Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 22:10:54 Player: Keen Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (788) 788 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3023 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 138/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (5) ---- Improved Utility Shielding System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Compact Battery Visual Processing Unit > --- WEAPON ----------- High-powered Shotgun > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 32 | 8 8 2 . 6 8 Power 4 | 1 1 . . 1 1 Engine 3 | 1 1 . . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 5 . . 3 3 Treads 3 | . . . . 3 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . 5 . . . 3 Utility 7 | 3 1 1 . 1 1 Device 3 | 2 1 . . . . Storage 2 | 1 . . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 8 | 2 1 1 . 1 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 1 . . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 1 5 1 5 11 Power 2 | . . 1 . . 1 Propulsion 11 | . 1 1 1 2 6 Utility 4 | . . 2 . 1 1 Weapon 6 | . . 1 . 2 3 Highest Loss Streak 5 | . 1 5 1 4 5 To Critical Strikes . | . . . . . . Average Backups . | . 1 2 . . . Power . | . . . . . . Propulsion . | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 69 | . 98 76 61 54 36 Engine 6 | . 14 4 . 2 3 Treads 4 | . . . . 13 8 Leg 5 | . 17 . . . . Flight 13 | . 8 27 28 11 2 Device 8 | . 23 7 . . . Storage 1 | . 4 . . . 1 Processor 6 | . . 8 11 11 9 Protection 1 | . . . . 5 . Energy Gun 5 | . 14 4 . . . Ballistic Gun 13 | . 14 22 22 6 6 Launcher 1 | . . . . 5 2 Peak Build Rating 11 | 9 9 9 7 10 11 Average Rating 7 | 7 8 6 6 7 7 On Entrance 6 | . 9 9 6 6 10 Avg Prop Armor Cover (%) 5 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 14 | 13 13 8 2 14 14 Greatest Support 63 | 20 20 8 12 63 63 Greatest Overweight (x) 3 | 3 1 . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 5 | . 5 4 . 1 2 Average Carried . | . 1 2 . . . Final Capacity 8 | 8 5 5 5 5 5 Final Carried 4 | . 4 1 . . 2 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 722 | 294 171 77 21 109 50 Remotely . | . . . . . . Salvage Created 918 | 153 225 182 58 188 112 Parts 58 | 11 19 7 1 14 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 26 | . 7 4 1 8 6 Melee 1 | . . . . . 1 Guns 15 | . 7 4 1 . 3 AOE 10 | . . . . 8 2 Classes Destroyed 10 | 3 5 . 1 1 . Worker 3 | 2 1 . . . . Builder 2 | . 1 . . 1 . Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 11 | . 6 . . 2 3 Grunt 12 | . 1 4 . 4 3 Brawler 2 | . . . . 2 . Sentry 1 | . . . 1 . . Best Kill Streak 9 | 2 6 2 1 9 3 Combat Bots Only 8 | . 6 2 1 8 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 261 | . 53 39 12 37 120 Missed 75 | . 13 17 4 12 29 Hits 186 | . 40 22 8 25 91 Projectile 186 | . 40 22 8 25 91 Critical Strikes 2 | . . . . . 2 Damage Taken 2270 | . 351 305 120 269 1225 Core 830 | . 66 69 47 94 554 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 . 46 . 64 . Volleys Fired 120 | 8 33 28 8 8 35 Largest 3 | 2 2 2 2 1 3 Hottest 70 | 70 70 70 40 33 65 Shots Fired 202 | 16 66 50 16 8 46 Gun 187 | 16 66 50 16 . 39 Cannon . | . . . . . . Launcher 15 | . . . . 8 7 Special . | . . . . . . Kinetic 137 | 8 33 41 16 . 39 Thermal 50 | 8 33 9 . . . Explosive 15 | . . . . 8 7 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 5 12 10 3 2 7 Robot Miss Streak 5 | 1 5 3 2 1 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 131 | 11 43 35 9 3 30 Core Hits 67 | 5 17 13 3 12 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 3 . . . . Burn 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2223 | 139 484 309 70 541 680 Guns 1258 | 139 484 309 70 . 256 Cannons . | . . . . . . Explosions 955 | . . . . 541 414 Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 881 | 77 234 244 70 . 256 Thermal 377 | 62 250 65 . . . Explosive 955 | . . . . 541 414 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . . . . 9 84 Shots 4 | . . . . 2 2 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 254 | 27 166 254 3 . 12 Average Temperature 57 | 11 44 125 3 . 5 Received Heat Transfer 561 | . 54 180 36 120 171 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1332 | 185 962 185 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 95 | 100 100 100 100 73 100 Level 1 4 | . . . . 26 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 286 | 10 130 50 30 286 164 Initial 103 | . . 35 15 7 103 Average 53 | . 56 27 10 100 127 Influence Increases 955 | 20 213 130 30 371 191 Destroy 0b10 Robot/C 520 | . 140 80 20 160 120 Destroy 0b10 Robot/NC 45 | 20 20 . . 5 . Destroy Leader 102 | . 22 20 10 30 20 Successful Hack 31 | . 31 . . . . Disable Machine 45 | . . . . 45 . Destroy Structure 92 | . . . . 56 36 Lose Combat Pursuer 120 | . . 30 . 75 15 Influence Decreases 861 | 20 121 182 50 125 363 Entered New Map 258 | . . 57 25 13 163 Time Decay 426 | 20 111 100 20 85 90 Lost Part 177 | . 10 25 5 27 110 Squads Dispatched 3 | . . . . . 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 9 6 1 13 9 Peak Tracking Total 7 | . 7 2 1 6 7 Tactical Retreats 5 | . . 1 . 3 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . 1 . . 3 . Max in Single Turn 2 | . 1 . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 3 | . 3 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 8 . . . . Successful 4 | . 4 . . . . Failed 4 | . 4 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1222 | 284 293 196 44 210 195 Optics 586 | . . 137 44 210 195 Terrain 530 | 186 293 51 . . . Structural 265 | . 206 59 . . . Seismic 98 | 98 . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1302 | 344 293 216 44 210 195 Spaces Moved 981 | 99 215 358 56 178 75 Core 59 | 15 . . . . 44 Treads 122 | . . . . 97 25 Legs 182 | 84 98 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 618 | . 117 358 56 81 6 Fastest Speed 34 | 50 37 37 34 37 37 Average Speed 73 | 121 80 37 34 104 126 Slowest Speed 200 | 200 130 40 37 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . 2 3 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 7 27 66 8 38 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 11 | . . . . 11 . Terrain Destroyed 103 | . . . . 64 39 Melee . | . . . . . . Projectile . | . . . . . . AOE 103 | . . . . 64 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1348 | 302 265 395 67 192 127 Wait 207 | 188 5 9 3 . 2 Move 966 | 98 210 351 55 177 75 Hop 5 | . 2 3 . . . Pick Up 5 | . 2 . . 1 2 Fast Attach 20 | 7 . . . 5 8 Attach 6 | . 1 3 1 1 . Detach . | . . . . . . Swap 12 | 1 9 1 . . 1 Drop 3 | . 3 . . . . Fire 120 | 8 33 28 8 8 35 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [Sub]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 345 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 15) 622 | -10/Materials | Discovered new exit (range 11) 638 | -10/Materials | Entered Mines 660 | -10/Mines | Discovered new exit (range 15) 725 | -10/Mines | Learned Materials non-interactive machine intel 740 | -10/Mines | Lost 5 parts (1p1n2u1w) 754 | -10/Mines | Core integrity fell below 50% 814 | -10/Mines | Learned Materials security intel 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Propulsion x2 856 | -9/Materials | Loaded intel: 51 non-interactive machine locations 894 | -9/Materials | Discovered new exit (range 12) 898 | -9/Materials | Entered Mines 908 | -9/Mines | Discovered new exit (range 9) 987 | -9/Mines | Learned location of Storage (-7) 1050 | -9/Mines | Lost 4 parts (2n1u1w) 1093 | -9/Mines | Destroyed 8 combat bots 1108 | -9/Mines | Entered Materials 1108 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1192 | -8/Materials | Lost 4 parts (3n1w) 1228 | -8/Materials | Core integrity fell below 50% 1234 | -8/Materials | Garrison activated, responded to threat 1268 | -8/Materials | Core integrity fell below 20% 1303 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Acquired Lgt. Assault Rifle. Slug penetrates Wall. Acquired 21 matter. Acquired Lgt. Assault Rifle. Acquired Flight Unit. Slug penetrates Wall. Acquired Flight Unit. Penetrated by Slug. System corrupted: Hpw. Shotgun rejected. Penetrated by Slug. Flight Unit destroyed. Penetrated by Slug. Flight Unit destroyed. Penetrated by Slug. Lgt. Assault Rifle destroyed. Penetrated by Slug. Lgt. Assault Rifle destroyed. System corrupted: Component data lost. Acquired Hpw. Shotgun. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????? | | ????????????????????????????? | | ?????????????????##########?? | | ?????????????????# #?? | | ???????#####?????# #?? | | ???????# ##????# #?? | | ???????? #????# #?? | | ######??## ####### #?? | | # #### + #?? | | # @/hYY ## !#?? | | # ####Y ## #?? | | # #??# ## #?? | | # #### ##+ # ### | | # # % """ # | | ###### """ * | | ?????#### """ | | ????????# """ | | ????????+ """ | | ????????# | | ????????# % | | ????????# #######+#### | | ????????# #?? ?? | | ????????# #?# ??? | | ????????# #?# ???? | | ????????# " " #?# ???? | | ????????" "G" ??# ???? | | ????????# " ???# ???? | | ????????? ? ?????+ ???? | | ????????? ???????# ????? | | ????????? #???????# ????? | | ????????? *???????????##????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Ghost 'Em Challenges ------------ None Game ------ Seed LegDisintegrationMultitool Manual? 0 Play Time 00:20:48 Cumulative 7.0 hours Start 2025.12.18 @ 21:48:12 End 2025.12.18 @ 22:10:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f2b6a445-4c60-430a-a7b1-b980b1dbae45