | | ######????# #????? #??????????????????????? | | ######????# #????#% +??????????????????????? | | ########### ##???# #??????????????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | !!! #???# #??????????????????????? | | """ !! #???# #??????????????????????? | | """ !! #???# #???##?????????????????? | | ### """ #???# #????#?????????????????? | | ??# #??## #? ????????????#???????? | | ??# """ #?#?# ## ???? ?? ????????????? | | ??# """ #???# u ## " " ???????##?##?? | | ??# """ ##??# ## ""G"" ? #??##???#? | | ??# """ ##?## ## ?? ?###???##?? | | ??# """ #???#=g ########+#####?##?#+#?# | | ??# [[ " ######%ig ## ? ? | | ?## ![[ "F" !%*%@ ## ? # | | #?# ![ """ ==%!% ## # | | ### %%==!! ## # | | ### !* !! ## # | | ### ################## ## # | | ### ##??#??#??######## ## ? # | | ### #?##?# ### ## # | | ### ######? ? ? ### m ######+##### | | ### ###### ### #### | | ####?# ? ### | | ######? ### | | # """ """ ### """ | | #?""" """ ### """"" | | ### + """ """ ### """"" | | #####+## ############" | | # ! "#### ! | | # ! ! ########## | | + [ # ### | | # "" # """" ###### | | # " # """" # ! | | # + """" # | | + # """" # = | | ##+####### ####### # | | ######## + ############## """ | | #?###### ############################# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 36 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 28 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 62 Melee Accuracy 12 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Watch This! Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Levels Raised 15 | . 1 3 2 3 . 2 4 XP Earned 25766 | 3000 1940 5336 3072 3548 641 3161 5068 XP Spent 22495 | 3000 1485 2980 4430 1585 3000 3000 3015 Upgrades 62 | 9 6 6 15 9 5 6 6 Power Slot 1 | . . . 1 . . . . Propulsion Slot 3 | 1 . . 2 . . . . Utility Slot 6 | 1 1 1 . . 1 1 1 Weapon Slot 3 | 2 . 1 . . . . . Core Integrity 12 | . 1 2 2 7 . . . Heat Dissipation 1 | . . . . . . 1 . Energy Generation 1 | . . 1 . . . . . Mass Support 6 | 3 . 1 1 1 . . . Inventory Capacity 1 | . . . . 1 . . . Sight Range 1 | . . . . . 1 . . Sensor Range 14 | 1 . . 8 . . 4 1 Terrain Scan Density 8 | 1 2 . 1 . . . 4 Melee Accuracy 5 | . 2 . . . 3 . . Protomatter Created 3017 | . 200 361 151 582 56 602 1065 Integrity Restored 7508 | . 321 1050 405 1164 133 1468 2967 Core 6979 | . 292 1050 405 923 108 1234 2967 Parts 529 | . 29 . . 241 25 234 . Protomatter Decayed 526 | . 47 11 16 152 8 258 34 Game ------ Seed GammaCompositeCleaver Manual? 0 Play Time 01:36:57 Cumulative 76.6 hours Start 2019.12.20 @ 17:44:44 End 2019.12.20 @ 20:00:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: 0a9151c6-9171-4256-9316-15f74c8f053e